Nowa instalacja, ostatni patch i... CTD

Regulamin forum
Przy zadawaniu pytania związanego z problemem dotyczącym gry, prosimy o podawanie treści całego loga błędu.
Lokalizacja logów:
X:\S.T.A.L.K.E.R. - Lost Alpha\appdata\logs

Logi tagujemy w [ CODE ][/ CODE ].

Nowa instalacja, ostatni patch i... CTD

Postprzez lisior w 03 Maj 2014, 19:45

Zainstalowalem wszystko od nowa, niby dziala jak rozpoczalem nowa gre, ale zostawilem na kilka minut nic nie robioac, wracam do komputera i co widze? CTD...

Ogolnie nie jest zle, to znaczy dzwiek pod ziemia brzmi normalnie a nie dudni jak w studni, czasem cos widac a nie tylko ciemnosc na zewnatrz niezaleznie od pory dnia czy nocy.

Kod: Zaznacz wszystko
    Engine error. Last line in stack trace:
    D3D11CreateDeviceAndSwapChain()+601376 byte(s) C:\Windows\system32\d3d11.dll

    XR_3DA.exe caused ACCESS_VIOLATION in module "C:\Windows\system32\d3d11.dll" at 0023:54EB4906, D3D11CreateDeviceAndSwapChain()+601376 byte(s)

    * Detected CPU: Intel(R) Core(TM) i7-2600K CPU @ 3.40GHz [GenuineIntel], F6/M10/S7, 3400.00 mhz, 28-clk 'rdtsc'
    * CPU features: RDTSC, MMX, SSE, SSE2, SSE3, SSSE3, SSE4.1, SSE4.2
    * CPU threads: 8

    Initializing File System...
    using fs-ltx fsgame.ltx
    FS: 53352 files cached, 8212Kb memory used.
    Init FileSystem 1.375256 sec
    Lost Alpha 'xrCore' build 5565, May 1 2014

