[Winter of Death 2.0] Johann - Znowu zima i nie tylko

Regulamin forum
Dział "Modyfikacje Gotowe" służy do dyskusji o modyfikacjach, które już są stworzone lub do zadawania pytań na ich temat. Znajdziemy tutaj również linki do ściągnięcia modyfikacji (które powinny, a raczej muszą być w pierwszym poście tematu danej modyfikacji).

Przy zadawaniu pytania związanego z problemem dotyczącym modyfikacji, prosimy o podawanie treści całego loga błędu - koniecznie w tagu [CODE].

Przy cytowaniu plików *.LTX stosować tag [SYNTAX="ini"], przy cytowaniu plików *.script [SYNTAX="lua"] a przy cytowaniu plików *.xml - [SYNTAX="xml"].

Lokalizacja logów:
Windows XP - C:\Documents and Settings\All Users\Moje dokumenty\S.T.A.L.K.E.R. - Zew Prypeci\logs\xray_nazwaużytkownika.log
Windows Vista/7 - C:\Users\Public\Documents\S.T.A.L.K.E.R. - Zew Prypeci\logs\xray_nazwaużytkownika.log
Steam - X:\Program Files (x86)\Steam\SteamApps\common\Stalker Call of Pripyat\_appdata_\logs

Pytania na temat modyfikacji zadajemy w wątku dla niej stworzonym lub tworzymy nowy, jeśli takowego nie ma.

Gdy chcemy założyć nowy wątek, obowiązkowe jest przeczytanie tego tematu.

Re: [Winter of Death 2.0] Johann - Znowu zima i nie tylko

Postprzez Junx w 10 Gru 2011, 00:21

Ja używam Total Commander ze wtyczka i nie mam problemów z wypakowaniem. Z resztą trzym https://rapidshare.com/files/438981188/localization.ltx wypakuj do: gamedata\configs
Ryzen 5600x || 32gb DDR4 || RTX 2080 Super

Za ten post Junx otrzymał następujące punkty reputacji:
Positive nismoztune.
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Junx
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Re: [Winter of Death 2.0] Johann - Znowu zima i nie tylko

Postprzez nismoztune w 10 Gru 2011, 00:37

Dziękuję bardzo wszystko działa znakomicie. :E :wódka: . Na Ciebie zawsze można liczyć. Powinieneś dostać rangę VIP. Jeszcze raz dziękuje i pozdrawiam.
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nismoztune
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Re: [Winter of Death 2.0] Johann - Znowu zima i nie tylko

Postprzez Junx w 10 Gru 2011, 01:09

Phi :E Może kiedyś się doczekam jak coś to pisz jeszcze.

PS, Ja ze spolszczeniem kończe bo dysk mam na wyczerpaniu (6 lat swoje robi) i nie stać mnie na nowy. Jak chcesz to co juz spolszczyłem to pisz(cie) na PW.
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Posty: 2339
Dołączenie: 15 Kwi 2008, 09:39
Ostatnio był: 06 Gru 2023, 11:10
Miejscowość: Na co Ci to :)
Frakcja: Samotnicy
Ulubiona broń: Sniper Rifle SVDm2
Kozaki: 357

Re: [Winter of Death 2.0] Johann - Znowu zima i nie tylko

Postprzez Soap w 17 Gru 2011, 11:50

Mam problem a mianowicie taki,że gdy zaczynam nową gre to mnie na pulpit wywala i takie wiadomości:
http://imageshack.us/g/266/22691000.png/
:(
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Jeśli należysz do tych 11% wklej to do podpisu.
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Soap
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Re: [Winter of Death 2.0] Johann - Znowu zima i nie tylko

Postprzez kubekpop w 17 Gru 2011, 11:56

Podaj loga, bez tego Ci nie pomożemy
Windows XP - C:\Documents and Settings\All Users\Moje dokumenty\S.T.A.L.K.E.R. - Zew Prypeci\logs\xray_nazwaużytkownika.log
Windows Vista/7 - C:\Users\Public\Documents\S.T.A.L.K.E.R. - Zew Prypeci\logs\xray_nazwaużytkownika.log
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kubekpop
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Kozaki: 160

Re: [Winter of Death 2.0] Johann - Znowu zima i nie tylko

Postprzez Soap w 17 Gru 2011, 12:36

Mam tego loga



Kod: Zaznacz wszystko
Initializing File System...
using fs-ltx fsgame.ltx
FS: 40618 files cached 32 archives, 8444Kb memory used.
Init FileSystem 2.043086 sec
'xrCore' build 3967, Dec 14 2009

