* Detected CPU: AMD Athlon(tm) II X4 640 Processor [AuthenticAMD], F15/M5/S3, 3013.00 mhz, 65-clk 'rdtsc'
* CPU features: RDTSC, MMX, SSE, SSE2, SSE3
* CPU threads: 4
Initializing File System...
using fs-ltx fsgame.ltx
FS: 53498 files cached, 9709Kb memory used.
Init FileSystem 35.863117 sec
Lost Alpha 'xrCore' build 5565, May 1 2014
EH: E52F6BF982292D12899856B86928CEA3
Initializing Engine...
Starting INPUT device...
Loading DLL: xrRender_R2.dll
Loading DLL: xrRender_R3.dll
Executing config-script "user.ltx"...
[e:\program files\s.t.a.l.k.e.r. - lost alpha\appdata\user.ltx] successfully loaded.
Loading DLL: xrRender_R1.dll
Loading DLL: xrGame.dll
* [win32]: free[1999492 K], reserved[28080 K], committed[69516 K]
* [ D3D ]: textures[0 K]
* [x-ray]: crt heap[20384 K], process heap[20384 K], game lua[0 K], render[0 K]
* [x-ray]: economy: strings[7367 K], smem[0 K]
SOUND: OpenAL: enumerate devices...
SOUND: OpenAL: EnumerationExtension Present
devices Generic Hardware
SOUND: OpenAL: system default SndDevice name is Generic Hardware
SOUND: OpenAL: All available devices:
1. Generic Hardware, Spec Version 1.1 (default) eax[2] efx[no] xram[no]
2. Generic Software, Spec Version 1.1 eax[2] efx[no] xram[no]
Executing config-script "e:\program files\s.t.a.l.k.e.r. - lost alpha\gamedata\config\default_controls.ltx"...
[e:\program files\s.t.a.l.k.e.r. - lost alpha\gamedata\config\default_controls.ltx] successfully loaded.
Executing config-script "user.ltx"...
Executing config-script "e:\program files\s.t.a.l.k.e.r. - lost alpha\gamedata\config\rspec_default.ltx"...
! Unknown command: ;please
! Unknown command: ;aa
[e:\program files\s.t.a.l.k.e.r. - lost alph] successfully loaded.
Executing config-script "e:\program files\s.t.a.l.k.e.r. - lost alpha\gamedata\config\default_controls.ltx"...
[e:\program files\s.t.a.l.k.e.r. - lost alpha\gamedata\config\default_controls.ltx] successfully loaded.
~ Invalid syntax in call to 'r2_aa_break'
~ Valid arguments: vector3 in range [0.000000e+000,0.000000e+000,0.000000e+000]-[1.000000e+000,1.000000e+000,1.000000e+000]
~ Invalid syntax in call to 'r2_aa_weight'
~ Valid arguments: vector3 in range [0.000000e+000,0.000000e+000,0.000000e+000]-[1.000000e+000,1.000000e+000,1.000000e+000]
[e:\program files\s.t.a.l.k.e.r. - lost alpha\appdata\user.ltx] successfully loaded.
SOUND: Selected device is Generic Software
* sound: EAX 2.0 extension: present
* sound: EAX 2.0 deferred: present
* sound : cache: 65537 kb, 4856 lines, 13820 bpl
Starting RENDER device...
* GPU [vendor:10DE]-[device:640]: NVIDIA GeForce 9500 GT
* GPU driver: 6.14.12.5919
* CREATE: DeviceREF: 1
* Vertex Processor: PURE HARDWARE
* Texture memory: 1510 M
* DDI-level: 9.0
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: recognized, 24
* NVidia MGPU: Logical(1), Physical(1)
* Starting rendering as 2-GPU.