    EH: E52F6BF982292D12899856B86928CEA3

    Initializing Engine...
    Starting INPUT device...
    Loading DLL: xrRender_R2.dll
    Loading DLL: xrRender_R3.dll
    refCount:m_pAdapter 1
    Executing config-script "user.ltx"...
    [d:\games\s.t.a.l.k.e.r. - lost alpha\appdata\user.ltx] successfully loaded.
    Loading DLL: xrRender_R3.dll
    Loading DLL: xrGame.dll
    * [win32]: free[4037924 K], reserved[55500 K], committed[100816 K]
    * [ D3D ]: textures[0 K]
    * [x-ray]: crt heap[19463 K], process heap[19463 K], game lua[0 K], render[0 K]
    * [x-ray]: economy: strings[7367 K], smem[0 K]
    SOUND: OpenAL: enumerate devices...
    SOUND: OpenAL: EnumerationExtension Present
    devices Generic Hardware
    SOUND: OpenAL: system default SndDevice name is Generic Hardware
    SOUND: OpenAL: All available devices:
    1. Generic Software, Spec Version 1.1 eax[2] efx[no] xram[no]
    2. Generic Software, Spec Version 1.1 eax[2] efx[no] xram[no]
    Executing config-script "d:\games\s.t.a.l.k.e.r. - lost alpha\gamedata\config\default_controls.ltx"...
    [d:\games\s.t.a.l.k.e.r. - lost alpha\gamedata\config\default_controls.ltx] successfully loaded.
    Executing config-script "user.ltx"...
    Executing config-script "d:\games\s.t.a.l.k.e.r. - lost alpha\gamedata\config\rspec_extreme.ltx"...
    [d:\games\s.t.a.l.k.e.r. - lost alpha\gamedata\config\rspec_extreme.ltx] successfully loaded.
    Executing config-script "d:\games\s.t.a.l.k.e.r. - lost alpha\gamedata\config\default_controls.ltx"...
    [d:\games\s.t.a.l.k.e.r. - lost alpha\gamedata\config\default_controls.ltx] successfully loaded.
    ~ Invalid syntax in call to 'r2_aa_break'
    ~ Valid arguments: vector3 in range [0.000000e+000,0.000000e+000,0.000000e+000]-[1.000000e+000,1.000000e+000,1.000000e+000]
    ~ Invalid syntax in call to 'r2_aa_weight'
    ~ Valid arguments: vector3 in range [0.000000e+000,0.000000e+000,0.000000e+000]-[1.000000e+000,1.000000e+000,1.000000e+000]
    [d:\games\s.t.a.l.k.e.r. - lost alpha\appdata\user.ltx] successfully loaded.
    SOUND: Selected device is Generic Software
    * sound: EAX 2.0 extension: present
    * sound: EAX 2.0 deferred: present
    * sound : cache: 65537 kb, 4856 lines, 13820 bpl
    Starting RENDER device...
    * GPU [vendor:1002]-[device:671D]: AMD Radeon HD 6900 Series
    * GPU driver type: hardware
    * CREATE: DeviceREF: 3
    * Texture memory: 3072 M
    * GPU shading: vs(0/4.0/40), ps(0/4.0/40)
    * GPU vertex cache: unrecognized, 24
    * NVAPI is missing.
    * ATI MGPU: 2-Way CrossFire detected.
    * Starting rendering as 2-GPU.
    * DVB created: 1536K
    * DIB created: 512K
    ! Version conflict in shader 'def_shaders\def_vertex'
    ! Version conflict in shader 'default'
    ! Version conflict in shader 'effects\lightplanes'
    ! Renderer doesn't support blender 'effects\shadow_world'
    ! Version conflict in shader 'la_shaders\ufp_blend'
    ! Version conflict in shader 'models\helicopter'
    ! Version conflict in shader 'models\lightplanes'
    ! Version conflict in shader 'models\lightplanesself'
    ! Version conflict in shader 'models\model'
    ! Version conflict in shader 'models\model_aref'
    ! Version conflict in shader 'models\model_fur'
    ! Version conflict in shader 'models\model_puh'
    ! Version conflict in shader 'models\model_refl'
    ! Version conflict in shader 'models\pautina'
    ! Version conflict in shader 'models\selflight'
    ! Version conflict in shader 'models\selflightl'
    ! Version conflict in shader 'models\transparent'
    ! Version conflict in shader 'models\xanomaly'
    ! Version conflict in shader 'models\xbrainglass'
    ! Version conflict in shader 'models\xdistort'
    ! Version conflict in shader 'models\xdistortcolor'
    ! Version conflict in shader 'models\xdistortcolorl'