EH: 3CAABCFCFF6F3A810019C6A72180F166

-----loading c:\program files\bitcomposer games\s.t.a.l.k.e.r. - call of pripyat\gamedata\configs\system.ltx
-----loading c:\program files\bitcomposer games\s.t.a.l.k.e.r. - call of pripyat\gamedata\configs\system.ltx
Initializing Engine...
Starting INPUT device...
Loading DLL: xrRender_R2.dll
Loading DLL: xrRender_R3.dll
Loading DLL: xrRender_R4.dll
command line
Executing config-script "user.ltx"...
[c:\documents and settings\all users\dokumenty\s.t.a.l.k.e.r. - call of pripyat\user.ltx] successfully loaded.
Loading DLL: xrRender_R1.dll
Loading DLL: xrGame.dll
! Player name in registry is empty! (InstallUserName)
* [win32]: free[2000124 K], reserved[32836 K], committed[64128 K]
* [ D3D ]: textures[0 K]
* [x-ray]: crt heap[14499 K], process heap[2691 K], game lua[0 K], render[0 K]
* [x-ray]: economy: strings[8244 K], smem[0 K]
SOUND: OpenAL: enumerate devices...
SOUND: OpenAL: EnumerationExtension Present
dir[0]=C:\Program Files\bitComposer Games\S.T.A.L.K.E.R. - Call of Pripyat\bin\
dir[1]=C:\Program Files\bitComposer Games\S.T.A.L.K.E.R. - Call of Pripyat\
dir[2]=C:\Program Files\bitComposer Games\S.T.A.L.K.E.R. - Call of Pripyat\bin\
dir[3]=C:\WINDOWS\system32\
CleanDeviceSpecifierList
CleanDeviceSpecifierList Generic Hardware
devices Generic Hardware
SOUND: OpenAL: system  default SndDevice name is Generic Hardware
SOUND: OpenAL: default SndDevice name set to Generic Software
SOUND: OpenAL: All available devices:
1. Generic Hardware, Spec Version 1.1  eax[2] efx[no] xram[no]
2. Generic Software, Spec Version 1.1 (default) eax[0] efx[no] xram[no]
Executing config-script "c:\program files\bitcomposer games\s.t.a.l.k.e.r. - call of pripyat\gamedata\configs\default_controls.ltx"...
[c:\program files\bitcomposer games\s.t.a.l.k.e.r. - call of pripyat\gamedata\configs\default_controls.ltx] successfully loaded.
Executing config-script "user.ltx"...
Executing config-script "c:\program files\bitcomposer games\s.t.a.l.k.e.r. - call of pripyat\gamedata\configs\rspec_extreme.ltx"...
[c:\program files\bitcomposer games\s.t.a.l.k.e.r. - call of pripyat\gamedata\configs\rspec_extreme.ltx] successfully loaded.
Executing config-script "c:\program files\bitcomposer games\s.t.a.l.k.e.r. - call of pripyat\gamedata\configs\default_controls.ltx"...
[c:\program files\bitcomposer games\s.t.a.l.k.e.r. - call of pripyat\gamedata\configs\default_controls.ltx] successfully loaded.
~ Invalid syntax in call to 'r2_aa_break'
~ Valid arguments: vector3 in range [0.000000e+000,0.000000e+000,0.000000e+000]-[1.000000e+000,1.000000e+000,1.000000e+000]
~ Invalid syntax in call to 'r2_aa_weight'
~ Valid arguments: vector3 in range [0.000000e+000,0.000000e+000,0.000000e+000]-[1.000000e+000,1.000000e+000,1.000000e+000]
~ Invalid syntax in call to 'sv_adm_menu_ban_time'
~ Valid arguments: ui_mp_am_10_minutes/ui_mp_am_30_minutes/ui_mp_am_1_hour/ui_mp_am_6_hours/ui_mp_am_1_day/ui_mp_am_1_week/ui_mp_am_1_month/ui_mp_am_3_monthes/ui_mp_am_forever
[c:\documents and settings\all users\dokumenty\s.t.a.l.k.e.r. - call of pripyat\user.ltx] successfully loaded.
SOUND: Selected device is Generic Software
* sound: EAX 2.0 extension: absent
* sound: EAX 2.0 deferred: absent
* sound : cache: 65537 kb, 4856 lines, 13820 bpl
Starting RENDER device...
* GPU [vendor:10DE]-[device:DE1]: NVIDIA GeForce GT 430
* GPU driver: 6.14.12.5936
* CREATE: DeviceREF: 1
* Vertex Processor: PURE HARDWARE
*     Texture memory: 1512 M
*          DDI-level: 9.0
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: unrecognized, 16
* NVidia MGPU: Logical(1), Physical(1)
* Starting rendering as 2-GPU.
* DVB created: 1536K
* DIB created: 512K
* distortion: used, dev(30),need(14)
* color_mapping: used, dev(30),need(14)
* SSample: 800x600
compiling shader postprocess
compiling shader postprocess_d
compiling shader postprocess_cm_pre
* SSample: enabled
compiling shader particle_distort
compiling shader particle
compiling shader particle
- r__tf_aniso 16
- r1_tf_mipbias 0.
compiling shader simple_color
compiling shader portal
compiling shader editor
compiling shader sky2
compiling shader sky2
compiling shader clouds
compiling shader clouds
89% graczy uważa że najważniejsza jest grafika.
Jeśli należysz do tych 11% wklej to do podpisu.
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Soap
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Posty: 35
Dołączenie: 31 Paź 2010, 15:18
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Ulubiona broń: Gauss Gun
Kozaki: 0

Re: [Winter of Death 2.0] Johann - Znowu zima i nie tylko

Postprzez Junx w 17 Gru 2011, 12:38

Bez loga nic nie ma się zrobić. Dawałeś coś to tego moda, jaka to wersja 2.0 czy Ulitmatum?

:arrowu: Log jest "obcięty" wł. raz jeszcze może będzie "cały".
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Junx
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Posty: 2339
Dołączenie: 15 Kwi 2008, 09:39
Ostatnio był: 06 Gru 2023, 11:10
Miejscowość: Na co Ci to :)
Frakcja: Samotnicy
Ulubiona broń: Sniper Rifle SVDm2
Kozaki: 357

Re: [Winter of Death 2.0] Johann - Znowu zima i nie tylko

Postprzez Soap w 17 Gru 2011, 13:02

Zwykła 2.0



Kod: Zaznacz wszystko
* Detected CPU: AMD Athlon(tm) II X4 640 Processor [AuthenticAMD], F15/M5/S3, 3013.00 mhz, 66-clk 'rdtsc'
* CPU features: RDTSC, MMX, SSE, SSE2, SSE3, MONITOR/MWAIT
* CPU threads: 4

Initializing File System...
using fs-ltx fsgame.ltx
FS: 40618 files cached 32 archives, 8444Kb memory used.
Init FileSystem 2.043086 sec
'xrCore' build 3967, Dec 14 2009

