[Dima's Mod] czyli OL 2.2 + AM RC1 + AEM 0.3.1 + bonusy

Regulamin forum
Dział "Modyfikacje Gotowe" służy do dyskusji o modyfikacjach, które już są stworzone lub do zadawania pytań na ich temat. Znajdziemy tutaj również linki do ściągnięcia modyfikacji (które powinny, a raczej muszą być w pierwszym poście tematu danej modyfikacji).

Przy zadawaniu pytania związanego z problemem dotyczącym modyfikacji, prosimy o podawanie treści całego loga błędu - koniecznie w tagu [CODE].

Przy cytowaniu plików *.LTX stosować tag [SYNTAX="ini"], przy cytowaniu plików *.script [SYNTAX="lua"] a przy cytowaniu plików *.xml - [SYNTAX="xml"].

Lokalizacja logów:
Windows XP - C:\Documents and Settings\All Users\Moje dokumenty\STALKER-SHOC\logs\xray_nazwaużytkownika.log
Windows Vista/7 - C:\Users\Public\Documents\STALKER-SHOC\logs\xray_nazwaużytkownika.log
Steam - X:\Program Files (x86)\Steam\SteamApps\common\Stalker Shadow of Chernobyl\_appdata_\logs

Pytania na temat modyfikacji zadajemy w wątku dla niej stworzonym lub tworzymy nowy, jeśli takowego nie ma.

Gdy chcemy założyć nowy wątek, obowiązkowe jest przeczytanie tego tematu.

Re: [Dima's Mod] czyli OL 2.2 + AM RC1 + AEM 0.3.1 + bonusy

Postprzez Raith w 11 Sie 2009, 14:13

Adi007 napisał(a):Linki do spolszczenia nie działają. :| Mógłby któs zrobić reupload?


Pobrałem moda wczoraj, dzisiaj otwieram po spolszczenie i ZOMG - nie działa. Jeśli ktoś ma je na dysku, to dołączam się do prośby poprzednika. Na Dymitra na razie nie mamy co liczyć, na Słowacji jest.
There are too many assholes but there is not enough of bullets
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Raith
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Re: [Dima's Mod] czyli OL 2.2 + AM RC1 + AEM 0.3.1 + bonusy

Postprzez The Witcher w 11 Sie 2009, 14:50

Wrzucę wam folder pol z DM: E. Powinno działać. :)


http://odsiebie.com/pokaz/4739385---07ec.html

A to co ma byc?Dokladnie 8 postow wyzej masz link z mego dopisku do spolszczenia - jak komus nie dziala tzn. ze nie umie podmienic plikow - proste... - caleb59

No... Fakt. :E
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Re: [Dima's Mod] czyli OL 2.2 + AM RC1 + AEM 0.3.1 + bonusy

Postprzez bzykacz w 11 Sie 2009, 18:10

Hej chłopaki,ściągnąłem moda i powiem wam ze jest naprawdę dobry jest parę niedopatrzeń ale w porównaniu z korzyściami są naprawdę małe.Wymienię największe zalety i wad które chciałbym żebyście naprawili:
Zalety
-Oblivion Lost nic dodać nic ująć,nowa,lepsza arena na której walki mają już sens,dużo nowych broni i wiele innych smaczków :D
Wady :(
-wiem że będę zbesztany ale powiem to:bronie a dokładniej ich statystyki są zbyt potężne i celne,granie traci na tym wiele i jakby spojrzeć na statystki tak bardziej ogólnie to większość broni jest strasznie zbliżona,prosiłbym o większe zróżnicowanie,
Bedzie zmienione w DM: E oraz w DM: F - caleb59
-Pancerze ciut tez za potężne zwłaszcza nano i proszę was zróbcie coś z wkładkami 4 takie i normalnie jak god mode przynajmniej dajcie jakieś duże minusy związane z noszeniem ich i połowę lub 2/5 zmnijszcie bonus
Bedzie zmienione w DM: E oraz w DM: F - caleb59
-Spolszczenie,np notatki mamy(a przynajmniej ja mam) po ang,tak samo bardzo ważne recepty na artefakty(według mnie powinno być waszym piorytetem)
Nie moglem odnalezc pewnych plikow odpowiedzialnych miedzy innymi za recepty i kilka innych rzeczy zwiazanych z PDA (dlatego przy spolszczeniu jest wzmianka ze jest gotowe na 95%)... - caleb59
Teraz tak trochę z innej beczki jak wyłączyć ,,widok z kombinezonu" w wojskowym pancernym jaka linijkę muszę wykasować z outfit
Na ekranie glownym gry (Nowa gra, Wczytaj gre itd.) bedziesz mial takie cos jak "AMK Opcje" - tam o ile pamietam mozesz wylaczyc widok HUD-a kombinezonu... - caleb59
Pozdro i czekam na odp!!!
ps.wielkie dzięki za moda sorki że więcej napisałem o wadach niż zaletach!

A kiedy można oczekiwać nowego DM:F nie mówię o konkretnej dacie tylko tak w przybliżeniu??????

-Mam parę pomysłów do was należy osądzenie czy dobrych,a mianowicie gdy są jakieś trupy niedaleko ogniska itp. to stalkerzy je odciągają jest to fajny smaczek ale można to ulepszyć i stworzyć jakieś konkretne punkty do których zanoszą zwłoki w takie zbiorowe groby i np poukładane blisko siebie. (jeżeli da się takie coś zrobić dałoby by to pewne odczucie że ,,chowają"(w cudzysłowiu bo przecież tylko leżą) z szacunkiem swoich kumpli,a stwory zbierają w jedno miejsce żeby nie zwabić nowych)
-Fajnie też byłoby wiedzieć ile dostajesz do relacji z daną frakcją po wykonanie misji(jeżeli coś dostajesz),
-Pasek wytrzymałości(możliwe że go przeoczyłem),
Jak wymyślę jeszcze jakieś to napisze!
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bzykacz
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Re: [Dima's Mod] czyli OL 2.2 + AM RC1 + AEM 0.3.1 + bonusy

Postprzez Adi007 w 11 Sie 2009, 20:01

Cholera, teraz następny problem, tyle że z ikonami w ekwipunku, np. Śpiwór ma ikonę dwóch TT-33, a outfit (ten biały u Sida) wygląda jak połowa M16. :/ Instalowałem fixa na ikonki ale on nic nie dał. :| Wersja gry 1.0006, podałem tylko do wiadomości żeby nie było pytania jaka wersja gry.
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Re: [Dima's Mod] czyli OL 2.2 + AM RC1 + AEM 0.3.1 + bonusy

Postprzez bzykacz w 11 Sie 2009, 20:06

Mod jest pod patcha 1.005,wgraj go i powinno wszystko śmigać :P
Caleb znalazłem plik z receptami nazywa się string_table_general.xml
i jest w S.T.A.L.K.E.R. - Shadow of Chernobyl\gamedata\config\text\pol jezeli szukacie pomocy lub testera chetniesie pisze napiszcie na pw
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Re: [Dima's Mod] czyli OL 2.2 + AM RC1 + AEM 0.3.1 + bonusy

Postprzez Adi007 w 12 Sie 2009, 02:32

Pomogło jednak przeinstalowanie Stalka i zainstalowanie patcha 1.0005 :) Dzięki bzykacz! :wódka:
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Re: [Dima's Mod] czyli OL 2.2 + AM RC1 + AEM 0.3.1 + bonusy

Postprzez Raith w 12 Sie 2009, 12:06

Grałem w moda do 3 w nocy, mogę od razu powiedzieć że jest rewelacyjny. Ale - zauważyłem buga na arenie, mianowicie w walkach między wolnością a powinnością czasem wszyscy maja frakcję "Najemnik", więc sobie chodzą po arenie i trzeba wczytywać zapis. No i te upgrade'y do zbroi, założysz 2 i jesteś uber-pr0. Ale mod - 9+/10. Tak trzymać! :wódka:
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Posty: 69
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Re: [Dima's Mod] czyli OL 2.2 + AM RC1 + AEM 0.3.1 + bonusy

Postprzez kalash w 13 Sie 2009, 10:55

Mod jest świetny tylko od paru dni gierka lubi mi się wysypać przy quicksave....
Robiłem format parę dni temu i przerzuciłem się na Xp
Bez moda wszystko jest ok, gra nie wysypuje się.
LOG:
FATAL ERROR

[error]Expression : error handler is invoked!
[error]Function : handler_base
[error]File : E:\stalker\sources\trunk\xrCore\xrDebugNew.cpp
[error]Line : 749
[error]Description : std: out of memory

Out Of memory czyli brak pamięci...
Ale czego?
Gram na:
AMD athlon 64 X2 5000+ (2,6)
2GB RAM
Karta Asus EN9600GT
Tak więc komputer śmiało spełnia wymagania (ba może w CoP bede mógł na max pocisnąć)
Być może ma to związek z pamięcią wirtualną nie wiem......

