Przycinki i crash - LA 1.4005

Regulamin forum
Przy zadawaniu pytania związanego z problemem dotyczącym gry, prosimy o podawanie treści całego loga błędu.
Lokalizacja logów:
X:\S.T.A.L.K.E.R. - Lost Alpha\appdata\logs

Logi tagujemy w [ CODE ][/ CODE ].

Przycinki i crash - LA 1.4005

Postprzez karbonariusz w 18 Gru 2018, 12:17

Witam. Zainstalowałem Lost Alpha w wersji 1.4005 oraz:
- spolszczenie,
- Extended Pack for Lost Alpha DC 1.3,
- HD Pack for Lost Alpha,
- HD Pack Mil Upg.

W trakcie gry, nawet na ustawieniach minimalnych, występują przycinki, a co parę minut gra wywala do pulpitu z komunikatem od XRay Engine. Zamieszczam log.

Kod: Zaznacz wszystko
* Detected CPU: Intel(R) Core(TM) i5-6300HQ CPU @ 2.30GHz [GenuineIntel], F6/M14/S3, 2303.00 mhz, 18-clk 'rdtsc'
* CPU features: RDTSC, MMX, SSE, SSE2, SSE3, SSSE3, SSE4.1, SSE4.2, HTT
* CPU cores/threads: 4/4

Initializing File System...
Processing archive d:\gry\s.t.a.l.k.e.r. - lost alpha dc\gamedata.db0.
Processing archive d:\gry\s.t.a.l.k.e.r. - lost alpha dc\gamedata.db1.
using fs-ltx fsgame.ltx
Processing archive d:\gry\s.t.a.l.k.e.r. - lost alpha dc\gamedata\anims.db0.
Processing archive d:\gry\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels.db0.
Processing archive d:\gry\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels.db1.
Processing archive d:\gry\s.t.a.l.k.e.r. - lost alpha dc\gamedata\meshes.db0.
Processing archive d:\gry\s.t.a.l.k.e.r. - lost alpha dc\gamedata\shaders.db0.
Processing archive d:\gry\s.t.a.l.k.e.r. - lost alpha dc\gamedata\sounds.db0.
Processing archive d:\gry\s.t.a.l.k.e.r. - lost alpha dc\gamedata\sounds.db1.
Processing archive d:\gry\s.t.a.l.k.e.r. - lost alpha dc\gamedata\spawns.db0.
Processing archive d:\gry\s.t.a.l.k.e.r. - lost alpha dc\gamedata\textures.db0.
Processing archive d:\gry\s.t.a.l.k.e.r. - lost alpha dc\gamedata\textures.db1.
Processing archive d:\gry\s.t.a.l.k.e.r. - lost alpha dc\gamedata\textures.db2.
Processing archive d:\gry\s.t.a.l.k.e.r. - lost alpha dc\gamedata\textures.db3.
Processing archive d:\gry\s.t.a.l.k.e.r. - lost alpha dc\gamedata\textures.db4.
Processing archive d:\gry\s.t.a.l.k.e.r. - lost alpha dc\gamedata\textures.db5.
Processing archive d:\gry\s.t.a.l.k.e.r. - lost alpha dc\gamedata\textures.db6.
Processing archive d:\gry\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\ai_test.db0.
Processing archive d:\gry\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\factory_test.db0.
Processing archive d:\gry\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la01_escape.db0.
Processing archive d:\gry\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la02_garbage.db0.
Processing archive d:\gry\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la03_agroprom.db0.
Processing archive d:\gry\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la04_darkdolina.db0.
Processing archive d:\gry\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la04u_darklab.db0.
Processing archive d:\gry\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la05_bar_rostok.db0.
Processing archive d:\gry\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la06_yantar.db0.
Processing archive d:\gry\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la07_military.db0.
Processing archive d:\gry\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la08_deadcity.db0.
Processing archive d:\gry\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la09_swamp.db0.
Processing archive d:\gry\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la10_radar.db0.
Processing archive d:\gry\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la10u_bunker.db0.
Processing archive d:\gry\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la11_pripyat.db0.
Processing archive d:\gry\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la12_stancia.db0.
Processing archive d:\gry\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la12u_sarcofag.db0.
Processing archive d:\gry\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la13_generators.db0.
Processing archive d:\gry\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la13u_oso.db0.
Processing archive d:\gry\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la13u_warlab.db0.
Processing archive d:\gry\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la14_rostok_factory.db0.
Processing archive d:\gry\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la14u_secret_lab.db0.
Processing archive d:\gry\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la15_darkscape.db0.
Processing archive d:\gry\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la16_lost_factory.db0.
Processing archive d:\gry\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la16u_labx16.db0.
Processing archive d:\gry\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la17_outskirts.db0.
Processing archive d:\gry\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la17u_labx7.db0.
Processing archive d:\gry\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la18_damned.db0.
Processing archive d:\gry\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la19_country.db0.
Processing archive d:\gry\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la20_forgotten.db0.
Processing archive d:\gry\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la21_generators_2.db0.
Processing archive d:\gry\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la22_forest.db0.
Processing archive d:\gry\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la23_oldroad.db0.
Processing archive d:\gry\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la24_antennas.db0.
Processing archive d:\gry\s.t.a.l.k.e.r. - lost alpha dc\mods\autumn.xdb.
Processing archive d:\gry\s.t.a.l.k.e.r. - lost alpha dc\mods\fix_water_radeon.xdb0.
Processing archive d:\gry\s.t.a.l.k.e.r. - lost alpha dc\mods\gameplay_dlc_prm_weapons_dlc.xdb.
Processing archive d:\gry\s.t.a.l.k.e.r. - lost alpha dc\mods\new_hands.xdb0.
Processing archive d:\gry\s.t.a.l.k.e.r. - lost alpha dc\mods\new_npc.xdb0.
Processing archive d:\gry\s.t.a.l.k.e.r. - lost alpha dc\mods\ogse_rain.xdb.
Processing archive d:\gry\s.t.a.l.k.e.r. - lost alpha dc\mods\shaders_r1.xdb0.
Processing archive d:\gry\s.t.a.l.k.e.r. - lost alpha dc\mods\super_car_trunk.xdb0.
Processing archive d:\gry\s.t.a.l.k.e.r. - lost alpha dc\mods\super_dark_nights.xdb0.
Processing archive d:\gry\s.t.a.l.k.e.r. - lost alpha dc\mods\x_autosave_mod.xdb0.
FS: 56027 files cached, 8930Kb memory used.
Init FileSystem 1.177335 sec
Lost Alpha 'xrCore' build 6920, Jan 16 2018