    ! Version conflict in shader 'models\xdistortcolorlinv'
    ! Version conflict in shader 'models\xdistortinv'
    ! Version conflict in shader 'models\xglass'
    ! Version conflict in shader 'models\xglass2'
    ! Version conflict in shader 'models\xlens'
    ! Version conflict in shader 'models\xmonolith'
    ! Version conflict in shader 'models\xwindows'
    ! Version conflict in shader 'particles\add'
    ! Version conflict in shader 'particles\alpha_add'
    ! Version conflict in shader 'particles\blend'
    ! Version conflict in shader 'particles\blend_hard'
    ! Version conflict in shader 'particles\dark'
    ! Version conflict in shader 'particles\set'
    ! Version conflict in shader 'selflight'
    count of .thm files=1034
    * HWDST/PCF supported and used
    - r__tf_aniso 16
    - r2_tf_mipbias 0.
    Script debugger succesfully restarted.
    Starting engine...
    Loading DLL: xrGameSpy.dll
    * [win32]: free[3697680 K], reserved[94412 K], committed[402148 K]
    * [ D3D ]: textures[528 K]
    * [x-ray]: crt heap[123147 K], process heap[123147 K], game lua[3467 K], render[333 K]
    * [x-ray]: economy: strings[6969 K], smem[0 K]
    $ LA_DBG:[5997] ui_mm_opt_video:InitControls:>cap_preset
    $ LA_DBG:[5997] ui_mm_opt_video:InitControls:>cap_renderer
    $ LA_DBG:[5997] ui_mm_opt_video:InitControls:<cap_renderer
    $ LA_DBG:[5997] ui_mm_opt_main:UpdateControls:>video_preset
    $ LA_DBG:[5997] ui_mm_opt_main:UpdateControls:>video
    $ LA_DBG:[5997] ui_mm_opt_main:UpdateControls:?video
    $ LA_DBG:[5997] ui_mm_opt_main:UpdateControls:<video
    refCount:m_pAdapter 1
    refCount:pBaseZB 1
    refCount:pBaseRT 1
    * DVB created: 1536K
    * DIB created: 512K
    - r__tf_aniso 16
    - r2_tf_mipbias 0.
    * RM_Dump: textures : 648
    * RM_Dump: rtargets : 21
    * RM_Dump: vs : 31
    * RM_Dump: ps : 77
    * RM_Dump: dcl : 13
    * RM_Dump: states : 62
    * RM_Dump: tex_list : 448
    * RM_Dump: matrices : 0
    * RM_Dump: lst_constants: 0
    * RM_Dump: v_passes : 677
    * RM_Dump: v_elements: 677
    * RM_Dump: v_shaders : 395
    * GPU shading: vs(0/4.0/40), ps(0/4.0/40)
    * GPU vertex cache: unrecognized, 24
    * NVAPI is missing.
    * ATI MGPU: 2-Way CrossFire detected.
    * Starting rendering as 2-GPU.
    *** RESET [0 ms]
    * MEMORY USAGE: 129983 K
    * End of synchronization A[1] R[1]
    "d:\games\s.t.a.l.k.e.r. - lost alpha\bins\xr_3da.exe" -external -noprefetch
    * phase time: 0 ms
    * phase cmem: 131803 K
    * phase time: 132 ms
    * phase cmem: 127085 K
    $ LA_DBG:[5997] Game_Start: Engine v1.3001(<NOT_arg!>) , Game: <nil>v1.0.gold(140326)
    * Log file has been saved successfully!
    * phase time: 127 ms
    * phase cmem: 130124 K
    * phase time: 2 ms
    * phase cmem: 130122 K
    * Loading spawn registry...
    * 23329 spawn points are successfully loaded
    * Loading objects...
    * 34632 objects are successfully loaded
    * Loading Store...
    $ LA_DBG:[5997] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    $ LA_DBG:[5997] load_storehouse: size=[12]/[1220]bytes : Build=[5529]
    $ LA_DBG:[5997] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    $ LA_DBG:[5997] Game_Init: Ver=[1.3001] Build=[5529=>5529] MemUsage=[17128.172]kB
    $ LA_DBG:[5997] GameTime=[07:46:13] Map(19)=[la01_escape], knowMaps=[1]
    * Log file has been saved successfully!
    * Game greg_quicksave is successfully loaded from file 'd:\games\s.t.a.l.k.e.r. - lost alpha\appdata\savedgames\greg_quicksave.sav' (2.742s)
    * phase time: 2742 ms
    * phase cmem: 192257 K
    * phase time: 20 ms
    * phase cmem: 192562 K
    * client : connection accepted - <>
    * phase time: 4 ms
    * phase cmem: 192611 K
    * phase time: 4 ms
    * phase cmem: 192611 K
    * phase time: 2974 ms
    * phase cmem: 280259 K
