Kabel dla Sakharowa

Regulamin forum
Przy zadawaniu pytania związanego z problemem dotyczącym gry, prosimy o podawanie treści całego loga błędu.
Lokalizacja logów:
X:\S.T.A.L.K.E.R. - Lost Alpha\appdata\logs

Logi tagujemy w [ CODE ][/ CODE ].

Kabel dla Sakharowa

Postprzez gen_Outbreak w 04 Maj 2014, 00:47

Podnosząc szpulke z kablem gra sie wysypuje. Gra zpatchowana. Ktoś pomoże?

Kod: Zaznacz wszystko
* Detected CPU: Intel(R) Core(TM) i5-3470 CPU @ 3.20GHz [GenuineIntel], F6/M10/S9, 3237.00 mhz, 24-clk 'rdtsc'
* CPU features: RDTSC, MMX, SSE, SSE2, SSE3, SSSE3, SSE4.1, SSE4.2
* CPU threads: 4

Initializing File System...
using fs-ltx fsgame.ltx
FS: 53181 files cached, 8917Kb memory used.
Init FileSystem 1.446421 sec
Lost Alpha 'xrCore' build 5565, May  1 2014

EH: E52F6BF982292D12899856B86928CEA3

Initializing Engine...
Starting INPUT device...
Loading DLL: xrRender_R2.dll
Loading DLL: xrRender_R3.dll
refCount:m_pAdapter 1
Executing config-script "user.ltx"...
[c:\program files (x86)\s.t.a.l.k.e.r. - lost alpha\appdata\user.ltx] successfully loaded.
Loading DLL: xrRender_R1.dll
Loading DLL: xrGame.dll
! Unable to find Software\GSC Game World\STALKER-SHOC\ in registry
* [win32]: free[4048140 K], reserved[50328 K], committed[95772 K]
* [ D3D ]: textures[0 K]
* [x-ray]: crt heap[18734 K], process heap[18734 K], game lua[0 K], render[0 K]
* [x-ray]: economy: strings[7367 K], smem[0 K]
SOUND: OpenAL: enumerate devices...
SOUND: OpenAL: EnumerationExtension Present
devices Generic Hardware
SOUND: OpenAL: system  default SndDevice name is Generic Hardware
SOUND: OpenAL: All available devices:
1. Generic Software, Spec Version 1.1  eax[2] efx[no] xram[no]
2. Generic Software, Spec Version 1.1  eax[2] efx[no] xram[no]
Executing config-script "c:\program files (x86)\s.t.a.l.k.e.r. - lost alpha\gamedata\config\default_controls.ltx"...
[c:\program files (x86)\s.t.a.l.k.e.r. - lost alpha\gamedata\config\default_controls.ltx] successfully loaded.
Executing config-script "user.ltx"...
Executing config-script "c:\program files (x86)\s.t.a.l.k.e.r. - lost alpha\gamedata\config\rspec_default.ltx"...
! Unknown command:  ;please
! Unknown command:  ;aa
[c:\program files (x86)\s.t.a.l.k.e.r. - los] successfully loaded.
Executing config-script "c:\program files (x86)\s.t.a.l.k.e.r. - lost alpha\gamedata\config\default_controls.ltx"...
[c:\program files (x86)\s.t.a.l.k.e.r. - lost alpha\gamedata\config\default_controls.ltx] successfully loaded.
~ Invalid syntax in call to 'r2_aa_break'
~ Valid arguments: vector3 in range [0.000000e+000,0.000000e+000,0.000000e+000]-[1.000000e+000,1.000000e+000,1.000000e+000]
~ Invalid syntax in call to 'r2_aa_weight'
~ Valid arguments: vector3 in range [0.000000e+000,0.000000e+000,0.000000e+000]-[1.000000e+000,1.000000e+000,1.000000e+000]
[c:\program files (x86)\s.t.a.l.k.e.r. - lost alpha\appdata\user.ltx] successfully loaded.
SOUND: Selected device is Generic Software
* sound: EAX 2.0 extension: present
* sound: EAX 2.0 deferred: present
* sound : cache: 65537 kb, 4856 lines, 13820 bpl
Starting RENDER device...
* GPU [vendor:10DE]-[device:11C0]: NVIDIA GeForce GTX 660 
* GPU driver: 9.18.13.3523
* CREATE: DeviceREF: 1
* Vertex Processor: PURE HARDWARE
*     Texture memory: 4029 M
*          DDI-level: 9.0
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: unrecognized, 16
* NVidia MGPU: Logical(1), Physical(1)
* Starting rendering as 2-GPU.
* DVB created: 1536K
* DIB created: 512K
! Version conflict in shader 'la_shaders\ufp_blend'
! Version conflict in shader 'particles\add'
! Version conflict in shader 'particles\alpha_add'
! Version conflict in shader 'particles\blend'
! Version conflict in shader 'particles\blend_hard'
! Version conflict in shader 'particles\dark'
! Version conflict in shader 'particles\set'
count of .thm files=1034
* distortion: used, dev(30),need(14)
* color_mapping: used, dev(30),need(14)
* SSample: 1024x768
compiling shader postprocess
compiling shader postprocess_d
compiling shader postprocess_cm_pre
* SSample: enabled
compiling shader particle
compiling shader particle
compiling shader particle_distort
- r__tf_aniso 8
- r1_tf_mipbias 0.
compiling shader simple_color
compiling shader portal
compiling shader editor
Script debugger succesfully restarted.
compiling shader sky2
compiling shader sky2
compiling shader clouds
compiling shader clouds
Starting engine...
compiling shader effects_gradient_p
compiling shader ecb_fx_gradient
Loading DLL: xrGameSpy.dll
compiling shader yuv2rgb
compiling shader yuv2rgb
* [win32]: free[3797200 K], reserved[74816 K], committed[322224 K]
* [ D3D ]: textures[16 K]
* [x-ray]: crt heap[121454 K], process heap[121454 K], game lua[3467 K], render[254 K]
* [x-ray]: economy: strings[6954 K], smem[0 K]
"c:\program files (x86)\s.t.a.l.k.e.r. - lost alpha\bins\xr_3da.exe" -external -noprefetch
* phase time: 0 ms
* phase cmem: 128416 K
* phase time: 4 ms
* phase cmem: 123693 K
$ LA_DBG:[7436] Game_Start: Engine v1.3001(<NOT_arg!>) , Game: <nil>v1.0.gold(140326)
* Log file has been saved successfully!
* phase time: 100 ms
* phase cmem: 128215 K
* phase time: 1 ms
* phase cmem: 128191 K
* Loading spawn registry...
* 23329 spawn points are successfully loaded
* Loading objects...
* 33775 objects are successfully loaded
* Loading Store...
$ LA_DBG:[7436] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[7436] load_storehouse: size=[14]/[2688]bytes : Build=[5529]
$ LA_DBG:[7436] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[7436] Game_Init: Ver=[1.3001] Build=[5529=>5529] MemUsage=[16740.629]kB
$ LA_DBG:[7436] GameTime=[09:25:48] Map(25)=[la06_yantar], knowMaps=[11]
* Log file has been saved successfully!
* Game pride1 is successfully loaded from file 'c:\program files (x86)\s.t.a.l.k.e.r. - lost alpha\appdata\savedgames\pride1.sav' (2.021s)
* phase time: 2021 ms
* phase cmem: 189026 K
* phase time: 9 ms
* phase cmem: 189127 K
* client : connection accepted - <>
* phase time: 3 ms
* phase cmem: 189175 K
* phase time: 2 ms
* phase cmem: 189175 K
* phase time: 3001 ms
* phase cmem: 292182 K
compiling shader effects_glow_p
compiling shader ecb_fx_generic
compiling shader vert
compiling shader vert
compiling shader add_point
compiling shader vert_point
compiling shader add_spot
compiling shader vert_spot
compiling shader vert_l
compiling shader vert_l
compiling shader simple
