Przejście z Wysypiska do Baru wylot do pulpitu

Regulamin forum
Przy zadawaniu pytania związanego z problemem dotyczącym gry, prosimy o podawanie treści całego loga błędu.
Lokalizacja logów:
X:\S.T.A.L.K.E.R. - Lost Alpha\appdata\logs

Logi tagujemy w [ CODE ][/ CODE ].

Przejście z Wysypiska do Baru wylot do pulpitu

Postprzez SLAYER w 14 Mar 2019, 11:47

Witam,mam problem z przejściem jak w temacie oto co mi sie pokazuje,w spoilerze wrzuciłem wszystko bo nie wiem które linijki są potrzebne :
Kod: Zaznacz wszystko
Expression    : fatal error
Function      : CBlender_default::Compile
File          : BlenderDefault.cpp
Line          : 62
Description   : <no expression>
Arguments     : Not enought textures for shader, base tex: ston\ston_bort_j01

:

* Detected CPU: Intel(R) Core(TM) i5-3470 CPU @ 3.20GHz [GenuineIntel], F6/M10/S9, 3254.00 mhz, 24-clk 'rdtsc'
* CPU features: RDTSC, MMX, SSE, SSE2, SSE3, SSSE3, SSE4.1, SSE4.2
* CPU threads: 4

Initializing File System...
using fs-ltx fsgame.ltx
FS: 53420 files cached, 9237Kb memory used.
Init FileSystem 1.534561 sec
Lost Alpha 'xrCore' build 5560, Apr 26 2014