EH: 7F35EE21483D4405B9430188752F1146

Initializing Engine...
Starting INPUT device...
Loading DLL: xrRender_R2.dll
Loading DLL: xrRender_R3.dll
refCount:m_pAdapter 1
Loading DLL: xrRender_R4.dll
Executing config-script "user.ltx"...
[d:\gry\s.t.a.l.k.e.r. - lost alpha dc\appdata\user.ltx] successfully loaded.
Loading DLL: xrRender_R2.dll
Loading DLL: xrGame.dll
* [win32]: free[3971188 K], reserved[112452 K], committed[110600 K]
* [ D3D ]: textures[0 K]
* [x-ray]: crt heap[19446 K], process heap[19446 K], game lua[0 K], render[0 K]
* [x-ray]: economy: strings[7658 K], smem[0 K]
SOUND: OpenAL: All available devices:
1. DirectSound Software, spec. 1.1 (default)
2. DirectSound Software on Głośniki (Realtek High Definition Audio), spec. 1.1
Executing config-script "d:\gry\s.t.a.l.k.e.r. - lost alpha dc\gamedata\config\default_controls.ltx"...
[d:\gry\s.t.a.l.k.e.r. - lost alpha dc\gamedata\config\default_controls.ltx] successfully loaded.
Executing config-script "user.ltx"...
Executing config-script "d:\gry\s.t.a.l.k.e.r. - lost alpha dc\gamedata\config\rspec_default.ltx"...
[d:\gry\s.t.a.l.k.e.r. - lost alpha dc\gamedata\config\rspec_default.ltx] successfully loaded.
Executing config-script "d:\gry\s.t.a.l.k.e.r. - lost alpha dc\gamedata\config\default_controls.ltx"...
[d:\gry\s.t.a.l.k.e.r. - lost alpha dc\gamedata\config\default_controls.ltx] successfully loaded.
[d:\gry\s.t.a.l.k.e.r. - lost alpha dc\appdata\user.ltx] successfully loaded.
SOUND: Selected device is DirectSound Software
* SOUND: EAX extension: absent
* SOUND: EAX deferred: absent
* sound : cache: 65537 kb, 4856 lines, 13820 bpl
Starting RENDER device...
* GPU [vendor:10DE]-[device:139B]: NVIDIA GeForce GTX 960M
* GPU driver: 25.21.14.1634
* CREATE: DeviceREF: 1
* Vertex Processor: PURE HARDWARE
*     Texture memory: 4056 M
*          DDI-level: 9.0
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: unrecognized, 16
* NVidia MGPU: Logical(1), Physical(1)
* Starting rendering as 2-GPU.
* DVB created: 4096K
* DIB created: 512K
count of .thm files=2345
* NULLRT supported
* ...and used
* HWDST/PCF supported and used
* NV-DBT supported and used
compiling shader dumb
compiling shader dumb
compiling shader accum_mask
compiling shader accum_sun_mask
compiling shader copy_p
compiling shader accum_volume
compiling shader copy
compiling shader accum_sun_near
compiling shader accum_sun
compiling shader accum_sun_cascade
compiling shader accum_sun_cascade_far
compiling shader accum_volumetric_sun
compiling shader accum_volumetric_sun_cascade
compiling shader accum_omni_unshadowed
compiling shader accum_omni_normal
compiling shader accum_omni_transluent
compiling shader accum_spot_unshadowed
compiling shader accum_spot_normal
compiling shader accum_spot_fullsize
compiling shader accum_volumetric
compiling shader accum_volumetric
compiling shader accum_indirect
compiling shader bloom_build
compiling shader bloom_filter
compiling shader bloom_filter_f
compiling shader bloom_luminance_1
compiling shader bloom_luminance_2
compiling shader bloom_luminance_3
compiling shader combine_1
compiling shader combine_1
compiling shader combine_2_AA
compiling shader combine_2_NAA
compiling shader combine_2_AA_D
compiling shader combine_2_NAA_D
compiling shader combine_volumetric
compiling shader postprocess
compiling shader postprocess_CM
compiling shader distort
compiling shader particle
compiling shader particle
compiling shader particle_s-blend
compiling shader particle-clip
compiling shader particle_s-add
compiling shader particle_distort
compiling shader particle_s-aadd
compiling shader particle_hard
compiling shader particle_s-blend_hard
compiling shader deffer_particle
compiling shader deffer_particle
- r__tf_aniso 2
- r2_tf_mipbias 0.
compiling shader portal
compiling shader portal
compiling shader simple_color
compiling shader editor
Script debugger succesfully restarted.
compiling shader sky2
compiling shader sky2
compiling shader clouds
compiling shader clouds
Starting engine...
---Engine is freezed, saving log
* Log file has been saved successfully!
compiling shader effects_gradient_p
compiling shader ecb_fx_generic
compiling shader stub_default
compiling shader effects_sun
compiling shader effects_flare_p
compiling shader yuv2rgb
compiling shader yuv2rgb
* [win32]: free[3638932 K], reserved[111600 K], committed[443708 K]
* [ D3D ]: textures[16 K]
* [x-ray]: crt heap[151712 K], process heap[151712 K], game lua[3327 K], render[256 K]
* [x-ray]: economy: strings[7240 K], smem[0 K]
compiling shader deffer_base_bump-hq
compiling shader deffer_model_bump-hq_4
compiling shader deffer_base_bump
compiling shader deffer_model_bump_4
compiling shader shadow_direct_model_4
"d:\gry\s.t.a.l.k.e.r. - lost alpha dc\bins\xr_3da.exe" -external -noprefetch -nospawncheck
* phase time: 9 ms
* phase cmem: 171504 K
$ LA_DBG:[2389] Game_Start: Engine v(<NOT_arg!>) , Game: <nil>v1.4006.gold(241220)
$ LA_DBG:[2389] level_weathers:initing level_weathers
$ LA_DBG:[2389] surge_manager:surge_manager inited
$ LA_DBG:[2389] garbage_cleaner:init
* Log file has been saved successfully!
* phase time: 631 ms
* phase cmem: 179700 K
* phase time: 8 ms
* phase cmem: 179700 K
* Loading spawn registry...
* 25307 spawn points are successfully loaded
* Loading objects...
* 37773 objects are successfully loaded
$ LA_DBG:[2389] se_monster:get_ini: check_distance=(true), min_distance=[50]
$ LA_DBG:[2389] se_monster:get_ini: check_distance=(true), min_distance=[50]
$ LA_DBG:[2389] se_monster:get_ini: check_distance=(true), min_distance=[50]
$ LA_DBG:[2389] se_monster:get_ini: check_distance=(true), min_distance=[100]
