Witam,mam problem z przejściem jak w temacie oto co mi sie pokazuje,w spoilerze wrzuciłem wszystko bo nie wiem które linijki są potrzebne :
:
* Detected CPU: Intel(R) Core(TM) i5-3470 CPU @ 3.20GHz [GenuineIntel], F6/M10/S9, 3254.00 mhz, 24-clk 'rdtsc' * CPU features: RDTSC, MMX, SSE, SSE2, SSE3, SSSE3, SSE4.1, SSE4.2 * CPU threads: 4 Initializing File System... using fs-ltx fsgame.ltx FS: 53420 files cached, 9237Kb memory used. Init FileSystem 1.534561 sec Lost Alpha 'xrCore' build 5560, Apr 26 2014 EH: C48436709EA0BD08DBA598B8B19F9EA4 Initializing Engine... Starting INPUT device... Loading DLL: xrRender_R2.dll Loading DLL: xrRender_R3.dll refCount:m_pAdapter 1 Executing config-script "user.ltx"... [d:\gry wÓdz ŚwiszczĄca paŁa\s.t.a.l.k.e.r. - lost alpha\appdata\user.ltx] successfully loaded. Loading DLL: xrRender_R1.dll Loading DLL: xrGame.dll * [win32]: free[4060540 K], reserved[50892 K], committed[82808 K] * [ D3D ]: textures[0 K] * [x-ray]: crt heap[18386 K], process heap[18386 K], game lua[0 K], render[0 K] * [x-ray]: economy: strings[7377 K], smem[0 K] SOUND: OpenAL: enumerate devices... SOUND: OpenAL: EnumerationExtension Present devices Generic Software SOUND: OpenAL: system default SndDevice name is Generic Software SOUND: OpenAL: All available devices: 1. Generic Software, Spec Version 1.1 (default) eax[2] efx[no] xram[no] Executing config-script "d:\gry wÓdz ŚwiszczĄca paŁa\s.t.a.l.k.e.r. - lost alpha\gamedata\config\default_controls.ltx"... [d:\gry wÓdz ŚwiszczĄca paŁa\s.t.a.l.k.e.r. - lost alpha\gamedata\config\default_controls.ltx] successfully loaded. Executing config-script "user.ltx"... Executing config-script "d:\gry wÓdz ŚwiszczĄca paŁa\s.t.a.l.k.e.r. - lost alpha\gamedata\config\rspec_extreme.ltx"... ~ Invalid syntax in call to 'r2_ssao' ~ Valid arguments: st_opt_off/st_opt_low/st_opt_medium/st_opt_high [d:\gry wÓdz ŚwiszczĄca paŁa\s.t.a.l.k.e.r. - lost alpha\gamedata\config\rspec_extreme.ltx] successfully loaded. Executing config-script "d:\gry wÓdz ŚwiszczĄca paŁa\s.t.a.l.k.e.r. - lost alpha\gamedata\config\default_controls.ltx"... [d:\gry wÓdz ŚwiszczĄca paŁa\s.t.a.l.k.e.r. - lost alpha\gamedata\config\default_controls.ltx] successfully loaded. ~ Invalid syntax in call to 'r2_aa_break' ~ Valid arguments: vector3 in range [0.000000e+000,0.000000e+000,0.000000e+000]-[1.000000e+000,1.000000e+000,1.000000e+000] ~ Invalid syntax in call to 'r2_aa_weight' ~ Valid arguments: vector3 in range [0.000000e+000,0.000000e+000,0.000000e+000]-[1.000000e+000,1.000000e+000,1.000000e+000] [d:\gry wÓdz ŚwiszczĄca paŁa\s.t.a.l.k.e.r. - lost alpha\appdata\user.ltx] successfully loaded. SOUND: Selected device is Generic Software * sound: EAX 2.0 extension: present * sound: EAX 2.0 deferred: present * sound : cache: 65537 kb, 4856 lines, 13820 bpl Starting RENDER device... * GPU [vendor:10DE]-[device:11C0]: NVIDIA GeForce GTX 660 * GPU driver: 9.18.13.527 * CREATE: DeviceREF: 1 * Vertex Processor: PURE HARDWARE * Texture memory: 4033 M * DDI-level: 9.0 * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30) * GPU vertex cache: recognized, 24 * NVidia MGPU: Logical(1), Physical(1) * Starting rendering as 2-GPU. * DVB created: 1536K * DIB created: 512K count of .thm files=1034 * distortion: used, dev(30),need(14) * color_mapping: used, dev(30),need(14) * SSample: 2048x1536 compiling shader postprocess compiling shader postprocess_d compiling shader postprocess_cm_pre * SSample: enabled compiling shader particle compiling shader particle compiling shader particle_distort - r__tf_aniso 16 - r1_tf_mipbias 0. compiling shader simple_color compiling shader portal compiling shader editor Script debugger succesfully restarted. compiling