* Detected CPU: Intel(R) Core(TM)2 CPU 6300 @ 1.86GHz [GenuineIntel], F6/M15/S6, 1866.00 mhz, 63-clk 'rdtsc'
* CPU features: RDTSC, MMX, SSE, SSE2, SSE3, SSSE3
* CPU threads: 2
Initializing File System...
using fs-ltx fsgame.ltx
FS: 54339 files cached, 8985Kb memory used.
Init FileSystem 6.625734 sec
Lost Alpha 'xrCore' build 5630, Jul 5 2014
EH: 00805548CA869E992625B2B99EC003D6
Initializing Engine...
Starting INPUT device...
Loading DLL: xrRender_R2.dll
Loading DLL: xrRender_R3.dll
refCount:m_pAdapter 1
Executing config-script "user.ltx"...
[c:\program files (x86)\s.t.a.l.k.e.r. - lost alpha\appdata\user.ltx] successfully loaded.
Loading DLL: xrRender_R1.dll
Loading DLL: xrGame.dll
* [win32]: free[4064716 K], reserved[50076 K], committed[79448 K]
* [ D3D ]: textures[0 K]
* [x-ray]: crt heap[17216 K], process heap[17216 K], game lua[0 K], render[0 K]
* [x-ray]: economy: strings[7595 K], smem[0 K]
SOUND: OpenAL: enumerate devices...
SOUND: OpenAL: EnumerationExtension Present
devices DirectSound Software
SOUND: OpenAL: system default SndDevice name is DirectSound Software
SOUND: OpenAL: All available devices:
1. DirectSound Software, Spec Version 1.1 (default) eax[0] efx[no] xram[no]
Executing config-script "c:\program files (x86)\s.t.a.l.k.e.r. - lost alpha\gamedata\config\default_controls.ltx"...
[c:\program files (x86)\s.t.a.l.k.e.r. - lost alpha\gamedata\config\default_controls.ltx] successfully loaded.
Executing config-script "user.ltx"...
Executing config-script "c:\program files (x86)\s.t.a.l.k.e.r. - lost alpha\gamedata\config\rspec_default.ltx"...
! Unknown command: ;please
! Unknown command: ;aa
[c:\program files (x86)\s.t.a.l.k.e.r. - los] successfully loaded.
Executing config-script "c:\program files (x86)\s.t.a.l.k.e.r. - lost alpha\gamedata\config\default_controls.ltx"...
[c:\program files (x86)\s.t.a.l.k.e.r. - lost alpha\gamedata\config\default_controls.ltx] successfully loaded.
~ Invalid syntax in call to 'r2_aa_break'
~ Valid arguments: vector3 in range [0.000000e+000,0.000000e+000,0.000000e+000]-[1.000000e+000,1.000000e+000,1.000000e+000]
~ Invalid syntax in call to 'r2_aa_weight'
~ Valid arguments: vector3 in range [0.000000e+000,0.000000e+000,0.000000e+000]-[1.000000e+000,1.000000e+000,1.000000e+000]
[c:\program files (x86)\s.t.a.l.k.e.r. - lost alpha\appdata\user.ltx] successfully loaded.
SOUND: Selected device is DirectSound Software
* sound: EAX 2.0 extension: absent
* sound: EAX 2.0 deferred: absent
* sound : cache: 65537 kb, 4856 lines, 13820 bpl
Starting RENDER device...
* GPU [vendor:10DE]-[device:640]: NVIDIA GeForce 9500 GT
* GPU driver: 9.18.13.1106
* CREATE: DeviceREF: 1
* Vertex Processor: PURE HARDWARE
* Texture memory: 1512 M
* DDI-level: 9.0
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: recognized, 24
* NVidia MGPU: Logical(1), Physical(1)
* Starting rendering as 2-GPU.
* DVB created: 1536K
* DIB created: 512K
! Version conflict in shader 'la_shaders\ufp_blend'
! Version conflict in shader 'particles\add'
! Version conflict in shader 'particles\alpha_add'
! Version conflict in shader 'particles\blend'
! Version conflict in shader 'particles\blend_hard'
! Version conflict in shader 'particles\dark'
! Version conflict in shader 'particles\set'
count of .thm files=1034
* distortion: used, dev(30),need(14)
* color_mapping: used, dev(30),need(14)
* SSample: 1024x768
compiling shader postprocess
compiling shader postprocess_d
compiling shader postprocess_cm_pre
* SSample: enabled
compiling shader particle
compiling shader particle
compiling shader particle_distort
- r__tf_aniso 4
- r1_tf_mipbias 0.
compiling shader simple_color
compiling shader portal
compiling shader editor
Script debugger succesfully restarted.
compiling shader sky2
compiling shader sky2
compiling shader clouds
compiling shader clouds
Starting engine...
compiling shader effects_gradient_p
compiling shader ecb_fx_gradient
Loading DLL: xrGameSpy.dll
compiling shader yuv2rgb
compiling shader yuv2rgb
* [win32]: free[3818504 K], reserved[72380 K], committed[303356 K]
* [ D3D ]: textures[16 K]
* [x-ray]: crt heap[116583 K], process heap[116583 K], game lua[3477 K], render[257 K]
* [x-ray]: economy: strings[7187 K], smem[0 K]
"c:\program files (x86)\s.t.a.l.k.e.r. - lost alpha\bins\xr_3da.exe" -external -noprefetch
* phase time: 0 ms
* phase cmem: 124531 K
* phase time: 61 ms
* phase cmem: 119813 K
$ LA_DBG:[13399] Game_Start: Engine v1.3003(<NOT_arg!>) , Game: <nil>v1.0.gold(140326)
$ LA_DBG:[13399] level_weathers:initing level_weathers
$ LA_DBG:[13399] surge_manager:surge_manager inited
* Log file has been saved successfully!
* phase time: 711 ms
* phase cmem: 124346 K
* phase time: 4 ms
* phase cmem: 124346 K
* Loading spawn registry...
* 23557 spawn points are successfully loaded
* Loading objects...
* 33472 objects are successfully loaded
* Loading Store...
$ LA_DBG:[13399] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[13399] load_storehouse: size=[18]/[3267]bytes : Build=[5529]
$ LA_DBG:[13399] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[13399] Game_Init: Ver=[1.3003] Build=[5529=>5529] MemUsage=[16944.377]kB
$ LA_DBG:[13399] GameTime=[15:38:16] Map(39)=[la15_darkscape], MapSaved(19)=[la01_escape], knowMaps=[10]
* Log file has been saved successfully!
* Game mikolaj_autosave is successfully loaded from file 'c:\program files (x86)\s.t.a.l.k.e.r. - lost alpha\appdata\savedgames\mikolaj_autosave.sav' (5.825s)
* phase time: 5824 ms
* phase cmem: 192103 K
* phase time: 47 ms
* phase cmem: 192178 K
* client : connection accepted - <>
* phase time: 78 ms
* phase cmem: 192226 K
* phase time: 21 ms
* phase cmem: 192226 K
* phase time: 8228 ms
* phase cmem: 301235 K
compiling shader effects_glow_p
compiling shader ecb_fx_generic
compiling shader vert_dt
compiling shader vert_dt
compiling shader vert
compiling shader vert
compiling shader add_point
compiling shader vert_point
compiling shader add_spot
compiling shader vert_spot
compiling shader vert_l
compiling shader vert_l
compiling shader simple
compiling shader simple
compiling shader simple_point
compiling shader simple_spot
compiling shader impl_dt
compiling shader impl_dt
compiling shader impl_point
compiling shader impl_spot
compiling shader impl_l
compiling shader impl_l
compiling shader wmark
compiling shader wmark_point
compiling shader wmark_spot
compiling shader lmap_dt
compiling shader lmap_dt
compiling shader lmap
compiling shader lmap
compiling shader lmap_point
compiling shader lmap_spot
compiling shader lmap_l
compiling shader lmap_l
compiling shader water
compiling shader water
compiling shader waterd
compiling shader waterd
compiling shader tree_w_dt
compiling shader tree_s
compiling shader tree_w_point
compiling shader tree_w_spot
compiling shader tree_w
compiling shader tree_s_dt
compiling shader tree_s_point
compiling shader tree_s_spot
compiling shader avg4
* phase time: 398 ms
* phase cmem: 305199 K
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65512 verts, 2047 Kb
* [Loading VB] 59781 verts, 1868 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65519 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65524 verts, 2047 Kb
* [Loading VB] 65523 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65530 verts, 2047 Kb
* [Loading VB] 65525 verts, 2047 Kb
* [Loading VB] 65523 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65529 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65531 verts, 2047 Kb
* [Loading VB] 65501 verts, 2046 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65445 verts, 2045 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 9274 verts, 289 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65530 verts, 2047 Kb
* [Loading VB] 65523 verts, 2047 Kb
* [Loading VB] 65448 verts, 2045 Kb
* [Loading VB] 46619 verts, 1456 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048566 indices, 2047 Kb
* [Loading IB] 1048569 indices, 2047 Kb
* [Loading IB] 1048566 indices, 2047 Kb
* [Loading IB] 851475 indices, 1663 Kb
* phase time: 1891 ms
* phase cmem: 305457 K
* phase time: 210 ms
* phase cmem: 311064 K
compiling shader detail
compiling shader detail_wave
compiling shader detail_still
* [DETAILS] VertexConsts(256), Batch(61)
* [DETAILS] 43859 v(20), 28121 p
* [DETAILS] Batch(61), VB(856K), IB(164K)
* phase time: 70 ms
* phase cmem: 311116 K
* Loading HOM: c:\program files (x86)\s.t.a.l.k.e.r. - lost alpha\gamedata\levels\la15_darkscape\level.hom
* phase time: 20 ms
* phase cmem: 311201 K
* phase time: 56 ms
* phase cmem: 311350 K
- Game configuring : Started
- Game configuring : Finished
* phase time: 41 ms
* phase cmem: 327366 K
* t-report - base: 1284, 522929 K
* t-report - lmap: 36, 36868 K
* phase time: 17249 ms
* phase cmem: 327745 K
* phase time: 192 ms
* phase cmem: 327745 K
* [win32]: free[2771056 K], reserved[98256 K], committed[1324928 K]
* [ D3D ]: textures[570895 K]
* [x-ray]: crt heap[327745 K], process heap[327745 K], game lua[35358 K], render[275 K]
* [x-ray]: economy: strings[22384 K], smem[0 K]
compiling shader model_def_hq
compiling shader model_def_hq_2
compiling shader model_def_lq
compiling shader model_def_lq_2
compiling shader model_def_point_2
compiling shader model_def_spot_2
compiling shader model_shadow
compiling shader model_def_shadow_2
* Log file has been saved successfully!
