[URVA]:Dymitr Izotop

[URVA]:Dymitr Izotop

Postprzez Dymitr Izotop w 07 Sie 2014, 01:17

Witam.
URVA czyli jak nazwa wskazuje unique weapons revamp :)

O co chodzi:
Jako że dostaliśmy od dez0wave możliwość modyfikowania broni czyli popularne 'apdejty', zabrałem się za odświeżenie tych nieco zapomnianych tak zwanych unikatowych. Na początek modele. Większość oparta jest na LA Model Pack. Nie jestem fanem LURKowuch animacji, ale mają tam wszystko w jednym kawałku więc z lenistwa podparłem się tym. To czego nie mieli mam od przyjaciół z Rosji lub pracy własnej.
- Zmienione konfigi. Zintegrowany granatnik czy niewymienny tłumik to żaden rarytas a od czasu SoC nic się nie zmieniło w tej kwestii.
- Dodane PP-19 Bizon i Sajga 12K z możliwością upgrade'u u mechaników.
- Zmniejszone 'bujanie' się broni podczas celowania
- Karabiny szturmowe dostały opcję montażu kolimatora lub innego celownika,
- Pistolety, strzelby i kurtki nie zmieniane, może w kolejnej wersji, za dwa lata.

Uwagi:
- Patch 1.3003 trochę mnie zaskoczył więc wszystko jest pod 1.3002! W zasadzie jest to tylko podmiana modeli, nie przewiduję większych zgrzytów.
- Brak niektórych modeli świata (tylko HUD),
- Testowane dosyć pobieżnie przeze mnie, gotowy jestem na sugestie i propozycje poprawek.
- Instalacja standardowa,
- Rozmiar po rozpakowaniu: 295MB, (do pobrania RAR: 137MB)

Screenshots:
:

Image
Image
Image
Image
Image
Image
Image


Download:
https://www.sendspace.com/file/68llbp

Powodzenia

Poprawki:
ikona Wincheaster'a:
:

download: https://www.sendspace.com/file/s7ehjc

lub: gamedata\config\weapons\upgrades\upgrades_wincheaster1300.ltx
- zmieniamy:
inv_grid_x = 26
inv_grid_y = 32
- na:
inv_grid_x = 0
inv_grid_y = 35
Ostatnio edytowany przez Dymitr Izotop, 08 Sie 2014, 01:11, edytowano w sumie 1 raz
"mod się robi, oj jak ciężko się robi, o Jezu, Bożesztymój - ale raczej nie powstanie nigdy"
P77

Za ten post Dymitr Izotop otrzymał następujące punkty reputacji:
Positive Imienny, vandr, trolololo, Mila, bober, Kuballa44, utak3r, LSkiper.
Awatar użytkownika
Dymitr Izotop
Modder

Posty: 105
Dołączenie: 09 Wrz 2008, 21:16
Ostatnio był: 24 Gru 2021, 20:37
Frakcja: Grzech
Ulubiona broń: F1 Grenade
Kozaki: 52

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Re: [URVA]:Dymitr Izotop

Postprzez Imienny w 07 Sie 2014, 11:48

Za mod oczywiście kozak leci. :)

Natrafiłem na 2 błędy:
-drobny błąd - Chaser 13 ulepszony przed wgraniem w/w moda zmienił ikonkę. :)
Image

-poważniejszy (powoduje crasha) - wylot miałem w Mrocznym Wąwozie po ok. 60-70 minutach gry z w/w modem. (wersja 1.3003 bez spolszczenia)

Kod: Zaznacz wszystko
* Detected CPU: Intel(R) Core(TM)2 CPU 6300 @ 1.86GHz [GenuineIntel], F6/M15/S6, 1866.00 mhz, 63-clk 'rdtsc'
* CPU features: RDTSC, MMX, SSE, SSE2, SSE3, SSSE3
* CPU threads: 2

Initializing File System...
using fs-ltx fsgame.ltx
FS: 54339 files cached, 8985Kb memory used.
Init FileSystem 6.625734 sec
Lost Alpha 'xrCore' build 5630, Jul  5 2014

EH: 00805548CA869E992625B2B99EC003D6

Initializing Engine...
Starting INPUT device...
Loading DLL: xrRender_R2.dll
Loading DLL: xrRender_R3.dll
refCount:m_pAdapter 1
Executing config-script "user.ltx"...
[c:\program files (x86)\s.t.a.l.k.e.r. - lost alpha\appdata\user.ltx] successfully loaded.
Loading DLL: xrRender_R1.dll
Loading DLL: xrGame.dll
* [win32]: free[4064716 K], reserved[50076 K], committed[79448 K]
* [ D3D ]: textures[0 K]
* [x-ray]: crt heap[17216 K], process heap[17216 K], game lua[0 K], render[0 K]
* [x-ray]: economy: strings[7595 K], smem[0 K]
SOUND: OpenAL: enumerate devices...
SOUND: OpenAL: EnumerationExtension Present
devices DirectSound Software
SOUND: OpenAL: system  default SndDevice name is DirectSound Software
SOUND: OpenAL: All available devices:
1. DirectSound Software, Spec Version 1.1 (default) eax[0] efx[no] xram[no]
Executing config-script "c:\program files (x86)\s.t.a.l.k.e.r. - lost alpha\gamedata\config\default_controls.ltx"...
[c:\program files (x86)\s.t.a.l.k.e.r. - lost alpha\gamedata\config\default_controls.ltx] successfully loaded.
Executing config-script "user.ltx"...
Executing config-script "c:\program files (x86)\s.t.a.l.k.e.r. - lost alpha\gamedata\config\rspec_default.ltx"...
! Unknown command:  ;please
! Unknown command:  ;aa
[c:\program files (x86)\s.t.a.l.k.e.r. - los] successfully loaded.
Executing config-script "c:\program files (x86)\s.t.a.l.k.e.r. - lost alpha\gamedata\config\default_controls.ltx"...
[c:\program files (x86)\s.t.a.l.k.e.r. - lost alpha\gamedata\config\default_controls.ltx] successfully loaded.
~ Invalid syntax in call to 'r2_aa_break'
~ Valid arguments: vector3 in range [0.000000e+000,0.000000e+000,0.000000e+000]-[1.000000e+000,1.000000e+000,1.000000e+000]
~ Invalid syntax in call to 'r2_aa_weight'
~ Valid arguments: vector3 in range [0.000000e+000,0.000000e+000,0.000000e+000]-[1.000000e+000,1.000000e+000,1.000000e+000]
[c:\program files (x86)\s.t.a.l.k.e.r. - lost alpha\appdata\user.ltx] successfully loaded.
SOUND: Selected device is DirectSound Software
* sound: EAX 2.0 extension: absent
* sound: EAX 2.0 deferred: absent
* sound : cache: 65537 kb, 4856 lines, 13820 bpl
Starting RENDER device...
* GPU [vendor:10DE]-[device:640]: NVIDIA GeForce 9500 GT
* GPU driver: 9.18.13.1106
* CREATE: DeviceREF: 1
* Vertex Processor: PURE HARDWARE
*     Texture memory: 1512 M
*          DDI-level: 9.0
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: recognized, 24
* NVidia MGPU: Logical(1), Physical(1)
* Starting rendering as 2-GPU.
* DVB created: 1536K
* DIB created: 512K
! Version conflict in shader 'la_shaders\ufp_blend'
! Version conflict in shader 'particles\add'
! Version conflict in shader 'particles\alpha_add'
! Version conflict in shader 'particles\blend'
! Version conflict in shader 'particles\blend_hard'
! Version conflict in shader 'particles\dark'
! Version conflict in shader 'particles\set'
count of .thm files=1034
* distortion: used, dev(30),need(14)
* color_mapping: used, dev(30),need(14)
* SSample: 1024x768
compiling shader postprocess
compiling shader postprocess_d
compiling shader postprocess_cm_pre
* SSample: enabled
compiling shader particle
compiling shader particle
compiling shader particle_distort
- r__tf_aniso 4
- r1_tf_mipbias 0.
compiling shader simple_color
compiling shader portal
compiling shader editor
Script debugger succesfully restarted.
compiling shader sky2
compiling shader sky2
compiling shader clouds
compiling shader clouds
Starting engine...
compiling shader effects_gradient_p
compiling shader ecb_fx_gradient
Loading DLL: xrGameSpy.dll
compiling shader yuv2rgb
compiling shader yuv2rgb
* [win32]: free[3818504 K], reserved[72380 K], committed[303356 K]
* [ D3D ]: textures[16 K]
* [x-ray]: crt heap[116583 K], process heap[116583 K], game lua[3477 K], render[257 K]
* [x-ray]: economy: strings[7187 K], smem[0 K]
"c:\program files (x86)\s.t.a.l.k.e.r. - lost alpha\bins\xr_3da.exe" -external -noprefetch
* phase time: 0 ms
* phase cmem: 124531 K
* phase time: 61 ms
* phase cmem: 119813 K
$ LA_DBG:[13399] Game_Start: Engine v1.3003(<NOT_arg!>) , Game: <nil>v1.0.gold(140326)
$ LA_DBG:[13399] level_weathers:initing level_weathers
$ LA_DBG:[13399] surge_manager:surge_manager inited
* Log file has been saved successfully!
* phase time: 711 ms
* phase cmem: 124346 K
* phase time: 4 ms
* phase cmem: 124346 K
* Loading spawn registry...
* 23557 spawn points are successfully loaded
* Loading objects...
* 33472 objects are successfully loaded
* Loading Store...
$ LA_DBG:[13399] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[13399] load_storehouse: size=[18]/[3267]bytes : Build=[5529]
$ LA_DBG:[13399] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[13399] Game_Init: Ver=[1.3003] Build=[5529=>5529] MemUsage=[16944.377]kB
$ LA_DBG:[13399] GameTime=[15:38:16] Map(39)=[la15_darkscape], MapSaved(19)=[la01_escape], knowMaps=[10]
* Log file has been saved successfully!
* Game mikolaj_autosave is successfully loaded from file 'c:\program files (x86)\s.t.a.l.k.e.r. - lost alpha\appdata\savedgames\mikolaj_autosave.sav' (5.825s)
* phase time: 5824 ms
* phase cmem: 192103 K
* phase time: 47 ms
* phase cmem: 192178 K
* client : connection accepted - <>
* phase time: 78 ms
* phase cmem: 192226 K
* phase time: 21 ms
* phase cmem: 192226 K
* phase time: 8228 ms
* phase cmem: 301235 K
compiling shader effects_glow_p
compiling shader ecb_fx_generic
compiling shader vert_dt
compiling shader vert_dt
compiling shader vert
compiling shader vert
compiling shader add_point
compiling shader vert_point
compiling shader add_spot
compiling shader vert_spot
compiling shader vert_l
compiling shader vert_l
compiling shader simple
compiling shader simple
compiling shader simple_point
compiling shader simple_spot
compiling shader impl_dt
compiling shader impl_dt
compiling shader impl_point
compiling shader impl_spot
compiling shader impl_l
compiling shader impl_l
compiling shader wmark
compiling shader wmark_point
compiling shader wmark_spot
compiling shader lmap_dt
compiling shader lmap_dt
compiling shader lmap
compiling shader lmap
compiling shader lmap_point
compiling shader lmap_spot
compiling shader lmap_l
compiling shader lmap_l
compiling shader water
compiling shader water
compiling shader waterd
compiling shader waterd
compiling shader tree_w_dt
compiling shader tree_s
compiling shader tree_w_point
compiling shader tree_w_spot
compiling shader tree_w
compiling shader tree_s_dt
compiling shader tree_s_point
compiling shader tree_s_spot
compiling shader avg4
* phase time: 398 ms
* phase cmem: 305199 K
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65512 verts, 2047 Kb
* [Loading VB] 59781 verts, 1868 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65519 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65524 verts, 2047 Kb
* [Loading VB] 65523 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65530 verts, 2047 Kb
* [Loading VB] 65525 verts, 2047 Kb
* [Loading VB] 65523 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65529 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65531 verts, 2047 Kb
* [Loading VB] 65501 verts, 2046 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65445 verts, 2045 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 9274 verts, 289 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65530 verts, 2047 Kb
* [Loading VB] 65523 verts, 2047 Kb
* [Loading VB] 65448 verts, 2045 Kb
* [Loading VB] 46619 verts, 1456 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048566 indices, 2047 Kb
* [Loading IB] 1048569 indices, 2047 Kb
* [Loading IB] 1048566 indices, 2047 Kb
* [Loading IB] 851475 indices, 1663 Kb
* phase time: 1891 ms
* phase cmem: 305457 K
* phase time: 210 ms
* phase cmem: 311064 K
compiling shader detail
compiling shader detail_wave
compiling shader detail_still
* [DETAILS] VertexConsts(256), Batch(61)
* [DETAILS] 43859 v(20), 28121 p
* [DETAILS] Batch(61), VB(856K), IB(164K)
* phase time: 70 ms
* phase cmem: 311116 K
* Loading HOM: c:\program files (x86)\s.t.a.l.k.e.r. - lost alpha\gamedata\levels\la15_darkscape\level.hom
* phase time: 20 ms
* phase cmem: 311201 K
* phase time: 56 ms
* phase cmem: 311350 K
- Game configuring : Started
- Game configuring : Finished
* phase time: 41 ms
* phase cmem: 327366 K
* t-report - base: 1284, 522929 K
* t-report - lmap: 36, 36868 K
* phase time: 17249 ms
* phase cmem: 327745 K
* phase time: 192 ms
* phase cmem: 327745 K
* [win32]: free[2771056 K], reserved[98256 K], committed[1324928 K]
* [ D3D ]: textures[570895 K]
* [x-ray]: crt heap[327745 K], process heap[327745 K], game lua[35358 K], render[275 K]
* [x-ray]: economy: strings[22384 K], smem[0 K]
compiling shader model_def_hq
compiling shader model_def_hq_2
compiling shader model_def_lq
compiling shader model_def_lq_2
compiling shader model_def_point_2
compiling shader model_def_spot_2
compiling shader model_shadow
compiling shader model_def_shadow_2
* Log file has been saved successfully!
$ LA_DBG:[48942] level_weathers:presets level_weathers
$ LA_DBG:[48942] level_weathers:r1 active
$ LA_DBG:[48942] level_weathers:WeatherManager:__init: r2_active = false : 15:42:25
$ LA_DBG:[48942] level_weathers:has sav
* Log file has been saved successfully!
compiling shader model_def_lqs_0
compiling shader model_def_point_0
compiling shader model_def_spot_0
compiling shader model_env_hq
compiling shader model_env_hq_0
compiling shader model_env_lq
compiling shader model_env_lq_0
compiling shader model_def_shadow_0
compiling shader base_lplanes
compiling shader model_def_lplanes_0
compiling shader model_def_hq_1
compiling shader model_def_lq_1
compiling shader model_def_point_1
compiling shader model_def_spot_1
compiling shader model_def_shadow_1
compiling shader model_env_hq_1
compiling shader model_env_lq_1
compiling shader model_def_hq_0
compiling shader model_def_lq_0
compiling shader model_def_lqs_1
compiling shader model_env_hq_2
compiling shader model_env_lq_2
* MEMORY USAGE: 377989 K
* End of synchronization A[1] R[1]
compiling shader model_def_lqs_2
 
