Znalazłem tylko to....
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* Detected CPU: GenuineIntel P4 family, F15/M4/S3, 3000.00 mhz, 113-clk 'rdtsc' * CPU Features: RDTSC, MMX, SSE, SSE2 Initializing File System... FS: 29653 files cached, 4860Kb memory used. Init FileSystem 0.940076 sec 'xrCore' build 2947, Feb 27 2007 Initializing Engine... Executing config-script "user.ltx"... [c:\documents and settings\all users\dokumenty\stalker-shoc\user.ltx] successfully loaded. Starting INPUT device... Loading DLL: xrRender_R1.dll Loading DLL: xrGame.dll * [win32]: free[2039432 K], reserved[9288 K], committed[48368 K] * [ D3D ]: textures[0 K] * [x-ray]: crt heap[6635 K], process heap[164 K], game lua[0 K], engine lua[0 K], render[0 K] * [x-ray]: economy: strings[989 K], smem[0 K] Executing config-script "d:\gry\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\config\default_controls.ltx"... ! cant convert dik_name for dik[144], prop=[Poprzednia ] [d:\gry\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\config\default_controls.ltx] successfully loaded. Executing config-script "user.ltx"... Executing config-script "d:\gry\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\config\rspec_extreme.ltx"... ! Unknown command: r__dtex_range ! Unknown command: r__ssa_glod_end ! Unknown command: r__ssa_glod_start ! Unknown command: r__wallmark_ttl ! Unknown command: rs_detail ! Unknown command: rs_skeleton_update ! Unknown command: vid_bpp [d:\gry\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\config\rspec_extreme.ltx] successfully loaded. Executing config-script "d:\gry\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\config\default_controls.ltx"... [d:\gry\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\config\default_controls.ltx] successfully loaded. [c:\documents and settings\all users\dokumenty\stalker-shoc\user.ltx] successfully loaded. SOUND: OpenAL: enumerate devices... SOUND: OpenAL: EnumerationExtension Present devices Generic Hardware SOUND: OpenAL: system default SndDevice name is Generic Hardware SOUND: OpenAL: default SndDevice name set to Generic Software SOUND: OpenAL: actualDeviceName for [Generic Hardware] is [Generic Hardware] SOUND: OpenAL: actualDeviceName for [Generic Software] is [Generic Software] SOUND: OpenAL: All available devices: 1. Generic Hardware, Spec Version 1.1 2. Generic Software, Spec Version 1.1 SOUND: OpenAL: SelectBestDevice is Generic Software 1.1 SOUND: OpenAL: Required device: Generic Software. Created device: Generic Software. * sound: EAX 2.0 extension: absent * sound: EAX 2.0 deferred: absent * sound : cache: 32773 kb, 3805 lines, 8820 bpl Starting RENDER device... * GPU [vendor:1002]-[device:954F]: ATI Radeon HD 4350 * GPU driver: 6.14.10.6912 * CREATE: DeviceREF: 1 * Vertex Processor: PURE HARDWARE * Texture memory: 1004 M * DDI-level: 9.0 * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30) * GPU vertex cache: unrecognized, 16 * DVB created: 1536K * DIB created: 512K * distortion: used, dev(30),need(14) * SSample: 1448x1086 * SSample: enabled - r__tf_aniso 16 - r1_tf_mipbias 0. Starting engine... Loading DLL: xrGameSpy.dll "d:\gry\s.t.a.l.k.e.r. - shadow of chernobyl\bin\xr_3da.exe" * phase time: 0 ms * phase cmem: 83131 K * [win32]: free[1873096 K], reserved[30908 K], committed[193084 K] * [ D3D ]: textures[7638 K] * [x-ray]: crt heap[83131 K], process heap[9712 K], game lua[2106 K], engine lua[214 K], render[0 K] * [x-ray]: economy: strings[723 K], smem[0 K] Ładowanie obiektów... Loading objects... Loading models... * [prefetch] time: 7597 ms * [prefetch] memory: 67376Kb * phase time: 7716 ms * phase cmem: 139968 K * [win32]: free[1565680 K], reserved[87056 K], committed[444352 K] * [ D3D ]: textures[139645 K] * [x-ray]: crt heap[139968 