EH: C48436709EA0BD08DBA598B8B19F9EA4

Initializing Engine...
Starting INPUT device...
Loading DLL: xrRender_R2.dll
Loading DLL: xrRender_R3.dll
refCount:m_pAdapter 1
Executing config-script "user.ltx"...
[d:\gry wÓdz ŚwiszczĄca paŁa\s.t.a.l.k.e.r. - lost alpha\appdata\user.ltx] successfully loaded.
Loading DLL: xrRender_R1.dll
Loading DLL: xrGame.dll
* [win32]: free[4060540 K], reserved[50892 K], committed[82808 K]
* [ D3D ]: textures[0 K]
* [x-ray]: crt heap[18386 K], process heap[18386 K], game lua[0 K], render[0 K]
* [x-ray]: economy: strings[7377 K], smem[0 K]
SOUND: OpenAL: enumerate devices...
SOUND: OpenAL: EnumerationExtension Present
devices Generic Software
SOUND: OpenAL: system default SndDevice name is Generic Software
SOUND: OpenAL: All available devices:
1. Generic Software, Spec Version 1.1 (default) eax[2] efx[no] xram[no]
Executing config-script "d:\gry wÓdz ŚwiszczĄca paŁa\s.t.a.l.k.e.r. - lost alpha\gamedata\config\default_controls.ltx"...
[d:\gry wÓdz ŚwiszczĄca paŁa\s.t.a.l.k.e.r. - lost alpha\gamedata\config\default_controls.ltx] successfully loaded.
Executing config-script "user.ltx"...
Executing config-script "d:\gry wÓdz ŚwiszczĄca paŁa\s.t.a.l.k.e.r. - lost alpha\gamedata\config\rspec_extreme.ltx"...
~ Invalid syntax in call to 'r2_ssao'
~ Valid arguments: st_opt_off/st_opt_low/st_opt_medium/st_opt_high
[d:\gry wÓdz ŚwiszczĄca paŁa\s.t.a.l.k.e.r. - lost alpha\gamedata\config\rspec_extreme.ltx] successfully loaded.
Executing config-script "d:\gry wÓdz ŚwiszczĄca paŁa\s.t.a.l.k.e.r. - lost alpha\gamedata\config\default_controls.ltx"...
[d:\gry wÓdz ŚwiszczĄca paŁa\s.t.a.l.k.e.r. - lost alpha\gamedata\config\default_controls.ltx] successfully loaded.
~ Invalid syntax in call to 'r2_aa_break'
~ Valid arguments: vector3 in range [0.000000e+000,0.000000e+000,0.000000e+000]-[1.000000e+000,1.000000e+000,1.000000e+000]
~ Invalid syntax in call to 'r2_aa_weight'
~ Valid arguments: vector3 in range [0.000000e+000,0.000000e+000,0.000000e+000]-[1.000000e+000,1.000000e+000,1.000000e+000]
[d:\gry wÓdz ŚwiszczĄca paŁa\s.t.a.l.k.e.r. - lost alpha\appdata\user.ltx] successfully loaded.
SOUND: Selected device is Generic Software
* sound: EAX 2.0 extension: present
* sound: EAX 2.0 deferred: present
* sound : cache: 65537 kb, 4856 lines, 13820 bpl
Starting RENDER device...
* GPU [vendor:10DE]-[device:11C0]: NVIDIA GeForce GTX 660
* GPU driver: 9.18.13.527
* CREATE: DeviceREF: 1
* Vertex Processor: PURE HARDWARE
* Texture memory: 4033 M
* DDI-level: 9.0
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: recognized, 24
* NVidia MGPU: Logical(1), Physical(1)
* Starting rendering as 2-GPU.
* DVB created: 1536K
* DIB created: 512K
count of .thm files=1034
* distortion: used, dev(30),need(14)
* color_mapping: used, dev(30),need(14)
* SSample: 2048x1536
compiling shader postprocess
compiling shader postprocess_d
compiling shader postprocess_cm_pre
* SSample: enabled
compiling shader particle
compiling shader particle
compiling shader particle_distort
- r__tf_aniso 16
- r1_tf_mipbias 0.
compiling shader simple_color
compiling shader portal
compiling shader editor
Script debugger succesfully restarted.
compiling shader sky2
compiling shader sky2
compiling shader clouds
compiling shader clouds
Starting engine...
compiling shader effects_gradient_p
compiling shader ecb_fx_gradient
Loading DLL: xrGameSpy.dll
compiling shader yuv2rgb
compiling shader yuv2rgb
* [win32]: free[3775732 K], reserved[82896 K], committed[335612 K]
* [ D3D ]: textures[528 K]
* [x-ray]: crt heap[119707 K], process heap[119707 K], game lua[3448 K], render[259 K]
* [x-ray]: economy: strings[6956 K], smem[0 K]
"d:\gry wÓdz ŚwiszczĄca paŁa\s.t.a.l.k.e.r. - lost alpha\bins\xr_3da.exe" -external -noprefetch
* phase time: 0 ms
* phase cmem: 126575 K
* phase time: 28 ms
* phase cmem: 121857 K
$ LA_DBG:[3378] Game_Start: Engine v1.3000(<NOT_arg!>) , Game: <nil>v1.0.gold(140326)
* Log file has been saved successfully!
* phase time: 169 ms
* phase cmem: 126360 K
* phase time: 1 ms
* phase cmem: 126360 K