FATAL ERROR
 
[error]Expression    : m_ammoType < m_ammoTypes.size()
[error]Function      : CWeapon::net_Spawn
[error]File          : Weapon.cpp
[error]Line          : 500
[error]Description   : [Shotgun] ammo type [2] ammo type size [1]
 

stack trace:

0023:740546EA xrCore.dll, xrDebug::fail()
0023:66E2FD31 xrGame.dll, CDialogHolder::operator=()
0023:73CAA244 ODE.dll, dJointSetBallAnchor()
0023:73CAA23B ODE.dll, dJointSetBallAnchor()
0023:73CAABAD ODE.dll, dJointSetBallAnchor()
0023:7405C8B8 xrCore.dll, xrCriticalSection::Leave()
0023:743E2ABE xrNetServer.dll, IPureServer::GetClientsCount()
0023:66E74C97 xrGame.dll, CDialogHolder::operator=()
0023:66E561E1 xrGame.dll, CDialogHolder::operator=()
0023:73CDA332 xrLua.dll, lua_pushstring()
0023:73CDA88D xrLua.dll, lua_type()
0023:66E1C5E1 xrGame.dll, CDialogHolder::operator=()
0023:66E1C699 xrGame.dll, CDialogHolder::operator=()
0023:740492BF xrCore.dll, CLocatorAPI::get_path()
0023:74046A81 xrCore.dll, CLocatorAPI::update_path()
0023:74049362 xrCore.dll, CLocatorAPI::exist()
0023:66E1AA45 xrGame.dll, CDialogHolder::operator=()
0023:740492BF xrCore.dll, CLocatorAPI::get_path()
0023:74046A81 xrCore.dll, CLocatorAPI::update_path()
0023:74049362 xrCore.dll, CLocatorAPI::exist()
0023:66E1AA45 xrGame.dll, CDialogHolder::operator=()
0023:73CAA267 ODE.dll, dJointSetBallAnchor()
0023:73CAA267 ODE.dll, dJointSetBallAnchor()
0023:73CAA267 ODE.dll, dJointSetBallAnchor()
0023:73CF425F xrLua.dll, luaopen_math()
0023:73CFF868 xrLua.dll, luaopen_string()
0023:73CFF628 xrLua.dll, luaopen_string()
"-Jesteś tchórz - nagle wyraźne powiedział chłopiec. (..)
-Jak to - tchórz? - zapytał Malanow - Dlaczego mnie obrażasz?
-A ja cię nie obrażam - oznajmił chłopczyk patrząc na mnie badawczo, jak na jakieś niespotykane zwierzę - Ja cię zdefiniowałem..." - Arkadij i Borys Strugaccy "Miliard lat przed końcem świata"
Niektóre moje koncepty: S.T.A.L.K.E.R. Przekleństwo, "Przeklęci Łowcy", Przeklęty, Sieroj Nikołajewicz Bondaruk, Bronie+dodatki, cz. I, S.T.A.L.K.E.R. Początki (w przygotowaniu)
Awatar użytkownika
Imienny
Weteran

Posty: 610
Dołączenie: 28 Sty 2014, 12:37
Ostatnio był: 17 Maj 2023, 21:49
Miejscowość: Warszawa/Tarnobrzeg
Frakcja: Samotnicy
Ulubiona broń: Chaser 13
Kozaki: 227

Re: [URVA]:Dymitr Izotop

Postprzez Mila w 07 Sie 2014, 13:44

Okej, daję Kozakiewicza za skriny, pobieram i gram. :D Trzeba od nowa rozpocząć grę? W sensie, bo może nie doczytałem, bo ślepy jestem. Ładne są, a więcej dodam, jak pogram. :D
Awatar użytkownika
Mila
Stalker

Posty: 159
Dołączenie: 28 Cze 2014, 16:30
Ostatnio był: 16 Lut 2019, 20:01
Miejscowość: Siedlce
Frakcja: Samotnicy
Ulubiona broń: Akm 74/2U
Kozaki: 13

Re: [URVA]:Dymitr Izotop

Postprzez vandr w 07 Sie 2014, 13:52

Panie Mikołaju, FATAL ERRORA podać trza. :)

Kod: Zaznacz wszystko
FATAL ERROR
 
[error]Expression    : m_ammoType < m_ammoTypes.size()
[error]Function      : CWeapon::net_Spawn
[error]File          : Weapon.cpp
[error]Line          : 500
[error]Description   : [Shotgun] ammo type [2] ammo type size [1]
TAJAG JUDYN
HAZBAZ
SEKODYN!
vandr
Modder

Posty: 3876
Dołączenie: 21 Lut 2011, 14:18
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Re: [URVA]:Dymitr Izotop

Postprzez Imienny w 07 Sie 2014, 14:08

Dzięki za uwagę, będę na przyszłość pamiętam. :)

Pytanie mam - z czego dokładnie wynika ten problem i jak go rozwiązać?
"-Jesteś tchórz - nagle wyraźne powiedział chłopiec. (..)
-Jak to - tchórz? - zapytał Malanow - Dlaczego mnie obrażasz?
-A ja cię nie obrażam - oznajmił chłopczyk patrząc na mnie badawczo, jak na jakieś niespotykane zwierzę - Ja cię zdefiniowałem..." - Arkadij i Borys Strugaccy "Miliard lat przed końcem świata"
Niektóre moje koncepty: S.T.A.L.K.E.R. Przekleństwo, "Przeklęci Łowcy", Przeklęty, Sieroj Nikołajewicz Bondaruk, Bronie+dodatki, cz. I, S.T.A.L.K.E.R. Początki (w przygotowaniu)
Awatar użytkownika
Imienny
Weteran

Posty: 610
Dołączenie: 28 Sty 2014, 12:37
Ostatnio był: 17 Maj 2023, 21:49
Miejscowość: Warszawa/Tarnobrzeg
Frakcja: Samotnicy
Ulubiona broń: Chaser 13
Kozaki: 227

Re: [URVA]:Dymitr Izotop

Postprzez KoweK w 07 Sie 2014, 16:00

vandr napisał(a):Panie Mikołaju, FATAL ERRORA podać trza. :)

Przecież podał, więc w czym problem? Nie wprowadzaj użytkowników w błąd, bo mają podawać całego loga co wyraźnie jest napisane w regulaminie.
"kowunio jest stalkerem ubranym w sweter ochronny "wschód słońca" szukającym artefaktów w zonie szczecińskiej
legenda głosi, że zdołał ominąć korki i dostać się do centrum - żyły złota"

Wheeljack
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KoweK
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Posty: 5642
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Re: [URVA]:Dymitr Izotop

Postprzez vandr w 07 Sie 2014, 16:12

No to chyba coś się zmieniło, bo pamiętam dobrze, że wiele razy było wspominane o logu od linijki FATAL ERROR.
TAJAG JUDYN
HAZBAZ
SEKODYN!
vandr
Modder

Posty: 3876
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Re: [URVA]:Dymitr Izotop

Postprzez KoweK w 07 Sie 2014, 16:18

Już dawno jest zmiana w regulaminie, bo bardzo często to co jest przed fatal errorem jest pomocne dla modderów. U3 tak mówił więc to musi być prawda. :caleb:
"kowunio jest stalkerem ubranym w sweter ochronny "wschód słońca" szukającym artefaktów w zonie szczecińskiej
legenda głosi, że zdołał ominąć korki i dostać się do centrum - żyły złota"

Wheeljack
Awatar użytkownika
KoweK
Główny Administrator

Posty: 5642
Dołączenie: 10 Cze 2005, 14:49
Ostatnio był: 08 Mar 2024, 14:32
Frakcja: Bandyci
Ulubiona broń: Vintar BC
Kozaki: 1470

Re: [URVA]:Dymitr Izotop

Postprzez bober w 07 Sie 2014, 17:39

Generalnie nie jestem zwolennikiem "zaśmiecania" Stalkera pierdylionem broni i dodatków do nich .Jak dla mnie idealny mod to taki , w którym występują tylko i wyłacznie bronie ogólnie dostępne na rynku cywilnym WNP .I paradoksalnie właśnie z tego powodu onegoż zainstalowałem. SAIGA. Swietnie. Kozak wysłany .... i lekki prysznic:
Kod: Zaznacz wszystko
* Detected CPU: AMD Athlon(tm) II X3 440 Processor [AuthenticAMD], F15/M5/S3, 3346.00 mhz, 65-clk 'rdtsc'
* CPU features: RDTSC, MMX, SSE, SSE2, SSE3
* CPU threads: 3

Initializing File System...
using fs-ltx fsgame.ltx
FS: 54431 files cached, 9449Kb memory used.
Init FileSystem 2.137340 sec
Lost Alpha 'xrCore' build 5630, Jul  5 2014

