* Detected CPU: GenuineIntel P3 family, F6/M14/S3, 3200.00 mhz, 24-clk 'rdtsc'
* CPU Features: RDTSC, MMX, SSE, SSE2
Initializing File System...
using fs-ltx fsgame.ltx
FS: 27356 files cached 28 archives, 4605Kb memory used.
Init FileSystem 1.284297 sec
'xrCore' build 3795, Jun 25 2009
Initializing Engine...
Starting INPUT device...
Loading DLL: xrRender_R2.dll
Loading DLL: xrRender_R3.dll
refCount:m_pAdapter 1
command line
Executing config-script "user.ltx"...
[c:\users\patri\docume~1\stalke~1\user.ltx] successfully loaded.
Loading DLL: xrRender_R1.dll
Loading DLL: xrGame.dll
* [win32]: free[4039100 K], reserved[70020 K], committed[85120 K]
* [ D3D ]: textures[0 K]
* [x-ray]: crt heap[8614 K], process heap[2904 K], game lua[0 K], render[0 K]
* [x-ray]: economy: strings[3990 K], smem[0 K]
SOUND: OpenAL: enumerate devices...
SOUND: OpenAL: EnumerationExtension Present
devices Generic Hardware
SOUND: OpenAL: system default SndDevice name is Generic Hardware
SOUND: OpenAL: default SndDevice name set to Generic Software
SOUND: OpenAL: All available devices:
1. Generic Software, Spec Version 1.1 (default) eax[0] efx[no] xram[no]
2. Generic Software, Spec Version 1.1 (default) eax[0] efx[no] xram[no]
Executing config-script "user.ltx"...
Executing config-script "c:\gog games\s.t.a.l.k.e.r. clear sky\gamedata\configs\rspec_extreme.ltx"...
~ Invalid syntax in call to 'r2_ssao'
~ Valid arguments: st_opt_off/st_opt_low/st_opt_medium/st_opt_high
~ Invalid syntax in call to 'r2_sun_quality'
~ Valid arguments: st_opt_low/st_opt_medium/st_opt_high
~ Invalid syntax in call to 'r2_sun_shafts'
~ Valid arguments: st_opt_off/st_opt_low/st_opt_medium/st_opt_high
[c:\gog games\s.t.a.l.k.e.r. clear sky\gamedata\configs\rspec_extreme.ltx] successfully loaded.
[c:\users\patri\docume~1\stalke~1\user.ltx] successfully loaded.
SOUND: Selected device is Generic Software
* sound: EAX 2.0 extension: absent
* sound: EAX 2.0 deferred: absent
* sound : cache: 65537 kb, 4856 lines, 13820 bpl
Starting RENDER device...
* GPU [vendor:10DE]-[device:13C2]: NVIDIA GeForce GTX 970
* GPU driver: 32.0.15.6094
* CREATE: DeviceREF: 1
* Vertex Processor: PURE HARDWARE
* Texture memory: 4072 M
* DDI-level: 9.0
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: unrecognized, 16
* NVidia MGPU: Logical(1), Physical(1)
* Starting rendering as 2-GPU.
* DVB created: 1536K
* DIB created: 512K
* distortion: used, dev(30),need(14)
* SSample: 1920x1080
* SSample: enabled
- r__tf_aniso 16
- r1_tf_mipbias 0.
Starting engine...
Loading DLL: xrGameSpy.dll
* DVB created: 1536K
* DIB created: 512K
- r__tf_aniso 16
- r1_tf_mipbias 0.
* SSample: 1920x1080
* SSample: enabled
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: recognized, 24
* NVidia MGPU: Logical(1), Physical(1)
* Starting rendering as 2-GPU.
*** RESET [79 ms]
* MEMORY USAGE: 99452 K
* End of synchronization A[1] R[1]
* DVB created: 1536K
* DIB created: 512K
- r__tf_aniso 16
- r1_tf_mipbias 0.
* SSample: 1920x1080
* SSample: enabled
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: recognized, 24
* NVidia MGPU: Logical(1), Physical(1)
* Starting rendering as 2-GPU.
*** RESET [184 ms]
* MEMORY USAGE: 99448 K
* End of synchronization A[1] R[1]
* DVB created: 1536K
* DIB created: 512K
- r__tf_aniso 16
- r1_tf_mipbias 0.
* SSample: 1920x1080
* SSample: enabled
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: recognized, 24
* NVidia MGPU: Logical(1), Physical(1)
* Starting rendering as 2-GPU.
*** RESET [64 ms]
* MEMORY USAGE: 99452 K
* End of synchronization A[1] R[1]
* DVB created: 1536K
* DIB created: 512K
- r__tf_aniso 16
- r1_tf_mipbias 0.
* SSample: 1920x1080
* SSample: enabled
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: recognized, 24
* NVidia MGPU: Logical(1), Physical(1)
* Starting rendering as 2-GPU.
*** RESET [41 ms]
"c:\gog games\s.t.a.l.k.e.r. clear sky\bin\xrengine.exe"
* phase time: 0 ms
* phase cmem: 119013 K
Buforowanie obiektów...
Loading objects...
Loading models...
* [prefetch] time: 301 ms
* [prefetch] memory: 0Kb
* phase time: 321 ms
* phase cmem: 109762 K
SERWER: rozpoczynanie...
* phase time: 103 ms
* phase cmem: 97531 K
SERWER: Wczytywanie symulatora Alife...