compiling shader simple
compiling shader simple_point
compiling shader simple_spot
compiling shader wmark
compiling shader wmark_point
compiling shader wmark_spot
compiling shader lmap
compiling shader lmap
compiling shader lmap_point
compiling shader lmap_spot
compiling shader lmap_l
compiling shader lmap_l
compiling shader model_def_hq
compiling shader model_def_hq
compiling shader model_def_lq
compiling shader model_def_lq
compiling shader model_def_point
compiling shader model_def_spot
compiling shader model_shadow
compiling shader model_def_shadow
compiling shader impl_dt
compiling shader impl_dt
compiling shader impl_point
compiling shader impl_spot
compiling shader impl_l
compiling shader impl_l
compiling shader water
compiling shader water
compiling shader waterd
compiling shader waterd
compiling shader tree_w
compiling shader tree_s
compiling shader tree_w_point
compiling shader tree_w_spot
compiling shader tree_s_point
compiling shader tree_s_spot
compiling shader avg4
* phase time: 163 ms
* phase cmem: 295975 K
* [Loading VB] 65527 verts, 2047 Kb
* [Loading VB] 65528 verts, 2047 Kb
* [Loading VB] 65531 verts, 2047 Kb
* [Loading VB] 65510 verts, 2047 Kb
* [Loading VB] 65530 verts, 2047 Kb
* [Loading VB] 65493 verts, 2046 Kb
* [Loading VB] 65359 verts, 2042 Kb
* [Loading VB] 3448 verts, 107 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65530 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65526 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65518 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65518 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65530 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 42738 verts, 1335 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 40364 verts, 1261 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 498051 indices, 972 Kb
* phase time: 53 ms
* phase cmem: 296326 K
* phase time: 18 ms
* phase cmem: 299669 K
compiling shader detail
compiling shader detail_wave
compiling shader detail_still
* [DETAILS] VertexConsts(256), Batch(61)
* [DETAILS] 57584 v(20), 34587 p
* [DETAILS] Batch(61), VB(1124K), IB(202K)
* phase time: 15 ms
* phase cmem: 299754 K
* Loading HOM: c:\program files (x86)\s.t.a.l.k.e.r. - lost alpha\gamedata\levels\la06_yantar\level.hom
* phase time: 4 ms
* phase cmem: 299800 K
* phase time: 12 ms
* phase cmem: 300006 K
- Game configuring : Started
- Game configuring : Finished
* phase time: 22 ms
* phase cmem: 324980 K
* t-report - base: 1211, 490379 K
* t-report - lmap: 38, 38916 K
* phase time: 660 ms
* phase cmem: 346908 K
* phase time: 10 ms
* phase cmem: 346906 K
* [win32]: free[2832936 K], reserved[99256 K], committed[1262048 K]
* [ D3D ]: textures[540394 K]
* [x-ray]: crt heap[346903 K], process heap[346903 K], game lua[34593 K], render[271 K]
* [x-ray]: economy: strings[21732 K], smem[0 K]
compiling shader model_def_hq_2
compiling shader model_def_lq_2
compiling shader model_def_point_2
compiling shader model_def_spot_2
compiling shader model_def_shadow_2
* Log file has been saved successfully!
$ LA_DBG:[13596] la_ammo:ar:Build_Tables:Exluded:Ammo=[ammo_5.7x28_ap],box_size=NIL:<Warning!>
* Log file has been saved successfully!
compiling shader model_def_lqs_0
compiling shader model_def_point_0
compiling shader model_def_spot_0
compiling shader model_env_hq
compiling shader model_env_hq_0
compiling shader model_env_lq
compiling shader model_env_lq_0
compiling shader model_def_shadow_0
compiling shader model_env_hq_1
compiling shader model_env_lq_1
compiling shader model_def_point_1
compiling shader model_def_spot_1
compiling shader model_def_shadow_1
compiling shader model_def_hq_1
compiling shader model_def_lq_1
compiling shader model_def_hq_0
compiling shader model_def_lq_0
compiling shader model_distort_2
compiling shader model_env_hq_2
compiling shader model_env_lq_2
compiling shader base_lplanes
compiling shader model_def_lplanes_0
compiling shader model_distort_0
compiling shader model_def_lqs_1
compiling shader model_distort4glass_0
* MEMORY USAGE: 461093 K
* End of synchronization A[1] R[1]
! [LUA] There is no spawn callback on object with id 10758 from object with id 10354!
! [LUA] There is no spawn callback on object with id 10804 from object with id 10354!
! [LUA] There is no spawn callback on object with id 10831 from object with id 10354!
$ LA_DBG:[41876] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[41876] Game_Save:BuildMod=[5529]:[09:29:50]:MemUsage=[31365.520]kB:TimeFactor=[7],Map=[25~>24]
$ LA_DBG:[41876] task_manager:save:#tasks=[0]/[0],size=[16]
$ LA_DBG:[41876] treasure_manager:save: #treasure=[26],size=[202]
~ NetPacket #1 stores 69 objects in 8816b
~ NetPacket #2 stores 660 objects in 8206b
~ NetPacket #3 stores 1106 objects in 8195b
~ NetPacket #4 stores 1263 objects in 8227b
~ NetPacket #5 stores 1513 objects in 1572b
~ Used 5 NetPacket(s) total objects 4611 total stored 35016b
* Saving spawns...
* Saving objects...
* 33775 objects are successfully saved
* Writing Store...
$ LA_DBG:[41876] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[41876] save_storehouse: size=[14]/[3358]bytes : Build=[5529]
$ LA_DBG:[41876] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
* Game Pirde_autosave.sav is successfully saved to file 'c:\program files (x86)\s.t.a.l.k.e.r. - lost alpha\appdata\savedgames\pirde_autosave.sav'
- Disconnect
- Destroying level
~ CClientSpawnManager is empty
* [ D3D ]: textures[376121 K]
"c:\program files (x86)\s.t.a.l.k.e.r. - lost alpha\bins\xr_3da.exe" -external -noprefetch
* phase time: 0 ms
* phase cmem: 265059 K
$ LA_DBG:[42100] Game_Start: Engine v1.3001(<NOT_arg!>) , Game: <nil>v1.0.gold(140326)
* Log file has been saved successfully!
* phase time: 155 ms
* phase cmem: 270016 K
* phase time: 13 ms
* phase cmem: 269994 K
* Loading spawn registry...
* 23329 spawn points are successfully loaded
* Loading objects...
* 33775 objects are successfully loaded
* Loading Store...
$ LA_DBG:[42100] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[42100] load_storehouse: size=[14]/[3358]bytes : Build=[5529]
$ LA_DBG:[42100] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[42100] Game_Init: Ver=[1.3001] Build=[5529=>5529] MemUsage=[16743.346]kB
$ LA_DBG:[42100] GameTime=[09:29:50] Map(24)=[la05_bar_rostok], MapSaved(25)=[la06_yantar], knowMaps=[11]
* Log file has been saved successfully!