EH: 2C94337ED1210C91CACAF0359300E8AC

Initializing Engine...
Starting INPUT device...
Loading DLL: xrRender_R2.dll
Loading DLL: xrRender_R3.dll
refCount:m_pAdapter 1
Executing config-script "user.ltx"...
[e:\s.t.a.l.k.e.r. - lost alpha\s.t.a.l.k.e.r. - lost alpha\appdata\user.ltx] successfully loaded.
Loading DLL: xrRender_R1.dll
Loading DLL: xrGame.dll
! Unable to find Software\GSC Game World\STALKER-SHOC\ in registry
* [win32]: free[4058080 K], reserved[50504 K], committed[85656 K]
* [ D3D ]: textures[0 K]
* [x-ray]: crt heap[18300 K], process heap[18300 K], game lua[0 K], render[0 K]
* [x-ray]: economy: strings[7696 K], smem[0 K]
SOUND: OpenAL: enumerate devices...
SOUND: OpenAL: EnumerationExtension Present
devices DirectSound Software
SOUND: OpenAL: system  default SndDevice name is DirectSound Software
SOUND: OpenAL: All available devices:
1. DirectSound Software, Spec Version 1.1 (default) eax[0] efx[no] xram[no]
Executing config-script "e:\s.t.a.l.k.e.r. - lost alpha\s.t.a.l.k.e.r. - lost alpha\gamedata\config\default_controls.ltx"...
[e:\s.t.a.l.k.e.r. - lost alpha\s.t.a.l.k.e.r. - lost alpha\gamedata\config\default_controls.ltx] successfully loaded.
Executing config-script "user.ltx"...
Executing config-script "e:\s.t.a.l.k.e.r. - lost alpha\s.t.a.l.k.e.r. - lost alpha\gamedata\config\rspec_extreme.ltx"...
[e:\s.t.a.l.k.e.r. - lost alpha\s.t.a.l.k.e.r. - lost alpha\gamedata\config\rspec_extreme.ltx] successfully loaded.
Executing config-script "e:\s.t.a.l.k.e.r. - lost alpha\s.t.a.l.k.e.r. - lost alpha\gamedata\config\default_controls.ltx"...
[e:\s.t.a.l.k.e.r. - lost alpha\s.t.a.l.k.e.r. - lost alpha\gamedata\config\default_controls.ltx] successfully loaded.
~ Invalid syntax in call to 'r2_aa_break'
~ Valid arguments: vector3 in range [0.000000e+000,0.000000e+000,0.000000e+000]-[1.000000e+000,1.000000e+000,1.000000e+000]
~ Invalid syntax in call to 'r2_aa_weight'
~ Valid arguments: vector3 in range [0.000000e+000,0.000000e+000,0.000000e+000]-[1.000000e+000,1.000000e+000,1.000000e+000]
[e:\s.t.a.l.k.e.r. - lost alpha\s.t.a.l.k.e.r. - lost alpha\appdata\user.ltx] successfully loaded.
SOUND: Selected device is DirectSound Software
* sound: EAX 2.0 extension: absent
* sound: EAX 2.0 deferred: absent
* sound : cache: 65537 kb, 4856 lines, 13820 bpl
Starting RENDER device...
* GPU [vendor:1002]-[device:9442]: ATI Radeon HD 4800 Series
* GPU driver: 8.14.1.6095
* CREATE: DeviceREF: 1
* Vertex Processor: PURE HARDWARE
*     Texture memory: 2285 M
*          DDI-level: 9.0
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: unrecognized, 16
* NVAPI is missing.
* Starting rendering as 2-GPU.
* DVB created: 1536K
* DIB created: 512K
! Version conflict in shader 'la_shaders\ufp_blend'
! Version conflict in shader 'particles\add'
! Version conflict in shader 'particles\alpha_add'
! Version conflict in shader 'particles\blend'
! Version conflict in shader 'particles\blend_hard'
! Version conflict in shader 'particles\dark'
! Version conflict in shader 'particles\set'
count of .thm files=1034
* distortion: used, dev(30),need(14)
* color_mapping: used, dev(30),need(14)
* SSample: 2048x1536
compiling shader postprocess
compiling shader postprocess_d
compiling shader postprocess_cm_pre
* SSample: enabled
compiling shader particle
compiling shader particle
compiling shader particle_distort
- r__tf_aniso 9
- r1_tf_mipbias 0.
compiling shader simple_color
compiling shader portal
compiling shader editor
Script debugger succesfully restarted.
compiling shader sky2
compiling shader sky2
compiling shader clouds
compiling shader clouds
Starting engine...
compiling shader effects_gradient_p
compiling shader ecb_fx_gradient
Loading DLL: xrGameSpy.dll
compiling shader yuv2rgb
compiling shader yuv2rgb
* [win32]: free[3827696 K], reserved[82508 K], committed[284036 K]
* [ D3D ]: textures[16 K]
* [x-ray]: crt heap[118830 K], process heap[118830 K], game lua[3477 K], render[249 K]
* [x-ray]: economy: strings[7266 K], smem[0 K]
"e:\s.t.a.l.k.e.r. - lost alpha\s.t.a.l.k.e.r. - lost alpha\bins\xr_3da.exe" -external -noprefetch
* phase time: 0 ms
* phase cmem: 125731 K
* phase time: 8 ms
* phase cmem: 121013 K
$ LA_DBG:[3289] Game_Start: Engine v1.3002(<NOT_arg!>) , Game: <nil>v1.0.gold(140326)
$ LA_DBG:[3289] level_weathers:initing level_weathers
$ LA_DBG:[3289] surge_manager:surge_manager inited
* Log file has been saved successfully!
* phase time: 151 ms
* phase cmem: 125504 K
* phase time: 2 ms
* phase cmem: 125504 K
* Loading spawn registry...
* 23556 spawn points are successfully loaded
* Loading objects...
* 33787 objects are successfully loaded
* Loading Store...
$ LA_DBG:[3289] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[3289] load_storehouse: size=[18]/[3446]bytes : Build=[5529]
$ LA_DBG:[3289] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[3289] Game_Init: Ver=[1.3002] Build=[5529=>5529] MemUsage=[16829.822]kB
$ LA_DBG:[3289] GameTime=[19:31:18] Map(40)=[la16_lost_factory], knowMaps=[19]
* Log file has been saved successfully!
$ LA_DBG:[3289] smart_terrain:smart terrain timer [pri_mono_general4stay] has interval of [7]
* Game deedee2x16 is successfully loaded from file 'e:\s.t.a.l.k.e.r. - lost alpha\s.t.a.l.k.e.r. - lost alpha\appdata\savedgames\deedee2x16.sav' (3.192s)
* phase time: 3192 ms
* phase cmem: 184025 K
* phase time: 9 ms
* phase cmem: 184057 K
* client : connection accepted - <>
* phase time: 4 ms
* phase cmem: 184106 K
* phase time: 3 ms
* phase cmem: 184106 K
* phase time: 1414 ms
* phase cmem: 218227 K
compiling shader effects_glow_p
compiling shader ecb_fx_generic
compiling shader vert_dt
compiling shader vert_dt
compiling shader vert
compiling shader vert
compiling shader add_point
compiling shader vert_point
compiling shader add_spot
compiling shader vert_spot
compiling shader vert_l
compiling shader vert_l
compiling shader simple
compiling shader simple
compiling shader simple_point
compiling shader simple_spot
compiling shader impl_dt
compiling shader impl_dt
compiling shader impl_point
compiling shader impl_spot
compiling shader impl_l
compiling shader impl_l
compiling shader wmark
compiling shader wmark_point
compiling shader wmark_spot
compiling shader lmap_dt
compiling shader lmap_dt
compiling shader lmap
compiling shader lmap
compiling shader lmap_point
compiling shader lmap_spot
compiling shader lmap_l
compiling shader lmap_l
compiling shader water
compiling shader water
compiling shader waterd
compiling shader waterd
compiling shader tree_w_dt
compiling shader tree_s
compiling shader tree_w_point
compiling shader tree_w_spot
compiling shader tree_w
compiling shader tree_s_dt
compiling shader tree_s_point
compiling shader tree_s_spot
compiling shader avg4
* phase time: 122 ms
* phase cmem: 221725 K
* [Loading VB] 65372 verts, 2042 Kb
* [Loading VB] 64991 verts, 2030 Kb
* [Loading VB] 5610 verts, 175 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65531 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 20386 verts, 637 Kb
* [Loading VB] 63070 verts, 1970 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048566 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 350286 indices, 684 Kb
* phase time: 42 ms
* phase cmem: 221813 K
* phase time: 14 ms
* phase cmem: 223321 K
compiling shader detail
compiling shader detail_wave
compiling shader detail_still
* [DETAILS] VertexConsts(256), Batch(61)
* [DETAILS] 48861 v(20), 28792 p
* [DETAILS] Batch(61), VB(954K), IB(168K)
* phase time: 19 ms
* phase cmem: 223353 K
* Loading HOM: e:\s.t.a.l.k.e.r. - lost alpha\s.t.a.l.k.e.r. - lost alpha\gamedata\levels\la16_lost_factory\level.hom
* phase time: 10 ms
* phase cmem: 223589 K
* phase time: 122 ms
* phase cmem: 224440 K
- Game configuring : Started
- Game configuring : Finished
* phase time: 21 ms
* phase cmem: 235390 K
* t-report - base: 1004, 440063 K
* t-report - lmap: 8, 8193 K
* phase time: 1114 ms
* phase cmem: 235770 K
* phase time: 5 ms
* phase cmem: 235770 K
* [win32]: free[3118136 K], reserved[94436 K], committed[981668 K]
* [ D3D ]: textures[459354 K]
* [x-ray]: crt heap[235770 K], process heap[235770 K], game lua[34958 K], render[267 K]
* [x-ray]: economy: strings[22618 K], smem[0 K]
compiling shader model_def_hq
compiling shader model_def_hq_2
compiling shader model_def_lq
compiling shader model_def_lq_2
compiling shader model_def_point_2
compiling shader model_def_spot_2
compiling shader model_shadow
compiling shader model_def_shadow_2
* Log file has been saved successfully!
$ LA_DBG:[9607] level_weathers:presets level_weathers
$ LA_DBG:[9607] level_weathers:r1 active
$ LA_DBG:[9607] level_weathers:WeatherManager:__init: r2_active = false : 19:32:03
$ LA_DBG:[9607] level_weathers:has sav
$ LA_DBG:[9607] af_merger_wnd:merger_load: artefact=[af_rock], time=[20:59:48]
* Log file has been saved successfully!
compiling shader model_def_hq_0
compiling shader model_def_lq_0
compiling shader model_def_point_0
compiling shader model_def_spot_0
compiling shader model_def_shadow_0
compiling shader model_def_lqs_0
compiling shader model_env_hq
compiling shader model_env_hq_0
compiling shader model_env_lq
compiling shader model_env_lq_0
compiling shader base_lplanes
compiling shader model_def_lplanes_0
compiling shader model_def_hq_1
compiling shader model_def_lq_1
compiling shader model_def_point_1
compiling shader model_def_spot_1
compiling shader model_def_shadow_1
compiling shader model_env_hq_1
compiling shader model_env_lq_1
compiling shader model_env_hq_2
compiling shader model_env_lq_2
compiling shader particle_alphaonly
compiling shader model_distort_0
compiling shader model_distort4glass_0
! Space restrictor [lost_zone_radioactive_killing_0000] has no border!
!!ERROR VERIFY3(!border().empty(),space restrictor has no border) name='lost_zone_radioactive_killing_0000'
! Space restrictor [lost_zone_radioactive_killing_0001] has no border!
!!ERROR VERIFY3(!border().empty(),space restrictor has no border) name='lost_zone_radioactive_killing_0001'
! Space restrictor [lost_zone_radioactive_killing_0005] has no border!
!!ERROR VERIFY3(!border().empty(),space restrictor has no border) name='lost_zone_radioactive_killing_0005'
! Space restrictor [lost_zone_radioactive_killing_0015] has no border!
!!ERROR VERIFY3(!border().empty(),space restrictor has no border) name='lost_zone_radioactive_killing_0015'
! Space restrictor [lost_zone_radioactive_killing_0016] has no border!
!!ERROR VERIFY3(!border().empty(),space restrictor has no border) name='lost_zone_radioactive_killing_0016'
! Space restrictor [lost_zone_radioactive_killing_0017] has no border!
!!ERROR VERIFY3(!border().empty(),space restrictor has no border) name='lost_zone_radioactive_killing_0017'
! Space restrictor [lost_zone_radioactive_killing_0018] has no border!
!!ERROR VERIFY3(!border().empty(),space restrictor has no border) name='lost_zone_radioactive_killing_0018'
! Space restrictor [lost_zone_radioactive_killing_0019] has no border!
!!ERROR VERIFY3(!border().empty(),space restrictor has no border) name='lost_zone_radioactive_killing_0019'
! Space restrictor [lost_zone_radioactive_killing_0020] has no border!
!!ERROR VERIFY3(!border().empty(),space restrictor has no border) name='lost_zone_radioactive_killing_0020'
! Space restrictor [lost_zone_radioactive_killing_0024] has no border!
!!ERROR VERIFY3(!border().empty(),space restrictor has no border) name='lost_zone_radioactive_killing_0024'
! Space restrictor [lost_zone_radioactive_killing_0026] has no border!
!!ERROR VERIFY3(!border().empty(),space restrictor has no border) name='lost_zone_radioactive_killing_0026'
compiling shader model_distort_2
* MEMORY USAGE: 298261 K
* End of synchronization A[1] R[1]
$ LA_DBG:[71607] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[71607] Game_Save:BuildMod=[5529]:[19:39:17]:MemUsage=[27967.984]kB:TimeFactor=[7],Map=[40~>45]
$ LA_DBG:[71607] task_manager:save:#tasks=[0]/[0],size=[16]
$ LA_DBG:[71607] treasure_manager:save: #treasure=[39],size=[293]
$ LA_DBG:[71607] af_merger_wnd:merger_save: artefact=[af_rock], time=[20:59:48]
~ Used 2 NetPacket(s) total objects 939 total stored 13792b
* Saving spawns...
* Saving objects...
* 33786 objects are successfully saved
* Writing Store...
$ LA_DBG:[71607] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[71607] save_storehouse: size=[18]/[3509]bytes : Build=[5529]
$ LA_DBG:[71607] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
* Game Bober_autosave.sav is successfully saved to file 'e:\s.t.a.l.k.e.r. - lost alpha\s.t.a.l.k.e.r. - lost alpha\appdata\savedgames\bober_autosave.sav'
- Disconnect
- Destroying level
~ CClientSpawnManager is empty
* [ D3D ]: textures[388342 K]
"e:\s.t.a.l.k.e.r. - lost alpha\s.t.a.l.k.e.r. - lost alpha\bins\xr_3da.exe" -external -noprefetch
* phase time: 0 ms
* phase cmem: 222496 K
$ LA_DBG:[71961] Game_Start: Engine v1.3002(<NOT_arg!>) , Game: <nil>v1.0.gold(140326)
$ LA_DBG:[71961] level_weathers:initing level_weathers
$ LA_DBG:[71961] surge_manager:surge_manager inited
* Log file has been saved successfully!
* phase time: 209 ms
* phase cmem: 227957 K
* phase time: 7 ms
* phase cmem: 227957 K
* Loading spawn registry...
* 23556 spawn points are successfully loaded
* Loading objects...
* 33786 objects are successfully loaded
* Loading Store...
$ LA_DBG:[71961] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[71961] load_storehouse: size=[18]/[3509]bytes : Build=[5529]
$ LA_DBG:[71961] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[71961] Game_Init: Ver=[1.3002] Build=[5529=>5529] MemUsage=[16832.684]kB
$ LA_DBG:[71961] GameTime=[19:39:17] Map(45)=[la19_country], MapSaved(40)=[la16_lost_factory], knowMaps=[19]
* Log file has been saved successfully!
* Game bober_autosave is successfully loaded from file 'e:\s.t.a.l.k.e.r. - lost alpha\s.t.a.l.k.e.r. - lost alpha\appdata\savedgames\bober_autosave.sav' (3.204s)
* phase time: 3203 ms
* phase cmem: 262064 K
* phase time: 19 ms
* phase cmem: 262031 K
* client : connection accepted - <>
* phase time: 8 ms
* phase cmem: 262080 K
* phase time: 7 ms
* phase cmem: 262080 K
* phase time: 8844 ms
* phase cmem: 454167 K
compiling shader effects_glow_p
compiling shader ecb_fx_generic
compiling shader vert_dt
compiling shader vert_dt
compiling shader vert
compiling shader vert
compiling shader vert_point
compiling shader vert_spot
compiling shader vert_l
compiling shader vert_l
compiling shader simple
compiling shader simple_point
compiling shader simple_spot
compiling shader wmark
compiling shader wmark_point
compiling shader wmark_spot
compiling shader lmap_dt
compiling shader lmap_dt
compiling shader lmap
compiling shader lmap
compiling shader lmap_point
compiling shader lmap_spot
compiling shader lmap_l
compiling shader lmap_l
compiling shader base_lplanes
compiling shader impl_dt
compiling shader impl_dt
compiling shader impl_point
compiling shader impl_spot
compiling shader impl_l
compiling shader impl_l
compiling shader water
compiling shader water
compiling shader waterd
compiling shader waterd
compiling shader tree_w_dt
compiling shader tree_s
compiling shader tree_w_point
compiling shader tree_w_spot
compiling shader tree_w
compiling shader tree_s_dt
compiling shader tree_s_point
compiling shader tree_s_spot
compiling shader avg4
* phase time: 309 ms
* phase cmem: 457096 K
* [Loading VB] 65527 verts, 2047 Kb
* [Loading VB] 65527 verts, 2047 Kb
* [Loading VB] 65517 verts, 2047 Kb
* [Loading VB] 11752 verts, 367 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65529 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65531 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65530 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65529 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65531 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65531 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65527 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65524 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 45929 verts, 1435 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 41565 verts, 1298 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1011813 indices, 1976 Kb
* phase time: 90 ms
* phase cmem: 457258 K
* phase time: 100 ms
* phase cmem: 463393 K
compiling shader detail
compiling shader detail_wave
compiling shader detail_still
* [DETAILS] VertexConsts(256), Batch(61)
* [DETAILS] 62830 v(20), 40809 p
* [DETAILS] Batch(61), VB(1227K), IB(239K)
* phase time: 45 ms
* phase cmem: 463395 K
* Loading HOM: e:\s.t.a.l.k.e.r. - lost alpha\s.t.a.l.k.e.r. - lost alpha\gamedata\levels\la19_country\level.hom
* phase time: 9 ms
* phase cmem: 463431 K
* phase time: 12 ms
* phase cmem: 463653 K
- Game configuring : Started
- Game configuring : Finished
* phase time: 34 ms
* phase cmem: 483713 K
* t-report - base: 1209, 517369 K
* t-report - lmap: 8, 8193 K
* phase time: 519 ms
* phase cmem: 483771 K
* phase time: 8 ms
* phase cmem: 483771 K
* [win32]: free[2579964 K], reserved[106320 K], committed[1507956 K]
* [ D3D ]: textures[532563 K]
* [x-ray]: crt heap[483771 K], process heap[483771 K], game lua[34756 K], render[776 K]
* [x-ray]: economy: strings[37288 K], smem[6238 K]
* Log file has been saved successfully!
$ LA_DBG:[86061] level_weathers:presets level_weathers
$ LA_DBG:[86061] level_weathers:r1 active
$ LA_DBG:[86061] level_weathers:WeatherManager:__init: r2_active = false : 19:40:55
$ LA_DBG:[86061] level_weathers:has sav
$ LA_DBG:[86061] af_merger_wnd:merger_load: artefact=[af_rock], time=[21:01:27]
* Log file has been saved successfully!
compiling shader model_def_lqs_1
* MEMORY USAGE: 507947 K
* End of synchronization A[1] R[1]
compiling shader model_def_lqs_2
compiling shader yuv2rgb
* [win32]: free[2372160 K], reserved[105332 K], committed[1716748 K]
* [ D3D ]: textures[577409 K]
* [x-ray]: crt heap[493598 K], process heap[493598 K], game lua[33548 K], render[2352 K]
* [x-ray]: economy: strings[50994 K], smem[8157 K]
$ LA_DBG:[248853] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[248853] Game_Save:BuildMod=[5529]:[19:59:55]:MemUsage=[27597.391]kB:TimeFactor=[7]
$ LA_DBG:[248853] task_manager:save:#tasks=[0]/[0],size=[16]
$ LA_DBG:[248853] treasure_manager:save: #treasure=[39],size=[293]
$ LA_DBG:[248853] af_merger_wnd:merger_save: artefact=[af_rock], time=[21:01:27]
~ Used 2 NetPacket(s) total objects 1734 total stored 10760b
* Saving spawns...
* Saving objects...
* 33766 objects are successfully saved
* Writing Store...
