* Detected CPU: Intel(R) Core(TM) i5-4460 CPU @ 3.20GHz [GenuineIntel], F6/M12/S3, 3190.00 mhz, 23-clk 'rdtsc'
* CPU features: RDTSC, MMX, SSE, SSE2, SSE3, SSSE3, SSE4.1, SSE4.2, HTT
* CPU cores/threads: 4/4
Initializing File System...
Processing archive gamedata.db0.
Processing archive gamedata.db1.
using fs-ltx fsgame.ltx
Processing archive gamedata\anims.db0.
Processing archive gamedata\levels.db0.
Processing archive gamedata\meshes.db0.
Processing archive gamedata\shaders.db0.
Processing archive gamedata\sounds.db0.
Processing archive gamedata\sounds.db1.
Processing archive gamedata\spawns.db0.
Processing archive gamedata\textures.db0.
Processing archive gamedata\textures.db1.
Processing archive gamedata\textures.db2.
Processing archive gamedata\textures.db3.
Processing archive gamedata\textures.db4.
Processing archive gamedata\textures.db5.
Processing archive gamedata\textures.db6.
Processing archive gamedata\levels\ai_test.db0.
Processing archive gamedata\levels\la01_escape.db0.
Processing archive gamedata\levels\la02_garbage.db0.
Processing archive gamedata\levels\la03_agroprom.db0.
Processing archive gamedata\levels\la04_darkdolina.db0.
Processing archive gamedata\levels\la04u_darklab.db0.
Processing archive gamedata\levels\la05_bar_rostok.db0.
Processing archive gamedata\levels\la06_yantar.db0.
Processing archive gamedata\levels\la07_military.db0.
Processing archive gamedata\levels\la08_deadcity.db0.
Processing archive gamedata\levels\la09_swamp.db0.
Processing archive gamedata\levels\la10_radar.db0.
Processing archive gamedata\levels\la10u_bunker.db0.
Processing archive gamedata\levels\la11_pripyat.db0.
Processing archive gamedata\levels\la12_stancia.db0.
Processing archive gamedata\levels\la12u_sarcofag.db0.
Processing archive gamedata\levels\la13_generators.db0.
Processing archive gamedata\levels\la13u_oso.db0.
Processing archive gamedata\levels\la13u_warlab.db0.
Processing archive gamedata\levels\la14_rostok_factory.db0.
Processing archive gamedata\levels\la14u_secret_lab.db0.
Processing archive gamedata\levels\la15_darkscape.db0.
Processing archive gamedata\levels\la16_lost_factory.db0.
Processing archive gamedata\levels\la16u_labx16.db0.
Processing archive gamedata\levels\la17_outskirts.db0.
Processing archive gamedata\levels\la17u_labx7.db0.
Processing archive gamedata\levels\la18_damned.db0.
Processing archive gamedata\levels\la19_country.db0.
Processing archive gamedata\levels\la20_forgotten.db0.
Processing archive gamedata\levels\la21_generators_2.db0.
Processing archive gamedata\levels\la22_forest.db0.
Processing archive gamedata\levels\la23_oldroad.db0.
Processing archive gamedata\levels\la24_antennas.db0.
Processing archive mods\fix_water_radeon.xdb0.
Processing archive mods\ladc_free_alife.xdb.
Processing archive mods\ladc_prm_weapon_pack.xdb0.
Processing archive mods\ladc_prm_weapon_pack.xdb1.
Processing archive mods\ladc_rus_voice.xdb.
Processing archive mods\mod_autumn.xdb0.
Processing archive mods\mod_closed_crosshairs.xdb0.
Processing archive mods\mod_extended_weather.xdb0.
Processing archive mods\mod_extended_weather.xdb1.
Processing archive mods\mod_hardcore_stashes.xdb0.
Processing archive mods\mod_hidden_anomalies.xdb0.
Processing archive mods\mod_old_sidor.xdb0.
Processing archive mods\mod_recolored_duty.xdb0.
Processing archive mods\mod_shaders_r1.xdb0.
Processing archive mods\mod_soc_mm_music.xdb0.
Processing archive mods\mod_super_dark_nights.xdb0.
Processing archive mods\mod_ultra_hardcore_economy.xdb0.
Processing archive mods\mod_ultra_hardcore_survival.xdb0.
FS: 52664 files cached, 6368Kb memory used.
Init FileSystem 2.532079 sec
Lost Alpha 'xrCore' build 7246, Dec 8 2018
EH: 5CBA000E115F14EAFBDF8EC4F4CF9DD0
Initializing Engine...
Starting INPUT device...
Loading DLL: xrRender_R2.dll
Loading DLL: xrRender_R3.dll
refCount:m_pAdapter 1
Loading DLL: xrRender_R4.dll
Executing config-script "user.ltx"...
