Engine error. Last line in stack trace:
CDialogHolder::IgnorePause()+3518 byte(s) D:\S.T.A.L.K.E.R. - Lost AlphaX\bins\xrGame.dll
* Detected CPU: AMD Phenom(tm) II X4 965 Processor [AuthenticAMD], F15/M4/S3, 3415.00 mhz, 76-clk 'rdtsc'
* CPU features: RDTSC, MMX, SSE, SSE2, SSE3
* CPU threads: 4
Initializing File System...
using fs-ltx fsgame.ltx
FS: 53144 files cached, 7924Kb memory used.
Init FileSystem 2.707470 sec
Lost Alpha 'xrCore' build 5560, Apr 26 2014
EH: C48436709EA0BD08DBA598B8B19F9EA4
Initializing Engine...
Starting INPUT device...
Loading DLL: xrRender_R2.dll
Loading DLL: xrRender_R3.dll
refCount:m_pAdapter 1
Executing config-script "user.ltx"...
[d:\s.t.a.l.k.e.r. - lost alphax\appdata\user.ltx] successfully loaded.
Loading DLL: xrRender_R1.dll
Loading DLL: xrGame.dll
* [win32]: free[4052784 K], reserved[51780 K], committed[89676 K]
* [ D3D ]: textures[0 K]
* [x-ray]: crt heap[17125 K], process heap[17125 K], game lua[0 K], render[0 K]
* [x-ray]: economy: strings[7368 K], smem[0 K]
SOUND: OpenAL: enumerate devices...
SOUND: OpenAL: EnumerationExtension Present
devices Generic Software
SOUND: OpenAL: system default SndDevice name is Generic Software
SOUND: OpenAL: All available devices:
1. Generic Software, Spec Version 1.1 (default) eax[2] efx[no] xram[no]
Executing config-script "d:\s.t.a.l.k.e.r. - lost alphax\gamedata\config\default_controls.ltx"...
[d:\s.t.a.l.k.e.r. - lost alphax\gamedata\config\default_controls.ltx] successfully loaded.
Executing config-script "user.ltx"...
Executing config-script "d:\s.t.a.l.k.e.r. - lost alphax\gamedata\config\rspec_extreme.ltx"...
~ Invalid syntax in call to 'r2_ssao'
~ Valid arguments: st_opt_off/st_opt_low/st_opt_medium/st_opt_high
[d:\s.t.a.l.k.e.r. - lost alphax\gamedata\config\rspec_extreme.ltx] successfully loaded.
Executing config-script "d:\s.t.a.l.k.e.r. - lost alphax\gamedata\config\default_controls.ltx"...
[d:\s.t.a.l.k.e.r. - lost alphax\gamedata\config\default_controls.ltx] successfully loaded.
~ Invalid syntax in call to 'r2_aa_break'
~ Valid arguments: vector3 in range [0.000000e+000,0.000000e+000,0.000000e+000]-[1.000000e+000,1.000000e+000,1.000000e+000]
~ Invalid syntax in call to 'r2_aa_weight'
~ Valid arguments: vector3 in range [0.000000e+000,0.000000e+000,0.000000e+000]-[1.000000e+000,1.000000e+000,1.000000e+000]
[d:\s.t.a.l.k.e.r. - lost alphax\appdata\user.ltx] successfully loaded.
SOUND: Selected device is Generic Software
* sound: EAX 2.0 extension: present
* sound: EAX 2.0 deferred: present
* sound : cache: 65537 kb, 4856 lines, 13820 bpl
Starting RENDER device...
* GPU [vendor:1002]-[device:6739]: AMD Radeon HD 6800 Series
* GPU driver: 8.17.10.1280
* CREATE: DeviceREF: 1
* Vertex Processor: PURE HARDWARE
* Texture memory: 2797 M
* DDI-level: 9.0
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: unrecognized, 16
* NVAPI is missing.
* Starting rendering as 2-GPU.