* DVB created: 1536K
* DIB created: 512K
! Version conflict in shader 'la_shaders\ufp_blend'
! Version conflict in shader 'particles\add'
! Version conflict in shader 'particles\alpha_add'
! Version conflict in shader 'particles\blend'
! Version conflict in shader 'particles\blend_hard'
! Version conflict in shader 'particles\dark'
! Version conflict in shader 'particles\set'
count of .thm files=1034
* distortion: used, dev(30),need(14)
* color_mapping: used, dev(30),need(14)
* SSample: 1024x768
compiling shader postprocess
compiling shader postprocess_d
compiling shader postprocess_cm_pre
* SSample: enabled
compiling shader particle
compiling shader particle
compiling shader particle_distort
- r__tf_aniso 3
- r1_tf_mipbias 0.
compiling shader simple_color
compiling shader portal
compiling shader editor
Script debugger succesfully restarted.
compiling shader sky2
compiling shader sky2
compiling shader clouds
compiling shader clouds
Starting engine...
compiling shader effects_gradient_p
compiling shader ecb_fx_gradient
Loading DLL: xrGameSpy.dll
compiling shader yuv2rgb
compiling shader yuv2rgb
* [win32]: free[1817508 K], reserved[37948 K], committed[241632 K]
* [ D3D ]: textures[16 K]
* [x-ray]: crt heap[119230 K], process heap[119230 K], game lua[3467 K], render[254 K]
* [x-ray]: economy: strings[6954 K], smem[0 K]
"e:\program files\s.t.a.l.k.e.r. - lost alpha\bins\xr_3da.exe" -external -noprefetch
* phase time: 0 ms
* phase cmem: 132543 K
* phase time: 10 ms
* phase cmem: 125784 K
$ LA_DBG:[3674] Game_Start: Engine v1.3001(<NOT_arg!>) , Game: <nil>v1.0.gold(140326)
* Log file has been saved successfully!
* phase time: 196 ms
* phase cmem: 129689 K
* phase time: 2 ms
* phase cmem: 129689 K
* Loading spawn registry...
* 23329 spawn points are successfully loaded
* Loading objects...
* 32834 objects are successfully loaded
* Loading Store...
$ LA_DBG:[3674] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[3674] load_storehouse: size=[15]/[7666]bytes : Build=[5529]
$ LA_DBG:[3674] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[3674] Game_Init: Ver=[1.3001] Build=[5529=>5529] MemUsage=[16743.043]kB
$ LA_DBG:[3674] GameTime=[17:59:11] Map(29)=[la10_radar], knowMaps=[16]
* Log file has been saved successfully!
* Game komputer_quicksave is successfully loaded from file 'e:\program files\s.t.a.l.k.e.r. - lost alpha\appdata\savedgames\komputer_quicksave.sav' (3.777s)
* phase time: 3776 ms
* phase cmem: 188475 K
* phase time: 23 ms
* phase cmem: 188588 K
* client : connection accepted - <>
* phase time: 26 ms
* phase cmem: 188637 K
* phase time: 12 ms
* phase cmem: 188637 K
* phase time: 4568 ms
* phase cmem: 280775 K
compiling shader effects_glow_p
compiling shader ecb_fx_generic
compiling shader vert
compiling shader vert
compiling shader add_point
compiling shader vert_point
compiling shader add_spot
compiling shader vert_spot
compiling shader vert_l
compiling shader vert_l
compiling shader vert_dt
compiling shader vert_dt
compiling shader wmark
compiling shader wmark_point
compiling shader wmark_spot
compiling shader lmap_dt
compiling shader lmap_dt
compiling shader lmap
compiling shader lmap
compiling shader lmap_point
compiling shader lmap_spot
compiling shader lmap_l
compiling shader lmap_l
compiling shader simple
compiling shader simple
compiling shader simple_point
compiling shader simple_spot
compiling shader impl_dt
compiling shader impl_dt
compiling shader impl_point
compiling shader impl_spot
compiling shader impl_l
compiling shader impl_l
compiling shader tree_w_dt
compiling shader tree_s
compiling shader tree_w_point
compiling shader tree_w_spot
compiling shader tree_w
compiling shader tree_s_dt
compiling shader tree_s_point
compiling shader tree_s_spot
compiling shader avg4
* phase time: 203 ms
