[MISERY]

Regulamin forum
Dział "Modyfikacje Gotowe" służy do dyskusji o modyfikacjach, które już są stworzone lub do zadawania pytań na ich temat. Znajdziemy tutaj również linki do ściągnięcia modyfikacji (które powinny, a raczej muszą być w pierwszym poście tematu danej modyfikacji).

Przy zadawaniu pytania związanego z problemem dotyczącym modyfikacji, prosimy o podawanie treści całego loga błędu - koniecznie w tagu [CODE].

Przy cytowaniu plików *.LTX stosować tag [SYNTAX="ini"], przy cytowaniu plików *.script [SYNTAX="lua"] a przy cytowaniu plików *.xml - [SYNTAX="xml"].

Lokalizacja logów:
Windows XP - C:\Documents and Settings\All Users\Moje dokumenty\S.T.A.L.K.E.R. - Zew Prypeci\logs\xray_nazwaużytkownika.log
Windows Vista/7 - C:\Users\Public\Documents\S.T.A.L.K.E.R. - Zew Prypeci\logs\xray_nazwaużytkownika.log
Steam - X:\Program Files (x86)\Steam\SteamApps\common\Stalker Call of Pripyat\_appdata_\logs

Pytania na temat modyfikacji zadajemy w wątku dla niej stworzonym lub tworzymy nowy, jeśli takowego nie ma.

Gdy chcemy założyć nowy wątek, obowiązkowe jest przeczytanie tego tematu.

Re: [MISERY]

Postprzez trolololo w 25 Gru 2014, 22:24

czy będę miał jakieś konsekwencje jeśli razem z nimi zaatakuje?
Na leśniczówce będziesz bronić bandytów, i odblokowuje ci się misja ( jak opowiesz brodaczowi o kompasie) "Czarne interesy" czy jakoś tak: zapraszam do solucji http://stalker.pl/zaton-solucja/
Deszczyk pada , RAM mi zjada...
trolololo
Legenda

Posty: 1106
Dołączenie: 25 Wrz 2013, 13:03
Ostatnio był: 24 Mar 2023, 18:36
Miejscowość: Na granicy LTE
Frakcja: Wojskowi Stalkerzy
Ulubiona broń: "Tunder" 5.45
Kozaki: 119

Reklamy Google

Re: [MISERY]

Postprzez Don Wano w 26 Gru 2014, 19:41

Argawen napisał(a):O rany. Jak coś cytujesz, to przynajmniej bez błędów ortograficznych. "Rzeczy" piszemy przez rz. "Niemożliwych" piszemy razem.


O rany. Dopiero bylem u spowiedzi mam isc jeszcze raz? Moze "r" zjadlem? Poluzj gumke w gaciach chociaz na swieta.
"Człowieka poznaje się po jego języku"
Awatar użytkownika
Don Wano
Stalker

Posty: 64
Dołączenie: 21 Mar 2014, 19:41
Ostatnio był: 26 Gru 2016, 17:36
Miejscowość: Opole
Frakcja: Wolność
Ulubiona broń: Sniper Rifle SVDm2
Kozaki: 4

Re: [MISERY]

Postprzez Pangia w 26 Gru 2014, 21:16

Już ci miałem flaszkę postawić, ale spojrzałem na twój podpis:
"Człowieka poznaje się po jego języku"

No fail roku po prostu.
Proszę państwa, sto pięćdziesiąt kilometrów na godzinę w ciągu kilku sekund, wspaniały wynik. Gdyby w ten sposób można było wypie*dolić z polskiej polityki tych wszystkich śmieci z Okrągłego Stołu, Leszka Millera, byłoby… cudownie i każdemu bym ku*wa kupił po takim Ferrari, byleby w piz*u pojechali tym PROSTO do swojego ukochanego… Izraela. SYJONIŚCI Europy, jedźcie do siebie! Pozdrawiam, Zbigniew Stonoga. Nie jestem antysemitą!
Awatar użytkownika
Pangia
Monolit

Posty: 4280
Dołączenie: 27 Maj 2012, 10:49
Ostatnio był: 28 Lis 2017, 19:49
Miejscowość: Kukle Karakańskie
Ulubiona broń: TOZ34
Kozaki: 853

Re: [MISERY]

Postprzez HitFan w 27 Gru 2014, 01:52

Próbuję w to zagrać, lecz na samym początku błąd:
Kod: Zaznacz wszystko
FATAL ERROR
 