shader sky2 compiling shader sky2 compiling shader clouds compiling shader clouds Starting engine... compiling shader effects_gradient_p compiling shader ecb_fx_gradient Loading DLL: xrGameSpy.dll compiling shader yuv2rgb compiling shader yuv2rgb * [win32]: free[3775732 K], reserved[82896 K], committed[335612 K] * [ D3D ]: textures[528 K] * [x-ray]: crt heap[119707 K], process heap[119707 K], game lua[3448 K], render[259 K] * [x-ray]: economy: strings[6956 K], smem[0 K] "d:\gry wÓdz ŚwiszczĄca paŁa\s.t.a.l.k.e.r. - lost alpha\bins\xr_3da.exe" -external -noprefetch * phase time: 0 ms * phase cmem: 126575 K * phase time: 28 ms * phase cmem: 121857 K $ LA_DBG:[3378] Game_Start: Engine v1.3000(<NOT_arg!>) , Game: <nil>v1.0.gold(140326) * Log file has been saved successfully! * phase time: 169 ms * phase cmem: 126360 K * phase time: 1 ms * phase cmem: 126360 K * Loading spawn registry... * 23329 spawn points are successfully loaded * Loading objects... * 35775 objects are successfully loaded * Loading Store... $ LA_DBG:[3378] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ $ LA_DBG:[3378] load_storehouse: size=[12]/[2484]bytes : Build=[5529] $ LA_DBG:[3378] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ $ LA_DBG:[3378] Game_Init: Ver=[1.3000] Build=[5529=>5529] MemUsage=[16465.541]kB $ LA_DBG:[3378] GameTime=[13:47:42] Map(20)=[la02_garbage], knowMaps=[3] * Log file has been saved successfully! * Game wfd is successfully loaded from file 'd:\gry wÓdz ŚwiszczĄca paŁa\s.t.a.l.k.e.r. - lost alpha\appdata\savedgames\wfd.sav' (2.207s) * phase time: 2207 ms * phase cmem: 188322 K * phase time: 40 ms * phase cmem: 188514 K * client : connection accepted - <> * phase time: 31 ms * phase cmem: 188563 K * phase time: 16 ms * phase cmem: 188563 K * phase time: 2838 ms * phase cmem: 283015 K compiling shader effects_glow_p compiling shader ecb_fx_generic compiling shader vert_dt compiling shader vert_dt compiling shader vert compiling shader vert compiling shader add_point compiling shader vert_point compiling shader add_spot compiling shader vert_spot compiling shader vert_l compiling shader vert_l compiling shader simple compiling shader simple compiling shader simple_point compiling shader simple_spot compiling shader wmark compiling shader wmark_point compiling shader wmark_spot compiling shader lmap_dt compiling shader lmap_dt compiling shader lmap compiling shader lmap compiling shader lmap_point compiling shader lmap_spot compiling shader lmap_l compiling shader lmap_l compiling shader water compiling shader water compiling shader waterd compiling shader waterd compiling shader impl_dt compiling shader impl_dt compiling shader impl_point compiling shader impl_spot compiling shader impl_l compiling shader impl_l compiling shader tree_w_dt compiling shader tree_s compiling shader tree_w_point compiling shader tree_w_spot compiling shader tree_w compiling shader tree_s_point compiling shader tree_s_spot compiling shader tree_s_dt compiling shader avg4 * phase time: 127 ms * phase cmem: 286821 K * [Loading VB] 65532 verts, 2047 Kb * [Loading VB] 65528 verts, 2047 Kb * [Loading VB] 65528 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65526 verts, 2047 Kb * [Loading VB] 65514 verts, 2047 Kb * [Loading VB] 49346 verts, 1542 Kb * [Loading VB] 65532 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65525 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65531 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 62338 verts, 1948 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 45845 verts, 1432 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048572 indices, 2047 Kb * [Loading IB] 83859 indices, 163 Kb * phase time: 