* phase cmem: 284669 K
* [Loading VB] 65522 verts, 2047 Kb
* [Loading VB] 65524 verts, 2047 Kb
* [Loading VB] 65524 verts, 2047 Kb
* [Loading VB] 65511 verts, 2047 Kb
* [Loading VB] 12157 verts, 379 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65527 verts, 2047 Kb
* [Loading VB] 28797 verts, 899 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 49889 verts, 1559 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 265635 indices, 518 Kb
* phase time: 79 ms
* phase cmem: 365928 K
* phase time: 37 ms
* phase cmem: 369700 K
compiling shader detail
compiling shader detail_wave
compiling shader detail_still
* [DETAILS] VertexConsts(256), Batch(61)
* [DETAILS] 49898 v(20), 28670 p
* [DETAILS] Batch(61), VB(974K), IB(167K)
* phase time: 26 ms
* phase cmem: 370870 K
* Loading HOM: e:\program files\s.t.a.l.k.e.r. - lost alpha\gamedata\levels\la10_radar\level.hom
* phase time: 7 ms
* phase cmem: 370985 K
* phase time: 8 ms
* phase cmem: 371010 K
- Game configuring : Started
- Game configuring : Finished
* phase time: 33 ms
* phase cmem: 388637 K
* t-report - base: 1102, 345923 K
* t-report - lmap: 26, 26627 K
* phase time: 1346 ms
* phase cmem: 783466 K
* phase time: 20 ms
* phase cmem: 783466 K
* [win32]: free[1003588 K], reserved[108072 K], committed[985428 K]
* [ D3D ]: textures[383648 K]
* [x-ray]: crt heap[783458 K], process heap[783458 K], game lua[34448 K], render[263 K]
* [x-ray]: economy: strings[21697 K], smem[0 K]
compiling shader model_def_hq
compiling shader model_def_hq_2
compiling shader model_def_lq
compiling shader model_def_lq_2
compiling shader model_def_point_2
compiling shader model_def_spot_2
compiling shader model_shadow
compiling shader model_def_shadow_2
* Log file has been saved successfully!
$ LA_DBG:[14148] la_ammo:ar:Build_Tables:Exluded:Ammo=[ammo_5.7x28_ap],box_size=NIL:<Warning!>
* Log file has been saved successfully!
compiling shader model_def_hq_0
compiling shader model_def_lq_0
compiling shader model_def_point_0
compiling shader model_def_spot_0
compiling shader model_def_shadow_0
compiling shader model_def_lqs_0
compiling shader model_env_hq
compiling shader model_env_hq_0
compiling shader model_env_lq
compiling shader model_env_lq_0
compiling shader base_lplanes
compiling shader model_def_lplanes_0
compiling shader model_def_hq_1
compiling shader model_def_lq_1
compiling shader model_def_point_1
compiling shader model_def_spot_1
compiling shader model_def_shadow_1
compiling shader model_env_hq_2
compiling shader model_env_lq_2
compiling shader model_env_hq_1
compiling shader model_env_lq_1
compiling shader model_def_lqs_1
! Space restrictor [radar_actor1_shelter] has no border!
!!ERROR VERIFY3(!border().empty(),space restrictor has no border) name='radar_actor1_shelter'
* MEMORY USAGE: 889090 K
* End of synchronization A[1] R[1]
compiling shader model_def_lplanes_2
compiling shader model_distort4ghost_2
! ERROR: SV: can't find children [5967] of parent [326877160]
! ERROR: SV: can't find children [5136] of parent [326877832]
compiling shader yuv2rgb
* [win32]: free[790788 K], reserved[179840 K], committed[1126460 K]
* [ D3D ]: textures[427991 K]
* [x-ray]: crt heap[888886 K], process heap[888886 K], game lua[35043 K], render[1531 K]
* [x-ray]: economy: strings[22109 K], smem[5979 K]
$ LA_DBG:[141721] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[141721] Game_Save:BuildMod=[5529]:[18:15:17]:MemUsage=[29037.992]kB:TimeFactor=[7]
$ LA_DBG:[141721] task_manager:save:#tasks=[1]/[1],size=[43]
$ LA_DBG:[141721] treasure_manager:save: #treasure=[11],size=[97]
~ NetPacket #1 stores 644 objects in 8270b
~ NetPacket #2 stores 1113 objects in 8366b
~ NetPacket #3 stores 1127 objects in 561b
~ Used 3 NetPacket(s) total objects 2884 total stored 17197b
* Saving spawns...