EH: 3CAABCFCFF6F3A810019C6A72180F166

-----loading c:\program files\bitcomposer games\s.t.a.l.k.e.r. - call of pripyat\gamedata\configs\system.ltx
-----loading c:\program files\bitcomposer games\s.t.a.l.k.e.r. - call of pripyat\gamedata\configs\system.ltx
Initializing Engine...
Starting INPUT device...
Loading DLL: xrRender_R2.dll
Loading DLL: xrRender_R3.dll
Loading DLL: xrRender_R4.dll
command line
Executing config-script "user.ltx"...
[c:\documents and settings\all users\dokumenty\s.t.a.l.k.e.r. - call of pripyat\user.ltx] successfully loaded.
Loading DLL: xrRender_R1.dll
Loading DLL: xrGame.dll
! Player name in registry is empty! (InstallUserName)
* [win32]: free[2000124 K], reserved[32836 K], committed[64128 K]
* [ D3D ]: textures[0 K]
* [x-ray]: crt heap[14499 K], process heap[2691 K], game lua[0 K], render[0 K]
* [x-ray]: economy: strings[8244 K], smem[0 K]
SOUND: OpenAL: enumerate devices...
SOUND: OpenAL: EnumerationExtension Present
dir[0]=C:\Program Files\bitComposer Games\S.T.A.L.K.E.R. - Call of Pripyat\bin\
dir[1]=C:\Program Files\bitComposer Games\S.T.A.L.K.E.R. - Call of Pripyat\
dir[2]=C:\Program Files\bitComposer Games\S.T.A.L.K.E.R. - Call of Pripyat\bin\
dir[3]=C:\WINDOWS\system32\
CleanDeviceSpecifierList
CleanDeviceSpecifierList Generic Hardware
devices Generic Hardware
SOUND: OpenAL: system  default SndDevice name is Generic Hardware
SOUND: OpenAL: default SndDevice name set to Generic Software
SOUND: OpenAL: All available devices:
1. Generic Hardware, Spec Version 1.1  eax[2] efx[no] xram[no]
2. Generic Software, Spec Version 1.1 (default) eax[0] efx[no] xram[no]
Executing config-script "c:\program files\bitcomposer games\s.t.a.l.k.e.r. - call of pripyat\gamedata\configs\default_controls.ltx"...
[c:\program files\bitcomposer games\s.t.a.l.k.e.r. - call of pripyat\gamedata\configs\default_controls.ltx] successfully loaded.
Executing config-script "user.ltx"...
Executing config-script "c:\program files\bitcomposer games\s.t.a.l.k.e.r. - call of pripyat\gamedata\configs\rspec_extreme.ltx"...
[c:\program files\bitcomposer games\s.t.a.l.k.e.r. - call of pripyat\gamedata\configs\rspec_extreme.ltx] successfully loaded.
Executing config-script "c:\program files\bitcomposer games\s.t.a.l.k.e.r. - call of pripyat\gamedata\configs\default_controls.ltx"...
[c:\program files\bitcomposer games\s.t.a.l.k.e.r. - call of pripyat\gamedata\configs\default_controls.ltx] successfully loaded.
~ Invalid syntax in call to 'r2_aa_break'
~ Valid arguments: vector3 in range [0.000000e+000,0.000000e+000,0.000000e+000]-[1.000000e+000,1.000000e+000,1.000000e+000]
~ Invalid syntax in call to 'r2_aa_weight'
~ Valid arguments: vector3 in range [0.000000e+000,0.000000e+000,0.000000e+000]-[1.000000e+000,1.000000e+000,1.000000e+000]
~ Invalid syntax in call to 'sv_adm_menu_ban_time'
~ Valid arguments: ui_mp_am_10_minutes/ui_mp_am_30_minutes/ui_mp_am_1_hour/ui_mp_am_6_hours/ui_mp_am_1_day/ui_mp_am_1_week/ui_mp_am_1_month/ui_mp_am_3_monthes/ui_mp_am_forever
[c:\documents and settings\all users\dokumenty\s.t.a.l.k.e.r. - call of pripyat\user.ltx] successfully loaded.
SOUND: Selected device is Generic Software
* sound: EAX 2.0 extension: absent
* sound: EAX 2.0 deferred: absent
* sound : cache: 65537 kb, 4856 lines, 13820 bpl
Starting RENDER device...
* GPU [vendor:10DE]-[device:DE1]: NVIDIA GeForce GT 430
* GPU driver: 6.14.12.5936
* CREATE: DeviceREF: 1
* Vertex Processor: PURE HARDWARE
*     Texture memory: 1512 M
*          DDI-level: 9.0
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: unrecognized, 16
* NVidia MGPU: Logical(1), Physical(1)
* Starting rendering as 2-GPU.
* DVB created: 1536K
* DIB created: 512K
* distortion: used, dev(30),need(14)
* color_mapping: used, dev(30),need(14)
* SSample: 800x600
compiling shader postprocess
compiling shader postprocess_d
compiling shader postprocess_cm_pre
* SSample: enabled
compiling shader particle_distort
compiling shader particle
compiling shader particle
- r__tf_aniso 16
- r1_tf_mipbias 0.
compiling shader simple_color
compiling shader portal
compiling shader editor
compiling shader sky2
compiling shader sky2
compiling shader clouds
compiling shader clouds
Starting engine...
! Missing ogg-comment, file:  c:\program files\bitcomposer games\s.t.a.l.k.e.r. - call of pripyat\gamedata\sounds\material\human\step\grass01.ogg
! Missing ogg-comment, file:  c:\program files\bitcomposer games\s.t.a.l.k.e.r. - call of pripyat\gamedata\sounds\material\human\step\grass01gr.ogg
! Missing ogg-comment, file:  c:\program files\bitcomposer games\s.t.a.l.k.e.r. - call of pripyat\gamedata\sounds\material\human\step\grass02gr.ogg
! Missing ogg-comment, file:  c:\program files\bitcomposer games\s.t.a.l.k.e.r. - call of pripyat\gamedata\sounds\material\human\step\grass02.ogg
! Missing ogg-comment, file:  c:\program files\bitcomposer games\s.t.a.l.k.e.r. - call of pripyat\gamedata\sounds\material\human\step\grass03.ogg
! Missing ogg-comment, file:  c:\program files\bitcomposer games\s.t.a.l.k.e.r. - call of pripyat\gamedata\sounds\material\human\step\grass04.ogg
! Missing ogg-comment, file:  c:\program files\bitcomposer games\s.t.a.l.k.e.r. - call of pripyat\gamedata\sounds\material\human\step\t_asphalt4.ogg
! Missing ogg-comment, file:  c:\program files\bitcomposer games\s.t.a.l.k.e.r. - call of pripyat\gamedata\sounds\material\human\step\t_asphalt3.ogg
! Missing ogg-comment, file:  c:\program files\bitcomposer games\s.t.a.l.k.e.r. - call of pripyat\gamedata\sounds\material\human\step\t_asphalt2.ogg
! Missing ogg-comment, file:  c:\program files\bitcomposer games\s.t.a.l.k.e.r. - call of pripyat\gamedata\sounds\material\human\step\t_asphalt1.ogg
! Missing ogg-comment, file:  c:\program files\bitcomposer games\s.t.a.l.k.e.r. - call of pripyat\gamedata\sounds\material\human\step\asphalt01gr.ogg