$ LA_DBG:[48942] level_weathers:presets level_weathers
$ LA_DBG:[48942] level_weathers:r1 active
$ LA_DBG:[48942] level_weathers:WeatherManager:__init: r2_active = false : 15:42:25
$ LA_DBG:[48942] level_weathers:has sav
* Log file has been saved successfully!
compiling shader model_def_lqs_0
compiling shader model_def_point_0
compiling shader model_def_spot_0
compiling shader model_env_hq
compiling shader model_env_hq_0
compiling shader model_env_lq
compiling shader model_env_lq_0
compiling shader model_def_shadow_0
compiling shader base_lplanes
compiling shader model_def_lplanes_0
compiling shader model_def_hq_1
compiling shader model_def_lq_1
compiling shader model_def_point_1
compiling shader model_def_spot_1
compiling shader model_def_shadow_1
compiling shader model_env_hq_1
compiling shader model_env_lq_1
compiling shader model_def_hq_0
compiling shader model_def_lq_0
compiling shader model_def_lqs_1
compiling shader model_env_hq_2
compiling shader model_env_lq_2
* MEMORY USAGE: 377989 K
* End of synchronization A[1] R[1]
compiling shader model_def_lqs_2
FATAL ERROR
[error]Expression : m_ammoType < m_ammoTypes.size()
[error]Function : CWeapon::net_Spawn
[error]File : Weapon.cpp
[error]Line : 500
[error]Description : [Shotgun] ammo type [2] ammo type size [1]
stack trace:
0023:740546EA xrCore.dll, xrDebug::fail()
0023:66E2FD31 xrGame.dll, CDialogHolder::operator=()
0023:73CAA244 ODE.dll, dJointSetBallAnchor()
0023:73CAA23B ODE.dll, dJointSetBallAnchor()
0023:73CAABAD ODE.dll, dJointSetBallAnchor()
0023:7405C8B8 xrCore.dll, xrCriticalSection::Leave()
0023:743E2ABE xrNetServer.dll, IPureServer::GetClientsCount()
0023:66E74C97 xrGame.dll, CDialogHolder::operator=()
0023:66E561E1 xrGame.dll, CDialogHolder::operator=()
0023:73CDA332 xrLua.dll, lua_pushstring()
0023:73CDA88D xrLua.dll, lua_type()
0023:66E1C5E1 xrGame.dll, CDialogHolder::operator=()
0023:66E1C699 xrGame.dll, CDialogHolder::operator=()
0023:740492BF xrCore.dll, CLocatorAPI::get_path()
0023:74046A81 xrCore.dll, CLocatorAPI::update_path()
0023:74049362 xrCore.dll, CLocatorAPI::exist()
0023:66E1AA45 xrGame.dll, CDialogHolder::operator=()
0023:740492BF xrCore.dll, CLocatorAPI::get_path()
0023:74046A81 xrCore.dll, CLocatorAPI::update_path()
0023:74049362 xrCore.dll, CLocatorAPI::exist()
0023:66E1AA45 xrGame.dll, CDialogHolder::operator=()
0023:73CAA267 ODE.dll, dJointSetBallAnchor()
0023:73CAA267 ODE.dll, dJointSetBallAnchor()
0023:73CAA267 ODE.dll, dJointSetBallAnchor()
0023:73CF425F xrLua.dll, luaopen_math()
0023:73CFF868 xrLua.dll, luaopen_string()
0023:73CFF628 xrLua.dll, luaopen_string()
FATAL ERROR
[error]Expression : m_ammoType < m_ammoTypes.size()
[error]Function : CWeapon::net_Spawn
[error]File : Weapon.cpp
[error]Line : 500
[error]Description : [Shotgun] ammo type [2] ammo type size [1]
vandr napisał(a):Panie Mikołaju, FATAL ERRORA podać trza.
* Detected CPU: AMD Athlon(tm) II X3 440 Processor [AuthenticAMD], F15/M5/S3, 3346.00 mhz, 65-clk 'rdtsc'
* CPU features: RDTSC, MMX, SSE, SSE2, SSE3
* CPU threads: 3
Initializing File System...
using fs-ltx fsgame.ltx
FS: 54431 files cached, 9449Kb memory used.
Init FileSystem 2.137340 sec
Lost Alpha 'xrCore' build 5630, Jul 5 2014
EH: 2C94337ED1210C91CACAF0359300E8AC
Initializing Engine...
Starting INPUT device...
Loading DLL: xrRender_R2.dll
Loading DLL: xrRender_R3.dll
refCount:m_pAdapter 1
Executing config-script "user.ltx"...
[e:\s.t.a.l.k.e.r. - lost alpha\s.t.a.l.k.e.r. - lost alpha\appdata\user.ltx] successfully loaded.
Loading DLL: xrRender_R1.dll
Loading DLL: xrGame.dll
! Unable to find Software\GSC Game World\STALKER-SHOC\ in registry
* [win32]: free[4058080 K], reserved[50504 K], committed[85656 K]
* [ D3D ]: textures[0 K]
* [x-ray]: crt heap[18300 K], process heap[18300 K], game lua[0 K], render[0 K]
* [x-ray]: economy: strings[7696 K], smem[0 K]
SOUND: OpenAL: enumerate devices...
SOUND: OpenAL: EnumerationExtension Present
devices DirectSound Software
SOUND: OpenAL: system default SndDevice name is DirectSound Software
SOUND: OpenAL: All available devices:
1. DirectSound Software, Spec Version 1.1 (default) eax[0] efx[no] xram[no]
Executing config-script "e:\s.t.a.l.k.e.r. - lost alpha\s.t.a.l.k.e.r. - lost alpha\gamedata\config\default_controls.ltx"...
[e:\s.t.a.l.k.e.r. - lost alpha\s.t.a.l.k.e.r. - lost alpha\gamedata\config\default_controls.ltx] successfully loaded.
Executing config-script "user.ltx"...
Executing config-script "e:\s.t.a.l.k.e.r. - lost alpha\s.t.a.l.k.e.r. - lost alpha\gamedata\config\rspec_extreme.ltx"...
[e:\s.t.a.l.k.e.r. - lost alpha\s.t.a.l.k.e.r. - lost alpha\gamedata\config\rspec_extreme.ltx] successfully loaded.
Executing config-script "e:\s.t.a.l.k.e.r. - lost alpha\s.t.a.l.k.e.r. - lost alpha\gamedata\config\default_controls.ltx"...
[e:\s.t.a.l.k.e.r. - lost alpha\s.t.a.l.k.e.r. - lost alpha\gamedata\config\default_controls.ltx] successfully loaded.
~ Invalid syntax in call to 'r2_aa_break'
~ Valid arguments: vector3 in range [0.000000e+000,0.000000e+000,0.000000e+000]-[1.000000e+000,1.000000e+000,1.000000e+000]
~ Invalid syntax in call to 'r2_aa_weight'
~ Valid arguments: vector3 in range [0.000000e+000,0.000000e+000,0.000000e+000]-[1.000000e+000,1.000000e+000,1.000000e+000]
[e:\s.t.a.l.k.e.r. - lost alpha\s.t.a.l.k.e.r. - lost alpha\appdata\user.ltx] successfully loaded.
SOUND: Selected device is DirectSound Software
* sound: EAX 2.0 extension: absent
* sound: EAX 2.0 deferred: absent
* sound : cache: 65537 kb, 4856 lines, 13820 bpl
Starting RENDER device...
* GPU [vendor:1002]-[device:9442]: ATI Radeon HD 4800 Series
* GPU driver: 8.14.1.6095
* CREATE: DeviceREF: 1
* Vertex Processor: PURE HARDWARE
* Texture memory: 2285 M
* DDI-level: 9.0
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: unrecognized, 16
* NVAPI is missing.
* Starting rendering as 2-GPU.
* DVB created: 1536K
* DIB created: 512K
! Version conflict in shader 'la_shaders\ufp_blend'
! Version conflict in shader 'particles\add'
! Version conflict in shader 'particles\alpha_add'
! Version conflict in shader 'particles\blend'
! Version conflict in shader 'particles\blend_hard'
! Version conflict in shader 'particles\dark'
! Version conflict in shader 'particles\set'
count of .thm files=1034
* distortion: used, dev(30),need(14)
* color_mapping: used, dev(30),need(14)
* SSample: 2048x1536
compiling shader postprocess
compiling shader postprocess_d
compiling shader postprocess_cm_pre
* SSample: enabled
compiling shader particle
compiling shader particle
compiling shader particle_distort
- r__tf_aniso 9
- r1_tf_mipbias 0.
compiling shader simple_color
compiling shader portal
compiling shader editor
Script debugger succesfully restarted.
compiling shader sky2
compiling shader sky2
compiling shader clouds
compiling shader clouds
Starting engine...
compiling shader effects_gradient_p
compiling shader ecb_fx_gradient
Loading DLL: xrGameSpy.dll
compiling shader yuv2rgb
compiling shader yuv2rgb
* [win32]: free[3827696 K], reserved[82508 K], committed[284036 K]
* [ D3D ]: textures[16 K]
* [x-ray]: crt heap[118830 K], process heap[118830 K], game lua[3477 K], render[249 K]
* [x-ray]: economy: strings[7266 K], smem[0 K]
"e:\s.t.a.l.k.e.r. - lost alpha\s.t.a.l.k.e.r. - lost alpha\bins\xr_3da.exe" -external -noprefetch
* phase time: 0 ms
* phase cmem: 125731 K
* phase time: 8 ms
* phase cmem: 121013 K
$ LA_DBG:[3289] Game_Start: Engine v1.3002(<NOT_arg!>) , Game: <nil>v1.0.gold(140326)
$ LA_DBG:[3289] level_weathers:initing level_weathers
$ LA_DBG:[3289] surge_manager:surge_manager inited
* Log file has been saved successfully!