* Saving objects...
* 32833 objects are successfully saved
* Writing Store...
$ LA_DBG:[141721] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[141721] save_storehouse: size=[15]/[8324]bytes : Build=[5529]
$ LA_DBG:[141721] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
* Game komputer_quicksave.sav is successfully saved to file 'e:\program files\s.t.a.l.k.e.r. - lost alpha\appdata\savedgames\komputer_quicksave.sav'
compiling shader model_distort_2
! ERROR: SV: can't find children [28939] of parent [326880520]
$ LA_DBG:[280482] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[280482] Game_Save:BuildMod=[5529]:[18:31:28]:MemUsage=[29462.449]kB:TimeFactor=[7],Map=[29~>30]
$ LA_DBG:[280482] task_manager:save:#tasks=[1]/[1],size=[43]
$ LA_DBG:[280482] treasure_manager:save: #treasure=[11],size=[97]
~ NetPacket #1 stores 655 objects in 8465b
~ NetPacket #2 stores 1136 objects in 8271b
~ Used 2 NetPacket(s) total objects 1791 total stored 16736b
* Saving spawns...
* Saving objects...
* 32832 objects are successfully saved
* Writing Store...
$ LA_DBG:[280482] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[280482] save_storehouse: size=[15]/[7522]bytes : Build=[5529]
$ LA_DBG:[280482] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
* Game Komputer_autosave.sav is successfully saved to file 'e:\program files\s.t.a.l.k.e.r. - lost alpha\appdata\savedgames\komputer_autosave.sav'
- Disconnect
- Destroying level
~ CClientSpawnManager is empty
* [ D3D ]: textures[348591 K]
"e:\program files\s.t.a.l.k.e.r. - lost alpha\bins\xr_3da.exe" -external -noprefetch
* phase time: 6 ms
* phase cmem: 576063 K
$ LA_DBG:[280913] Game_Start: Engine v1.3001(<NOT_arg!>) , Game: <nil>v1.0.gold(140326)
* Log file has been saved successfully!
* phase time: 236 ms
* phase cmem: 578583 K
* phase time: 10 ms
* phase cmem: 578583 K
* Loading spawn registry...
* 23329 spawn points are successfully loaded
* Loading objects...
* 32832 objects are successfully loaded
* Loading Store...
$ LA_DBG:[280913] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[280913] load_storehouse: size=[15]/[7522]bytes : Build=[5529]
$ LA_DBG:[280913] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[280913] Game_Init: Ver=[1.3001] Build=[5529=>5529] MemUsage=[16740.219]kB
$ LA_DBG:[280913] GameTime=[18:31:28] Map(30)=[la10u_bunker], MapSaved(29)=[la10_radar], knowMaps=[16]
* Log file has been saved successfully!