* DVB created: 1536K
* DIB created: 512K
count of .thm files=1034
* distortion: used, dev(30),need(14)
* color_mapping: used, dev(30),need(14)
* SSample: 2048x1536
compiling shader postprocess
compiling shader postprocess_d
compiling shader postprocess_cm_pre
* SSample: enabled
compiling shader particle
compiling shader particle
compiling shader particle_distort
- r__tf_aniso 16
- r1_tf_mipbias 0.
compiling shader simple_color
compiling shader portal
compiling shader editor
Script debugger succesfully restarted.
compiling shader sky2
compiling shader sky2
compiling shader clouds
compiling shader clouds
Starting engine...
compiling shader effects_gradient_p
compiling shader ecb_fx_gradient
Loading DLL: xrGameSpy.dll
compiling shader yuv2rgb
compiling shader yuv2rgb
* [win32]: free[3785456 K], reserved[87348 K], committed[321436 K]
* [ D3D ]: textures[16 K]
* [x-ray]: crt heap[118570 K], process heap[118570 K], game lua[3447 K], render[254 K]
* [x-ray]: economy: strings[6957 K], smem[0 K]
$ LA_DBG:[59420] ui_mm_opt_video:InitControls:>cap_preset
$ LA_DBG:[59420] ui_mm_opt_video:InitControls:>cap_renderer
$ LA_DBG:[59420] ui_mm_opt_video:InitControls:<cap_renderer
$ LA_DBG:[59420] ui_mm_opt_main:UpdateControls:>video_preset
$ LA_DBG:[59420] ui_mm_opt_main:UpdateControls:>video
$ LA_DBG:[59420] ui_mm_opt_main:UpdateControls:?video
$ LA_DBG:[59420] ui_mm_opt_main:UpdateControls:<video
* DVB created: 1536K
* DIB created: 512K
- r__tf_aniso 16
- r1_tf_mipbias 0.
* SSample: 2048x1800
compiling shader postprocess
compiling shader postprocess_d
compiling shader postprocess_cm_pre
* SSample: enabled
* RM_Dump: textures : 604
* RM_Dump: rtargets : 3
* RM_Dump: vs : 7
* RM_Dump: ps : 11
* RM_Dump: dcl : 6
* RM_Dump: states : 23
* RM_Dump: tex_list : 271
* RM_Dump: matrices : 0
* RM_Dump: lst_constants: 0
* RM_Dump: v_passes : 381
* RM_Dump: v_elements: 381
* RM_Dump: v_shaders : 388
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: unrecognized, 16
* NVAPI is missing.
* Starting rendering as 2-GPU.
*** RESET [0 ms]
* MEMORY USAGE: 124987 K
* End of synchronization A[1] R[1]
$ LA_DBG:[59420] ui_mm_opt_video:InitControls:>cap_preset
$ LA_DBG:[59420] ui_mm_opt_video:InitControls:>cap_renderer
$ LA_DBG:[59420] ui_mm_opt_video:InitControls:<cap_renderer
$ LA_DBG:[59420] ui_mm_opt_main:UpdateControls:>video_preset
$ LA_DBG:[59420] ui_mm_opt_main:UpdateControls:>video
$ LA_DBG:[59420] ui_mm_opt_main:UpdateControls:?video
$ LA_DBG:[59420] ui_mm_opt_main:UpdateControls:<video
g_actor_body on
g_actor_body off
"d:\s.t.a.l.k.e.r. - lost alphax\bins\xr_3da.exe"
* phase time: 0 ms
* phase cmem: 127723 K
Loading objects...
Loading models...
compiling shader model_def_hq
compiling shader model_def_hq_2
compiling shader model_def_lq
compiling shader model_def_lq_2
compiling shader add_point
compiling shader model_def_point_2
compiling shader add_spot
compiling shader model_def_spot_2
compiling shader model_shadow
compiling shader model_def_shadow_2
compiling shader model_env_hq
compiling shader model_env_hq_2
compiling shader model_env_lq
compiling shader model_env_lq_2
compiling shader model_env_hq_0
compiling shader model_env_lq_0
compiling shader model_def_point_0
compiling shader model_def_spot_0
compiling shader model_def_shadow_0
compiling shader model_def_hq_0
compiling shader model_def_lq_0
compiling shader model_def_hq_1
compiling shader model_def_lq_1
compiling shader model_def_point_1
compiling shader model_def_spot_1
compiling shader model_def_shadow_1
compiling shader simple
compiling shader model_def_lqs_0
compiling shader base_lplanes
compiling shader model_def_lplanes_0
compiling shader model_env_hq_1
compiling shader model_env_lq_1
compiling shader model_def_lqs_1
compiling shader model_def_lqs_2
compiling shader model_distort4glass_2
compiling shader model_def_lplanes_2
compiling shader model_distort4ghost_2
compiling shader model_def_lplanes_1
compiling shader model_distort4ghost_1
compiling shader model_distort4glass_0
compiling shader model_distort_2
compiling shader model_distort_0
compiling shader model_distort_1
* [prefetch] time: 23749 ms
* [prefetch] memory: 94868Kb
* phase time: 23766 ms
* phase cmem: 217873 K
$ LA_DBG:[59420] Game_Start: Engine v1.3000(<NOT_arg!>) , Game: <nil>v1.0.gold(140326)
* Log file has been saved successfully!