[error]Expression    : error handler is invoked!
[error]Function      : handler_base
[error]File          : D:\prog_repository\sources\trunk\xrCore\xrDebugNew.cpp
[error]Line          : 764
[error]Description   : application is aborting
 

stack trace:

cały log:

Kod: Zaznacz wszystko
* Detected CPU: Intel(R) Core(TM) i3 CPU M 370 @ 2.40GHz [GenuineIntel], F6/M5/S5, 2391.00 mhz, 28-clk 'rdtsc'
* CPU features: RDTSC, MMX, SSE, SSE2, SSE3, SSSE3, SSE4.1, SSE4.2
* CPU threads: 4

Initializing File System...
using fs-ltx fsgame.ltx
FS: 50235 files cached 33 archives, 10288Kb memory used.
Init FileSystem 36.876041 sec
'xrCore' build 3967, Dec 14 2009

EH: 2509C64A20413C2B73FC1FEFB686C195

-----loading c:\program files (x86)\gsc world publishing\s.t.a.l.k.e.r. - zew prypeci\gamedata\configs\system.ltx
-----loading c:\program files (x86)\gsc world publishing\s.t.a.l.k.e.r. - zew prypeci\gamedata\configs\system.ltx
Initializing Engine...
Starting INPUT device...
Loading DLL: xrRender_R2.dll
Loading DLL: xrRender_R3.dll
refCount:m_pAdapter 1
Loading DLL: xrRender_R4.dll
command line
Executing config-script "user.ltx"...
[c:\users\public\documents\stalkercop\user.ltx] successfully loaded.
Loading DLL: xrRender_R2.dll
Loading DLL: xrGame.dll
! Player name in registry is empty! (InstallUserName)
* [win32]: free[4023684 K], reserved[54648 K], committed[115908 K]
* [ D3D ]: textures[0 K]
* [x-ray]: crt heap[20160 K], process heap[4444 K], game lua[0 K], render[0 K]
* [x-ray]: economy: strings[15614 K], smem[0 K]
SOUND: OpenAL: enumerate devices...
SOUND: OpenAL: EnumerationExtension Present
dir[0]=C:\Program Files (x86)\GSC World Publishing\S.T.A.L.K.E.R. - Zew Prypeci\bin\
dir[1]=C:\Program Files (x86)\GSC World Publishing\S.T.A.L.K.E.R. - Zew Prypeci\
dir[2]=C:\Program Files (x86)\GSC World Publishing\S.T.A.L.K.E.R. - Zew Prypeci\bin\
dir[3]=C:\Windows\system32\
CleanDeviceSpecifierList
CleanDeviceSpecifierList Generic Hardware
devices Generic Hardware
SOUND: OpenAL: system  default SndDevice name is Generic Hardware
SOUND: OpenAL: default SndDevice name set to Generic Software
SOUND: OpenAL: All available devices:
1. Generic Software, Spec Version 1.1 (default) eax[0] efx[no] xram[no]
2. Generic Software, Spec Version 1.1 (default) eax[0] efx[no] xram[no]
Executing config-script "c:\program files (x86)\gsc world publishing\s.t.a.l.k.e.r. - zew prypeci\gamedata\configs\default_controls.ltx"...
[c:\program files (x86)\gsc world publishing\s.t.a.l.k.e.r. - zew prypeci\gamedata\configs\default_controls.ltx] successfully loaded.
Executing config-script "user.ltx"...
Executing config-script "c:\program files (x86)\gsc world publishing\s.t.a.l.k.e.r. - zew prypeci\gamedata\configs\rspec_minimum.ltx"...
~ Invalid syntax in call to 'r__detail_density'
~ Valid arguments: float value in range [0.200,0.600]
[c:\program files (x86)\gsc world publishing\s.t.a.l.k.e.r. - zew prypeci\gamedata\configs\rspec_minimum.ltx] successfully loaded.
Executing config-script "c:\program files (x86)\gsc world publishing\s.t.a.l.k.e.r. - zew prypeci\gamedata\configs\default_controls.ltx"...
