Akinaro napisał(a): Z mojej perspektywy wcale tak dużo ludzie nie prosi o spolszczenia, w zasadzie może 2 na 10 osób chce je i to zazwyczaj jacyś nowi gracze. Po prostu tacy ludzie są głośniejsi i łatwiej ich zauważyć, reszta po prostu gra.
Initializing File System...
using fs-ltx fsgame.ltx
FS: 39842 files cached 50 archives, 6812Kb memory used.
Init FileSystem 7.567935 sec
'xrCore' build 3967, Dec 14 2009
EH: EC75ABD19D8EDC593131EEB88475B1F5
-----loading d:\s.t.a.l.k.e.r. - call of chernobyl\gamedata\configs\system.ltx
-----loading d:\s.t.a.l.k.e.r. - call of chernobyl\gamedata\configs\system.ltx
Initializing Engine...
Starting INPUT device...
Loading DLL: xrRender_R2.dll
Loading DLL: xrRender_R3.dll
refCount:m_pAdapter 1
Loading DLL: xrRender_R4.dll
command line
Executing config-script "user.ltx"...
! Cannot open script file [user.ltx]
Loading DLL: xrRender_R1.dll
Loading DLL: xrGame.dll
* [win32]: free[4042692 K], reserved[45184 K], committed[106364 K]
* [ D3D ]: textures[0 K]
* [x-ray]: crt heap[8 K], process heap[2330 K], game lua[0 K], render[0 K]
* [x-ray]: economy: strings[11970 K], smem[0 K]
SOUND: OpenAL: enumerate devices...
SOUND: OpenAL: EnumerationExtension Present
dir[0]=D:\S.T.A.L.K.E.R. - Call of Chernobyl\bin\
dir[1]=D:\S.T.A.L.K.E.R. - Call of Chernobyl\
dir[2]=D:\S.T.A.L.K.E.R. - Call of Chernobyl\bin\
dir[3]=C:\WINDOWS\system32\
CleanDeviceSpecifierList
CleanDeviceSpecifierList OpenAL Soft
devices OpenAL Soft
SOUND: OpenAL: system default SndDevice name is Generic Hardware
SOUND: OpenAL: default SndDevice name set to Generic Software
SOUND: OpenAL: All available devices:
1. OpenAL Soft, Spec Version 1.1 eax[0] efx[no] xram[no]
2. Generic Software, Spec Version 1.1 (default) eax[0] efx[no] xram[no]
3. Generic Software, Spec Version 1.1 (default) eax[0] efx[no] xram[no]
Executing config-script "d:\s.t.a.l.k.e.r. - call of chernobyl\gamedata\configs\default_controls.ltx"...
[d:\s.t.a.l.k.e.r. - call of chernobyl\gamedata\configs\default_controls.ltx] successfully loaded.
Executing config-script "user.ltx"...
! Cannot open script file [user.ltx]
SOUND: Selected device is Generic Software
* sound: EAX 2.0 extension: absent
* sound: EAX 2.0 deferred: absent
* sound : cache: 65537 kb, 4856 lines, 13820 bpl
Starting RENDER device...
* GPU [vendor:8086]-[device:F31]: Intel(R) HD Graphics
* GPU driver: 10.18.10.4653
* CREATE: DeviceREF: 1
* Vertex Processor: PURE HARDWARE
* Texture memory: 1783 M
* DDI-level: 9.0
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: recognized, 32
* NVAPI is missing.
* Starting rendering as 2-GPU.
* DVB created: 1536K
* DIB created: 512K
* distortion: used, dev(30),need(14)
* color_mapping: used, dev(30),need(14)
* SSample: 1024x768
compiling shader postprocess
compiling shader postprocess_d
compiling shader postprocess_cm_pre
* SSample: enabled
compiling shader particle_distort
compiling shader particle
compiling shader particle
- r__tf_aniso 8
- r1_tf_mipbias 0.
compiling shader simple_color
compiling shader portal
compiling shader editor
stack trace:
0023:00000000 xrEngine.exe
0023:6B606A6F lua51.dll, lua_error()
[error][ 127] : Nie można odnaleźć określonej procedury.
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