46 ms * phase cmem: 287203 K * phase time: 18 ms * phase cmem: 290420 K compiling shader detail compiling shader detail_wave compiling shader detail_still * [DETAILS] VertexConsts(256), Batch(61) * [DETAILS] 63196 v(20), 40626 p * [DETAILS] Batch(61), VB(1234K), IB(238K) * phase time: 17 ms * phase cmem: 290503 K * Loading HOM: d:\gry wÓdz ŚwiszczĄca paŁa\s.t.a.l.k.e.r. - lost alpha\gamedata\levels\la02_garbage\level.hom * phase time: 3 ms * phase cmem: 290542 K * phase time: 15 ms * phase cmem: 290579 K - Game configuring : Started - Game configuring : Finished * phase time: 36 ms * phase cmem: 346335 K * t-report - base: 1143, 511537 K * t-report - lmap: 34, 34820 K * phase time: 706 ms * phase cmem: 346669 K * phase time: 8 ms * phase cmem: 346669 K * [win32]: free[2800424 K], reserved[89920 K], committed[1303896 K] * [ D3D ]: textures[557455 K] * [x-ray]: crt heap[346666 K], process heap[346666 K], game lua[34551 K], render[264 K] * [x-ray]: economy: strings[21739 K], smem[0 K] compiling shader model_def_hq compiling shader model_def_hq_2 compiling shader model_def_lq compiling shader model_def_lq_2 compiling shader model_def_point_2 compiling shader model_def_spot_2 compiling shader model_shadow compiling shader model_def_shadow_2 * Log file has been saved successfully! $ LA_DBG:[9766] la_ammo:ar:Build_Tables:Exluded:Ammo=[ammo_5.7x28_ap],box_size=NIL:<Warning!> * Log file has been saved successfully! compiling shader model_def_hq_0 compiling shader model_def_lq_0 compiling shader model_def_point_0 compiling shader model_def_spot_0 compiling shader model_def_shadow_0 compiling shader base_lplanes compiling shader model_def_lplanes_0 compiling shader model_def_hq_1 compiling shader model_def_lq_1 compiling shader model_def_point_1 compiling shader model_def_spot_1 compiling shader model_def_shadow_1 compiling shader model_def_lqs_0 compiling shader model_env_hq compiling shader model_env_hq_0 compiling shader model_env_lq compiling shader model_env_lq_0 compiling shader model_env_hq_1 compiling shader model_env_lq_1 compiling shader model_env_hq_2 compiling shader model_env_lq_2 compiling shader model_distort4glass_0 compiling shader model_def_lqs_2 compiling shader model_distort_2 compiling shader model_distort_0 * MEMORY USAGE: 441061 K * End of synchronization A[1] R[1] compiling shader model_distort4glass_2 $ LA_DBG:[301439] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ $ LA_DBG:[301439] Game_Save:BuildMod=[5529]:[14:22:28]:MemUsage=[29724.203]kB:TimeFactor=[7],Map=[20~>21] $ LA_DBG:[301439] task_manager:save:#tasks=[0]/[0],size=[16] $ LA_DBG:[301439] treasure_manager:save: #treasure=[4],size=[48] ~ NetPacket #1 stores 408 objects in 8202b ~ NetPacket #2 stores 1038 objects in 8192b ~ NetPacket #3 stores 1668 objects in 8192b ~ NetPacket #4 stores 2688 objects in 8227b ~ NetPacket #5 stores 3114 objects in 8242b ~ NetPacket #6 stores 3251 objects in 8246b ~ NetPacket #7 stores 3402 objects in 2149b ~ Used 7 NetPacket(s) total objects 15569 total stored 51450b * Saving spawns... * Saving objects... * 35775 objects are successfully saved * Writing Store... $ LA_DBG:[301439] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ $ LA_DBG:[301439] save_storehouse: size=[12]/[2602]bytes : Build=[5529] $ LA_DBG:[301439] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ * Game Pasata_autosave.sav is successfully saved to file 'd:\gry wÓdz ŚwiszczĄca paŁa\s.t.a.l.k.e.r. - lost alpha\appdata\savedgames\pasata_autosave.sav' - Disconnect - Destroying level ~ CClientSpawnManager is empty * [ D3D ]: textures[409624 K] "d:\gry wÓdz ŚwiszczĄca paŁa\s.t.a.l.k.e.r. - lost alpha\bins\xr_3da.exe" -external -noprefetch * phase time: 0 ms * phase cmem: 249552 K $ LA_DBG:[301682] Game_Start: Engine v1.3000(<NOT_arg!