[appdata\user.ltx] successfully loaded.
Loading DLL: xrRender_R1.dll
Loading DLL: xrGame.dll
* [win32]: free[3960676 K], reserved[116564 K], committed[117000 K]
* [ D3D ]: textures[0 K]
* [x-ray]: crt heap[18715 K], process heap[18715 K], game lua[0 K], render[0 K]
* [x-ray]: economy: strings[8707 K], smem[0 K]
SOUND: OpenAL: All available devices:
1. Generic Software, spec. 1.1 (default)
2. ASUS Xonar DS Audio Device, spec. 1.1
3. Generic Software on Głośniki (ASUS Xonar DS Audio Device), spec. 1.1
4. Generic Software on S/PDIF Pass-through Device (ASUS Xonar DS Audio Device), spec. 1.1
Executing config-script "gamedata\config\default_controls.ltx"...
[gamedata\config\default_controls.ltx] successfully loaded.
Executing config-script "user.ltx"...
Executing config-script "gamedata\config\rspec_extreme.ltx"...
~ Invalid syntax in call to 'r2_sun_quality'
~ Valid arguments: st_opt_low/st_opt_medium/st_opt_high
[gamedata\config\rspec_extreme.ltx] successfully loaded.
Executing config-script "gamedata\config\default_controls.ltx"...
[gamedata\config\default_controls.ltx] successfully loaded.
! Unknown command: r2_sun_far
~ Invalid syntax in call to 'r2_sun_quality'
~ Valid arguments: st_opt_low/st_opt_medium/st_opt_high
[appdata\user.ltx] successfully loaded.
SOUND: Selected device is Generic Software
* SOUND: EAX extension: present
* SOUND: EAX deferred: present
* sound : cache: 65537 kb, 4856 lines, 13820 bpl
Starting RENDER device...
* GPU [vendor:10DE]-[device:13C2]: NVIDIA GeForce GTX 970
* GPU driver: 26.21.14.3086
* CREATE: DeviceREF: 1
* Vertex Processor: PURE HARDWARE
* Texture memory: 4064 M
* DDI-level: 9.0
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: unrecognized, 16
* NVidia MGPU: Logical(1), Physical(1)
* Starting rendering as 2-GPU.
* DVB created: 4096K
* DIB created: 512K
* Reading Textures:LTX
* Reading Textures:THM: Count of .thm files: = 1605
Material is assigned in LTX, skipping THM (wpn\wpn_colt1911) Material setting
Material is assigned in LTX, skipping THM (wpn\wpn_pm) Material setting
Bump Name is assigned in LTX, skipping THM (wpn\wpn_pm) Bump Name setting
* Reading Textures:MINI LTX: Count of .ltx files in Textures: = 68
* distortion: used, dev(30),need(14)
* color_mapping: used, dev(30),need(14)
* SSample: 2048x1080
compiling shader postprocess
compiling shader postprocess_d
compiling shader postprocess_cm_pre
* SSample: enabled
compiling shader particle
compiling shader particle
compiling shader particle_distort
- r__tf_aniso 8
- r1_tf_mipbias 0.
compiling shader simple_color
compiling shader portal
compiling shader editor
Script debugger succesfully restarted.
compiling shader sky2
compiling shader sky2
compiling shader clouds
compiling shader clouds
Starting engine...
---Engine is freezed, saving log
* Log file has been saved successfully!
compiling shader effects_gradient_p
compiling shader ecb_fx_gradient
---Engine is freezed, saving log
* Log file has been saved successfully!
compiling shader model_def_hq
compiling shader model_def_hq_3
compiling shader model_def_lq
compiling shader model_def_lq_3
compiling shader add_point
compiling shader model_def_point_3
compiling shader add_spot
compiling shader model_def_spot_3
compiling shader model_shadow
compiling shader model_def_shadow_3
"d:\gry\s.t.a.l.k.e.r. - lost alpha dc\bins\xr_3da.exe" -noprefetch -nospawncheck -start server(agroprom/single/alife/load)
* phase time: 90 ms
* phase cmem: 155020 K
$ Frame [3]; : Game_Start: Engine ver. Release(7246), Game: v1.4007.gold(181128)(7235)
$ Frame [3]; : level_weathers:initing level_weathers
$ Frame [3]; : surge_manager:surge_manager inited
$ Frame [3]; : garbage_cleaner:init
* Log file has been saved successfully!
* phase time: 426 ms
* phase cmem: 163487 K
* phase time: 3 ms
* phase cmem: 163487 K
* Loading spawn registry...
* 26541 spawn points are successfully loaded
* Loading objects...