    DX10: d:\games\s.t.a.l.k.e.r. - lost alpha\gamedata\shaders\r3\simple.vs is missing. Replace with stub_default.vs
    * phase time: 1272 ms
    * phase cmem: 284599 K
    * [Loading VB] 65529 verts, 2047 Kb
    * [Loading VB] 65535 verts, 2047 Kb
    * [Loading VB] 65533 verts, 2047 Kb
    * [Loading VB] 65528 verts, 2047 Kb
    * [Loading VB] 65494 verts, 2046 Kb
    * [Loading VB] 49231 verts, 1538 Kb
    * [Loading VB] 65534 verts, 2047 Kb
    * [Loading VB] 65535 verts, 2047 Kb
    * [Loading VB] 65535 verts, 2047 Kb
    * [Loading VB] 65535 verts, 2047 Kb
    * [Loading VB] 65535 verts, 2047 Kb
    * [Loading VB] 65534 verts, 2047 Kb
    * [Loading VB] 65535 verts, 2047 Kb
    * [Loading VB] 65535 verts, 2047 Kb
    * [Loading VB] 65534 verts, 2047 Kb
    * [Loading VB] 65534 verts, 2047 Kb
    * [Loading VB] 65534 verts, 2047 Kb
    * [Loading VB] 65533 verts, 2047 Kb
    * [Loading VB] 65535 verts, 2047 Kb
    * [Loading VB] 65535 verts, 2047 Kb
    * [Loading VB] 65535 verts, 2047 Kb
    * [Loading VB] 65535 verts, 2047 Kb
    * [Loading VB] 65534 verts, 2047 Kb
    * [Loading VB] 65535 verts, 2047 Kb
    * [Loading VB] 65535 verts, 2047 Kb
    * [Loading VB] 63245 verts, 1976 Kb
    * [Loading VB] 65534 verts, 2047 Kb
    * [Loading VB] 65535 verts, 2047 Kb
    * [Loading VB] 65535 verts, 2047 Kb
    * [Loading VB] 65533 verts, 2047 Kb
    * [Loading VB] 65535 verts, 2047 Kb
    * [Loading VB] 65535 verts, 2047 Kb
    * [Loading VB] 65534 verts, 2047 Kb
    * [Loading VB] 65534 verts, 2047 Kb
    * [Loading VB] 65535 verts, 2047 Kb
    * [Loading VB] 22280 verts, 696 Kb
    * [Loading IB] 1048575 indices, 2047 Kb
    * [Loading IB] 1048575 indices, 2047 Kb
    * [Loading IB] 1048575 indices, 2047 Kb
    * [Loading IB] 1048575 indices, 2047 Kb
    * [Loading IB] 1048575 indices, 2047 Kb
    * [Loading IB] 1048575 indices, 2047 Kb
    * [Loading IB] 1048575 indices, 2047 Kb
    * [Loading IB] 1048575 indices, 2047 Kb
    * [Loading IB] 1048575 indices, 2047 Kb
    * [Loading IB] 1048575 indices, 2047 Kb
    * [Loading IB] 1048575 indices, 2047 Kb
    * [Loading IB] 496983 indices, 970 Kb
    * [Loading VB] 65534 verts, 767 Kb
    * [Loading VB] 65535 verts, 767 Kb
    * [Loading VB] 65534 verts, 767 Kb
    * [Loading VB] 65534 verts, 767 Kb
    * [Loading VB] 65533 verts, 767 Kb
    * [Loading VB] 65535 verts, 767 Kb
    * [Loading VB] 65535 verts, 767 Kb
    * [Loading VB] 65535 verts, 767 Kb
    * [Loading VB] 65535 verts, 767 Kb
    * [Loading VB] 65533 verts, 767 Kb
    * [Loading VB] 65535 verts, 767 Kb
    * [Loading VB] 65535 verts, 767 Kb
    * [Loading VB] 65535 verts, 767 Kb
    * [Loading VB] 65533 verts, 767 Kb
    * [Loading VB] 65532 verts, 767 Kb
    * [Loading VB] 20552 verts, 240 Kb
    * [Loading IB] 1048575 indices, 2047 Kb
    * [Loading IB] 1048575 indices, 2047 Kb
    * [Loading IB] 1048575 indices, 2047 Kb
    * [Loading IB] 1048575 indices, 2047 Kb
    * [Loading IB] 1048575 indices, 2047 Kb
    * [Loading IB] 1048575 indices, 2047 Kb
    * [Loading IB] 856317 indices, 1672 Kb
    * phase time: 230 ms
    * phase cmem: 284872 K
    * phase time: 34 ms
    * phase cmem: 290336 K
    * [DETAILS] VertexConsts(256), Batch(61)
    * [DETAILS] 62098 v(20), 40565 p
    * [DETAILS] Batch(61), VB(1212K), IB(237K)
    * phase time: 209 ms
    * phase cmem: 290428 K
    * Loading HOM: d:\games\s.t.a.l.k.e.r. - lost alpha\gamedata\levels\la01_escape\level.hom
    * phase time: 9 ms
    * phase cmem: 290727 K
    * phase time: 19 ms
    * phase cmem: 291096 K
    - Game configuring : Started
    - Game configuring : Finished
    * phase time: 21 ms
    * phase cmem: 308252 K
    * t-report - base: 1949, 872764 K
    * t-report - lmap: 30, 30723 K
    * phase time: 21737 ms
    * phase cmem: 309881 K
    * phase time: 6 ms