* Game pirde_autosave is successfully loaded from file 'c:\program files (x86)\s.t.a.l.k.e.r. - lost alpha\appdata\savedgames\pirde_autosave.sav' (1.982s)
* phase time: 1981 ms
* phase cmem: 282782 K
* phase time: 24 ms
* phase cmem: 282773 K
* client : connection accepted - <>
* phase time: 15 ms
* phase cmem: 282822 K
* phase time: 13 ms
* phase cmem: 282822 K
* phase time: 2711 ms
* phase cmem: 369027 K
compiling shader effects_glow_p
compiling shader ecb_fx_generic
compiling shader vert
compiling shader vert
compiling shader vert_point
compiling shader vert_spot
compiling shader vert_l
compiling shader vert_l
compiling shader simple
compiling shader simple_point
compiling shader simple_spot
compiling shader base_lplanes
compiling shader water
compiling shader water
compiling shader waterd
compiling shader waterd
compiling shader wmark
compiling shader wmark_point
compiling shader wmark_spot
compiling shader lmap
compiling shader lmap
compiling shader lmap_point
compiling shader lmap_spot
compiling shader lmap_l
compiling shader lmap_l
compiling shader impl_dt
compiling shader impl_dt
compiling shader impl_point
compiling shader impl_spot
compiling shader impl_l
compiling shader impl_l
compiling shader tree_w
compiling shader tree_s
compiling shader tree_w_point
compiling shader tree_w_spot
compiling shader tree_s_point
compiling shader tree_s_spot
compiling shader avg4
* phase time: 182 ms
* phase cmem: 370674 K
* [Loading VB] 65531 verts, 2047 Kb
* [Loading VB] 65529 verts, 2047 Kb
* [Loading VB] 65517 verts, 2047 Kb
* [Loading VB] 65360 verts, 2042 Kb
* [Loading VB] 23539 verts, 735 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65530 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65530 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65528 verts, 2047 Kb
* [Loading VB] 65527 verts, 2047 Kb
* [Loading VB] 65530 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 55136 verts, 1723 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 30933 verts, 966 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 817797 indices, 1597 Kb
* phase time: 62 ms
* phase cmem: 371024 K
* phase time: 33 ms
* phase cmem: 371271 K
compiling shader detail
compiling shader detail_wave
compiling shader detail_still
* [DETAILS] VertexConsts(256), Batch(61)
* [DETAILS] 52643 v(20), 33306 p
* [DETAILS] Batch(61), VB(1028K), IB(195K)
* phase time: 25 ms
* phase cmem: 371293 K
* Loading HOM: c:\program files (x86)\s.t.a.l.k.e.r. - lost alpha\gamedata\levels\la05_bar_rostok\level.hom
* phase time: 35 ms
* phase cmem: 371860 K
* phase time: 59 ms
* phase cmem: 372155 K
- Game configuring : Started
- Game configuring : Finished
* phase time: 40 ms
* phase cmem: 413064 K
* t-report - base: 1274, 495944 K
* t-report - lmap: 52, 53254 K
* phase time: 282 ms
* phase cmem: 425490 K
* phase time: 15 ms
* phase cmem: 425488 K
* [win32]: free[2698460 K], reserved[97608 K], committed[1398172 K]
* [ D3D ]: textures[556200 K]
* [x-ray]: crt heap[425485 K], process heap[425485 K], game lua[34548 K], render[848 K]
* [x-ray]: economy: strings[29505 K], smem[8578 K]
* Log file has been saved successfully!
$ LA_DBG:[48428] la_ammo:ar:Build_Tables:Exluded:Ammo=[ammo_5.7x28_ap],box_size=NIL:<Warning!>
* Log file has been saved successfully!
compiling shader model_distort_1
* MEMORY USAGE: 539291 K
* End of synchronization A[1] R[1]
compiling shader model_def_lqs_2
! ERROR: SV: can't find children [60417] of parent [393354120]
! ERROR: SV: can't find children [64130] of parent [393352776]
compiling shader yuv2rgb
* [win32]: free[2414692 K], reserved[103036 K], committed[1676512 K]
* [ D3D ]: textures[614916 K]
* [x-ray]: crt heap[531939 K], process heap[531939 K], game lua[56156 K], render[1439 K]
* [x-ray]: economy: strings[44344 K], smem[22469 K]
$ LA_DBG:[172298] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[172298] Game_Save:BuildMod=[5529]:[09:45:01]:MemUsage=[38355.703]kB:TimeFactor=[7]
$ LA_DBG:[172298] task_manager:save:#tasks=[0]/[0],size=[16]
$ LA_DBG:[172298] treasure_manager:save: #treasure=[26],size=[202]
~ NetPacket #1 stores 110 objects in 8282b
~ NetPacket #2 stores 197 objects in 8560b
~ NetPacket #3 stores 221 objects in 8546b
~ NetPacket #4 stores 242 objects in 8256b
~ NetPacket #5 stores 291 objects in 8502b
~ NetPacket #6 stores 324 objects in 9141b
~ NetPacket #7 stores 351 objects in 8286b
~ NetPacket #8 stores 401 objects in 8945b
~ NetPacket #9 stores 426 objects in 9762b
~ NetPacket #10 stores 457 objects in 8828b
~ NetPacket #11 stores 532 objects in 10013b
~ NetPacket #12 stores 611 objects in 8203b
~ NetPacket #13 stores 950 objects in 8221b
~ NetPacket #14 stores 1829 objects in 8193b
~ NetPacket #15 stores 2232 objects in 8195b
~ NetPacket #16 stores 2663 objects in 8209b
~ NetPacket #17 stores 2791 objects in 8254b
~ NetPacket #18 stores 3180 objects in 8198b
~ NetPacket #19 stores 3412 objects in 7077b
~ Used 19 NetPacket(s) total objects 21220 total stored 161671b
* Saving spawns...
* Saving objects...
* 33736 objects are successfully saved
* Writing Store...
$ LA_DBG:[172298] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[172298] save_storehouse: size=[14]/[3957]bytes : Build=[5529]
$ LA_DBG:[172298] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
* Game pride3.sav is successfully saved to file 'c:\program files (x86)\s.t.a.l.k.e.r. - lost alpha\appdata\savedgames\pride3.sav'
$ LA_DBG:[307210] updating [eco_upg_a013736]
$ LA_DBG:[310797] updating [eco_upg_a113737]
* [win32]: free[2393488 K], reserved[105348 K], committed[1695404 K]
* [ D3D ]: textures[628485 K]
* [x-ray]: crt heap[533137 K], process heap[533137 K], game lua[55892 K], render[1441 K]
* [x-ray]: economy: strings[88789 K], smem[22469 K]
$ LA_DBG:[329698] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[329698] Game_Save:BuildMod=[5529]:[10:03:23]:MemUsage=[39264.012]kB:TimeFactor=[7]
$ LA_DBG:[329698] task_manager:save:#tasks=[0]/[0],size=[16]
$ LA_DBG:[329698] treasure_manager:save: #treasure=[26],size=[202]
~ NetPacket #1 stores 105 objects in 8205b
~ NetPacket #2 stores 194 objects in 9155b
~ NetPacket #3 stores 218 objects in 8746b
~ NetPacket #4 stores 239 objects in 8256b
~ NetPacket #5 stores 288 objects in 8752b
~ NetPacket #6 stores 321 objects in 9591b
~ NetPacket #7 stores 348 objects in 8386b
~ NetPacket #8 stores 392 objects in 9198b