* 43056 objects are successfully loaded
$ Frame [5]; : se_monster:get_ini: check_distance=(true), min_distance=[50]
$ Frame [5]; : se_monster:get_ini: check_distance=(true), min_distance=[50]
$ Frame [5]; : se_monster:get_ini: check_distance=(true), min_distance=[50]
$ Frame [5]; : se_monster:get_ini: check_distance=(true), min_distance=[100]
$ Frame [5]; : se_monster:get_ini: check_distance=(true), min_distance=[100]
$ Frame [5]; : se_monster:get_ini: check_distance=(true), min_distance=[100]
$ Frame [5]; : se_monster:get_ini: check_distance=(true), min_distance=[100]
$ Frame [5]; : se_monster:get_ini: check_distance=(true), min_distance=[100]
$ Frame [5]; : se_monster:get_ini: check_distance=(true), min_distance=[100]
$ Frame [5]; : se_monster:get_ini: check_distance=(true), min_distance=[100]
$ Frame [5]; : se_monster:get_ini: check_distance=(true), min_distance=[100]
$ Frame [5]; : se_monster:get_ini: check_distance=(false), min_distance=[150]
* Loading Store...
$ Frame [5]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ Frame [5]; : load_storehouse: size=[16]/[4391]bytes : Build=[7235]
$ Frame [5]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ Frame [5]; : Game_Init: Ver=[] Build=[7235=>7235] MemUsage=[21973.945]kB
$ Frame [5]; : GameTime=[18:10:04] Map(24)=[la05_bar_rostok], knowMaps=[9]
* Log file has been saved successfully!
* Game agroprom is successfully loaded from file 'appdata\savedgames\agroprom.sav' (8.785s)
* phase time: 8784 ms
* phase cmem: 231328 K
* phase time: 55 ms
* phase cmem: 231502 K
* client : connection accepted - <>
* phase time: 31 ms
* phase cmem: 231551 K
* phase time: 31 ms
* phase cmem: 234768 K
* phase time: 247 ms
* phase cmem: 298259 K
compiling shader effects_glow_p
compiling shader ecb_fx_generic
compiling shader vert_dt
compiling shader vert_dt
compiling shader vert
compiling shader vert
compiling shader vert_point
compiling shader vert_spot
compiling shader vert_l
compiling shader vert_l
compiling shader simple
compiling shader simple
compiling shader simple_point
compiling shader simple_spot
compiling shader base_lplanes
compiling shader base_lplanes
compiling shader water
compiling shader water
compiling shader waterd
compiling shader waterd
compiling shader wmark
compiling shader wmark_point
compiling shader wmark_spot
compiling shader lmap_dt
compiling shader lmap_dt
compiling shader lmap
compiling shader lmap
compiling shader lmap_point
compiling shader lmap_spot
compiling shader lmap_l
compiling shader lmap_l
compiling shader impl_dt
compiling shader impl_dt
compiling shader impl_point
compiling shader impl_spot
compiling shader impl_l
compiling shader impl_l
compiling shader tree_w_dt
compiling shader tree_s
compiling shader tree_w_point
compiling shader tree_w_spot
compiling shader tree_w
compiling shader tree_s_dt
compiling shader tree_s_point
compiling shader tree_s_spot
compiling shader avg4
* phase time: 182 ms
* phase cmem: 306149 K
* [Loading VB] 65531 verts, 2047 Kb
* [Loading VB] 65530 verts, 2047 Kb
* [Loading VB] 65518 verts, 2047 Kb
* [Loading VB] 65463 verts, 2045 Kb
* [Loading VB] 65469 verts, 2045 Kb
* [Loading VB] 12297 verts, 384 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65530 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65530 verts, 2047 Kb
* [Loading VB] 65526 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65530 verts, 2047 Kb
* [Loading VB] 65525 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 5117 verts, 159 Kb
* [Loading VB] 65450 verts, 2045 Kb
* [Loading VB] 3408 verts, 106 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 650724 indices, 1270 Kb
* phase time: 1102 ms
* phase cmem: 467996 K
* phase time: 23 ms
* phase cmem: 471946 K
compiling shader detail
compiling shader detail_wave
compiling shader detail_still
* [DETAILS] VertexConsts(256), Batch(61)
* [DETAILS] 52643 v(20), 33306 p
* [DETAILS] Batch(61), VB(1028K), IB(195K)
* phase time: 82 ms
* phase cmem: 478369 K
* Loading HOM: gamedata\levels\la05_bar_rostok\level.hom
* phase time: 31 ms
* phase cmem: 480248 K
* phase time: 141 ms
* phase cmem: 481408 K
- Game configuring : Started
- Game configuring : Finished
* phase time: 34 ms
* phase cmem: 514267 K
* t-report - base: 1508, 1088419 K
* t-report - lmap: 44, 45061 K
* phase time: 12891 ms
* phase cmem: 1657395 K
* phase time: 761 ms
* phase cmem: 1676847 K
* phase time: 58 ms
* phase cmem: 1676843 K
* [win32]: free[2038968 K], reserved[193776 K], committed[1961496 K]
* [ D3D ]: textures[1150787 K]
* [x-ray]: crt heap[1676843 K], process heap[1676843 K], game lua[61780 K], render[335 K]
* [x-ray]: economy: strings[14190 K], smem[1891 K]
compiling shader model_def_hq_2
compiling shader model_def_lq_2
compiling shader model_def_point_2
compiling shader model_def_spot_2
compiling shader model_def_shadow_2
* Log file has been saved successfully!