* phase time: 151 ms
* phase cmem: 125504 K
* phase time: 2 ms
* phase cmem: 125504 K
* Loading spawn registry...
* 23556 spawn points are successfully loaded
* Loading objects...
* 33787 objects are successfully loaded
* Loading Store...
$ LA_DBG:[3289] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[3289] load_storehouse: size=[18]/[3446]bytes : Build=[5529]
$ LA_DBG:[3289] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[3289] Game_Init: Ver=[1.3002] Build=[5529=>5529] MemUsage=[16829.822]kB
$ LA_DBG:[3289] GameTime=[19:31:18] Map(40)=[la16_lost_factory], knowMaps=[19]
* Log file has been saved successfully!
$ LA_DBG:[3289] smart_terrain:smart terrain timer [pri_mono_general4stay] has interval of [7]
* Game deedee2x16 is successfully loaded from file 'e:\s.t.a.l.k.e.r. - lost alpha\s.t.a.l.k.e.r. - lost alpha\appdata\savedgames\deedee2x16.sav' (3.192s)
* phase time: 3192 ms
* phase cmem: 184025 K
* phase time: 9 ms
* phase cmem: 184057 K
* client : connection accepted - <>
* phase time: 4 ms
* phase cmem: 184106 K
* phase time: 3 ms
* phase cmem: 184106 K
* phase time: 1414 ms
* phase cmem: 218227 K
compiling shader effects_glow_p
compiling shader ecb_fx_generic
compiling shader vert_dt
compiling shader vert_dt
compiling shader vert
compiling shader vert
compiling shader add_point
compiling shader vert_point
compiling shader add_spot
compiling shader vert_spot
compiling shader vert_l
compiling shader vert_l
compiling shader simple
compiling shader simple
compiling shader simple_point
compiling shader simple_spot
compiling shader impl_dt
compiling shader impl_dt
compiling shader impl_point
compiling shader impl_spot
compiling shader impl_l
compiling shader impl_l
compiling shader wmark
compiling shader wmark_point
compiling shader wmark_spot
compiling shader lmap_dt
compiling shader lmap_dt
compiling shader lmap
compiling shader lmap
compiling shader lmap_point
compiling shader lmap_spot
compiling shader lmap_l
compiling shader lmap_l
compiling shader water
compiling shader water
compiling shader waterd
compiling shader waterd
compiling shader tree_w_dt
compiling shader tree_s
compiling shader tree_w_point
compiling shader tree_w_spot
compiling shader tree_w
compiling shader tree_s_dt
compiling shader tree_s_point
compiling shader tree_s_spot
compiling shader avg4
* phase time: 122 ms
* phase cmem: 221725 K
* [Loading VB] 65372 verts, 2042 Kb
* [Loading VB] 64991 verts, 2030 Kb
* [Loading VB] 5610 verts, 175 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65531 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 20386 verts, 637 Kb
* [Loading VB] 63070 verts, 1970 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048566 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 350286 indices, 684 Kb
* phase time: 42 ms
* phase cmem: 221813 K
* phase time: 14 ms
* phase cmem: 223321 K
compiling shader detail
compiling shader detail_wave
compiling shader detail_still
* [DETAILS] VertexConsts(256), Batch(61)
* [DETAILS] 48861 v(20), 28792 p
* [DETAILS] Batch(61), VB(954K), IB(168K)
* phase time: 19 ms
* phase cmem: 223353 K
* Loading HOM: e:\s.t.a.l.k.e.r. - lost alpha\s.t.a.l.k.e.r. - lost alpha\gamedata\levels\la16_lost_factory\level.hom
* phase time: 10 ms
* phase cmem: 223589 K
* phase time: 122 ms
* phase cmem: 224440 K
- Game configuring : Started
- Game configuring : Finished
* phase time: 21 ms
* phase cmem: 235390 K
* t-report - base: 1004, 440063 K
* t-report - lmap: 8, 8193 K
* phase time: 1114 ms
* phase cmem: 235770 K
* phase time: 5 ms
* phase cmem: 235770 K
* [win32]: free[3118136 K], reserved[94436 K], committed[981668 K]
* [ D3D ]: textures[459354 K]
* [x-ray]: crt heap[235770 K], process heap[235770 K], game lua[34958 K], render[267 K]
* [x-ray]: economy: strings[22618 K], smem[0 K]
compiling shader model_def_hq
compiling shader model_def_hq_2
compiling shader model_def_lq
compiling shader model_def_lq_2
compiling shader model_def_point_2
compiling shader model_def_spot_2
compiling shader model_shadow
compiling shader model_def_shadow_2
* Log file has been saved successfully!
$ LA_DBG:[9607] level_weathers:presets level_weathers
$ LA_DBG:[9607] level_weathers:r1 active
$ LA_DBG:[9607] level_weathers:WeatherManager:__init: r2_active = false : 19:32:03
$ LA_DBG:[9607] level_weathers:has sav
$ LA_DBG:[9607] af_merger_wnd:merger_load: artefact=[af_rock], time=[20:59:48]
* Log file has been saved successfully!
compiling shader model_def_hq_0
compiling shader model_def_lq_0
compiling shader model_def_point_0
compiling shader model_def_spot_0
compiling shader model_def_shadow_0
compiling shader model_def_lqs_0
compiling shader model_env_hq
compiling shader model_env_hq_0
compiling shader model_env_lq
compiling shader model_env_lq_0
compiling shader base_lplanes
compiling shader model_def_lplanes_0
compiling shader model_def_hq_1
compiling shader model_def_lq_1
compiling shader model_def_point_1
compiling shader model_def_spot_1
compiling shader model_def_shadow_1
compiling shader model_env_hq_1
compiling shader model_env_lq_1
compiling shader model_env_hq_2
compiling shader model_env_lq_2
compiling shader particle_alphaonly
compiling shader model_distort_0
compiling shader model_distort4glass_0
! Space restrictor [lost_zone_radioactive_killing_0000] has no border!
!!ERROR VERIFY3(!border().empty(),space restrictor has no border) name='lost_zone_radioactive_killing_0000'
! Space restrictor [lost_zone_radioactive_killing_0001] has no border!
!!ERROR VERIFY3(!border().empty(),space restrictor has no border) name='lost_zone_radioactive_killing_0001'
! Space restrictor [lost_zone_radioactive_killing_0005] has no border!
!!ERROR VERIFY3(!border().empty(),space restrictor has no border) name='lost_zone_radioactive_killing_0005'
! Space restrictor [lost_zone_radioactive_killing_0015] has no border!
!!ERROR VERIFY3(!border().empty(),space restrictor has no border) name='lost_zone_radioactive_killing_0015'
! Space restrictor [lost_zone_radioactive_killing_0016] has no border!
!!ERROR VERIFY3(!border().empty(),space restrictor has no border) name='lost_zone_radioactive_killing_0016'
! Space restrictor [lost_zone_radioactive_killing_0017] has no border!
!!ERROR VERIFY3(!border().empty(),space restrictor has no border) name='lost_zone_radioactive_killing_0017'
! Space restrictor [lost_zone_radioactive_killing_0018] has no border!
!!ERROR VERIFY3(!border().empty(),space restrictor has no border) name='lost_zone_radioactive_killing_0018'
! Space restrictor [lost_zone_radioactive_killing_0019] has no border!
!!ERROR VERIFY3(!border().empty(),space restrictor has no border) name='lost_zone_radioactive_killing_0019'
! Space restrictor [lost_zone_radioactive_killing_0020] has no border!
!!ERROR VERIFY3(!border().empty(),space restrictor has no border) name='lost_zone_radioactive_killing_0020'
! Space restrictor [lost_zone_radioactive_killing_0024] has no border!
!!ERROR VERIFY3(!border().empty(),space restrictor has no border) name='lost_zone_radioactive_killing_0024'
! Space restrictor [lost_zone_radioactive_killing_0026] has no border!
!!ERROR VERIFY3(!border().empty(),space restrictor has no border) name='lost_zone_radioactive_killing_0026'
compiling shader model_distort_2
* MEMORY USAGE: 298261 K
* End of synchronization A[1] R[1]
$ LA_DBG:[71607] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[71607] Game_Save:BuildMod=[5529]:[19:39:17]:MemUsage=[27967.984]kB:TimeFactor=[7],Map=[40~>45]
$ LA_DBG:[71607] task_manager:save:#tasks=[0]/[0],size=[16]
$ LA_DBG:[71607] treasure_manager:save: #treasure=[39],size=[293]
$ LA_DBG:[71607] af_merger_wnd:merger_save: artefact=[af_rock], time=[20:59:48]
~ Used 2 NetPacket(s) total objects 939 total stored 13792b
* Saving spawns...
* Saving objects...
* 33786 objects are successfully saved
* Writing Store...
$ LA_DBG:[71607] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[71607] save_storehouse: size=[18]/[3509]bytes : Build=[5529]
$ LA_DBG:[71607] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
* Game Bober_autosave.sav is successfully saved to file 'e:\s.t.a.l.k.e.r. - lost alpha\s.t.a.l.k.e.r. - lost alpha\appdata\savedgames\bober_autosave.sav'
- Disconnect
- Destroying level
~ CClientSpawnManager is empty
* [ D3D ]: textures[388342 K]
"e:\s.t.a.l.k.e.r. - lost alpha\s.t.a.l.k.e.r. - lost alpha\bins\xr_3da.exe" -external -noprefetch
* phase time: 0 ms
* phase cmem: 222496 K
$ LA_DBG:[71961] Game_Start: Engine v1.3002(<NOT_arg!>) , Game: <nil>v1.0.gold(140326)
$ LA_DBG:[71961] level_weathers:initing level_weathers
$ LA_DBG:[71961] surge_manager:surge_manager inited
* Log file has been saved successfully!