$ LA_DBG:[2389] se_monster:get_ini: check_distance=(true), min_distance=[100]
$ LA_DBG:[2389] se_monster:get_ini: check_distance=(true), min_distance=[100]
$ LA_DBG:[2389] se_monster:get_ini: check_distance=(true), min_distance=[100]
$ LA_DBG:[2389] se_monster:get_ini: check_distance=(true), min_distance=[100]
$ LA_DBG:[2389] se_monster:get_ini: check_distance=(true), min_distance=[100]
$ LA_DBG:[2389] se_monster:get_ini: check_distance=(true), min_distance=[100]
$ LA_DBG:[2389] se_monster:get_ini: check_distance=(true), min_distance=[100]
$ LA_DBG:[2389] se_monster:get_ini: check_distance=(true), min_distance=[100]
$ LA_DBG:[2389] se_monster:get_ini: check_distance=(false), min_distance=[150]
* Loading Store...
$ LA_DBG:[2389] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[2389] load_storehouse: size=[14]/[2517]bytes : Build=[9448]
$ LA_DBG:[2389] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[2389] Game_Init: Ver=[] Build=[9448=>9448] MemUsage=[21213.660]kB
$ LA_DBG:[2389] GameTime=[10:40:41] Map(19)=[la01_escape], knowMaps=[1]
* Log file has been saved successfully!
* Game karbonariusz_quicksave_3 is successfully loaded from file 'd:\gry\s.t.a.l.k.e.r. - lost alpha dc\appdata\savedgames\karbonariusz_quicksave_3.sav' (5.039s)
* phase time: 5038 ms
* phase cmem: 252051 K
* phase time: 114 ms
* phase cmem: 252532 K
* client : connection accepted - <>
* phase time: 63 ms
* phase cmem: 252570 K
* phase time: 70 ms
* phase cmem: 257653 K
* phase time: 362 ms
* phase cmem: 320656 K
compiling shader effects_glow_p
compiling shader effects_glow_p
compiling shader deffer_base_aref_flat_d
compiling shader deffer_base_flat_d
compiling shader deffer_base_aref_flat
compiling shader deffer_base_flat
compiling shader shadow_direct_base_aref
compiling shader shadow_direct_base_aref
compiling shader deffer_base_steep_db-hq
compiling shader deffer_base_bump_d-hq
compiling shader deffer_base_bump
compiling shader shadow_direct_base
compiling shader vert
compiling shader vert
compiling shader deffer_base_flat
compiling shader accum_emissive
compiling shader simple
compiling shader deffer_base_bump_db-hq
compiling shader base_lplanes
compiling shader base_lplanes
compiling shader deffer_base_aref_steep_db-hq
compiling shader deffer_base_aref_bump
compiling shader deffer_base_flat_d
compiling shader deffer_base_aref_bump_db-hq
compiling shader deffer_base_bump-hq
compiling shader deffer_base_steep-hq
compiling shader simple
compiling shader wmark
compiling shader deffer_base_lmh_steep_db-hq
compiling shader deffer_base_lmh_bump_d-hq
compiling shader deffer_base_lmh_bump
compiling shader deffer_base_lmh_bump
compiling shader deffer_base_lmh_bump_db-hq
compiling shader deffer_base_lmh_flat_d
compiling shader deffer_base_lmh_flat_d
compiling shader deffer_base_lmh_flat
compiling shader deffer_base_lmh_flat
compiling shader deffer_base_lmh_aref_bump_db-hq
compiling shader deffer_base_lmh_aref_bump
compiling shader deffer_base_lmh_steep_d-hq
compiling shader lmapE
compiling shader lmapE
compiling shader deffer_base_lmh_aref_flat
compiling shader deffer_base_lmh_aref_steep_db-hq
compiling shader deffer_base_lmh_bump-hq
compiling shader deffer_base_lmh_bump-hq
compiling shader deffer_base_lmh_aref_flat_d
compiling shader deffer_base_lmh_bump_d-hq
compiling shader deffer_base_lmh_aref_bump-hq
compiling shader deffer_base_lmh_steep-hq
compiling shader deffer_impl_flat_d
compiling shader deffer_impl_flat_d
compiling shader deffer_impl_flat
compiling shader water_soft
compiling shader water_soft
compiling shader waterd_soft
compiling shader waterd_soft
compiling shader deffer_tree_s_bump_d-hq
compiling shader deffer_tree_s_bump
compiling shader shadow_direct_base
compiling shader shadow_direct_tree_s
compiling shader deffer_tree_flat
compiling shader shadow_direct_tree
compiling shader deffer_base_bump_d-hq
compiling shader deffer_tree_bump_d-hq
compiling shader deffer_tree_bump
compiling shader deffer_base_aref_bump-hq
compiling shader deffer_tree_bump-hq
compiling shader deffer_tree_s_flat
compiling shader deffer_tree_s_bump-hq
* phase time: 564 ms
* phase cmem: 348516 K
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 36682 verts, 1146 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 63865 verts, 1995 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65512 verts, 2047 Kb
* [Loading VB] 20330 verts, 635 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 451317 indices, 881 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65533 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65533 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 26622 verts, 311 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 865962 indices, 1691 Kb
* phase time: 2390 ms
* phase cmem: 631563 K
* phase time: 53 ms
* phase cmem: 480970 K
compiling shader deffer_detail_w_flat
compiling shader deffer_detail_s_flat
* [DETAILS] VertexConsts(256), Batch(61)
* [DETAILS] 62098 v(20), 40565 p
* [DETAILS] Batch(61), VB(1212K), IB(237K)
* phase time: 58 ms
* phase cmem: 482557 K
* Loading HOM: d:\gry\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la01_escape\level.hom
* phase time: 45 ms
* phase cmem: 482841 K
* phase time: 174 ms
* phase cmem: 477996 K
- Game configuring : Started
- Game configuring : Finished
* phase time: 32 ms
* phase cmem: 496383 K
Texture.size = 2100, i = 22, delta = 100
*Spawning thread# 1
*Spawning thread# 2
*Spawning thread# 3
*Spawning thread# 4
*Spawning thread# 5
*Spawning thread# 6
*Spawning thread# 7
*Spawning thread# 8
*Spawning thread# 9
*Thread# 1 is for textures from 0 to 100
*Thread# 2 is for textures from 100 to 200