* phase time: 660 ms
* phase cmem: 220984 K
* phase time: 9 ms
* phase cmem: 220983 K
* Loading spawn registry...
* 23329 spawn points are successfully loaded
* Loading objects...
* 33308 objects are successfully loaded
* Loading Store...
$ LA_DBG:[59420] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[59420] load_storehouse: size=[12]/[8035]bytes : Build=[5529]
$ LA_DBG:[59420] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[59420] Game_Init: Ver=[1.3000] Build=[5529=>5529] MemUsage=[16389.215]kB
$ LA_DBG:[59420] GameTime=[10:27:28] Map(22)=[la04_darkdolina], knowMaps=[6]
* Log file has been saved successfully!
* Game user_quicksave is successfully loaded from file 'd:\s.t.a.l.k.e.r. - lost alphax\appdata\savedgames\user_quicksave.sav' (5.529s)
* phase time: 5529 ms
* phase cmem: 284393 K
* phase time: 63 ms
* phase cmem: 284530 K
* client : connection accepted - <>
* phase time: 25 ms
* phase cmem: 284578 K
* phase time: 25 ms
* phase cmem: 284578 K
* phase time: 4399 ms
* phase cmem: 372013 K
compiling shader effects_glow_p
compiling shader ecb_fx_generic
compiling shader vert_dt
compiling shader vert_dt
compiling shader vert
compiling shader vert
compiling shader vert_point
compiling shader vert_spot
compiling shader vert_l
compiling shader vert_l
compiling shader simple
compiling shader simple_point
compiling shader simple_spot
compiling shader model_def_lqs
compiling shader model_def_point
compiling shader model_def_spot
compiling shader model_env_hq
compiling shader model_env_lq
compiling shader model_def_shadow
compiling shader base_lplanes
compiling shader wmark
compiling shader wmark_point
compiling shader wmark_spot
compiling shader lmap_dt
compiling shader lmap_dt
compiling shader lmap
compiling shader lmap
compiling shader lmap_point
compiling shader lmap_spot
compiling shader lmap_l
compiling shader lmap_l
compiling shader lmapE
compiling shader lmapE
compiling shader water
compiling shader water
compiling shader waterd
compiling shader waterd
compiling shader impl_dt
compiling shader impl_dt
compiling shader impl_point
compiling shader impl_spot
compiling shader impl_l
compiling shader impl_l
compiling shader tree_s_dt
compiling shader tree_s
compiling shader tree_s_point
compiling shader tree_s_spot
compiling shader tree_w_dt
compiling shader tree_w_point
compiling shader tree_w_spot
compiling shader tree_w
compiling shader avg4
* phase time: 892 ms
* phase cmem: 375854 K
* [Loading VB] 65526 verts, 2047 Kb
* [Loading VB] 65519 verts, 2047 Kb
* [Loading VB] 65531 verts, 2047 Kb
* [Loading VB] 65530 verts, 2047 Kb
* [Loading VB] 65177 verts, 2036 Kb
* [Loading VB] 2128 verts, 66 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65530 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65520 verts, 2047 Kb
* [Loading VB] 65531 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65526 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65529 verts, 2047 Kb
* [Loading VB] 65522 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 44445 verts, 1388 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 20211 verts, 631 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 150429 indices, 293 Kb
* phase time: 2546 ms
* phase cmem: 376060 K
* phase time: 159 ms
* phase cmem: 379932 K
compiling shader detail
compiling shader detail_wave
compiling shader detail_still
* [DETAILS] VertexConsts(256), Batch(61)
* [DETAILS] 61793 v(20), 39345 p
* [DETAILS] Batch(61), VB(1206K), IB(230K)
* phase time: 220 ms
* phase cmem: 380031 K
* Loading HOM: d:\s.t.a.l.k.e.r. - lost alphax\gamedata\levels\la04_darkdolina\level.hom
* phase time: 24 ms
* phase cmem: 380178 K
* phase time: 64 ms
* phase cmem: 380229 K
- Game configuring : Started
- Game configuring : Finished
* phase time: 70 ms
* phase cmem: 398558 K
* t-report - base: 1375, 585372 K
* t-report - lmap: 26, 26627 K
* phase time: 16705 ms
* phase cmem: 400229 K
* phase time: 50 ms
* phase cmem: 400229 K
* [win32]: free[2575044 K], reserved[98432 K], committed[1520764 K]
* [ D3D ]: textures[623097 K]
* [x-ray]: crt heap[400221 K], process heap[400221 K], game lua[34237 K], render[215 K]
* [x-ray]: economy: strings[22302 K], smem[29522 K]
* Log file has been saved successfully!