* Loading spawn registry...
* 23329 spawn points are successfully loaded
* Loading objects...
* 35775 objects are successfully loaded
* Loading Store...
$ LA_DBG:[3378] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[3378] load_storehouse: size=[12]/[2484]bytes : Build=[5529]
$ LA_DBG:[3378] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[3378] Game_Init: Ver=[1.3000] Build=[5529=>5529] MemUsage=[16465.541]kB
$ LA_DBG:[3378] GameTime=[13:47:42] Map(20)=[la02_garbage], knowMaps=[3]
* Log file has been saved successfully!
* Game wfd is successfully loaded from file 'd:\gry wÓdz ŚwiszczĄca paŁa\s.t.a.l.k.e.r. - lost alpha\appdata\savedgames\wfd.sav' (2.207s)
* phase time: 2207 ms
* phase cmem: 188322 K
* phase time: 40 ms
* phase cmem: 188514 K
* client : connection accepted - <>
* phase time: 31 ms
* phase cmem: 188563 K
* phase time: 16 ms
* phase cmem: 188563 K
* phase time: 2838 ms
* phase cmem: 283015 K
compiling shader effects_glow_p
compiling shader ecb_fx_generic
compiling shader vert_dt
compiling shader vert_dt
compiling shader vert
compiling shader vert
compiling shader add_point
compiling shader vert_point
compiling shader add_spot
compiling shader vert_spot
compiling shader vert_l
compiling shader vert_l
compiling shader simple
compiling shader simple
compiling shader simple_point
compiling shader simple_spot
compiling shader wmark
compiling shader wmark_point
compiling shader wmark_spot
compiling shader lmap_dt
compiling shader lmap_dt
compiling shader lmap
compiling shader lmap
compiling shader lmap_point
compiling shader lmap_spot
compiling shader lmap_l
compiling shader lmap_l
compiling shader water
compiling shader water
compiling shader waterd
compiling shader waterd
compiling shader impl_dt
compiling shader impl_dt
compiling shader impl_point
compiling shader impl_spot
compiling shader impl_l
compiling shader impl_l
compiling shader tree_w_dt
compiling shader tree_s
compiling shader tree_w_point
compiling shader tree_w_spot
compiling shader tree_w
compiling shader tree_s_point
compiling shader tree_s_spot
compiling shader tree_s_dt
compiling shader avg4
* phase time: 127 ms
* phase cmem: 286821 K
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65528 verts, 2047 Kb
* [Loading VB] 65528 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65526 verts, 2047 Kb
* [Loading VB] 65514 verts, 2047 Kb
* [Loading VB] 49346 verts, 1542 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65525 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65531 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 62338 verts, 1948 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 45845 verts, 1432 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 83859 indices, 163 Kb
* phase time: 46 ms
* phase cmem: 287203 K
* phase time: 18 ms
* phase cmem: 290420 K
compiling shader detail
compiling shader detail_wave
compiling shader detail_still
* [DETAILS] VertexConsts(256), Batch(61)
* [DETAILS] 63196 v(20), 40626 p
* [DETAILS] Batch(61), VB(1234K), IB(238K)
* phase time: 17 ms
* phase cmem: 290503 K
* Loading HOM: d:\gry wÓdz ŚwiszczĄca paŁa\s.t.a.l.k.e.r. - lost alpha\gamedata\levels\la02_garbage\level.hom
* phase time: 3 ms
* phase cmem: 290542 K
* phase time: 15 ms
* phase cmem: 290579 K
- Game configuring : Started
- Game configuring : Finished
* phase time: 36 ms
* phase cmem: 346335 K
* t-report - base: 1143, 511537 K
* t-report - lmap: 34, 34820 K
* phase time: 706 ms
* phase cmem: 346669 K
* phase time: 8 ms
* phase cmem: 346669 K
* [win32]: free[2800424 K], reserved[89920 K], committed[1303896 K]
* [ D3D ]: textures[557455 K]
* [x-ray]: crt heap[346666 K], process heap[346666 K], game lua[34551 K], render[264 K]
* [x-ray]: economy: strings[21739 K], smem[0 K]
compiling shader model_def_hq
compiling shader model_def_hq_2
compiling shader model_def_lq
compiling shader model_def_lq_2
compiling shader model_def_point_2
compiling shader model_def_spot_2
compiling shader model_shadow
compiling shader model_def_shadow_2
* Log file has been saved successfully!