* phase time: 209 ms
* phase cmem: 227957 K
* phase time: 7 ms
* phase cmem: 227957 K
* Loading spawn registry...
* 23556 spawn points are successfully loaded
* Loading objects...
* 33786 objects are successfully loaded
* Loading Store...
$ LA_DBG:[71961] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[71961] load_storehouse: size=[18]/[3509]bytes : Build=[5529]
$ LA_DBG:[71961] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[71961] Game_Init: Ver=[1.3002] Build=[5529=>5529] MemUsage=[16832.684]kB
$ LA_DBG:[71961] GameTime=[19:39:17] Map(45)=[la19_country], MapSaved(40)=[la16_lost_factory], knowMaps=[19]
* Log file has been saved successfully!
* Game bober_autosave is successfully loaded from file 'e:\s.t.a.l.k.e.r. - lost alpha\s.t.a.l.k.e.r. - lost alpha\appdata\savedgames\bober_autosave.sav' (3.204s)
* phase time: 3203 ms
* phase cmem: 262064 K
* phase time: 19 ms
* phase cmem: 262031 K
* client : connection accepted - <>
* phase time: 8 ms
* phase cmem: 262080 K
* phase time: 7 ms
* phase cmem: 262080 K
* phase time: 8844 ms
* phase cmem: 454167 K
compiling shader effects_glow_p
compiling shader ecb_fx_generic
compiling shader vert_dt
compiling shader vert_dt
compiling shader vert
compiling shader vert
compiling shader vert_point
compiling shader vert_spot
compiling shader vert_l
compiling shader vert_l
compiling shader simple
compiling shader simple_point
compiling shader simple_spot
compiling shader wmark
compiling shader wmark_point
compiling shader wmark_spot
compiling shader lmap_dt
compiling shader lmap_dt
compiling shader lmap
compiling shader lmap
compiling shader lmap_point
compiling shader lmap_spot
compiling shader lmap_l
compiling shader lmap_l
compiling shader base_lplanes
compiling shader impl_dt
compiling shader impl_dt
compiling shader impl_point
compiling shader impl_spot
compiling shader impl_l
compiling shader impl_l
compiling shader water
compiling shader water
compiling shader waterd
compiling shader waterd
compiling shader tree_w_dt
compiling shader tree_s
compiling shader tree_w_point
compiling shader tree_w_spot
compiling shader tree_w
compiling shader tree_s_dt
compiling shader tree_s_point
compiling shader tree_s_spot
compiling shader avg4
* phase time: 309 ms
* phase cmem: 457096 K
* [Loading VB] 65527 verts, 2047 Kb
* [Loading VB] 65527 verts, 2047 Kb
* [Loading VB] 65517 verts, 2047 Kb
* [Loading VB] 11752 verts, 367 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65529 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65531 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65530 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65529 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65531 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65531 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65527 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65524 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 45929 verts, 1435 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 41565 verts, 1298 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1011813 indices, 1976 Kb
* phase time: 90 ms
* phase cmem: 457258 K
* phase time: 100 ms
* phase cmem: 463393 K
compiling shader detail
compiling shader detail_wave
compiling shader detail_still
* [DETAILS] VertexConsts(256), Batch(61)
* [DETAILS] 62830 v(20), 40809 p
* [DETAILS] Batch(61), VB(1227K), IB(239K)
* phase time: 45 ms
* phase cmem: 463395 K
* Loading HOM: e:\s.t.a.l.k.e.r. - lost alpha\s.t.a.l.k.e.r. - lost alpha\gamedata\levels\la19_country\level.hom
* phase time: 9 ms
* phase cmem: 463431 K
* phase time: 12 ms
* phase cmem: 463653 K
- Game configuring : Started
- Game configuring : Finished
* phase time: 34 ms
* phase cmem: 483713 K
* t-report - base: 1209, 517369 K
* t-report - lmap: 8, 8193 K
* phase time: 519 ms
* phase cmem: 483771 K
* phase time: 8 ms
* phase cmem: 483771 K
* [win32]: free[2579964 K], reserved[106320 K], committed[1507956 K]
* [ D3D ]: textures[532563 K]
* [x-ray]: crt heap[483771 K], process heap[483771 K], game lua[34756 K], render[776 K]
* [x-ray]: economy: strings[37288 K], smem[6238 K]
* Log file has been saved successfully!
$ LA_DBG:[86061] level_weathers:presets level_weathers
$ LA_DBG:[86061] level_weathers:r1 active
$ LA_DBG:[86061] level_weathers:WeatherManager:__init: r2_active = false : 19:40:55
$ LA_DBG:[86061] level_weathers:has sav
$ LA_DBG:[86061] af_merger_wnd:merger_load: artefact=[af_rock], time=[21:01:27]
* Log file has been saved successfully!
compiling shader model_def_lqs_1
* MEMORY USAGE: 507947 K
* End of synchronization A[1] R[1]
compiling shader model_def_lqs_2
compiling shader yuv2rgb
* [win32]: free[2372160 K], reserved[105332 K], committed[1716748 K]
* [ D3D ]: textures[577409 K]
* [x-ray]: crt heap[493598 K], process heap[493598 K], game lua[33548 K], render[2352 K]
* [x-ray]: economy: strings[50994 K], smem[8157 K]
$ LA_DBG:[248853] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[248853] Game_Save:BuildMod=[5529]:[19:59:55]:MemUsage=[27597.391]kB:TimeFactor=[7]
$ LA_DBG:[248853] task_manager:save:#tasks=[0]/[0],size=[16]
$ LA_DBG:[248853] treasure_manager:save: #treasure=[39],size=[293]
$ LA_DBG:[248853] af_merger_wnd:merger_save: artefact=[af_rock], time=[21:01:27]
~ Used 2 NetPacket(s) total objects 1734 total stored 10760b
* Saving spawns...
* Saving objects...
* 33766 objects are successfully saved
* Writing Store...
$ LA_DBG:[248853] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[248853] save_storehouse: size=[18]/[3374]bytes : Build=[5529]
$ LA_DBG:[248853] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
* Game bober_quicksave.sav is successfully saved to file 'e:\s.t.a.l.k.e.r. - lost alpha\s.t.a.l.k.e.r. - lost alpha\appdata\savedgames\bober_quicksave.sav'
compiling shader model_distort4glass_2
$ LA_DBG:[395091] la_ai_grenader:[bcr_stalker_0004] hasnt got grenade so spawning prob = [-16]
$ LA_DBG:[402332] la_ai_grenader:has needed grenade
! ERROR: SV: can't find children [32736] of parent [354329128]
$ LA_DBG:[404542] la_ai_grenader:ac_RunFromGrenade:ini:NPC=[bcr_stalker_0004]
$ LA_DBG:[404741] la_ai_grenader:ac_RunFromGrenade:ini:NPC=[bcr_stalker_0005]
$ LA_DBG:[437808] smart_terrain:smart terrain idle timer [pri_mono_general3idle] has interval of [3]
$ LA_DBG:[437808] smart_terrain:ST name = [pri_mono_general3] has population of [nil] and is NOT available
$ LA_DBG:[480424] smart_terrain:smart terrain timer [yan_wandering_terrain3stay] has interval of [7]
$ LA_DBG:[490981] smart_terrain:smart terrain idle timer [pri_mono_general1idle] has interval of [3]
$ LA_DBG:[490981] smart_terrain:ST name = [pri_mono_general1] has population of [nil] and is NOT available
compiling shader yuv2rgb
* [win32]: free[2368440 K], reserved[98048 K], committed[1727752 K]
* [ D3D ]: textures[582466 K]
* [x-ray]: crt heap[509598 K], process heap[509598 K], game lua[36872 K], render[2739 K]
* [x-ray]: economy: strings[89947 K], smem[11545 K]
$ LA_DBG:[515272] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[515272] Game_Save:BuildMod=[5529]:[20:31:00]:MemUsage=[30197.982]kB:TimeFactor=[7]
$ LA_DBG:[515272] task_manager:save:#tasks=[0]/[0],size=[16]
$ LA_DBG:[515272] treasure_manager:save: #treasure=[39],size=[293]
$ LA_DBG:[515272] af_merger_wnd:merger_save: artefact=[af_rock], time=[21:01:27]
~ Used 2 NetPacket(s) total objects 1732 total stored 12112b
* Saving spawns...
* Saving objects...
* 33786 objects are successfully saved
* Writing Store...
$ LA_DBG:[515272] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[515272] save_storehouse: size=[18]/[3377]bytes : Build=[5529]
$ LA_DBG:[515272] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
* Game bober_quicksave.sav is successfully saved to file 'e:\s.t.a.l.k.e.r. - lost alpha\s.t.a.l.k.e.r. - lost alpha\appdata\savedgames\bober_quicksave.sav'
$ LA_DBG:[622862] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[622862] Game_Save:BuildMod=[5529]:[20:43:33]:MemUsage=[30194.084]kB:TimeFactor=[7],Map=[45~>29]
$ LA_DBG:[622862] task_manager:save:#tasks=[0]/[0],size=[16]
$ LA_DBG:[622862] treasure_manager:save: #treasure=[39],size=[293]
$ LA_DBG:[622862] af_merger_wnd:merger_save: artefact=[af_rock], time=[21:01:27]
~ Used 2 NetPacket(s) total objects 1734 total stored 11300b
* Saving spawns...
* Saving objects...
* 33787 objects are successfully saved
* Writing Store...