>) , Game: <nil>v1.0.gold(140326) * Log file has been saved successfully! * phase time: 158 ms * phase cmem: 254981 K * phase time: 5 ms * phase cmem: 254981 K * Loading spawn registry... * 23329 spawn points are successfully loaded * Loading objects... * 35775 objects are successfully loaded * Loading Store... $ LA_DBG:[301682] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ $ LA_DBG:[301682] load_storehouse: size=[12]/[2602]bytes : Build=[5529] $ LA_DBG:[301682] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ $ LA_DBG:[301682] Game_Init: Ver=[1.3000] Build=[5529=>5529] MemUsage=[16466.781]kB $ LA_DBG:[301682] GameTime=[14:22:28] Map(21)=[la03_agroprom], MapSaved(20)=[la02_garbage], knowMaps=[3] * Log file has been saved successfully! * Game pasata_autosave is successfully loaded from file 'd:\gry wÓdz ŚwiszczĄca paŁa\s.t.a.l.k.e.r. - lost alpha\appdata\savedgames\pasata_autosave.sav' (2.172s) * phase time: 2172 ms * phase cmem: 268662 K * phase time: 30 ms * phase cmem: 268644 K * client : connection accepted - <> * phase time: 33 ms * phase cmem: 268693 K * phase time: 18 ms * phase cmem: 268693 K * phase time: 1867 ms * phase cmem: 330932 K compiling shader effects_glow_p compiling shader ecb_fx_generic compiling shader vert_dt compiling shader vert_dt compiling shader vert compiling shader vert compiling shader vert_point compiling shader vert_spot compiling shader vert_l compiling shader vert_l compiling shader simple compiling shader simple_point compiling shader simple_spot compiling shader lmap_dt compiling shader lmap_dt compiling shader lmap compiling shader lmap compiling shader lmap_point compiling shader lmap_spot compiling shader lmap_l compiling shader lmap_l compiling shader lmapE compiling shader lmapE compiling shader impl_dt compiling shader impl_dt compiling shader impl_point compiling shader impl_spot compiling shader impl_l compiling shader impl_l compiling shader water compiling shader water compiling shader waterd compiling shader waterd compiling shader tree_w_dt compiling shader tree_s compiling shader tree_w_point compiling shader tree_w_spot compiling shader tree_w compiling shader lod compiling shader lod compiling shader tree_s_dt compiling shader tree_s_point compiling shader tree_s_spot compiling shader avg4 * phase time: 181 ms * phase cmem: 333873 K * [Loading VB] 65522 verts, 2047 Kb * [Loading VB] 65528 verts, 2047 Kb * [Loading VB] 65521 verts, 2047 Kb * [Loading VB] 65052 verts, 2032 Kb * [Loading VB] 46537 verts, 1454 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65531 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65531 verts, 2047 Kb * [Loading VB] 65532 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65532 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 1929 verts, 60 Kb * [Loading VB] 15011 verts, 469 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048572 indices, 2047 Kb * [Loading IB] 1048572 indices, 2047 Kb * [Loading IB] 1048572 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048572 indices, 2047 Kb * [Loading IB] 1048572 indices, 2047 Kb * [Loading IB] 1048572 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 280332 indices, 547 Kb * phase time: 48 ms * phase cmem: 334041 K * phase time: 26 ms * phase cmem: 337042 K compiling shader detail compiling shader detail_wave compiling shader detail_still * [DETAILS] VertexConsts(256), Batch(61) * [DETAILS] 63562 v(20), 41297 p * [DETAILS] Batch(61), VB(1241K), IB(241K) * phase time: 22 ms * phase cmem: 337045 K * Loading HOM: d:\gry wÓdz ŚwiszczĄca paŁa\s.t.a.l.k.e.r. - lost alpha\gamedata\levels\la03_agroprom\level.hom * phase time: 8 ms * phase cmem: 337123 K * phase time: 12 ms * phase cmem: 337221 K - Game configuring : Started - Game configuring : Finished * phase time: 37 ms * phase cmem: 388356 K * t-report - base: 1174, 529515 K * t-report - lmap: 18, 18434 K * phase time: 255 ms * phase cmem: 388414 K * phase time: 9 ms * phase cmem: 388414 K * [win32]: free[2612828 K], reserved[152356 K], committed[1429056 K] * [ D3D ]: textures[554951 K] * [x-ray]: crt heap[388412 K], process heap[388412 K], game lua[34341 K], render[3555 K] * [x-ray]: economy: strings[28092 K], smem[9883 K] * Log file has been saved successfully! $ LA_DBG:[308128] la_ammo:ar:Build_Tables:Exluded:Ammo=[ammo_5.7x28_ap],box_size=NIL:<Warning!> * Log file has been saved successfully! compiling shader model_def_lqs_1 * MEMORY USAGE: 414543 K * End of synchronization A[1] R[1] $ LA_DBG:[730621] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ $ LA_DBG:[730621] Game_Save:BuildMod=[5529]:[15:12:31]:MemUsage=[29946.244]kB:TimeFactor=[7],Map=[21~>20] $ LA_DBG:[730621] task_manager:save:#tasks=[0]/[0],size=[16] $ LA_DBG:[730621] treasure_manager:save: #treasure=[4],size=[48] ~ NetPacket #1 stores 184 objects in 8401b ~ NetPacket #2 stores 698 objects in 8195b ~ NetPacket #3 stores 1328 objects in 8192b ~ NetPacket #4 stores 1958 objects in 8192b ~ NetPacket #5 stores 2697 objects in 8197b ~ NetPacket #6 stores 3038 objects in 8193b ~ NetPacket #7 stores 3136 objects in 8238b ~ NetPacket #8 stores 3247 objects in 4453b ~ Used 8 NetPacket(s) total objects 16286 total stored 62061b * Saving spawns... * Saving objects... * 35774 objects are successfully saved * Writing Store... $ LA_DBG:[730621] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ $ LA_DBG:[730621] save_storehouse: size=[12]/[3258]bytes : Build=[5529] $ LA_DBG:[730621] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ * Game Pasata_autosave.sav is successfully saved to file 'd:\gry wÓdz ŚwiszczĄca paŁa\s.t.a.l.k.e.r. - lost alpha\appdata\savedgames\pasata_autosave.sav' - Disconnect - Destroying level ~ CClientSpawnManager is empty * [ D3D ]: textures[419269 K] "d:\gry wÓdz ŚwiszczĄca paŁa\s.t.a.l.k.e.r. - lost alpha\bins\xr_3da.exe" -external -noprefetch * phase time: 0 ms * phase cmem: 259114 K $ LA_DBG:[730894] Game_Start: Engine v1.3000(<NOT_arg!>) , Game: <nil>v1.0.gold(140326) * Log file has been saved successfully! * phase time: 156 ms * phase cmem: 264764 K * phase time: 6 ms * phase cmem: 264764 K * Loading spawn registry... * 23329 spawn points are successfully loaded * Loading objects... * 35774 objects are successfully loaded * Loading Store... $ LA_DBG:[730894] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ $ LA_DBG:[730894] load_storehouse: size=[12]/[3258]bytes : Build=[5529] $ LA_DBG:[730894] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ $ LA_DBG:[730894] Game_Init: Ver=[1.3000] Build=[5529=>5529] MemUsage=[16464.020]kB $ LA_DBG:[730894] GameTime=[15:12:31] Map(20)=[la02_garbage], MapSaved(21)=[la03_agroprom], knowMaps=[3] * Log file has been saved successfully! * Game pasata_autosave is successfully loaded from file 'd:\gry wÓdz ŚwiszczĄca paŁa\s.t.a.l.k.e.r. - lost alpha\appdata\savedgames\pasata_autosave.sav' (2.171s) * phase time: 2170 ms * phase cmem: 279000 K * phase time: 37 ms * phase cmem: 278996 K * client : connection accepted - <> * phase time: 32 ms * phase cmem: 279044 K * phase time: 15 ms * phase cmem: 279044 K * phase time: 2887 ms * phase cmem: 373485 K compiling shader effects_glow_p compiling shader ecb_fx_generic compiling shader vert_dt compiling shader vert_dt compiling shader vert compiling shader vert compiling shader vert_point compiling shader