~ NetPacket #9 stores 416 objects in 9828b
~ NetPacket #10 stores 441 objects in 8707b
~ NetPacket #11 stores 477 objects in 8582b
~ NetPacket #12 stores 559 objects in 8423b
~ NetPacket #13 stores 633 objects in 8203b
~ NetPacket #14 stores 986 objects in 8199b
~ NetPacket #15 stores 1862 objects in 8198b
~ NetPacket #16 stores 2370 objects in 8199b
~ NetPacket #17 stores 2619 objects in 8468b
~ NetPacket #18 stores 2850 objects in 8196b
~ NetPacket #19 stores 3253 objects in 8244b
~ NetPacket #20 stores 3411 objects in 5230b
~ Used 20 NetPacket(s) total objects 21982 total stored 168766b
* Saving spawns...
* Saving objects...
* 33736 objects are successfully saved
* Writing Store...
$ LA_DBG:[329698] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[329698] save_storehouse: size=[14]/[3951]bytes : Build=[5529]
$ LA_DBG:[329698] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
* Game pride2.sav is successfully saved to file 'c:\program files (x86)\s.t.a.l.k.e.r. - lost alpha\appdata\savedgames\pride2.sav'
$ LA_DBG:[340537] updating [sg5_upg_a013936]
$ LA_DBG:[351215] updating [sg5_upg_a213937]
$ LA_DBG:[352647] updating [sg5_upg_a2114255]
* [win32]: free[2300404 K], reserved[105360 K], committed[1788476 K]
* [ D3D ]: textures[628485 K]
* [x-ray]: crt heap[624882 K], process heap[624882 K], game lua[56257 K], render[1456 K]
* [x-ray]: economy: strings[110879 K], smem[22469 K]
$ LA_DBG:[441965] Game_Start: Engine v1.3001(<NOT_arg!>) , Game: <nil>v1.0.gold(140326)
* Log file has been saved successfully!
* phase time: 154 ms
* phase cmem: 689890 K
* phase time: 23 ms
* phase cmem: 689536 K
* Loading spawn registry...
* 23329 spawn points are successfully loaded
* Loading objects...
* 33736 objects are successfully loaded
* Loading Store...
$ LA_DBG:[441965] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[441965] load_storehouse: size=[14]/[3951]bytes : Build=[5529]
$ LA_DBG:[441965] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[441965] Game_Init: Ver=[1.3001] Build=[5529=>5529] MemUsage=[16743.633]kB
$ LA_DBG:[441965] GameTime=[10:03:23] Map(24)=[la05_bar_rostok], knowMaps=[11]
* Log file has been saved successfully!
* Game pride2 is successfully loaded from file 'c:\program files (x86)\s.t.a.l.k.e.r. - lost alpha\appdata\savedgames\pride2.sav' (2.012s)
* phase time: 2011 ms
* phase cmem: 699792 K
* phase time: 22 ms
* phase cmem: 699792 K
* phase time: 22 ms
* phase cmem: 699792 K
* [win32]: free[2277332 K], reserved[93672 K], committed[1823236 K]
* [ D3D ]: textures[601507 K]
* [x-ray]: crt heap[699785 K], process heap[699785 K], game lua[34231 K], render[1457 K]
* [x-ray]: economy: strings[117518 K], smem[22452 K]
* Log file has been saved successfully!
$ LA_DBG:[445757] la_ammo:ar:Build_Tables:Exluded:Ammo=[ammo_5.7x28_ap],box_size=NIL:<Warning!>
* Log file has been saved successfully!
* MEMORY USAGE: 726387 K
* End of synchronization A[1] R[1]
$ LA_DBG:[460573] updating [sg5_upg_a060512]
$ LA_DBG:[463479] updating [sg5_upg_a160513]
$ LA_DBG:[468133] updating [sg5_upg_a1160928]
compiling shader yuv2rgb
* [win32]: free[2235032 K], reserved[93364 K], committed[1865844 K]
* [ D3D ]: textures[624879 K]
* [x-ray]: crt heap[717509 K], process heap[717509 K], game lua[59230 K], render[1371 K]
* [x-ray]: economy: strings[163425 K], smem[22469 K]
$ LA_DBG:[591279] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[591279] Game_Save:BuildMod=[5529]:[10:20:48]:MemUsage=[37505.137]kB:TimeFactor=[7],Map=[24~>25]
$ LA_DBG:[591279] task_manager:save:#tasks=[0]/[0],size=[16]
$ LA_DBG:[591279] treasure_manager:save: #treasure=[26],size=[202]
~ NetPacket #1 stores 137 objects in 8245b
~ NetPacket #2 stores 637 objects in 8193b
~ NetPacket #3 stores 1531 objects in 8202b
~ NetPacket #4 stores 1857 objects in 8215b
~ NetPacket #5 stores 2164 objects in 8214b
~ NetPacket #6 stores 2295 objects in 8196b
~ NetPacket #7 stores 2493 objects in 7328b
~ Used 7 NetPacket(s) total objects 11114 total stored 56593b
* Saving spawns...
* Saving objects...
* 33738 objects are successfully saved
* Writing Store...
$ LA_DBG:[591279] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[591279] save_storehouse: size=[14]/[4377]bytes : Build=[5529]
$ LA_DBG:[591279] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
* Game Pirde_autosave.sav is successfully saved to file 'c:\program files (x86)\s.t.a.l.k.e.r. - lost alpha\appdata\savedgames\pirde_autosave.sav'
- Disconnect
- Destroying level
~ CClientSpawnManager is empty
* [ D3D ]: textures[410796 K]
"c:\program files (x86)\s.t.a.l.k.e.r. - lost alpha\bins\xr_3da.exe" -external -noprefetch
* phase time: 0 ms
* phase cmem: 319587 K
$ LA_DBG:[591538] Game_Start: Engine v1.3001(<NOT_arg!>) , Game: <nil>v1.0.gold(140326)
* Log file has been saved successfully!
* phase time: 188 ms
* phase cmem: 323656 K
* phase time: 18 ms
* phase cmem: 323637 K
* Loading spawn registry...
* 23329 spawn points are successfully loaded
* Loading objects...
* 33738 objects are successfully loaded
* Loading Store...
$ LA_DBG:[591538] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[591538] load_storehouse: size=[14]/[4377]bytes : Build=[5529]
$ LA_DBG:[591538] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[591538] Game_Init: Ver=[1.3001] Build=[5529=>5529] MemUsage=[16744.832]kB
$ LA_DBG:[591538] GameTime=[10:20:48] Map(25)=[la06_yantar], MapSaved(24)=[la05_bar_rostok], knowMaps=[11]
* Log file has been saved successfully!
* Game pirde_autosave is successfully loaded from file 'c:\program files (x86)\s.t.a.l.k.e.r. - lost alpha\appdata\savedgames\pirde_autosave.sav' (2.029s)
* phase time: 2029 ms
* phase cmem: 337693 K
* phase time: 29 ms
* phase cmem: 337692 K
* client : connection accepted - <>
* phase time: 20 ms
* phase cmem: 337741 K
* phase time: 19 ms
* phase cmem: 337741 K
* phase time: 3186 ms
* phase cmem: 440726 K
compiling shader effects_glow_p
compiling shader ecb_fx_generic
compiling shader vert
compiling shader vert
compiling shader vert_point
compiling shader vert_spot
compiling shader vert_l
compiling shader vert_l
compiling shader simple
compiling shader simple_point
compiling shader simple_spot
compiling shader wmark
compiling shader wmark_point
compiling shader wmark_spot
compiling shader lmap
compiling shader lmap
compiling shader lmap_point
compiling shader lmap_spot
compiling shader lmap_l
compiling shader lmap_l