! Missing ogg-comment, file:  c:\program files\bitcomposer games\s.t.a.l.k.e.r. - call of pripyat\gamedata\sounds\material\human\step\asphalt02gr.ogg
! Missing ogg-comment, file:  c:\program files\bitcomposer games\s.t.a.l.k.e.r. - call of pripyat\gamedata\sounds\material\human\step\n_earth_1.ogg
! Missing ogg-comment, file:  c:\program files\bitcomposer games\s.t.a.l.k.e.r. - call of pripyat\gamedata\sounds\material\human\step\n_earth_2.ogg
! Missing ogg-comment, file:  c:\program files\bitcomposer games\s.t.a.l.k.e.r. - call of pripyat\gamedata\sounds\material\human\step\n_earth_3.ogg
! Missing ogg-comment, file:  c:\program files\bitcomposer games\s.t.a.l.k.e.r. - call of pripyat\gamedata\sounds\material\human\step\n_earth_4.ogg
! Missing ogg-comment, file:  c:\program files\bitcomposer games\s.t.a.l.k.e.r. - call of pripyat\gamedata\sounds\material\human\step\n_gravel_4.ogg
! Missing ogg-comment, file:  c:\program files\bitcomposer games\s.t.a.l.k.e.r. - call of pripyat\gamedata\sounds\material\human\step\n_gravel_3.ogg
! Missing ogg-comment, file:  c:\program files\bitcomposer games\s.t.a.l.k.e.r. - call of pripyat\gamedata\sounds\material\human\step\n_gravel_2.ogg
! Missing ogg-comment, file:  c:\program files\bitcomposer games\s.t.a.l.k.e.r. - call of pripyat\gamedata\sounds\material\human\step\n_gravel_1.ogg
! Missing ogg-comment, file:  c:\program files\bitcomposer games\s.t.a.l.k.e.r. - call of pripyat\gamedata\sounds\material\human\step\n_water_1.ogg
! Missing ogg-comment, file:  c:\program files\bitcomposer games\s.t.a.l.k.e.r. - call of pripyat\gamedata\sounds\material\human\step\n_water_2.ogg
! Missing ogg-comment, file:  c:\program files\bitcomposer games\s.t.a.l.k.e.r. - call of pripyat\gamedata\sounds\material\human\step\n_water_3.ogg
! Missing ogg-comment, file:  c:\program files\bitcomposer games\s.t.a.l.k.e.r. - call of pripyat\gamedata\sounds\material\human\step\n_water_4.ogg
! Missing ogg-comment, file:  c:\program files\bitcomposer games\s.t.a.l.k.e.r. - call of pripyat\gamedata\sounds\material\human\step\n_grass_4.ogg
! Missing ogg-comment, file:  c:\program files\bitcomposer games\s.t.a.l.k.e.r. - call of pripyat\gamedata\sounds\material\human\step\n_grass_2.ogg
! Missing ogg-comment, file:  c:\program files\bitcomposer games\s.t.a.l.k.e.r. - call of pripyat\gamedata\sounds\material\human\step\n_grass_1.ogg
! Missing ogg-comment, file:  c:\program files\bitcomposer games\s.t.a.l.k.e.r. - call of pripyat\gamedata\sounds\material\human\step\n_grass_3.ogg
! Missing ogg-comment, file:  c:\program files\bitcomposer games\s.t.a.l.k.e.r. - call of pripyat\gamedata\sounds\material\human\step\new_gravel2.ogg
! Missing ogg-comment, file:  c:\program files\bitcomposer games\s.t.a.l.k.e.r. - call of pripyat\gamedata\sounds\material\human\step\new_gravel1.ogg
! Missing ogg-comment, file:  c:\program files\bitcomposer games\s.t.a.l.k.e.r. - call of pripyat\gamedata\sounds\material\human\step\t_grass1.ogg
! Missing ogg-comment, file:  c:\program files\bitcomposer games\s.t.a.l.k.e.r. - call of pripyat\gamedata\sounds\material\human\step\t_grass2.ogg
! Missing ogg-comment, file:  c:\program files\bitcomposer games\s.t.a.l.k.e.r. - call of pripyat\gamedata\sounds\material\human\step\t_grass3.ogg
! Missing ogg-comment, file:  c:\program files\bitcomposer games\s.t.a.l.k.e.r. - call of pripyat\gamedata\sounds\material\human\step\t_grass4.ogg
! Missing ogg-comment, file:  c:\program files\bitcomposer games\s.t.a.l.k.e.r. - call of pripyat\gamedata\sounds\material\hoof\step\hoof_ground_1.ogg
! Missing ogg-comment, file:  c:\program files\bitcomposer games\s.t.a.l.k.e.r. - call of pripyat\gamedata\sounds\material\hoof\step\hoof_ground_2.ogg
! Missing ogg-comment, file:  c:\program files\bitcomposer games\s.t.a.l.k.e.r. - call of pripyat\gamedata\sounds\material\hoof\step\hoof_ground_3.ogg
! Missing ogg-comment, file:  c:\program files\bitcomposer games\s.t.a.l.k.e.r. - call of pripyat\gamedata\sounds\material\hoof\step\hoof_ground_4.ogg
! Missing ogg-comment, file:  c:\program files\bitcomposer games\s.t.a.l.k.e.r. - call of pripyat\gamedata\sounds\material\actor\step\n_earth_1.ogg
! Missing ogg-comment, file:  c:\program files\bitcomposer games\s.t.a.l.k.e.r. - call of pripyat\gamedata\sounds\material\actor\step\n_earth_2.ogg
! Missing ogg-comment, file:  c:\program files\bitcomposer games\s.t.a.l.k.e.r. - call of pripyat\gamedata\sounds\material\actor\step\n_earth_3.ogg
! Missing ogg-comment, file:  c:\program files\bitcomposer games\s.t.a.l.k.e.r. - call of pripyat\gamedata\sounds\material\actor\step\n_earth_4.ogg
! Missing ogg-comment, file:  c:\program files\bitcomposer games\s.t.a.l.k.e.r. - call of pripyat\gamedata\sounds\material\actor\step\n_gravel_1.ogg
! Missing ogg-comment, file:  c:\program files\bitcomposer games\s.t.a.l.k.e.r. - call of pripyat\gamedata\sounds\material\actor\step\n_gravel_4.ogg
! Missing ogg-comment, file:  c:\program files\bitcomposer games\s.t.a.l.k.e.r. - call of pripyat\gamedata\sounds\material\actor\step\n_gravel_3.ogg
! Missing ogg-comment, file:  c:\program files\bitcomposer games\s.t.a.l.k.e.r. - call of pripyat\gamedata\sounds\material\actor\step\n_gravel_2.ogg
! Missing ogg-comment, file:  c:\program files\bitcomposer games\s.t.a.l.k.e.r. - call of pripyat\gamedata\sounds\material\actor\step\n_grass_1.ogg
! Missing ogg-comment, file:  c:\program files\bitcomposer games\s.t.a.l.k.e.r. - call of pripyat\gamedata\sounds\material\actor\step\n_grass_2.ogg
! Missing ogg-comment, file:  c:\program files\bitcomposer games\s.t.a.l.k.e.r. - call of pripyat\gamedata\sounds\material\actor\step\n_grass_3.ogg
! Missing ogg-comment, file:  c:\program files\bitcomposer games\s.t.a.l.k.e.r. - call of pripyat\gamedata\sounds\material\actor\step\n_grass_4.ogg
! Missing ogg-comment, file:  c:\program files\bitcomposer games\s.t.a.l.k.e.r. - call of pripyat\gamedata\sounds\material\actor\step\n_water_1.ogg