$ LA_DBG:[248853] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[248853] save_storehouse: size=[18]/[3374]bytes : Build=[5529]
$ LA_DBG:[248853] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
* Game bober_quicksave.sav is successfully saved to file 'e:\s.t.a.l.k.e.r. - lost alpha\s.t.a.l.k.e.r. - lost alpha\appdata\savedgames\bober_quicksave.sav'
compiling shader model_distort4glass_2
$ LA_DBG:[395091] la_ai_grenader:[bcr_stalker_0004] hasnt got grenade so spawning prob = [-16]
$ LA_DBG:[402332] la_ai_grenader:has needed grenade
! ERROR: SV: can't find children [32736] of parent [354329128]
$ LA_DBG:[404542] la_ai_grenader:ac_RunFromGrenade:ini:NPC=[bcr_stalker_0004]
$ LA_DBG:[404741] la_ai_grenader:ac_RunFromGrenade:ini:NPC=[bcr_stalker_0005]
$ LA_DBG:[437808] smart_terrain:smart terrain idle timer [pri_mono_general3idle] has interval of [3]
$ LA_DBG:[437808] smart_terrain:ST name = [pri_mono_general3] has population of [nil] and is NOT available
$ LA_DBG:[480424] smart_terrain:smart terrain timer [yan_wandering_terrain3stay] has interval of [7]
$ LA_DBG:[490981] smart_terrain:smart terrain idle timer [pri_mono_general1idle] has interval of [3]
$ LA_DBG:[490981] smart_terrain:ST name = [pri_mono_general1] has population of [nil] and is NOT available
compiling shader yuv2rgb
* [win32]: free[2368440 K], reserved[98048 K], committed[1727752 K]
* [ D3D ]: textures[582466 K]
* [x-ray]: crt heap[509598 K], process heap[509598 K], game lua[36872 K], render[2739 K]
* [x-ray]: economy: strings[89947 K], smem[11545 K]
$ LA_DBG:[515272] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[515272] Game_Save:BuildMod=[5529]:[20:31:00]:MemUsage=[30197.982]kB:TimeFactor=[7]
$ LA_DBG:[515272] task_manager:save:#tasks=[0]/[0],size=[16]
$ LA_DBG:[515272] treasure_manager:save: #treasure=[39],size=[293]
$ LA_DBG:[515272] af_merger_wnd:merger_save: artefact=[af_rock], time=[21:01:27]
~ Used 2 NetPacket(s) total objects 1732 total stored 12112b
* Saving spawns...
* Saving objects...
* 33786 objects are successfully saved
* Writing Store...
$ LA_DBG:[515272] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[515272] save_storehouse: size=[18]/[3377]bytes : Build=[5529]
$ LA_DBG:[515272] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
* Game bober_quicksave.sav is successfully saved to file 'e:\s.t.a.l.k.e.r. - lost alpha\s.t.a.l.k.e.r. - lost alpha\appdata\savedgames\bober_quicksave.sav'
$ LA_DBG:[622862] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[622862] Game_Save:BuildMod=[5529]:[20:43:33]:MemUsage=[30194.084]kB:TimeFactor=[7],Map=[45~>29]
$ LA_DBG:[622862] task_manager:save:#tasks=[0]/[0],size=[16]
$ LA_DBG:[622862] treasure_manager:save: #treasure=[39],size=[293]
$ LA_DBG:[622862] af_merger_wnd:merger_save: artefact=[af_rock], time=[21:01:27]
~ Used 2 NetPacket(s) total objects 1734 total stored 11300b
* Saving spawns...
* Saving objects...
* 33787 objects are successfully saved
* Writing Store...
$ LA_DBG:[622862] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[622862] save_storehouse: size=[18]/[3376]bytes : Build=[5529]
$ LA_DBG:[622862] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
* Game Bober_autosave.sav is successfully saved to file 'e:\s.t.a.l.k.e.r. - lost alpha\s.t.a.l.k.e.r. - lost alpha\appdata\savedgames\bober_autosave.sav'
- Disconnect
- Destroying level
~ CClientSpawnManager is empty
* [ D3D ]: textures[408951 K]
"e:\s.t.a.l.k.e.r. - lost alpha\s.t.a.l.k.e.r. - lost alpha\bins\xr_3da.exe" -external -noprefetch
* phase time: 1 ms
* phase cmem: 255057 K
$ LA_DBG:[623218] Game_Start: Engine v1.3002(<NOT_arg!>) , Game: <nil>v1.0.gold(140326)
$ LA_DBG:[623218] level_weathers:initing level_weathers
$ LA_DBG:[623218] surge_manager:surge_manager inited
* Log file has been saved successfully!
* phase time: 210 ms
* phase cmem: 260707 K
* phase time: 8 ms
* phase cmem: 260707 K
* Loading spawn registry...
* 23556 spawn points are successfully loaded
* Loading objects...
* 33787 objects are successfully loaded
* Loading Store...
$ LA_DBG:[623218] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[623218] load_storehouse: size=[18]/[3376]bytes : Build=[5529]
$ LA_DBG:[623218] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[623218] Game_Init: Ver=[1.3002] Build=[5529=>5529] MemUsage=[16820.404]kB
$ LA_DBG:[623218] GameTime=[20:43:33] Map(29)=[la10_radar], MapSaved(45)=[la19_country], knowMaps=[19]
* Log file has been saved successfully!
$ LA_DBG:[623218] smart_terrain:smart terrain timer [pri_mono_general1stay] has interval of [7]
$ LA_DBG:[623218] smart_terrain:smart terrain timer [pri_mono_general3stay] has interval of [8]
* Game bober_autosave is successfully loaded from file 'e:\s.t.a.l.k.e.r. - lost alpha\s.t.a.l.k.e.r. - lost alpha\appdata\savedgames\bober_autosave.sav' (3.373s)
* phase time: 3372 ms
* phase cmem: 275178 K
* phase time: 18 ms
* phase cmem: 275178 K
* client : connection accepted - <>
* phase time: 17 ms
* phase cmem: 275226 K
* phase time: 16 ms
* phase cmem: 275226 K
* phase time: 4507 ms
* phase cmem: 367353 K
compiling shader effects_glow_p
compiling shader ecb_fx_generic
compiling shader vert
compiling shader vert
compiling shader vert_point
compiling shader vert_spot
compiling shader vert_l
compiling shader vert_l
compiling shader vert_dt
compiling shader vert_dt
compiling shader wmark
compiling shader wmark_point
compiling shader wmark_spot
compiling shader lmap_dt
compiling shader lmap_dt
compiling shader lmap
compiling shader lmap
compiling shader lmap_point
compiling shader lmap_spot
compiling shader lmap_l
compiling shader lmap_l
compiling shader simple
compiling shader simple_point
compiling shader simple_spot
compiling shader impl_dt
compiling shader impl_dt
compiling shader impl_point
compiling shader impl_spot
compiling shader impl_l
compiling shader impl_l
compiling shader tree_w_dt
compiling shader tree_s
compiling shader tree_w_point
compiling shader tree_w_spot
compiling shader tree_w
compiling shader tree_s_dt
compiling shader tree_s_point
compiling shader tree_s_spot
compiling shader avg4
* phase time: 620 ms
* phase cmem: 370276 K
* [Loading VB] 65522 verts, 2047 Kb
* [Loading VB] 65524 verts, 2047 Kb
* [Loading VB] 65524 verts, 2047 Kb
* [Loading VB] 65511 verts, 2047 Kb
* [Loading VB] 12157 verts, 379 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65527 verts, 2047 Kb
* [Loading VB] 28797 verts, 899 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 49889 verts, 1559 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 265635 indices, 518 Kb
* phase time: 928 ms
* phase cmem: 370454 K
* phase time: 107 ms
* phase cmem: 370528 K
compiling shader detail
compiling shader detail_wave
compiling shader detail_still
* [DETAILS] VertexConsts(256), Batch(61)
* [DETAILS] 49898 v(20), 28670 p
* [DETAILS] Batch(61), VB(974K), IB(167K)
* phase time: 109 ms
* phase cmem: 370528 K
* Loading HOM: e:\s.t.a.l.k.e.r. - lost alpha\s.t.a.l.k.e.r. - lost alpha\gamedata\levels\la10_radar\level.hom
* phase time: 40 ms
* phase cmem: 370628 K
* phase time: 91 ms
* phase cmem: 369830 K
- Game configuring : Started
- Game configuring : Finished
* phase time: 54 ms
* phase cmem: 389120 K
* t-report - base: 1298, 506216 K
* t-report - lmap: 26, 26627 K
* phase time: 2338 ms
* phase cmem: 389178 K
* phase time: 9 ms
* phase cmem: 389178 K
* [win32]: free[2709276 K], reserved[127864 K], committed[1357100 K]
* [ D3D ]: textures[539845 K]
* [x-ray]: crt heap[389178 K], process heap[389178 K], game lua[34963 K], render[2751 K]
* [x-ray]: economy: strings[116944 K], smem[11537 K]
* Log file has been saved successfully!
$ LA_DBG:[636720] level_weathers:presets level_weathers
$ LA_DBG:[636720] level_weathers:r1 active
$ LA_DBG:[636720] level_weathers:WeatherManager:__init: r2_active = false : 20:45:08
$ LA_DBG:[636720] level_weathers:has sav
$ LA_DBG:[636720] af_merger_wnd:merger_load: artefact=[af_rock], time=[21:03:01]
* Log file has been saved successfully!
! Space restrictor [radar_actor1_shelter] has no border!
!!ERROR VERIFY3(!border().empty(),space restrictor has no border) name='radar_actor1_shelter'
* MEMORY USAGE: 398248 K
* End of synchronization A[1] R[1]
compiling shader yuv2rgb
* [win32]: free[2550060 K], reserved[122856 K], committed[1521324 K]
* [ D3D ]: textures[581583 K]
* [x-ray]: crt heap[407735 K], process heap[407735 K], game lua[36877 K], render[3466 K]
* [x-ray]: economy: strings[108273 K], smem[11566 K]
$ LA_DBG:[662753] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[662753] Game_Save:BuildMod=[5529]:[20:48:10]:MemUsage=[29782.084]kB:TimeFactor=[7]
$ LA_DBG:[662753] task_manager:save:#tasks=[0]/[0],size=[16]
$ LA_DBG:[662753] treasure_manager:save: #treasure=[39],size=[293]
$ LA_DBG:[662753] af_merger_wnd:merger_save: artefact=[af_rock], time=[21:03:01]
~ Used 3 NetPacket(s) total objects 2150 total stored 18560b
* Saving spawns...
* Saving objects...
* 33787 objects are successfully saved
* Writing Store...
$ LA_DBG:[662753] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[662753] save_storehouse: size=[18]/[3621]bytes : Build=[5529]
$ LA_DBG:[662753] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
* Game bober_quicksave.sav is successfully saved to file 'e:\s.t.a.l.k.e.r. - lost alpha\s.t.a.l.k.e.r. - lost alpha\appdata\savedgames\bober_quicksave.sav'
$ LA_DBG:[693623] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[693623] Game_Save:BuildMod=[5529]:[20:51:46]:MemUsage=[30259.873]kB:TimeFactor=[7],Map=[29~>26]
$ LA_DBG:[693623] task_manager:save:#tasks=[0]/[0],size=[16]
$ LA_DBG:[693623] treasure_manager:save: #treasure=[39],size=[293]
$ LA_DBG:[693623] af_merger_wnd:merger_save: artefact=[af_rock], time=[21:03:01]
~ Used 2 NetPacket(s) total objects 1429 total stored 15221b
* Saving spawns...
* Saving objects...
* 33790 objects are successfully saved
* Writing Store...
$ LA_DBG:[693623] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[693623] save_storehouse: size=[18]/[3620]bytes : Build=[5529]
$ LA_DBG:[693623] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
* Game Bober_autosave.sav is successfully saved to file 'e:\s.t.a.l.k.e.r. - lost alpha\s.t.a.l.k.e.r. - lost alpha\appdata\savedgames\bober_autosave.sav'
- Disconnect
- Destroying level
~ CClientSpawnManager is empty
* [ D3D ]: textures[411629 K]
"e:\s.t.a.l.k.e.r. - lost alpha\s.t.a.l.k.e.r. - lost alpha\bins\xr_3da.exe" -external -noprefetch
* phase time: 1 ms
* phase cmem: 261417 K
$ LA_DBG:[693998] Game_Start: Engine v1.3002(<NOT_arg!>) , Game: <nil>v1.0.gold(140326)
$ LA_DBG:[693998] level_weathers:initing level_weathers
$ LA_DBG:[693998] surge_manager:surge_manager inited
* Log file has been saved successfully!
* phase time: 228 ms
* phase cmem: 267067 K
* phase time: 9 ms
* phase cmem: 267067 K
* Loading spawn registry...
* 23556 spawn points are successfully loaded
* Loading objects...
* 33790 objects are successfully loaded
* Loading Store...
$ LA_DBG:[693998] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[693998] load_storehouse: size=[18]/[3620]bytes : Build=[5529]
$ LA_DBG:[693998] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[693998] Game_Init: Ver=[1.3002] Build=[5529=>5529] MemUsage=[16827.207]kB
$ LA_DBG:[693998] GameTime=[20:51:46] Map(26)=[la07_military], MapSaved(29)=[la10_radar], knowMaps=[19]
* Log file has been saved successfully!
* Game bober_autosave is successfully loaded from file 'e:\s.t.a.l.k.e.r. - lost alpha\s.t.a.l.k.e.r. - lost alpha\appdata\savedgames\bober_autosave.sav' (3.401s)
* phase time: 3400 ms
* phase cmem: 280378 K
* phase time: 17 ms
* phase cmem: 280378 K
* client : connection accepted - <>
* phase time: 30 ms
* phase cmem: 280426 K
* phase time: 14 ms
* phase cmem: 280426 K
* phase time: 3878 ms
* phase cmem: 356621 K
compiling shader effects_glow_p
compiling shader ecb_fx_generic
compiling shader vert
compiling shader vert
compiling shader vert_point
compiling shader vert_spot
compiling shader vert_l
compiling shader vert_l
compiling shader vert_dt
compiling shader vert_dt
compiling shader impl_dt
compiling shader impl_dt
compiling shader impl_point
compiling shader impl_spot
compiling shader impl_l
compiling shader impl_l
compiling shader simple
compiling shader simple_point
compiling shader simple_spot
compiling shader wmark
compiling shader wmark_point
compiling shader wmark_spot
compiling shader lmap_dt
compiling shader lmap_dt
compiling shader lmap
compiling shader lmap
compiling shader lmap_point
compiling shader lmap_spot
compiling shader lmap_l
compiling shader lmap_l
compiling shader water
compiling shader water
compiling shader waterd
compiling shader waterd
compiling shader tree_w_dt
compiling shader tree_s
compiling shader tree_w_point
compiling shader tree_w_spot
compiling shader tree_w
compiling shader tree_s_dt
compiling shader tree_s_point
compiling shader tree_s_spot
compiling shader avg4
* phase time: 670 ms
* phase cmem: 359545 K
* [Loading VB] 65529 verts, 2047 Kb
* [Loading VB] 65518 verts, 2047 Kb
* [Loading VB] 65450 verts, 2045 Kb
* [Loading VB] 65473 verts, 2046 Kb
* [Loading VB] 65478 verts, 2046 Kb
* [Loading VB] 34981 verts, 1093 Kb
* [Loading VB] 65529 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65521 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65527 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65522 verts, 2047 Kb
* [Loading VB] 65497 verts, 2046 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65519 verts, 2047 Kb
* [Loading VB] 65528 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 38027 verts, 1188 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65529 verts, 2047 Kb
* [Loading VB] 6571 verts, 205 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 391542 indices, 764 Kb
* phase time: 1426 ms
* phase cmem: 359681 K
* phase time: 159 ms
* phase cmem: 360018 K
compiling shader detail
compiling shader detail_wave
compiling shader detail_still
* [DETAILS] VertexConsts(256), Batch(61)
* [DETAILS] 62647 v(20), 40565 p
* [DETAILS] Batch(61), VB(1223K), IB(237K)
* phase time: 105 ms
* phase cmem: 360019 K
* Loading HOM: e:\s.t.a.l.k.e.r. - lost alpha\s.t.a.l.k.e.r. - lost alpha\gamedata\levels\la07_military\level.hom
* phase time: 35 ms
* phase cmem: 360329 K
* phase time: 144 ms
* phase cmem: 360559 K
- Game configuring : Started
- Game configuring : Finished
* phase time: 30 ms
* phase cmem: 375721 K
* t-report - base: 1270, 516772 K
* t-report - lmap: 24, 24579 K
* phase time: 1924 ms
* phase cmem: 375779 K
* phase time: 10 ms
* phase cmem: 375779 K
* [win32]: free[2693152 K], reserved[131232 K], committed[1369856 K]
* [ D3D ]: textures[548352 K]
* [x-ray]: crt heap[375779 K], process heap[375779 K], game lua[34677 K], render[3477 K]
* [x-ray]: economy: strings[124630 K], smem[11586 K]
* Log file has been saved successfully!
$ LA_DBG:[707087] level_weathers:presets level_weathers
$ LA_DBG:[707087] level_weathers:r1 active
$ LA_DBG:[707087] level_weathers:WeatherManager:__init: r2_active = false : 20:53:17
$ LA_DBG:[707087] level_weathers:has sav
$ LA_DBG:[707087] af_merger_wnd:merger_load: artefact=[af_rock], time=[21:04:33]
* Log file has been saved successfully!
* MEMORY USAGE: 391974 K
* End of synchronization A[1] R[1]
compiling shader yuv2rgb
* [win32]: free[2578168 K], reserved[104788 K], committed[1511284 K]
* [ D3D ]: textures[560784 K]
* [x-ray]: crt heap[393338 K], process heap[393338 K], game lua[35713 K], render[3615 K]
* [x-ray]: economy: strings[114322 K], smem[11793 K]
$ LA_DBG:[724731] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[724731] Game_Save:BuildMod=[5529]:[20:55:21]:MemUsage=[27424.531]kB:TimeFactor=[7]
$ LA_DBG:[724731] task_manager:save:#tasks=[0]/[0],size=[16]
$ LA_DBG:[724731] treasure_manager:save: #treasure=[39],size=[293]
$ LA_DBG:[724731] af_merger_wnd:merger_save: artefact=[af_rock], time=[21:04:33]
~ Used 3 NetPacket(s) total objects 2290 total stored 18638b
* Saving spawns...
* Saving objects...
* 33790 objects are successfully saved
* Writing Store...
$ LA_DBG:[724731] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[724731] save_storehouse: size=[18]/[3624]bytes : Build=[5529]
$ LA_DBG:[724731] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
* Game bober_quicksave.sav is successfully saved to file 'e:\s.t.a.l.k.e.r. - lost alpha\s.t.a.l.k.e.r. - lost alpha\appdata\savedgames\bober_quicksave.sav'
compiling shader yuv2rgb
* [win32]: free[2512228 K], reserved[105408 K], committed[1576604 K]
* [ D3D ]: textures[608666 K]
* [x-ray]: crt heap[387800 K], process heap[387800 K], game lua[37417 K], render[4244 K]
* [x-ray]: economy: strings[122401 K], smem[13424 K]
$ LA_DBG:[785107] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[785107] Game_Save:BuildMod=[5529]:[21:02:24]:MemUsage=[29767.574]kB:TimeFactor=[7]
$ LA_DBG:[785107] task_manager:save:#tasks=[0]/[0],size=[16]
$ LA_DBG:[785107] treasure_manager:save: #treasure=[39],size=[293]
$ LA_DBG:[785107] af_merger_wnd:merger_save: artefact=[af_rock], time=[21:04:33]
~ Used 4 NetPacket(s) total objects 3183 total stored 26042b
* Saving spawns...
* Saving objects...
* 33771 objects are successfully saved
* Writing Store...
$ LA_DBG:[785107] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[785107] save_storehouse: size=[18]/[3624]bytes : Build=[5529]
$ LA_DBG:[785107] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
* Game bober_quicksave.sav is successfully saved to file 'e:\s.t.a.l.k.e.r. - lost alpha\s.t.a.l.k.e.r. - lost alpha\appdata\savedgames\bober_quicksave.sav'
compiling shader yuv2rgb
* [win32]: free[2505332 K], reserved[105092 K], committed[1583816 K]
* [ D3D ]: textures[613786 K]
* [x-ray]: crt heap[388279 K], process heap[388279 K], game lua[36654 K], render[4263 K]
* [x-ray]: economy: strings[129408 K], smem[13424 K]
$ LA_DBG:[818697] Game_Start: Engine v1.3002(<NOT_arg!>) , Game: <nil>v1.0.gold(140326)
$ LA_DBG:[818697] level_weathers:initing level_weathers
$ LA_DBG:[818697] surge_manager:surge_manager inited
* Log file has been saved successfully!
* phase time: 221 ms
* phase cmem: 399517 K
* phase time: 11 ms
* phase cmem: 399517 K
* Loading spawn registry...
* 23556 spawn points are successfully loaded
* Loading objects...
* 33771 objects are successfully loaded
* Loading Store...
$ LA_DBG:[818697] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[818697] load_storehouse: size=[18]/[3624]bytes : Build=[5529]
$ LA_DBG:[818697] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[818697] Game_Init: Ver=[1.3002] Build=[5529=>5529] MemUsage=[16826.906]kB