* Game komputer_autosave is successfully loaded from file 'e:\program files\s.t.a.l.k.e.r. - lost alpha\appdata\savedgames\komputer_autosave.sav' (3.773s)
* phase time: 3772 ms
* phase cmem: 585607 K
* phase time: 35 ms
* phase cmem: 585608 K
* client : connection accepted - <>
* phase time: 27 ms
* phase cmem: 585656 K
* phase time: 12 ms
* phase cmem: 585656 K
* phase time: 1512 ms
* phase cmem: 616206 K
compiling shader effects_glow_p
compiling shader ecb_fx_generic
compiling shader vert_dt
compiling shader vert_dt
compiling shader vert
compiling shader vert
compiling shader vert_point
compiling shader vert_spot
compiling shader vert_l
compiling shader vert_l
compiling shader simple
compiling shader simple_point
compiling shader simple_spot
compiling shader base_lplanes
compiling shader water
compiling shader water
compiling shader waterd
compiling shader waterd
compiling shader lmap_dt
compiling shader lmap_dt
compiling shader lmap
compiling shader lmap
compiling shader lmap_point
compiling shader lmap_spot
compiling shader lmap_l
compiling shader lmap_l
compiling shader avg4
* phase time: 178 ms
* phase cmem: 619140 K
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 10709 verts, 334 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 28064 verts, 877 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048563 indices, 2047 Kb
* [Loading IB] 53118 indices, 103 Kb
* phase time: 574 ms
* phase cmem: 667567 K
* phase time: 47 ms
* phase cmem: 668062 K
* phase time: 11 ms
* phase cmem: 668062 K
* Loading HOM: e:\program files\s.t.a.l.k.e.r. - lost alpha\gamedata\levels\la10u_bunker\level.hom
* phase time: 37 ms
* phase cmem: 668069 K
* phase time: 52 ms
* phase cmem: 668281 K
- Game configuring : Started
- Game configuring : Finished
* phase time: 29 ms
* phase cmem: 673868 K
* t-report - base: 910, 322764 K
* t-report - lmap: 6, 6144 K
* phase time: 949 ms
* phase cmem: 696825 K
* phase time: 18 ms
* phase cmem: 696825 K
* [win32]: free[1000464 K], reserved[184160 K], committed[912464 K]
* [ D3D ]: textures[335911 K]
* [x-ray]: crt heap[696818 K], process heap[696818 K], game lua[34202 K], render[1621 K]
* [x-ray]: economy: strings[45280 K], smem[5968 K]
* Log file has been saved successfully!
$ LA_DBG:[289518] la_ammo:ar:Build_Tables:Exluded:Ammo=[ammo_5.7x28_ap],box_size=NIL:<Warning!>
* Log file has been saved successfully!
compiling shader model_def_lqs_2
compiling shader model_distort_0
* MEMORY USAGE: 742210 K
* End of synchronization A[1] R[1]
compiling shader model_def_lplanes_1
compiling shader model_distort4ghost_1
$ LA_DBG:[321671] xr_effects:teleport_npc:=[bunker_ghost_8]
$ LA_DBG:[340591] xr_effects:teleport_npc:=[bunker_ghost_1]
$ LA_DBG:[349378] xr_effects:teleport_npc:=[bunker_ghost_8]
compiling shader yuv2rgb
* [win32]: free[955272 K], reserved[175980 K], committed[965836 K]
* [ D3D ]: textures[367394 K]
* [x-ray]: crt heap[743033 K], process heap[743033 K], game lua[39405 K], render[1834 K]
* [x-ray]: economy: strings[41456 K], smem[8312 K]
$ LA_DBG:[365519] Game_Start: Engine v1.3001(<NOT_arg!>) , Game: <nil>v1.0.gold(140326)
* Log file has been saved successfully!
* phase time: 244 ms
* phase cmem: 732509 K
* phase time: 13 ms
* phase cmem: 732510 K
* Loading spawn registry...
* 23329 spawn points are successfully loaded
* Loading objects...
* 32832 objects are successfully loaded
* Loading Store...
$ LA_DBG:[365519] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[365519] load_storehouse: size=[15]/[7522]bytes : Build=[5529]
$ LA_DBG:[365519] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[365519] Game_Init: Ver=[1.3001] Build=[5529=>5529] MemUsage=[16740.219]kB
$ LA_DBG:[365519] GameTime=[18:31:28] Map(30)=[la10u_bunker], MapSaved(29)=[la10_radar], knowMaps=[16]
* Log file has been saved successfully!
