C++ class particles_object {
particles_object (string);
function pause_path(boolean);
function play_at_pos(const vector&);
function move_to(const vector&, const vector&);
function looped() const;
function load_path(string);
function start_path(boolean);
function stop();
function stop_path();
function stop_deffered();
function play();
function playing() const;
};