$ LA_DBG:[622862] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[622862] save_storehouse: size=[18]/[3376]bytes : Build=[5529]
$ LA_DBG:[622862] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
* Game Bober_autosave.sav is successfully saved to file 'e:\s.t.a.l.k.e.r. - lost alpha\s.t.a.l.k.e.r. - lost alpha\appdata\savedgames\bober_autosave.sav'
- Disconnect
- Destroying level
~ CClientSpawnManager is empty
* [ D3D ]: textures[408951 K]
"e:\s.t.a.l.k.e.r. - lost alpha\s.t.a.l.k.e.r. - lost alpha\bins\xr_3da.exe" -external -noprefetch
* phase time: 1 ms
* phase cmem: 255057 K
$ LA_DBG:[623218] Game_Start: Engine v1.3002(<NOT_arg!>) , Game: <nil>v1.0.gold(140326)
$ LA_DBG:[623218] level_weathers:initing level_weathers
$ LA_DBG:[623218] surge_manager:surge_manager inited
* Log file has been saved successfully!
* phase time: 210 ms
* phase cmem: 260707 K
* phase time: 8 ms
* phase cmem: 260707 K
* Loading spawn registry...
* 23556 spawn points are successfully loaded
* Loading objects...
* 33787 objects are successfully loaded
* Loading Store...
$ LA_DBG:[623218] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[623218] load_storehouse: size=[18]/[3376]bytes : Build=[5529]
$ LA_DBG:[623218] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[623218] Game_Init: Ver=[1.3002] Build=[5529=>5529] MemUsage=[16820.404]kB
$ LA_DBG:[623218] GameTime=[20:43:33] Map(29)=[la10_radar], MapSaved(45)=[la19_country], knowMaps=[19]
* Log file has been saved successfully!
$ LA_DBG:[623218] smart_terrain:smart terrain timer [pri_mono_general1stay] has interval of [7]
$ LA_DBG:[623218] smart_terrain:smart terrain timer [pri_mono_general3stay] has interval of [8]
* Game bober_autosave is successfully loaded from file 'e:\s.t.a.l.k.e.r. - lost alpha\s.t.a.l.k.e.r. - lost alpha\appdata\savedgames\bober_autosave.sav' (3.373s)
* phase time: 3372 ms
* phase cmem: 275178 K
* phase time: 18 ms
* phase cmem: 275178 K
* client : connection accepted - <>
* phase time: 17 ms
* phase cmem: 275226 K
* phase time: 16 ms
* phase cmem: 275226 K
* phase time: 4507 ms
* phase cmem: 367353 K
compiling shader effects_glow_p
compiling shader ecb_fx_generic
compiling shader vert
compiling shader vert
compiling shader vert_point
compiling shader vert_spot
compiling shader vert_l
compiling shader vert_l
compiling shader vert_dt
compiling shader vert_dt
compiling shader wmark
compiling shader wmark_point
compiling shader wmark_spot
compiling shader lmap_dt
compiling shader lmap_dt
compiling shader lmap
compiling shader lmap
compiling shader lmap_point
compiling shader lmap_spot
compiling shader lmap_l
compiling shader lmap_l
compiling shader simple
compiling shader simple_point
compiling shader simple_spot
compiling shader impl_dt
compiling shader impl_dt
compiling shader impl_point
compiling shader impl_spot
compiling shader impl_l
compiling shader impl_l
compiling shader tree_w_dt
compiling shader tree_s
compiling shader tree_w_point
compiling shader tree_w_spot
compiling shader tree_w
compiling shader tree_s_dt
compiling shader tree_s_point
compiling shader tree_s_spot
compiling shader avg4
* phase time: 620 ms
* phase cmem: 370276 K
* [Loading VB] 65522 verts, 2047 Kb
* [Loading VB] 65524 verts, 2047 Kb
* [Loading VB] 65524 verts, 2047 Kb
* [Loading VB] 65511 verts, 2047 Kb
* [Loading VB] 12157 verts, 379 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65527 verts, 2047 Kb
* [Loading VB] 28797 verts, 899 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 49889 verts, 1559 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 265635 indices, 518 Kb
* phase time: 928 ms
* phase cmem: 370454 K
* phase time: 107 ms
* phase cmem: 370528 K
compiling shader detail
compiling shader detail_wave
compiling shader detail_still
* [DETAILS] VertexConsts(256), Batch(61)
* [DETAILS] 49898 v(20), 28670 p
* [DETAILS] Batch(61), VB(974K), IB(167K)
* phase time: 109 ms
* phase cmem: 370528 K
* Loading HOM: e:\s.t.a.l.k.e.r. - lost alpha\s.t.a.l.k.e.r. - lost alpha\gamedata\levels\la10_radar\level.hom
* phase time: 40 ms
* phase cmem: 370628 K
* phase time: 91 ms
* phase cmem: 369830 K
- Game configuring : Started
- Game configuring : Finished
* phase time: 54 ms
* phase cmem: 389120 K
* t-report - base: 1298, 506216 K
* t-report - lmap: 26, 26627 K
* phase time: 2338 ms
* phase cmem: 389178 K
* phase time: 9 ms
* phase cmem: 389178 K
* [win32]: free[2709276 K], reserved[127864 K], committed[1357100 K]
* [ D3D ]: textures[539845 K]
* [x-ray]: crt heap[389178 K], process heap[389178 K], game lua[34963 K], render[2751 K]
* [x-ray]: economy: strings[116944 K], smem[11537 K]
* Log file has been saved successfully!
$ LA_DBG:[636720] level_weathers:presets level_weathers
$ LA_DBG:[636720] level_weathers:r1 active
$ LA_DBG:[636720] level_weathers:WeatherManager:__init: r2_active = false : 20:45:08
$ LA_DBG:[636720] level_weathers:has sav
$ LA_DBG:[636720] af_merger_wnd:merger_load: artefact=[af_rock], time=[21:03:01]
* Log file has been saved successfully!
! Space restrictor [radar_actor1_shelter] has no border!
!!ERROR VERIFY3(!border().empty(),space restrictor has no border) name='radar_actor1_shelter'
* MEMORY USAGE: 398248 K
* End of synchronization A[1] R[1]
compiling shader yuv2rgb
* [win32]: free[2550060 K], reserved[122856 K], committed[1521324 K]
* [ D3D ]: textures[581583 K]
* [x-ray]: crt heap[407735 K], process heap[407735 K], game lua[36877 K], render[3466 K]
* [x-ray]: economy: strings[108273 K], smem[11566 K]
$ LA_DBG:[662753] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[662753] Game_Save:BuildMod=[5529]:[20:48:10]:MemUsage=[29782.084]kB:TimeFactor=[7]
$ LA_DBG:[662753] task_manager:save:#tasks=[0]/[0],size=[16]
$ LA_DBG:[662753] treasure_manager:save: #treasure=[39],size=[293]
$ LA_DBG:[662753] af_merger_wnd:merger_save: artefact=[af_rock], time=[21:03:01]
~ Used 3 NetPacket(s) total objects 2150 total stored 18560b
* Saving spawns...
* Saving objects...
* 33787 objects are successfully saved
* Writing Store...
$ LA_DBG:[662753] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[662753] save_storehouse: size=[18]/[3621]bytes : Build=[5529]
$ LA_DBG:[662753] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
* Game bober_quicksave.sav is successfully saved to file 'e:\s.t.a.l.k.e.r. - lost alpha\s.t.a.l.k.e.r. - lost alpha\appdata\savedgames\bober_quicksave.sav'
$ LA_DBG:[693623] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[693623] Game_Save:BuildMod=[5529]:[20:51:46]:MemUsage=[30259.873]kB:TimeFactor=[7],Map=[29~>26]
$ LA_DBG:[693623] task_manager:save:#tasks=[0]/[0],size=[16]
$ LA_DBG:[693623] treasure_manager:save: #treasure=[39],size=[293]
$ LA_DBG:[693623] af_merger_wnd:merger_save: artefact=[af_rock], time=[21:03:01]
~ Used 2 NetPacket(s) total objects 1429 total stored 15221b
* Saving spawns...
* Saving objects...
* 33790 objects are successfully saved
* Writing Store...
$ LA_DBG:[693623] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[693623] save_storehouse: size=[18]/[3620]bytes : Build=[5529]
$ LA_DBG:[693623] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
* Game Bober_autosave.sav is successfully saved to file 'e:\s.t.a.l.k.e.r. - lost alpha\s.t.a.l.k.e.r. - lost alpha\appdata\savedgames\bober_autosave.sav'
- Disconnect
- Destroying level
~ CClientSpawnManager is empty
* [ D3D ]: textures[411629 K]
"e:\s.t.a.l.k.e.r. - lost alpha\s.t.a.l.k.e.r. - lost alpha\bins\xr_3da.exe" -external -noprefetch
* phase time: 1 ms
* phase cmem: 261417 K
$ LA_DBG:[693998] Game_Start: Engine v1.3002(<NOT_arg!>) , Game: <nil>v1.0.gold(140326)
$ LA_DBG:[693998] level_weathers:initing level_weathers
$ LA_DBG:[693998] surge_manager:surge_manager inited
* Log file has been saved successfully!
* phase time: 228 ms
* phase cmem: 267067 K
* phase time: 9 ms
* phase cmem: 267067 K
* Loading spawn registry...
* 23556 spawn points are successfully loaded
* Loading objects...
* 33790 objects are successfully loaded
* Loading Store...
$ LA_DBG:[693998] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[693998] load_storehouse: size=[18]/[3620]bytes : Build=[5529]
$ LA_DBG:[693998] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[693998] Game_Init: Ver=[1.3002] Build=[5529=>5529] MemUsage=[16827.207]kB
$ LA_DBG:[693998] GameTime=[20:51:46] Map(26)=[la07_military], MapSaved(29)=[la10_radar], knowMaps=[19]
* Log file has been saved successfully!
