bug... trap...... Dark Valley

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Przy zadawaniu pytania związanego z problemem dotyczącym gry, prosimy o podawanie treści całego loga błędu.
Lokalizacja logów:
X:\S.T.A.L.K.E.R. - Lost Alpha\appdata\logs

Logi tagujemy w [ CODE ][/ CODE ].

bug... trap...... Dark Valley

Postprzez StriełokzPolski w 28 Sie 2017, 08:58

Witam wszystkich!
Mój problem polega na bugtrapie w dark valleyu

oto on:
Po zabiciu Dzika(tego dowódce) i otwożeniu sejfu w dark valley
Kod: Zaznacz wszystko
* Detected CPU: Intel(R) Pentium(R) CPU N3540 @ 2.16GHz [GenuineIntel], F6/M7/S8, 2166.00 mhz, 26-clk 'rdtsc'
* CPU features: RDTSC, MMX, SSE, SSE2, SSE3, SSSE3, SSE4.1, SSE4.2, HTT
* CPU cores/threads: 4/4

Initializing File System...
using fs-ltx fsgame.ltx
FS: 57101 files cached, 8904Kb memory used.
Init FileSystem 11.350964 sec
Lost Alpha 'xrCore' build 6659, Apr 30 2017

EH: 29559D66C7F69B7F792BA93DDE5739D4

Initializing Engine...
Starting INPUT device...
Loading DLL: xrRender_R2.dll
Loading DLL: xrRender_R3.dll
refCount:m_pAdapter 1
Loading DLL: xrRender_R4.dll
Executing config-script "user.ltx"...
[c:\games\s.t.a.l.k.e.r. - lost alpha242\appdata\user.ltx] successfully loaded.
Loading DLL: xrRender_R1.dll
Loading DLL: xrGame.dll
! Unable to find Software\GSC Game World\STALKER-SHOC\ in registry
* [win32]: free[4028936 K], reserved[57316 K], committed[107988 K]
* [ D3D ]: textures[0 K]
* [x-ray]: crt heap[19854 K], process heap[19854 K], game lua[0 K], render[0 K]
* [x-ray]: economy: strings[10324 K], smem[0 K]
SOUND: OpenAL: All available devices:
1. Generic Software, spec. 1.1 (default)
2. Generic Software on Głośniki (Realtek High Definition Audio), spec. 1.1
Executing config-script "c:\games\s.t.a.l.k.e.r. - lost alpha242\gamedata\config\default_controls.ltx"...
[c:\games\s.t.a.l.k.e.r. - lost alpha242\gamedata\config\default_controls.ltx] successfully loaded.
Executing config-script "user.ltx"...
Executing config-script "c:\games\s.t.a.l.k.e.r. - lost alpha242\gamedata\config\rspec_low.ltx"...
[c:\games\s.t.a.l.k.e.r. - lost alpha242\gamedata\config\rspec_low.ltx] successfully loaded.
Executing config-script "c:\games\s.t.a.l.k.e.r. - lost alpha242\gamedata\config\default_controls.ltx"...
[c:\games\s.t.a.l.k.e.r. - lost alpha242\gamedata\config\default_controls.ltx] successfully loaded.
[c:\games\s.t.a.l.k.e.r. - lost alpha242\appdata\user.ltx] successfully loaded.
SOUND: Selected device is Generic Software
* SOUND: EAX extension: present
* SOUND: EAX deferred: present
* sound : cache: 49152 kb, 3642 lines, 13820 bpl
Starting RENDER device...
* GPU [vendor:8086]-[device:F31]: Intel(R) HD Graphics
* GPU driver: 10.18.10.4653
* CREATE: DeviceREF: 1
* Vertex Processor: PURE HARDWARE
*     Texture memory: 1780 M
*          DDI-level: 9.0
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: recognized, 32
* NVAPI is missing.
* Starting rendering as 2-GPU.
* DVB created: 1536K
* DIB created: 512K
count of .thm files=1292
* distortion: used, dev(30),need(14)
* color_mapping: used, dev(30),need(14)
* SSample: 1366x768
compiling shader postprocess
compiling shader postprocess_d
compiling shader postprocess_cm_pre
* SSample: enabled
compiling shader particle
compiling shader particle
compiling shader particle_distort
- r__tf_aniso 2
- r1_tf_mipbias 0.5
compiling shader simple_color
compiling shader portal
compiling shader editor
Script debugger succesfully restarted.
compiling shader sky2
compiling shader sky2
compiling shader clouds
compiling shader clouds
Starting engine...
compiling shader effects_gradient_p
compiling shader ecb_fx_gradient
Loading DLL: xrGameSpy.dll
compiling shader yuv2rgb
compiling shader yuv2rgb
* [win32]: free[3821416 K], reserved[77516 K], committed[295308 K]
* [ D3D ]: textures[16 K]
* [x-ray]: crt heap[111827 K], process heap[111827 K], game lua[3507 K], render[260 K]
* [x-ray]: economy: strings[9904 K], smem[0 K]
$ LA_DBG:[39181] ui_mm_opt_video:InitControls:>cap_preset