* Game komputer_autosave is successfully loaded from file 'e:\program files\s.t.a.l.k.e.r. - lost alpha\appdata\savedgames\komputer_autosave.sav' (3.760s)
* phase time: 3760 ms
* phase cmem: 738794 K
* phase time: 14 ms
* phase cmem: 738794 K
* phase time: 13 ms
* phase cmem: 738794 K
* [win32]: free[971804 K], reserved[165952 K], committed[959332 K]
* [ D3D ]: textures[362306 K]
* [x-ray]: crt heap[738787 K], process heap[738787 K], game lua[34081 K], render[1834 K]
* [x-ray]: economy: strings[52152 K], smem[8300 K]
* Log file has been saved successfully!
$ LA_DBG:[370159] la_ammo:ar:Build_Tables:Exluded:Ammo=[ammo_5.7x28_ap],box_size=NIL:<Warning!>
* Log file has been saved successfully!
* MEMORY USAGE: 744231 K
* End of synchronization A[1] R[1]
$ LA_DBG:[373854] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[373854] Game_Save:BuildMod=[5529]:[18:32:27]:MemUsage=[27957.793]kB:TimeFactor=[7],Map=[30~>29]
$ LA_DBG:[373854] task_manager:save:#tasks=[1]/[1],size=[43]
$ LA_DBG:[373854] treasure_manager:save: #treasure=[11],size=[97]
~ NetPacket #1 stores 28 objects in 8330b
~ NetPacket #2 stores 55 objects in 8302b
~ NetPacket #3 stores 113 objects in 8246b
~ NetPacket #4 stores 270 objects in 8202b
~ NetPacket #5 stores 366 objects in 6139b
~ Used 5 NetPacket(s) total objects 832 total stored 39219b
* Saving spawns...
* Saving objects...
* 32832 objects are successfully saved
* Writing Store...
$ LA_DBG:[373854] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[373854] save_storehouse: size=[15]/[8197]bytes : Build=[5529]
$ LA_DBG:[373854] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
* Game Komputer_autosave.sav is successfully saved to file 'e:\program files\s.t.a.l.k.e.r. - lost alpha\appdata\savedgames\komputer_autosave.sav'
- Disconnect
- Destroying level
~ CClientSpawnManager is empty
* [ D3D ]: textures[346568 K]
"e:\program files\s.t.a.l.k.e.r. - lost alpha\bins\xr_3da.exe" -external -noprefetch
* phase time: 5 ms
* phase cmem: 588066 K
$ LA_DBG:[374323] Game_Start: Engine v1.3001(<NOT_arg!>) , Game: <nil>v1.0.gold(140326)
* Log file has been saved successfully!
* phase time: 253 ms
* phase cmem: 593717 K
* phase time: 12 ms
* phase cmem: 593717 K
* Loading spawn registry...
* 23329 spawn points are successfully loaded
* Loading objects...
* 32832 objects are successfully loaded
* Loading Store...
$ LA_DBG:[374323] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[374323] load_storehouse: size=[15]/[8197]bytes : Build=[5529]
$ LA_DBG:[374323] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[374323] Game_Init: Ver=[1.3001] Build=[5529=>5529] MemUsage=[16743.941]kB
$ LA_DBG:[374323] GameTime=[18:32:27] Map(29)=[la10_radar], MapSaved(30)=[la10u_bunker], knowMaps=[17]
* Log file has been saved successfully!