Panowie zapominacie wszyscy o jednym - ten mod to tak jakby "beta" nie dokonczona przez @Dymitra co On sam niejednokrotnie dawal do zrozumienia - moga jak najbardziej wystepowac bugtrapy itp. bledy - aktualnie @Dymitr pracuje nad dokonczeniem moda... - caleb59
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Re: [Dima's Mod] czyli OL 2.2 + AM RC1 + AEM 0.3.1 + bonusy

Postprzez portals w 13 Sie 2009, 11:33

Description : std: out of memory

Spróbuj zwiększyć pamięć wirtualną
Projekt "Zew Prypeci PL" pomyślnie zakończony )
Projekt "Narodnaya Solyanka dla mas" wydana wersja RC3.
Informacje na temat polonizacji Soljanki, Download, Poradniki, Zgłaszanie błędów w Polonizacj - zapraszamy do odwiedzin.
Tu można podziękować Arharze, twórcy Soljanki
Projekt "Nowy Scenariusz 5 PL" pomyślnie zakończony
portals
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Re: [Dima's Mod] czyli OL 2.2 + AM RC1 + AEM 0.3.1 + bonusy

Postprzez bzykacz w 13 Sie 2009, 12:00

Z tego co nam podałeś to naprawdę mało możemy wydedukować a co się z tym wiąże pomóc ci, All Users\Dokumenty\STALKER-SHOC\logs w folderze logs masz plik o nazwie xray.,,nazwa gracza".log w którym zapisują się dokładniejsze info związane bug trapami skopiuj nam parę ostatnich linijek to może ktoś który ma już pewne doświadzcenie ci pomoże,mam pytanko czy jaka masz wersje stalka i czy instalowałeś jakieś mody???
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Re: [Dima's Mod] czyli OL 2.2 + AM RC1 + AEM 0.3.1 + bonusy

Postprzez kalash w 13 Sie 2009, 12:07

Trochę własnych modów dodałem (zwiększony udźwig, inne rzeczy za zadania, handlarze mają więcej broni, przemieniłem desert eagle na bardzo zabójczą broń, Nowe itemy na start i dodałem pięści zamiast noża)
To tyle z modów które dodałem do DM
Na tej mieszance grałem jakieś 2 tygodnie przed formatem i nie było żadnych bugów.
Być może chodzi tu o pamięć wirtualną zmienię, pogram trochę i zobaczę.

A jak chcecie całego loga to prosze...
Kod: Zaznacz wszystko
* Detected CPU: AuthenticAMD , F15/M11/S2, 2612.00 mhz, 8-clk 'rdtsc'
* CPU Features: RDTSC, MMX, 3DNow!, SSE, SSE2

Initializing File System...
using fs-ltx fsgame.ltx
--found external arch mp_military_2.xdb0
FS: 32317 files cached, 5519Kb memory used.
Init FileSystem 1.370723 sec
'xrCore' build 3188, Oct 26 2007