$ LA_DBG:[39181] ui_mm_opt_video:InitControls:>cap_renderer
$ LA_DBG:[39181] ui_mm_opt_video:InitControls:<cap_renderer
compiling shader model_def_hq
compiling shader model_def_hq_3
compiling shader model_def_lq
compiling shader model_def_lq_3
compiling shader add_point
compiling shader model_def_point_3
compiling shader add_spot
compiling shader model_def_spot_3
compiling shader model_shadow
compiling shader model_def_shadow_3
"c:\games\s.t.a.l.k.e.r. - lost alpha242\bins\xr_3da.exe" -external -noprefetch
* phase time: 0 ms
* phase cmem: 136773 K
* phase time: 1021 ms
* phase cmem: 130996 K
$ LA_DBG:[39181] Game_Start: Engine v1.4002(<NOT_arg!>) , Game: <nil>v1.0.gold(140326)
$ LA_DBG:[39181] level_weathers:initing level_weathers
$ LA_DBG:[39181] surge_manager:surge_manager inited
* Log file has been saved successfully!
* phase time: 2398 ms
* phase cmem: 130639 K
* phase time: 9 ms
* phase cmem: 130639 K
* Loading spawn registry...
* 25242 spawn points are successfully loaded
* Loading objects...
* 38661 objects are successfully loaded
$ LA_DBG:[39181] se_monster:get_ini: check_distance=(true), min_distance=[50]
$ LA_DBG:[39181] se_monster:get_ini: check_distance=(true), min_distance=[50]
$ LA_DBG:[39181] se_monster:get_ini: check_distance=(true), min_distance=[50]
$ LA_DBG:[39181] se_monster:get_ini: check_distance=(false), min_distance=[150]
* Loading Store...
$ LA_DBG:[39181] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[39181] load_storehouse: size=[14]/[3471]bytes : Build=[5529]
$ LA_DBG:[39181] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[39181] Game_Init: Ver=[1.4002] Build=[5529=>5529] MemUsage=[20896.064]kB
$ LA_DBG:[39181] GameTime=[23:53:48] Map(22)=[la04_darkdolina], knowMaps=[6]
* Log file has been saved successfully!
* Game oki is successfully loaded from file 'c:\games\s.t.a.l.k.e.r. - lost alpha242\appdata\savedgames\oki.sav' (19.886s)
* phase time: 19885 ms
* phase cmem: 205136 K
* phase time: 911 ms
* phase cmem: 205326 K
* client : connection accepted - <>
* phase time: 73 ms
* phase cmem: 205374 K
* phase time: 42 ms
* phase cmem: 205374 K
* phase time: 9094 ms
* phase cmem: 293513 K
compiling shader effects_glow_p
compiling shader ecb_fx_generic
compiling shader vert_dt
compiling shader vert_dt
compiling shader vert
compiling shader vert
compiling shader vert_point
compiling shader vert_spot
compiling shader vert_l
compiling shader vert_l
compiling shader simple
compiling shader simple
compiling shader simple_point
compiling shader simple_spot
compiling shader model_def_lqs
compiling shader model_def_point
compiling shader model_def_spot
compiling shader model_env_hq
compiling shader model_env_hq
compiling shader model_env_lq
compiling shader model_env_lq
compiling shader model_def_shadow
compiling shader base_lplanes
compiling shader base_lplanes
compiling shader wmark
compiling shader wmark_point
compiling shader wmark_spot
compiling shader lmap_dt
compiling shader lmap_dt
compiling shader lmap
compiling shader lmap
compiling shader lmap_point
compiling shader lmap_spot
compiling shader lmap_l
compiling shader lmap_l
compiling shader lmapE
compiling shader lmapE
compiling shader water
compiling shader water
compiling shader waterd
compiling shader waterd
compiling shader impl_dt
compiling shader impl_dt
compiling shader impl_point
compiling shader impl_spot
compiling shader impl_l
compiling shader impl_l
compiling shader tree_s_dt
compiling shader tree_s
compiling shader tree_s_point
compiling shader tree_s_spot
compiling shader tree_w_dt
compiling shader tree_w_point
compiling shader tree_w_spot
compiling shader tree_w
compiling shader avg4
* phase time: 1643 ms
* phase cmem: 295756 K
* [Loading VB] 65525 verts, 2047 Kb
* [Loading VB] 65530 verts, 2047 Kb
* [Loading VB] 65521 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65400 verts, 2043 Kb