* Game bober_autosave is successfully loaded from file 'e:\s.t.a.l.k.e.r. - lost alpha\s.t.a.l.k.e.r. - lost alpha\appdata\savedgames\bober_autosave.sav' (3.401s)
* phase time: 3400 ms
* phase cmem: 280378 K
* phase time: 17 ms
* phase cmem: 280378 K
* client : connection accepted - <>
* phase time: 30 ms
* phase cmem: 280426 K
* phase time: 14 ms
* phase cmem: 280426 K
* phase time: 3878 ms
* phase cmem: 356621 K
compiling shader effects_glow_p
compiling shader ecb_fx_generic
compiling shader vert
compiling shader vert
compiling shader vert_point
compiling shader vert_spot
compiling shader vert_l
compiling shader vert_l
compiling shader vert_dt
compiling shader vert_dt
compiling shader impl_dt
compiling shader impl_dt
compiling shader impl_point
compiling shader impl_spot
compiling shader impl_l
compiling shader impl_l
compiling shader simple
compiling shader simple_point
compiling shader simple_spot
compiling shader wmark
compiling shader wmark_point
compiling shader wmark_spot
compiling shader lmap_dt
compiling shader lmap_dt
compiling shader lmap
compiling shader lmap
compiling shader lmap_point
compiling shader lmap_spot
compiling shader lmap_l
compiling shader lmap_l
compiling shader water
compiling shader water
compiling shader waterd
compiling shader waterd
compiling shader tree_w_dt
compiling shader tree_s
compiling shader tree_w_point
compiling shader tree_w_spot
compiling shader tree_w
compiling shader tree_s_dt
compiling shader tree_s_point
compiling shader tree_s_spot
compiling shader avg4
* phase time: 670 ms
* phase cmem: 359545 K
* [Loading VB] 65529 verts, 2047 Kb
* [Loading VB] 65518 verts, 2047 Kb
* [Loading VB] 65450 verts, 2045 Kb
* [Loading VB] 65473 verts, 2046 Kb
* [Loading VB] 65478 verts, 2046 Kb
* [Loading VB] 34981 verts, 1093 Kb
* [Loading VB] 65529 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65521 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65527 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65522 verts, 2047 Kb
* [Loading VB] 65497 verts, 2046 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65519 verts, 2047 Kb
* [Loading VB] 65528 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 38027 verts, 1188 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65529 verts, 2047 Kb
* [Loading VB] 6571 verts, 205 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 391542 indices, 764 Kb
* phase time: 1426 ms
* phase cmem: 359681 K
* phase time: 159 ms
* phase cmem: 360018 K
compiling shader detail
compiling shader detail_wave
compiling shader detail_still
* [DETAILS] VertexConsts(256), Batch(61)
* [DETAILS] 62647 v(20), 40565 p
* [DETAILS] Batch(61), VB(1223K), IB(237K)
* phase time: 105 ms
* phase cmem: 360019 K
* Loading HOM: e:\s.t.a.l.k.e.r. - lost alpha\s.t.a.l.k.e.r. - lost alpha\gamedata\levels\la07_military\level.hom
* phase time: 35 ms
* phase cmem: 360329 K
* phase time: 144 ms
* phase cmem: 360559 K
- Game configuring : Started
- Game configuring : Finished
* phase time: 30 ms
* phase cmem: 375721 K
* t-report - base: 1270, 516772 K
* t-report - lmap: 24, 24579 K
* phase time: 1924 ms
* phase cmem: 375779 K
* phase time: 10 ms
* phase cmem: 375779 K
* [win32]: free[2693152 K], reserved[131232 K], committed[1369856 K]
* [ D3D ]: textures[548352 K]
* [x-ray]: crt heap[375779 K], process heap[375779 K], game lua[34677 K], render[3477 K]
* [x-ray]: economy: strings[124630 K], smem[11586 K]
* Log file has been saved successfully!
$ LA_DBG:[707087] level_weathers:presets level_weathers
$ LA_DBG:[707087] level_weathers:r1 active
$ LA_DBG:[707087] level_weathers:WeatherManager:__init: r2_active = false : 20:53:17
$ LA_DBG:[707087] level_weathers:has sav
$ LA_DBG:[707087] af_merger_wnd:merger_load: artefact=[af_rock], time=[21:04:33]
* Log file has been saved successfully!
* MEMORY USAGE: 391974 K
* End of synchronization A[1] R[1]
compiling shader yuv2rgb
* [win32]: free[2578168 K], reserved[104788 K], committed[1511284 K]
* [ D3D ]: textures[560784 K]
* [x-ray]: crt heap[393338 K], process heap[393338 K], game lua[35713 K], render[3615 K]
* [x-ray]: economy: strings[114322 K], smem[11793 K]
$ LA_DBG:[724731] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[724731] Game_Save:BuildMod=[5529]:[20:55:21]:MemUsage=[27424.531]kB:TimeFactor=[7]
$ LA_DBG:[724731] task_manager:save:#tasks=[0]/[0],size=[16]
$ LA_DBG:[724731] treasure_manager:save: #treasure=[39],size=[293]
$ LA_DBG:[724731] af_merger_wnd:merger_save: artefact=[af_rock], time=[21:04:33]
~ Used 3 NetPacket(s) total objects 2290 total stored 18638b
* Saving spawns...
* Saving objects...
* 33790 objects are successfully saved
* Writing Store...
$ LA_DBG:[724731] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[724731] save_storehouse: size=[18]/[3624]bytes : Build=[5529]
$ LA_DBG:[724731] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
* Game bober_quicksave.sav is successfully saved to file 'e:\s.t.a.l.k.e.r. - lost alpha\s.t.a.l.k.e.r. - lost alpha\appdata\savedgames\bober_quicksave.sav'
compiling shader yuv2rgb
* [win32]: free[2512228 K], reserved[105408 K], committed[1576604 K]
* [ D3D ]: textures[608666 K]
* [x-ray]: crt heap[387800 K], process heap[387800 K], game lua[37417 K], render[4244 K]
* [x-ray]: economy: strings[122401 K], smem[13424 K]
$ LA_DBG:[785107] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[785107] Game_Save:BuildMod=[5529]:[21:02:24]:MemUsage=[29767.574]kB:TimeFactor=[7]
$ LA_DBG:[785107] task_manager:save:#tasks=[0]/[0],size=[16]
$ LA_DBG:[785107] treasure_manager:save: #treasure=[39],size=[293]
$ LA_DBG:[785107] af_merger_wnd:merger_save: artefact=[af_rock], time=[21:04:33]
~ Used 4 NetPacket(s) total objects 3183 total stored 26042b
* Saving spawns...
* Saving objects...
* 33771 objects are successfully saved
* Writing Store...
$ LA_DBG:[785107] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[785107] save_storehouse: size=[18]/[3624]bytes : Build=[5529]
$ LA_DBG:[785107] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
* Game bober_quicksave.sav is successfully saved to file 'e:\s.t.a.l.k.e.r. - lost alpha\s.t.a.l.k.e.r. - lost alpha\appdata\savedgames\bober_quicksave.sav'
compiling shader yuv2rgb
* [win32]: free[2505332 K], reserved[105092 K], committed[1583816 K]
* [ D3D ]: textures[613786 K]
* [x-ray]: crt heap[388279 K], process heap[388279 K], game lua[36654 K], render[4263 K]
* [x-ray]: economy: strings[129408 K], smem[13424 K]
$ LA_DBG:[818697] Game_Start: Engine v1.3002(<NOT_arg!>) , Game: <nil>v1.0.gold(140326)
$ LA_DBG:[818697] level_weathers:initing level_weathers
$ LA_DBG:[818697] surge_manager:surge_manager inited
* Log file has been saved successfully!
* phase time: 221 ms
* phase cmem: 399517 K
* phase time: 11 ms
* phase cmem: 399517 K
* Loading spawn registry...
* 23556 spawn points are successfully loaded
* Loading objects...
* 33771 objects are successfully loaded
* Loading Store...
$ LA_DBG:[818697] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[818697] load_storehouse: size=[18]/[3624]bytes : Build=[5529]
$ LA_DBG:[818697] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[818697] Game_Init: Ver=[1.3002] Build=[5529=>5529] MemUsage=[16826.906]kB
$ LA_DBG:[818697] GameTime=[21:02:24] Map(26)=[la07_military], knowMaps=[19]
* Log file has been saved successfully!
* Game bober_quicksave is successfully loaded from file 'e:\s.t.a.l.k.e.r. - lost alpha\s.t.a.l.k.e.r. - lost alpha\appdata\savedgames\bober_quicksave.sav' (3.240s)
* phase time: 3240 ms
* phase cmem: 410091 K
* phase time: 11 ms
* phase cmem: 410091 K
* phase time: 11 ms
* phase cmem: 410091 K
* [win32]: free[2530964 K], reserved[101388 K], committed[1561888 K]
* [ D3D ]: textures[582491 K]
* [x-ray]: crt heap[410091 K], process heap[410091 K], game lua[34469 K], render[4263 K]
* [x-ray]: economy: strings[140260 K], smem[13416 K]
* Log file has been saved successfully!
$ LA_DBG:[822867] level_weathers:presets level_weathers
$ LA_DBG:[822867] level_weathers:r1 active
$ LA_DBG:[822867] level_weathers:WeatherManager:__init: r2_active = false : 21:02:53
$ LA_DBG:[822867] level_weathers:has sav
$ LA_DBG:[822867] af_merger_wnd:merger_load: artefact=[af_rock], time=[21:05:02]
* Log file has been saved successfully!
* MEMORY USAGE: 408817 K
* End of synchronization A[1] R[1]
$ LA_DBG:[887235] smart_terrain:smart terrain idle timer [dolina_general_terrain3idle] has interval of [2]
$ LA_DBG:[887235] smart_terrain:ST name = [dolina_general_terrain3] has population of [nil] and is NOT available
$ LA_DBG:[962425] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[962425] Game_Save:BuildMod=[5529]:[21:19:10]:MemUsage=[29783.129]kB:TimeFactor=[7],Map=[26~>27]
$ LA_DBG:[962425] task_manager:save:#tasks=[0]/[0],size=[16]
$ LA_DBG:[962425] treasure_manager:save: #treasure=[39],size=[293]
$ LA_DBG:[962425] af_merger_wnd:merger_save: artefact=[recharging], time=[22:05:02]
~ Used 4 NetPacket(s) total objects 3119 total stored 27556b
* Saving spawns...
* Saving objects...
* 33773 objects are successfully saved
* Writing Store...