Initializing Engine...
Executing config-script "user.ltx"...
[e:\documents and settings\all users\dokumenty\stalker-shoc\user.ltx] successfully loaded.
Starting INPUT device...
Loading DLL: xrRender_R2.dll
Loading DLL: xrGame.dll
* [win32]: free[2028104 K], reserved[16520 K], committed[52464 K]
* [ D3D ]: textures[0 K]
* [x-ray]: crt heap[8493 K], process heap[611 K], game lua[0 K], engine lua[0 K], render[0 K]
* [x-ray]: economy: strings[2518 K], smem[0 K]
Executing config-script "c:\gry\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\config\default_controls.ltx"...
! cant convert dik_name for dik[144], prop=[Poprzednia
[c:\gry\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\config\default_controls.ltx] successfully loaded.
Executing config-script "user.ltx"...
Executing config-script "c:\gry\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\config\rspec_extreme.ltx"...
! Unknown command:  r__dtex_range
! Unknown command:  r__ssa_glod_end
! Unknown command:  r__ssa_glod_start
! Unknown command:  r__wallmark_ttl
! Unknown command:  rs_detail
! Unknown command:  rs_skeleton_update
! Unknown command:  vid_bpp
[c:\gry\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\config\rspec_extreme.ltx] successfully loaded.
Executing config-script "c:\gry\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\config\default_controls.ltx"...
[c:\gry\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\config\default_controls.ltx] successfully loaded.
[e:\documents and settings\all users\dokumenty\stalker-shoc\user.ltx] successfully loaded.
SOUND: OpenAL: enumerate devices...
SOUND: OpenAL: EnumerationExtension Present
devices Generic Hardware
SOUND: OpenAL: system  default SndDevice name is Generic Hardware
SOUND: OpenAL: default SndDevice name set to Generic Software
SOUND: OpenAL: All available devices:
1. Generic Hardware, Spec Version 1.1
2. Generic Software, Spec Version 1.1 (default)
SOUND: OpenAL: SelectBestDevice is Generic Software 1.1
SOUND: OpenAL: Required device: Generic Software. Created device: Generic Software.
* sound: EAX 2.0 extension: absent
* sound: EAX 2.0 deferred: absent
* sound : cache: 32773 kb, 3805 lines, 8820 bpl
Starting RENDER device...
* GPU [vendor:10DE]-[device:622]: NVIDIA GeForce 9600 GT
* GPU driver: 6.14.11.7516
* CREATE: DeviceREF: 1
* Vertex Processor: PURE HARDWARE
*     Texture memory: 735 M
*          DDI-level: 9.0
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: unrecognized, 16
* DVB created: 1536K
* DIB created: 512K
! Version conflict in shader 'def_shaders\def_aref'
! Version conflict in shader 'def_shaders\def_aref_v'
! Version conflict in shader 'def_shaders\def_trans'
! Version conflict in shader 'def_shaders\def_trans_v'
! Version conflict in shader 'def_shaders\def_trans_v_tuchi'
! Version conflict in shader 'def_shaders\lod_old'
! Renderer doesn't support blender 'effects\shadow_world'
! Version conflict in shader 'effects\watertest-1'
count of .thm files=4
load time=105 ms
* NULLRT supported
* ...and used
* HWDST/PCF supported and used
* NV-DBT supported and used
- r__tf_aniso 16
- r2_tf_mipbias 0.
Starting engine...
! Missing ogg-comment, file:  c:\gry\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\sounds\material\dead-body\collide\hithard01hl.ogg
! Missing ogg-comment, file:  c:\gry\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\sounds\material\dead-body\collide\hithard02hl.ogg
! Missing ogg-comment, file:  c:\gry\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\sounds\material\dead-body\collide\hithard03hl.ogg
! Missing ogg-comment, file:  c:\gry\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\sounds\material\dead-body\collide\hithard04hl.ogg
! Missing ogg-comment, file:  c:\gry\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\sounds\material\actor\step\default1.ogg
! Missing ogg-comment, file:  c:\gry\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\sounds\material\actor\step\default2.ogg
! Missing ogg-comment, file:  c:\gry\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\sounds\material\actor\step\default3.ogg
! Missing ogg-comment, file:  c:\gry\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\sounds\material\actor\step\default4.ogg
! Missing ogg-comment, file:  c:\gry\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\sounds\material\actor\step\new_wood1.ogg
! Missing ogg-comment, file:  c:\gry\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\sounds\material\actor\step\new_wood2.ogg
! Missing ogg-comment, file:  c:\gry\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\sounds\material\actor\step\new_wood3.ogg
! Missing ogg-comment, file:  c:\gry\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\sounds\material\actor\step\new_wood4.ogg
! Missing ogg-comment, file:  c:\gry\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\sounds\material\actor\step\earth1.ogg
! Missing ogg-comment, file:  c:\gry\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\sounds\material\actor\step\earth2.ogg
! Missing ogg-comment, file:  c:\gry\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\sounds\material\actor\step\earth3.ogg
! Missing ogg-comment, file:  c:\gry\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\sounds\material\actor\step\earth4.ogg
! Missing ogg-comment, file:  c:\gry\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\sounds\material\actor\step\gravel1.ogg
! Missing ogg-comment, file:  c:\gry\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\sounds\material\actor\step\gravel2.ogg
! Missing ogg-comment, file:  c:\gry\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\sounds\material\actor\step\metal_plate1.ogg
! Missing ogg-comment, file:  c:\gry\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\sounds\material\actor\step\metal_plate2.ogg
! Missing ogg-comment, file:  c:\gry\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\sounds\material\actor\step\metal_plate3.ogg
! Missing ogg-comment, file:  c:\gry\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\sounds\material\actor\step\metal_plate4.ogg
! Missing ogg-comment, file:  c:\gry\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\sounds\material\actor\step\grass1.ogg
! Missing ogg-comment, file:  c:\gry\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\sounds\material\actor\step\grass2.ogg
! Missing ogg-comment, file:  c:\gry\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\sounds\material\actor\step\grass3.ogg
! Missing ogg-comment, file:  c:\gry\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\sounds\material\actor\step\grass4.ogg
Loading DLL: xrGameSpy.dll
* DVB created: 1536K
* DIB created: 512K
- r__tf_aniso 16
- r2_tf_mipbias 0.
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: recognized, 24
*** RESET [385 ms]
"c:\gry\s.t.a.l.k.e.r. - shadow of chernobyl\bin\xr_3da.exe"
* phase time: 0 ms
* phase cmem: 91212 K
Ładowanie obiektów...
Loading objects...
Loading models...
! auto-generated bump map: arsenal_mod\ak74_d1_bump#
! auto-generated bump map: arsenal_mod\ak74_d2_bump#
! auto-generated bump map: arsenal_mod\ak74_detail1_bump#
! auto-generated bump map: arsenal_mod\aks74u_d1_bump#
! auto-generated bump map: arsenal_mod\aks74u_d2_bump#
! auto-generated bump map: arsenal_mod\an94_bump
! auto-generated bump map: arsenal_mod\an94_bump#
! auto-generated bump map: arsenal_mod\deagle_d1_bump#
! auto-generated bump map: arsenal_mod\deagle_d2_bump#
! auto-generated bump map: arsenal_mod\deagle_d3_bump#
! auto-generated bump map: arsenal_mod\fort12_d1_bump#
! auto-generated bump map: arsenal_mod\fort12_d2_bump#
! auto-generated bump map: arsenal_mod\g36_d1_bump#
! auto-generated bump map: arsenal_mod\g36_d2_bump#
! auto-generated bump map: arsenal_mod\g36_d3_bump#
! auto-generated bump map: arsenal_mod\lastochka_bump#
! auto-generated bump map: arsenal_mod\m1911a1_bump#
! auto-generated bump map: arsenal_mod\p220_d1_bump#
! auto-generated bump map: arsenal_mod\p220_d2_bump#
! auto-generated bump map: arsenal_mod\p220_d3_bump#
! auto-generated bump map: arsenal_mod\p99_d1_bump#
! auto-generated bump map: arsenal_mod\p99_d2_bump#
! auto-generated bump map: arsenal_mod\pb_d1_bump#
! auto-generated bump map: arsenal_mod\pb_d2_bump#
! auto-generated bump map: arsenal_mod\pm_d1_bump#
! auto-generated bump map: arsenal_mod\pm_d2_bump#
! auto-generated bump map: arsenal_mod\pm_d3_bump#
! auto-generated bump map: arsenal_mod\sg550_d1_bump#
! auto-generated bump map: arsenal_mod\sg550_d2_bump#
! auto-generated bump map: arsenal_mod\sg552_d1_bump#
! auto-generated bump map: arsenal_mod\sg552_d2_bump#
! auto-generated bump map: arsenal_mod\svd_d1_bump#
! auto-generated bump map: arsenal_mod\upg_acog1_bump#
! auto-generated bump map: arsenal_mod\upg_sil_1143p_bump#
! auto-generated bump map: arsenal_mod\upg_sil_545ar_bump#
! auto-generated bump map: arsenal_mod\upg_sil_556ar_bump#
! auto-generated bump map: arsenal_mod\upg_sil_762pms_bump#
! auto-generated bump map: arsenal_mod\upg_sil_9p_bump#
! auto-generated bump map: arsenal_mod\usp45_c_bump#
* [prefetch] time:    21595 ms
* [prefetch] memory:  85568Kb
* phase time: 21663 ms
* phase cmem: 167449 K
SERWER: Rozpoczynanie...
* phase time: 234 ms
* phase cmem: 154042 K
SERWER: Wczytywanie symulatora Alife...
* phase time: 7 ms
* phase cmem: 154058 K
Wczytywanie zapisanej gry "kalash_quicksave.sav"...
* Loading spawn registry...
* 9125 spawn points are successfully loaded
* Loading objects...
* 23609 objects are successfully loaded
* Game kalash_quicksave is successfully loaded from file 'e:\documents and settings\all users\dokumenty\stalker-shoc\savedgames\kalash_quicksave.sav' (4.672s)
* phase time: 4672 ms
* phase cmem: 184796 K
SERVER: Łączenie...
MaxPlayers = 32
* phase time: 43 ms
* phase cmem: 184844 K
KLIENT: Łączenie z localhost...
# Player not found. New player created.
* client : connection accepted - <>
* phase time: 33 ms
* phase cmem: 184869 K
Otwieranie strumienia...
* phase time: 10 ms
* phase cmem: 184869 K
Wczytywanie CFORM...
* phase time: 3634 ms
* phase cmem: 229785 K
Wczytywanie shaderów...
* phase time: 444 ms
* phase cmem: 230838 K
Wczytywanie danych geometrycznych...
* [Loading VB] 65435 verts, 2044 Kb
* [Loading VB] 65236 verts, 2038 Kb
* [Loading VB] 65530 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 57122 verts, 1785 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 43641 verts, 1363 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 780369 indices, 1524 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65532 verts, 767 Kb
* [Loading VB] 54604 verts, 639 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 950730 indices, 1856 Kb
* phase time: 1308 ms
* phase cmem: 231028 K
Wczytywanie przestrzennej bazy danych...
* phase time: 505 ms
* phase cmem: 233278 K
Wczytywanie detali...
* [DETAILS] VertexConsts(256), Batch(61)
* [DETAILS] 40687 v(20), 26352 p
* [DETAILS] Batch(61), VB(794K), IB(154K)
* phase time: 61 ms
* phase cmem: 233336 K
Wczytywanie stref i portali...
* Loading HOM: c:\gry\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\levels\l05_bar\level.hom
* phase time: 40 ms