$ LA_DBG:[114903] la_ammo:ar:Build_Tables:Exluded:Ammo=[ammo_5.7x28_ap],box_size=NIL:<Warning!>
* Log file has been saved successfully!
$ LA_DBG:[114903] psi_storm_manager:loading weather fx at time = [1124.21875]
$ LA_DBG:[114903] psi_storm_manager:stage str [1] = [vortex]
$ LA_DBG:[114903] psi_storm_manager:stage str [2] = [siren]
$ LA_DBG:[114903] psi_storm_manager:stage str [3] = [beginning]
$ LA_DBG:[114903] psi_storm_manager:loading weather fx at time = [1124.21875]
$ LA_DBG:[114903] psi_storm_manager:stage str [1] = [vortex]
$ LA_DBG:[114903] psi_storm_manager:stage str [2] = [siren]
$ LA_DBG:[114903] psi_storm_manager:stage str [3] = [beginning]
$ LA_DBG:[114903] psi_storm_manager:loading weather fx at time = [1124.21875]
$ LA_DBG:[114903] psi_storm_manager:stage str [1] = [vortex]
$ LA_DBG:[114903] psi_storm_manager:stage str [2] = [siren]
$ LA_DBG:[114903] psi_storm_manager:stage str [3] = [beginning]
$ LA_DBG:[114903] psi_storm_manager:loading weather fx at time = [1124.21875]
$ LA_DBG:[114903] psi_storm_manager:stage str [1] = [vortex]
$ LA_DBG:[114903] psi_storm_manager:stage str [2] = [siren]
$ LA_DBG:[114903] psi_storm_manager:stage str [3] = [beginning]
! Can't find texture 'grenadier\fake_'
$ LA_DBG:[114903] psi_storm_manager:loading weather fx at time = [1124.21875]
$ LA_DBG:[114903] psi_storm_manager:stage str [1] = [vortex]
$ LA_DBG:[114903] psi_storm_manager:stage str [2] = [siren]
$ LA_DBG:[114903] psi_storm_manager:stage str [3] = [beginning]
$ LA_DBG:[114903] psi_storm_manager:loading weather fx at time = [1124.21875]
$ LA_DBG:[114903] psi_storm_manager:stage str [1] = [vortex]
$ LA_DBG:[114903] psi_storm_manager:stage str [2] = [siren]
$ LA_DBG:[114903] psi_storm_manager:stage str [3] = [beginning]
$ LA_DBG:[114903] psi_storm_manager:loading weather fx at time = [1124.21875]
$ LA_DBG:[114903] psi_storm_manager:stage str [1] = [vortex]
$ LA_DBG:[114903] psi_storm_manager:stage str [2] = [siren]
$ LA_DBG:[114903] psi_storm_manager:stage str [3] = [beginning]
$ LA_DBG:[114903] psi_storm_manager:loading weather fx at time = [1124.21875]
$ LA_DBG:[114903] psi_storm_manager:stage str [1] = [vortex]
$ LA_DBG:[114903] psi_storm_manager:stage str [2] = [siren]
$ LA_DBG:[114903] psi_storm_manager:stage str [3] = [beginning]
$ LA_DBG:[114903] psi_storm_manager:loading weather fx at time = [1124.21875]
$ LA_DBG:[114903] psi_storm_manager:stage str [1] = [vortex]
$ LA_DBG:[114903] psi_storm_manager:stage str [2] = [siren]
$ LA_DBG:[114903] psi_storm_manager:stage str [3] = [beginning]
$ LA_DBG:[114903] psi_storm_manager:loading weather fx at time = [1124.21875]
$ LA_DBG:[114903] psi_storm_manager:stage str [1] = [vortex]
$ LA_DBG:[114903] psi_storm_manager:stage str [2] = [siren]
$ LA_DBG:[114903] psi_storm_manager:stage str [3] = [beginning]
$ LA_DBG:[114903] psi_storm_manager:loading weather fx at time = [1124.21875]
$ LA_DBG:[114903] psi_storm_manager:stage str [1] = [vortex]
$ LA_DBG:[114903] psi_storm_manager:stage str [2] = [siren]