[c:\program files (x86)\gsc world publishing\s.t.a.l.k.e.r. - zew prypeci\gamedata\configs\default_controls.ltx] successfully loaded.
~ Invalid syntax in call to 'r2_aa_break'
~ Valid arguments: vector3 in range [0.000000e+000,0.000000e+000,0.000000e+000]-[1.000000e+000,1.000000e+000,1.000000e+000]
~ Invalid syntax in call to 'r2_aa_weight'
~ Valid arguments: vector3 in range [0.000000e+000,0.000000e+000,0.000000e+000]-[1.000000e+000,1.000000e+000,1.000000e+000]
~ Invalid syntax in call to 'sv_adm_menu_ban_time'
~ Valid arguments: ui_mp_am_10_minutes/ui_mp_am_30_minutes/ui_mp_am_1_hour/ui_mp_am_6_hours/ui_mp_am_1_day/ui_mp_am_1_week/ui_mp_am_1_month/ui_mp_am_3_monthes/ui_mp_am_forever
[c:\users\public\documents\stalkercop\user.ltx] successfully loaded.
SOUND: Selected device is Generic Software
* sound: EAX 2.0 extension: absent
* sound: EAX 2.0 deferred: absent
* sound : cache: 32768 kb, 2428 lines, 13820 bpl
Starting RENDER device...
* GPU [vendor:10DE]-[device:DF1]: NVIDIA GeForce GT 420M             
* GPU driver: 9.18.13.4475
* CREATE: DeviceREF: 1
* Vertex Processor: PURE HARDWARE
*     Texture memory: 2459 M
*          DDI-level: 9.0
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: unrecognized, 16
* NVidia MGPU: Logical(1), Physical(1)
* Starting rendering as 2-GPU.
* DVB created: 1536K
* DIB created: 512K
! Renderer doesn't support blender 'effects\shadow_world'
* NULLRT supported
* ...and used
* HWDST/PCF supported and used
* NV-DBT supported and used
compiling shader dumb
compiling shader dumb
compiling shader accum_mask
compiling shader accum_sun_mask
compiling shader copy_p
compiling shader accum_volume
compiling shader copy
compiling shader accum_sun_near
compiling shader accum_sun
compiling shader accum_sun_cascade
compiling shader accum_sun_cascade_far
compiling shader accum_omni_unshadowed
compiling shader accum_omni_normal
compiling shader accum_omni_transluent
compiling shader accum_spot_unshadowed
compiling shader accum_spot_normal
compiling shader accum_spot_fullsize
compiling shader accum_volumetric
compiling shader accum_volumetric
compiling shader accum_indirect
compiling shader bloom_build
compiling shader bloom_filter
compiling shader bloom_filter_f
compiling shader bloom_luminance_1
compiling shader bloom_luminance_2
compiling shader bloom_luminance_3
compiling shader combine_1
compiling shader combine_1
compiling shader combine_2_AA
compiling shader combine_2_NAA
compiling shader combine_2_AA_D
compiling shader combine_2_NAA_D
compiling shader combine_volumetric
compiling shader postprocess
compiling shader postprocess_CM
compiling shader distort
compiling shader particle_distort
compiling shader particle
compiling shader particle
compiling shader particle_s-blend
compiling shader particle-clip
compiling shader particle_s-add
compiling shader particle_s-aadd
compiling shader deffer_particle
compiling shader deffer_particle
- r__tf_aniso 1
- r2_tf_mipbias 0.
compiling shader portal
compiling shader portal
