[BUG] Zawieszenie gry mroczny wąwóz kopalnia.

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Przy zadawaniu pytania związanego z problemem dotyczącym gry, prosimy o podawanie treści całego loga błędu.
Lokalizacja logów:
X:\S.T.A.L.K.E.R. - Lost Alpha\appdata\logs

Logi tagujemy w [ CODE ][/ CODE ].

[BUG] Zawieszenie gry mroczny wąwóz kopalnia.

Postprzez MetalowyStalker w 31 Maj 2014, 15:18

Najnowsza wersja lost alphy +oficjalne spolszczenie+zmodyfikowany udźwig do 5000kg+zmieniony parametr spalania w pojazdach. Oto screeny dokładnie ukazujące w którym miejscu występuje zwiecha.

Droga do tego obiektu
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Owy obiekt
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krok dalej i gre trafia szlag nie wiem o co chodzi spróbuje jeszcze pare razy i odpuszczę sobie robiac inne zdania o ile to nie jedno z głównych i tu spojler

:

gierka mnie zdeczka wyr*chała, veles kradnie nam wszystkie przedmioty i każe iść do x18 dopiero wtedy odda nam przedmioty wracam szczęśliwy a tu wuj freezee i jestem nagi bez niczego bo niema innej drogi do skurczybyka :|




w logu nic nie widać pod koniec bo gra się zwiesza bez żadnego crasha i jego loga. ctrl alt delete i nic innego nie da się zrobić no ale jakby to coś pomogło

Kod: Zaznacz wszystko
* Detected CPU: Intel(R) Pentium(R) D CPU 2.80GHz [GenuineIntel], F15/M4/S7, 2800.00 mhz, 101-clk 'rdtsc'
* CPU features: RDTSC, MMX, SSE, SSE2, SSE3
* CPU threads: 2

Initializing File System...
using fs-ltx fsgame.ltx
FS: 53770 files cached, 8244Kb memory used.
Init FileSystem 3.792807 sec
Lost Alpha 'xrCore' build 5565, May  1 2014