* phase cmem: 233613 K
Wczytywanie obiektów SI...
* phase time: 52 ms
* phase cmem: 233649 K
KLIENT: Odradzanie...
- Game configuring : Started
- Game configuring : Finished
* phase time: 655 ms
* phase cmem: 247913 K
Wczytywanie tekstur...
* t-report - base: 1623, 660829 K
* t-report - lmap: 5, 5120 K
* phase time: 14709 ms
* phase cmem: 247914 K
KLIENT: Synchronizacja...
* phase time: 53 ms
* phase cmem: 247914 K
* [win32]: free[690348 K], reserved[251968 K], committed[1154772 K]
* [ D3D ]: textures[665950 K]
* [x-ray]: crt heap[247912 K], process heap[805167 K], game lua[24609 K], engine lua[170 K], render[0 K]
* [x-ray]: economy: strings[5731 K], smem[28222 K]
! Missing ogg-comment, file:  c:\gry\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\sounds\characters_voice\human_01\stalker\music\guitar_1.ogg
! Missing ogg-comment, file:  c:\gry\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\sounds\characters_voice\human_01\stalker\music\guitar_2.ogg
! Missing ogg-comment, file:  c:\gry\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\sounds\characters_voice\human_01\stalker\music\guitar_3.ogg
! Missing ogg-comment, file:  c:\gry\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\sounds\characters_voice\human_01\stalker\music\guitar_4.ogg
! Missing ogg-comment, file:  c:\gry\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\sounds\characters_voice\human_01\stalker\music\guitar_5.ogg
! Missing ogg-comment, file:  c:\gry\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\sounds\characters_voice\human_01\stalker\music\guitar_6.ogg
! Invalid ogg-comment version, file:  c:\gry\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\sounds\characters_voice\human_01\stalker\music\guitar_7.ogg
! Invalid ogg-comment version, file:  c:\gry\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\sounds\characters_voice\human_01\stalker\music\guitar_8.ogg
! Missing ogg-comment, file:  c:\gry\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\sounds\characters_voice\human_01\stalker\music\guitar_9.ogg
! Missing ogg-comment, file:  c:\gry\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\sounds\characters_voice\human_01\stalker\music\guitar_10.ogg
! Missing ogg-comment, file:  c:\gry\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\sounds\characters_voice\human_01\stalker\music\guitar_11.ogg
! Missing ogg-comment, file:  c:\gry\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\sounds\characters_voice\human_01\dolg\music\guitar_1.ogg
! Missing ogg-comment, file:  c:\gry\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\sounds\characters_voice\human_01\dolg\music\guitar_2.ogg
! Missing ogg-comment, file:  c:\gry\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\sounds\characters_voice\human_01\dolg\music\guitar_3.ogg
! Missing ogg-comment, file:  c:\gry\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\sounds\characters_voice\human_01\dolg\music\guitar_4.ogg
! Missing ogg-comment, file:  c:\gry\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\sounds\characters_voice\human_01\dolg\music\guitar_5.ogg
! Missing ogg-comment, file:  c:\gry\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\sounds\characters_voice\human_01\dolg\music\guitar_6.ogg
! Invalid ogg-comment version, file:  c:\gry\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\sounds\characters_voice\human_01\dolg\music\guitar_7.ogg
! Invalid ogg-comment version, file:  c:\gry\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\sounds\characters_voice\human_01\dolg\music\guitar_8.ogg
! Missing ogg-comment, file:  c:\gry\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\sounds\characters_voice\human_01\dolg\music\guitar_9.ogg
! Missing ogg-comment, file:  c:\gry\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\sounds\characters_voice\human_01\dolg\music\guitar_10.ogg
! Missing ogg-comment, file:  c:\gry\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\sounds\characters_voice\human_01\dolg\music\guitar_11.ogg
! auto-generated bump map: arsenal_mod\556x45_clip_galil_bump#
! auto-generated bump map: arsenal_mod\galil_arm_d2_bump#
! auto-generated bump map: arsenal_mod\upg_plank3_bump#
! auto-generated bump map: arsenal_mod\galil_arm_d3_bump#
! auto-generated bump map: arsenal_mod\galil_arm_d1_bump#
! Missing ogg-comment, file:  c:\gry\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\sounds\characters_voice\human_01\newbie\music\guitar_1.ogg
! Missing ogg-comment, file:  c:\gry\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\sounds\characters_voice\human_01\newbie\music\guitar_2.ogg
! Missing ogg-comment, file:  c:\gry\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\sounds\characters_voice\human_01\newbie\music\guitar_3.ogg
! Missing ogg-comment, file:  c:\gry\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\sounds\characters_voice\human_01\newbie\music\guitar_4.ogg
! Missing ogg-comment, file:  c:\gry\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\sounds\characters_voice\human_01\newbie\music\guitar_5.ogg
! Missing ogg-comment, file:  c:\gry\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\sounds\characters_voice\human_01\newbie\music\guitar_6.ogg
! Invalid ogg-comment version, file:  c:\gry\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\sounds\characters_voice\human_01\newbie\music\guitar_7.ogg
! Invalid ogg-comment version, file:  c:\gry\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\sounds\characters_voice\human_01\newbie\music\guitar_8.ogg
! Missing ogg-comment, file:  c:\gry\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\sounds\characters_voice\human_01\newbie\music\guitar_9.ogg
! Missing ogg-comment, file:  c:\gry\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\sounds\characters_voice\human_01\newbie\music\guitar_10.ogg
! Missing ogg-comment, file:  c:\gry\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\sounds\characters_voice\human_01\newbie\music\guitar_11.ogg
! auto-generated bump map: arsenal_mod\hk416_d1_bump#
! auto-generated bump map: arsenal_mod\556x45_clip_hk416_bump#
! auto-generated bump map: arsenal_mod\m16a4_bump#
! auto-generated bump map: arsenal_mod\556x45_clip_fnc_bump#
! auto-generated bump map: arsenal_mod\m16a2_d4_bump#
! auto-generated bump map: arsenal_mod\sr25_d2_bump#
! auto-generated bump map: arsenal_mod\m16a2_d1_bump#
! auto-generated bump map: arsenal_mod\upg_plank2_bump#
! auto-generated bump map: arsenal_mod\aks74_d1_bump#
! auto-generated bump map: arsenal_mod\762x39_clip_bump#
! auto-generated bump map: arsenal_mod\upg_sil_762ar_bump#
! Missing ogg-comment, file:  c:\gry\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\sounds\characters_voice\human_02\stalker\music\guitar_1.ogg
! Missing ogg-comment, file:  c:\gry\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\sounds\characters_voice\human_02\stalker\music\guitar_2.ogg
! Missing ogg-comment, file:  c:\gry\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\sounds\characters_voice\human_02\stalker\music\guitar_3.ogg
! Missing ogg-comment, file:  c:\gry\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\sounds\characters_voice\human_02\stalker\music\guitar_4.ogg
! Missing ogg-comment, file:  c:\gry\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\sounds\characters_voice\human_02\stalker\music\guitar_5.ogg
! Missing ogg-comment, file:  c:\gry\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\sounds\characters_voice\human_02\stalker\music\guitar_6.ogg
! Invalid ogg-comment version, file:  c:\gry\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\sounds\characters_voice\human_02\stalker\music\guitar_7.ogg
! Invalid ogg-comment version, file:  c:\gry\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\sounds\characters_voice\human_02\stalker\music\guitar_8.ogg
! Missing ogg-comment, file:  c:\gry\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\sounds\characters_voice\human_02\stalker\music\guitar_9.ogg
! Missing ogg-comment, file:  c:\gry\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\sounds\characters_voice\human_02\stalker\music\guitar_10.ogg
! Missing ogg-comment, file:  c:\gry\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\sounds\characters_voice\human_02\stalker\music\guitar_11.ogg
! auto-generated bump map: arsenal_mod\ak47_bump#
! auto-generated bump map: arsenal_mod\762x39_clip2_bump#
! Missing ogg-comment, file:  c:\gry\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\sounds\characters_voice\human_02\newbie\music\guitar_1.ogg
! Missing ogg-comment, file:  c:\gry\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\sounds\characters_voice\human_02\newbie\music\guitar_2.ogg
! Missing ogg-comment, file:  c:\gry\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\sounds\characters_voice\human_02\newbie\music\guitar_3.ogg
! Missing ogg-comment, file:  c:\gry\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\sounds\characters_voice\human_02\newbie\music\guitar_4.ogg
! Missing ogg-comment, file:  c:\gry\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\sounds\characters_voice\human_02\newbie\music\guitar_5.ogg
! Missing ogg-comment, file:  c:\gry\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\sounds\characters_voice\human_02\newbie\music\guitar_6.ogg
! Invalid ogg-comment version, file:  c:\gry\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\sounds\characters_voice\human_02\newbie\music\guitar_7.ogg
! Invalid ogg-comment version, file:  c:\gry\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\sounds\characters_voice\human_02\newbie\music\guitar_8.ogg
! Missing ogg-comment, file:  c:\gry\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\sounds\characters_voice\human_02\newbie\music\guitar_9.ogg
! Missing ogg-comment, file:  c:\gry\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\sounds\characters_voice\human_02\newbie\music\guitar_10.ogg
! Missing ogg-comment, file:  c:\gry\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\sounds\characters_voice\human_02\newbie\music\guitar_11.ogg
! Missing ogg-comment, file:  c:\gry\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\sounds\characters_voice\human_03\stalker\music\guitar_1.ogg
! Missing ogg-comment, file:  c:\gry\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\sounds\characters_voice\human_03\stalker\music\guitar_2.ogg
! Missing ogg-comment, file:  c:\gry\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\sounds\characters_voice\human_03\stalker\music\guitar_3.ogg
! Missing ogg-comment, file:  c:\gry\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\sounds\characters_voice\human_03\stalker\music\guitar_4.ogg
! Missing ogg-comment, file:  c:\gry\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\sounds\characters_voice\human_03\stalker\music\guitar_5.ogg
! Missing ogg-comment, file:  c:\gry\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\sounds\characters_voice\human_03\stalker\music\guitar_6.ogg
! Invalid ogg-comment version, file:  c:\gry\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\sounds\characters_voice\human_03\stalker\music\guitar_7.ogg
