
































! attempt to use non-existent INFOPORTION [ui_talk_show]
! [LUA][ERROR] squad [special_loner_squad2] is missing - respawning
! [LUA][ERROR] squad [special_loner_squad3] is missing - respawning
! [LUA][ERROR] squad [special_loner_squad5] is missing - respawning
! [LUA][ERROR] squad [special_loner_squad6] is missing - respawning
! [LUA][ERROR] squad [special_loner_squad4] is missing - respawning
* Saving spawns...
* Saving objects...
* 19636 objects are successfully saved
* Game kris_autosave.sav is successfully saved to file 'c:\documents and settings\all users\dokumenty\stalker-stcs\savedgames\kris_autosave.sav'
- Disconnect
- Destroying level
* DVB created: 1536K
* DIB created: 512K
- r__tf_aniso 4
- r2_tf_mipbias 0.
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: recognized, 24
* NVidia MGPU: Logical(1), Physical(1)
* Starting rendering as 2-GPU.
*** RESET [367 ms]
"c:\program files\deep silver\s.t.a.l.k.e.r. - clear sky\bin\xrengine.exe" -noprefetch
! Player name in registry is empty! (InstallUserName)
* phase time: 15 ms
* phase cmem: 222606 K
SERWER: rozpoczynanie...
* phase time: 4371 ms
* phase cmem: 222214 K
SERWER: Wczytywanie symulatora Alife...
* phase time: 255 ms
* phase cmem: 222214 K
Wczytywanie zapisanej gry "kris_autosave.sav"...
* Loading spawn registry...
* 11021 spawn points are successfully loaded
* Loading objects...
* 19636 objects are successfully loaded
* Game kris_autosave is successfully loaded from file 'c:\documents and settings\all users\dokumenty\stalker-stcs\savedgames\kris_autosave.sav' (24.170s)
* phase time: 24170 ms
* phase cmem: 231732 K
SERWER: łączenie...
* phase time: 1529 ms
* phase cmem: 231738 K
KLIENT: Łączenie z localhost...
* client : connection accepted - <>
* phase time: 1100 ms
* phase cmem: 231770 K
Otwieranie strumienia...
* phase time: 405 ms
* phase cmem: 231770 K
Wczytywanie CFORM...
* phase time: 6846 ms
* phase cmem: 342706 K
Wczytywanie shaderów...
* phase time: 570 ms
* phase cmem: 343460 K
Wczytywanie danych geometrycznych...
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65506 verts, 2047 Kb
* [Loading VB] 56742 verts, 1773 Kb
* [Loading VB] 65531 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65522 verts, 2047 Kb
* [Loading VB] 65530 verts, 2047 Kb
* [Loading VB] 65525 verts, 2047 Kb
* [Loading VB] 65517 verts, 2047 Kb
* [Loading VB] 65528 verts, 2047 Kb
* [Loading VB] 65516 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65513 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65507 verts, 2047 Kb
* [Loading VB] 65510 verts, 2047 Kb
* [Loading VB] 65515 verts, 2047 Kb
* [Loading VB] 65501 verts, 2046 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 11053 verts, 345 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 50268 verts, 1570 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 741387 indices, 1448 Kb
* [Loading VB] 65533 verts, 767 Kb
* [Loading VB] 65533 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65533 verts, 767 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65532 verts, 767 Kb
* [Loading VB] 22720 verts, 266 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 466236 indices, 910 Kb
* phase time: 2441 ms
* phase cmem: 343601 K
Wczytywanie przestrzennej bazy danych...
* phase time: 677 ms
* phase cmem: 352651 K
Wczytywanie detali...
* [DETAILS] VertexConsts(256), Batch(61)
* [DETAILS] 22936 v(20), 11468 p
* [DETAILS] Batch(61), VB(447K), IB(67K)
* phase time: 381 ms
* phase cmem: 352668 K
Wczytywanie stref i portali...
* Loading HOM: c:\program files\deep silver\s.t.a.l.k.e.r. - clear sky\gamedata\levels\marsh\level.hom
* phase time: 567 ms
* phase cmem: 352812 K
Wczytywanie obiektów SI...
* phase time: 608 ms
* phase cmem: 352812 K
KLIENT: Odradzanie...
* phase time: 861 ms
* phase cmem: 352812 K
Wczytywanie tekstur...
* t-report - base: 1073, 179168 K
* t-report - lmap: 11, 11265 K
* phase time: 5242 ms
* phase cmem: 374105 K
KLIENT: Synchronizacja...
* phase time: 954 ms
* phase cmem: 374105 K
* [win32]: free[931388 K], reserved[109436 K], committed[1056264 K]
* [ D3D ]: textures[190433 K]
* [x-ray]: crt heap[374105 K], process heap[337891 K], game lua[112190 K], render[1831 K]
* [x-ray]: economy: strings[22115 K], smem[6056 K]
! Invalid ogg-comment version, file: c:\program files\deep silver\s.t.a.l.k.e.r. - clear sky\gamedata\sounds\monsters\cat\cat_idle_1.ogg
! auto-generated bump map: act\act_stalker_nebo_5_bump#
* MEMORY USAGE: 388383 K
* End of synchronization A[1] R[1]
! Can't find texture 'loner_wide'
! Can't find texture 'loner_icon'
* Saving spawns...
* Saving objects...
* 19881 objects are successfully saved
* Game none_01_tfw_a.save-yyy1996.sav is successfully saved to file 'c:\documents and settings\all users\dokumenty\stalker-stcs\savedgames\none_01_tfw_a.save-yyy1996.sav'
current_state 5
next_state 5
item_sect wpn_ak74u
H_Parent sim_default_renegade_0
current_state 5
next_state 5
item_sect wpn_ak74u
H_Parent sim_default_renegade_0
! auto-generated bump map: act\act_stalker_mercenary3_bump#
! auto-generated bump map: act\act_stalker_mercenary3_bump
! Can't find texture 'wpn\wpn_pms'
* Saving spawns...
* Saving objects...
* 20031 objects are successfully saved
* Game kris_quicksave.sav is successfully saved to file 'c:\documents and settings\all users\dokumenty\stalker-stcs\savedgames\kris_quicksave.sav'
* Saving spawns...
* Saving objects...
* 20031 objects are successfully saved
* Game none_02_tfw_a.save-yyy1996.sav is successfully saved to file 'c:\documents and settings\all users\dokumenty\stalker-stcs\savedgames\none_02_tfw_a.save-yyy1996.sav'
* Saving spawns...
* Saving objects...
* 20031 objects are successfully saved
* Game kris_quicksave.sav is successfully saved to file 'c:\documents and settings\all users\dokumenty\stalker-stcs\savedgames\kris_quicksave.sav'
* Saving spawns...
* Saving objects...
* 20449 objects are successfully saved
* Game kris_quicksave.sav is successfully saved to file 'c:\documents and settings\all users\dokumenty\stalker-stcs\savedgames\kris_quicksave.sav'
* Saving spawns...
* Saving objects...
* 20447 objects are successfully saved
* Game kris_quicksave.sav is successfully saved to file 'c:\documents and settings\all users\dokumenty\stalker-stcs\savedgames\kris_quicksave.sav'
* Saving spawns...
* Saving objects...
* 20024 objects are successfully saved
* Game kris_quicksave.sav is successfully saved to file 'c:\documents and settings\all users\dokumenty\stalker-stcs\savedgames\kris_quicksave.sav'
* Saving spawns...
* Saving objects...
* 19941 objects are successfully saved
* Game none_03_tfw_a.save-yyy1996.sav is successfully saved to file 'c:\documents and settings\all users\dokumenty\stalker-stcs\savedgames\none_03_tfw_a.save-yyy1996.sav'
! Can't find texture 'loner_icon'
* Saving spawns...
* Saving objects...
* 20882 objects are successfully saved
* Game none_04_tfw_a.save-yyy1996.sav is successfully saved to file 'c:\documents and settings\all users\dokumenty\stalker-stcs\savedgames\none_04_tfw_a.save-yyy1996.sav'
* Saving spawns...
* Saving objects...
* 20632 objects are successfully saved
* Game none_05_tfw_a.save-yyy1996.sav is successfully saved to file 'c:\documents and settings\all users\dokumenty\stalker-stcs\savedgames\none_05_tfw_a.save-yyy1996.sav'
! [LUA][ERROR] marsh
! [LUA][ERROR] position = 473.94293212891,4.0883688926697,404.95278930664
! [LUA][ERROR] cam position = 473.94296264648,5.744372844696,404.95278930664
! [LUA][ERROR] direction = 0.17745527625084,-0.8243203163147,-0.53759235143661
! [LUA][ERROR] game_vertex_id = 130
! [LUA][ERROR] level_vertex_id = 459567
! [LUA][ERROR] current smart = mar_smart_terrain_11_3 : Obozowisko w pobliżu ciężarówki
! [LUA][ERROR] Cam top X = 0.25838866829872 , Cam top Y = 0.56612348556519 , Cam top Z = -0.78277653455734
! [LUA][ERROR] Cam right X = -0.94960236549377 , Cam right Y = -4.4703483581543e-008 , Cam right Z = -0.31345665454865
* Saving spawns...
* Saving objects...
* 20540 objects are successfully saved
* Game none_06_tfw_a.save-yyy1996.sav is successfully saved to file 'c:\documents and settings\all users\dokumenty\stalker-stcs\savedgames\none_06_tfw_a.save-yyy1996.sav'
FATAL ERROR
[error]Expression : fatal error
[error]Function : CScriptEngine::lua_error
[error]File : E:\priquel\sources\engine\xrServerEntities\script_engine.cpp
[error]Line : 180
[error]Description : <no expression>
[error]Arguments : LUA error: error in error handling
stack trace:


[error]Arguments : LUA error: error in error handling



[error]Expression : vertex || show_restrictions(m_object)
[error]Function : CPatrolPathManager::select_point
[error]File : E:\priquel\sources\engine\xrGame\patrol_path_manager.cpp
[error]Line : 155
[error]Description : any vertex in patrol path [mar_smart_terrain_4_5_to_mar_smart_terrain_6_4_patrol_1_walk] is inaccessible for object [special_loner_marcinez18501]
stack trace:

(i dobrze że darowałeś sobie już 'fetysz' jakim są dynamiczne osłony - naprawdę nie są do niczego potrzebne)
Pozatym - może to kwestia walki z nowicjuszami na filmiku, ale AI można jeszcze imho zdecydowanie 'podkręcić' jeśli chodzi o ich bezpośredni 'skill'. Moim zdaniem spokojnie można podnieść (edit: tzn obniżyć lol) czasy reakcji o 50% (te wynikające z fire_queue_* jak i te wynikające z czasu detekcji poprzez vision_free i _danger) i celność ze 2x (czyli wszyskie *_disp_* w m_stalker / 2).
Dobrym patententem jest też imho ustawienie prędkości biegania NPCów w walce do poziomu sprintu actora (który mógłby być z 15-20% wolniejszy tak btw) - animacja (niestety tylko ta od biegania w walce) się bynajmniej nie chrzani, a NPCe pod tym względem 'upodabniają się' w możliwościach do gracza co jak rozumiem jest celem nadrzędnym.








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