compiling shader model_def_hq
compiling shader model_def_lq
compiling shader model_def_point
compiling shader model_def_spot
compiling shader model_def_shadow
compiling shader impl_dt
compiling shader impl_dt
compiling shader impl_point
compiling shader impl_spot
compiling shader impl_l
compiling shader impl_l
compiling shader water
compiling shader water
compiling shader waterd
compiling shader waterd
compiling shader tree_w
compiling shader tree_s
compiling shader tree_w_point
compiling shader tree_w_spot
compiling shader tree_s_point
compiling shader tree_s_spot
compiling shader avg4
* phase time: 364 ms
* phase cmem: 439469 K
* [Loading VB] 65527 verts, 2047 Kb
* [Loading VB] 65528 verts, 2047 Kb
* [Loading VB] 65531 verts, 2047 Kb
* [Loading VB] 65510 verts, 2047 Kb
* [Loading VB] 65530 verts, 2047 Kb
* [Loading VB] 65493 verts, 2046 Kb
* [Loading VB] 65359 verts, 2042 Kb
* [Loading VB] 3448 verts, 107 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65530 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65526 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65518 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65518 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65530 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 42738 verts, 1335 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 40364 verts, 1261 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 498051 indices, 972 Kb
* phase time: 70 ms
* phase cmem: 439798 K
* phase time: 53 ms
* phase cmem: 440618 K
compiling shader detail
compiling shader detail_wave
compiling shader detail_still
* [DETAILS] VertexConsts(256), Batch(61)
* [DETAILS] 57584 v(20), 34587 p
* [DETAILS] Batch(61), VB(1124K), IB(202K)
* phase time: 34 ms
* phase cmem: 440639 K
* Loading HOM: c:\program files (x86)\s.t.a.l.k.e.r. - lost alpha\gamedata\levels\la06_yantar\level.hom
* phase time: 18 ms
* phase cmem: 440663 K
* phase time: 24 ms
* phase cmem: 440393 K
- Game configuring : Started
- Game configuring : Finished
* phase time: 35 ms
* phase cmem: 461494 K
* t-report - base: 1408, 532822 K
* t-report - lmap: 39, 39599 K
* phase time: 290 ms
* phase cmem: 474334 K
* phase time: 20 ms
* phase cmem: 474332 K
* [win32]: free[2465396 K], reserved[186788 K], committed[1542056 K]
* [ D3D ]: textures[579424 K]
* [x-ray]: crt heap[474325 K], process heap[474325 K], game lua[34469 K], render[1431 K]
* [x-ray]: economy: strings[145575 K], smem[22452 K]
* Log file has been saved successfully!
$ LA_DBG:[598931] la_ammo:ar:Build_Tables:Exluded:Ammo=[ammo_5.7x28_ap],box_size=NIL:<Warning!>
* Log file has been saved successfully!
* MEMORY USAGE: 503437 K
* End of synchronization A[1] R[1]
compiling shader yuv2rgb
* [win32]: free[2364500 K], reserved[176936 K], committed[1652804 K]
* [ D3D ]: textures[591680 K]
* [x-ray]: crt heap[529436 K], process heap[529436 K], game lua[38554 K], render[1562 K]
* [x-ray]: economy: strings[144248 K], smem[22459 K]
$ LA_DBG:[627850] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[627850] Game_Save:BuildMod=[5529]:[10:25:02]:MemUsage=[30706.512]kB:TimeFactor=[7]
$ LA_DBG:[627850] task_manager:save:#tasks=[0]/[0],size=[16]
$ LA_DBG:[627850] treasure_manager:save: #treasure=[26],size=[202]
~ NetPacket #1 stores 154 objects in 8234b
~ NetPacket #2 stores 200 objects in 9174b
~ NetPacket #3 stores 838 objects in 8204b
~ NetPacket #4 stores 1125 objects in 8227b
~ NetPacket #5 stores 1457 objects in 5080b
~ Used 5 NetPacket(s) total objects 3774 total stored 38919b
* Saving spawns...
* Saving objects...
* 33737 objects are successfully saved
* Writing Store...
$ LA_DBG:[627850] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[627850] save_storehouse: size=[14]/[5047]bytes : Build=[5529]
$ LA_DBG:[627850] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
* Game pride1.sav is successfully saved to file 'c:\program files (x86)\s.t.a.l.k.e.r. - lost alpha\appdata\savedgames\pride1.sav'
* [win32]: free[2306048 K], reserved[174972 K], committed[1713220 K]
* [ D3D ]: textures[618781 K]
* [x-ray]: crt heap[537402 K], process heap[537402 K], game lua[44731 K], render[1793 K]
* [x-ray]: economy: strings[157105 K], smem[23445 K]
$ LA_DBG:[684029] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[684029] Game_Save:BuildMod=[5529]:[10:31:35]:MemUsage=[32657.715]kB:TimeFactor=[7]
$ LA_DBG:[684029] task_manager:save:#tasks=[0]/[0],size=[16]
$ LA_DBG:[684029] treasure_manager:save: #treasure=[26],size=[202]
~ NetPacket #1 stores 135 objects in 9394b
~ NetPacket #2 stores 171 objects in 8192b
~ NetPacket #3 stores 232 objects in 8664b
~ NetPacket #4 stores 750 objects in 8196b
~ NetPacket #5 stores 1124 objects in 8197b
~ NetPacket #6 stores 1528 objects in 8231b
~ NetPacket #7 stores 1540 objects in 333b
~ Used 7 NetPacket(s) total objects 5480 total stored 51207b
* Saving spawns...
* Saving objects...
* 33735 objects are successfully saved
* Writing Store...
$ LA_DBG:[684029] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[684029] save_storehouse: size=[14]/[5047]bytes : Build=[5529]
$ LA_DBG:[684029] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
* Game pride3.sav is successfully saved to file 'c:\program files (x86)\s.t.a.l.k.e.r. - lost alpha\appdata\savedgames\pride3.sav'
* [win32]: free[2305532 K], reserved[174616 K], committed[1714092 K]
* [ D3D ]: textures[618973 K]
* [x-ray]: crt heap[540541 K], process heap[540541 K], game lua[41980 K], render[1816 K]
* [x-ray]: economy: strings[161974 K], smem[24316 K]
$ LA_DBG:[706027] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[706027] Game_Save:BuildMod=[5529]:[10:34:09]:MemUsage=[32789.352]kB:TimeFactor=[7]
$ LA_DBG:[706027] task_manager:save:#tasks=[0]/[0],size=[16]
$ LA_DBG:[706027] treasure_manager:save: #treasure=[26],size=[202]
~ NetPacket #1 stores 130 objects in 8215b
~ NetPacket #2 stores 165 objects in 8437b
~ NetPacket #3 stores 225 objects in 9046b
~ NetPacket #4 stores 375 objects in 8199b
~ NetPacket #5 stores 1100 objects in 8194b
~ NetPacket #6 stores 1495 objects in 8220b
~ NetPacket #7 stores 1537 objects in 1275b
~ Used 7 NetPacket(s) total objects 5027 total stored 51586b
* Saving spawns...
* Saving objects...
* 33735 objects are successfully saved
* Writing Store...
$ LA_DBG:[706027] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[706027] save_storehouse: size=[14]/[5047]bytes : Build=[5529]