$ LA_DBG:[818697] GameTime=[21:02:24] Map(26)=[la07_military], knowMaps=[19]
* Log file has been saved successfully!
* Game bober_quicksave is successfully loaded from file 'e:\s.t.a.l.k.e.r. - lost alpha\s.t.a.l.k.e.r. - lost alpha\appdata\savedgames\bober_quicksave.sav' (3.240s)
* phase time: 3240 ms
* phase cmem: 410091 K
* phase time: 11 ms
* phase cmem: 410091 K
* phase time: 11 ms
* phase cmem: 410091 K
* [win32]: free[2530964 K], reserved[101388 K], committed[1561888 K]
* [ D3D ]: textures[582491 K]
* [x-ray]: crt heap[410091 K], process heap[410091 K], game lua[34469 K], render[4263 K]
* [x-ray]: economy: strings[140260 K], smem[13416 K]
* Log file has been saved successfully!
$ LA_DBG:[822867] level_weathers:presets level_weathers
$ LA_DBG:[822867] level_weathers:r1 active
$ LA_DBG:[822867] level_weathers:WeatherManager:__init: r2_active = false : 21:02:53
$ LA_DBG:[822867] level_weathers:has sav
$ LA_DBG:[822867] af_merger_wnd:merger_load: artefact=[af_rock], time=[21:05:02]
* Log file has been saved successfully!
* MEMORY USAGE: 408817 K
* End of synchronization A[1] R[1]
$ LA_DBG:[887235] smart_terrain:smart terrain idle timer [dolina_general_terrain3idle] has interval of [2]
$ LA_DBG:[887235] smart_terrain:ST name = [dolina_general_terrain3] has population of [nil] and is NOT available
$ LA_DBG:[962425] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[962425] Game_Save:BuildMod=[5529]:[21:19:10]:MemUsage=[29783.129]kB:TimeFactor=[7],Map=[26~>27]
$ LA_DBG:[962425] task_manager:save:#tasks=[0]/[0],size=[16]
$ LA_DBG:[962425] treasure_manager:save: #treasure=[39],size=[293]
$ LA_DBG:[962425] af_merger_wnd:merger_save: artefact=[recharging], time=[22:05:02]
~ Used 4 NetPacket(s) total objects 3119 total stored 27556b
* Saving spawns...
* Saving objects...
* 33773 objects are successfully saved
* Writing Store...
$ LA_DBG:[962425] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[962425] save_storehouse: size=[18]/[3627]bytes : Build=[5529]
$ LA_DBG:[962425] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
* Game Bober_autosave.sav is successfully saved to file 'e:\s.t.a.l.k.e.r. - lost alpha\s.t.a.l.k.e.r. - lost alpha\appdata\savedgames\bober_autosave.sav'
- Disconnect
- Destroying level
~ CClientSpawnManager is empty
* [ D3D ]: textures[445274 K]
"e:\s.t.a.l.k.e.r. - lost alpha\s.t.a.l.k.e.r. - lost alpha\bins\xr_3da.exe" -external -noprefetch
* phase time: 1 ms
* phase cmem: 273468 K
$ LA_DBG:[962829] Game_Start: Engine v1.3002(<NOT_arg!>) , Game: <nil>v1.0.gold(140326)
$ LA_DBG:[962829] level_weathers:initing level_weathers
$ LA_DBG:[962829] surge_manager:surge_manager inited
* Log file has been saved successfully!
* phase time: 224 ms
* phase cmem: 278896 K
* phase time: 10 ms
* phase cmem: 278896 K
* Loading spawn registry...
* 23556 spawn points are successfully loaded
* Loading objects...
* 33773 objects are successfully loaded
* Loading Store...
$ LA_DBG:[962829] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[962829] load_storehouse: size=[18]/[3627]bytes : Build=[5529]
$ LA_DBG:[962829] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[962829] Game_Init: Ver=[1.3002] Build=[5529=>5529] MemUsage=[16826.393]kB
$ LA_DBG:[962829] GameTime=[21:19:10] Map(27)=[la08_deadcity], MapSaved(26)=[la07_military], knowMaps=[19]
* Log file has been saved successfully!
* Game bober_autosave is successfully loaded from file 'e:\s.t.a.l.k.e.r. - lost alpha\s.t.a.l.k.e.r. - lost alpha\appdata\savedgames\bober_autosave.sav' (3.637s)
* phase time: 3636 ms
* phase cmem: 297327 K
* phase time: 38 ms
* phase cmem: 297325 K
* client : connection accepted - <>
* phase time: 12 ms
* phase cmem: 297374 K
* phase time: 24 ms
* phase cmem: 297374 K
* phase time: 6057 ms
* phase cmem: 413205 K
compiling shader effects_glow_p
compiling shader ecb_fx_generic
compiling shader vert_dt
compiling shader vert_dt
compiling shader vert
compiling shader vert
compiling shader vert_point
compiling shader vert_spot
compiling shader vert_l
compiling shader vert_l
compiling shader simple
compiling shader simple_point
compiling shader simple_spot
compiling shader base_lplanes
compiling shader lmap_dt
compiling shader lmap_dt
compiling shader lmap
compiling shader lmap
compiling shader lmap_point
compiling shader lmap_spot
compiling shader lmap_l
compiling shader lmap_l
compiling shader impl_dt
compiling shader impl_dt
compiling shader impl_point
compiling shader impl_spot
compiling shader impl_l
compiling shader impl_l
compiling shader water
compiling shader water
compiling shader waterd
compiling shader waterd
compiling shader tree_s_dt
compiling shader tree_s
compiling shader tree_s_point
compiling shader tree_s_spot
compiling shader tree_w_dt
compiling shader tree_w_point
compiling shader tree_w_spot
compiling shader tree_w
compiling shader avg4
* phase time: 2710 ms
* phase cmem: 416163 K
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 64854 verts, 2026 Kb
* [Loading VB] 17579 verts, 549 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65527 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65527 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65514 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 17898 verts, 559 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 29485 verts, 921 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 977256 indices, 1908 Kb
* phase time: 1556 ms
* phase cmem: 416505 K
* phase time: 197 ms
* phase cmem: 416775 K
compiling shader detail
compiling shader detail_wave
compiling shader detail_still
* [DETAILS] VertexConsts(256), Batch(61)
* [DETAILS] 56059 v(20), 34831 p
* [DETAILS] Batch(61), VB(1094K), IB(204K)
* phase time: 149 ms
* phase cmem: 416777 K
* Loading HOM: e:\s.t.a.l.k.e.r. - lost alpha\s.t.a.l.k.e.r. - lost alpha\gamedata\levels\la08_deadcity\level.hom
* phase time: 72 ms
* phase cmem: 417432 K
* phase time: 56 ms
* phase cmem: 417439 K
- Game configuring : Started
- Game configuring : Finished
* phase time: 58 ms
* phase cmem: 436956 K
* t-report - base: 1570, 607973 K
* t-report - lmap: 30, 30723 K
* phase time: 3620 ms
* phase cmem: 437015 K
* phase time: 11 ms
* phase cmem: 437015 K
* [win32]: free[2467896 K], reserved[120104 K], committed[1606240 K]
* [ D3D ]: textures[645698 K]
* [x-ray]: crt heap[437015 K], process heap[437015 K], game lua[34707 K], render[4385 K]
* [x-ray]: economy: strings[164999 K], smem[13416 K]
* Log file has been saved successfully!
$ LA_DBG:[982276] level_weathers:presets level_weathers
$ LA_DBG:[982276] level_weathers:r1 active
$ LA_DBG:[982276] level_weathers:WeatherManager:__init: r2_active = false : 21:21:26
$ LA_DBG:[982276] level_weathers:has sav
$ LA_DBG:[982276] af_merger_wnd:merger_load: artefact=[recharging], time=[22:07:18]
* Log file has been saved successfully!
* MEMORY USAGE: 449327 K
* End of synchronization A[1] R[1]
$ LA_DBG:[1071607] la_ai_grenader:[army_stalker_0016] hasnt got grenade so spawning prob = [-29]
$ LA_DBG:[1097911] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[1097911] Game_Save:BuildMod=[5529]:[21:34:55]:MemUsage=[30107.934]kB:TimeFactor=[7],Map=[27~>28]
$ LA_DBG:[1097911] task_manager:save:#tasks=[0]/[0],size=[16]
$ LA_DBG:[1097911] treasure_manager:save: #treasure=[39],size=[293]
$ LA_DBG:[1097911] af_merger_wnd:merger_save: artefact=[recharging], time=[22:07:18]
~ Used 5 NetPacket(s) total objects 4435 total stored 33693b
* Saving spawns...
* Saving objects...
* 33772 objects are successfully saved
* Writing Store...
$ LA_DBG:[1097911] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[1097911] save_storehouse: size=[18]/[3627]bytes : Build=[5529]
$ LA_DBG:[1097911] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
* Game Bober_autosave.sav is successfully saved to file 'e:\s.t.a.l.k.e.r. - lost alpha\s.t.a.l.k.e.r. - lost alpha\appdata\savedgames\bober_autosave.sav'
- Disconnect
- Destroying level
~ CClientSpawnManager is empty
* [ D3D ]: textures[447650 K]
"e:\s.t.a.l.k.e.r. - lost alpha\s.t.a.l.k.e.r. - lost alpha\bins\xr_3da.exe" -external -noprefetch
* phase time: 1 ms
* phase cmem: 278800 K
$ LA_DBG:[1098287] Game_Start: Engine v1.3002(<NOT_arg!>) , Game: <nil>v1.0.gold(140326)
$ LA_DBG:[1098287] level_weathers:initing level_weathers
$ LA_DBG:[1098287] surge_manager:surge_manager inited
* Log file has been saved successfully!
* phase time: 210 ms
* phase cmem: 284450 K
* phase time: 10 ms
* phase cmem: 284450 K
* Loading spawn registry...
* 23556 spawn points are successfully loaded
* Loading objects...
* 33772 objects are successfully loaded
* Loading Store...
$ LA_DBG:[1098287] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[1098287] load_storehouse: size=[18]/[3627]bytes : Build=[5529]
$ LA_DBG:[1098287] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[1098287] Game_Init: Ver=[1.3002] Build=[5529=>5529] MemUsage=[16824.939]kB
$ LA_DBG:[1098287] GameTime=[21:34:55] Map(28)=[la09_swamp], MapSaved(27)=[la08_deadcity], knowMaps=[19]
* Log file has been saved successfully!
* Game bober_autosave is successfully loaded from file 'e:\s.t.a.l.k.e.r. - lost alpha\s.t.a.l.k.e.r. - lost alpha\appdata\savedgames\bober_autosave.sav' (3.514s)
* phase time: 3513 ms
* phase cmem: 299042 K
* phase time: 34 ms
* phase cmem: 299042 K
* client : connection accepted - <>
* phase time: 13 ms
* phase cmem: 299091 K
* phase time: 29 ms
* phase cmem: 299091 K
* phase time: 3399 ms
* phase cmem: 366978 K
compiling shader effects_glow_p
compiling shader ecb_fx_generic
compiling shader vert_dt
compiling shader vert_dt
compiling shader vert
compiling shader vert
compiling shader vert_point
compiling shader vert_spot
compiling shader vert_l
compiling shader vert_l
compiling shader lmap_dt
compiling shader lmap_dt
compiling shader lmap
compiling shader lmap
compiling shader lmap_point
compiling shader lmap_spot
compiling shader lmap_l
compiling shader lmap_l
compiling shader impl_dt
compiling shader impl_dt
compiling shader impl_point
compiling shader impl_spot
compiling shader impl_l
compiling shader impl_l
compiling shader water
compiling shader water
compiling shader waterd
compiling shader waterd
compiling shader tree_w
compiling shader tree_s
compiling shader tree_w_point
compiling shader tree_w_spot
compiling shader tree_w_dt
compiling shader tree_s_dt
compiling shader tree_s_point
compiling shader tree_s_spot
compiling shader avg4
* phase time: 1353 ms
* phase cmem: 369901 K
* [Loading VB] 65531 verts, 2047 Kb
* [Loading VB] 65521 verts, 2047 Kb
* [Loading VB] 65531 verts, 2047 Kb
* [Loading VB] 27388 verts, 855 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65517 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65507 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 60110 verts, 1878 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
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* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 35582 verts, 1111 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 282912 indices, 552 Kb
* phase time: 1150 ms
* phase cmem: 370100 K
* phase time: 189 ms
* phase cmem: 371213 K
compiling shader detail
compiling shader detail_wave
compiling shader detail_still
* [DETAILS] VertexConsts(256), Batch(61)
* [DETAILS] 45201 v(20), 26291 p
* [DETAILS] Batch(61), VB(882K), IB(154K)
* phase time: 103 ms
* phase cmem: 371213 K
* Loading HOM: e:\s.t.a.l.k.e.r. - lost alpha\s.t.a.l.k.e.r. - lost alpha\gamedata\levels\la09_swamp\level.hom
* phase time: 23 ms
* phase cmem: 371249 K
* phase time: 165 ms
* phase cmem: 371271 K
- Game configuring : Started
- Game configuring : Finished
* phase time: 30 ms
* phase cmem: 383867 K
* t-report - base: 1318, 548023 K
* t-report - lmap: 94, 96267 K
* phase time: 2439 ms
* phase cmem: 383925 K
* phase time: 11 ms
* phase cmem: 383925 K
* [win32]: free[2542988 K], reserved[143572 K], committed[1507680 K]
* [ D3D ]: textures[651292 K]
* [x-ray]: crt heap[383925 K], process heap[383925 K], game lua[34794 K], render[5339 K]
* [x-ray]: economy: strings[176939 K], smem[17146 K]
* Log file has been saved successfully!
$ LA_DBG:[1112148] level_weathers:presets level_weathers
$ LA_DBG:[1112148] level_weathers:r1 active
$ LA_DBG:[1112148] level_weathers:WeatherManager:__init: r2_active = false : 21:36:32
$ LA_DBG:[1112148] level_weathers:has sav
$ LA_DBG:[1112148] af_merger_wnd:merger_load: artefact=[recharging], time=[22:08:55]
* Log file has been saved successfully!
* MEMORY USAGE: 392610 K
* End of synchronization A[1] R[1]
$ LA_DBG:[1155607] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[1155607] Game_Save:BuildMod=[5529]:[21:41:37]:MemUsage=[26406.996]kB:TimeFactor=[7],Map=[28~>42]
$ LA_DBG:[1155607] task_manager:save:#tasks=[0]/[0],size=[16]
$ LA_DBG:[1155607] treasure_manager:save: #treasure=[39],size=[293]
$ LA_DBG:[1155607] af_merger_wnd:merger_save: artefact=[recharging], time=[22:08:55]
~ Used 2 NetPacket(s) total objects 979 total stored 15815b
* Saving spawns...
* Saving objects...
* 33772 objects are successfully saved
* Writing Store...
$ LA_DBG:[1155607] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[1155607] save_storehouse: size=[18]/[3624]bytes : Build=[5529]
$ LA_DBG:[1155607] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
* Game Bober_autosave.sav is successfully saved to file 'e:\s.t.a.l.k.e.r. - lost alpha\s.t.a.l.k.e.r. - lost alpha\appdata\savedgames\bober_autosave.sav'
- Disconnect
- Destroying level
~ CClientSpawnManager is empty
* [ D3D ]: textures[424923 K]
"e:\s.t.a.l.k.e.r. - lost alpha\s.t.a.l.k.e.r. - lost alpha\bins\xr_3da.exe" -external -noprefetch
* phase time: 1 ms
* phase cmem: 278851 K
$ LA_DBG:[1155972] Game_Start: Engine v1.3002(<NOT_arg!>) , Game: <nil>v1.0.gold(140326)
$ LA_DBG:[1155972] level_weathers:initing level_weathers
$ LA_DBG:[1155972] surge_manager:surge_manager inited
* Log file has been saved successfully!
* phase time: 198 ms
* phase cmem: 284501 K
* phase time: 11 ms
* phase cmem: 284501 K
* Loading spawn registry...
* 23556 spawn points are successfully loaded
* Loading objects...
* 33772 objects are successfully loaded
* Loading Store...
$ LA_DBG:[1155972] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[1155972] load_storehouse: size=[18]/[3624]bytes : Build=[5529]
$ LA_DBG:[1155972] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[1155972] Game_Init: Ver=[1.3002] Build=[5529=>5529] MemUsage=[16825.875]kB
$ LA_DBG:[1155972] GameTime=[21:41:37] Map(42)=[la17_outskirts], MapSaved(28)=[la09_swamp], knowMaps=[19]
* Log file has been saved successfully!
* Game bober_autosave is successfully loaded from file 'e:\s.t.a.l.k.e.r. - lost alpha\s.t.a.l.k.e.r. - lost alpha\appdata\savedgames\bober_autosave.sav' (3.584s)
* phase time: 3583 ms
* phase cmem: 300101 K
* phase time: 22 ms
* phase cmem: 300101 K
* client : connection accepted - <>
* phase time: 24 ms
* phase cmem: 300150 K
* phase time: 22 ms
* phase cmem: 300150 K
* phase time: 5502 ms
* phase cmem: 408960 K
compiling shader effects_glow_p
compiling shader ecb_fx_generic
compiling shader vert_dt
compiling shader vert_dt
compiling shader vert
compiling shader vert
compiling shader vert_point
compiling shader vert_spot
compiling shader vert_l
compiling shader vert_l
compiling shader simple
compiling shader simple_point
compiling shader simple_spot
compiling shader impl_dt
compiling shader impl_dt
compiling shader impl_point
compiling shader impl_spot
compiling shader impl_l
compiling shader impl_l
compiling shader water
compiling shader water
compiling shader waterd
compiling shader waterd
compiling shader base_lplanes
compiling shader wmark
compiling shader wmark_point
compiling shader wmark_spot
compiling shader lmap_dt
compiling shader lmap_dt
compiling shader lmap
compiling shader lmap
compiling shader lmap_point
compiling shader lmap_spot
compiling shader lmap_l
compiling shader lmap_l
compiling shader tree_w_dt
compiling shader tree_s
compiling shader tree_w_point
compiling shader tree_w_spot
compiling shader tree_w
compiling shader tree_s_dt
compiling shader tree_s_point
compiling shader tree_s_spot
compiling shader avg4
* phase time: 3559 ms
* phase cmem: 411898 K
* [Loading VB] 65527 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65442 verts, 2045 Kb
* [Loading VB] 62529 verts, 1954 Kb
* [Loading VB] 32969 verts, 1030 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65531 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65518 verts, 2047 Kb
* [Loading VB] 65492 verts, 2046 Kb
* [Loading VB] 65529 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 63549 verts, 1985 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65530 verts, 2047 Kb
* [Loading VB] 25451 verts, 795 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 312930 indices, 611 Kb
* phase time: 1531 ms
* phase cmem: 412104 K
* phase time: 310 ms
* phase cmem: 412520 K
compiling shader detail
compiling shader detail_wave
compiling shader detail_still
* [DETAILS] VertexConsts(256), Batch(61)
* [DETAILS] 61793 v(20), 39345 p
* [DETAILS] Batch(61), VB(1206K), IB(230K)
* phase time: 221 ms
* phase cmem: 412522 K
* Loading HOM: e:\s.t.a.l.k.e.r. - lost alpha\s.t.a.l.k.e.r. - lost alpha\gamedata\levels\la17_outskirts\level.hom
* phase time: 47 ms
* phase cmem: 412547 K
* phase time: 75 ms
* phase cmem: 412338 K
- Game configuring : Started
- Game configuring : Finished
* phase time: 68 ms
* phase cmem: 439844 K
* t-report - base: 1739, 612407 K
* t-report - lmap: 49, 49840 K
* phase time: 3380 ms
* phase cmem: 439903 K
* phase time: 12 ms
* phase cmem: 439903 K
* [win32]: free[2458524 K], reserved[100184 K], committed[1635532 K]
* [ D3D ]: textures[669249 K]
* [x-ray]: crt heap[439903 K], process heap[439903 K], game lua[34674 K], render[5741 K]
* [x-ray]: economy: strings[183890 K], smem[17147 K]
* Log file has been saved successfully!
$ LA_DBG:[1175544] level_weathers:presets level_weathers
$ LA_DBG:[1175544] level_weathers:r1 active
$ LA_DBG:[1175544] level_weathers:WeatherManager:__init: r2_active = false : 21:43:54
$ LA_DBG:[1175544] level_weathers:has sav
$ LA_DBG:[1175544] af_merger_wnd:merger_load: artefact=[recharging], time=[22:11:12]
* Log file has been saved successfully!
* MEMORY USAGE: 455159 K
* End of synchronization A[1] R[1]
! [LUA] SCRIPT RUNTIME ERROR
! [LUA] .... - lost alpha\gamedata\scripts\ui_repair_wnd.script:969: attempt to perform arithmetic on field '?' (a nil value)
 
