- Za ten post scigacz1975 otrzymał następujące punkty reputacji:
sassin.
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* Detected CPU: AuthenticAMD , F15/M11/S2, 2699.00 mhz, 8-clk 'rdtsc'
* CPU Features: RDTSC, MMX, 3DNow!, SSE, SSE2
Initializing File System...
using fs-ltx fsgame.ltx
--found external arch mp_military_2.xdb0
FS: 33597 files cached, 5718Kb memory used.
Init FileSystem 1.566347 sec
'xrCore' build 3312, Feb 27 2008
Initializing Engine...
Executing config-script "user.ltx"...
[c:\users\public\documents\stalker-shoc\user.ltx] successfully loaded.
Starting INPUT device...
Loading DLL: xrRender_R1.dll
Loading DLL: xrGame.dll
* [win32]: free[1998348 K], reserved[25856 K], committed[72884 K]
* [ D3D ]: textures[0 K]
* [x-ray]: crt heap[9172 K], process heap[1151 K], game lua[0 K], engine lua[0 K], render[0 K]
* [x-ray]: economy: strings[3361 K], smem[0 K]
Executing config-script "d:\gry\thq\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\config\default_controls.ltx"...
! cant convert dik_name for dik[144], prop=[Poprzednia
[d:\gry\thq\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\config\default_controls.ltx] successfully loaded.
Executing config-script "user.ltx"...
Executing config-script "d:\gry\thq\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\config\rspec_extreme.ltx"...
! Unknown command: r__dtex_range
! Unknown command: r__ssa_glod_end
! Unknown command: r__ssa_glod_start
! Unknown command: r__wallmark_ttl
! Unknown command: rs_detail
! Unknown command: rs_skeleton_update
! Unknown command: vid_bpp
[d:\gry\thq\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\config\rspec_extreme.ltx] successfully loaded.
Executing config-script "d:\gry\thq\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\config\default_controls.ltx"...
[d:\gry\thq\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\config\default_controls.ltx] successfully loaded.
[c:\users\public\documents\stalker-shoc\user.ltx] successfully loaded.
SOUND: OpenAL: enumerate devices...
SOUND: OpenAL: EnumerationExtension Present
devices Generic Hardware
SOUND: OpenAL: system default SndDevice name is Generic Hardware
SOUND: OpenAL: default SndDevice name set to Generic Software
SOUND: OpenAL: All available devices:
1. Generic Software, Spec Version 1.1 (default)
2. Generic Software, Spec Version 1.1 (default)
SOUND: OpenAL: SelectBestDevice is Generic Software 1.1
SOUND: OpenAL: Required device: Generic Software. Created device: Generic Software.
* sound: EAX 2.0 extension: absent
* sound: EAX 2.0 deferred: absent
* sound : cache: 65538 kb, 7609 lines, 8820 bpl
Starting RENDER device...
* GPU [vendor:10DE]-[device:849]: NVIDIA GeForce 8200
* GPU driver: 6.14.11.7833
* CREATE: DeviceREF: 1
* Vertex Processor: PURE HARDWARE
* Texture memory: 482 M
* DDI-level: 9.0
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: recognized, 24
* DVB created: 1536K
* DIB created: 512K
count of .thm files=4
load time=83 ms
* distortion: used, dev(30),need(14)
* SSample: 1448x1086
* SSample: enabled
- r__tf_aniso 16
- r1_tf_mipbias 0.
Starting engine...
Loading DLL: xrGameSpy.dll
! Invalid ogg-comment version, file: d:\gry\thq\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\sounds\music\terrapack-empty_noise_l.ogg
! Invalid ogg-comment version, file: d:\gry\thq\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\sounds\music\terrapack-empty_noise_r.ogg
* DVB created: 1536K
* DIB created: 512K
- r__tf_aniso 16
- r1_tf_mipbias 0.
* SSample: 1448x1086
* SSample: enabled
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: recognized, 24
*** RESET [146 ms]
"d:\gry\thq\s.t.a.l.k.e.r. - shadow of chernobyl\bin\xr_3da.exe"
* phase time: 0 ms
* phase cmem: 109743 K
Ładowanie obiektów...
Loading objects...
Loading models...
* [prefetch] time: 6815 ms
* [prefetch] memory: 82595Kb
* phase time: 6847 ms
* phase cmem: 189998 K
SERWER: Rozpoczynanie...