* phase time: 1 ms
* phase cmem: 97532 K
Tworzenie nowej gry...
* Creating new game...
* Loading spawn registry...
stack trace:
0023:004005B8 xrEngine.exe
0023:05F940C7 xrGame.dll
0023:05F934A9 xrGame.dll
0023:05F933DC xrGame.dll
[error][ 8] : Za mało zasobów pamięci, aby można było przetworzyć to polecenie. [/ CODE ]
Następne podejście było tak jak w filmiku Polski_Szogun, który wysyłam poniżej:
https://youtu.be/3vRUfhKfQUA?si=X6WIXAFFuAwvl8M1
Wykasowałem wszystko z gamedata oprócz zmienionych plików i tym razem gra działa, ale po kliknięciu nowa gra, albo wczytywaniu gry wczytywanie kończy się na linijce "Wczytywanie gry..." i zawiesza się na amen. Logi z tego wariantu wysyłam poniżej:
[ CODE ] * Detected CPU: GenuineIntel P3 family, F6/M14/S3, 3195.00 mhz, 26-clk 'rdtsc'
* CPU Features: RDTSC, MMX, SSE, SSE2
Initializing File System...
using fs-ltx fsgame.ltx
FS: 27357 files cached 28 archives, 4383Kb memory used.
Init FileSystem 1.335396 sec
'xrCore' build 3795, Jun 25 2009
Initializing Engine...
Starting INPUT device...
Loading DLL: xrRender_R2.dll
Loading DLL: xrRender_R3.dll
refCount:m_pAdapter 1
command line
Executing config-script "user.ltx"...
[c:\users\patri\docume~1\stalke~1\user.ltx] successfully loaded.
Loading DLL: xrRender_R1.dll
Loading DLL: xrGame.dll
* [win32]: free[4043228 K], reserved[65936 K], committed[85076 K]
* [ D3D ]: textures[0 K]
* [x-ray]: crt heap[8306 K], process heap[2904 K], game lua[0 K], render[0 K]
* [x-ray]: economy: strings[4022 K], smem[0 K]
SOUND: OpenAL: enumerate devices...
SOUND: OpenAL: EnumerationExtension Present
devices Generic Hardware
SOUND: OpenAL: system default SndDevice name is Generic Hardware
SOUND: OpenAL: default SndDevice name set to Generic Software
SOUND: OpenAL: All available devices:
1. Generic Software, Spec Version 1.1 (default) eax[0] efx[no] xram[no]
2. Generic Software, Spec Version 1.1 (default) eax[0] efx[no] xram[no]
Executing config-script "user.ltx"...
Executing config-script "c:\gog games\s.t.a.l.k.e.r. clear sky\gamedata\configs\rspec_extreme.ltx"...
[c:\gog games\s.t.a.l.k.e.r. clear sky\gamedata\configs\rspec_extreme.ltx] successfully loaded.
[c:\users\patri\docume~1\stalke~1\user.ltx] successfully loaded.
SOUND: Selected device is Generic Software
* sound: EAX 2.0 extension: absent
* sound: EAX 2.0 deferred: absent
* sound : cache: 65537 kb, 4856 lines, 13820 bpl
Starting RENDER device...
* GPU [vendor:10DE]-[device:13C2]: NVIDIA GeForce GTX 970
* GPU driver: 32.0.15.6094
* CREATE: DeviceREF: 1
* Vertex Processor: PURE HARDWARE
* Texture memory: 4072 M
* DDI-level: 9.0
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: unrecognized, 16
* NVidia MGPU: Logical(1), Physical(1)
* Starting rendering as 2-GPU.
* DVB created: 1536K
* DIB created: 512K
* distortion: used, dev(30),need(14)
* SSample: 1920x1080
* SSample: enabled
- r__tf_aniso 16
- r1_tf_mipbias 0.
Starting engine...
Loading DLL: xrGameSpy.dll
! Invalid ogg-comment version, file: c:\gog games\s.t.a.l.k.e.r. clear sky\gamedata\sounds\characters_voice\scenario\video\ati.ogg
* DVB created: 1536K
* DIB created: 512K
- r__tf_aniso 16
- r1_tf_mipbias 0.
* SSample: 1920x1080
* SSample: enabled
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: recognized, 24
* NVidia MGPU: Logical(1), Physical(1)
* Starting rendering as 2-GPU.
*** RESET [57 ms]
"c:\gog games\s.t.a.l.k.e.r. clear sky\bin\xrengine.exe"
* phase time: 0 ms
* phase cmem: 121267 K
Buforowanie obiektów...
Loading objects...
Loading models...
* [prefetch] time: 354 ms
* [prefetch] memory: 0Kb
* phase time: 381 ms
* phase cmem: 112185 K
SERWER: rozpoczynanie...
* phase time: 92 ms
* phase cmem: 98845 K
SERWER: Wczytywanie symulatora Alife...
* phase time: 1 ms
* phase cmem: 98845 K
Wczytywanie zapisanej gry "moi ludzie.sav"...
* Loading spawn registry...
FATAL ERROR
[error]Expression : fatal error
[error]Function : CInifile::r_section
[error]File : E:\priquel\sources\engine\xrCore\Xr_ini.cpp
[error]Line : 443
[error]Description : <no expression>
[error]Arguments : Can't open section 'spawn_by_level'
stack trace:










caleb59, Cromm Cruac, Józio.

Użytkownicy przeglądający to forum: Brak zarejestrowanych użytkowników oraz 2 gości