*Spawning thread# 10
*Spawning thread# 11
*Spawning thread# 12
*Thread# 3 is for textures from 200 to 300
*Spawning thread# 13
*Thread# 4 is for textures from 300 to 400
*Spawning thread# 14
*Spawning thread# 15
*Spawning thread# 16
*Spawning thread# 17
*Spawning thread# 18
*Spawning thread# 19
*Thread# 5 is for textures from 400 to 500
*Spawning thread# 20
*Thread# 6 is for textures from 500 to 600
*Spawning thread# 21
*Spawning thread# 22
*Thread# 7 is for textures from 600 to 700
Spawning threads: Done! readythreadscount = 0
* t-report - base: 2070, 3527 K
* t-report - lmap: 30, 0 K
*Thread# 8 is for textures from 700 to 800
*Thread# 9 is for textures from 800 to 900
*Thread# 10 is for textures from 900 to 1000
* phase time: 11 ms
*Thread# 11 is for textures from 1000 to 1100
*Thread# 12 is for textures from 1100 to 1200
*Thread# 13 is for textures from 1200 to 1300
*Thread# 14 is for textures from 1300 to 1400
*Thread# 15 is for textures from 1400 to 1500
*Thread# 16 is for textures from 1500 to 1600
*Thread# 17 is for textures from 1600 to 1700
*Thread# 18 is for textures from 1700 to 1800
*Thread# 19 is for textures from 1800 to 1900
*Thread# 20 is for textures from 1900 to 2000
*Thread# 21 is for textures from 2000 to 2100
*Thread# 22 is for textures from 2100 to 2200
*Thread# 22 : Done!
* phase cmem: 509438 K
---Engine is freezed, saving log
* Log file has been saved successfully!
---Engine is freezed, saving log
* Log file has been saved successfully!
*Thread# 14 : Done!
---Engine is freezed, saving log
* Log file has been saved successfully!
*Thread# 9 : Done!
---Engine is freezed, saving log
* Log file has been saved successfully!
*Thread# 13 : Done!
* phase time: 34241 ms
* phase cmem: 1190470 K
*Thread# 12 : Done!
*Thread# 15 : Done!
* phase time: 1697 ms
* phase cmem: 1211960 K
* [win32]: free[2421244 K], reserved[158248 K], committed[1614748 K]
* [ D3D ]: textures[622443 K]
* [x-ray]: crt heap[1211960 K], process heap[1211960 K], game lua[43589 K], render[274 K]
* [x-ray]: economy: strings[31950 K], smem[1904 K]
*Thread# 10 : Done!
compiling shader deffer_model_flat_2
compiling shader shadow_direct_model_2
*Thread# 11 : Done!
*Thread# 20 : Done!
*Thread# 5 : Done!
---Engine is freezed, saving log
* Log file has been saved successfully!
*Thread# 8 : Done!
compiling shader deffer_model_bump-hq_2
compiling shader deffer_model_bump_2
*Thread# 1 : Done!
---Engine is freezed, saving log
* Log file has been saved successfully!
*Thread# 2 : Done!
*Thread# 7 : Done!
---Engine is freezed, saving log
* Log file has been saved successfully!
*Thread# 4 : Done!
*Thread# 21 : Done!
*Thread# 3 : Done!
*Thread# 16 : Done!
* Log file has been saved successfully!
$ LA_DBG:[51193] level_weathers:presets level_weathers
$ LA_DBG:[51193] level_weathers:r2 active
$ LA_DBG:[51193] level_weathers:WeatherManager:__init: is dynamic = true : 10:46:23
* Log file has been saved successfully!
$ LA_DBG:[51193] garbage_cleaner:Cleaning garbage based on 0 ids.
*Thread# 6 : Done!
compiling shader model_env_lq
---Engine is freezed, saving log
* Log file has been saved successfully!
compiling shader model_env_lq_1
*Thread# 17 : Done!
compiling shader deffer_model_flat_1
compiling shader shadow_direct_model_1
compiling shader model_def_lplanes_0
*Thread# 18 : Done!
compiling shader shadow_direct_model_aref_1
compiling shader deffer_model_bump_d-hq_1
compiling shader deffer_model_bump_1
compiling shader deffer_model_bump-hq_1
compiling shader model_env_lq_0
compiling shader deffer_model_bump_d-hq_0
compiling shader deffer_model_bump_0
compiling shader shadow_direct_model_0
compiling shader deffer_model_bump-hq_0
compiling shader deffer_model_flat_0
compiling shader deffer_model_flat_d_0
compiling shader accum_emissivel
---Engine is freezed, saving log
* Log file has been saved successfully!
*Thread# 19 : Done!
*MT Texture Loading Finished
compiling shader model_def_lq
compiling shader model_def_lq_0
compiling shader deffer_model_flat_d_1
compiling shader deffer_model_bump_d-hq_2
compiling shader model_def_lq_2
---Engine is freezed, saving log
* Log file has been saved successfully!
compiling shader model_distort4glass_2
compiling shader model_env_lq_2
---Engine is freezed, saving log
* Log file has been saved successfully!
---Engine is freezed, saving log
* Log file has been saved successfully!
---Engine is freezed, saving log
* Log file has been saved successfully!
compiling shader model_def_lq_1
compiling shader deffer_model_bump-hq_3
compiling shader deffer_model_bump_3
compiling shader shadow_direct_model_3
---Engine is freezed, saving log
* Log file has been saved successfully!
compiling shader shadow_direct_model_aref_0
compiling shader model_distort_2
compiling shader shadow_direct_model_aref_2
compiling shader deffer_model_flat_d_2
* MEMORY USAGE: 2115314 K
* End of synchronization A[1] R[1]
*** Game Loading Time: 104794 ms
compiling shader yuv2rgb
* [win32]: free[1331000 K], reserved[150416 K], committed[2712824 K]
* [ D3D ]: textures[1398708 K]
* [x-ray]: crt heap[2196604 K], process heap[2196604 K], game lua[57528 K], render[12100 K]
* [x-ray]: economy: strings[36499 K], smem[12118 K]
* DVB created: 4096K
* DIB created: 512K
compiling shader dumb
compiling shader accum_mask
compiling shader accum_sun_mask
compiling shader copy_p
compiling shader accum_sun_near
compiling shader accum_sun
compiling shader accum_sun_cascade
compiling shader accum_sun_cascade_far
compiling shader accum_volumetric_sun
compiling shader accum_volumetric_sun_cascade
compiling shader accum_omni_unshadowed
compiling shader accum_omni_normal