* phase time: 87 ms
* phase cmem: 190219 K
SERWER: Wczytywanie symulatora Alife...
* phase time: 8 ms
* phase cmem: 190219 K
Wczytywanie zapisanej gry "1.sav"...
* Loading spawn registry...
* 7093 spawn points are successfully loaded
* Loading objects...
* 10176 objects are successfully loaded
* Game 1 is successfully loaded from file 'c:\users\public\documents\stalker-shoc\savedgames\1.sav' (2.214s)
* phase time: 2213 ms
* phase cmem: 243411 K
SERVER: Łączenie...
MaxPlayers = 32
* phase time: 39 ms
* phase cmem: 243411 K
KLIENT: Łączenie z localhost...
# Player not found. New player created.
* client : connection accepted - <>
* phase time: 16 ms
* phase cmem: 243435 K
Otwieranie strumienia...
* phase time: 10 ms
* phase cmem: 243435 K
Wczytywanie CFORM...
* phase time: 8456 ms
* phase cmem: 352034 K
Wczytywanie shaderów...
* phase time: 894 ms
* phase cmem: 353261 K
Wczytywanie danych geometrycznych...
* [Loading VB] 65526 verts, 2047 Kb
* [Loading VB] 65278 verts, 2039 Kb
* [Loading VB] 63741 verts, 1991 Kb
* [Loading VB] 29059 verts, 908 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65531 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 42022 verts, 1313 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 8420 verts, 263 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 685497 indices, 1338 Kb
* phase time: 993 ms
* phase cmem: 353580 K
Wczytywanie przestrzennej bazy danych...
* phase time: 7256 ms
* phase cmem: 357576 K
Wczytywanie detali...
* [DETAILS] VertexConsts(256), Batch(61)
* [DETAILS] 40687 v(20), 26352 p
* [DETAILS] Batch(61), VB(794K), IB(154K)
* phase time: 77 ms
* phase cmem: 357587 K
Wczytywanie stref i portali...
* Loading HOM: d:\gry\thq\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\levels\l11_pripyat\level.hom
* phase time: 60 ms
* phase cmem: 358059 K
Wczytywanie obiektów SI...
- Loading music tracks from 'l11_pripyat_musics'...
* phase time: 15 ms
* phase cmem: 358075 K
KLIENT: Odradzanie...
- Game configuring : Started
- Game configuring : Finished
! Invalid ogg-comment version, file: d:\gry\thq\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\sounds\interface\inv_attach_addon.ogg
! Invalid ogg-comment version, file: d:\gry\thq\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\sounds\interface\inv_detach_addon.ogg
* phase time: 1243 ms
* phase cmem: 363476 K
Wczytywanie tekstur...
* t-report - base: 902, 259827 K
* t-report - lmap: 10, 10241 K
***FATAL***: Too many lmap-textures (limit: 8 textures or 32M).
Reduce pixel density (worse) or use more vertex lighting (better).
* phase time: 3429 ms
* phase cmem: 363477 K
KLIENT: Synchronizacja...
* phase time: 89 ms
* phase cmem: 363477 K
* [win32]: free[957560 K], reserved[248580 K], committed[890948 K]
* [ D3D ]: textures[270069 K]
* [x-ray]: crt heap[363477 K], process heap[418577 K], game lua[15392 K], engine lua[215 K], render[0 K]
* [x-ray]: economy: strings[4756 K], smem[28243 K]
FATAL ERROR
[error]Expression : fatal error
[error]Function : CScriptEngine::lua_error
[error]File : E:\stalker\sources\trunk\xr_3da\xrGame\script_engine.cpp
[error]Line : 73
[error]Description : <no expression>
[error]Arguments : LUA error: ... of chernobyl\gamedata\scripts\dialog_manager.script:393: attempt to compare number with nil
stack trace:

































































vandr napisał(a):No to masz odpowiedź na pytanie- mod korzysta TYLKO z wersji gry 1.0004. Załatw sobie wersję "zapasową", spatchuj do 1.0004 i graj, bo na 1.0005/6 nic nie zdziałasz.





















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