! Invalid ogg-comment version, file:  c:\gry\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\sounds\characters_voice\human_03\stalker\music\guitar_8.ogg
! Missing ogg-comment, file:  c:\gry\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\sounds\characters_voice\human_03\stalker\music\guitar_9.ogg
! Missing ogg-comment, file:  c:\gry\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\sounds\characters_voice\human_03\stalker\music\guitar_10.ogg
! Missing ogg-comment, file:  c:\gry\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\sounds\characters_voice\human_03\stalker\music\guitar_11.ogg
! auto-generated bump map: arsenal_mod\m4a1_d3_bump#
! auto-generated bump map: arsenal_mod\m4a1_d1_bump#
! auto-generated bump map: arsenal_mod\m4a1_d2_bump#
! auto-generated bump map: arsenal_mod\m4a1_d4_bump#
! auto-generated bump map: arsenal_mod\m1935hp_mk3_d1_bump#
! auto-generated bump map: arsenal_mod\m1935hp_mk3_d2_bump#
! Missing ogg-comment, file:  c:\gry\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\sounds\characters_voice\human_03\dolg\music\guitar_1.ogg
! Missing ogg-comment, file:  c:\gry\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\sounds\characters_voice\human_03\dolg\music\guitar_2.ogg
! Missing ogg-comment, file:  c:\gry\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\sounds\characters_voice\human_03\dolg\music\guitar_3.ogg
! Missing ogg-comment, file:  c:\gry\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\sounds\characters_voice\human_03\dolg\music\guitar_4.ogg
! Missing ogg-comment, file:  c:\gry\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\sounds\characters_voice\human_03\dolg\music\guitar_5.ogg
! Missing ogg-comment, file:  c:\gry\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\sounds\characters_voice\human_03\dolg\music\guitar_6.ogg
! Invalid ogg-comment version, file:  c:\gry\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\sounds\characters_voice\human_03\dolg\music\guitar_7.ogg
! Invalid ogg-comment version, file:  c:\gry\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\sounds\characters_voice\human_03\dolg\music\guitar_8.ogg
! Missing ogg-comment, file:  c:\gry\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\sounds\characters_voice\human_03\dolg\music\guitar_9.ogg
! Missing ogg-comment, file:  c:\gry\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\sounds\characters_voice\human_03\dolg\music\guitar_10.ogg
! Missing ogg-comment, file:  c:\gry\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\sounds\characters_voice\human_03\dolg\music\guitar_11.ogg
! auto-generated bump map: arsenal_mod\aps_sk1_bump#
! auto-generated bump map: arsenal_mod\rk95_d2_bump#
! auto-generated bump map: arsenal_mod\rk95_d1_bump#
! auto-generated bump map: arsenal_mod\upg_plank4_bump#
! auto-generated bump map: arsenal_mod\m16a3_d3_bump#
! auto-generated bump map: arsenal_mod\m16a3_d1_bump#
! auto-generated bump map: arsenal_mod\m16a3_d5_bump#
! auto-generated bump map: arsenal_mod\m16a3_d4_bump#
! auto-generated bump map: arsenal_mod\m16a3_d2_bump#
! auto-generated bump map: arsenal_mod\m16a3_d6_bump#
! auto-generated bump map: arsenal_mod\g36c_d1_bump#
! auto-generated bump map: arsenal_mod\g36c_d4_bump#
! auto-generated bump map: arsenal_mod\g36c_d3_bump#
! auto-generated bump map: arsenal_mod\g36c_d2_bump#
! auto-generated bump map: arsenal_mod\g36e_d4_bump#
! auto-generated bump map: arsenal_mod\g36e_d1_bump#
! auto-generated bump map: arsenal_mod\xm177e2_d1_bump#
! auto-generated bump map: arsenal_mod\xm177e2_d3_bump#
! auto-generated bump map: arsenal_mod\xm177e2_d2_bump#
! auto-generated bump map: arsenal_mod\famas_f1_d1_bump#
! auto-generated bump map: arsenal_mod\famas_f1_d2_bump#
! auto-generated bump map: arsenal_mod\akm_compensator_bump#
! auto-generated bump map: arsenal_mod\aks_detail1_bump#
! auto-generated bump map: arsenal_mod\rpk_d1_bump#
! auto-generated bump map: arsenal_mod\aks47_d1_bump#
! auto-generated bump map: arsenal_mod\aks47_d2_bump#
! auto-generated bump map: arsenal_mod\ak74_skin3_d1_bump#
! auto-generated bump map: arsenal_mod\cz52_d2_bump#
! auto-generated bump map: arsenal_mod\upg_sil_762p_bump#
! auto-generated bump map: arsenal_mod\cz52_d1_bump#
! auto-generated bump map: arsenal_mod\aks74_compensator_bump#
! auto-generated bump map: arsenal_mod\p38_d1_bump#
! auto-generated bump map: arsenal_mod\p38_d2_bump#
! auto-generated bump map: arsenal_mod\beretta92_d1_bump#
! auto-generated bump map: arsenal_mod\beretta92_d2_bump#
! auto-generated bump map: arsenal_mod\sg551_d1_bump#
! auto-generated bump map: arsenal_mod\sg551_d2_bump#
! auto-generated bump map: arsenal_mod\sayga12k_d1_bump#
* MEMORY USAGE: 292743 K
* Saving spawns...
* Saving objects...
* 23537 objects are successfully saved
* Game kalash_autosave.sav is successfully saved to file 'e:\documents and settings\all users\dokumenty\stalker-shoc\savedgames\kalash_autosave.sav'
- Disconnect
- Destroying level
* DVB created: 1536K
* DIB created: 512K
- r__tf_aniso 16
- r2_tf_mipbias 0.
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: recognized, 24
*** RESET [1303 ms]
"c:\gry\s.t.a.l.k.e.r. - shadow of chernobyl\bin\xr_3da.exe"
* phase time: 0 ms
* phase cmem: 218474 K
SERWER: Rozpoczynanie...
* phase time: 454 ms
* phase cmem: 217773 K
SERWER: Wczytywanie symulatora Alife...
* phase time: 9 ms
* phase cmem: 217773 K
Wczytywanie zapisanej gry "kalash_autosave.sav"...
* Loading spawn registry...
* 9125 spawn points are successfully loaded
* Loading objects...
* 23537 objects are successfully loaded
* Game kalash_autosave is successfully loaded from file 'e:\documents and settings\all users\dokumenty\stalker-shoc\savedgames\kalash_autosave.sav' (4.712s)
* phase time: 4712 ms
* phase cmem: 223100 K
SERVER: Łączenie...
MaxPlayers = 32
* phase time: 51 ms
* phase cmem: 223080 K
KLIENT: Łączenie z localhost...
# Player not found. New player created.
* client : connection accepted - <>
* phase time: 19 ms
* phase cmem: 223104 K
Otwieranie strumienia...
* phase time: 16 ms
* phase cmem: 223104 K
Wczytywanie CFORM...
* phase time: 5556 ms
* phase cmem: 288087 K
Wczytywanie shaderów...
* phase time: 483 ms
* phase cmem: 288776 K
Wczytywanie danych geometrycznych...
* [Loading VB] 65531 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65530 verts, 2047 Kb
* [Loading VB] 24512 verts, 766 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65502 verts, 2046 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 51552 verts, 1611 Kb
* [Loading VB] 65530 verts, 2047 Kb
* [Loading VB] 62255 verts, 1945 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 438036 indices, 855 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65533 verts, 767 Kb
* [Loading VB] 65533 verts, 767 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65530 verts, 767 Kb
* [Loading VB] 42643 verts, 499 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 615231 indices, 1201 Kb
* phase time: 1406 ms
* phase cmem: 288877 K
Wczytywanie przestrzennej bazy danych...
* phase time: 1048 ms
* phase cmem: 291054 K
Wczytywanie detali...
* [DETAILS] VertexConsts(256), Batch(61)
* [DETAILS] 40687 v(20), 26352 p
* [DETAILS] Batch(61), VB(794K), IB(154K)
* phase time: 86 ms
* phase cmem: 291065 K
Wczytywanie stref i portali...
* Loading HOM: c:\gry\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\levels\l02_garbage\level.hom
* phase time: 17 ms
* phase cmem: 291131 K
Wczytywanie obiektów SI...
- Loading music tracks from 'l02_garbage_musics'...
* phase time: 60 ms
* phase cmem: 291157 K
KLIENT: Odradzanie...
- Game configuring : Started
- Game configuring : Finished
* phase time: 34 ms
* phase cmem: 298303 K
Wczytywanie tekstur...
* t-report - base: 1821, 786859 K
* t-report - lmap: 6, 6144 K
* phase time: 14427 ms
* phase cmem: 298306 K
KLIENT: Synchronizacja...
* phase time: 11 ms
* phase cmem: 298306 K
* [win32]: free[521980 K], reserved[177008 K], committed[1398100 K]
* [ D3D ]: textures[793004 K]
* [x-ray]: crt heap[298304 K], process heap[960173 K], game lua[24391 K], engine lua[135 K], render[3496 K]
* [x-ray]: economy: strings[13646 K], smem[35326 K]
! Missing ogg-comment, file:  c:\gry\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\sounds\characters_voice\human_02\dolg\music\guitar_1.ogg
! Missing ogg-comment, file:  c:\gry\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\sounds\characters_voice\human_02\dolg\music\guitar_2.ogg
! Missing ogg-comment, file:  c:\gry\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\sounds\characters_voice\human_02\dolg\music\guitar_3.ogg
! Missing ogg-comment, file:  c:\gry\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\sounds\characters_voice\human_02\dolg\music\guitar_4.ogg
! Missing ogg-comment, file:  c:\gry\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\sounds\characters_voice\human_02\dolg\music\guitar_5.ogg
! Missing ogg-comment, file:  c:\gry\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\sounds\characters_voice\human_02\dolg\music\guitar_6.ogg
! Invalid ogg-comment version, file:  c:\gry\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\sounds\characters_voice\human_02\dolg\music\guitar_7.ogg
! Invalid ogg-comment version, file:  c:\gry\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\sounds\characters_voice\human_02\dolg\music\guitar_8.ogg
! Missing ogg-comment, file:  c:\gry\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\sounds\characters_voice\human_02\dolg\music\guitar_9.ogg
! Missing ogg-comment, file:  c:\gry\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\sounds\characters_voice\human_02\dolg\music\guitar_10.ogg
! Missing ogg-comment, file:  c:\gry\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\sounds\characters_voice\human_02\dolg\music\guitar_11.ogg
! auto-generated bump map: arsenal_mod\famas_g2_d2_bump#
! auto-generated bump map: arsenal_mod\patron1_bump#
! auto-generated bump map: arsenal_mod\patron1_bump
! auto-generated bump map: arsenal_mod\famas_g2_d1_bump#
* MEMORY USAGE: 306537 K
! auto-generated bump map: arsenal_mod\mp444_bump#
! auto-generated bump map: arsenal_mod\tt33_bump#
* Saving spawns...
* Saving objects...
* 23570 objects are successfully saved
* Game kalash_quicksave.sav is successfully saved to file 'e:\documents and settings\all users\dokumenty\stalker-shoc\savedgames\kalash_quicksave.sav'
* Saving spawns...
* Saving objects...
* 23574 objects are successfully saved
* Game kalash_autosave.sav is successfully saved to file 'e:\documents and settings\all users\dokumenty\stalker-shoc\savedgames\kalash_autosave.sav'
- Disconnect
- Destroying level
* DVB created: 1536K
* DIB created: 512K
- r__tf_aniso 16
- r2_tf_mipbias 0.
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: recognized, 24
*** RESET [1737 ms]
"c:\gry\s.t.a.l.k.e.r. - shadow of chernobyl\bin\xr_3da.exe"
* phase time: 0 ms
* phase cmem: 220272 K
SERWER: Rozpoczynanie...
* phase time: 404 ms
* phase cmem: 220251 K
SERWER: Wczytywanie symulatora Alife...
* phase time: 10 ms
* phase cmem: 220251 K
Wczytywanie zapisanej gry "kalash_autosave.sav"...
* Loading spawn registry...
