Kupno samochodu bug

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Przy zadawaniu pytania związanego z problemem dotyczącym gry, prosimy o podawanie treści całego loga błędu.
Lokalizacja logów:
X:\S.T.A.L.K.E.R. - Lost Alpha\appdata\logs

Logi tagujemy w [ CODE ][/ CODE ].

Kupno samochodu bug

Postprzez gen_Outbreak w 02 Maj 2014, 00:21

Próbując kupić auto od barmana dostaje buga. Ktoś umie pomóc? Podaje całego świeżo wygenerowanego loga. Gra pobrana z internetu.
Kod: Zaznacz wszystko
* Detected CPU: Intel(R) Core(TM) i5-3470 CPU @ 3.20GHz [GenuineIntel], F6/M10/S9, 3192.00 mhz, 24-clk 'rdtsc'
* CPU features: RDTSC, MMX, SSE, SSE2, SSE3, SSSE3, SSE4.1, SSE4.2
* CPU threads: 4

Initializing File System...
using fs-ltx fsgame.ltx
FS: 53160 files cached, 8917Kb memory used.
Init FileSystem 1.398528 sec
Lost Alpha 'xrCore' build 5560, Apr 26 2014

EH: C48436709EA0BD08DBA598B8B19F9EA4

Initializing Engine...
Starting INPUT device...
Loading DLL: xrRender_R2.dll
Loading DLL: xrRender_R3.dll
refCount:m_pAdapter 1
Executing config-script "user.ltx"...
[c:\program files (x86)\s.t.a.l.k.e.r. - lost alpha\appdata\user.ltx] successfully loaded.
Loading DLL: xrRender_R2.dll
Loading DLL: xrGame.dll
! Unable to find Software\GSC Game World\STALKER-SHOC\ in registry
* [win32]: free[4043812 K], reserved[50204 K], committed[100224 K]
* [ D3D ]: textures[0 K]
* [x-ray]: crt heap[18734 K], process heap[18734 K], game lua[0 K], render[0 K]
* [x-ray]: economy: strings[7368 K], smem[0 K]
SOUND: OpenAL: enumerate devices...
SOUND: OpenAL: EnumerationExtension Present
devices Generic Software
SOUND: OpenAL: system  default SndDevice name is Generic Software
SOUND: OpenAL: All available devices:
1. Generic Software, Spec Version 1.1 (default) eax[2] efx[no] xram[no]
Executing config-script "c:\program files (x86)\s.t.a.l.k.e.r. - lost alpha\gamedata\config\default_controls.ltx"...
[c:\program files (x86)\s.t.a.l.k.e.r. - lost alpha\gamedata\config\default_controls.ltx] successfully loaded.
Executing config-script "user.ltx"...
Executing config-script "c:\program files (x86)\s.t.a.l.k.e.r. - lost alpha\gamedata\config\rspec_extreme.ltx"...
~ Invalid syntax in call to 'r2_ssao'
~ Valid arguments: st_opt_off/st_opt_low/st_opt_medium/st_opt_high
[c:\program files (x86)\s.t.a.l.k.e.r. - lost alpha\gamedata\config\rspec_extreme.ltx] successfully loaded.
Executing config-script "c:\program files (x86)\s.t.a.l.k.e.r. - lost alpha\gamedata\config\default_controls.ltx"...
[c:\program files (x86)\s.t.a.l.k.e.r. - lost alpha\gamedata\config\default_controls.ltx] successfully loaded.
~ Invalid syntax in call to 'r2_aa_break'
~ Valid arguments: vector3 in range [0.000000e+000,0.000000e+000,0.000000e+000]-[1.000000e+000,1.000000e+000,1.000000e+000]
~ Invalid syntax in call to 'r2_aa_weight'
~ Valid arguments: vector3 in range [0.000000e+000,0.000000e+000,0.000000e+000]-[1.000000e+000,1.000000e+000,1.000000e+000]
[c:\program files (x86)\s.t.a.l.k.e.r. - lost alpha\appdata\user.ltx] successfully loaded.
SOUND: Selected device is Generic Software
* sound: EAX 2.0 extension: present
* sound: EAX 2.0 deferred: present
* sound : cache: 65537 kb, 4856 lines, 13820 bpl
Starting RENDER device...
* GPU [vendor:10DE]-[device:11C0]: NVIDIA GeForce GTX 660 
* GPU driver: 9.18.13.3523
* CREATE: DeviceREF: 1
* Vertex Processor: PURE HARDWARE
*     Texture memory: 4023 M
*          DDI-level: 9.0
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: unrecognized, 16
* NVidia MGPU: Logical(1), Physical(1)
* Starting rendering as 2-GPU.
* DVB created: 1536K
* DIB created: 512K
! Version conflict in shader 'def_shaders\def_aref'
! Version conflict in shader 'def_shaders\def_aref_v'
! Version conflict in shader 'def_shaders\def_trans'
! Version conflict in shader 'def_shaders\def_trans_v'
! Version conflict in shader 'def_shaders\def_trans_v_tuchi'
! Version conflict in shader 'def_shaders\def_vertex'