K], process heap[204467 K], game lua[2106 K], engine lua[263 K], render[0 K] * [x-ray]: economy: strings[1374 K], smem[28221 K] SERWER: Rozpoczynanie... * phase time: 292 ms * phase cmem: 126533 K * [win32]: free[1582184 K], reserved[89084 K], committed[425820 K] * [ D3D ]: textures[136637 K] * [x-ray]: crt heap[126533 K], process heap[201126 K], game lua[2308 K], engine lua[263 K], render[0 K] * [x-ray]: economy: strings[1394 K], smem[28221 K] SERWER: Wczytywanie symulatora Alife... * phase time: 128 ms * phase cmem: 126533 K * [win32]: free[1580800 K], reserved[89084 K], committed[427204 K] * [ D3D ]: textures[136637 K] * [x-ray]: crt heap[126533 K], process heap[201126 K], game lua[2308 K], engine lua[263 K], render[0 K] * [x-ray]: economy: strings[1394 K], smem[28221 K] Wczytywanie zapisanej gry "administrator_quicksave.sav"... * Loading spawn registry... * 8591 spawn points are successfully loaded * Loading objects... * 19019 objects are successfully loaded * Game administrator_quicksave is successfully loaded from file 'c:\documents and settings\all users\dokumenty\stalker-shoc\savedgames\administrator_quicksave.sav' (4.465s) * phase time: 4464 ms * phase cmem: 156246 K * [win32]: free[1556972 K], reserved[66052 K], committed[474064 K] * [ D3D ]: textures[136637 K] * [x-ray]: crt heap[156246 K], process heap[201126 K], game lua[19643 K], engine lua[263 K], render[0 K] * [x-ray]: economy: strings[3989 K], smem[28221 K] SERVER: Łączenie... MaxPlayers = 32 * phase time: 179 ms * phase cmem: 156246 K * [win32]: free[1556908 K], reserved[66036 K], committed[474144 K] * [ D3D ]: textures[136701 K] * [x-ray]: crt heap[156246 K], process heap[201191 K], game lua[19686 K], engine lua[263 K], render[0 K] * [x-ray]: economy: strings[3989 K], smem[28221 K] KLIENT: Łączenie z localhost... Player not found * client : connection accepted - <> * phase time: 167 ms * phase cmem: 160608 K * [win32]: free[1556908 K], reserved[61656 K], committed[478524 K] * [ D3D ]: textures[136701 K] * [x-ray]: crt heap[160608 K], process heap[201191 K], game lua[19694 K], engine lua[263 K], render[0 K] * [x-ray]: economy: strings[3988 K], smem[28221 K] Otwieranie strumienia... * phase time: 163 ms * phase cmem: 160608 K * [win32]: free[1554284 K], reserved[61656 K], committed[481148 K] * [ D3D ]: textures[136701 K] * [x-ray]: crt heap[160608 K], process heap[201191 K], game lua[19694 K], engine lua[263 K], render[0 K] * [x-ray]: economy: strings[3988 K], smem[28221 K] Wczytywanie CFORM... * phase time: 1901 ms * phase cmem: 181363 K * [win32]: free[1533540 K], reserved[61656 K], committed[501892 K] * [ D3D ]: textures[136701 K] * [x-ray]: crt heap[181363 K], process heap[201191 K], game lua[19694 K], engine lua[263 K], render[0 K] * [x-ray]: economy: strings[3988 K], smem[28221 K] Wczytywanie shaderów... * phase time: 595 ms * phase cmem: 182259 K * [win32]: free[1532704 K], reserved[62448 K], committed[501936 K] * [ D3D ]: textures[136701 K] * [x-ray]: crt heap[182259 K], process heap[201230 K], game lua[19694 K], engine lua[190 K], render[0 K] * [x-ray]: economy: strings[4002 K], smem[28221 K] Wczytywanie danych geometrycznych... * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65528 verts, 2047 Kb * [Loading VB] 65529 verts, 2047 Kb * [Loading VB] 65532 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65532 verts, 2047 Kb * [Loading VB] 65525 verts, 2047 Kb * [Loading VB] 65525 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65514 verts, 2047 Kb * [Loading VB] 65495 verts, 2046 Kb * [Loading VB] 65513 verts, 2047 Kb * [Loading VB] 42548 verts, 1329 Kb * [Loading VB] 12436 verts, 388 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048572 indices, 2047 Kb * [Loading IB] 1048572 indices, 2047 Kb * [Loading IB] 1048572 