! Missing ogg-comment, file:  c:\program files\bitcomposer games\s.t.a.l.k.e.r. - call of pripyat\gamedata\sounds\material\actor\step\n_water_2.ogg
! Missing ogg-comment, file:  c:\program files\bitcomposer games\s.t.a.l.k.e.r. - call of pripyat\gamedata\sounds\material\actor\step\n_water_3.ogg
! Missing ogg-comment, file:  c:\program files\bitcomposer games\s.t.a.l.k.e.r. - call of pripyat\gamedata\sounds\material\actor\step\n_water_4.ogg
compiling shader hud_font
! Player name in registry is empty! (InstallUserName)
Loading DLL: xrGameSpy.dll
compiling shader yuv2rgb
! Missing ogg-comment, file:  c:\program files\bitcomposer games\s.t.a.l.k.e.r. - call of pripyat\gamedata\sounds\video\bitcomposer.ogg
! Missing ogg-comment, file:  c:\program files\bitcomposer games\s.t.a.l.k.e.r. - call of pripyat\gamedata\sounds\video\ati_radeon_1920x1080.ogg
! Missing ogg-comment, file:  c:\program files\bitcomposer games\s.t.a.l.k.e.r. - call of pripyat\gamedata\sounds\video\amd_fusion_final_720.ogg
intro_start intro_logo
intro_delete ::update_logo_intro
! Invalid ogg-comment version, file:  c:\program files\bitcomposer games\s.t.a.l.k.e.r. - call of pripyat\gamedata\sounds\music\menu.ogg
* [win32]: free[1826544 K], reserved[76248 K], committed[194296 K]
* [ D3D ]: textures[64 K]
* [x-ray]: crt heap[99507 K], process heap[8447 K], game lua[2145 K], render[179 K]
* [x-ray]: economy: strings[8298 K], smem[0 K]
! Can't find texture 'ui\'
*  0.0 : [  55] $null
*  0.0 : [   2] $user$cmap0
*  0.0 : [   2] $user$cmap1
*  0.0 : [   3] $user$distort
*  0.0 : [   6] $user$rendertarget
*  0.0 : [   5] $user$rendertarget_color_map
*  0.0 : [   1] $user$sky0
*  0.0 : [   1] $user$sky1
*  0.0 : [   1] $user$tonemap
*  0.0 : [   1] act\act_controller_hit1
*  0.0 : [   1] fx\fx_flare1
*  0.0 : [   1] fx\fx_flare2
*  0.0 : [   1] fx\fx_flare3
*  0.0 : [   1] fx\fx_gradient
*  0.0 : [   1] fx\fx_gradient1
*  0.0 : [   1] fx\fx_lightning
*  0.0 : [   1] fx\fx_rain
*  0.0 : [   1] fx\fx_rainsplash1
*  0.0 : [   1] fx\fx_sun
*  0.0 : [   1] fx\fx_sun_rise
*  0.0 : [   1] fx\fx_thunderbolts_gradient
*  0.0 : [   1] fx\fx_thunderbolts_gradient_surge
*  0.0 : [   1] fx\fx_volumefog1
*  0.0 : [   1] glow\glow_04
*  0.0 : [   1] glow\glow_fire1
*  0.0 : [   1] glow\glow_orange
*  0.0 : [   1] glow\glow_orange2
*  0.0 : [   1] glow\glow_orange_bright
*  0.0 : [   1] glow\glow_white
*  0.0 : [   1] pfx\pfx_ani-explosion-02
*  0.0 : [   1] pfx\pfx_ani-explosion-02-b-a
*  0.0 : [   1] pfx\pfx_ani-explosion-02a
*  0.0 : [   1] pfx\pfx_ani-fire01
*  0.0 : [   1] pfx\pfx_ani-smoke-01
*  0.0 : [   1] pfx\pfx_anomaly_1
*  0.0 : [   1] pfx\pfx_anomaly_16
*  0.0 : [   1] pfx\pfx_anomaly_18
*  0.0 : [   1] pfx\pfx_anomaly_19
*  0.0 : [   1] pfx\pfx_anomaly_2
*  0.0 : [   1] pfx\pfx_anomaly_21
*  0.0 : [   1] pfx\pfx_anomaly_23
*  0.0 : [   1] pfx\pfx_anomaly_2_green
*  0.0 : [   1] pfx\pfx_anomaly_3
*  0.0 : [   1] pfx\pfx_anomaly_4
*  0.0 : [   1] pfx\pfx_anomaly_5
*  0.0 : [   1] pfx\pfx_anomaly_6
*  0.0 : [   1] pfx\pfx_anomaly_7
*  0.0 : [   1] pfx\pfx_anomaly_8
*  0.0 : [   1] pfx\pfx_anomaly_88
*  0.0 : [   1] pfx\pfx_anomaly_9
*  0.0 : [   1] pfx\pfx_bloodsplash1
*  0.0 : [   1] pfx\pfx_bloodsplash2
*  0.0 : [   1] pfx\pfx_blurry_cloud
*  0.0 : [   1] pfx\pfx_brick
*  0.0 : [   1] pfx\pfx_bubble
*  0.0 : [   1] pfx\pfx_bubble_1
*  0.0 : [   1] pfx\pfx_bubble_water
*  0.0 : [   1] pfx\pfx_concretedebris_01
*  0.0 : [   1] pfx\pfx_concretepuffs_01
*  0.0 : [   1] pfx\pfx_dist2
*  0.0 : [   1] pfx\pfx_dist2inv
*  0.0 : [   1] pfx\pfx_dist3
*  0.0 : [   1] pfx\pfx_dist4
*  0.0 : [   1] pfx\pfx_dist7
*  0.0 : [   1] pfx\pfx_dist8
*  0.0 : [   1] pfx\pfx_dist9
*  0.0 : [   1] pfx\pfx_dist_teleport
*  0.0 : [   1] pfx\pfx_distort_anomaly
*  0.0 : [   1] pfx\pfx_distortion
*  0.0 : [   1] pfx\pfx_explotions_2
*  0.0 : [   1] pfx\pfx_explotions_3
*  0.0 : [   1] pfx\pfx_explotions_4
*  0.0 : [   1] pfx\pfx_explotions_smoke
*  0.0 : [   1] pfx\pfx_flame
*  0.0 : [   1] pfx\pfx_flame_01
*  0.0 : [   1] pfx\pfx_flamefx_01
*  0.0 : [   1] pfx\pfx_flash_01
*  0.0 : [   1] pfx\pfx_flash_05
*  0.0 : [   1] pfx\pfx_flash_07
*  0.0 : [   1] pfx\pfx_gologramma
*  0.0 : [   1] pfx\pfx_gradient
*  0.0 : [   1] pfx\pfx_gradient1
*  0.0 : [   1] pfx\pfx_leaves_01
*  0.0 : [   1] pfx\pfx_leaves_02
*  0.0 : [   1] pfx\pfx_light1
*  0.0 : [   1] pfx\pfx_light3
*  0.0 : [   1] pfx\pfx_light4
*  0.0 : [   1] pfx\pfx_lighting_stancia_01
*  0.0 : [   1] pfx\pfx_lighting_stancia_02
*  0.0 : [   1] pfx\pfx_lightning_01
*  0.0 : [   1] pfx\pfx_lightning_02
*  0.0 : [   1] pfx\pfx_ligth_6
*  0.0 : [   1] pfx\pfx_plasma
*  0.0 : [   1] pfx\pfx_shells1
*  0.0 : [   1] pfx\pfx_shells2
*  0.0 : [   1] pfx\pfx_skinsplash1
*  0.0 : [   1] pfx\pfx_smoke_a
*  0.0 : [   1] pfx\pfx_smoke_b
*  0.0 : [   1] pfx\pfx_smokepuffs1
*  0.0 : [   1] pfx\pfx_smokepuffs2
*  0.0 : [   1] pfx\pfx_spark_01
*  0.0 : [   1] pfx\pfx_sparks
*  0.0 : [   1] pfx\pfx_specks
*  0.0 : [   1] pfx\pfx_specks_poison
*  0.0 : [   1] pfx\pfx_spikey_star
*  0.0 : [   1] pfx\pfx_splash3
*  0.0 : [   1] pfx\pfx_splash_01
*  0.0 : [   1] pfx\pfx_splash_02
*  0.0 : [   1] pfx\pfx_step_blood
*  0.0 : [   1] pfx\pfx_stonedebris1
*  0.0 : [   1] pfx\pfx_stonedebris2
*  0.0 : [   1] pfx\pfx_synus
*  0.0 : [   1] pfx\pfx_teleport
*  0.0 : [   1] pfx\pfx_test_textures
*  0.0 : [   1] pfx\pfx_vehglassdebris_01
*  0.0 : [   1] pfx\pfx_vehmetaldebris_01
*  0.0 : [   1] pfx\pfx_water_wave
*  0.0 : [   1] pfx\pfx_woodchips1
*  0.0 : [   1] pfx\pfx_woodchips3
*  0.0 : [   1] prop\prop_fake_bed_fireplace
*  0.0 : [   1] prop\prop_provod_02
*  0.0 : [   5] sky\sky_12_vibros_cube
*  0.0 : [   5] sky\sky_12_vibros_cube#small
*  0.0 : [  26] sky\sky_13_cube
*  0.0 : [  26] sky\sky_13_cube#small
*  0.0 : [  16] sky\sky_13_cube_night
