assalut_rifle
[wpn_gauss]:identity_immunities
GroupControlSection = spawn_group
discovery_dependency =
$spawn = "weapons\gauss" ; option for Level Editor
$npc = on ; option for Level Editor
$prefetch = 8
scheduled = off ; option for ALife Simulator
cform = skeleton
class = WP_VAL
min_radius = 0
max_radius = 50
description = enc_weapons1_wpn-gauss
ef_main_weapon_type = 3
ef_weapon_type = 8
;-----------------------------------------------------------------------------------
holder_range_modifier = 2.85 ; во сколько раз увеличивается eye_range
holder_fov_modifier = 0.3 ; во сколько раз увеличивается eye_fov
;-----------------------------------------------------------------------------------
cost = 25000
weapon_class = sniper_rifle
ammo_limit = 60
ammo_current = 10
ammo_elapsed = 0
ammo_mag_size = 10
ammo_class = ammo_gauss
fire_modes = 1, -1
sprint_allowed = false
;-----------------------------------------------------------------------------------
;базовая дисперсия
fire_dispersion_base = 0.01 ;угол (в градусах) базовой дисперсии оружия (оружия зажатого в тисках)
control_inertion_factor = 1.4f
;отдача
cam_relax_speed = 3;0.05 ;скорость возврата в исходное положение
cam_dispersion = 0.05 ;увеличения угла (в градусах) с каждым выстрелом
cam_max_angle = 4.0 ;максимальный угол отдачи
cam_max_angle_horz = 5.0 ;(degree) maximum shot horizontal degree
cam_step_angle_horz = 0.5 ;(degree) size of step camera moved in horizontal position while shooting
fire_dispersion_condition_factor = 5 ;увеличение дисперсии в процентах при максимальном износе
misfire_probability = 0.0001 ;вероятность осечки при максимальном износе
misfire_condition_k = 0.05
condition_shot_dec = 0.00001 ;увеличение износа при каждом выстреле
;-----------------------------------------------------------------------------------
hand_dependence = 1
single_handed = 0
slot = 2 ; // secondary
animation_slot = 2 ; type of the animation that will be used
inv_name = wpn-gauss
inv_name_short = wpn-gauss
inv_weight = 5.5
inv_grid_width = 5
inv_grid_height = 2
inv_grid_x = 10
inv_grid_y = 6
kill_msg_x = 166
kill_msg_y = 59
kill_msg_width = 82
kill_msg_height = 23
direction = 0, 0, 1
fire_point = 0.00,0.12,0.69
flame_particles = weapons\generic_weapon_gauss
shell_point = 0.00,0.12,0.174 ; position (3rd person view) for shell to throw out
smoke_particles = weapons\generic_weapon07 ; name of the particles for shells
rpm_empty_click = 120
; ttc
hit_power = 1.10, 1.10, 1.10, 1.60
hit_impulse = 300
hit_type = fire_wound
fire_distance = 1000
bullet_speed = 15000 ;начальная скорость пули
rpm = 30
; end ttc
hud = wpn_gauss_hud
normal = 0, 1, 0
position = -0.026, -0.070, 0.0
orientation = 0, 0, 0
;--STRAP PARAMETERS-----------------------------------------------------------------
;под мишкой
strap_position = -0.26,-0.11,0.15 ; position (offset) and orientation of the weapon when it is strapped
strap_orientation = -15,-9,110 ; (3rd person view in degrees)
;под мишкой
;strap_position = -0.20,-0.13,0.25 ; position (offset) and orientation of the weapon when it is strapped
;strap_orientation = -50,-13,110 ; (3rd person view in degrees)
;на спине
;strap_position = -0.16,-0.32,0.15 ; position (offset) and orientation of the weapon when it is strapped
;strap_orientation = -10,-7,10 ; (3rd person view in degrees)
strap_bone0 = bip01_spine2
strap_bone1 = bip01_spine1
startup_ammo = 10
visual = weapons\gauss\wpn_gauss.ogf
light_color = 1.3,1.5,2
light_range = 4.0
light_var_color = 0.05
light_var_range = 0.5
light_time = 0.5
ph_mass = 3
;cost = 900
;addons
scope_status = 1
silencer_status = 0
grenade_launcher_status = 0
zoom_enabled = true
scope_zoom_factor = 15 ;ПСО-1 4X
scope_texture = wpn\wpn_crosshair_l85
scope_name = wpn_addon_scope
scope_x = 60
scope_y = -2
;звуки
snd_draw = weapons\svd_draw
snd_holster = weapons\generic_holster
snd_shoot = weapons\gauss_shoot
snd_empty = weapons\gen_empty, 0.5
snd_reload = weapons\gauss_reload, 1.0, 1.0
[wpn_gauss_hud]
fire_point = -0.044000,0.111000,0.155000
fire_bone = wpn_body
orientation = 0, 0, 0
position = 0, 0, 0
visual = weapons\gauss\wpn_gauss_hud.ogf
shell_point = -0.042000,0.103000,0.267000 ; position (3rd person view) for shell to throw out
anim_holster = holster
anim_idle = idle
anim_idle_aim = idle
anim_reload = reload
anim_draw = draw
anim_shoot = shoot
;смещения HUD для режима приближения
zoom_offset = -0.020000,-0.030000,0.030000
zoom_rotate_x = 0.000000
zoom_rotate_y = -0.020000
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