indices, 2047 Kb * [Loading IB] 1048572 indices, 2047 Kb * [Loading IB] 1048572 indices, 2047 Kb * [Loading IB] 1048572 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 955236 indices, 1865 Kb * phase time: 248 ms * phase cmem: 182266 K * [win32]: free[1488508 K], reserved[62056 K], committed[546524 K] * [ D3D ]: textures[136701 K] * [x-ray]: crt heap[182266 K], process heap[245777 K], game lua[19694 K], engine lua[190 K], render[0 K] * [x-ray]: economy: strings[4002 K], smem[28221 K] Wczytywanie przestrzennej bazy danych... * phase time: 224 ms * phase cmem: 183403 K * [win32]: free[1488508 K], reserved[60928 K], committed[547652 K] * [ D3D ]: textures[136701 K] * [x-ray]: crt heap[183403 K], process heap[245779 K], game lua[19694 K], engine lua[190 K], render[0 K] * [x-ray]: economy: strings[4002 K], smem[28221 K] Wczytywanie detali... * phase time: 158 ms * phase cmem: 183403 K * [win32]: free[1488508 K], reserved[60928 K], committed[547652 K] * [ D3D ]: textures[136701 K] * [x-ray]: crt heap[183403 K], process heap[245779 K], game lua[19694 K], engine lua[190 K], render[0 K] * [x-ray]: economy: strings[4002 K], smem[28221 K] Wczytywanie stref i portali... WARNING: Occlusion map 'd:\gry\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\levels\l12u_sarcofag\level.hom' not found. * phase time: 159 ms * phase cmem: 183441 K * [win32]: free[1488508 K], reserved[60888 K], committed[547692 K] * [ D3D ]: textures[136701 K] * [x-ray]: crt heap[183441 K], process heap[245779 K], game lua[19694 K], engine lua[190 K], render[0 K] * [x-ray]: economy: strings[4002 K], smem[28221 K] Wczytywanie obiektów SI... - Loading music tracks from 'l12u_sarcofag_musics'... * phase time: 167 ms * phase cmem: 183503 K * [win32]: free[1491132 K], reserved[60840 K], committed[545116 K] * [ D3D ]: textures[136701 K] * [x-ray]: crt heap[183503 K], process heap[245779 K], game lua[19694 K], engine lua[190 K], render[0 K] * [x-ray]: economy: strings[4001 K], smem[28221 K] KLIENT: Odradzanie... * phase time: 665 ms * phase cmem: 184200 K * [win32]: free[1491132 K], reserved[60076 K], committed[545880 K] * [ D3D ]: textures[136701 K] * [x-ray]: crt heap[184200 K], process heap[245780 K], game lua[19698 K], engine lua[190 K], render[0 K] * [x-ray]: economy: strings[4004 K], smem[28221 K] Wczytywanie tekstur... * t-report - base: 701, 188097 K * t-report - lmap: 10, 10241 K ***FATAL***: Too many lmap-textures (limit: 8 textures or 32M). Reduce pixel density (worse) or use more vertex lighting (better). * phase time: 590 ms * phase cmem: 184200 K * [win32]: free[1446636 K], reserved[39560 K], committed[610892 K] * [ D3D ]: textures[198338 K] * [x-ray]: crt heap[184200 K], process heap[310573 K], game lua[19698 K], engine lua[190 K], render[0 K] * [x-ray]: economy: strings[4003 K], smem[28221 K] KLIENT: Synchronizacja... * phase time: 187 ms * phase cmem: 184190 K * [win32]: free[1446636 K], reserved[39536 K], committed[610916 K] * [ D3D ]: textures[198338 K] * [x-ray]: crt heap[184190 K], process heap[310573 K], game lua[19698 K], engine lua[190 K], render[0 K] * [x-ray]: economy: strings[4003 K], smem[28221 K] * MEMORY USAGE: 191191 K - Disconnect - Destroying level DestroySingleton::RefCounter: 0 DestroySingleton::RefCounter: 0 DestroySingleton::RefCounter: 0 Input: 1 Config-file [c:\documents and settings\all users\dokumenty\stalker-shoc\user.ltx] saved successfully Destroying Direct3D... * RM_Dump: textures : 0 * RM_Dump: rtargets : 0 * RM_Dump: rtargetsc : 0 * RM_Dump: vs : 0 * RM_Dump: ps : 0 * RM_Dump: dcl : 0 * RM_Dump: states : 0 * RM_Dump: tex_list : 0 * RM_Dump: matrices : 0 * RM_Dump: lst_constants: 0 * RM_Dump: v_passes : 0 * RM_Dump: v_elements: 0 * RM_Dump: v_shaders : 0 refCount:pBaseZB 1 refCount:pBaseRT 1 DeviceREF: 1