    * phase cmem: 309881 K
    * [win32]: free[2149232 K], reserved[108736 K], committed[1936272 K]
    * [ D3D ]: textures[914585 K]
    * [x-ray]: crt heap[309880 K], process heap[309880 K], game lua[35300 K], render[136 K]
    * [x-ray]: economy: strings[21785 K], smem[0 K]
    * Log file has been saved successfully!
    $ LA_DBG:[35672] la_ammo:ar:Build_Tables:Exluded:Ammo=[ammo_5.7x28_ap],box_size=NIL:<Warning!>
    * Log file has been saved successfully!
    * MEMORY USAGE: 415781 K
    * End of synchronization A[1] R[1]
    * [win32]: free[2453400 K], reserved[106448 K], committed[1634392 K]
    * [ D3D ]: textures[1034277 K]
    * [x-ray]: crt heap[405098 K], process heap[405098 K], game lua[41663 K], render[13327 K]
    * [x-ray]: economy: strings[18423 K], smem[76776 K]
    $ LA_DBG:[354696] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    $ LA_DBG:[354696] Game_Save:BuildMod=[5529]:[08:26:54]:MemUsage=[30442.918]kB:TimeFactor=[7]
    $ LA_DBG:[354696] task_manager:save:#tasks=[0]/[0],size=[16]
    $ LA_DBG:[354696] treasure_manager:save: #treasure=[0],size=[20]
    ~ NetPacket #1 stores 70 objects in 8400b
    ~ NetPacket #2 stores 400 objects in 8222b
    ~ NetPacket #3 stores 539 objects in 8214b
    ~ NetPacket #4 stores 686 objects in 8206b
    ~ NetPacket #5 stores 818 objects in 8215b
    ~ NetPacket #6 stores 1078 objects in 6632b
    ~ Used 6 NetPacket(s) total objects 3591 total stored 47889b
    * Saving spawns...
    * Saving objects...
    * 34632 objects are successfully saved
    * Writing Store...
    $ LA_DBG:[354696] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    $ LA_DBG:[354696] save_storehouse: size=[12]/[1910]bytes : Build=[5529]
    $ LA_DBG:[354696] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    * Game greg_quicksave.sav is successfully saved to file 'd:\games\s.t.a.l.k.e.r. - lost alpha\appdata\savedgames\greg_quicksave.sav'
    * [win32]: free[2449876 K], reserved[121976 K], committed[1622388 K]
    * [ D3D ]: textures[1034277 K]
    * [x-ray]: crt heap[405378 K], process heap[405378 K], game lua[40447 K], render[13651 K]
    * [x-ray]: economy: strings[18603 K], smem[76776 K]
    * [win32]: free[2448712 K], reserved[124720 K], committed[1620808 K]
    * [ D3D ]: textures[1037702 K]
    * [x-ray]: crt heap[408317 K], process heap[408317 K], game lua[40618 K], render[18981 K]
    * [x-ray]: economy: strings[19419 K], smem[77953 K]
    $ LA_DBG:[582773] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    $ LA_DBG:[582773] Game_Save:BuildMod=[5529]:[08:53:31]:MemUsage=[30630.285]kB:TimeFactor=[7]
    $ LA_DBG:[582773] task_manager:save:#tasks=[0]/[0],size=[16]
    $ LA_DBG:[582773] treasure_manager:save: #treasure=[0],size=[20]
    ~ NetPacket #1 stores 65 objects in 8199b
    ~ NetPacket #2 stores 383 objects in 8239b
    ~ NetPacket #3 stores 525 objects in 8262b
    ~ NetPacket #4 stores 671 objects in 8194b
    ~ NetPacket #5 stores 802 objects in 8231b
    ~ NetPacket #6 stores 1087 objects in 7119b
    ~ Used 6 NetPacket(s) total objects 3533 total stored 48244b
    * Saving spawns...
    * Saving objects...
    * 34627 objects are successfully saved
    * Writing Store...
    $ LA_DBG:[582773] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    $ LA_DBG:[582773] save_storehouse: size=[12]/[1910]bytes : Build=[5529]
    $ LA_DBG:[582773] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    * Game greg_quicksave.sav is successfully saved to file 'd:\games\s.t.a.l.k.e.r. - lost alpha\appdata\savedgames\greg_quicksave.sav'
    * [win32]: free[2442564 K], reserved[124720 K], committed[1626956 K]
    * [ D3D ]: textures[1037702 K]
    * [x-ray]: crt heap[408318 K], process heap[408318 K], game lua[36135 K], render[18981 K]
    * [x-ray]: economy: strings[19426 K], smem[77953 K]
    stack trace:

    0023:54EB4906 d3d11.dll, D3D11CreateDeviceAndSwapChain()
    0023:54EB74F0 d3d11.dll, D3D11CreateDeviceAndSwapChain()
    0023:54E63E5A d3d11.dll, D3D11CreateDeviceAndSwapChain()
    0023:55244235 xrRender_R3.dll, SupportsDX10Rendering()
    0023:552732D8 xrRender_R3.dll, SupportsDX10Rendering()
    0023:00903EDF XR_3DA.exe, CRenderDevice::Begin()
    0023:0090396A XR_3DA.exe, CRenderDevice::on_idle()
    0023:0090330A XR_3DA.exe, CRenderDevice::message_loop()
    0023:00903E3E XR_3DA.exe, CRenderDevice::Run()
    0023:008D1E0A XR_3DA.exe, CApplication::CApplication()
    0023:616E7265 AUDIOSES.DLL, DllGetClassObject()
lisior

i7 2600K 3.4 GHz | Asus Maximus IV Extreme Rev 3.0 | G.SKILL RipjawsX 16 GB 1866 MHz
Radeon HD 6990 | SyncMaster 2343 | Intel SSD 520 240 GB | WD 2 TB SATA 7200 rpm
Corsair AX 1200W Gold | Antec Twelve Hundred Gamer
Awatar użytkownika
lisior
Kot

Posty: 12
Dołączenie: 03 Maj 2014, 04:38
Ostatnio był: 25 Lut 2015, 04:07
Miejscowość: Calgary, AB
Frakcja: Samotnicy
Ulubiona broń: Sniper SGI
Kozaki: 0

Reklamy Google

Powróć do Pytania i odpowiedzi

Kto jest na forum

Użytkownicy przeglądający to forum: Brak zarejestrowanych użytkowników oraz 1 gość