$ LA_DBG:[9766] la_ammo:ar:Build_Tables:Exluded:Ammo=[ammo_5.7x28_ap],box_size=NIL:<Warning!>
* Log file has been saved successfully!
compiling shader model_def_hq_0
compiling shader model_def_lq_0
compiling shader model_def_point_0
compiling shader model_def_spot_0
compiling shader model_def_shadow_0
compiling shader base_lplanes
compiling shader model_def_lplanes_0
compiling shader model_def_hq_1
compiling shader model_def_lq_1
compiling shader model_def_point_1
compiling shader model_def_spot_1
compiling shader model_def_shadow_1
compiling shader model_def_lqs_0
compiling shader model_env_hq
compiling shader model_env_hq_0
compiling shader model_env_lq
compiling shader model_env_lq_0
compiling shader model_env_hq_1
compiling shader model_env_lq_1
compiling shader model_env_hq_2
compiling shader model_env_lq_2
compiling shader model_distort4glass_0
compiling shader model_def_lqs_2
compiling shader model_distort_2
compiling shader model_distort_0
* MEMORY USAGE: 441061 K
* End of synchronization A[1] R[1]
compiling shader model_distort4glass_2
$ LA_DBG:[301439] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[301439] Game_Save:BuildMod=[5529]:[14:22:28]:MemUsage=[29724.203]kB:TimeFactor=[7],Map=[20~>21]
$ LA_DBG:[301439] task_manager:save:#tasks=[0]/[0],size=[16]
$ LA_DBG:[301439] treasure_manager:save: #treasure=[4],size=[48]
~ NetPacket #1 stores 408 objects in 8202b
~ NetPacket #2 stores 1038 objects in 8192b
~ NetPacket #3 stores 1668 objects in 8192b
~ NetPacket #4 stores 2688 objects in 8227b
~ NetPacket #5 stores 3114 objects in 8242b
~ NetPacket #6 stores 3251 objects in 8246b
~ NetPacket #7 stores 3402 objects in 2149b
~ Used 7 NetPacket(s) total objects 15569 total stored 51450b
* Saving spawns...
* Saving objects...
* 35775 objects are successfully saved
* Writing Store...
$ LA_DBG:[301439] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[301439] save_storehouse: size=[12]/[2602]bytes : Build=[5529]
$ LA_DBG:[301439] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
* Game Pasata_autosave.sav is successfully saved to file 'd:\gry wÓdz ŚwiszczĄca paŁa\s.t.a.l.k.e.r. - lost alpha\appdata\savedgames\pasata_autosave.sav'
- Disconnect
- Destroying level
~ CClientSpawnManager is empty
* [ D3D ]: textures[409624 K]
"d:\gry wÓdz ŚwiszczĄca paŁa\s.t.a.l.k.e.r. - lost alpha\bins\xr_3da.exe" -external -noprefetch
* phase time: 0 ms
* phase cmem: 249552 K
$ LA_DBG:[301682] Game_Start: Engine v1.3000(<NOT_arg!>) , Game: <nil>v1.0.gold(140326)
* Log file has been saved successfully!
* phase time: 158 ms
* phase cmem: 254981 K
* phase time: 5 ms
* phase cmem: 254981 K
* Loading spawn registry...
* 23329 spawn points are successfully loaded
* Loading objects...
* 35775 objects are successfully loaded
* Loading Store...
$ LA_DBG:[301682] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[301682] load_storehouse: size=[12]/[2602]bytes : Build=[5529]
$ LA_DBG:[301682] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[301682] Game_Init: Ver=[1.3000] Build=[5529=>5529] MemUsage=[16466.781]kB
$ LA_DBG:[301682] GameTime=[14:22:28] Map(21)=[la03_agroprom], MapSaved(20)=[la02_garbage], knowMaps=[3]
* Log file has been saved successfully!
* Game pasata_autosave is successfully loaded from file 'd:\gry wÓdz ŚwiszczĄca paŁa\s.t.a.l.k.e.r. - lost alpha\appdata\savedgames\pasata_autosave.sav' (2.172s)
* phase time: 2172 ms
* phase cmem: 268662 K
* phase time: 30 ms
* phase cmem: 268644 K
* client : connection accepted - <>
* phase time: 33 ms
* phase cmem: 268693 K
* phase time: 18 ms
* phase cmem: 268693 K
* phase time: 1867 ms
* phase cmem: 330932 K
compiling shader effects_glow_p
compiling shader ecb_fx_generic
compiling shader vert_dt
compiling shader vert_dt
compiling shader vert
compiling shader vert
compiling shader vert_point
compiling shader vert_spot
compiling shader vert_l
compiling shader vert_l
compiling shader simple
compiling shader simple_point
compiling shader simple_spot
compiling shader lmap_dt
compiling shader lmap_dt
compiling shader lmap
compiling shader lmap