*  0.0 : [  16] sky\sky_13_cube_night#small
*  0.0 : [  12] sky\sky_13_vibros_cube
*  0.0 : [  12] sky\sky_13_vibros_cube#small
*  0.0 : [  10] sky\sky_14_cube
*  0.0 : [  10] sky\sky_14_cube#small
*  0.0 : [   4] sky\sky_17_clouds_cube
*  0.0 : [   4] sky\sky_17_clouds_cube#small
*  0.0 : [   4] sky\sky_17_cube
*  0.0 : [   4] sky\sky_17_cube#small
*  0.0 : [   8] sky\sky_18_cube
*  0.0 : [   8] sky\sky_18_cube#small
*  0.0 : [  11] sky\sky_19_cube
*  0.0 : [  11] sky\sky_19_cube#small
*  0.0 : [   4] sky\sky_1_clouds_cube
*  0.0 : [   4] sky\sky_1_clouds_cube#small
*  0.0 : [   4] sky\sky_20_clouds_cube
*  0.0 : [   4] sky\sky_20_clouds_cube#small
*  0.0 : [   4] sky\sky_20_cube
*  0.0 : [   4] sky\sky_20_cube#small
*  0.0 : [   4] sky\sky_2_clouds_cube
*  0.0 : [   4] sky\sky_2_clouds_cube#small
*  0.0 : [   4] sky\sky_2_cube
*  0.0 : [   4] sky\sky_2_cube#small
*  0.0 : [  12] sky\sky_3_cube
*  0.0 : [  12] sky\sky_3_cube#small
*  0.0 : [   3] sky\sky_4_cube
*  0.0 : [   3] sky\sky_4_cube#small
*  0.0 : [  30] sky\sky_5_cube
*  0.0 : [  30] sky\sky_5_cube#small
*  0.0 : [   7] sky\sky_6_cube
*  0.0 : [   7] sky\sky_6_cube#small
*  0.0 : [  11] sky\sky_7_cube
*  0.0 : [  11] sky\sky_7_cube#small
*  0.0 : [   8] sky\sky_8_cube
*  0.0 : [   8] sky\sky_8_cube#small
*  0.0 : [  51] sky\sky_9_cube
*  0.0 : [  51] sky\sky_9_cube#small
*  0.0 : [ 262] sky\sky_oblaka
*  0.0 : [  15] sky\sky_rain1
*  0.0 : [  15] sky\sky_rain1#small
*  0.0 : [   9] sky\sky_rain2
*  0.0 : [   9] sky\sky_rain2#small
*  0.0 : [   1] ui\ui_actor_hint_wnd
*  0.0 : [   1] ui\ui_actor_multiplayer_game_menu
*  0.0 : [   1] ui\ui_actor_sleep_screen
*  0.0 : [   1] ui\ui_common
*  0.0 : [   1] wm\wm_blood_1
*  0.0 : [   1] wm\wm_blood_1_1
*  0.0 : [   1] wm\wm_blood_1_2
*  0.0 : [   1] wm\wm_blood_1_3
*  0.0 : [   1] wm\wm_blood_drop_4
*  0.0 : [   1] wm\wm_bullet_asfalt_1
*  0.0 : [   1] wm\wm_bullet_asfalt_2
*  0.0 : [   1] wm\wm_bullet_asfalt_3
*  0.0 : [   1] wm\wm_bullet_brick_1
*  0.0 : [   1] wm\wm_bullet_brick_2
*  0.0 : [   1] wm\wm_bullet_concrete
*  0.0 : [   1] wm\wm_bullet_concrete_1
*  0.0 : [   1] wm\wm_bullet_concrete_2
*  0.0 : [   1] wm\wm_bullet_concrete_4
*  0.0 : [   1] wm\wm_bullet_concrete_5
*  0.0 : [   1] wm\wm_bullet_concrete_6
*  0.0 : [   1] wm\wm_bullet_concrete_7
*  0.0 : [   1] wm\wm_bullet_glass01
*  0.0 : [   1] wm\wm_bullet_glass02
*  0.0 : [   1] wm\wm_bullet_glass03
*  0.0 : [   1] wm\wm_bullet_glass04
*  0.0 : [   1] wm\wm_bullet_ground
*  0.0 : [   1] wm\wm_bullet_ground_1
*  0.0 : [   1] wm\wm_bullet_ground_2
*  0.0 : [   1] wm\wm_bullet_metall_thik
*  0.0 : [   1] wm\wm_bullet_metall_thik_1
*  0.0 : [   1] wm\wm_bullet_metall_thik_2
*  0.0 : [   1] wm\wm_bullet_metall_thik_3
*  0.0 : [   1] wm\wm_bullet_metall_thin
*  0.0 : [   1] wm\wm_bullet_metall_thin_1
*  0.0 : [   1] wm\wm_bullet_metall_thin_2
*  0.0 : [   1] wm\wm_bullet_metall_thin_3
*  0.0 : [   1] wm\wm_bullet_metall_thin_4
*  0.0 : [   1] wm\wm_bullet_wood
*  0.0 : [   1] wm\wm_bullet_wood_1
*  0.0 : [   1] wm\wm_bullet_wood_2
*  0.0 : [   1] wm\wm_bullet_wood_3
*  0.0 : [   1] wm\wm_bullet_wood_4
*  0.0 : [   1] wm\wm_bullet_wood_5
*  0.0 : [   1] wm\wm_bullet_wood_6
*  0.0 : [   1] wm\wm_bullet_wood_7
*  0.0 : [   1] wm\wm_bullet_wood_8
*  0.0 : [   1] wm\wm_bullet_wood_9
*  0.0 : [   1] wm\wm_grenade
*  0.0 : [   1] wm\wm_knife_dead
*  0.0 : [   1] wm\wm_knife_horiz
*  0.0 : [   1] wm\wm_knife_horiz_blood
*  0.0 : [   1] wm\wm_knife_horiz_blood1
*  0.0 : [   1] wm\wm_knife_horiz_metal
*  0.0 : [   1] wm\wm_knife_horiz_ston
*  0.0 : [   1] wm\wm_knife_wood
*  0.0 : [   1] wm\wm_knife_wood1
*  0.0 : [   1] wm\wm_knife_wood2
*  2.8 : [   1] ui\
* 32.1 : [   1] ui\ui_font_arial_14_800_cent
* 32.1 : [   1] ui\ui_font_graff_19_800_cent
* 32.1 : [   1] ui\ui_font_letter_16_800_cent
* 32.1 : [   1] ui\ui_font_letter_18_800_cent
* 32.1 : [   1] ui\ui_magnifier3
* 64.1 : [   1] ui\ui_font_console_02
* 64.1 : [   1] ui\ui_font_graff_22_800_cent
* 64.1 : [   1] ui\ui_font_graff_32_800_cent
* 64.1 : [   1] ui\ui_font_hud_01
* 64.1 : [   1] ui\ui_font_letter_25_800_cent
* 153.0 : [   1] ui\ui_ani_cursor
* 170.8 : [   4] fx\fx_noise2
* 256.1 : [   1] ui\ui_font_graff_50_800_cent
* 256.1 : [   1] ui\ui_font_hud_02
* 682.8 : [   1] ui\ui_actor_main_menu
compiling shader model_def_hq
compiling shader model_def_hq_3
compiling shader model_def_lq
compiling shader model_def_lq_3
compiling shader add_point
compiling shader model_def_point_3
compiling shader add_spot
compiling shader model_def_spot_3
compiling shader model_shadow
compiling shader model_def_shadow_3
"c:\program files\bitcomposer games\s.t.a.l.k.e.r. - call of pripyat\bin\xrengine.exe"
* phase time: 0 ms
* phase cmem: 107580 K
Loading objects...
compiling shader model_def_hq_0
compiling shader model_def_lq_0
compiling shader model_def_point_0
compiling shader model_def_spot_0
compiling shader model_def_shadow_0
compiling shader model_env_hq
compiling shader model_env_hq_0
compiling shader model_env_lq
compiling shader model_env_lq_0
compiling shader simple
compiling shader model_def_lqs_0
! Invalid ogg-comment version, file:  c:\program files\bitcomposer games\s.t.a.l.k.e.r. - call of pripyat\gamedata\sounds\weapons\pip_checkout.ogg
compiling shader model_env_hq_1
compiling shader model_env_lq_1
compiling shader model_def_point_1
compiling shader model_def_spot_1
compiling shader model_def_shadow_1
! Missing ogg-comment, file:  c:\program files\bitcomposer games\s.t.a.l.k.e.r. - call of pripyat\gamedata\sounds\weapons\deagle_reload.ogg
compiling shader model_def_hq_1
compiling shader model_def_lq_1
! Missing ogg-comment, file:  c:\program files\bitcomposer games\s.t.a.l.k.e.r. - call of pripyat\gamedata\sounds\weapons\gauss_shoot.ogg
! Missing ogg-comment, file:  c:\program files\bitcomposer games\s.t.a.l.k.e.r. - call of pripyat\gamedata\sounds\weapons\val_shoot.ogg