$ LA_DBG:[962425] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[962425] save_storehouse: size=[18]/[3627]bytes : Build=[5529]
$ LA_DBG:[962425] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
* Game Bober_autosave.sav is successfully saved to file 'e:\s.t.a.l.k.e.r. - lost alpha\s.t.a.l.k.e.r. - lost alpha\appdata\savedgames\bober_autosave.sav'
- Disconnect
- Destroying level
~ CClientSpawnManager is empty
* [ D3D ]: textures[445274 K]
"e:\s.t.a.l.k.e.r. - lost alpha\s.t.a.l.k.e.r. - lost alpha\bins\xr_3da.exe" -external -noprefetch
* phase time: 1 ms
* phase cmem: 273468 K
$ LA_DBG:[962829] Game_Start: Engine v1.3002(<NOT_arg!>) , Game: <nil>v1.0.gold(140326)
$ LA_DBG:[962829] level_weathers:initing level_weathers
$ LA_DBG:[962829] surge_manager:surge_manager inited
* Log file has been saved successfully!
* phase time: 224 ms
* phase cmem: 278896 K
* phase time: 10 ms
* phase cmem: 278896 K
* Loading spawn registry...
* 23556 spawn points are successfully loaded
* Loading objects...
* 33773 objects are successfully loaded
* Loading Store...
$ LA_DBG:[962829] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[962829] load_storehouse: size=[18]/[3627]bytes : Build=[5529]
$ LA_DBG:[962829] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[962829] Game_Init: Ver=[1.3002] Build=[5529=>5529] MemUsage=[16826.393]kB
$ LA_DBG:[962829] GameTime=[21:19:10] Map(27)=[la08_deadcity], MapSaved(26)=[la07_military], knowMaps=[19]
* Log file has been saved successfully!
* Game bober_autosave is successfully loaded from file 'e:\s.t.a.l.k.e.r. - lost alpha\s.t.a.l.k.e.r. - lost alpha\appdata\savedgames\bober_autosave.sav' (3.637s)
* phase time: 3636 ms
* phase cmem: 297327 K
* phase time: 38 ms
* phase cmem: 297325 K
* client : connection accepted - <>
* phase time: 12 ms
* phase cmem: 297374 K
* phase time: 24 ms
* phase cmem: 297374 K
* phase time: 6057 ms
* phase cmem: 413205 K
compiling shader effects_glow_p
compiling shader ecb_fx_generic
compiling shader vert_dt
compiling shader vert_dt
compiling shader vert
compiling shader vert
compiling shader vert_point
compiling shader vert_spot
compiling shader vert_l
compiling shader vert_l
compiling shader simple
compiling shader simple_point
compiling shader simple_spot
compiling shader base_lplanes
compiling shader lmap_dt
compiling shader lmap_dt
compiling shader lmap
compiling shader lmap
compiling shader lmap_point
compiling shader lmap_spot
compiling shader lmap_l
compiling shader lmap_l
compiling shader impl_dt
compiling shader impl_dt
compiling shader impl_point
compiling shader impl_spot
compiling shader impl_l
compiling shader impl_l
compiling shader water
compiling shader water
compiling shader waterd
compiling shader waterd
compiling shader tree_s_dt
compiling shader tree_s
compiling shader tree_s_point
compiling shader tree_s_spot
compiling shader tree_w_dt
compiling shader tree_w_point
compiling shader tree_w_spot
compiling shader tree_w
compiling shader avg4
* phase time: 2710 ms
* phase cmem: 416163 K
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 64854 verts, 2026 Kb
* [Loading VB] 17579 verts, 549 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65527 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65527 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65514 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 17898 verts, 559 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 29485 verts, 921 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 977256 indices, 1908 Kb
* phase time: 1556 ms
* phase cmem: 416505 K
* phase time: 197 ms
* phase cmem: 416775 K
compiling shader detail
compiling shader detail_wave
compiling shader detail_still
* [DETAILS] VertexConsts(256), Batch(61)
* [DETAILS] 56059 v(20), 34831 p
* [DETAILS] Batch(61), VB(1094K), IB(204K)
* phase time: 149 ms
* phase cmem: 416777 K
* Loading HOM: e:\s.t.a.l.k.e.r. - lost alpha\s.t.a.l.k.e.r. - lost alpha\gamedata\levels\la08_deadcity\level.hom
* phase time: 72 ms
* phase cmem: 417432 K
* phase time: 56 ms
* phase cmem: 417439 K
- Game configuring : Started
- Game configuring : Finished
* phase time: 58 ms
* phase cmem: 436956 K
* t-report - base: 1570, 607973 K
* t-report - lmap: 30, 30723 K
* phase time: 3620 ms
* phase cmem: 437015 K
* phase time: 11 ms
* phase cmem: 437015 K
* [win32]: free[2467896 K], reserved[120104 K], committed[1606240 K]
* [ D3D ]: textures[645698 K]
* [x-ray]: crt heap[437015 K], process heap[437015 K], game lua[34707 K], render[4385 K]
* [x-ray]: economy: strings[164999 K], smem[13416 K]
* Log file has been saved successfully!
$ LA_DBG:[982276] level_weathers:presets level_weathers
$ LA_DBG:[982276] level_weathers:r1 active
$ LA_DBG:[982276] level_weathers:WeatherManager:__init: r2_active = false : 21:21:26
$ LA_DBG:[982276] level_weathers:has sav
$ LA_DBG:[982276] af_merger_wnd:merger_load: artefact=[recharging], time=[22:07:18]
* Log file has been saved successfully!
* MEMORY USAGE: 449327 K
* End of synchronization A[1] R[1]
$ LA_DBG:[1071607] la_ai_grenader:[army_stalker_0016] hasnt got grenade so spawning prob = [-29]
$ LA_DBG:[1097911] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[1097911] Game_Save:BuildMod=[5529]:[21:34:55]:MemUsage=[30107.934]kB:TimeFactor=[7],Map=[27~>28]
$ LA_DBG:[1097911] task_manager:save:#tasks=[0]/[0],size=[16]
$ LA_DBG:[1097911] treasure_manager:save: #treasure=[39],size=[293]
$ LA_DBG:[1097911] af_merger_wnd:merger_save: artefact=[recharging], time=[22:07:18]
~ Used 5 NetPacket(s) total objects 4435 total stored 33693b
* Saving spawns...
* Saving objects...
* 33772 objects are successfully saved
* Writing Store...
$ LA_DBG:[1097911] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[1097911] save_storehouse: size=[18]/[3627]bytes : Build=[5529]
$ LA_DBG:[1097911] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
* Game Bober_autosave.sav is successfully saved to file 'e:\s.t.a.l.k.e.r. - lost alpha\s.t.a.l.k.e.r. - lost alpha\appdata\savedgames\bober_autosave.sav'
- Disconnect
- Destroying level
~ CClientSpawnManager is empty
* [ D3D ]: textures[447650 K]
"e:\s.t.a.l.k.e.r. - lost alpha\s.t.a.l.k.e.r. - lost alpha\bins\xr_3da.exe" -external -noprefetch
* phase time: 1 ms
* phase cmem: 278800 K
$ LA_DBG:[1098287] Game_Start: Engine v1.3002(<NOT_arg!>) , Game: <nil>v1.0.gold(140326)
$ LA_DBG:[1098287] level_weathers:initing level_weathers
$ LA_DBG:[1098287] surge_manager:surge_manager inited
* Log file has been saved successfully!
* phase time: 210 ms
* phase cmem: 284450 K
* phase time: 10 ms
* phase cmem: 284450 K
* Loading spawn registry...
* 23556 spawn points are successfully loaded
* Loading objects...
* 33772 objects are successfully loaded
* Loading Store...
$ LA_DBG:[1098287] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[1098287] load_storehouse: size=[18]/[3627]bytes : Build=[5529]
$ LA_DBG:[1098287] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[1098287] Game_Init: Ver=[1.3002] Build=[5529=>5529] MemUsage=[16824.939]kB
$ LA_DBG:[1098287] GameTime=[21:34:55] Map(28)=[la09_swamp], MapSaved(27)=[la08_deadcity], knowMaps=[19]
* Log file has been saved successfully!
* Game bober_autosave is successfully loaded from file 'e:\s.t.a.l.k.e.r. - lost alpha\s.t.a.l.k.e.r. - lost alpha\appdata\savedgames\bober_autosave.sav' (3.514s)
* phase time: 3513 ms
* phase cmem: 299042 K
* phase time: 34 ms
* phase cmem: 299042 K
* client : connection accepted - <>
* phase time: 13 ms
* phase cmem: 299091 K
* phase time: 29 ms
* phase cmem: 299091 K
* phase time: 3399 ms
* phase cmem: 366978 K
compiling shader effects_glow_p
compiling shader ecb_fx_generic
compiling shader vert_dt
compiling shader vert_dt
compiling shader vert
compiling shader vert
compiling shader vert_point
compiling shader vert_spot
compiling shader vert_l
compiling shader vert_l
compiling shader lmap_dt
compiling shader lmap_dt
compiling shader lmap
compiling shader lmap
compiling shader lmap_point
compiling shader lmap_spot
compiling shader lmap_l
compiling shader lmap_l
compiling shader impl_dt
compiling shader impl_dt
compiling shader impl_point
compiling shader impl_spot
compiling shader impl_l
compiling shader impl_l
compiling shader water
compiling shader water
compiling shader waterd
compiling shader waterd
compiling shader tree_w
compiling shader tree_s
compiling shader tree_w_point
compiling shader tree_w_spot
compiling shader tree_w_dt
compiling shader tree_s_dt
compiling shader tree_s_point
compiling shader tree_s_spot
compiling shader avg4
* phase time: 1353 ms
* phase cmem: 369901 K
* [Loading VB] 65531 verts, 2047 Kb
* [Loading VB] 65521 verts, 2047 Kb
* [Loading VB] 65531 verts, 2047 Kb
* [Loading VB] 27388 verts, 855 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65517 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65507 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 60110 verts, 1878 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 35582 verts, 1111 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 282912 indices, 552 Kb
* phase time: 1150 ms
* phase cmem: 370100 K
* phase time: 189 ms
* phase cmem: 371213 K
compiling shader detail
compiling shader detail_wave
compiling shader detail_still
* [DETAILS] VertexConsts(256), Batch(61)
* [DETAILS] 45201 v(20), 26291 p
* [DETAILS] Batch(61), VB(882K), IB(154K)
* phase time: 103 ms
* phase cmem: 371213 K
* Loading HOM: e:\s.t.a.l.k.e.r. - lost alpha\s.t.a.l.k.e.r. - lost alpha\gamedata\levels\la09_swamp\level.hom
* phase time: 23 ms
* phase cmem: 371249 K
* phase time: 165 ms
* phase cmem: 371271 K
- Game configuring : Started
- Game configuring : Finished
* phase time: 30 ms
* phase cmem: 383867 K
* t-report - base: 1318, 548023 K
* t-report - lmap: 94, 96267 K
* phase time: 2439 ms
* phase cmem: 383925 K
* phase time: 11 ms
* phase cmem: 383925 K
* [win32]: free[2542988 K], reserved[143572 K], committed[1507680 K]
* [ D3D ]: textures[651292 K]
* [x-ray]: crt heap[383925 K], process heap[383925 K], game lua[34794 K], render[5339 K]
* [x-ray]: economy: strings[176939 K], smem[17146 K]
* Log file has been saved successfully!