EH: E52F6BF982292D12899856B86928CEA3

Initializing Engine...
Starting INPUT device...
Loading DLL: xrRender_R2.dll
Loading DLL: xrRender_R3.dll
refCount:m_pAdapter 1
Executing config-script "user.ltx"...
[c:\games\s.t.a.l.k.e.r. - lost alpha\appdata\user.ltx] successfully loaded.
Loading DLL: xrRender_R1.dll
Loading DLL: xrGame.dll
* [win32]: free[3044052 K], reserved[20400 K], committed[81212 K]
* [ D3D ]: textures[0 K]
* [x-ray]: crt heap[17057 K], process heap[17057 K], game lua[0 K], render[0 K]
* [x-ray]: economy: strings[7337 K], smem[0 K]
SOUND: OpenAL: enumerate devices...
SOUND: OpenAL: EnumerationExtension Present
devices Generic Hardware
SOUND: OpenAL: system  default SndDevice name is Generic Hardware
SOUND: OpenAL: All available devices:
1. Generic Software, Spec Version 1.1  eax[2] efx[no] xram[no]
2. Generic Software, Spec Version 1.1  eax[2] efx[no] xram[no]
Executing config-script "c:\games\s.t.a.l.k.e.r. - lost alpha\gamedata\config\default_controls.ltx"...
[c:\games\s.t.a.l.k.e.r. - lost alpha\gamedata\config\default_controls.ltx] successfully loaded.
Executing config-script "user.ltx"...
Executing config-script "c:\games\s.t.a.l.k.e.r. - lost alpha\gamedata\config\rspec_extreme.ltx"...
~ Invalid syntax in call to 'r2_ssao'
~ Valid arguments: st_opt_off/st_opt_low/st_opt_medium/st_opt_high
[c:\games\s.t.a.l.k.e.r. - lost alpha\gamedata\config\rspec_extreme.ltx] successfully loaded.
Executing config-script "c:\games\s.t.a.l.k.e.r. - lost alpha\gamedata\config\default_controls.ltx"...
[c:\games\s.t.a.l.k.e.r. - lost alpha\gamedata\config\default_controls.ltx] successfully loaded.
~ Invalid syntax in call to 'r2_aa_break'
~ Valid arguments: vector3 in range [0.000000e+000,0.000000e+000,0.000000e+000]-[1.000000e+000,1.000000e+000,1.000000e+000]
~ Invalid syntax in call to 'r2_aa_weight'
~ Valid arguments: vector3 in range [0.000000e+000,0.000000e+000,0.000000e+000]-[1.000000e+000,1.000000e+000,1.000000e+000]
[c:\games\s.t.a.l.k.e.r. - lost alpha\appdata\user.ltx] successfully loaded.
SOUND: Selected device is Generic Software
* sound: EAX 2.0 extension: present
* sound: EAX 2.0 deferred: present
* sound : cache: 65537 kb, 4856 lines, 13820 bpl
Starting RENDER device...
* GPU [vendor:10DE]-[device:A20]: NVIDIA GeForce GT 220
* GPU driver: 9.18.13.3523
* CREATE: DeviceREF: 1
* Vertex Processor: PURE HARDWARE
*     Texture memory: 2302 M
*          DDI-level: 9.0
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: recognized, 24
* NVidia MGPU: Logical(1), Physical(1)
* Starting rendering as 2-GPU.
* DVB created: 1536K
* DIB created: 512K
! Version conflict in shader 'la_shaders\ufp_blend'
! Version conflict in shader 'particles\add'
! Version conflict in shader 'particles\alpha_add'
! Version conflict in shader 'particles\blend'
! Version conflict in shader 'particles\blend_hard'
! Version conflict in shader 'particles\dark'
! Version conflict in shader 'particles\set'
count of .thm files=1034
* distortion: used, dev(30),need(14)
* color_mapping: used, dev(30),need(14)
* SSample: 2048x2048
compiling shader postprocess
compiling shader postprocess_d
compiling shader postprocess_cm_pre
* SSample: enabled
compiling shader particle
compiling shader particle
compiling shader particle_distort
- r__tf_aniso 16
- r1_tf_mipbias 0.
compiling shader simple_color
compiling shader portal
compiling shader editor
Script debugger succesfully restarted.
compiling shader sky2
compiling shader sky2
compiling shader clouds
compiling shader clouds
Starting engine...
compiling shader effects_gradient_p
compiling shader ecb_fx_gradient
Loading DLL: xrGameSpy.dll
compiling shader yuv2rgb
compiling shader yuv2rgb
* [win32]: free[2796400 K], reserved[39376 K], committed[309888 K]
* [ D3D ]: textures[16 K]
* [x-ray]: crt heap[117828 K], process heap[117828 K], game lua[3467 K], render[228 K]
* [x-ray]: economy: strings[6917 K], smem[0 K]
"c:\games\s.t.a.l.k.e.r. - lost alpha\bins\xr_3da.exe" -external -noprefetch
* phase time: 0 ms
* phase cmem: 124709 K
* phase time: 98 ms
* phase cmem: 119634 K
$ LA_DBG:[10696] Game_Start: Engine v1.3001(<NOT_arg!>) , Game: <nil>v1.0.gold(140326)
* Log file has been saved successfully!
* phase time: 481 ms
* phase cmem: 125570 K
* phase time: 27 ms
* phase cmem: 125570 K
* Loading spawn registry...
* 23329 spawn points are successfully loaded
* Loading objects...
* 33578 objects are successfully loaded
* Loading Store...
$ LA_DBG:[10696] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[10696] load_storehouse: size=[14]/[4375]bytes : Build=[5529]
$ LA_DBG:[10696] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[10696] Game_Init: Ver=[1.3001] Build=[5529=>5529] MemUsage=[16844.270]kB
$ LA_DBG:[10696] GameTime=[16:18:06] Map(39)=[la15_darkscape], knowMaps=[8]
* Log file has been saved successfully!
* Game theocean_quicksave is successfully loaded from file 'c:\games\s.t.a.l.k.e.r. - lost alpha\appdata\savedgames\theocean_quicksave.sav' (10.072s)
* phase time: 10050 ms
* phase cmem: 192951 K
* phase time: 48 ms
* phase cmem: 193024 K
* client : connection accepted - <>
* phase time: 24 ms
* phase cmem: 193072 K
* phase time: 9 ms
* phase cmem: 193072 K
* phase time: 12281 ms
* phase cmem: 300964 K
compiling shader effects_glow_p
compiling shader ecb_fx_generic
compiling shader vert_dt
compiling shader vert_dt
compiling shader vert
compiling shader vert
compiling shader add_point
compiling shader vert_point
compiling shader add_spot
compiling shader vert_spot
compiling shader vert_l
compiling shader vert_l
compiling shader simple
compiling shader simple
compiling shader simple_point