compiling shader accum_omni_transluent
compiling shader accum_indirect
compiling shader bloom_build
compiling shader bloom_filter
compiling shader bloom_filter_f
compiling shader bloom_luminance_1
compiling shader bloom_luminance_2
compiling shader bloom_luminance_3
compiling shader combine_1
compiling shader combine_1
compiling shader combine_2_AA
compiling shader combine_2_NAA
compiling shader combine_2_AA_D
compiling shader combine_2_NAA_D
compiling shader combine_volumetric
compiling shader postprocess
compiling shader postprocess_CM
compiling shader distort
- r__tf_aniso 2
- r2_tf_mipbias 0.
* RM_Dump: textures  : 2623
* RM_Dump: rtargets  : 17
* RM_Dump: vs        : 84
* RM_Dump: ps        : 94
* RM_Dump: dcl       : 19
* RM_Dump: states    : 80
* RM_Dump: tex_list  : 3069
* RM_Dump: matrices  : 0
* RM_Dump: lst_constants: 0
* RM_Dump: v_passes  : 3663
* RM_Dump: v_elements: 3672
* RM_Dump: v_shaders : 2011
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: recognized, 24
* NVidia MGPU: Logical(1), Physical(1)
* Starting rendering as 2-GPU.
*** RESET [0 ms]
* MEMORY USAGE: 2122610 K
* End of synchronization A[1] R[1]
*** Game Loading Time: 183016 ms
* DVB created: 4096K
* DIB created: 512K
compiling shader dumb
compiling shader accum_mask
compiling shader accum_sun_mask
compiling shader copy_p
compiling shader accum_sun_near
compiling shader accum_sun
compiling shader accum_sun_cascade
compiling shader accum_sun_cascade_far
compiling shader accum_volumetric_sun
compiling shader accum_volumetric_sun_cascade
compiling shader accum_omni_unshadowed
compiling shader accum_omni_normal
compiling shader accum_omni_transluent
compiling shader accum_indirect
compiling shader bloom_build
compiling shader bloom_filter
compiling shader bloom_filter_f
compiling shader bloom_luminance_1
compiling shader bloom_luminance_2
compiling shader bloom_luminance_3
compiling shader combine_1
compiling shader combine_1
compiling shader combine_2_AA
compiling shader combine_2_NAA
compiling shader combine_2_AA_D
compiling shader combine_2_NAA_D
compiling shader combine_volumetric
compiling shader postprocess
compiling shader postprocess_CM
compiling shader distort
- r__tf_aniso 2
- r2_tf_mipbias 0.
* RM_Dump: textures  : 2623
* RM_Dump: rtargets  : 17
* RM_Dump: vs        : 84
* RM_Dump: ps        : 94
* RM_Dump: dcl       : 19
* RM_Dump: states    : 80
* RM_Dump: tex_list  : 3069
* RM_Dump: matrices  : 0
* RM_Dump: lst_constants: 0
* RM_Dump: v_passes  : 3663
* RM_Dump: v_elements: 3672
* RM_Dump: v_shaders : 2011
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: recognized, 24
* NVidia MGPU: Logical(1), Physical(1)
* Starting rendering as 2-GPU.
*** RESET [210 ms]
* MEMORY USAGE: 2148673 K
* End of synchronization A[1] R[1]
*** Game Loading Time: 185016 ms
$ LA_DBG:[162892] xr_effects:teleport_npc:=[cordon_stalker_0026]
$ LA_DBG:[162928] xr_effects:teleport_npc:=[cordon_stalker_0027]
save karbonariusz_quicksave_4
$ LA_DBG:[206266] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[206266] Game_Save:BuildMod=[9448]:[11:04:28]:MemUsage=[37409.219]kB:TimeFactor=[7]
$ LA_DBG:[206266] task_manager:save:#tasks=[79]/[0],size=[1201]
$ LA_DBG:[206266] treasure_manager:save: #treasure=[0],size=[20]
~ Used 9 NetPacket(s) total objects 5386 total stored 71022b
* Saving spawns...
* Saving objects...
* 37799 objects are successfully saved
* Writing Store...
$ LA_DBG:[206266] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[206266] save_storehouse: size=[14]/[2659]bytes : Build=[9448]
$ LA_DBG:[206266] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
* Game karbonariusz_quicksave_4.sav is successfully saved to file 'd:\gry\s.t.a.l.k.e.r. - lost alpha dc\appdata\savedgames\karbonariusz_quicksave_4.sav'
Game save : 410.421417 milliseconds
Screenshot : 0.000444 milliseconds
! ERROR: SV: can't find children [37723] of parent [476687112]
! ERROR: SV: can't find children [38147] of parent [461920552]
compiling shader yuv2rgb
* [win32]: free[1173388 K], reserved[265984 K], committed[2754868 K]
* [ D3D ]: textures[1406899 K]
* [x-ray]: crt heap[2199773 K], process heap[2199773 K], game lua[49376 K], render[21854 K]
* [x-ray]: economy: strings[37219 K], smem[12117 K]
$ LA_DBG:[297793] Game_Start: Engine v(<NOT_arg!>) , Game: <nil>v1.4006.gold(241220)
$ LA_DBG:[297793] level_weathers:initing level_weathers
$ LA_DBG:[297793] surge_manager:surge_manager inited
$ LA_DBG:[297793] garbage_cleaner:init
* Log file has been saved successfully!
* phase time: 801 ms
* phase cmem: 2173269 K
* phase time: 69 ms
* phase cmem: 2173131 K
* Loading spawn registry...
* 25307 spawn points are successfully loaded
* Loading objects...
* 37799 objects are successfully loaded
$ LA_DBG:[297793] se_monster:get_ini: check_distance=(true), min_distance=[50]
$ LA_DBG:[297793] se_monster:get_ini: check_distance=(true), min_distance=[50]
$ LA_DBG:[297793] se_monster:get_ini: check_distance=(true), min_distance=[50]
$ LA_DBG:[297793] se_monster:get_ini: check_distance=(true), min_distance=[100]
$ LA_DBG:[297793] se_monster:get_ini: check_distance=(true), min_distance=[100]
$ LA_DBG:[297793] se_monster:get_ini: check_distance=(true), min_distance=[100]
$ LA_DBG:[297793] se_monster:get_ini: check_distance=(true), min_distance=[100]
$ LA_DBG:[297793] se_monster:get_ini: check_distance=(true), min_distance=[100]
$ LA_DBG:[297793] se_monster:get_ini: check_distance=(true), min_distance=[100]
$ LA_DBG:[297793] se_monster:get_ini: check_distance=(true), min_distance=[100]
$ LA_DBG:[297793] se_monster:get_ini: check_distance=(true), min_distance=[100]
$ LA_DBG:[297793] se_monster:get_ini: check_distance=(true), min_distance=[100]