$ Frame [30]; : level_weathers:presets level_weathers
$ Frame [30]; : level_weathers:WeatherManager:__init: is dynamic = true : 18:13:06
* Log file has been saved successfully!
$ Frame [30]; : garbage_cleaner:Cleaning garbage based on 6 ids.
compiling shader model_def_hq_0
compiling shader model_def_lq_0
compiling shader model_def_point_0
compiling shader model_def_spot_0
compiling shader model_def_shadow_0
compiling shader model_def_lqs_0
compiling shader model_env_hq
compiling shader model_env_hq_0
compiling shader model_env_lq
compiling shader model_env_lq_0
compiling shader model_env_hq_1
compiling shader model_env_lq_1
compiling shader model_def_point_1
compiling shader model_def_spot_1
compiling shader model_def_shadow_1
compiling shader model_def_lplanes_0
compiling shader model_def_hq_1
compiling shader model_def_lq_1
compiling shader model_def_lqs_1
---Engine is freezed, saving log
* Log file has been saved successfully!
---Engine is freezed, saving log
* Log file has been saved successfully!
---Engine is freezed, saving log
* Log file has been saved successfully!
---Engine is freezed, saving log
* Log file has been saved successfully!
* MEMORY USAGE: 1993828 K
* End of synchronization A[1] R[1]
*** Game Loading Time: 47084 ms
compiling shader model_distort_2
compiling shader yuv2rgb
* [win32]: free[1609408 K], reserved[205548 K], committed[2379284 K]
* [ D3D ]: textures[1314020 K]
* [x-ray]: crt heap[2008777 K], process heap[2008777 K], game lua[60776 K], render[2123 K]
* [x-ray]: economy: strings[61991 K], smem[10484 K]
$ Frame [19513]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ Frame [19513]; : Game_Save:BuildMod=[7235]:[18:27:08]:MemUsage=[38422.836]kB:TimeFactor=[7]
$ Frame [19513]; : task_manager:save:#tasks=[79]/[0],size=[1222]
$ Frame [19513]; : treasure_manager:save: #treasure=[22],size=[174]
~ Used 7 NetPacket(s) total objects 6919 total stored 55518b
* Saving spawns...
* Saving objects...
* 43051 objects are successfully saved
* Writing Store...
$ Frame [19513]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ Frame [19513]; : save_storehouse: size=[16]/[4444]bytes : Build=[7235]
$ Frame [19513]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
* Game ddd.sav is successfully saved to file 'appdata\savedgames\ddd.sav'
Game save : 424.830109 milliseconds
Screenshot : 0.001924 milliseconds
* [win32]: free[1603344 K], reserved[202376 K], committed[2388520 K]
* [ D3D ]: textures[1316282 K]
* [x-ray]: crt heap[2019365 K], process heap[2019365 K], game lua[49957 K], render[2420 K]
* [x-ray]: economy: strings[64373 K], smem[10623 K]
$ Frame [23840]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ Frame [23840]; : Game_Save:BuildMod=[7235]:[18:30:18]:MemUsage=[38332.492]kB:TimeFactor=[7]
$ Frame [23840]; : task_manager:save:#tasks=[79]/[0],size=[1222]
$ Frame [23840]; : treasure_manager:save: #treasure=[22],size=[174]
~ Used 6 NetPacket(s) total objects 6907 total stored 43280b
* Saving spawns...
* Saving objects...
* 43051 objects are successfully saved
* Writing Store...
$ Frame [23840]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ Frame [23840]; : save_storehouse: size=[16]/[4443]bytes : Build=[7235]
$ Frame [23840]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
* Game xxxx.sav is successfully saved to file 'appdata\savedgames\xxxx.sav'
Game save : 362.760895 milliseconds
Screenshot : 0.002245 milliseconds
compiling shader model_def_lplanes_2
compiling shader model_distort4ghost_2
stack trace:
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