compiling shader simple_color
compiling shader editor
compiling shader sky2
compiling shader sky2
compiling shader clouds
compiling shader clouds
Starting engine...
compiling shader stub_default
compiling shader effects_sun
compiling shader hud_font
! Player name in registry is empty! (InstallUserName)
Loading DLL: xrGameSpy.dll
intro_start intro_logo
intro_delete ::update_logo_intro
compiling shader yuv2rgb
* [win32]: free[3854392 K], reserved[80468 K], committed[259380 K]
* [ D3D ]: textures[64 K]
* [x-ray]: crt heap[102168 K], process heap[17685 K], game lua[2989 K], render[134 K]
* [x-ray]: economy: strings[15981 K], smem[0 K]
*  0.0 : [  56] $null
*  0.0 : [   3] $user$accum
*  0.0 : [   1] $user$accum_temp
*  0.0 : [   6] $user$albedo
*  0.0 : [   6] $user$bloom1
*  0.0 : [   2] $user$bloom2
*  0.0 : [   2] $user$cmap0
*  0.0 : [   2] $user$cmap1
*  0.0 : [   2] $user$env_s0
*  0.0 : [   2] $user$env_s1
*  0.0 : [   7] $user$generic0
*  0.0 : [   5] $user$generic1
*  0.0 : [   1] $user$generic2
*  0.0 : [   1] $user$jitter_0
*  0.0 : [   1] $user$jitter_1
*  0.0 : [   1] $user$jitter_2
*  0.0 : [   1] $user$jitter_3
*  0.0 : [   1] $user$jitter_4
*  0.0 : [   2] $user$lum_t64
*  0.0 : [   3] $user$lum_t8
*  0.0 : [   1] $user$luminance_0
*  0.0 : [   1] $user$luminance_1
*  0.0 : [   1] $user$luminance_2
*  0.0 : [   1] $user$luminance_3
*  0.0 : [   8] $user$material
*  0.0 : [  12] $user$normal
*  0.0 : [  12] $user$position
*  0.0 : [   1] $user$sky0
*  0.0 : [   1] $user$sky1
*  0.0 : [   4] $user$smap_depth
*  0.0 : [   3] $user$smap_surf
*  0.0 : [   7] $user$tonemap
*  0.0 : [   2] $user$tonemap_src
*  0.0 : [   1] act\act_controller_hit1
*  0.0 : [   1] amik\anomaly\electric_radial
*  0.0 : [   1] amik\explosions\boom_0
*  0.0 : [   1] amik\explosions\boom_1
*  0.0 : [   1] amik\explosions\boom_2
*  0.0 : [   1] amik\explosions\decal_concrete
*  0.0 : [   1] amik\explosions\explo_end
*  0.0 : [   1] amik\explosions\explosion_dynamite\explosion_din
*  0.0 : [   1] amik\explosions\explosion_dynamite\flashlight
*  0.0 : [   1] amik\explosions\explosion_dynamite\smoke
*  0.0 : [   1] amik\explosions\explosion_flash_atlas
*  0.0 : [   1] amik\explosions\explosion_fuelcan\boom_1
*  0.0 : [   1] amik\explosions\explosion_fuelcan\boom_3
*  0.0 : [   1] amik\explosions\explosion_fuelcan\grey_xpl
*  0.0 : [   1] amik\explosions\explosion_smoke03
*  0.0 : [   1] amik\explosions\final_expl
*  0.0 : [   1] amik\explosions\smoke_cannon
*  0.0 : [   1] amik\hit_fx\water_splash\water_splash_anim
*  0.0 : [   1] amik\hit_fx\water_splash\water_spurt
*  0.0 : [   1] amik\nature\list
*  0.0 : [   1] amik\nature\stonedebris1
*  0.0 : [   1] amik\nature\wood_part
*  0.0 : [   1] amik\static\gas_light\flame_zippo
*  0.0 : [   1] amik\weapons\00
*  0.0 : [   1] amik\weapons\12x70
*  0.0 : [   1] amik\weapons\6ways1
*  0.0 : [   1] amik\weapons\6ways2
*  0.0 : [   1] amik\weapons\9x39
*  0.0 : [   1] amik\weapons\btr\muzzle 6ways1
*  0.0 : [   1] amik\weapons\btr\muzzle 6ways2
*  0.0 : [   1] amik\weapons\dtk_2