! Missing ogg-comment, file:  c:\program files\bitcomposer games\s.t.a.l.k.e.r. - call of pripyat\gamedata\sounds\weapons\vintorez_shoot.ogg
Loading models...
compiling shader base_lplanes
compiling shader model_def_lplanes_0
compiling shader model_def_hq_2
compiling shader model_def_lq_2
compiling shader model_def_point_2
compiling shader model_def_spot_2
compiling shader model_def_shadow_2
compiling shader model_def_hq_4
compiling shader model_def_lq_4
compiling shader model_def_point_4
compiling shader model_def_spot_4
compiling shader model_def_shadow_4
compiling shader model_distort4glass_0
compiling shader model_def_lqs_1
compiling shader model_env_hq_3
compiling shader model_env_lq_3
compiling shader model_distort4glass_3
* [prefetch] time:    15483 ms
* [prefetch] memory:  76835Kb
! Player name in registry is empty! (InstallUserName)
* phase time: 15903 ms
* phase cmem: 190115 K
* phase time: 7 ms
* phase cmem: 190115 K
* Creating new game...
* Loading spawn registry...
* 6579 spawn points are successfully loaded
* New game is successfully created!
* phase time: 3727 ms
* phase cmem: 247209 K
* phase time: 69 ms
* phase cmem: 247253 K
* phase time: 9 ms
* phase cmem: 247253 K
* WARNING: player not logged in
* client : connection accepted - <All Ok>
* phase time: 15 ms
* phase cmem: 247286 K
* phase time: 16 ms
* phase cmem: 247286 K
* phase time: 5952 ms
* phase cmem: 348063 K
compiling shader simple
compiling shader simple_point
compiling shader simple_spot
compiling shader vert
compiling shader vert
compiling shader vert_point
compiling shader vert_spot
compiling shader vert_l
compiling shader vert_l
compiling shader base_lplanes
compiling shader wmark
compiling shader wmark_point
compiling shader wmark_spot
compiling shader wmarkmult
compiling shader lmap
compiling shader lmap
compiling shader lmap_point
compiling shader lmap_spot
compiling shader lmap_l
compiling shader lmap_l
compiling shader impl_dt
compiling shader impl_dt
compiling shader impl_point
compiling shader impl_spot
compiling shader impl_l
compiling shader impl_l
compiling shader water
compiling shader water
compiling shader waterd
compiling shader waterd
compiling shader tree_s
compiling shader tree_s_point
compiling shader tree_s_spot
compiling shader lod
compiling shader lod
compiling shader tree_w
compiling shader tree_w_point
compiling shader tree_w_spot
compiling shader avg4
* phase time: 304 ms
* phase cmem: 349083 K
* [Loading VB] 65524 verts, 2047 Kb
* [Loading VB] 49375 verts, 1542 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65530 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 62064 verts, 1939 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 20072 verts, 627 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 393270 indices, 768 Kb
* phase time: 1242 ms
* phase cmem: 349170 K
* phase time: 180 ms
* phase cmem: 356608 K
compiling shader detail
compiling shader detail_wave
compiling shader detail_still
* [DETAILS] VertexConsts(256), Batch(61)
* [DETAILS] 10126 v(20), 5368 p
* [DETAILS] Batch(61), VB(197K), IB(31K)
* phase time: 64 ms
* phase cmem: 356624 K
* Loading HOM: c:\program files\bitcomposer games\s.t.a.l.k.e.r. - call of pripyat\gamedata\levels\zaton\level.hom
* phase time: 44 ms
* phase cmem: 356991 K
* phase time: 9 ms
* phase cmem: 356991 K
* phase time: 7 ms
* phase cmem: 356991 K
* t-report - base: 781, 285281 K
* t-report - lmap: 26, 26627 K
* WARNING: player not logged in
! Invalid ogg-comment version, file:  c:\program files\bitcomposer games\s.t.a.l.k.e.r. - call of pripyat\gamedata\sounds\interface\inv_open.ogg
! Invalid ogg-comment version, file:  c:\program files\bitcomposer games\s.t.a.l.k.e.r. - call of pripyat\gamedata\sounds\interface\inv_belt.ogg
* phase time: 6819 ms
* phase cmem: 386426 K
* phase time: 57 ms
* phase cmem: 386426 K
* [win32]: free[838000 K], reserved[159792 K], committed[1099296 K]
* [ D3D ]: textures[346060 K]
* [x-ray]: crt heap[386426 K], process heap[497710 K], game lua[30736 K], render[186 K]
* [x-ray]: economy: strings[24987 K], smem[9977 K]
! Missing ogg-comment, file:  c:\program files\bitcomposer games\s.t.a.l.k.e.r. - call of pripyat\gamedata\sounds\actor\die0.ogg
! Missing ogg-comment, file:  c:\program files\bitcomposer games\s.t.a.l.k.e.r. - call of pripyat\gamedata\sounds\actor\die1.ogg
! Missing ogg-comment, file:  c:\program files\bitcomposer games\s.t.a.l.k.e.r. - call of pripyat\gamedata\sounds\actor\die2.ogg
! Missing ogg-comment, file:  c:\program files\bitcomposer games\s.t.a.l.k.e.r. - call of pripyat\gamedata\sounds\actor\die3.ogg
! Invalid ogg-comment version, file:  c:\program files\bitcomposer games\s.t.a.l.k.e.r. - call of pripyat\gamedata\sounds\actor\breath_1.ogg
! Missing ogg-comment, file:  c:\program files\bitcomposer games\s.t.a.l.k.e.r. - call of pripyat\gamedata\sounds\actor\bullet_hit_1.ogg
! Missing ogg-comment, file:  c:\program files\bitcomposer games\s.t.a.l.k.e.r. - call of pripyat\gamedata\sounds\actor\bullet_hit_2.ogg
! Missing ogg-comment, file:  c:\program files\bitcomposer games\s.t.a.l.k.e.r. - call of pripyat\gamedata\sounds\actor\bullet_hit_3.ogg
! Missing ogg-comment, file:  c:\program files\bitcomposer games\s.t.a.l.k.e.r. - call of pripyat\gamedata\sounds\actor\bullet_hit_4.ogg
! Missing ogg-comment, file:  c:\program files\bitcomposer games\s.t.a.l.k.e.r. - call of pripyat\gamedata\sounds\actor\hurt1.ogg
! Missing ogg-comment, file:  c:\program files\bitcomposer games\s.t.a.l.k.e.r. - call of pripyat\gamedata\sounds\actor\hurt2.ogg
! Missing ogg-comment, file:  c:\program files\bitcomposer games\s.t.a.l.k.e.r. - call of pripyat\gamedata\sounds\actor\hurt3.ogg
! Missing ogg-comment, file:  c:\program files\bitcomposer games\s.t.a.l.k.e.r. - call of pripyat\gamedata\sounds\actor\hurt4.ogg
! Unknown command:  dump_infos
 