$ LA_DBG:[114903] psi_storm_manager:stage str [3] = [beginning]
! Missing ogg-comment, file: d:\s.t.a.l.k.e.r. - lost alphax\gamedata\sounds\weapons\medium_magnum_fire.ogg
! Missing ogg-comment, file: d:\s.t.a.l.k.e.r. - lost alphax\gamedata\sounds\weapons\magnum_reload.ogg
$ LA_DBG:[114903] psi_storm_manager:loading weather fx at time = [1124.21875]
$ LA_DBG:[114903] psi_storm_manager:stage str [1] = [vortex]
$ LA_DBG:[114903] psi_storm_manager:stage str [2] = [siren]
$ LA_DBG:[114903] psi_storm_manager:stage str [3] = [beginning]
$ LA_DBG:[114903] psi_storm_manager:loading weather fx at time = [1124.21875]
$ LA_DBG:[114903] psi_storm_manager:stage str [1] = [vortex]
$ LA_DBG:[114903] psi_storm_manager:stage str [2] = [siren]
$ LA_DBG:[114903] psi_storm_manager:stage str [3] = [beginning]
$ LA_DBG:[114903] psi_storm_manager:loading weather fx at time = [1124.21875]
$ LA_DBG:[114903] psi_storm_manager:stage str [1] = [vortex]
$ LA_DBG:[114903] psi_storm_manager:stage str [2] = [siren]
$ LA_DBG:[114903] psi_storm_manager:stage str [3] = [beginning]
$ LA_DBG:[114903] psi_storm_manager:loading weather fx at time = [1124.21875]
$ LA_DBG:[114903] psi_storm_manager:stage str [1] = [vortex]
$ LA_DBG:[114903] psi_storm_manager:stage str [2] = [siren]
$ LA_DBG:[114903] psi_storm_manager:stage str [3] = [beginning]
$ LA_DBG:[114903] psi_storm_manager:loading weather fx at time = [1124.21875]
$ LA_DBG:[114903] psi_storm_manager:stage str [1] = [vortex]
$ LA_DBG:[114903] psi_storm_manager:stage str [2] = [siren]
$ LA_DBG:[114903] psi_storm_manager:stage str [3] = [beginning]
$ LA_DBG:[114903] psi_storm_manager:loading weather fx at time = [1124.21875]
$ LA_DBG:[114903] psi_storm_manager:stage str [1] = [vortex]
$ LA_DBG:[114903] psi_storm_manager:stage str [2] = [siren]
$ LA_DBG:[114903] psi_storm_manager:stage str [3] = [beginning]
$ LA_DBG:[114903] psi_storm_manager:loading weather fx at time = [1124.21875]
$ LA_DBG:[114903] psi_storm_manager:stage str [1] = [vortex]
$ LA_DBG:[114903] psi_storm_manager:stage str [2] = [siren]
$ LA_DBG:[114903] psi_storm_manager:stage str [3] = [beginning]
$ LA_DBG:[114903] psi_storm_manager:loading weather fx at time = [1124.21875]
$ LA_DBG:[114903] psi_storm_manager:stage str [1] = [vortex]
$ LA_DBG:[114903] psi_storm_manager:stage str [2] = [siren]
$ LA_DBG:[114903] psi_storm_manager:stage str [3] = [beginning]
$ LA_DBG:[114903] psi_storm_manager:loading weather fx at time = [1124.21875]
$ LA_DBG:[114903] psi_storm_manager:stage str [1] = [vortex]
$ LA_DBG:[114903] psi_storm_manager:stage str [2] = [siren]
$ LA_DBG:[114903] psi_storm_manager:stage str [3] = [beginning]
stack trace:
0023:5C9C5ADE xrGame.dll, CDialogHolder::IgnorePause()
0023:5CCC6642 xrGame.dll, CDialogHolder::operator=()
0023:00364A6D XR_3DA.exe, CSheduler::ProcessStep()
0023:003647F5 XR_3DA.exe, CSheduler::Update()
0023:5CD141AB xrGame.dll, CDialogHolder::operator=()
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