vert_spot compiling shader vert_l compiling shader vert_l compiling shader simple compiling shader simple_point compiling shader simple_spot compiling shader wmark compiling shader wmark_point compiling shader wmark_spot compiling shader lmap_dt compiling shader lmap_dt compiling shader lmap compiling shader lmap compiling shader lmap_point compiling shader lmap_spot compiling shader lmap_l compiling shader lmap_l compiling shader water compiling shader water compiling shader waterd compiling shader waterd compiling shader impl_dt compiling shader impl_dt compiling shader impl_point compiling shader impl_spot compiling shader impl_l compiling shader impl_l compiling shader tree_w_dt compiling shader tree_s compiling shader tree_w_point compiling shader tree_w_spot compiling shader tree_w compiling shader tree_s_point compiling shader tree_s_spot compiling shader tree_s_dt compiling shader avg4 * phase time: 232 ms * phase cmem: 376426 K * [Loading VB] 65532 verts, 2047 Kb * [Loading VB] 65528 verts, 2047 Kb * [Loading VB] 65528 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65526 verts, 2047 Kb * [Loading VB] 65514 verts, 2047 Kb * [Loading VB] 49346 verts, 1542 Kb * [Loading VB] 65532 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65525 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65531 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 62338 verts, 1948 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 45845 verts, 1432 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048572 indices, 2047 Kb * [Loading IB] 83859 indices, 163 Kb * phase time: 52 ms * phase cmem: 376789 K * phase time: 36 ms * phase cmem: 377147 K compiling shader detail compiling shader detail_wave compiling shader detail_still * [DETAILS] VertexConsts(256), Batch(61) * [DETAILS] 63196 v(20), 40626 p * [DETAILS] Batch(61), VB(1234K), IB(238K) * phase time: 25 ms * phase cmem: 377150 K * Loading HOM: d:\gry wÓdz ŚwiszczĄca paŁa\s.t.a.l.k.e.r. - lost alpha\gamedata\levels\la02_garbage\level.hom * phase time: 7 ms * phase cmem: 377171 K * phase time: 8 ms * phase cmem: 377106 K - Game configuring : Started - Game configuring : Finished * phase time: 39 ms * phase cmem: 431533 K * t-report - base: 1289, 559563 K * t-report - lmap: 34, 34820 K * phase time: 300 ms * phase cmem: 431591 K * phase time: 10 ms * phase cmem: 431591 K * [win32]: free[2493124 K], reserved[155956 K], committed[1545160 K] * [ D3D ]: textures[601385 K] * [x-ray]: crt heap[431588 K], process heap[431588 K], game lua[34324 K], render[4078 K] * [x-ray]: economy: strings[37546 K], smem[11686 K] * Log file has been saved successfully! $ LA_DBG:[738589] la_ammo:ar:Build_Tables:Exluded:Ammo=[ammo_5.7x28_ap],box_size=NIL:<Warning!> * Log file has been saved successfully! * MEMORY USAGE: 463397 K * End of synchronization A[1] R[1] compiling shader yuv2rgb * [win32]: free[2333712 K], reserved[175784 K], committed[1684744 K] * [ D3D ]: textures[632507 K] * [x-ray]: crt heap[415382 K], process heap[415382 K], game lua[40908 K], render[4297 K] * [x-ray]: economy: strings[32862 K], smem[11681 K] $ LA_DBG:[965505] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ $ LA_DBG:[965505] Game_Save:BuildMod=[5529]:[15:39:53]:MemUsage=[29780.246]kB:TimeFactor=[7] $ LA_DBG:[965505] task_manager:save:#tasks=[0]/[0],size=[16] $ LA_DBG:[965505] treasure_manager:save: #treasure=[4],size=[48] ~ NetPacket #1 stores 144 objects in 8196b ~ NetPacket #2 stores 766 objects in 8202b ~ NetPacket #3 stores 1396 objects in 8192b ~ NetPacket #4 stores 2005 objects in 8196b ~ NetPacket #5 stores 2908 objects in 8217b ~ NetPacket #6 stores 3231 objects in 8253b ~ NetPacket #7 stores 3450 objects in 