* Game komputer_autosave is successfully loaded from file 'e:\program files\s.t.a.l.k.e.r. - lost alpha\appdata\savedgames\komputer_autosave.sav' (3.869s)
* phase time: 3868 ms
* phase cmem: 604777 K
* phase time: 33 ms
* phase cmem: 604774 K
* client : connection accepted - <>
* phase time: 27 ms
* phase cmem: 604823 K
* phase time: 12 ms
* phase cmem: 604823 K
* phase time: 4547 ms
* phase cmem: 697019 K
compiling shader effects_glow_p
compiling shader ecb_fx_generic
compiling shader vert
compiling shader vert
compiling shader vert_point
compiling shader vert_spot
compiling shader vert_l
compiling shader vert_l
compiling shader vert_dt
compiling shader vert_dt
compiling shader wmark
compiling shader wmark_point
compiling shader wmark_spot
compiling shader lmap_dt
compiling shader lmap_dt
compiling shader lmap
compiling shader lmap
compiling shader lmap_point
compiling shader lmap_spot
compiling shader lmap_l
compiling shader lmap_l
compiling shader simple
compiling shader simple_point
compiling shader simple_spot
compiling shader impl_dt
compiling shader impl_dt
compiling shader impl_point
compiling shader impl_spot
compiling shader impl_l
compiling shader impl_l
compiling shader tree_w_dt
compiling shader tree_s
compiling shader tree_w_point
compiling shader tree_w_spot
compiling shader tree_w
compiling shader tree_s_dt
compiling shader tree_s_point
compiling shader tree_s_spot
compiling shader avg4
* phase time: 626 ms
* phase cmem: 699988 K
* [Loading VB] 65522 verts, 2047 Kb
* [Loading VB] 65524 verts, 2047 Kb
* [Loading VB] 65524 verts, 2047 Kb
* [Loading VB] 65511 verts, 2047 Kb
* [Loading VB] 12157 verts, 379 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65527 verts, 2047 Kb
* [Loading VB] 28797 verts, 899 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 49889 verts, 1559 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 265635 indices, 518 Kb
* phase time: 87 ms
* phase cmem: 781349 K
* phase time: 67 ms
* phase cmem: 781426 K
compiling shader detail
compiling shader detail_wave
compiling shader detail_still
* [DETAILS] VertexConsts(256), Batch(61)
* [DETAILS] 49898 v(20), 28670 p
* [DETAILS] Batch(61), VB(974K), IB(167K)
* phase time: 55 ms
* phase cmem: 782576 K
* Loading HOM: e:\program files\s.t.a.l.k.e.r. - lost alpha\gamedata\levels\la10_radar\level.hom
* phase time: 15 ms
* phase cmem: 782675 K
* phase time: 14 ms
* phase cmem: 782678 K
- Game configuring : Started
- Game configuring : Finished
* phase time: 43 ms
* phase cmem: 800220 K
* t-report - base: 1231, 356366 K
* t-report - lmap: 26, 26627 K
* phase time: 627 ms
* phase cmem: 875497 K
* phase time: 15 ms
* phase cmem: 875497 K
* [win32]: free[845632 K], reserved[137556 K], committed[1113900 K]
* [ D3D ]: textures[389994 K]
* [x-ray]: crt heap[875489 K], process heap[875489 K], game lua[34350 K], render[1846 K]
* [x-ray]: economy: strings[52460 K], smem[8300 K]
* Log file has been saved successfully!
$ LA_DBG:[385422] la_ammo:ar:Build_Tables:Exluded:Ammo=[ammo_5.7x28_ap],box_size=NIL:<Warning!>
* Log file has been saved successfully!
! Space restrictor [radar_actor1_shelter] has no border!
!!ERROR VERIFY3(!border().empty(),space restrictor has no border) name='radar_actor1_shelter'
* MEMORY USAGE: 913030 K
* End of synchronization A[1] R[1]
compiling shader yuv2rgb
* [win32]: free[787552 K], reserved[151620 K], committed[1157916 K]
* [ D3D ]: textures[425917 K]
* [x-ray]: crt heap[907217 K], process heap[907217 K], game lua[34190 K], render[1908 K]
* [x-ray]: economy: strings[49432 K], smem[8305 K]
$ LA_DBG:[471563] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[471563] Game_Save:BuildMod=[5529]:[18:43:47]:MemUsage=[28762.879]kB:TimeFactor=[7]
$ LA_DBG:[471563] task_manager:save:#tasks=[1]/[1],size=[43]
$ LA_DBG:[471563] treasure_manager:save: #treasure=[11],size=[97]
~ NetPacket #1 stores 633 objects in 8217b
~ NetPacket #2 stores 1122 objects in 7401b
~ Used 2 NetPacket(s) total objects 1755 total stored 15618b
* Saving spawns...