! Version conflict in shader 'def_shaders\lod_old'
! Version conflict in shader 'default'
! Version conflict in shader 'effects\lightplanes'
! Renderer doesn't support blender 'effects\shadow_world'
! Version conflict in shader 'effects\watertest-1'
! Version conflict in shader 'selflight'
count of .thm files=1034
* NULLRT supported
* ...and used
* HWDST/PCF supported and used
* NV-DBT supported and used
compiling shader dumb
compiling shader dumb
compiling shader accum_mask
compiling shader accum_sun_mask
compiling shader copy_p
compiling shader accum_volume
compiling shader copy
compiling shader accum_sun_near
compiling shader accum_sun
compiling shader accum_sun_cascade
compiling shader accum_sun_cascade_far
compiling shader accum_volumetric_sun
compiling shader accum_volumetric_sun_cascade
compiling shader accum_omni_unshadowed
compiling shader accum_omni_normal
compiling shader accum_omni_transluent
compiling shader accum_spot_unshadowed
compiling shader accum_spot_normal
compiling shader accum_spot_fullsize
compiling shader accum_volumetric
compiling shader accum_volumetric
compiling shader accum_indirect
compiling shader bloom_build
compiling shader bloom_filter
compiling shader bloom_filter_f
compiling shader ssao_calc
compiling shader combine_1
compiling shader depth_downs
compiling shader bloom_luminance_1
compiling shader bloom_luminance_2
compiling shader bloom_luminance_3
compiling shader combine_1
compiling shader combine_2_AA
compiling shader combine_2_NAA
compiling shader combine_2_AA_D
compiling shader combine_2_NAA_D
compiling shader combine_volumetric
compiling shader postprocess
compiling shader postprocess_CM
compiling shader distort
compiling shader particle
compiling shader particle
compiling shader particle_s-blend
compiling shader particle-clip
compiling shader particle_s-add
compiling shader particle_s-aadd
compiling shader particle_distort
compiling shader particle_hard
compiling shader particle_s-blend_hard
compiling shader deffer_particle
compiling shader deffer_particle
- r__tf_aniso 16
- r2_tf_mipbias 0.
compiling shader portal
compiling shader portal
compiling shader simple_color
compiling shader editor
Script debugger succesfully restarted.
compiling shader sky2
compiling shader sky2
compiling shader clouds
compiling shader clouds
Starting engine...
compiling shader effects_gradient_p
compiling shader ecb_fx_generic
compiling shader stub_default
compiling shader effects_sun
compiling shader effects_flare_p
Loading DLL: xrGameSpy.dll
compiling shader yuv2rgb
compiling shader yuv2rgb
* [win32]: free[3786036 K], reserved[77032 K], committed[331172 K]
* [ D3D ]: textures[16 K]
* [x-ray]: crt heap[123458 K], process heap[123458 K], game lua[3448 K], render[189 K]
* [x-ray]: economy: strings[6956 K], smem[0 K]
* DVB created: 1536K
* DIB created: 512K
compiling shader dumb
compiling shader dumb
compiling shader accum_mask
compiling shader accum_sun_mask
compiling shader copy_p
compiling shader accum_volume
compiling shader copy
compiling shader accum_sun_near
compiling shader accum_sun
compiling shader accum_sun_cascade
compiling shader accum_sun_cascade_far
compiling shader accum_volumetric_sun
compiling shader accum_volumetric_sun_cascade
compiling shader accum_omni_unshadowed
compiling shader accum_omni_normal
compiling shader accum_omni_transluent
compiling shader accum_spot_unshadowed
compiling shader accum_spot_normal
compiling shader accum_spot_fullsize
compiling shader accum_volumetric
compiling shader accum_volumetric
compiling shader accum_indirect
compiling shader bloom_build
compiling shader bloom_filter
compiling shader bloom_filter_f
compiling shader ssao_calc
compiling shader combine_1
compiling shader depth_downs
compiling shader bloom_luminance_1
compiling shader bloom_luminance_2
compiling shader bloom_luminance_3
compiling shader combine_1
compiling shader combine_2_AA
compiling shader combine_2_NAA
compiling shader combine_2_AA_D