compiling shader lmap_point
compiling shader lmap_spot
compiling shader lmap_l
compiling shader lmap_l
compiling shader lmapE
compiling shader lmapE
compiling shader impl_dt
compiling shader impl_dt
compiling shader impl_point
compiling shader impl_spot
compiling shader impl_l
compiling shader impl_l
compiling shader water
compiling shader water
compiling shader waterd
compiling shader waterd
compiling shader tree_w_dt
compiling shader tree_s
compiling shader tree_w_point
compiling shader tree_w_spot
compiling shader tree_w
compiling shader lod
compiling shader lod
compiling shader tree_s_dt
compiling shader tree_s_point
compiling shader tree_s_spot
compiling shader avg4
* phase time: 181 ms
* phase cmem: 333873 K
* [Loading VB] 65522 verts, 2047 Kb
* [Loading VB] 65528 verts, 2047 Kb
* [Loading VB] 65521 verts, 2047 Kb
* [Loading VB] 65052 verts, 2032 Kb
* [Loading VB] 46537 verts, 1454 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65531 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65531 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 1929 verts, 60 Kb
* [Loading VB] 15011 verts, 469 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 280332 indices, 547 Kb
* phase time: 48 ms
* phase cmem: 334041 K
* phase time: 26 ms
* phase cmem: 337042 K
compiling shader detail
compiling shader detail_wave
compiling shader detail_still
* [DETAILS] VertexConsts(256), Batch(61)
* [DETAILS] 63562 v(20), 41297 p
* [DETAILS] Batch(61), VB(1241K), IB(241K)
* phase time: 22 ms
* phase cmem: 337045 K
* Loading HOM: d:\gry wÓdz ŚwiszczĄca paŁa\s.t.a.l.k.e.r. - lost alpha\gamedata\levels\la03_agroprom\level.hom
* phase time: 8 ms
* phase cmem: 337123 K
* phase time: 12 ms
* phase cmem: 337221 K
- Game configuring : Started
- Game configuring : Finished
* phase time: 37 ms
* phase cmem: 388356 K
* t-report - base: 1174, 529515 K
* t-report - lmap: 18, 18434 K
* phase time: 255 ms
* phase cmem: 388414 K
* phase time: 9 ms
* phase cmem: 388414 K
* [win32]: free[2612828 K], reserved[152356 K], committed[1429056 K]
* [ D3D ]: textures[554951 K]
* [x-ray]: crt heap[388412 K], process heap[388412 K], game lua[34341 K], render[3555 K]
* [x-ray]: economy: strings[28092 K], smem[9883 K]
* Log file has been saved successfully!
$ LA_DBG:[308128] la_ammo:ar:Build_Tables:Exluded:Ammo=[ammo_5.7x28_ap],box_size=NIL:<Warning!>
* Log file has been saved successfully!
compiling shader model_def_lqs_1
* MEMORY USAGE: 414543 K
* End of synchronization A[1] R[1]
$ LA_DBG:[730621] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[730621] Game_Save:BuildMod=[5529]:[15:12:31]:MemUsage=[29946.244]kB:TimeFactor=[7],Map=[21~>20]
$ LA_DBG:[730621] task_manager:save:#tasks=[0]/[0],size=[16]
$ LA_DBG:[730621] treasure_manager:save: #treasure=[4],size=[48]
~ NetPacket #1 stores 184 objects in 8401b
~ NetPacket #2 stores 698 objects in 8195b
~ NetPacket #3 stores 1328 objects in 8192b
~ NetPacket #4 stores 1958 objects in 8192b
~ NetPacket #5 stores 2697 objects in 8197b
~ NetPacket #6 stores 3038 objects in 8193b
~ NetPacket #7 stores 3136 objects in 8238b
~ NetPacket #8 stores 3247 objects in 4453b
~ Used 8 NetPacket(s) total objects 16286 total stored 62061b
* Saving spawns...
* Saving objects...
* 35774 objects are successfully saved
* Writing Store...
$ LA_DBG:[730621] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[730621] save_storehouse: size=[12]/[3258]bytes : Build=[5529]
$ LA_DBG:[730621] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
* Game Pasata_autosave.sav is successfully saved to file 'd:\gry wÓdz ŚwiszczĄca paŁa\s.t.a.l.k.e.r. - lost alpha\appdata\savedgames\pasata_autosave.sav'
- Disconnect
- Destroying level
~ CClientSpawnManager is empty
* [ D3D ]: textures[419269 K]
"d:\gry wÓdz ŚwiszczĄca paŁa\s.t.a.l.k.e.r. - lost alpha\bins\xr_3da.exe" -external -noprefetch
* phase time: 0 ms
* phase cmem: 259114 K
$ LA_DBG:[730894] Game_Start: Engine v1.3000(<NOT_arg!>) , Game: <nil>v1.0.gold(140326)
* Log file has been saved successfully!
* phase time: 156 ms