*  0.0 : [   1] amik\weapons\dtk_3
*  0.0 : [   1] amik\weapons\dtk_4
*  0.0 : [   1] amik\weapons\dtk_4_1
*  0.0 : [   1] amik\weapons\dtk_5
*  0.0 : [   1] amik\weapons\dtk_6
*  0.0 : [   1] amik\weapons\dtk_8
*  0.0 : [   1] amik\weapons\flame\flameshoot_1
*  0.0 : [   1] amik\weapons\flame\flameshoot_2
*  0.0 : [   1] amik\weapons\flame\flameshoot_3
*  0.0 : [   1] amik\weapons\flame\flameshoot_4
*  0.0 : [   1] amik\weapons\flame\flameshoot_5
*  0.0 : [   1] amik\weapons\flame\mg42out
*  0.0 : [   1] amik\weapons\flame\trace
*  0.0 : [   1] amik\weapons\flame\trace_01
*  0.0 : [   1] amik\weapons\flame\trail
*  0.0 : [   1] amik\weapons\flash_01
*  0.0 : [   1] amik\weapons\flash_02
*  0.0 : [   1] amik\weapons\flash_04
*  0.0 : [   1] amik\weapons\flash_05
*  0.0 : [   1] amik\weapons\grishik\357mag
*  0.0 : [   1] amik\weapons\grishik\45
*  0.0 : [   1] amik\weapons\grishik\50_ae
*  0.0 : [   1] amik\weapons\grishik\5x45x39
*  0.0 : [   1] amik\weapons\grishik\5x45x39_00
*  0.0 : [   1] amik\weapons\grishik\5x45x39_01
*  0.0 : [   1] amik\weapons\grishik\5x56x45
*  0.0 : [   1] amik\weapons\grishik\5x56x45_00
*  0.0 : [   1] amik\weapons\grishik\5x7x28
*  0.0 : [   1] amik\weapons\grishik\6x5x50
*  0.0 : [   1] amik\weapons\grishik\7x62x25_0
*  0.0 : [   1] amik\weapons\grishik\7x62x25_1
*  0.0 : [   1] amik\weapons\grishik\7x62x25_2
*  0.0 : [   1] amik\weapons\grishik\7x62x25_3
*  0.0 : [   1] amik\weapons\grishik\7x62x25_4
*  0.0 : [   1] amik\weapons\grishik\7x62x39_00
*  0.0 : [   1] amik\weapons\grishik\7x62x39_01
*  0.0 : [   1] amik\weapons\grishik\7x62x39_02
*  0.0 : [   1] amik\weapons\grishik\7x62x39_03
*  0.0 : [   1] amik\weapons\grishik\7x62x51_1
*  0.0 : [   1] amik\weapons\grishik\7x62x51_2
*  0.0 : [   1] amik\weapons\grishik\7x62x54
*  0.0 : [   1] amik\weapons\grishik\7x7x57
*  0.0 : [   1] amik\weapons\grishik\7x92x57
*  0.0 : [   1] amik\weapons\grishik\9x18_1
*  0.0 : [   1] amik\weapons\grishik\9x18_2
*  0.0 : [   1] amik\weapons\grishik\9x18_3
*  0.0 : [   1] amik\weapons\grishik\9x39
*  0.0 : [   1] amik\weapons\mg42out
*  0.0 : [   1] amik\weapons\shells_12x70
*  0.0 : [   1] amik\weapons\shells_ak
*  0.0 : [   1] amik\weapons\shells_ak_01
*  0.0 : [   1] amik\weapons\smokeshoot_0
*  0.0 : [   1] amik\weapons\smokeshoot_1
*  0.0 : [   1] amik\weapons\trace
*  0.0 : [   1] amik\weapons\trace_01
*  0.0 : [   1] fx\fx_flare1
*  0.0 : [   1] fx\fx_flare2
*  0.0 : [   1] fx\fx_flare3
*  0.0 : [   1] fx\fx_gradient
*  0.0 : [   1] fx\fx_gradient1
*  0.0 : [   1] fx\fx_lightning
*  0.0 : [   1] fx\fx_moon_halo_phase_1
*  0.0 : [   1] fx\fx_moon_halo_phase_2
*  0.0 : [   1] fx\fx_moon_halo_phase_3
*  0.0 : [   1] fx\fx_moon_halo_phase_4
*  0.0 : [   1] fx\fx_moon_halo_phase_5
*  0.0 : [   1] fx\fx_moon_halo_phase_6
*  0.0 : [   1] fx\fx_moon_halo_phase_7
*  0.0 : [   1] fx\fx_moon_phase_1
*  0.0 : [   1] fx\fx_moon_phase_2
*  0.0 : [   1] fx\fx_moon_phase_3
*  0.0 : [   1] fx\fx_moon_phase_4
*  0.0 : [   1] fx\fx_moon_phase_5
*  0.0 : [   1] fx\fx_moon_phase_6
*  0.0 : [   1] fx\fx_moon_phase_7