* 9125 spawn points are successfully loaded
* Loading objects...
* 23574 objects are successfully loaded
* Game kalash_autosave is successfully loaded from file 'e:\documents and settings\all users\dokumenty\stalker-shoc\savedgames\kalash_autosave.sav' (4.691s)
* phase time: 4690 ms
* phase cmem: 225626 K
SERVER: Łączenie...
MaxPlayers = 32
* phase time: 85 ms
* phase cmem: 225626 K
KLIENT: Łączenie z localhost...
# Player not found. New player created.
* client : connection accepted - <>
* phase time: 22 ms
* phase cmem: 225651 K
Otwieranie strumienia...
* phase time: 48 ms
* phase cmem: 225651 K
Wczytywanie CFORM...
* phase time: 4072 ms
* phase cmem: 275062 K
Wczytywanie shaderów...
* phase time: 668 ms
* phase cmem: 275752 K
Wczytywanie danych geometrycznych...
* [Loading VB] 65530 verts, 2047 Kb
* [Loading VB] 65525 verts, 2047 Kb
* [Loading VB] 61226 verts, 1913 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 2002 verts, 62 Kb
* [Loading VB] 30140 verts, 941 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 915879 indices, 1788 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65533 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65533 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65533 verts, 767 Kb
* [Loading VB] 64530 verts, 756 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 485238 indices, 947 Kb
* phase time: 1658 ms
* phase cmem: 275704 K
Wczytywanie przestrzennej bazy danych...
* phase time: 2271 ms
* phase cmem: 277836 K
Wczytywanie detali...
* [DETAILS] VertexConsts(256), Batch(61)
* [DETAILS] 40687 v(20), 26352 p
* [DETAILS] Batch(61), VB(794K), IB(154K)
* phase time: 292 ms
* phase cmem: 277846 K
Wczytywanie stref i portali...
* Loading HOM: c:\gry\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\levels\l04_darkvalley\level.hom
* phase time: 62 ms
* phase cmem: 277952 K
Wczytywanie obiektów SI...
- Loading music tracks from 'l04_darkvalley_musics'...
* phase time: 216 ms
* phase cmem: 277968 K
KLIENT: Odradzanie...
- Game configuring : Started
- Game configuring : Finished
* phase time: 36 ms
* phase cmem: 285699 K
Wczytywanie tekstur...
* t-report - base: 1860, 806060 K
* t-report - lmap: 10, 10241 K
***FATAL***: Too many lmap-textures (limit: 8 textures or 32M).
        Reduce pixel density (worse) or use more vertex lighting (better).
* phase time: 6761 ms
* phase cmem: 285699 K
KLIENT: Synchronizacja...
* phase time: 11 ms
* phase cmem: 285699 K
* [win32]: free[507668 K], reserved[157980 K], committed[1431440 K]
* [ D3D ]: textures[816301 K]
* [x-ray]: crt heap[285697 K], process heap[1002422 K], game lua[24362 K], engine lua[143 K], render[4718 K]
* [x-ray]: economy: strings[17983 K], smem[37045 K]
! auto-generated bump map: arsenal_mod\gsh18_d5_bump#
! auto-generated bump map: arsenal_mod\gsh18_d4_bump#
! auto-generated bump map: arsenal_mod\gsh18_d6_bump#
! auto-generated bump map: arsenal_mod\gsh18_d1_bump#
! auto-generated bump map: arsenal_mod\gsh18_d3_bump#
! auto-generated bump map: arsenal_mod\gsh18_d2_bump#
* MEMORY USAGE: 295080 K
! auto-generated bump map: arsenal_mod\ak47_skin10_bump#
* Saving spawns...
* Saving objects...
* 23661 objects are successfully saved
* Game kalash_quicksave.sav is successfully saved to file 'e:\documents and settings\all users\dokumenty\stalker-shoc\savedgames\kalash_quicksave.sav'
* Saving spawns...
* Saving objects...
* 23661 objects are successfully saved
* Game kalash_quicksave.sav is successfully saved to file 'e:\documents and settings\all users\dokumenty\stalker-shoc\savedgames\kalash_quicksave.sav'
~ ERROR: can't detach independant object. entity[wpn_ak74_sk65039:5039], parent[wpn_ak74_sk65039:5039], section[wpn_ak74_sk6]
~ ERROR: can't detach independant object. entity[af_vyvert5213:5213], parent[af_vyvert5213:5213], section[af_vyvert]
~ ERROR: can't detach independant object. entity[af_drops5291:5291], parent[af_drops5291:5291], section[af_drops]
~ ERROR: can't detach independant object. entity[wpn_ak74_sk64791:4791], parent[wpn_ak74_sk64791:4791], section[wpn_ak74_sk6]
* Saving spawns...
* Saving objects...
* 23645 objects are successfully saved
* Game kalash_quicksave.sav is successfully saved to file 'e:\documents and settings\all users\dokumenty\stalker-shoc\savedgames\kalash_quicksave.sav'
! auto-generated bump map: arsenal_mod\upg_plank1_bump#
! auto-generated bump map: arsenal_mod\upg_collimator1_bump#
* Saving spawns...
* Saving objects...
* 23595 objects are successfully saved
* Game kalash_quicksave.sav is successfully saved to file 'e:\documents and settings\all users\dokumenty\stalker-shoc\savedgames\kalash_quicksave.sav'
* Saving spawns...
* Saving objects...
* 23566 objects are successfully saved
* Game kalash_autosave.sav is successfully saved to file 'e:\documents and settings\all users\dokumenty\stalker-shoc\savedgames\kalash_autosave.sav'
- Disconnect
- Destroying level
* DVB created: 1536K
* DIB created: 512K
- r__tf_aniso 16
- r2_tf_mipbias 0.
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: recognized, 24
*** RESET [2728 ms]
"c:\gry\s.t.a.l.k.e.r. - shadow of chernobyl\bin\xr_3da.exe"
* phase time: 0 ms
* phase cmem: 236664 K
SERWER: Rozpoczynanie...
* phase time: 453 ms
* phase cmem: 236442 K
SERWER: Wczytywanie symulatora Alife...
* phase time: 11 ms
* phase cmem: 236442 K
Wczytywanie zapisanej gry "kalash_autosave.sav"...
* Loading spawn registry...
* 9125 spawn points are successfully loaded
* Loading objects...
* 23566 objects are successfully loaded
* Game kalash_autosave is successfully loaded from file 'e:\documents and settings\all users\dokumenty\stalker-shoc\savedgames\kalash_autosave.sav' (4.519s)
* phase time: 4519 ms
* phase cmem: 238791 K
SERVER: Łączenie...
MaxPlayers = 32
* phase time: 41 ms
* phase cmem: 238791 K
KLIENT: Łączenie z localhost...
# Player not found. New player created.
* client : connection accepted - <>
* phase time: 27 ms
* phase cmem: 238816 K
Otwieranie strumienia...
* phase time: 57 ms
* phase cmem: 238816 K
Wczytywanie CFORM...
* phase time: 1321 ms
* phase cmem: 256224 K
Wczytywanie shaderów...
* phase time: 286 ms
* phase cmem: 256913 K
Wczytywanie danych geometrycznych...
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 46432 verts, 1451 Kb
* [Loading VB] 34176 verts, 1068 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 391536 indices, 764 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65533 verts, 767 Kb
* [Loading VB] 65533 verts, 767 Kb
* [Loading VB] 65533 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 19599 verts, 229 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1031463 indices, 2014 Kb
* phase time: 1063 ms
* phase cmem: 256685 K
Wczytywanie przestrzennej bazy danych...
* phase time: 88 ms
* phase cmem: 258049 K
Wczytywanie detali...
* phase time: 10 ms
* phase cmem: 258049 K
Wczytywanie stref i portali...
* Loading HOM: c:\gry\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\levels\l04u_labx18\level.hom
* phase time: 30 ms
* phase cmem: 258214 K
Wczytywanie obiektów SI...
* phase time: 81 ms
* phase cmem: 258314 K
KLIENT: Odradzanie...
- Game configuring : Started
- Game configuring : Finished
* phase time: 34 ms
* phase cmem: 266317 K
Wczytywanie tekstur...
* t-report - base: 1635, 666357 K
* t-report - lmap: 3, 3072 K
* phase time: 1966 ms
* phase cmem: 266317 K
KLIENT: Synchronizacja...
* phase time: 12 ms
* phase cmem: 266317 K
* [win32]: free[670756 K], reserved[179480 K], committed[1246852 K]
* [ D3D ]: textures[669430 K]
* [x-ray]: crt heap[266315 K], process heap[839925 K], game lua[24260 K], engine lua[156 K], render[6502 K]
* [x-ray]: economy: strings[64414 K], smem[42627 K]
* MEMORY USAGE: 272712 K
* Saving spawns...
* Saving objects...
* 23678 objects are successfully saved
* Game kalash_quicksave.sav is successfully saved to file 'e:\documents and settings\all users\dokumenty\stalker-shoc\savedgames\kalash_quicksave.sav'
* phase time: 113 ms
* phase cmem: 271313 K
SERWER: Wczytywanie symulatora Alife...
* phase time: 16 ms
* phase cmem: 271313 K
Wczytywanie zapisanej gry "kalash_quicksave.sav"...
* Loading spawn registry...
* 9125 spawn points are successfully loaded
* Loading objects...
* 23678 objects are successfully loaded
* Game kalash_quicksave is successfully loaded from file 'e:\documents and settings\all users\dokumenty\stalker-shoc\savedgames\kalash_quicksave.sav' (3.954s)
* phase time: 3954 ms
* phase cmem: 273597 K
SERVER: Łączenie...
* phase time: 12 ms
* phase cmem: 273597 K
KLIENT: Synchronizacja...
* phase time: 12 ms
* phase cmem: 273597 K
* [win32]: free[650488 K], reserved[168320 K], committed[1278280 K]
* [ D3D ]: textures[678923 K]
* [x-ray]: crt heap[273595 K], process heap[852079 K], game lua[24231 K], engine lua[203 K], render[6523 K]
* [x-ray]: economy: strings[74323 K], smem[43768 K]
* MEMORY USAGE: 275049 K
* Saving spawns...
* Saving objects...
* 23676 objects are successfully saved
* Game kalash_quicksave.sav is successfully saved to file 'e:\documents and settings\all users\dokumenty\stalker-shoc\savedgames\kalash_quicksave.sav'
* Saving spawns...
* Saving objects...
* 23676 objects are successfully saved
* Game kalash_quicksave.sav is successfully saved to file 'e:\documents and settings\all users\dokumenty\stalker-shoc\savedgames\kalash_quicksave.sav'
* Saving spawns...
* Saving objects...
* 23668 objects are successfully saved
* Game kalash_quicksave.sav is successfully saved to file 'e:\documents and settings\all users\dokumenty\stalker-shoc\savedgames\kalash_quicksave.sav'
* Saving spawns...
* Saving objects...
* 23650 objects are successfully saved
* Game kalash_quicksave.sav is successfully saved to file 'e:\documents and settings\all users\dokumenty\stalker-shoc\savedgames\kalash_quicksave.sav'
* phase time: 111 ms
* phase cmem: 273173 K
SERWER: Wczytywanie symulatora Alife...
* phase time: 16 ms
* phase cmem: 273173 K
Wczytywanie zapisanej gry "kalash_quicksave.sav"...
* Loading spawn registry...
* 9125 spawn points are successfully loaded
* Loading objects...
* 23650 objects are successfully loaded
* Game kalash_quicksave is successfully loaded from file 'e:\documents and settings\all users\dokumenty\stalker-shoc\savedgames\kalash_quicksave.sav' (3.973s)
* phase time: 3973 ms
* phase cmem: 275487 K
SERVER: Łączenie...
* phase time: 13 ms
* phase cmem: 275487 K
KLIENT: Synchronizacja...
* phase time: 12 ms
* phase cmem: 275487 K
* [win32]: free[641612 K], reserved[166840 K], committed[1288636 K]
* [ D3D ]: textures[678923 K]
* [x-ray]: crt heap[275485 K], process heap[852199 K], game lua[24208 K], engine lua[243 K], render[6751 K]
* [x-ray]: economy: strings[108318 K], smem[43768 K]
* MEMORY USAGE: 277274 K
* Saving spawns...
* Saving objects...
* 23629 objects are successfully saved
* Game kalash_autosave.sav is successfully saved to file 'e:\documents and settings\all users\dokumenty\stalker-shoc\savedgames\kalash_autosave.sav'
- Disconnect
- Destroying level
* DVB created: 1536K
* DIB created: 512K
- r__tf_aniso 16
- r2_tf_mipbias 0.
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: recognized, 24