$ LA_DBG:[1112148] level_weathers:presets level_weathers
$ LA_DBG:[1112148] level_weathers:r1 active
$ LA_DBG:[1112148] level_weathers:WeatherManager:__init: r2_active = false : 21:36:32
$ LA_DBG:[1112148] level_weathers:has sav
$ LA_DBG:[1112148] af_merger_wnd:merger_load: artefact=[recharging], time=[22:08:55]
* Log file has been saved successfully!
* MEMORY USAGE: 392610 K
* End of synchronization A[1] R[1]
$ LA_DBG:[1155607] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[1155607] Game_Save:BuildMod=[5529]:[21:41:37]:MemUsage=[26406.996]kB:TimeFactor=[7],Map=[28~>42]
$ LA_DBG:[1155607] task_manager:save:#tasks=[0]/[0],size=[16]
$ LA_DBG:[1155607] treasure_manager:save: #treasure=[39],size=[293]
$ LA_DBG:[1155607] af_merger_wnd:merger_save: artefact=[recharging], time=[22:08:55]
~ Used 2 NetPacket(s) total objects 979 total stored 15815b
* Saving spawns...
* Saving objects...
* 33772 objects are successfully saved
* Writing Store...
$ LA_DBG:[1155607] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[1155607] save_storehouse: size=[18]/[3624]bytes : Build=[5529]
$ LA_DBG:[1155607] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
* Game Bober_autosave.sav is successfully saved to file 'e:\s.t.a.l.k.e.r. - lost alpha\s.t.a.l.k.e.r. - lost alpha\appdata\savedgames\bober_autosave.sav'
- Disconnect
- Destroying level
~ CClientSpawnManager is empty
* [ D3D ]: textures[424923 K]
"e:\s.t.a.l.k.e.r. - lost alpha\s.t.a.l.k.e.r. - lost alpha\bins\xr_3da.exe" -external -noprefetch
* phase time: 1 ms
* phase cmem: 278851 K
$ LA_DBG:[1155972] Game_Start: Engine v1.3002(<NOT_arg!>) , Game: <nil>v1.0.gold(140326)
$ LA_DBG:[1155972] level_weathers:initing level_weathers
$ LA_DBG:[1155972] surge_manager:surge_manager inited
* Log file has been saved successfully!
* phase time: 198 ms
* phase cmem: 284501 K
* phase time: 11 ms
* phase cmem: 284501 K
* Loading spawn registry...
* 23556 spawn points are successfully loaded
* Loading objects...
* 33772 objects are successfully loaded
* Loading Store...
$ LA_DBG:[1155972] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[1155972] load_storehouse: size=[18]/[3624]bytes : Build=[5529]
$ LA_DBG:[1155972] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[1155972] Game_Init: Ver=[1.3002] Build=[5529=>5529] MemUsage=[16825.875]kB
$ LA_DBG:[1155972] GameTime=[21:41:37] Map(42)=[la17_outskirts], MapSaved(28)=[la09_swamp], knowMaps=[19]
* Log file has been saved successfully!
* Game bober_autosave is successfully loaded from file 'e:\s.t.a.l.k.e.r. - lost alpha\s.t.a.l.k.e.r. - lost alpha\appdata\savedgames\bober_autosave.sav' (3.584s)
* phase time: 3583 ms
* phase cmem: 300101 K
* phase time: 22 ms
* phase cmem: 300101 K
* client : connection accepted - <>
* phase time: 24 ms
* phase cmem: 300150 K
* phase time: 22 ms
* phase cmem: 300150 K
* phase time: 5502 ms
* phase cmem: 408960 K
compiling shader effects_glow_p
compiling shader ecb_fx_generic
compiling shader vert_dt
compiling shader vert_dt
compiling shader vert
compiling shader vert
compiling shader vert_point
compiling shader vert_spot
compiling shader vert_l
compiling shader vert_l
compiling shader simple
compiling shader simple_point
compiling shader simple_spot
compiling shader impl_dt
compiling shader impl_dt
compiling shader impl_point
compiling shader impl_spot
compiling shader impl_l
compiling shader impl_l
compiling shader water
compiling shader water
compiling shader waterd
compiling shader waterd
compiling shader base_lplanes
compiling shader wmark
compiling shader wmark_point
compiling shader wmark_spot
compiling shader lmap_dt
compiling shader lmap_dt
compiling shader lmap
compiling shader lmap
compiling shader lmap_point
compiling shader lmap_spot
compiling shader lmap_l
compiling shader lmap_l
compiling shader tree_w_dt
compiling shader tree_s
compiling shader tree_w_point
compiling shader tree_w_spot
compiling shader tree_w
compiling shader tree_s_dt
compiling shader tree_s_point
compiling shader tree_s_spot
compiling shader avg4
* phase time: 3559 ms
* phase cmem: 411898 K
* [Loading VB] 65527 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65442 verts, 2045 Kb
* [Loading VB] 62529 verts, 1954 Kb
* [Loading VB] 32969 verts, 1030 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65531 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65518 verts, 2047 Kb
* [Loading VB] 65492 verts, 2046 Kb
* [Loading VB] 65529 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 63549 verts, 1985 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65530 verts, 2047 Kb
* [Loading VB] 25451 verts, 795 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 312930 indices, 611 Kb
* phase time: 1531 ms
* phase cmem: 412104 K
* phase time: 310 ms
* phase cmem: 412520 K
compiling shader detail
compiling shader detail_wave
compiling shader detail_still
* [DETAILS] VertexConsts(256), Batch(61)
* [DETAILS] 61793 v(20), 39345 p
* [DETAILS] Batch(61), VB(1206K), IB(230K)
* phase time: 221 ms
* phase cmem: 412522 K
* Loading HOM: e:\s.t.a.l.k.e.r. - lost alpha\s.t.a.l.k.e.r. - lost alpha\gamedata\levels\la17_outskirts\level.hom
* phase time: 47 ms
* phase cmem: 412547 K
* phase time: 75 ms
* phase cmem: 412338 K
- Game configuring : Started
- Game configuring : Finished
* phase time: 68 ms
* phase cmem: 439844 K
* t-report - base: 1739, 612407 K
* t-report - lmap: 49, 49840 K
* phase time: 3380 ms
* phase cmem: 439903 K
* phase time: 12 ms
* phase cmem: 439903 K
* [win32]: free[2458524 K], reserved[100184 K], committed[1635532 K]
* [ D3D ]: textures[669249 K]
* [x-ray]: crt heap[439903 K], process heap[439903 K], game lua[34674 K], render[5741 K]
* [x-ray]: economy: strings[183890 K], smem[17147 K]
* Log file has been saved successfully!
$ LA_DBG:[1175544] level_weathers:presets level_weathers
$ LA_DBG:[1175544] level_weathers:r1 active
$ LA_DBG:[1175544] level_weathers:WeatherManager:__init: r2_active = false : 21:43:54
$ LA_DBG:[1175544] level_weathers:has sav
$ LA_DBG:[1175544] af_merger_wnd:merger_load: artefact=[recharging], time=[22:11:12]
* Log file has been saved successfully!
* MEMORY USAGE: 455159 K
* End of synchronization A[1] R[1]
! [LUA] SCRIPT RUNTIME ERROR
! [LUA] .... - lost alpha\gamedata\scripts\ui_repair_wnd.script:969: attempt to perform arithmetic on field '?' (a nil value)
FATAL ERROR
[error]Expression : fatal error
[error]Function : CScriptEngine::lua_error
[error]File : script_engine.cpp
[error]Line : 75
[error]Description : <no expression>
[error]Arguments : LUA error: .... - lost alpha\gamedata\scripts\ui_repair_wnd.script:969: attempt to perform arithmetic on field '?' (a nil value)
stack trace:
0023:74AF463F xrCore.dll, xrDebug::fatal()
0023:742B2F75 xrGame.dll, CDialogHolder::IR_UIOnKeyboardHold()
0023:742BB8A7 xrGame.dll, CDialogHolder::IR_UIOnKeyboardHold()
0023:742AD723 xrGame.dll, CDialogHolder::IR_UIOnKeyboardHold()
0023:742AD723 xrGame.dll, CDialogHolder::IR_UIOnKeyboardHold()
0023:742BBD70 xrGame.dll, CDialogHolder::IR_UIOnKeyboardHold()
0023:742AD723 xrGame.dll, CDialogHolder::IR_UIOnKeyboardHold()
0023:74270FCD xrGame.dll, CDialogHolder::IR_UIOnKeyboardPress()
0023:742CDDFE xrGame.dll, CDialogHolder::IR_UIOnKeyboardHold()
0023:740FBBD8 xrGame.dll, CDialogHolder::operator=()
Użytkownicy przeglądający to forum: Brak zarejestrowanych użytkowników oraz 1 gość