*  0.0 : [   1] fx\fx_noise
*  0.0 : [   2] fx\fx_noise2
*  0.0 : [   1] fx\fx_rain
*  0.0 : [   1] fx\fx_rainsplash1
*  0.0 : [   1] fx\fx_sun
*  0.0 : [   1] fx\fx_sun_fog
*  0.0 : [   1] fx\fx_sun_gradient
*  0.0 : [   1] fx\fx_sun_halo
*  0.0 : [   1] fx\fx_sun_rise
*  0.0 : [   1] fx\fx_thunderbolts_gradient
*  0.0 : [   1] fx\fx_thunderbolts_gradient_surge
*  0.0 : [   1] fx\fx_volumefog1
*  0.0 : [   1] glow\glow_04
*  0.0 : [   1] glow\glow_blue
*  0.0 : [   1] glow\glow_fire1
*  0.0 : [   1] glow\glow_orange
*  0.0 : [   1] glow\glow_orange2
*  0.0 : [   1] glow\glow_orange_bright
*  0.0 : [   1] glow\glow_rays
*  0.0 : [   1] glow\glow_white
*  0.0 : [   4] lights\lights_spot01
*  0.0 : [   1] pfx\pfx_ani-explosion-02
*  0.0 : [   1] pfx\pfx_ani-explosion-02-b-a
*  0.0 : [   1] pfx\pfx_ani-explosion-02a
*  0.0 : [   1] pfx\pfx_ani-fire01
*  0.0 : [   1] pfx\pfx_ani-smoke-01
*  0.0 : [   1] pfx\pfx_anomaly_1
*  0.0 : [   1] pfx\pfx_anomaly_16
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*  0.0 : [   8] sky\af3_partly\03-00-hm#small
*  0.0 : [  12] sky\af3_partly\04-00-fm
*  0.0 : [  12] sky\af3_partly\04-00-fm#small
*  0.0 : [   8] sky\af3_partly\04-00-hm
*  0.0 : [   8] sky\af3_partly\04-00-hm#small
*  0.0 : [  33] sky\af3_partly\04-30
*  0.0 : [  33] sky\af3_partly\04-30#small
*  0.0 : [  33] sky\af3_partly\05-00
*  0.0 : [  33] sky\af3_partly\05-00#small
*  0.0 : [  33] sky\af3_partly\05-30
*  0.0 : [  33] sky\af3_partly\05-30#small
*  0.0 : [  66] sky\af3_partly\06-00
*  0.0 : [  66] sky\af3_partly\06-00#small
*  0.0 : [  33] sky\af3_partly\07-00
*  0.0 : [  33] sky\af3_partly\07-00#small
*  0.0 : [  33] sky\af3_partly\08-00
*  0.0 : [  33] sky\af3_partly\08-00#small
*  0.0 : [  33] sky\af3_partly\09-00
*  0.0 : [  33] sky\af3_partly\09-00#small
*  0.0 : [  33] sky\af3_partly\10-00
*  0.0 : [  33] sky\af3_partly\10-00#small
*  0.0 : [  33] sky\af3_partly\11-00
*  0.0 : [  33] sky\af3_partly\11-00#small
*  0.0 : [  33] sky\af3_partly\12-00
*  0.0 : [  33] sky\af3_partly\12-00#small
*  0.0 : [  33] sky\af3_partly\13-00
*  0.0 : [  33] sky\af3_partly\13-00#small
*  0.0 : [  33] sky\af3_partly\14-00
*  0.0 : [  33] sky\af3_partly\14-00#small
*  0.0 : [  33] sky\af3_partly\15-00
*  0.0 : [  33] sky\af3_partly\15-00#small
*  0.0 : [  33] sky\af3_partly\16-00
*  0.0 : [  33] sky\af3_partly\16-00#small
*  0.0 : [  33] sky\af3_partly\17-00
*  0.0 : [  33] sky\af3_partly\17-00#small
*  0.0 : [  33] sky\af3_partly\18-00
*  0.0 : [  33] sky\af3_partly\18-00#small
*  0.0 : [  33] sky\af3_partly\19-00
*  0.0 : [  33] sky\af3_partly\19-00#small
*  0.0 : [  66] sky\af3_partly\20-00
*  0.0 : [  66] sky\af3_partly\20-00#small
*  0.0 : [  33] sky\af3_partly\20-30
*  0.0 : [  33] sky\af3_partly\20-30#small
*  0.0 : [  33] sky\af3_partly\21-00
*  0.0 : [  33] sky\af3_partly\21-00#small
*  0.0 : [  33] sky\af3_partly\21-30
*  0.0 : [  33] sky\af3_partly\21-30#small
*  0.0 : [  12] sky\af3_partly\22-00-fm
*  0.0 : [  12] sky\af3_partly\22-00-fm#small
*  0.0 : [   8] sky\af3_partly\22-00-hm