*** RESET [575 ms]
"c:\gry\s.t.a.l.k.e.r. - shadow of chernobyl\bin\xr_3da.exe"
* phase time: 0 ms
* phase cmem: 241613 K
SERWER: Rozpoczynanie...
* phase time: 117 ms
* phase cmem: 241680 K
SERWER: Wczytywanie symulatora Alife...
* phase time: 11 ms
* phase cmem: 241680 K
Wczytywanie zapisanej gry "kalash_autosave.sav"...
* Loading spawn registry...
* 9125 spawn points are successfully loaded
* Loading objects...
* 23629 objects are successfully loaded
* Game kalash_autosave is successfully loaded from file 'e:\documents and settings\all users\dokumenty\stalker-shoc\savedgames\kalash_autosave.sav' (4.056s)
* phase time: 4056 ms
* phase cmem: 247110 K
SERVER: Łączenie...
MaxPlayers = 32
* phase time: 26 ms
* phase cmem: 247110 K
KLIENT: Łączenie z localhost...
# Player not found. New player created.
* client : connection accepted - <>
* phase time: 29 ms
* phase cmem: 247135 K
Otwieranie strumienia...
* phase time: 14 ms
* phase cmem: 247135 K
Wczytywanie CFORM...
* phase time: 3869 ms
* phase cmem: 296546 K
Wczytywanie shaderów...
* phase time: 735 ms
* phase cmem: 297236 K
Wczytywanie danych geometrycznych...
* [Loading VB] 65530 verts, 2047 Kb
* [Loading VB] 65525 verts, 2047 Kb
* [Loading VB] 61226 verts, 1913 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 2002 verts, 62 Kb
* [Loading VB] 30140 verts, 941 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 915879 indices, 1788 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65533 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65533 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65533 verts, 767 Kb
* [Loading VB] 64530 verts, 756 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 485238 indices, 947 Kb
* phase time: 1187 ms
* phase cmem: 297463 K
Wczytywanie przestrzennej bazy danych...
* phase time: 1796 ms
* phase cmem: 299547 K
Wczytywanie detali...
* [DETAILS] VertexConsts(256), Batch(61)
* [DETAILS] 40687 v(20), 26352 p
* [DETAILS] Batch(61), VB(794K), IB(154K)
* phase time: 78 ms
* phase cmem: 299557 K
Wczytywanie stref i portali...
* Loading HOM: c:\gry\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\levels\l04_darkvalley\level.hom
* phase time: 21 ms
* phase cmem: 299662 K
Wczytywanie obiektów SI...
- Loading music tracks from 'l04_darkvalley_musics'...
* phase time: 14 ms
* phase cmem: 299592 K
KLIENT: Odradzanie...
- Game configuring : Started
- Game configuring : Finished
* phase time: 41 ms
* phase cmem: 310333 K
Wczytywanie tekstur...
* t-report - base: 1952, 859985 K
* t-report - lmap: 10, 10241 K
***FATAL***: Too many lmap-textures (limit: 8 textures or 32M).
        Reduce pixel density (worse) or use more vertex lighting (better).
* phase time: 7131 ms
* phase cmem: 310334 K
KLIENT: Synchronizacja...
* phase time: 14 ms
* phase cmem: 310334 K
* [win32]: free[450568 K], reserved[112940 K], committed[1533580 K]
* [ D3D ]: textures[870227 K]
* [x-ray]: crt heap[310332 K], process heap[1070069 K], game lua[24592 K], engine lua[227 K], render[7105 K]
* [x-ray]: economy: strings[119539 K], smem[43879 K]
! auto-generated bump map: arsenal_mod\m16a1_d1_bump#
! auto-generated bump map: arsenal_mod\556x45_clip_ar15_bump#
! auto-generated bump map: arsenal_mod\upg_scope1_d2_bump#
! auto-generated bump map: arsenal_mod\m16a1_d2_bump#
! auto-generated bump map: arsenal_mod\upg_scope1_d1_bump#
* MEMORY USAGE: 321653 K
* Saving spawns...
* Saving objects...
* 23722 objects are successfully saved
* Game kalash_autosave.sav is successfully saved to file 'e:\documents and settings\all users\dokumenty\stalker-shoc\savedgames\kalash_autosave.sav'
- Disconnect
- Destroying level
* DVB created: 1536K
* DIB created: 512K
- r__tf_aniso 16
- r2_tf_mipbias 0.
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: recognized, 24
*** RESET [1482 ms]
"c:\gry\s.t.a.l.k.e.r. - shadow of chernobyl\bin\xr_3da.exe"
* phase time: 0 ms
* phase cmem: 244427 K
SERWER: Rozpoczynanie...
* phase time: 404 ms
* phase cmem: 244374 K
SERWER: Wczytywanie symulatora Alife...
* phase time: 11 ms
* phase cmem: 244374 K
Wczytywanie zapisanej gry "kalash_autosave.sav"...
* Loading spawn registry...
* 9125 spawn points are successfully loaded
* Loading objects...
* 23722 objects are successfully loaded
* Game kalash_autosave is successfully loaded from file 'e:\documents and settings\all users\dokumenty\stalker-shoc\savedgames\kalash_autosave.sav' (4.993s)
* phase time: 4992 ms
* phase cmem: 251445 K
SERVER: Łączenie...
MaxPlayers = 32
* phase time: 90 ms
* phase cmem: 251358 K
KLIENT: Łączenie z localhost...
# Player not found. New player created.
* client : connection accepted - <>
* phase time: 61 ms
* phase cmem: 251382 K
Otwieranie strumienia...
* phase time: 62 ms
* phase cmem: 251382 K
Wczytywanie CFORM...
* phase time: 5961 ms
* phase cmem: 324037 K
Wczytywanie shaderów...
* phase time: 647 ms
* phase cmem: 324727 K
Wczytywanie danych geometrycznych...
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65525 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65466 verts, 2045 Kb
* [Loading VB] 17208 verts, 537 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65531 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 46595 verts, 1456 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 53181 verts, 1661 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 228285 indices, 445 Kb
* [Loading VB] 65533 verts, 767 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 14030 verts, 164 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 718302 indices, 1402 Kb
* phase time: 1782 ms
* phase cmem: 324843 K
Wczytywanie przestrzennej bazy danych...
* phase time: 4007 ms
* phase cmem: 327451 K
Wczytywanie detali...
* [DETAILS] VertexConsts(256), Batch(61)
* [DETAILS] 40687 v(20), 26352 p
* [DETAILS] Batch(61), VB(794K), IB(154K)
* phase time: 164 ms
* phase cmem: 327461 K
Wczytywanie stref i portali...
* Loading HOM: c:\gry\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\levels\l01_escape\level.hom
* phase time: 34 ms
* phase cmem: 327602 K
Wczytywanie obiektów SI...
- Loading music tracks from 'l01_escape_musics'...
* phase time: 72 ms
* phase cmem: 327623 K
KLIENT: Odradzanie...
- Game configuring : Started
- Game configuring : Finished
* phase time: 100 ms
* phase cmem: 378202 K
Wczytywanie tekstur...
* t-report - base: 2005, 889138 K
* t-report - lmap: 7, 7168 K
* phase time: 19374 ms
* phase cmem: 378202 K
KLIENT: Synchronizacja...
* phase time: 15 ms
* phase cmem: 378202 K
* [win32]: free[314428 K], reserved[137520 K], committed[1645140 K]
* [ D3D ]: textures[896307 K]
* [x-ray]: crt heap[378200 K], process heap[1100390 K], game lua[22379 K], engine lua[178 K], render[7396 K]
* [x-ray]: economy: strings[122435 K], smem[44106 K]
! auto-generated bump map: arsenal_mod\aug_scope1_bump#
! auto-generated bump map: arsenal_mod\556x45_clip_bump#
! auto-generated bump map: arsenal_mod\ak47_d1_bump#
! auto-generated bump map: arsenal_mod\ak47_d4_bump#
! auto-generated bump map: arsenal_mod\ak47_d3_bump#
! auto-generated bump map: arsenal_mod\ak47_d2_bump#
! auto-generated bump map: arsenal_mod\ak5_d4_bump#
! auto-generated bump map: arsenal_mod\ak5_d5_bump#
! auto-generated bump map: arsenal_mod\ak5_d3_bump#
! auto-generated bump map: arsenal_mod\ak5_d2_bump#
! auto-generated bump map: arsenal_mod\ak5_d1_bump#
! auto-generated bump map: arsenal_mod\aps_sk2_bump#
! auto-generated bump map: arsenal_mod\aug_bump#
! auto-generated bump map: arsenal_mod\upg_aimport1_bump#
! auto-generated bump map: arsenal_mod\fnc_d1_bump#
! auto-generated bump map: arsenal_mod\fnc_d2_bump#
! auto-generated bump map: arsenal_mod\g36e_d2_bump#
! auto-generated bump map: arsenal_mod\g36e_d3_bump#
! auto-generated bump map: arsenal_mod\762x51_galil_bump#
! auto-generated bump map: arsenal_mod\galatz_bump#
! auto-generated bump map: arsenal_mod\upg_scope7_bump#
! auto-generated bump map: arsenal_mod\galil_ar_d3_bump#
! auto-generated bump map: arsenal_mod\galil_ar_d1_bump#
! auto-generated bump map: arsenal_mod\galil_ar_d2_bump#
! auto-generated bump map: arsenal_mod\galil_mar_bump#
! auto-generated bump map: arsenal_mod\glock18c_sk1_d1_bump#
! auto-generated bump map: arsenal_mod\glock18c_sk1_d3_bump#
! auto-generated bump map: arsenal_mod\glock18c_sk1_d2_bump#
! auto-generated bump map: arsenal_mod\glock18c_sk2_d1_bump#
! auto-generated bump map: arsenal_mod\glock18c_sk2_d2_bump#
! auto-generated bump map: arsenal_mod\upg_scope5_bump#
! auto-generated bump map: arsenal_mod\upg_scope2_bump#
! auto-generated bump map: arsenal_mod\hk417_d1_bump#
! auto-generated bump map: arsenal_mod\hk417_d2_bump#
! auto-generated bump map: arsenal_mod\hk417_d3_bump#
! auto-generated bump map: arsenal_mod\m16a2_d3_bump#
! auto-generated bump map: arsenal_mod\m16a2_d2_bump#
! auto-generated bump map: arsenal_mod\mg36_d2_bump#
! auto-generated bump map: arsenal_mod\mg36_d1_bump#
! auto-generated bump map: arsenal_mod\oc33_d3_bump#
! auto-generated bump map: arsenal_mod\oc33_d1_bump#
! auto-generated bump map: arsenal_mod\oc33_d2_bump#
! auto-generated bump map: arsenal_mod\ppd40_bump#
! auto-generated bump map: arsenal_mod\762x25_ppd40_71_bump#
! auto-generated bump map: arsenal_mod\ppsh41_sk1_d1_bump#
! auto-generated bump map: arsenal_mod\sg550_mk2_d1_bump#
! auto-generated bump map: arsenal_mod\sg550_mk2_d2_bump#
! auto-generated bump map: arsenal_mod\sg552_d3_bump#
! auto-generated bump map: arsenal_mod\upg_scope3_bump#
! auto-generated bump map: arsenal_mod\762x51_sr25_bump#
! auto-generated bump map: arsenal_mod\sr25_d3_bump#
! auto-generated bump map: arsenal_mod\sr25_d5_bump#
! auto-generated bump map: arsenal_mod\sr25_d4_bump#
! auto-generated bump map: arsenal_mod\sr25_d1_bump#
! auto-generated bump map: arsenal_mod\vz58_bump#
! auto-generated bump map: arsenal_mod\patron2_bump#
! auto-generated bump map: arsenal_mod\patron2_bump
! auto-generated bump map: arsenal_mod\xm8_sk2_d5_bump#
! auto-generated bump map: arsenal_mod\xm8_sk2_d3_bump#
! auto-generated bump map: arsenal_mod\xm8_sk2_d1_bump#
! auto-generated bump map: arsenal_mod\xm8_sk2_d4_bump#
! auto-generated bump map: arsenal_mod\xm8_sk2_d6_bump#
! auto-generated bump map: arsenal_mod\xm8_sk2_d2_bump#
! auto-generated bump map: arsenal_mod\556x45_nato_100_bump#
! auto-generated bump map: arsenal_mod\xm8_d1_bump#
! auto-generated bump map: arsenal_mod\xm8_d2_bump#
* MEMORY USAGE: 449643 K
~ ERROR: can't detach independant object. entity[wpn_tt33_sk10838:838], parent[wpn_tt33_sk10838:838], section[wpn_tt33_sk1]
~ ERROR: can't detach independant object. entity[wpn_ak74_sk40415:415], parent[wpn_ak74_sk40415:415], section[wpn_ak74_sk4]
~ ERROR: can't detach independant object. entity[wpn_ak74_sk40436:436], parent[wpn_ak74_sk40436:436], section[wpn_ak74_sk4]
~ ERROR: can't detach independant object. entity[wpn_ak74_sk40408:408], parent[wpn_ak74_sk40408:408], section[wpn_ak74_sk4]
* Saving spawns...
* Saving objects...
* 23590 objects are successfully saved
* Game kalash_quicksave.sav is successfully saved to file 'e:\documents and settings\all users\dokumenty\stalker-shoc\savedgames\kalash_quicksave.sav'
* Saving spawns...
* Saving objects...
 