* [Loading VB] 942 verts, 29 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65530 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65524 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65521 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65522 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 1869 verts, 58 Kb
* [Loading VB] 65524 verts, 2047 Kb
* [Loading VB] 48326 verts, 1510 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 412323 indices, 805 Kb
* phase time: 6520 ms
* phase cmem: 398773 K
* phase time: 317 ms
* phase cmem: 402701 K
compiling shader detail
compiling shader detail_wave
compiling shader detail_still
* [DETAILS] VertexConsts(256), Batch(61)
* [DETAILS] 61793 v(20), 39345 p
* [DETAILS] Batch(61), VB(1206K), IB(230K)
* phase time: 133 ms
* phase cmem: 404188 K
* Loading HOM: c:\games\s.t.a.l.k.e.r. - lost alpha242\gamedata\levels\la04_darkdolina\level.hom
* phase time: 87 ms
* phase cmem: 404334 K
* phase time: 136 ms
* phase cmem: 404401 K
- Game configuring : Started
- Game configuring : Finished
* phase time: 593 ms
* phase cmem: 426076 K
* t-report - base: 1152, 359139 K
* t-report - lmap: 26, 26627 K
* phase time: 63464 ms
* phase cmem: 842245 K
* phase time: 357 ms
* phase cmem: 842245 K
* [win32]: free[2996884 K], reserved[97264 K], committed[1100092 K]
* [ D3D ]: textures[403008 K]
* [x-ray]: crt heap[842245 K], process heap[842245 K], game lua[43520 K], render[299 K]
* [x-ray]: economy: strings[34214 K], smem[1060 K]
compiling shader model_def_hq_2
compiling shader model_def_lq_2
compiling shader model_def_point_2
compiling shader model_def_spot_2
compiling shader model_def_shadow_2
* Log file has been saved successfully!
$ LA_DBG:[159542] level_weathers:presets level_weathers
$ LA_DBG:[159542] level_weathers:r1 active
$ LA_DBG:[159542] level_weathers:WeatherManager:__init: dynamic = false : 00:07:51
$ LA_DBG:[159542] level_weathers:has sav
* Log file has been saved successfully!
compiling shader model_def_hq_0
compiling shader model_def_lq_0
compiling shader model_def_point_0
compiling shader model_def_spot_0
compiling shader model_def_shadow_0
compiling shader model_def_lqs_0
compiling shader model_env_hq_0
compiling shader model_env_lq_0
compiling shader model_env_hq_2
compiling shader model_env_lq_2
compiling shader model_env_hq_1
compiling shader model_env_lq_1
compiling shader model_def_point_1
compiling shader model_def_spot_1
compiling shader model_def_shadow_1
compiling shader model_def_lplanes_0
compiling shader model_def_hq_1
compiling shader model_def_lq_1
compiling shader model_def_lqs_1
compiling shader model_distort_2
* MEMORY USAGE: 976215 K
* End of synchronization A[1] R[1]
! ERROR: SV: can't find children [49165] of parent [625901760]
save okiii
$ LA_DBG:[290981] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[290981] Game_Save:BuildMod=[5529]:[00:23:11]:MemUsage=[38248.016]kB:TimeFactor=[7]
$ LA_DBG:[290981] task_manager:save:#tasks=[75]/[0],size=[1169]
$ LA_DBG:[290981] treasure_manager:save: #treasure=[9],size=[83]
~ Used 6 NetPacket(s) total objects 3925 total stored 48595b
* Saving spawns...
* Saving objects...
* 38658 objects are successfully saved
* Writing Store...
$ LA_DBG:[290981] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[290981] save_storehouse: size=[14]/[3704]bytes : Build=[5529]
$ LA_DBG:[290981] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
* Game okiii.sav is successfully saved to file 'c:\games\s.t.a.l.k.e.r. - lost alpha242\appdata\savedgames\okiii.sav'
stack trace:

0023:5F315EE9 xrGame.dll, CDialogHolder::operator=()
0023:5F30C3A2 xrGame.dll, CDialogHolder::operator=()
0023:5F15B2C0 xrGame.dll, CDialogHolder::operator=()
 
[error][       8]    : W magazynie brak miejsca dla wykonania tego polecenia.

(taki sam jest przy handlowaniu z tym handlarzem bandytów)
Stalker lost alpha, DC: 4002

kto pomoże - :wódka:
Thenex
StriełokzPolski
Kot

Posty: 38
Dołączenie: 16 Cze 2016, 15:31
Ostatnio był: 01 Sty 2019, 18:55
Frakcja: Samotnicy
Ulubiona broń: Akm 74/2U
Kozaki: 0

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