* Saving objects...
* 32816 objects are successfully saved
* Writing Store...
$ LA_DBG:[471563] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[471563] save_storehouse: size=[15]/[8869]bytes : Build=[5529]
$ LA_DBG:[471563] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
* Game komputer_quicksave.sav is successfully saved to file 'e:\program files\s.t.a.l.k.e.r. - lost alpha\appdata\savedgames\komputer_quicksave.sav'
$ LA_DBG:[476729] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[476729] Game_Save:BuildMod=[5529]:[18:44:24]:MemUsage=[28765.695]kB:TimeFactor=[7],Map=[29~>45]
$ LA_DBG:[476729] task_manager:save:#tasks=[1]/[1],size=[43]
$ LA_DBG:[476729] treasure_manager:save: #treasure=[11],size=[97]
~ NetPacket #1 stores 634 objects in 8217b
~ NetPacket #2 stores 1123 objects in 7401b
~ Used 2 NetPacket(s) total objects 1757 total stored 15618b
* Saving spawns...
* Saving objects...
* 32817 objects are successfully saved
* Writing Store...
$ LA_DBG:[476729] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[476729] save_storehouse: size=[15]/[8869]bytes : Build=[5529]
$ LA_DBG:[476729] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
* Game Komputer_autosave.sav is successfully saved to file 'e:\program files\s.t.a.l.k.e.r. - lost alpha\appdata\savedgames\komputer_autosave.sav'
- Disconnect
- Destroying level
~ CClientSpawnManager is empty
* [ D3D ]: textures[346568 K]
"e:\program files\s.t.a.l.k.e.r. - lost alpha\bins\xr_3da.exe" -external -noprefetch
* phase time: 6 ms
* phase cmem: 595033 K
$ LA_DBG:[477181] Game_Start: Engine v1.3001(<NOT_arg!>) , Game: <nil>v1.0.gold(140326)
* Log file has been saved successfully!
* phase time: 236 ms
* phase cmem: 597571 K
* phase time: 12 ms
* phase cmem: 597571 K
* Loading spawn registry...
* 23329 spawn points are successfully loaded
* Loading objects...
* 32817 objects are successfully loaded
* Loading Store...
$ LA_DBG:[477181] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[477181] load_storehouse: size=[15]/[8869]bytes : Build=[5529]
$ LA_DBG:[477181] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[477181] Game_Init: Ver=[1.3001] Build=[5529=>5529] MemUsage=[16743.902]kB
$ LA_DBG:[477181] GameTime=[18:44:24] Map(45)=[la19_country], MapSaved(29)=[la10_radar], knowMaps=[17]
* Log file has been saved successfully!
* Game komputer_autosave is successfully loaded from file 'e:\program files\s.t.a.l.k.e.r. - lost alpha\appdata\savedgames\komputer_autosave.sav' (3.947s)
* phase time: 3947 ms
* phase cmem: 628337 K
* phase time: 32 ms
* phase cmem: 628354 K
* client : connection accepted - <>
* phase time: 27 ms
* phase cmem: 628402 K
* phase time: 13 ms
* phase cmem: 628402 K
FATAL ERROR
[error]Expression : error handler is invoked!
[error]Function : handler_base
[error]File : xrDebugNew.cpp
[error]Line : 777
[error]Description : std: out of memory, usage: 1045824 kb, used blocks: 51566592, free blocks: 15071232, heap: 1045824 kb
stack trace:
001B:00693600 xrCore.dll, xrDebug::_initialize()
001B:0082C976 MSVCP120.dll
001B:005DDAB8 MSVCR120.dll
001B:006905F6 xrCore.dll, xrMemory::mem_alloc()
001B:003B3568 xrCDB.dll, CDB::COLLIDER::ray_query()
Gro3a napisał(a):[error]Description : std: out of memory
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