*  0.0 : [   8] sky\af3_partly\22-00-hm#small
*  0.0 : [  12] sky\af3_partly\23-00-fm
*  0.0 : [  12] sky\af3_partly\23-00-fm#small
*  0.0 : [   8] sky\af3_partly\23-00-hm
*  0.0 : [   8] sky\af3_partly\23-00-hm#small
*  0.0 : [  16] sky\af3_rainy\07-00
*  0.0 : [  16] sky\af3_rainy\07-00#small
*  0.0 : [  40] sky\af3_rainy\09-00_19-00
*  0.0 : [  40] sky\af3_rainy\09-00_19-00#small
*  0.0 : [  68] sky\af3_rainy\13-00
*  0.0 : [  68] sky\af3_rainy\13-00#small
*  0.0 : [   9] sky\af3_rainy\15-00
*  0.0 : [   9] sky\af3_rainy\15-00#small
*  0.0 : [  36] sky\af3_rainy\15-00-2
*  0.0 : [  36] sky\af3_rainy\15-00-2#small
*  0.0 : [  24] sky\af3_rainy\16-00
*  0.0 : [  24] sky\af3_rainy\16-00#small
*  0.0 : [  12] sky\af3_rainy\20-00
*  0.0 : [  12] sky\af3_rainy\20-00#small
*  0.0 : [  50] sky\af3_rainy\lastlight
*  0.0 : [  50] sky\af3_rainy\lastlight#small
*  0.0 : [  20] sky\af3_rainy\lastlight2
*  0.0 : [  20] sky\af3_rainy\lastlight2#small
*  0.0 : [   5] sky\sky_12_vibros_cube
*  0.0 : [   5] sky\sky_12_vibros_cube#small
*  0.0 : [  26] sky\sky_13_cube
*  0.0 : [  26] sky\sky_13_cube#small
*  0.0 : [  16] sky\sky_13_cube_night
*  0.0 : [  16] sky\sky_13_cube_night#small
*  0.0 : [  12] sky\sky_13_vibros_cube
*  0.0 : [  12] sky\sky_13_vibros_cube#small
*  0.0 : [  10] sky\sky_14_cube
*  0.0 : [  10] sky\sky_14_cube#small
*  0.0 : [   4] sky\sky_17_clouds_cube
*  0.0 : [   4] sky\sky_17_clouds_cube#small
*  0.0 : [   4] sky\sky_17_cube
*  0.0 : [   4] sky\sky_17_cube#small
*  0.0 : [   8] sky\sky_18_cube
*  0.0 : [   8] sky\sky_18_cube#small
*  0.0 : [  11] sky\sky_19_cube
*  0.0 : [  11] sky\sky_19_cube#small
*  0.0 : [   4] sky\sky_1_clouds_cube
*  0.0 : [   4] sky\sky_1_clouds_cube#small
*  0.0 : [   4] sky\sky_20_clouds_cube
*  0.0 : [   4] sky\sky_20_clouds_cube#small
*  0.0 : [   4] sky\sky_20_cube
*  0.0 : [   4] sky\sky_20_cube#small
*  0.0 : [   4] sky\sky_2_clouds_cube
*  0.0 : [   4] sky\sky_2_clouds_cube#small
*  0.0 : [   4] sky\sky_2_cube
*  0.0 : [   4] sky\sky_2_cube#small
*  0.0 : [  12] sky\sky_3_cube
*  0.0 : [  12] sky\sky_3_cube#small
*  0.0 : [   3] sky\sky_4_cube
*  0.0 : [   3] sky\sky_4_cube#small
*  0.0 : [  30] sky\sky_5_cube
*  0.0 : [  30] sky\sky_5_cube#small
*  0.0 : [   7] sky\sky_6_cube
*  0.0 : [   7] sky\sky_6_cube#small
*  0.0 : [  11] sky\sky_7_cube
*  0.0 : [  11] sky\sky_7_cube#small
*  0.0 : [   8] sky\sky_8_cube
*  0.0 : [   8] sky\sky_8_cube#small
*  0.0 : [  49] sky\sky_9_cube
*  0.0 : [  49] sky\sky_9_cube#small
*  0.0 : [3306] sky\sky_oblaka
*  0.0 : [   1] wm\wm_blood_1
*  0.0 : [   1] wm\wm_blood_1_1
*  0.0 : [   1] wm\wm_blood_1_2
*  0.0 : [   1] wm\wm_blood_1_3
*  0.0 : [   1] wm\wm_blood_drop_4
*  0.0 : [   1] wm\wm_bullet_asfalt_1
*  0.0 : [   1] wm\wm_bullet_asfalt_2
*  0.0 : [   1] wm\wm_bullet_asfalt_3
*  0.0 : [   1] wm\wm_bullet_brick_1
*  0.0 : [   1] wm\wm_bullet_brick_2
*  0.0 : [   1] wm\wm_bullet_concrete
*  0.0 : [   1] wm\wm_bullet_concrete_1
*  0.0 : [   1] wm\wm_bullet_concrete_2
*  0.0 : [   1] wm\wm_bullet_concrete_4