compiling shader simple_spot
compiling shader impl_dt
compiling shader impl_dt
compiling shader impl_point
compiling shader impl_spot
compiling shader impl_l
compiling shader impl_l
compiling shader wmark
compiling shader wmark_point
compiling shader wmark_spot
compiling shader lmap_dt
compiling shader lmap_dt
compiling shader lmap
compiling shader lmap
compiling shader lmap_point
compiling shader lmap_spot
compiling shader lmap_l
compiling shader lmap_l
compiling shader water
compiling shader water
compiling shader waterd
compiling shader waterd
compiling shader tree_w_dt
compiling shader tree_s
compiling shader tree_w_point
compiling shader tree_w_spot
compiling shader tree_w
compiling shader tree_s_dt
compiling shader tree_s_point
compiling shader tree_s_spot
compiling shader avg4
* phase time: 695 ms
* phase cmem: 305183 K
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65519 verts, 2047 Kb
* [Loading VB] 59791 verts, 1868 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65528 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65531 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65527 verts, 2047 Kb
* [Loading VB] 65527 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65524 verts, 2047 Kb
* [Loading VB] 65515 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65518 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65517 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65493 verts, 2046 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 56594 verts, 1768 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65486 verts, 2046 Kb
* [Loading VB] 33205 verts, 1037 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048569 indices, 2047 Kb
* [Loading IB] 789981 indices, 1542 Kb
* phase time: 1200 ms
* phase cmem: 305499 K
* phase time: 164 ms
* phase cmem: 311116 K
compiling shader detail
compiling shader detail_wave
compiling shader detail_still
* [DETAILS] VertexConsts(256), Batch(61)
* [DETAILS] 43859 v(20), 28121 p
* [DETAILS] Batch(61), VB(856K), IB(164K)
* phase time: 66 ms
* phase cmem: 311156 K
* Loading HOM: c:\games\s.t.a.l.k.e.r. - lost alpha\gamedata\levels\la15_darkscape\level.hom
* phase time: 14 ms
* phase cmem: 311242 K
* phase time: 19 ms
* phase cmem: 311407 K
- Game configuring : Started
- Game configuring : Finished
* phase time: 61 ms
* phase cmem: 330320 K
* t-report - base: 1282, 561576 K
* t-report - lmap: 36, 36868 K
* phase time: 9673 ms
* phase cmem: 354193 K
* phase time: 59 ms
* phase cmem: 354191 K
* [win32]: free[1726756 K], reserved[58544 K], committed[1360364 K]
* [ D3D ]: textures[609542 K]
* [x-ray]: crt heap[354187 K], process heap[354187 K], game lua[34717 K], render[151 K]
* [x-ray]: economy: strings[21692 K], smem[0 K]
compiling shader model_def_hq
compiling shader model_def_hq_2
compiling shader model_def_lq
compiling shader model_def_lq_2
compiling shader model_def_point_2
compiling shader model_def_spot_2
compiling shader model_shadow
compiling shader model_def_shadow_2
* Log file has been saved successfully!
$ LA_DBG:[45907] la_ammo:ar:Build_Tables:Exluded:Ammo=[ammo_5.7x28_ap],box_size=NIL:<Warning!>
* Log file has been saved successfully!
compiling shader model_def_hq_0
compiling shader model_def_lq_0
compiling shader model_def_point_0
compiling shader model_def_spot_0
compiling shader model_def_shadow_0
compiling shader model_env_hq
compiling shader model_env_hq_0
compiling shader model_env_lq
compiling shader model_env_lq_0
compiling shader model_def_lqs_0
compiling shader model_env_hq_1
compiling shader model_env_lq_1
compiling shader model_def_point_1
compiling shader model_def_spot_1
compiling shader model_def_shadow_1
compiling shader base_lplanes
compiling shader model_def_lplanes_0
compiling shader model_def_hq_1
compiling shader model_def_lq_1
compiling shader model_def_lqs_1
compiling shader model_env_hq_2
compiling shader model_env_lq_2
* MEMORY USAGE: 434339 K
* End of synchronization A[1] R[1]
compiling shader yuv2rgb
* [win32]: free[1503604 K], reserved[43224 K], committed[1598836 K]
* [ D3D ]: textures[654913 K]
* [x-ray]: crt heap[472682 K], process heap[472682 K], game lua[37741 K], render[433 K]
* [x-ray]: economy: strings[15773 K], smem[7113 K]
$ LA_DBG:[72536] ui_mm_opt_video:InitControls:>cap_preset
$ LA_DBG:[72536] ui_mm_opt_video:InitControls:>cap_renderer
$ LA_DBG:[72536] ui_mm_opt_video:InitControls:<cap_renderer
$ LA_DBG:[72536] ui_mm_opt_main:UpdateControls:>video_preset
$ LA_DBG:[72536] ui_mm_opt_main:UpdateControls:>video
$ LA_DBG:[72536] ui_mm_opt_main:UpdateControls:?video
$ LA_DBG:[72536] ui_mm_opt_main:UpdateControls:<video
* [win32]: free[1446744 K], reserved[49768 K], committed[1649152 K]
* [ D3D ]: textures[680093 K]
* [x-ray]: crt heap[468319 K], process heap[468319 K], game lua[36745 K], render[743 K]
* [x-ray]: economy: strings[23564 K], smem[7113 K]
$ LA_DBG:[172850] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[172850] Game_Save:BuildMod=[5529]:[16:37:01]:MemUsage=[28914.934]kB:TimeFactor=[7]
$ LA_DBG:[172850] task_manager:save:#tasks=[0]/[0],size=[16]
$ LA_DBG:[172850] treasure_manager:save: #treasure=[4],size=[48]
~ NetPacket #1 stores 114 objects in 8305b
~ NetPacket #2 stores 698 objects in 8208b
~ NetPacket #3 stores 1232 objects in 4396b
~ Used 3 NetPacket(s) total objects 2044 total stored 20909b
* Saving spawns...
* Saving objects...
* 33578 objects are successfully saved
* Writing Store...
$ LA_DBG:[172850] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[172850] save_storehouse: size=[14]/[5046]bytes : Build=[5529]
$ LA_DBG:[172850] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Image