$ LA_DBG:[706027] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
* Game pride1.sav is successfully saved to file 'c:\program files (x86)\s.t.a.l.k.e.r. - lost alpha\appdata\savedgames\pride1.sav'
* [win32]: free[2262132 K], reserved[174276 K], committed[1757832 K]
* [ D3D ]: textures[618973 K]
* [x-ray]: crt heap[585083 K], process heap[585083 K], game lua[41582 K], render[1929 K]
* [x-ray]: economy: strings[179054 K], smem[24316 K]
$ LA_DBG:[754757] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[754757] Game_Save:BuildMod=[5529]:[10:39:50]:MemUsage=[32724.410]kB:TimeFactor=[7]
$ LA_DBG:[754757] task_manager:save:#tasks=[0]/[0],size=[16]
$ LA_DBG:[754757] treasure_manager:save: #treasure=[26],size=[202]
~ NetPacket #1 stores 156 objects in 8965b
~ NetPacket #2 stores 219 objects in 8252b
~ NetPacket #3 stores 1022 objects in 8268b
~ NetPacket #4 stores 1370 objects in 8194b
~ NetPacket #5 stores 1506 objects in 7656b
~ Used 5 NetPacket(s) total objects 4273 total stored 41335b
* Saving spawns...
* Saving objects...
* 33704 objects are successfully saved
* Writing Store...
$ LA_DBG:[754757] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[754757] save_storehouse: size=[14]/[5041]bytes : Build=[5529]
$ LA_DBG:[754757] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
* Game dddasd.sav is successfully saved to file 'c:\program files (x86)\s.t.a.l.k.e.r. - lost alpha\appdata\savedgames\dddasd.sav'
compiling shader model_distort4glass_2
* [win32]: free[2216268 K], reserved[172556 K], committed[1805416 K]
* [ D3D ]: textures[619090 K]
* [x-ray]: crt heap[640930 K], process heap[640930 K], game lua[43284 K], render[2301 K]
* [x-ray]: economy: strings[296965 K], smem[25836 K]
$ LA_DBG:[1076369] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[1076369] Game_Save:BuildMod=[5529]:[11:17:22]:MemUsage=[35567.152]kB:TimeFactor=[7]
$ LA_DBG:[1076369] task_manager:save:#tasks=[0]/[0],size=[16]
$ LA_DBG:[1076369] treasure_manager:save: #treasure=[26],size=[202]
~ NetPacket #1 stores 166 objects in 8970b
~ NetPacket #2 stores 265 objects in 8200b
~ NetPacket #3 stores 1022 objects in 8212b
~ NetPacket #4 stores 1307 objects in 8202b
~ NetPacket #5 stores 1458 objects in 8218b
~ NetPacket #6 stores 1535 objects in 1459b
~ Used 6 NetPacket(s) total objects 5753 total stored 43261b
* Saving spawns...
* Saving objects...
* 33685 objects are successfully saved
* Writing Store...
$ LA_DBG:[1076369] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[1076369] save_storehouse: size=[14]/[4239]bytes : Build=[5529]
$ LA_DBG:[1076369] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
* Game dddasd.sav is successfully saved to file 'c:\program files (x86)\s.t.a.l.k.e.r. - lost alpha\appdata\savedgames\dddasd.sav'
* [win32]: free[2211972 K], reserved[171228 K], committed[1811040 K]
* [ D3D ]: textures[621480 K]
* [x-ray]: crt heap[642979 K], process heap[642979 K], game lua[44984 K], render[2314 K]
* [x-ray]: economy: strings[339652 K], smem[27287 K]
$ LA_DBG:[1130902] Game_Start: Engine v1.3001(<NOT_arg!>) , Game: <nil>v1.0.gold(140326)
* Log file has been saved successfully!
* phase time: 148 ms
* phase cmem: 659245 K
* phase time: 23 ms
* phase cmem: 659049 K
* Loading spawn registry...
* 23329 spawn points are successfully loaded
* Loading objects...
* 33685 objects are successfully loaded
* Loading Store...
$ LA_DBG:[1130902] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[1130902] load_storehouse: size=[14]/[4239]bytes : Build=[5529]
$ LA_DBG:[1130902] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[1130902] Game_Init: Ver=[1.3001] Build=[5529=>5529] MemUsage=[16732.266]kB
$ LA_DBG:[1130902] GameTime=[11:17:22] Map(25)=[la06_yantar], knowMaps=[11]
* Log file has been saved successfully!
* Game dddasd is successfully loaded from file 'c:\program files (x86)\s.t.a.l.k.e.r. - lost alpha\appdata\savedgames\dddasd.sav' (2.040s)
* phase time: 2040 ms
* phase cmem: 669252 K
* phase time: 22 ms
* phase cmem: 669251 K
* phase time: 22 ms
* phase cmem: 669251 K
* [win32]: free[2231876 K], reserved[151036 K], committed[1811328 K]
* [ D3D ]: textures[608690 K]
* [x-ray]: crt heap[669247 K], process heap[669247 K], game lua[34210 K], render[2314 K]
* [x-ray]: economy: strings[349239 K], smem[27272 K]
* Log file has been saved successfully!
$ LA_DBG:[1133800] la_ammo:ar:Build_Tables:Exluded:Ammo=[ammo_5.7x28_ap],box_size=NIL:<Warning!>
* Log file has been saved successfully!
* MEMORY USAGE: 668092 K
* End of synchronization A[1] R[1]
compiling shader yuv2rgb
* [win32]: free[2208832 K], reserved[164292 K], committed[1821116 K]
* [ D3D ]: textures[618557 K]
* [x-ray]: crt heap[643991 K], process heap[643991 K], game lua[34776 K], render[2322 K]
* [x-ray]: economy: strings[431933 K], smem[27282 K]
$ LA_DBG:[1279367] Game_Start: Engine v1.3001(<NOT_arg!>) , Game: <nil>v1.0.gold(140326)
* Log file has been saved successfully!
* phase time: 140 ms
* phase cmem: 662294 K
* phase time: 22 ms
* phase cmem: 662258 K
* Loading spawn registry...
* 23329 spawn points are successfully loaded
* Loading objects...
* 33735 objects are successfully loaded
* Loading Store...
$ LA_DBG:[1279367] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[1279367] load_storehouse: size=[14]/[5047]bytes : Build=[5529]
$ LA_DBG:[1279367] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[1279367] Game_Init: Ver=[1.3001] Build=[5529=>5529] MemUsage=[16744.203]kB
$ LA_DBG:[1279367] GameTime=[10:34:09] Map(25)=[la06_yantar], knowMaps=[11]
* Log file has been saved successfully!
* Game pride1 is successfully loaded from file 'c:\program files (x86)\s.t.a.l.k.e.r. - lost alpha\appdata\savedgames\pride1.sav' (2.042s)
* phase time: 2041 ms
* phase cmem: 672452 K
* phase time: 22 ms
* phase cmem: 672452 K
* phase time: 22 ms
* phase cmem: 672454 K
* [win32]: free[2229380 K], reserved[151776 K], committed[1813084 K]
* [ D3D ]: textures[608348 K]
* [x-ray]: crt heap[672449 K], process heap[672449 K], game lua[34243 K], render[2323 K]
* [x-ray]: economy: strings[439947 K], smem[27272 K]
* Log file has been saved successfully!
$ LA_DBG:[1282192] la_ammo:ar:Build_Tables:Exluded:Ammo=[ammo_5.7x28_ap],box_size=NIL:<Warning!>
* Log file has been saved successfully!
* MEMORY USAGE: 674714 K
* End of synchronization A[1] R[1]
compiling shader yuv2rgb