compiling shader combine_2_NAA_D
compiling shader combine_volumetric
compiling shader postprocess
compiling shader postprocess_CM
compiling shader distort
- r__tf_aniso 16
- r2_tf_mipbias 0.
* RM_Dump: textures  : 630
* RM_Dump: rtargets  : 18
* RM_Dump: vs        : 15
* RM_Dump: ps        : 52
* RM_Dump: dcl       : 12
* RM_Dump: states    : 51
* RM_Dump: tex_list  : 433
* RM_Dump: matrices  : 0
* RM_Dump: lst_constants: 0
* RM_Dump: v_passes  : 635
* RM_Dump: v_elements: 635
* RM_Dump: v_shaders : 404
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: recognized, 24
* NVidia MGPU: Logical(1), Physical(1)
* Starting rendering as 2-GPU.
*** RESET [0 ms]
* MEMORY USAGE: 126623 K
* End of synchronization A[1] R[1]
"c:\program files (x86)\s.t.a.l.k.e.r. - lost alpha\bins\xr_3da.exe" -external -noprefetch
* phase time: 0 ms
* phase cmem: 129313 K
* phase time: 28 ms
* phase cmem: 124594 K
$ LA_DBG:[16344] Game_Start: Engine v1.3000(<NOT_arg!>) , Game: <nil>v1.0.gold(140326)
* Log file has been saved successfully!
* phase time: 145 ms
* phase cmem: 129061 K
* phase time: 2 ms
* phase cmem: 129043 K
* Loading spawn registry...
* 23329 spawn points are successfully loaded
* Loading objects...
* 34308 objects are successfully loaded
* Loading Store...
$ LA_DBG:[16344] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[16344] load_storehouse: size=[12]/[7018]bytes : Build=[5529]
$ LA_DBG:[16344] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[16344] Game_Init: Ver=[1.3000] Build=[5529=>5529] MemUsage=[16542.574]kB
$ LA_DBG:[16344] GameTime=[11:23:07] Map(24)=[la05_bar_rostok], knowMaps=[6]
* Log file has been saved successfully!
* Game trolololo wycieczka is successfully loaded from file 'c:\program files (x86)\s.t.a.l.k.e.r. - lost alpha\appdata\savedgames\trolololo wycieczka.sav' (2.198s)
* phase time: 2198 ms
* phase cmem: 188290 K
* phase time: 37 ms
* phase cmem: 188477 K
* client : connection accepted - <>
* phase time: 33 ms
* phase cmem: 188526 K
* phase time: 16 ms
* phase cmem: 188525 K
* phase time: 2701 ms
* phase cmem: 274754 K
compiling shader effects_glow_p
compiling shader deffer_base_bump_d-hq
compiling shader deffer_base_bump_d-hq
compiling shader deffer_base_bump
compiling shader deffer_base_bump
compiling shader shadow_direct_base
compiling shader deffer_base_flat_d
compiling shader deffer_base_flat_d
compiling shader deffer_base_flat
compiling shader deffer_base_flat
compiling shader vert
compiling shader vert
compiling shader deffer_base_aref_flat
compiling shader shadow_direct_base_aref
compiling shader shadow_direct_base_aref
compiling shader deffer_base_aref_flat_d
compiling shader deffer_base_aref_bump_d-hq
compiling shader deffer_base_aref_bump
compiling shader deffer_base_bump-hq
compiling shader deffer_base_bump-hq
compiling shader base_lplanes
compiling shader base_lplanes
compiling shader water_soft
compiling shader water_soft
compiling shader waterd_soft
compiling shader waterd_soft
compiling shader simple
compiling shader wmark
compiling shader deffer_base_lmh_bump_d-hq
compiling shader deffer_base_lmh_bump_d-hq
compiling shader deffer_base_lmh_bump
compiling shader deffer_base_lmh_bump
compiling shader deffer_base_lmh_flat_d
compiling shader deffer_base_lmh_flat_d
compiling shader deffer_base_lmh_flat
compiling shader deffer_base_lmh_flat
compiling shader lmapE
compiling shader lmapE
compiling shader deffer_base_lmh_aref_bump_d-hq
compiling shader deffer_base_lmh_aref_bump
compiling shader deffer_base_lmh_aref_flat_d
compiling shader deffer_base_lmh_aref_flat
compiling shader deffer_base_lmh_bump-hq
compiling shader deffer_base_lmh_bump-hq
compiling shader deffer_base_lmh_steep_d-hq
compiling shader deffer_base_steep_d-hq
compiling shader deffer_impl_flat_d
compiling shader deffer_impl_flat_d
compiling shader deffer_impl_flat
compiling shader deffer_tree_bump_d-hq
compiling shader deffer_tree_bump
compiling shader shadow_direct_base