O ciemności, jeśli tylko w Twych ramionach spocząć mógłbym
Na chwilę i z doczesnymi oczami
Ujrzeć Twój gasnący uśmiech
Awatar użytkownika
MetalowyStalker
Stalker

Posty: 188
Dołączenie: 27 Mar 2013, 10:27
Ostatnio był: 18 Cze 2017, 21:16
Frakcja: Samotnicy
Ulubiona broń: Obokan
Kozaki: 12

Reklamy Google

Re: [BUG] Zawieszenie gry mroczny wąwóz kopalnia.

Postprzez Kpuc w 31 Maj 2014, 16:28

Co do ostatniego spoilera

:

Wszystko jest w skrzynce na regale obok, wystarczy podejść i zabrać swoje manele
Image
Awatar użytkownika
Kpuc
Legenda

Posty: 1815
Dołączenie: 06 Paź 2010, 09:10
Ostatnio był: 22 Gru 2024, 23:44
Miejscowość: zona
Frakcja: Czyste Niebo
Ulubiona broń: Vintar BC
Kozaki: 285

Re: [BUG] Zawieszenie gry mroczny wąwóz kopalnia.

Postprzez vandr w 31 Maj 2014, 16:39

TAJAG JUDYN
HAZBAZ
SEKODYN!

Za ten post vandr otrzymał następujące punkty reputacji:
Positive Cromm Cruac, MetalowyStalker,
Negative Pangia.
vandr
Modder

Posty: 3878
Dołączenie: 21 Lut 2011, 14:18
Ostatnio był: 15 Maj 2025, 09:05
Kozaki: 1749

Re: [BUG] Zawieszenie gry mroczny wąwóz kopalnia.

Postprzez MetalowyStalker w 31 Maj 2014, 17:15

No to ładnie utknąłem w miejscu z fabułą. Nie wiem kiedy wyjdzie ten patch bo cooming soon brzmi złowrogo :terminus: No to odstawie grę na jakiś czas, bywa.
Image

O ciemności, jeśli tylko w Twych ramionach spocząć mógłbym
Na chwilę i z doczesnymi oczami
Ujrzeć Twój gasnący uśmiech
Awatar użytkownika
MetalowyStalker
Stalker

Posty: 188
Dołączenie: 27 Mar 2013, 10:27
Ostatnio był: 18 Cze 2017, 21:16
Frakcja: Samotnicy
Ulubiona broń: Obokan
Kozaki: 12


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