* [win32]: free[2202876 K], reserved[164692 K], committed[1826672 K]
* [ D3D ]: textures[619111 K]
* [x-ray]: crt heap[648926 K], process heap[648926 K], game lua[42192 K], render[2352 K]
* [x-ray]: economy: strings[471874 K], smem[27378 K]
$ LA_DBG:[1370392] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[1370392] Game_Save:BuildMod=[5529]:[10:44:46]:MemUsage=[32881.273]kB:TimeFactor=[7]
$ LA_DBG:[1370392] task_manager:save:#tasks=[0]/[0],size=[16]
$ LA_DBG:[1370392] treasure_manager:save: #treasure=[26],size=[202]
~ NetPacket #1 stores 145 objects in 8886b
~ NetPacket #2 stores 625 objects in 8203b
~ NetPacket #3 stores 1263 objects in 8231b
~ NetPacket #4 stores 1448 objects in 4261b
~ Used 4 NetPacket(s) total objects 3481 total stored 29581b
* Saving spawns...
* Saving objects...
* 33745 objects are successfully saved
* Writing Store...
$ LA_DBG:[1370392] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[1370392] save_storehouse: size=[14]/[5703]bytes : Build=[5529]
$ LA_DBG:[1370392] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
* Game pride2.sav is successfully saved to file 'c:\program files (x86)\s.t.a.l.k.e.r. - lost alpha\appdata\savedgames\pride2.sav'
* [win32]: free[2194876 K], reserved[165076 K], committed[1834288 K]
* [ D3D ]: textures[624743 K]
* [x-ray]: crt heap[650564 K], process heap[650564 K], game lua[40672 K], render[2428 K]
* [x-ray]: economy: strings[489804 K], smem[27378 K]
* DVB created: 1536K
* DIB created: 512K
- r__tf_aniso 8
- r1_tf_mipbias 0.
* SSample: 1024x768
compiling shader postprocess
compiling shader postprocess_d
compiling shader postprocess_cm_pre
* SSample: enabled
* RM_Dump: textures  : 1514
* RM_Dump: rtargets  : 6
* RM_Dump: vs        : 71
* RM_Dump: ps        : 31
* RM_Dump: dcl       : 13
* RM_Dump: states    : 73
* RM_Dump: tex_list  : 3712
* RM_Dump: matrices  : 0
* RM_Dump: lst_constants: 0
* RM_Dump: v_passes  : 4578
* RM_Dump: v_elements: 4600
* RM_Dump: v_shaders : 2087
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: recognized, 24
* NVidia MGPU: Logical(1), Physical(1)
* Starting rendering as 2-GPU.
*** RESET [0 ms]
* MEMORY USAGE: 579215 K
* End of synchronization A[1] R[1]
* DVB created: 1536K
* DIB created: 512K
- r__tf_aniso 8
- r1_tf_mipbias 0.
* SSample: 1024x768
compiling shader postprocess
compiling shader postprocess_d
compiling shader postprocess_cm_pre
* SSample: enabled
* RM_Dump: textures  : 1514
* RM_Dump: rtargets  : 6
* RM_Dump: vs        : 71
* RM_Dump: ps        : 31
* RM_Dump: dcl       : 13
* RM_Dump: states    : 73
* RM_Dump: tex_list  : 3712
* RM_Dump: matrices  : 0
* RM_Dump: lst_constants: 0
* RM_Dump: v_passes  : 4578
* RM_Dump: v_elements: 4600
* RM_Dump: v_shaders : 2087
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: recognized, 24
* NVidia MGPU: Logical(1), Physical(1)
* Starting rendering as 2-GPU.
*** RESET [61 ms]
* MEMORY USAGE: 576740 K
* End of synchronization A[1] R[1]
* [win32]: free[2201484 K], reserved[180472 K], committed[1812284 K]
* [ D3D ]: textures[624743 K]
* [x-ray]: crt heap[648855 K], process heap[648855 K], game lua[46562 K], render[2800 K]
* [x-ray]: economy: strings[553432 K], smem[27380 K]
$ LA_DBG:[1652069] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[1652069] Game_Save:BuildMod=[5529]:[11:17:38]:MemUsage=[35835.355]kB:TimeFactor=[7]
$ LA_DBG:[1652069] task_manager:save:#tasks=[0]/[0],size=[16]
$ LA_DBG:[1652069] treasure_manager:save: #treasure=[26],size=[202]
~ NetPacket #1 stores 131 objects in 8509b
~ NetPacket #2 stores 166 objects in 9263b
~ NetPacket #3 stores 224 objects in 8202b
~ NetPacket #4 stores 438 objects in 8197b
~ NetPacket #5 stores 1076 objects in 8221b
~ NetPacket #6 stores 1499 objects in 8243b
~ NetPacket #7 stores 1509 objects in 273b
~ Used 7 NetPacket(s) total objects 5043 total stored 50908b
* Saving spawns...
* Saving objects...
* 33743 objects are successfully saved
* Writing Store...
$ LA_DBG:[1652069] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[1652069] save_storehouse: size=[14]/[4781]bytes : Build=[5529]
$ LA_DBG:[1652069] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
* Game pride3.sav is successfully saved to file 'c:\program files (x86)\s.t.a.l.k.e.r. - lost alpha\appdata\savedgames\pride3.sav'
* [win32]: free[2191944 K], reserved[180236 K], committed[1822060 K]
* [ D3D ]: textures[624765 K]
* [x-ray]: crt heap[651149 K], process heap[651149 K], game lua[42991 K], render[2800 K]
* [x-ray]: economy: strings[616085 K], smem[27383 K]
* DVB created: 1536K
* DIB created: 512K
- r__tf_aniso 8
- r1_tf_mipbias 0.
* SSample: 1024x768
compiling shader postprocess
compiling shader postprocess_d
compiling shader postprocess_cm_pre
* SSample: enabled
* RM_Dump: textures  : 1515
* RM_Dump: rtargets  : 6
* RM_Dump: vs        : 71
* RM_Dump: ps        : 31
* RM_Dump: dcl       : 13
* RM_Dump: states    : 73
* RM_Dump: tex_list  : 3713
* RM_Dump: matrices  : 0
* RM_Dump: lst_constants: 0
* RM_Dump: v_passes  : 4579
* RM_Dump: v_elements: 4601
* RM_Dump: v_shaders : 2088
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: recognized, 24
* NVidia MGPU: Logical(1), Physical(1)
* Starting rendering as 2-GPU.
*** RESET [0 ms]
* MEMORY USAGE: 581703 K
* End of synchronization A[1] R[1]
* DVB created: 1536K
* DIB created: 512K
- r__tf_aniso 8
- r1_tf_mipbias 0.
* SSample: 1024x768
compiling shader postprocess
compiling shader postprocess_d
compiling shader postprocess_cm_pre
* SSample: enabled
* RM_Dump: textures  : 1515
* RM_Dump: rtargets  : 6
* RM_Dump: vs        : 71
* RM_Dump: ps        : 31
* RM_Dump: dcl       : 13
* RM_Dump: states    : 73
* RM_Dump: tex_list  : 3713
* RM_Dump: matrices  : 0
* RM_Dump: lst_constants: 0
* RM_Dump: v_passes  : 4579
* RM_Dump: v_elements: 4601
* RM_Dump: v_shaders : 2088
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: recognized, 24
* NVidia MGPU: Logical(1), Physical(1)
* Starting rendering as 2-GPU.
*** RESET [36 ms]
* MEMORY USAGE: 577192 K
* End of synchronization A[1] R[1]
* [win32]: free[2247244 K], reserved[180236 K], committed[1766760 K]
* [ D3D ]: textures[624765 K]
* [x-ray]: crt heap[602877 K], process heap[602877 K], game lua[47109 K], render[2808 K]
* [x-ray]: economy: strings[624770 K], smem[27383 K]
! [LUA] SCRIPT RUNTIME ERROR
! [LUA] ...r. - lost alpha\gamedata\scripts\tasks_yantar.script:25: attempt to call field 'id' (a number value)
 