compiling shader shadow_direct_tree
compiling shader deffer_tree_flat
compiling shader deffer_tree_s_bump_d-hq
compiling shader deffer_tree_s_bump
compiling shader shadow_direct_tree_s
compiling shader deffer_tree_s_flat
compiling shader deffer_tree_bump-hq
compiling shader deffer_tree_s_flat_d
* phase time: 298 ms
* phase cmem: 278914 K
* [Loading VB] 65531 verts, 2047 Kb
* [Loading VB] 65529 verts, 2047 Kb
* [Loading VB] 65517 verts, 2047 Kb
* [Loading VB] 65360 verts, 2042 Kb
* [Loading VB] 23539 verts, 735 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65530 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65530 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65528 verts, 2047 Kb
* [Loading VB] 65527 verts, 2047 Kb
* [Loading VB] 65530 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 55136 verts, 1723 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 30933 verts, 966 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 817797 indices, 1597 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65533 verts, 767 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65533 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 54200 verts, 635 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 348507 indices, 680 Kb
* phase time: 65 ms
* phase cmem: 279289 K
* phase time: 20 ms
* phase cmem: 282807 K
compiling shader deffer_detail_w_flat
compiling shader deffer_detail_s_flat
* [DETAILS] VertexConsts(256), Batch(61)
* [DETAILS] 52643 v(20), 33306 p
* [DETAILS] Batch(61), VB(1028K), IB(195K)
* phase time: 28 ms
* phase cmem: 282888 K
* Loading HOM: c:\program files (x86)\s.t.a.l.k.e.r. - lost alpha\gamedata\levels\la05_bar_rostok\level.hom
* phase time: 27 ms
* phase cmem: 283487 K
* phase time: 51 ms
* phase cmem: 283958 K
- Game configuring : Started
- Game configuring : Finished
* phase time: 36 ms
* phase cmem: 330136 K
* t-report - base: 1782, 806425 K
* t-report - lmap: 28, 28675 K
* phase time: 954 ms
* phase cmem: 364310 K
* phase time: 30 ms
* phase cmem: 364308 K
* [win32]: free[2497304 K], reserved[85532 K], committed[1611404 K]
* [ D3D ]: textures[846198 K]
* [x-ray]: crt heap[364301 K], process heap[364301 K], game lua[34476 K], render[230 K]
* [x-ray]: economy: strings[21670 K], smem[0 K]
compiling shader deffer_model_bump-hq_2
compiling shader deffer_model_bump_2
compiling shader shadow_direct_model_2
* Log file has been saved successfully!
$ LA_DBG:[23093] la_ammo:ar:Build_Tables:Exluded:Ammo=[ammo_5.7x28_ap],box_size=NIL:<Warning!>
* Log file has been saved successfully!
compiling shader deffer_model_bump-hq_0
compiling shader deffer_model_bump_0
compiling shader shadow_direct_model_0
compiling shader deffer_model_flat_0
compiling shader accum_emissivel
compiling shader model_def_lplanes_0
compiling shader deffer_model_bump-hq_1
compiling shader deffer_model_bump_1
compiling shader shadow_direct_model_1
compiling shader accum_emissive
compiling shader shadow_direct_model_aref_0
compiling shader deffer_model_flat_1
! Missing ogg-comment, file:  c:\program files (x86)\s.t.a.l.k.e.r. - lost alpha\gamedata\sounds\weapons\magnum_reload.ogg
compiling shader deffer_model_flat_2
compiling shader shadow_direct_model_aref_2
compiling shader deffer_model_bump_d-hq_2
compiling shader deffer_model_bump_d-hq_0
compiling shader deffer_model_flat_d_1
compiling shader model_distort_2
compiling shader deffer_model_bump_d-hq_1
compiling shader deffer_model_flat_d_0
compiling shader model_env_lq
compiling shader model_env_lq_0
! Missing ogg-comment, file:  c:\program files (x86)\s.t.a.l.k.e.r. - lost alpha\gamedata\sounds\weapons\medium_magnum_fire.ogg
compiling shader model_env_lq_1
compiling shader model_def_lq
compiling shader model_def_lq_0
compiling shader model_def_lq_1
compiling shader deffer_model_flat_d_2
* MEMORY USAGE: 537085 K
* End of synchronization A[1] R[1]
!! Error: No available phrase to say
!! [2]:phrase stack:
   - 21:1734749568
   - 10:2058102672
 