8198b ~ NetPacket #8 stores 3472 objects in 273b ~ Used 8 NetPacket(s) total objects 17372 total stored 57727b * Saving spawns... * Saving objects... * 35773 objects are successfully saved * Writing Store... $ LA_DBG:[965505] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ $ LA_DBG:[965505] save_storehouse: size=[12]/[3686]bytes : Build=[5529] $ LA_DBG:[965505] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ * Game wfd.sav is successfully saved to file 'd:\gry wÓdz ŚwiszczĄca paŁa\s.t.a.l.k.e.r. - lost alpha\appdata\savedgames\wfd.sav' $ LA_DBG:[976737] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ $ LA_DBG:[976737] Game_Save:BuildMod=[5529]:[15:41:12]:MemUsage=[29747.164]kB:TimeFactor=[7],Map=[20~>24] $ LA_DBG:[976737] task_manager:save:#tasks=[0]/[0],size=[16] $ LA_DBG:[976737] treasure_manager:save: #treasure=[4],size=[48] ~ NetPacket #1 stores 144 objects in 8196b ~ NetPacket #2 stores 756 objects in 8203b ~ NetPacket #3 stores 1386 objects in 8192b ~ NetPacket #4 stores 1997 objects in 8222b ~ NetPacket #5 stores 2905 objects in 8220b ~ NetPacket #6 stores 3230 objects in 8231b ~ NetPacket #7 stores 3451 objects in 8205b ~ NetPacket #8 stores 3472 objects in 256b ~ Used 8 NetPacket(s) total objects 17341 total stored 57725b * Saving spawns... * Saving objects... * 35773 objects are successfully saved * Writing Store... $ LA_DBG:[976737] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ $ LA_DBG:[976737] save_storehouse: size=[12]/[3686]bytes : Build=[5529] $ LA_DBG:[976737] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ * Game Pasata_autosave.sav is successfully saved to file 'd:\gry wÓdz ŚwiszczĄca paŁa\s.t.a.l.k.e.r. - lost alpha\appdata\savedgames\pasata_autosave.sav' - Disconnect - Destroying level ~ CClientSpawnManager is empty * [ D3D ]: textures[418075 K] "d:\gry wÓdz ŚwiszczĄca paŁa\s.t.a.l.k.e.r. - lost alpha\bins\xr_3da.exe" -external -noprefetch * phase time: 0 ms * phase cmem: 261783 K $ LA_DBG:[976985] Game_Start: Engine v1.3000(<NOT_arg!>) , Game: <nil>v1.0.gold(140326) * Log file has been saved successfully! * phase time: 146 ms * phase cmem: 266015 K * phase time: 6 ms * phase cmem: 266015 K * Loading spawn registry... * 23329 spawn points are successfully loaded * Loading objects... * 35773 objects are successfully loaded * Loading Store... $ LA_DBG:[976985] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ $ LA_DBG:[976985] load_storehouse: size=[12]/[3686]bytes : Build=[5529] $ LA_DBG:[976985] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ $ LA_DBG:[976985] Game_Init: Ver=[1.3000] Build=[5529=>5529] MemUsage=[16459.008]kB $ LA_DBG:[976985] GameTime=[15:41:12] Map(24)=[la05_bar_rostok], MapSaved(20)=[la02_garbage], knowMaps=[3] * Log file has been saved successfully! * Game pasata_autosave is successfully loaded from file 'd:\gry wÓdz ŚwiszczĄca paŁa\s.t.a.l.k.e.r. - lost alpha\appdata\savedgames\pasata_autosave.sav' (2.185s) * phase time: 2185 ms * phase cmem: 278551 K * phase time: 37 ms * phase cmem: 278551 K * client : connection accepted - <> * phase time: 31 ms * phase cmem: 278600 K * phase time: 15 ms * phase cmem: 278600 K * phase time: 2667 ms * phase cmem: 364800 K compiling shader effects_glow_p compiling shader ecb_fx_generic FATAL ERROR [error]Expression : fatal error [error]Function : CBlender_default::Compile [error]File : BlenderDefault.cpp [error]Line : 62 [error]Description : <no expression> [error]Arguments : Not enought textures for shader, base tex: ston\ston_bort_j01 stack trace: 0023:6899462F xrCore.dll, xrDebug::fatal() 0023:756F6E65 WS2_32.dll, getservbyport() 0023:684AC338 xrLua.dll, lua_newstate() 0023:68B7DE29 MSVCR120.dll, type_info::operator==()