* phase cmem: 264764 K
* phase time: 6 ms
* phase cmem: 264764 K
* Loading spawn registry...
* 23329 spawn points are successfully loaded
* Loading objects...
* 35774 objects are successfully loaded
* Loading Store...
$ LA_DBG:[730894] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[730894] load_storehouse: size=[12]/[3258]bytes : Build=[5529]
$ LA_DBG:[730894] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[730894] Game_Init: Ver=[1.3000] Build=[5529=>5529] MemUsage=[16464.020]kB
$ LA_DBG:[730894] GameTime=[15:12:31] Map(20)=[la02_garbage], MapSaved(21)=[la03_agroprom], knowMaps=[3]
* Log file has been saved successfully!
* Game pasata_autosave is successfully loaded from file 'd:\gry wÓdz ŚwiszczĄca paŁa\s.t.a.l.k.e.r. - lost alpha\appdata\savedgames\pasata_autosave.sav' (2.171s)
* phase time: 2170 ms
* phase cmem: 279000 K
* phase time: 37 ms
* phase cmem: 278996 K
* client : connection accepted - <>
* phase time: 32 ms
* phase cmem: 279044 K
* phase time: 15 ms
* phase cmem: 279044 K
* phase time: 2887 ms
* phase cmem: 373485 K
compiling shader effects_glow_p
compiling shader ecb_fx_generic
compiling shader vert_dt
compiling shader vert_dt
compiling shader vert
compiling shader vert
compiling shader vert_point
compiling shader vert_spot
compiling shader vert_l
compiling shader vert_l
compiling shader simple
compiling shader simple_point
compiling shader simple_spot
compiling shader wmark
compiling shader wmark_point
compiling shader wmark_spot
compiling shader lmap_dt
compiling shader lmap_dt
compiling shader lmap
compiling shader lmap
compiling shader lmap_point
compiling shader lmap_spot
compiling shader lmap_l
compiling shader lmap_l
compiling shader water
compiling shader water
compiling shader waterd
compiling shader waterd
compiling shader impl_dt
compiling shader impl_dt
compiling shader impl_point
compiling shader impl_spot
compiling shader impl_l
compiling shader impl_l
compiling shader tree_w_dt
compiling shader tree_s
compiling shader tree_w_point
compiling shader tree_w_spot
compiling shader tree_w
compiling shader tree_s_point
compiling shader tree_s_spot
compiling shader tree_s_dt
compiling shader avg4
* phase time: 232 ms
* phase cmem: 376426 K
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65528 verts, 2047 Kb
* [Loading VB] 65528 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65526 verts, 2047 Kb
* [Loading VB] 65514 verts, 2047 Kb
* [Loading VB] 49346 verts, 1542 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65525 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65531 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 62338 verts, 1948 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 45845 verts, 1432 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 83859 indices, 163 Kb
* phase time: 52 ms
* phase cmem: 376789 K
* phase time: 36 ms
* phase cmem: 377147 K
compiling shader detail
compiling shader detail_wave
compiling shader detail_still
* [DETAILS] VertexConsts(256), Batch(61)
* [DETAILS] 63196 v(20), 40626 p
* [DETAILS] Batch(61), VB(1234K), IB(238K)
* phase time: 25 ms
* phase cmem: 377150 K
* Loading HOM: d:\gry wÓdz ŚwiszczĄca paŁa\s.t.a.l.k.e.r. - lost alpha\gamedata\levels\la02_garbage\level.hom
* phase time: 7 ms
* phase cmem: 377171 K
* phase time: 8 ms
* phase cmem: 377106 K
- Game configuring : Started
- Game configuring : Finished
* phase time: 39 ms
* phase cmem: 431533 K
* t-report - base: 1289, 559563 K
* t-report - lmap: 34, 34820 K
* phase time: 300 ms
* phase cmem: 431591 K
* phase time: 10 ms
* phase cmem: 431591 K
* [win32]: free[2493124 K], reserved[155956 K], committed[1545160 K]
* [ D3D ]: textures[601385 K]
* [x-ray]: crt heap[431588 K], process heap[431588 K], game lua[34324 K], render[4078 K]
* [x-ray]: economy: strings[37546 K], smem[11686 K]
* Log file has been saved successfully!
$ LA_DBG:[738589] la_ammo:ar:Build_Tables:Exluded:Ammo=[ammo_5.7x28_ap],box_size=NIL:<Warning!>
* Log file has been saved successfully!
* MEMORY USAGE: 463397 K
* End of synchronization A[1] R[1]