FATAL ERROR
 
[error]Expression    : fatal error
[error]Function      : CScriptEngine::lua_error
[error]File          : script_engine.cpp
[error]Line          : 75
[error]Description   : <no expression>
[error]Arguments     : LUA error: .... - lost alpha\gamedata\scripts\ui_repair_wnd.script:969: attempt to perform arithmetic on field '?' (a nil value)
 

stack trace:

0023:74AF463F xrCore.dll, xrDebug::fatal()
0023:742B2F75 xrGame.dll, CDialogHolder::IR_UIOnKeyboardHold()
0023:742BB8A7 xrGame.dll, CDialogHolder::IR_UIOnKeyboardHold()
0023:742AD723 xrGame.dll, CDialogHolder::IR_UIOnKeyboardHold()
0023:742AD723 xrGame.dll, CDialogHolder::IR_UIOnKeyboardHold()
0023:742BBD70 xrGame.dll, CDialogHolder::IR_UIOnKeyboardHold()
0023:742AD723 xrGame.dll, CDialogHolder::IR_UIOnKeyboardHold()
0023:74270FCD xrGame.dll, CDialogHolder::IR_UIOnKeyboardPress()
0023:742CDDFE xrGame.dll, CDialogHolder::IR_UIOnKeyboardHold()
0023:740FBBD8 xrGame.dll, CDialogHolder::operator=()

Rzecz się dzieje po jakiejkolwiek próbie ingerencji w naprawy/modyfikacje .
Pozdrawiam
Awatar użytkownika
bober
Stalker

Posty: 111
Dołączenie: 25 Paź 2009, 20:08
Ostatnio był: 20 Mar 2016, 16:21
Miejscowość: Turek
Frakcja: Samotnicy
Ulubiona broń: Sniper SGI
Kozaki: 15

Re: [URVA]:Dymitr Izotop

Postprzez Dymitr Izotop w 08 Sie 2014, 02:37

Dziękuję za kozaki i zainteresowanie.