$ LA_DBG:[297793] se_monster:get_ini: check_distance=(false), min_distance=[150]
* Loading Store...
$ LA_DBG:[297793] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[297793] load_storehouse: size=[14]/[2659]bytes : Build=[9448]
$ LA_DBG:[297793] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[297793] Game_Init: Ver=[] Build=[9448=>9448] MemUsage=[21218.084]kB
$ LA_DBG:[297793] GameTime=[11:04:28] Map(19)=[la01_escape], knowMaps=[1]
* Log file has been saved successfully!
---Engine is freezed, saving log
* Log file has been saved successfully!
* Game karbonariusz_quicksave_4 is successfully loaded from file 'd:\gry\s.t.a.l.k.e.r. - lost alpha dc\appdata\savedgames\karbonariusz_quicksave_4.sav' (5.213s)
* phase time: 5212 ms
* phase cmem: 2187241 K
* phase time: 54 ms
* phase cmem: 2187264 K
* phase time: 55 ms
* phase cmem: 2187258 K
* [win32]: free[1197072 K], reserved[261268 K], committed[2735900 K]
* [ D3D ]: textures[1378763 K]
* [x-ray]: crt heap[2187258 K], process heap[2187258 K], game lua[43130 K], render[21854 K]
* [x-ray]: economy: strings[33337 K], smem[12105 K]
* Log file has been saved successfully!
$ LA_DBG:[304334] level_weathers:presets level_weathers
$ LA_DBG:[304334] level_weathers:r2 active
$ LA_DBG:[304334] level_weathers:WeatherManager:__init: is dynamic = true : 11:05:14
* Log file has been saved successfully!
$ LA_DBG:[304334] garbage_cleaner:Cleaning garbage based on 4 ids.
compiling shader model_env_lq_1
* MEMORY USAGE: 2217301 K
* End of synchronization A[1] R[1]
*** Game Loading Time: 8781 ms
save karbonariusz_quicksave_5
$ LA_DBG:[394586] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[394586] Game_Save:BuildMod=[9448]:[11:15:46]:MemUsage=[34858.367]kB:TimeFactor=[7]
$ LA_DBG:[394586] task_manager:save:#tasks=[79]/[0],size=[1201]
$ LA_DBG:[394586] treasure_manager:save: #treasure=[0],size=[20]
~ Used 7 NetPacket(s) total objects 4475 total stored 54006b
* Saving spawns...
* Saving objects...
* 37786 objects are successfully saved
* Writing Store...
$ LA_DBG:[394586] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[394586] save_storehouse: size=[14]/[2701]bytes : Build=[9448]
$ LA_DBG:[394586] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
* Game karbonariusz_quicksave_5.sav is successfully saved to file 'd:\gry\s.t.a.l.k.e.r. - lost alpha dc\appdata\savedgames\karbonariusz_quicksave_5.sav'
Game save : 462.785950 milliseconds
Screenshot : 0.000889 milliseconds
! Cannot find saved game ~#i#:send_task function started with staskstate: update.
save karbonariusz_quicksave_0
$ LA_DBG:[426478] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[426478] Game_Save:BuildMod=[9448]:[11:19:29]:MemUsage=[34885.793]kB:TimeFactor=[7]
$ LA_DBG:[426478] task_manager:save:#tasks=[79]/[0],size=[1201]
$ LA_DBG:[426478] treasure_manager:save: #treasure=[0],size=[20]
~ Used 7 NetPacket(s) total objects 4623 total stored 54141b
* Saving spawns...
* Saving objects...
* 37786 objects are successfully saved
* Writing Store...
$ LA_DBG:[426478] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[426478] save_storehouse: size=[14]/[2701]bytes : Build=[9448]
$ LA_DBG:[426478] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
* Game karbonariusz_quicksave_0.sav is successfully saved to file 'd:\gry\s.t.a.l.k.e.r. - lost alpha dc\appdata\savedgames\karbonariusz_quicksave_0.sav'
Game save : 314.123535 milliseconds
Screenshot : 0.000889 milliseconds
save karbonariusz_quicksave_1
$ LA_DBG:[498170] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[498170] Game_Save:BuildMod=[9448]:[11:27:51]:MemUsage=[36244.621]kB:TimeFactor=[7]
$ LA_DBG:[498170] task_manager:save:#tasks=[79]/[0],size=[1201]
$ LA_DBG:[498170] treasure_manager:save: #treasure=[0],size=[20]
~ Used 8 NetPacket(s) total objects 4622 total stored 66402b
* Saving spawns...
* Saving objects...
* 37785 objects are successfully saved
* Writing Store...
$ LA_DBG:[498170] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[498170] save_storehouse: size=[14]/[2689]bytes : Build=[9448]
$ LA_DBG:[498170] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
* Game karbonariusz_quicksave_1.sav is successfully saved to file 'd:\gry\s.t.a.l.k.e.r. - lost alpha dc\appdata\savedgames\karbonariusz_quicksave_1.sav'
Game save : 335.019562 milliseconds
Screenshot : 0.000444 milliseconds
! Cannot find saved game ~#i#:send_task function started with staskstate: update.
! Cannot find saved game ~#i#:send_task function started with staskstate: complete.
$ LA_DBG:[636477] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[636477] Game_Save:BuildMod=[9448]:[11:43:59]:MemUsage=[37366.703]kB:TimeFactor=[7]
$ LA_DBG:[636477] task_manager:save:#tasks=[79]/[0],size=[1201]
$ LA_DBG:[636477] treasure_manager:save: #treasure=[0],size=[20]
~ Used 7 NetPacket(s) total objects 4961 total stored 57029b
* Saving spawns...
* Saving objects...
* 37797 objects are successfully saved
* Writing Store...
$ LA_DBG:[636477] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[636477] save_storehouse: size=[14]/[2689]bytes : Build=[9448]
$ LA_DBG:[636477] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
* Game znajdź drugi kontakt - st_autosave_complete.sav is successfully saved to file 'd:\gry\s.t.a.l.k.e.r. - lost alpha dc\appdata\savedgames\znajdź drugi kontakt - st_autosave_complete.sav'
Game save : 318.916870 milliseconds
Screenshot : 0.000444 milliseconds
! Cannot find saved game ~#i#:send_task function started with staskstate: new.
$ LA_DBG:[655882] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[655882] Game_Save:BuildMod=[9448]:[11:46:15]:MemUsage=[37307.305]kB:TimeFactor=[7]