compiling shader yuv2rgb
* [win32]: free[2333712 K], reserved[175784 K], committed[1684744 K]
* [ D3D ]: textures[632507 K]
* [x-ray]: crt heap[415382 K], process heap[415382 K], game lua[40908 K], render[4297 K]
* [x-ray]: economy: strings[32862 K], smem[11681 K]
$ LA_DBG:[965505] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[965505] Game_Save:BuildMod=[5529]:[15:39:53]:MemUsage=[29780.246]kB:TimeFactor=[7]
$ LA_DBG:[965505] task_manager:save:#tasks=[0]/[0],size=[16]
$ LA_DBG:[965505] treasure_manager:save: #treasure=[4],size=[48]
~ NetPacket #1 stores 144 objects in 8196b
~ NetPacket #2 stores 766 objects in 8202b
~ NetPacket #3 stores 1396 objects in 8192b
~ NetPacket #4 stores 2005 objects in 8196b
~ NetPacket #5 stores 2908 objects in 8217b
~ NetPacket #6 stores 3231 objects in 8253b
~ NetPacket #7 stores 3450 objects in 8198b
~ NetPacket #8 stores 3472 objects in 273b
~ Used 8 NetPacket(s) total objects 17372 total stored 57727b
* Saving spawns...
* Saving objects...
* 35773 objects are successfully saved
* Writing Store...
$ LA_DBG:[965505] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[965505] save_storehouse: size=[12]/[3686]bytes : Build=[5529]
$ LA_DBG:[965505] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
* Game wfd.sav is successfully saved to file 'd:\gry wÓdz ŚwiszczĄca paŁa\s.t.a.l.k.e.r. - lost alpha\appdata\savedgames\wfd.sav'
$ LA_DBG:[976737] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[976737] Game_Save:BuildMod=[5529]:[15:41:12]:MemUsage=[29747.164]kB:TimeFactor=[7],Map=[20~>24]
$ LA_DBG:[976737] task_manager:save:#tasks=[0]/[0],size=[16]
$ LA_DBG:[976737] treasure_manager:save: #treasure=[4],size=[48]
~ NetPacket #1 stores 144 objects in 8196b
~ NetPacket #2 stores 756 objects in 8203b
~ NetPacket #3 stores 1386 objects in 8192b
~ NetPacket #4 stores 1997 objects in 8222b
~ NetPacket #5 stores 2905 objects in 8220b
~ NetPacket #6 stores 3230 objects in 8231b
~ NetPacket #7 stores 3451 objects in 8205b
~ NetPacket #8 stores 3472 objects in 256b
~ Used 8 NetPacket(s) total objects 17341 total stored 57725b
* Saving spawns...
* Saving objects...
* 35773 objects are successfully saved
* Writing Store...
$ LA_DBG:[976737] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[976737] save_storehouse: size=[12]/[3686]bytes : Build=[5529]
$ LA_DBG:[976737] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
* Game Pasata_autosave.sav is successfully saved to file 'd:\gry wÓdz ŚwiszczĄca paŁa\s.t.a.l.k.e.r. - lost alpha\appdata\savedgames\pasata_autosave.sav'
- Disconnect
- Destroying level
~ CClientSpawnManager is empty
* [ D3D ]: textures[418075 K]
"d:\gry wÓdz ŚwiszczĄca paŁa\s.t.a.l.k.e.r. - lost alpha\bins\xr_3da.exe" -external -noprefetch
* phase time: 0 ms
* phase cmem: 261783 K
$ LA_DBG:[976985] Game_Start: Engine v1.3000(<NOT_arg!>) , Game: <nil>v1.0.gold(140326)
* Log file has been saved successfully!
* phase time: 146 ms
* phase cmem: 266015 K
* phase time: 6 ms
* phase cmem: 266015 K
* Loading spawn registry...
* 23329 spawn points are successfully loaded
* Loading objects...
* 35773 objects are successfully loaded
* Loading Store...
$ LA_DBG:[976985] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[976985] load_storehouse: size=[12]/[3686]bytes : Build=[5529]
$ LA_DBG:[976985] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[976985] Game_Init: Ver=[1.3000] Build=[5529=>5529] MemUsage=[16459.008]kB
$ LA_DBG:[976985] GameTime=[15:41:12] Map(24)=[la05_bar_rostok], MapSaved(20)=[la02_garbage], knowMaps=[3]
* Log file has been saved successfully!
* Game pasata_autosave is successfully loaded from file 'd:\gry wÓdz ŚwiszczĄca paŁa\s.t.a.l.k.e.r. - lost alpha\appdata\savedgames\pasata_autosave.sav' (2.185s)
* phase time: 2185 ms
* phase cmem: 278551 K
* phase time: 37 ms
* phase cmem: 278551 K
* client : connection accepted - <>
* phase time: 31 ms
* phase cmem: 278600 K
* phase time: 15 ms
* phase cmem: 278600 K
* phase time: 2667 ms
* phase cmem: 364800 K
compiling shader effects_glow_p
compiling shader ecb_fx_generic