FATAL ERROR
 
[error]Expression    : fatal error
[error]Function      : CInifile::r_section
[error]File          : D:\prog_repository\sources\trunk\xrCore\Xr_ini.cpp
[error]Line          : 502
[error]Description   : <no expression>
[error]Arguments     : Can't open section 'rx_attach_bandage'. Please attach [*.ini_log] file to your bug report
 

stack trace:
89% graczy uważa że najważniejsza jest grafika.
Jeśli należysz do tych 11% wklej to do podpisu.
Awatar użytkownika
Soap
Kot

Posty: 35
Dołączenie: 31 Paź 2010, 15:18
Ostatnio był: 27 Kwi 2014, 18:34
Miejscowość: Siemianowice k.Katowic
Frakcja: Samotnicy
Ulubiona broń: Gauss Gun
Kozaki: 0

Re: [Winter of Death 2.0] Johann - Znowu zima i nie tylko

Postprzez Junx w 17 Gru 2011, 13:08

Zrób kopię pliki rx_attach_bandage.ltx (jak mnie pamieć nie myli, znajduje się w: gamedata\scripts) usuń go i zobacz czy odpali.

:arrowd: Sory mój :facepalm: błąd u mnie to pomogło :wink:
Ostatnio edytowany przez Junx 17 Gru 2011, 13:21, edytowano w sumie 2 razy
Ryzen 5600x || 32gb DDR4 || RTX 2080 Super

Za ten post Junx otrzymał następujące punkty reputacji:
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Junx
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Posty: 2339
Dołączenie: 15 Kwi 2008, 09:39
Ostatnio był: 06 Gru 2023, 11:10
Miejscowość: Na co Ci to :)
Frakcja: Samotnicy
Ulubiona broń: Sniper Rifle SVDm2
Kozaki: 357

Re: [Winter of Death 2.0] Johann - Znowu zima i nie tylko

Postprzez kubekpop w 17 Gru 2011, 13:16

NIe, nie, nie!!! Cytuję scigacz1975:
Prawdopodobnie dodałeś jeszcze jakiegoś moda który zmienił plik system.ltx. Otwórz sobie archiwum z Ai Additions i w system.ltx na samym dole skopiuj ścieżkę #include wpn_grenade i #include medic.ltx po czym wklej to do pliku system.ltx jaki masz aktualnie w gamedata. Sprawdź jeszcze czy masz w katalogu configs plik medic.ltx - w nim jest sekcja o którą jest log - jeżeli nie to musisz go wkleić (z AI Addition)

Za ten post kubekpop otrzymał następujące punkty reputacji:
Positive Junx.
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kubekpop
Przewodnik

Posty: 956
Dołączenie: 05 Sty 2011, 20:56
Ostatnio był: 05 Lut 2020, 11:37
Miejscowość: Warszawa
Frakcja: Czyste Niebo
Ulubiona broń: UDP Compact
Kozaki: 160

Re: [Winter of Death 2.0] Johann - Znowu zima i nie tylko

Postprzez Soap w 17 Gru 2011, 15:29

Zrobiłem to co Junx mi powiedział i zadziałało stawiam ci kozaka THX
89% graczy uważa że najważniejsza jest grafika.
Jeśli należysz do tych 11% wklej to do podpisu.
Awatar użytkownika
Soap
Kot

Posty: 35
Dołączenie: 31 Paź 2010, 15:18
Ostatnio był: 27 Kwi 2014, 18:34
Miejscowość: Siemianowice k.Katowic
Frakcja: Samotnicy
Ulubiona broń: Gauss Gun
Kozaki: 0

Re: [Winter of Death 2.0] Johann - Znowu zima i nie tylko

Postprzez Junx w 17 Gru 2011, 16:07

Jak wyskoczy Ci bład z tym błedem ponownie to spróbuj drugiego sposobu, bo może być taka sytuacja, że będziesz miał znowu ten błąd bo brakuje pliku.
Ryzen 5600x || 32gb DDR4 || RTX 2080 Super
Awatar użytkownika
Junx
Modder

Posty: 2339
Dołączenie: 15 Kwi 2008, 09:39
Ostatnio był: 06 Gru 2023, 11:10
Miejscowość: Na co Ci to :)
Frakcja: Samotnicy
Ulubiona broń: Sniper Rifle SVDm2
Kozaki: 357

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