$ LA_DBG:[655882] task_manager:save:#tasks=[79]/[0],size=[1201]
$ LA_DBG:[655882] treasure_manager:save: #treasure=[0],size=[20]
~ Used 7 NetPacket(s) total objects 4952 total stored 57329b
* Saving spawns...
* Saving objects...
* 37797 objects are successfully saved
* Writing Store...
$ LA_DBG:[655882] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[655882] save_storehouse: size=[14]/[2689]bytes : Build=[9448]
$ LA_DBG:[655882] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
* Game uratuj lisa - st_autosave_begin.sav is successfully saved to file 'd:\gry\s.t.a.l.k.e.r. - lost alpha dc\appdata\savedgames\uratuj lisa - st_autosave_begin.sav'
Game save : 297.935516 milliseconds
Screenshot : 0.000444 milliseconds
! Cannot find saved game ~#i#:send_task function started with staskstate: new.
$ LA_DBG:[707976] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[707976] Game_Save:BuildMod=[9448]:[11:52:20]:MemUsage=[37461.109]kB:TimeFactor=[7]
$ LA_DBG:[707976] task_manager:save:#tasks=[79]/[0],size=[1201]
$ LA_DBG:[707976] treasure_manager:save: #treasure=[0],size=[20]
~ Used 7 NetPacket(s) total objects 4927 total stored 57829b
* Saving spawns...
* Saving objects...
* 37797 objects are successfully saved
* Writing Store...
$ LA_DBG:[707976] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[707976] save_storehouse: size=[14]/[2688]bytes : Build=[9448]
$ LA_DBG:[707976] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
* Game odszukaj kontakt - st_autosave_begin.sav is successfully saved to file 'd:\gry\s.t.a.l.k.e.r. - lost alpha dc\appdata\savedgames\odszukaj kontakt - st_autosave_begin.sav'
Game save : 335.901337 milliseconds
Screenshot : 0.000444 milliseconds
! Cannot find saved game ~#i#:send_task function started with staskstate: new.
$ LA_DBG:[713679] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[713679] Game_Save:BuildMod=[9448]:[11:53:00]:MemUsage=[37431.246]kB:TimeFactor=[7]
$ LA_DBG:[713679] task_manager:save:#tasks=[79]/[1],size=[1213]
$ LA_DBG:[713679] treasure_manager:save: #treasure=[0],size=[20]
~ Used 7 NetPacket(s) total objects 4926 total stored 57828b
* Saving spawns...
* Saving objects...
* 37797 objects are successfully saved
* Writing Store...
$ LA_DBG:[713679] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[713679] save_storehouse: size=[14]/[2705]bytes : Build=[9448]
$ LA_DBG:[713679] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
* Game zdobądź część ciała mutanta - st_autosave_begin.sav is successfully saved to file 'd:\gry\s.t.a.l.k.e.r. - lost alpha dc\appdata\savedgames\zdobądź część ciała mutanta - st_autosave_begin.sav'
Game save : 310.104858 milliseconds
Screenshot : 0.000444 milliseconds
! Cannot find saved game ~#i#:send_task function started with staskstate: update.
! Cannot find saved game ~#i#:send_task function started with staskstate: complete.
$ LA_DBG:[716972] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[716972] Game_Save:BuildMod=[9448]:[11:53:23]:MemUsage=[37422.359]kB:TimeFactor=[7]
$ LA_DBG:[716972] task_manager:save:#tasks=[79]/[0],size=[1233]
$ LA_DBG:[716972] treasure_manager:save: #treasure=[0],size=[20]
~ Used 7 NetPacket(s) total objects 4921 total stored 57830b
* Saving spawns...
* Saving objects...
* 37797 objects are successfully saved
* Writing Store...
$ LA_DBG:[716972] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[716972] save_storehouse: size=[14]/[2742]bytes : Build=[9448]
$ LA_DBG:[716972] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
* Game zdobądź część ciała mutanta - st_autosave_complete.sav is successfully saved to file 'd:\gry\s.t.a.l.k.e.r. - lost alpha dc\appdata\savedgames\zdobądź część ciała mutanta - st_autosave_complete.sav'
Game save : 403.545441 milliseconds
Screenshot : 0.000444 milliseconds
save karbonariusz_quicksave_2
$ LA_DBG:[849142] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[849142] Game_Save:BuildMod=[9448]:[12:08:48]:MemUsage=[37500.121]kB:TimeFactor=[7]
$ LA_DBG:[849142] task_manager:save:#tasks=[79]/[0],size=[1232]
$ LA_DBG:[849142] treasure_manager:save: #treasure=[0],size=[20]
~ Used 7 NetPacket(s) total objects 4972 total stored 56258b
* Saving spawns...
* Saving objects...
* 37795 objects are successfully saved
* Writing Store...
$ LA_DBG:[849142] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[849142] save_storehouse: size=[14]/[2907]bytes : Build=[9448]
$ LA_DBG:[849142] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
* Game karbonariusz_quicksave_2.sav is successfully saved to file 'd:\gry\s.t.a.l.k.e.r. - lost alpha dc\appdata\savedgames\karbonariusz_quicksave_2.sav'
Game save : 357.264893 milliseconds
Screenshot : 0.000444 milliseconds
save karbonariusz_quicksave_3
$ LA_DBG:[876860] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[876860] Game_Save:BuildMod=[9448]:[12:12:02]:MemUsage=[37887.742]kB:TimeFactor=[7]
$ LA_DBG:[876860] task_manager:save:#tasks=[79]/[0],size=[1232]
$ LA_DBG:[876860] treasure_manager:save: #treasure=[0],size=[20]
~ Used 8 NetPacket(s) total objects 5410 total stored 66586b
* Saving spawns...
* Saving objects...
* 37794 objects are successfully saved
* Writing Store...
$ LA_DBG:[876860] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[876860] save_storehouse: size=[14]/[2926]bytes : Build=[9448]
$ LA_DBG:[876860] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
* Game karbonariusz_quicksave_3.sav is successfully saved to file 'd:\gry\s.t.a.l.k.e.r. - lost alpha dc\appdata\savedgames\karbonariusz_quicksave_3.sav'
Game save : 321.462219 milliseconds
Screenshot : 0.000444 milliseconds
 