FATAL ERROR
 
[error]Expression    : fatal error
[error]Function      : CScriptEngine::lua_error
[error]File          : script_engine.cpp
[error]Line          : 75
[error]Description   : <no expression>
[error]Arguments     : LUA error: ...r. - lost alpha\gamedata\scripts\tasks_yantar.script:25: attempt to call field 'id' (a number value)
 

stack trace:

0023:7114461F xrCore.dll, xrDebug::fatal()
0023:70B396A5 xrGame.dll, CDialogHolder::operator=()
Awatar użytkownika
gen_Outbreak
Kot

Posty: 19
Dołączenie: 29 Kwi 2014, 16:35
Ostatnio był: 07 Maj 2014, 20:33
Frakcja: Czyste Niebo
Ulubiona broń: Sniper VLA
Kozaki: 3

Reklamy Google

Re: Kabel dla Sakharowa

Postprzez Generał Golonka w 04 Maj 2014, 00:51

Log się kopiuje od słów "FATAL ERROR". A z tego co widzę po logu, to nawaliły skrypty.
Generał Golonka
Tropiciel

Posty: 248
Dołączenie: 02 Maj 2012, 19:24
Ostatnio był: 23 Maj 2020, 13:52
Miejscowość: Dziwna
Frakcja: Powinność
Ulubiona broń: Tunder S14
Kozaki: 29

Re: Kabel dla Sakharowa

Postprzez gen_Outbreak w 04 Maj 2014, 00:57

Nie to żebym się spierał ale "Przy zadawaniu pytania związanego z problemem dotyczącym gry, prosimy o podawanie treści całego loga błędu." Czyli idąc tym tropem kopiuję całą zawartość ostatniego wygenerowanego loga. Ponieważ zostałem już poinformowany o tym że mam wklejać całego loga.
Ostatnio edytowany przez gen_Outbreak, 04 Maj 2014, 01:03, edytowano w sumie 1 raz
Awatar użytkownika
gen_Outbreak
Kot

Posty: 19
Dołączenie: 29 Kwi 2014, 16:35
Ostatnio był: 07 Maj 2014, 20:33
Frakcja: Czyste Niebo
Ulubiona broń: Sniper VLA
Kozaki: 3

Re: Kabel dla Sakharowa

Postprzez Generał Golonka w 04 Maj 2014, 01:02

A to wybacz, ale swego czasu trzeba było kopiować od "FATAL ERROR". Najwyraźniej coś się pozmieniało, mój błąd. ;)
Generał Golonka
Tropiciel

Posty: 248
Dołączenie: 02 Maj 2012, 19:24
Ostatnio był: 23 Maj 2020, 13:52
Miejscowość: Dziwna
Frakcja: Powinność
Ulubiona broń: Tunder S14
Kozaki: 29

Re: Kabel dla Sakharowa

Postprzez KoweK w 04 Maj 2014, 02:47

Generał Golonka napisał(a):Log się kopiuje od słów "FATAL ERROR". A z tego co widzę po logu, to nawaliły skrypty.

Nie. Kopiuje się całego loga, bo czasami jest to potrzebne - w regulaminie jest to samo napisane.
"kowunio jest stalkerem ubranym w sweter ochronny "wschód słońca" szukającym artefaktów w zonie szczecińskiej
legenda głosi, że zdołał ominąć korki i dostać się do centrum - żyły złota"

Wheeljack
Awatar użytkownika
KoweK
Główny Administrator

Posty: 5642
Dołączenie: 10 Cze 2005, 14:49
Ostatnio był: 08 Mar 2024, 14:32
Frakcja: Bandyci
Ulubiona broń: Vintar BC
Kozaki: 1470

Re: Kabel dla Sakharowa

Postprzez Sakuy w 04 Maj 2014, 12:55

Awatar użytkownika
Sakuy
Kot

Posty: 13
Dołączenie: 03 Maj 2014, 09:54
Ostatnio był: 11 Maj 2014, 09:45
Frakcja: Samotnicy
Ulubiona broń: SGI 5k
Kozaki: 4

Re: Kabel dla Sakharowa

Postprzez gen_Outbreak w 04 Maj 2014, 15:22

Niestety rozwiązanie podane przez Sakuy nie pomaga.
Awatar użytkownika
gen_Outbreak
Kot

Posty: 19
Dołączenie: 29 Kwi 2014, 16:35
Ostatnio był: 07 Maj 2014, 20:33
Frakcja: Czyste Niebo
Ulubiona broń: Sniper VLA
Kozaki: 3

Re: Kabel dla Sakharowa

Postprzez Dizel w 06 Maj 2014, 20:23

Powiedzcie mi gdzie mogę znaleźć tę szpulkę kabli żeby naprawił moje PDA naukowiec??
Dizel
Kot

Posty: 20
Dołączenie: 01 Paź 2009, 12:38
Ostatnio był: 01 Cze 2014, 21:37
Frakcja: Samotnicy
Kozaki: 0

Re: Kabel dla Sakharowa

Postprzez Gro3a w 06 Maj 2014, 20:52

Nie ma miłości, jest tylko żądza. Nie do człowieka, a do pieniądza.

Dziękuję Ci Boże, za te wspaniałe dni, bez których nie mógłbym teraz żyć. Dziękuje Ci za te wspaniałe chwile, bo w swym życiu nie miałem ich aż tyle. Za wszystkie spędzone w samotności i za te szczęśliwe, pełne miłości...
Awatar użytkownika
Gro3a
Technik

Posty: 718
Dołączenie: 05 Maj 2012, 22:26
Ostatnio był: 02 Wrz 2023, 01:37
Miejscowość: Lubawa - warmińsko-mazurski Sosnowiec
Frakcja: Samotnicy
Ulubiona broń: Sawn-off Double-barrel
Kozaki: 294

Re: Kabel dla Sakharowa

Postprzez ziuto w 08 Maj 2014, 21:19

gdzie można znaleźć ten kabel ?
Awatar użytkownika
ziuto
Stalker

Posty: 76
Dołączenie: 04 Gru 2010, 21:51
Ostatnio był: 24 Lut 2021, 03:19
Miejscowość: Płock
Frakcja: Powinność
Ulubiona broń: TRs 301
Kozaki: -2

Re: Kabel dla Sakharowa

Postprzez celer w 08 Maj 2014, 21:25

ziuto napisał(a):gdzie można znaleźć ten kabel ?


Jak wychodzisz z bunkra naukowców,idziesz lekko w lewo. Siedzi sobie gość(zadanie) i wielka jama. W podziemiach, szukasz szybu wentylacyjnego gdzie stoi hangar z BTR. Jak wyjdziesz z labiryntu od razu masz większe pomieszczenie. Z jednej strony drzwiczki i zombiaki a z drugiej pijawki. W tymże pomieszczeniu stoją półki na towary i na którejś z tych półek leży drut.
celer


Ostatnio był: 01 Sty 1970, 02:00

Re: Kabel dla Sakharowa

Postprzez ziuto w 08 Maj 2014, 21:47

a w którym budynku dokładnie ?
Awatar użytkownika
ziuto
Stalker

Posty: 76
Dołączenie: 04 Gru 2010, 21:51
Ostatnio był: 24 Lut 2021, 03:19
Miejscowość: Płock
Frakcja: Powinność
Ulubiona broń: TRs 301
Kozaki: -2

Następna

Powróć do Pytania i odpowiedzi

Kto jest na forum

Użytkownicy przeglądający to forum: Brak zarejestrowanych użytkowników oraz 4 gości