A teraz do rzeczy.
Fix poprawiający brakującą ikonę Wincheaster'a w pierwszym poście.

Imienny:
W opisie patch'a 1.3003 jest akapit:
"disabled ammo repacker until we can make it better"
Wygląda na to, że wyłączyli skrypt odpowiadający za 'przepakowywanie' amunicji (kiedyś był taki mod Dunin ammo).
Jutro rozpakuję wszystko i sprawdzę. Jeszcze jedno: jeżeli Przejdziesz do gamedata\config\text i Zmienisz nazwę folderu pol na eng, Będziesz miał opisy broni i nowych rzeczy po polsku (niestety bez polskich znaków).

bober:
Podobna sytuacja, problem ze skryptem. Nie wiem jeszcze co jest w nowym patchu, ale nie zmieniałem nic w skryptach więc problem z kompatybilnością mamy w innym miejscu.

Powtórzę jeszcze raz, mod jest pod patcha 1.3002, więc dopóki nie sprawdzę co jest w nowym, będziemy sobie gdybać i zgadywać.

A teraz dwie wiadomości:
1. Zainstalowałem patcha 1.3003, pograłem chwilę, wypiłem piwo, uwolniłem Lisa i nic się nie wydarzyło. Naprawa/modyfikacja działa
:

Image

2. Rozpocząłem nową grę. W obu przypadkach widzę wczytywanie wcześniejszych save'ów, dopiszę w pierwszym poście, że wymagana jest nowa gra (przynajmniej na nowym paczu;)

Dzięki
"mod się robi, oj jak ciężko się robi, o Jezu, Bożesztymój - ale raczej nie powstanie nigdy"
P77

Za ten post Dymitr Izotop otrzymał następujące punkty reputacji:
Positive Imienny.
Awatar użytkownika
Dymitr Izotop
Modder

Posty: 105
Dołączenie: 09 Wrz 2008, 21:16
Ostatnio był: 24 Gru 2021, 20:37
Frakcja: Grzech
Ulubiona broń: F1 Grenade
Kozaki: 52

Re: [URVA]:Dymitr Izotop

Postprzez Imienny w 14 Sie 2014, 14:08

Dymitr, dzięki za radę - po rozpoczęciu nowej gry problem z bugtrapem spowodowany przez "disabled ammo repacker" zniknął - także ulepszenie Saigi nie spowodowało wylotu do pulpitu - mod wygląda świetnie - w moim odczuciu polepszył przyjemność z gry w LA. (wersja 1.3003 bez spolszczenia)

Zauważyłem kilka drobne problemy - opis Saigi oraz Bizona jest... dziwaczny:
Image

Image

Analogicznie jest w przypadku niektórych celowników, jakie możemy kupić u Barmana.
Edit: Jestem już na przedmieściach Prypeci i nie spotkałem się z ani jednym Bugtrapem. :)
EDIT2: Skończyłem grę, poza wylotem przy próbie naprawy u Wolności/Pietrenki po przeprowadzeniu się do Baru
Tak wygląda log:
:

Kod: Zaznacz wszystko
* Detected CPU: Intel(R) Core(TM)2 CPU 6300 @ 1.86GHz [GenuineIntel], F6/M15/S6, 1866.00 mhz, 69-clk 'rdtsc'
* CPU features: RDTSC, MMX, SSE, SSE2, SSE3, SSSE3
* CPU threads: 2

Initializing File System...
using fs-ltx fsgame.ltx
FS: 54422 files cached, 8985Kb memory used.
Init FileSystem 7.539042 sec
Lost Alpha 'xrCore' build 5630, Jul  5 2014

EH: 00805548CA869E992625B2B99EC003D6

Initializing Engine...
Starting INPUT device...
Loading DLL: xrRender_R2.dll
Loading DLL: xrRender_R3.dll
refCount:m_pAdapter 1
Executing config-script "user.ltx"...
[c:\program files (x86)\s.t.a.l.k.e.r. - lost alpha\appdata\user.ltx] successfully loaded.
Loading DLL: xrRender_R1.dll
Loading DLL: xrGame.dll
* [win32]: free[4065968 K], reserved[50236 K], committed[78036 K]
* [ D3D ]: textures[0 K]
* [x-ray]: crt heap[17232 K], process heap[17232 K], game lua[0 K], render[0 K]
* [x-ray]: economy: strings[7595 K], smem[0 K]
SOUND: OpenAL: enumerate devices...
SOUND: OpenAL: EnumerationExtension Present
devices DirectSound Software
SOUND: OpenAL: system  default SndDevice name is DirectSound Software
SOUND: OpenAL: All available devices:
1. DirectSound Software, Spec Version 1.1 (default) eax[0] efx[no] xram[no]
Executing config-script "c:\program files (x86)\s.t.a.l.k.e.r. - lost alpha\gamedata\config\default_controls.ltx"...
[c:\program files (x86)\s.t.a.l.k.e.r. - lost alpha\gamedata\config\default_controls.ltx] successfully loaded.
Executing config-script "user.ltx"...
Executing config-script "c:\program files (x86)\s.t.a.l.k.e.r. - lost alpha\gamedata\config\rspec_default.ltx"...
! Unknown command:  ;please
! Unknown command:  ;aa
[c:\program files (x86)\s.t.a.l.k.e.r. - los] successfully loaded.
Executing config-script "c:\program files (x86)\s.t.a.l.k.e.r. - lost alpha\gamedata\config\default_controls.ltx"...
[c:\program files (x86)\s.t.a.l.k.e.r. - lost alpha\gamedata\config\default_controls.ltx] successfully loaded.
~ Invalid syntax in call to 'r2_aa_break'
~ Valid arguments: vector3 in range [0.000000e+000,0.000000e+000,0.000000e+000]-[1.000000e+000,1.000000e+000,1.000000e+000]
~ Invalid syntax in call to 'r2_aa_weight'
~ Valid arguments: vector3 in range [0.000000e+000,0.000000e+000,0.000000e+000]-[1.000000e+000,1.000000e+000,1.000000e+000]
[c:\program files (x86)\s.t.a.l.k.e.r. - lost alpha\appdata\user.ltx] successfully loaded.
SOUND: Selected device is DirectSound Software
* sound: EAX 2.0 extension: absent
* sound: EAX 2.0 deferred: absent
* sound : cache: 65537 kb, 4856 lines, 13820 bpl
Starting RENDER device...
* GPU [vendor:10DE]-[device:640]: NVIDIA GeForce 9500 GT
* GPU driver: 9.18.13.1106
* CREATE: DeviceREF: 1
* Vertex Processor: PURE HARDWARE
*     Texture memory: 1512 M
*          DDI-level: 9.0
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: unrecognized, 16
* NVidia MGPU: Logical(1), Physical(1)
* Starting rendering as 2-GPU.
* DVB created: 1536K
* DIB created: 512K
! Version conflict in shader 'la_shaders\ufp_blend'
! Version conflict in shader 'particles\add'
! Version conflict in shader 'particles\alpha_add'
! Version conflict in shader 'particles\blend'
! Version conflict in shader 'particles\blend_hard'
! Version conflict in shader 'particles\dark'
! Version conflict in shader 'particles\set'
count of .thm files=1034
* distortion: used, dev(30),need(14)
* color_mapping: used, dev(30),need(14)
* SSample: 1024x768
compiling shader postprocess
compiling shader postprocess_d
compiling shader postprocess_cm_pre
* SSample: enabled
compiling shader particle
compiling shader particle
compiling shader particle_distort
- r__tf_aniso 4
- r1_tf_mipbias 0.
compiling shader simple_color
compiling shader portal
compiling shader editor
Script debugger succesfully restarted.
compiling shader sky2
compiling shader sky2
compiling shader clouds
compiling shader clouds
Starting engine...
compiling shader effects_gradient_p
compiling shader ecb_fx_gradient
Loading DLL: xrGameSpy.dll
compiling shader yuv2rgb
compiling shader yuv2rgb
* [win32]: free[3815872 K], reserved[72360 K], committed[306008 K]
* [ D3D ]: textures[528 K]
* [x-ray]: crt heap[116615 K], process heap[116615 K], game lua[3477 K], render[257 K]
* [x-ray]: economy: strings[7187 K], smem[0 K]
"c:\program files (x86)\s.t.a.l.k.e.r. - lost alpha\bins\xr_3da.exe" -external -noprefetch
* phase time: 0 ms
* phase cmem: 124598 K
* phase time: 37 ms
* phase cmem: 119880 K
$ LA_DBG:[13687] Game_Start: Engine v1.3003(<NOT_arg!>) , Game: <nil>v1.0.gold(140326)
$ LA_DBG:[13687] level_weathers:initing level_weathers
$ LA_DBG:[13687] surge_manager:surge_manager inited
* Log file has been saved successfully!
* phase time: 629 ms
* phase cmem: 124378 K
* phase time: 4 ms
* phase cmem: 124378 K
* Loading spawn registry...
* 23557 spawn points are successfully loaded
* Loading objects...
* 31758 objects are successfully loaded
* Loading Store...
$ LA_DBG:[13687] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[13687] load_storehouse: size=[18]/[3759]bytes : Build=[5529]
$ LA_DBG:[13687] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[13687] Game_Init: Ver=[1.3003] Build=[5529=>5529] MemUsage=[16364.423]kB
$ LA_DBG:[13687] GameTime=[05:47:55] Map(24)=[la05_bar_rostok], MapSaved(26)=[la07_military], knowMaps=[23]
* Log file has been saved successfully!
* Game mikolaj_autosave is successfully loaded from file 'c:\program files (x86)\s.t.a.l.k.e.r. - lost alpha\appdata\savedgames\mikolaj_autosave.sav' (5.114s)
* phase time: 5113 ms
* phase cmem: 183263 K
* phase time: 60 ms
* phase cmem: 183423 K
* client : connection accepted - <>
* phase time: 57 ms
* phase cmem: 183472 K
* phase time: 12 ms
* phase cmem: 183472 K
* phase time: 6507 ms
* phase cmem: 269761 K
compiling shader effects_glow_p
compiling shader ecb_fx_generic
compiling shader vert_dt
compiling shader vert_dt
compiling shader vert
compiling shader vert
compiling shader add_point
compiling shader vert_point
compiling shader add_spot
compiling shader vert_spot
compiling shader vert_l
compiling shader vert_l
compiling shader simple
compiling shader simple
compiling shader simple_point
compiling shader simple_spot
compiling shader base_lplanes
compiling shader base_lplanes
compiling shader water
compiling shader water
compiling shader waterd
compiling shader waterd
compiling shader wmark
compiling shader wmark_point
compiling shader wmark_spot
compiling shader lmap_dt
compiling shader lmap_dt
compiling shader lmap
compiling shader lmap
compiling shader lmap_point
compiling shader lmap_spot
compiling shader lmap_l
compiling shader lmap_l
compiling shader impl_dt
compiling shader impl_dt
compiling shader impl_point
compiling shader impl_spot
compiling shader impl_l
compiling shader impl_l
compiling shader tree_w_dt
compiling shader tree_s
compiling shader tree_w_point
compiling shader tree_w_spot
compiling shader tree_w
compiling shader tree_s_dt
compiling shader tree_s_point
compiling shader tree_s_spot
compiling shader avg4
* phase time: 359 ms
* phase cmem: 273662 K
* [Loading VB] 65531 verts, 2047 Kb
* [Loading VB] 65529 verts, 2047 Kb
* [Loading VB] 65517 verts, 2047 Kb
* [Loading VB] 65360 verts, 2042 Kb
* [Loading VB] 23539 verts, 735 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65530 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65530 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65528 verts, 2047 Kb
* [Loading VB] 65527 verts, 2047 Kb
* [Loading VB] 65530 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 55136 verts, 1723 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 30933 verts, 966 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 817797 indices, 1597 Kb
* phase time: 1146 ms
* phase cmem: 273968 K
* phase time: 97 ms
* phase cmem: 276600 K
compiling shader detail
compiling shader detail_wave
compiling shader detail_still
* [DETAILS] VertexConsts(256), Batch(61)
* [DETAILS] 52643 v(20), 33306 p
* [DETAILS] Batch(61), VB(1028K), IB(195K)
* phase time: 38 ms
* phase cmem: 276665 K
* Loading HOM: c:\program files (x86)\s.t.a.l.k.e.r. - lost alpha\gamedata\levels\la05_bar_rostok\level.hom
* phase time: 66 ms
* phase cmem: 277248 K
* phase time: 224 ms
* phase cmem: 277720 K
- Game configuring : Started
- Game configuring : Finished
* phase time: 52 ms
* phase cmem: 301296 K
* t-report - base: 1193, 476651 K
* t-report - lmap: 52, 53254 K
* phase time: 12501 ms
* phase cmem: 301613 K
* phase time: 64 ms
* phase cmem: 301613 K
* [win32]: free[2875220 K], reserved[99248 K], committed[1219772 K]
* [ D3D ]: textures[541003 K]
* [x-ray]: crt heap[301613 K], process heap[301613 K], game lua[34357 K], render[289 K]
* [x-ray]: economy: strings[22552 K], smem[0 K]
compiling shader model_def_hq
compiling shader model_def_hq_2
compiling shader model_def_lq
compiling shader model_def_lq_2
compiling shader model_def_point_2
compiling shader model_def_spot_2
compiling shader model_shadow
compiling shader model_def_shadow_2
* Log file has been saved successfully!
$ LA_DBG:[40945] level_weathers:presets level_weathers
$ LA_DBG:[40945] level_weathers:r1 active
$ LA_DBG:[40945] level_weathers:WeatherManager:__init: r2_active = false : 05:51:06
$ LA_DBG:[40945] level_weathers:has sav
* Log file has been saved successfully!
compiling shader model_def_hq_1
compiling shader model_def_lq_1
compiling shader model_def_point_1
compiling shader model_def_spot_1
compiling shader model_def_shadow_1
compiling shader model_def_hq_0
compiling shader model_def_lq_0
compiling shader model_def_point_0
compiling shader model_def_spot_0
compiling shader model_def_shadow_0
compiling shader model_env_hq
compiling shader model_env_hq_1
compiling shader model_env_lq
compiling shader model_env_lq_1
compiling shader model_def_lqs_0
compiling shader model_env_hq_0
compiling shader model_env_lq_0
compiling shader model_env_hq_2
compiling shader model_env_lq_2
compiling shader model_distort_2
compiling shader model_def_lplanes_0
compiling shader model_distort_0
compiling shader model_def_lqs_1
! m_ammoType2(3)[1] is wrong for 'army_wpn_lr300_m1'
compiling shader model_def_lplanes_1
* MEMORY USAGE: 366166 K
* End of synchronization A[1] R[1]
compiling shader yuv2rgb
* [win32]: free[2569764 K], reserved[89112 K], committed[1535364 K]
* [ D3D ]: textures[619083 K]
* [x-ray]: crt heap[344583 K], process heap[344583 K], game lua[32639 K], render[1824 K]
* [x-ray]: economy: strings[12879 K], smem[6908 K]
! [LUA] There is no spawn callback on object with id 56577 from object with id 0!
$ LA_DBG:[112687] Game_Start: Engine v1.3003(<NOT_arg!>) , Game: <nil>v1.0.gold(140326)
$ LA_DBG:[112687] level_weathers:initing level_weathers
$ LA_DBG:[112687] surge_manager:surge_manager inited
* Log file has been saved successfully!
* phase time: 2069 ms
* phase cmem: 360545 K
* phase time: 20 ms
* phase cmem: 360545 K
* Loading spawn registry...
* 23557 spawn points are successfully loaded
* Loading objects...
* 31758 objects are successfully loaded
* Loading Store...
$ LA_DBG:[112687] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[112687] load_storehouse: size=[18]/[3759]bytes : Build=[5529]
$ LA_DBG:[112687] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[112687] Game_Init: Ver=[1.3003] Build=[5529=>5529] MemUsage=[16364.423]kB
$ LA_DBG:[112687] GameTime=[05:47:55] Map(24)=[la05_bar_rostok], MapSaved(26)=[la07_military], knowMaps=[23]
* Log file has been saved successfully!
* Game mikolaj_autosave is successfully loaded from file 'c:\program files (x86)\s.t.a.l.k.e.r. - lost alpha\appdata\savedgames\mikolaj_autosave.sav' (6.060s)
* phase time: 6059 ms
* phase cmem: 371461 K
* phase time: 16 ms
* phase cmem: 371461 K
* phase time: 16 ms
* phase cmem: 371461 K
* [win32]: free[2569720 K], reserved[75652 K], committed[1548868 K]
* [ D3D ]: textures[609792 K]
* [x-ray]: crt heap[371458 K], process heap[371458 K], game lua[34024 K], render[1826 K]
* [x-ray]: economy: strings[24279 K], smem[6900 K]
* Log file has been saved successfully!
$ LA_DBG:[125213] level_weathers:presets level_weathers
$ LA_DBG:[125213] level_weathers:r1 active
$ LA_DBG:[125213] level_weathers:WeatherManager:__init: r2_active = false : 05:49:23
$ LA_DBG:[125213] level_weathers:has sav
* Log file has been saved successfully!
! m_ammoType2(3)[1] is wrong for 'army_wpn_lr300_m1'
* MEMORY USAGE: 374263 K
* End of synchronization A[1] R[1]
compiling shader model_def_lqs_2
! [LUA] There is no animation idle_0_to_idle_1 (object bar_new_petrenko)!
! [LUA] There is no animation idle_0_idle_7 (object bar_new_petrenko)!
! [LUA] There is no animation idle_0_idle_5 (object bar_new_petrenko)!
! [LUA] There is no animation idle_0_idle_7 (object bar_new_petrenko)!
! item [esc_actor_start_replic] not found!!
! item [ui_pda_quests] not found!!
! item [ui_pda_map] not found!!
! item [encyclopedy_mutant_cat_general] not found!!
! item [encyclopedy_mutant_fracture_general] not found!!
! item [encyclopedy_mutant_zombie_general] not found!!
! item [gar_dm_novice_change_st] not found!!
! item [encyclopedy_mutant_zombieg_general] not found!!
! item [dar_soldier_delay] not found!!
! item [bar_vehicle_lada] not found!!
! item [bar_spawn_point] not found!!
! item [country_actor_in_military_space] not found!!
! item [lost_decon_distance_check] not found!!
! item [out_hunter_spoke] not found!!
! item [esc_actor_start_replic] not found!!
! item [ui_pda_quests] not found!!
! item [ui_pda_map] not found!!
! item [encyclopedy_mutant_cat_general] not found!!
! item [encyclopedy_mutant_fracture_general] not found!!
! item [encyclopedy_mutant_zombie_general] not found!!
! item [gar_dm_novice_change_st] not found!!
! item [encyclopedy_mutant_zombieg_general] not found!!
! item [dar_soldier_delay] not found!!
! item [bar_vehicle_lada] not found!!
! item [bar_spawn_point] not found!!
! item [country_actor_in_military_space] not found!!
! item [lost_decon_distance_check] not found!!
! item [out_hunter_spoke] not found!!
! item [esc_actor_start_replic] not found!!
! item [ui_pda_quests] not found!!
! item [ui_pda_map] not found!!
! item [encyclopedy_mutant_cat_general] not found!!
! item [encyclopedy_mutant_fracture_general] not found!!
! item [encyclopedy_mutant_zombie_general] not found!!
! item [gar_dm_novice_change_st] not found!!
! item [encyclopedy_mutant_zombieg_general] not found!!
! item [dar_soldier_delay] not found!!
! item [bar_vehicle_lada] not found!!
! item [bar_spawn_point] not found!!
! item [country_actor_in_military_space] not found!!
! item [lost_decon_distance_check] not found!!
! item [out_hunter_spoke] not found!!
! item [esc_actor_start_replic] not found!!
! item [ui_pda_quests] not found!!
! item [ui_pda_map] not found!!
! item [encyclopedy_mutant_cat_general] not found!!
! item [encyclopedy_mutant_fracture_general] not found!!
! item [encyclopedy_mutant_zombie_general] not found!!
! item [gar_dm_novice_change_st] not found!!
! item [encyclopedy_mutant_zombieg_general] not found!!
! item [dar_soldier_delay] not found!!
! item [bar_vehicle_lada] not found!!
! item [bar_spawn_point] not found!!
! item [country_actor_in_military_space] not found!!
! item [lost_decon_distance_check] not found!!
! item [out_hunter_spoke] not found!!
! [LUA] SCRIPT RUNTIME ERROR
! [LUA] .... - lost alpha\gamedata\scripts\ui_repair_wnd.script:969: attempt to perform arithmetic on field '?' (a nil value)
 