FATAL ERROR
 
[error]Expression    : 0
[error]Function      : CPhraseDialog::SayPhrase
[error]File          : PhraseDialog.cpp
[error]Line          : 152
[error]Description   : No available phrase to say, dialog[dm_vehicle_purchase]
 

stack trace:

0023:69E346DA xrCore.dll, xrDebug::fail()
0023:68DEC3AC xrGame.dll, CDialogHolder::operator=()
0023:68E6ECE5 xrGame.dll, xrFactory_Create()
0023:68DED1C9 xrGame.dll, CDialogHolder::operator=()
0023:68F2CB38 xrGame.dll, CDialogHolder::IR_UIOnKeyboardHold()
0023:68F5EF97 xrGame.dll, CDialogHolder::IR_UIOnKeyboardHold()
0023:68F58B83 xrGame.dll, CDialogHolder::IR_UIOnKeyboardHold()
0023:68F58B83 xrGame.dll, CDialogHolder::IR_UIOnKeyboardHold()
0023:68F58B83 xrGame.dll, CDialogHolder::IR_UIOnKeyboardHold()
0023:68F65846 xrGame.dll, CDialogHolder::IR_UIOnKeyboardHold()
0023:68F58B83 xrGame.dll, CDialogHolder::IR_UIOnKeyboardHold()
0023:68F58B83 xrGame.dll, CDialogHolder::IR_UIOnKeyboardHold()
0023:68F58B83 xrGame.dll, CDialogHolder::IR_UIOnKeyboardHold()
0023:68F1C816 xrGame.dll, CDialogHolder::IR_UIOnKeyboardRelease()
0023:68F7912E xrGame.dll, CDialogHolder::IR_UIOnKeyboardHold()
0023:68DA825C xrGame.dll, CDialogHolder::operator=()
0023:68DA7E50 xrGame.dll, CDialogHolder::operator=()
Ostatnio edytowany przez gen_Outbreak 02 Maj 2014, 00:47, edytowano w sumie 4 razy
Awatar użytkownika
gen_Outbreak
Kot