FATAL ERROR
 
[error]Expression    : error handler is invoked!
[error]Function      : handler_base
[error]File          : E:\stalker\sources\trunk\xrCore\xrDebugNew.cpp
[error]Line          : 749
[error]Description   : std: out of memory
 

stack trace:



Dodam jeszcze że Stalker baaardzo wolno się zaczął ładować, trwa to od 2 do 5 minut, są także zacinki podczas gry ale jak powiedział @Caleb to dopiero beta
ale grać można
Awatar użytkownika
kalash
Stalker

Posty: 88
Dołączenie: 09 Lip 2009, 19:59
Ostatnio był: 27 Cze 2025, 09:48
Frakcja: Wojsko
Ulubiona broń: Akm 74/2U Special
Kozaki: 4

Re: [Dima's Mod] czyli OL 2.2 + AM RC1 + AEM 0.3.1 + bonusy

Postprzez atikabubu w 13 Sie 2009, 12:21

Sorry chłopie ale no bonus :( Mi na viście z 4gb ramu i amk+ol gra sypała out of memy co łaska... Aczkolwiek znalazłem programik który dodaje "obsługę" więcej niż 2gb ramu do Stalka i nie tylko i problem zniknął. A tymczasem spróbuj obniżyć jakość tekstur.
W11 x64 25H2 / Ryzen 5950X / Gigabyte RX 9070 XT / 32 GB DDR 4 / AORUS FO27Q2
Pierwszy opek/ LA Persona (Firefox)
Awatar użytkownika
atikabubu
Very Important Stalker

Posty: 1459
Dołączenie: 23 Lut 2008, 13:10
Ostatnio był: Wczoraj, 23:11
Miejscowość: Zajebista
Frakcja: Samotnicy
Ulubiona broń: RP-74
Kozaki: 569

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