FATAL ERROR
 
[error]Expression    : fatal error
[error]Function      : CScriptEngine::lua_error
[error]File          : script_engine.cpp
[error]Line          : 75
[error]Description   : <no expression>
[error]Arguments     : LUA error: .... - lost alpha\gamedata\scripts\ui_repair_wnd.script:969: attempt to perform arithmetic on field '?' (a nil value)
 

stack trace:

0023:6720463F xrCore.dll, xrDebug::fatal()
0023:66D52FF5 xrGame.dll, CDialogHolder::IR_UIOnKeyboardHold()
0023:66D5B927 xrGame.dll, CDialogHolder::IR_UIOnKeyboardHold()
0023:66D4D7A3 xrGame.dll, CDialogHolder::IR_UIOnKeyboardHold()
0023:66D4D7A3 xrGame.dll, CDialogHolder::IR_UIOnKeyboardHold()
0023:66D5BDF0 xrGame.dll, CDialogHolder::IR_UIOnKeyboardHold()
0023:66D4D7A3 xrGame.dll, CDialogHolder::IR_UIOnKeyboardHold()
0023:66D1102D xrGame.dll, CDialogHolder::IR_UIOnKeyboardPress()
0023:66D6DE7E xrGame.dll, CDialogHolder::IR_UIOnKeyboardHold()
0023:66B9BB08 xrGame.dll, CDialogHolder::operator=()
0023:66B8C409 xrGame.dll, CDialogHolder::operator=()
0023:6CA9425F xrLua.dll, luaopen_math()
0023:66AD83CC xrGame.dll, CDialogHolder::operator=()
0023:66AD83CC xrGame.dll, CDialogHolder::operator=()
0023:6CA9F628 xrLua.dll, luaopen_string()
0023:669C7AB1 xrGame.dll, CDialogHolder::operator=()
0023:66AD83CC xrGame.dll, CDialogHolder::operator=()
0023:66AD83CC xrGame.dll, CDialogHolder::operator=()
0023:66AD83CC xrGame.dll, CDialogHolder::operator=()
0023:6CAA891E xrLua.dll, luabind::detail::class_rep::lua_class_gettable()
0023:733CA2A9 xrCDB.dll, ISpatial_DB::operator=()
0023:671F4152 xrCore.dll, _GetItemCount()
0023:733CA338 xrCDB.dll, ISpatial_DB::operator=()
0023:733CA338 xrCDB.dll, ISpatial_DB::operator=()
0023:733CA338 xrCDB.dll, ISpatial_DB::operator=()
0023:733CA338 xrCDB.dll, ISpatial_DB::operator=()
0023:733CA338 xrCDB.dll, ISpatial_DB::operator=()
0023:733CA338 xrCDB.dll, ISpatial_DB::operator=()
0023:733CA338 xrCDB.dll, ISpatial_DB::operator=()
0023:733D5417 xrCDB.dll, CObjectSpace::GetNearest()
0023:66AD83B9 xrGame.dll, CDialogHolder::operator=()
0023:66AF1160 xrGame.dll, CDialogHolder::operator=()
0023:66AF83C2 xrGame.dll, CDialogHolder::operator=()
0023:0132E13A XR_3DA.exe, Feel::Touch::feel_touch_update()
0023:012E73EB XR_3DA.exe, CSheduler::Pop()
0023:013180DF XR_3DA.exe, CObject::Center()
0023:0131713E XR_3DA.exe, CObject::spatial_update()
0023:776C890D ntdll.dll, RtlQueryPerformanceCounter()
0023:01314C69 XR_3DA.exe, CSheduler::ProcessStep()
0023:70023614 DINPUT8.dll
0023:70026D1C DINPUT8.dll
0023:0131341A XR_3DA.exe, CInput::MouseUpdate()
0023:012F8DE4 XR_3DA.exe, CGameFont::SetHeight()
0023:671E636D xrCore.dll, CTimer::GetElapsed_ticks()
0023:776C890D ntdll.dll, RtlQueryPerformanceCounter()
0023:671E64DD xrCore.dll, CTimer::GetElapsed_ticks()
0023:013142FB XR_3DA.exe, CInput::OnFrame()
0023:012FDC4D XR_3DA.exe, CEvent::operator=()
0023:01343418 XR_3DA.exe, CRenderDevice::FrameMove()
0023:0134355A XR_3DA.exe, CRenderDevice::on_idle()
0023:013434AA XR_3DA.exe, CRenderDevice::message_loop()
0023:01343FDE XR_3DA.exe, CRenderDevice::Run()
0023:01311E2A XR_3DA.exe, CApplication::CApplication()

(czy ma tak ktoś w wersji 1.3003 bez moda :?: ) problemów nie było
Ostatnio edytowany przez Imienny, 02 Wrz 2014, 00:12, edytowano w sumie 1 raz
"-Jesteś tchórz - nagle wyraźne powiedział chłopiec. (..)
-Jak to - tchórz? - zapytał Malanow - Dlaczego mnie obrażasz?
-A ja cię nie obrażam - oznajmił chłopczyk patrząc na mnie badawczo, jak na jakieś niespotykane zwierzę - Ja cię zdefiniowałem..." - Arkadij i Borys Strugaccy "Miliard lat przed końcem świata"
Niektóre moje koncepty: S.T.A.L.K.E.R. Przekleństwo, "Przeklęci Łowcy", Przeklęty, Sieroj Nikołajewicz Bondaruk, Bronie+dodatki, cz. I, S.T.A.L.K.E.R. Początki (w przygotowaniu)
Awatar użytkownika
Imienny
Weteran

Posty: 610
Dołączenie: 28 Sty 2014, 12:37
Ostatnio był: 17 Maj 2023, 21:49
Miejscowość: Warszawa/Tarnobrzeg
Frakcja: Samotnicy
Ulubiona broń: Chaser 13
Kozaki: 227

Re: [URVA]:Dymitr Izotop

Postprzez JackoM14 w 28 Sie 2014, 19:15

U mnie po ulepszeniu następujących broni:
- Pm makarov
- AK 74U
- AK 74
- MP-5
zniknęły ikonki broni w ekwipunku.
Awatar użytkownika
JackoM14
Kot

Posty: 25
Dołączenie: 05 Cze 2011, 20:32
Ostatnio był: 17 Cze 2022, 00:42
Miejscowość: Poznań
Frakcja: Najemnicy
Ulubiona broń: TRs 301
Kozaki: 1

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