FATAL ERROR

[error]Expression : fatal error
[error]Function : CBlender_default::Compile
[error]File : BlenderDefault.cpp
[error]Line : 62
[error]Description : <no expression>
[error]Arguments : Not enought textures for shader, base tex: ston\ston_bort_j01


stack trace:

0023:6899462F xrCore.dll, xrDebug::fatal()
0023:756F6E65 WS2_32.dll, getservbyport()
0023:684AC338 xrLua.dll, lua_newstate()
0023:68B7DE29 MSVCR120.dll, type_info::operator==()
Obrona kraju jest naszą POWINNOŚCIĄ
Awatar użytkownika
SLAYER
Stalker

Posty: 74
Dołączenie: 28 Maj 2010, 16:16
Ostatnio był: 14 Mar 2019, 15:26
Miejscowość: Wrocław
Frakcja: Powinność
Ulubiona broń: RP-74
Kozaki: 18

Reklamy Google

Re: Przejście z Wysypiska do Baru wylot do pulpitu

Postprzez vandr w 17 Mar 2019, 16:44

Wodzu Świszcząca Pało, zmień oświetlenie na Statyczne w opcjach gry.
TAJAG JUDYN
HAZBAZ
SEKODYN!
vandr
Modder

Posty: 3876
Dołączenie: 21 Lut 2011, 14:18
Ostatnio był: 01 Mar 2023, 21:43
Kozaki: 1747


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