Posty: 19
Dołączenie: 29 Kwi 2014, 16:35
Ostatnio był: 07 Maj 2014, 20:33
Frakcja: Czyste Niebo
Ulubiona broń: Sniper VLA
Kozaki: 3

Reklamy Google

Re: Kupno samochodu bug

Postprzez smichal74 w 02 Maj 2014, 00:27

Zapoznaj sie z żółtą tabelką pod tematem + Siegnij po słownik języka polskiego...
Gra pirat czy originał ?
Windows 10 pro,I5 7400,Rx 470 Gigabyte G1,8 Gb ram ddr4,XFX Core ts550w,MSI h110 pro-vd,Toshiba p300 1tb,Adata Su800 128gb.

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Za ten post smichal74 otrzymał następujące punkty reputacji:
Positive ZiomB,
Negative Asaimp.
Awatar użytkownika
smichal74
Tropiciel

Posty: 274
Dołączenie: 16 Mar 2012, 16:32
Ostatnio był: 09 Lut 2025, 11:50
Miejscowość: Zona/bar
Frakcja: Samotnicy
Ulubiona broń: Striker
Kozaki: 45

Re: Kupno samochodu bug

Postprzez Tario w 02 Maj 2014, 00:45

Jak może mieć Pirata albo Oryginała jak Lost Alpha jest standalone?
Image
Awatar użytkownika
Tario
Kot

Posty: 27
Dołączenie: 10 Wrz 2013, 17:12
Ostatnio był: 21 Lut 2015, 13:37
Frakcja: Wolność
Ulubiona broń: Sawn-off Double-barrel
Kozaki: 0

Re: Kupno samochodu bug

Postprzez celer w 02 Maj 2014, 01:02

Co ty bredzisz :!:
smichal74
Zadajesz głupie pytanie w stylu pirat czy oryginał. proste, że ma oryginał bo ta modyfikacja jest za darmo i nie wymaga żadnej podstawowej wersji gry :!:
celer


Ostatnio był: 01 Sty 1970, 02:00

Re: Kupno samochodu bug

Postprzez Zilla w 02 Maj 2014, 10:24

smichal74 napisał(a):Gra pirat czy originał ?


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To ja z innej beczki zadam pytanie, bo nie widzę sensu zakładania nowego tematu: Czy istnieje jakaś tabelka z kosztorysem samochodów? Będąc w Barze 100 radów, każda fura jaką wybiorę nie ma określonego kosztu i każda zarazem jest za droga na mój portfel.
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Zilla
Stalker

Posty: 124
Dołączenie: 17 Lis 2013, 19:53
Ostatnio był: 02 Gru 2014, 18:05
Miejscowość: Warszawa
Frakcja: Samotnicy
Ulubiona broń: Akm 74/2
Kozaki: 27

Re: Kupno samochodu bug

Postprzez HollowVooDoo w 02 Maj 2014, 10:31

Ceny można sprawdzić w vehicles.ltx, od 150 000 w zwyższ.
Awatar użytkownika
HollowVooDoo
Tropiciel

Posty: 207
Dołączenie: 20 Lip 2008, 22:09
Ostatnio był: 11 Lip 2021, 21:50
Miejscowość: Zona,Wysypisko
Frakcja: Najemnicy
Ulubiona broń: Sniper Rifle SVDm2
Kozaki: 9

Re: Kupno samochodu bug

Postprzez celer w 02 Maj 2014, 11:54

Ceny pojazdów:
Kod: Zaznacz wszystko
Zaporozec 150 000
Lada 150 000
Niva 150 000
Uaz 150 000
Moskvicz tjuning 150 000
Moskvicz kabrio200 000
Tractor 200 000
Rafik (nie wiem co to ale chyba RAF car) 300 000
Kamaz 300 000
BTR 500 000
celer


Ostatnio był: 01 Sty 1970, 02:00


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