FATAL ERROR
 
[error]Expression    : motion_ID.valid()
[error]Function      : CKinematicsAnimated::ID_Cycle
[error]File          : ..\xrRender\SkeletonAnimated.cpp
[error]Line          : 217
[error]Description   : ! MODEL: can't find cycle: death_init
 

stack trace:

0023:698D460A xrCore.dll, xrDebug::fail()
0023:59F61539 xrGame.dll, CDialogHolder::operator=()


Byłbym bardzo wdzięczny za pomoc z tym problemem. Pozdrawiam.
karbonariusz
Kot

Posty: 4
Dołączenie: 18 Gru 2018, 12:04
Ostatnio był: 22 Gru 2018, 22:30
Frakcja: Samotnicy
Ulubiona broń: Noiseless Pistol (PB1s)
Kozaki: 0

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Re: Przycinki i crash - LA 1.4005

Postprzez tom3kb w 18 Gru 2018, 13:30

A fix do HD Pack Update wrzucałeś?
http://www.mediafire.com/file/ove79ovcc ... 1.rar/file
Zanim się coś zainstaluje to read me/description itp warto czasem przeczytać.
https://www.moddb.com/mods/lost-alpha/a ... tary-14005
Awatar użytkownika
tom3kb
Weteran

Posty: 551
Dołączenie: 10 Maj 2014, 17:08
Ostatnio był: 10 Maj 2025, 22:27
Frakcja: Wolność
Ulubiona broń: Vintar BC
Kozaki: 94

Re: Przycinki i crash - LA 1.4005

Postprzez karbonariusz w 18 Gru 2018, 13:44

Powiem tak - pewnie nie instalowałem, musiałem przeoczyć. Z drugiej strony po napisaniu tego posta wywaliłem całą grę, zainstalowałem tylko Lost Alpha, bez żadnych dodatków i bez spolszczenia - nie wywaliło mnie po krótkiej przebieżce do nasypu kolejowego, ale problem przycinania cały czas występuje. Nie mam pomysłu czego to może być wina - ustawienia daję na minimum jedynie z rozdzielczością 1920x1080. Mam dużo klatek, niestety non-stop gra haczy.

+ teraz zainstalowałem wszystko jak leciało z TYM fixem - dalej bez zmian. Średnio się tak gra, jak co chwilę mam przycinkę. :(
karbonariusz
Kot

Posty: 4
Dołączenie: 18 Gru 2018, 12:04
Ostatnio był: 22 Gru 2018, 22:30
Frakcja: Samotnicy
Ulubiona broń: Noiseless Pistol (PB1s)
Kozaki: 0


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