*  0.0 : [   1] wm\wm_bullet_concrete_5
*  0.0 : [   1] wm\wm_bullet_concrete_6
*  0.0 : [   1] wm\wm_bullet_concrete_7
*  0.0 : [   1] wm\wm_bullet_glass01
*  0.0 : [   1] wm\wm_bullet_glass02
*  0.0 : [   1] wm\wm_bullet_glass03
*  0.0 : [   1] wm\wm_bullet_glass04
*  0.0 : [   1] wm\wm_bullet_ground
*  0.0 : [   1] wm\wm_bullet_ground_1
*  0.0 : [   1] wm\wm_bullet_ground_2
*  0.0 : [   1] wm\wm_bullet_metall_thik
*  0.0 : [   1] wm\wm_bullet_metall_thik_1
*  0.0 : [   1] wm\wm_bullet_metall_thik_2
*  0.0 : [   1] wm\wm_bullet_metall_thik_3
*  0.0 : [   1] wm\wm_bullet_metall_thin
*  0.0 : [   1] wm\wm_bullet_metall_thin_1
*  0.0 : [   1] wm\wm_bullet_metall_thin_2
*  0.0 : [   1] wm\wm_bullet_metall_thin_3
*  0.0 : [   1] wm\wm_bullet_metall_thin_4
*  0.0 : [   1] wm\wm_bullet_wood
*  0.0 : [   1] wm\wm_bullet_wood_1
*  0.0 : [   1] wm\wm_bullet_wood_2
*  0.0 : [   1] wm\wm_bullet_wood_3
*  0.0 : [   1] wm\wm_bullet_wood_4
*  0.0 : [   1] wm\wm_bullet_wood_5
*  0.0 : [   1] wm\wm_bullet_wood_6
*  0.0 : [   1] wm\wm_bullet_wood_7
*  0.0 : [   1] wm\wm_bullet_wood_8
*  0.0 : [   1] wm\wm_bullet_wood_9
*  0.0 : [   1] wm\wm_grenade
*  0.0 : [   1] wm\wm_knife_dead
*  0.0 : [   1] wm\wm_knife_horiz
*  0.0 : [   1] wm\wm_knife_horiz_blood
*  0.0 : [   1] wm\wm_knife_horiz_blood1
*  0.0 : [   1] wm\wm_knife_horiz_metal
*  0.0 : [   1] wm\wm_knife_horiz_ston
*  0.0 : [   1] wm\wm_knife_wood
*  0.0 : [   1] wm\wm_knife_wood1
*  0.0 : [   1] wm\wm_knife_wood2
*  8.1 : [   1] sniper - początek gry
* 32.1 : [   1] ui\ui_font_arial_14_1024_cent
* 32.1 : [   1] ui\ui_font_letter_16_1024_cent
* 32.1 : [   1] ui\ui_magnifier2
* 64.1 : [   1] ui\ui_font_console_02
* 64.1 : [   1] ui\ui_font_graff_19_1024_cent
* 64.1 : [   1] ui\ui_font_graff_22_1024_cent
* 64.1 : [   1] ui\ui_font_hud_01
* 64.1 : [   1] ui\ui_font_letter_18_1024_cent
* 64.1 : [   1] ui\ui_font_letter_25_1024_cent
* 128.1 : [   1] ui\ui_font_graff_32_1024_cent
* 129.0 : [   1] ui\ui_ani_cursor
* 256.1 : [   1] ui\ui_font_graff_50_1024_cent
* 256.1 : [   1] ui\ui_font_hud_02
* 270.0 : [   1] ui\video_voroni_crop
* 936.0 : [   1] ui\video_water_crop
* 1024.1 : [   1] ui\ui_actor_main_menu
* 1024.1 : [   1] ui\ui_actor_mp_screen
* 1024.1 : [   1] ui\ui_actor_multiplayer_background
* 1024.1 : [   1] ui\ui_actor_multiplayer_game_menu
* 1024.1 : [   1] ui\ui_actor_sleep_screen
* 1024.1 : [   1] ui\ui_actor_widescreen_sidepanels
* 1024.1 : [   1] ui\ui_common
* 2048.1 : [   1] ui\ui_actor_hint_wnd
compiling shader deffer_base_bump-hq
compiling shader deffer_model_bump-hq_3
compiling shader deffer_base_bump
compiling shader deffer_model_bump_3
compiling shader shadow_direct_model_3
"c:\program files (x86)\gsc world publishing\s.t.a.l.k.e.r. - zew prypeci\bin\xrengine.exe"
* phase time: 0 ms
* phase cmem: 119255 K
Loading objects...
compiling shader deffer_base_flat
compiling shader deffer_model_flat_0
compiling shader shadow_direct_model_0
compiling shader deffer_model_bump-hq_0
compiling shader deffer_model_bump_0
compiling shader deffer_base_aref_bump-hq
compiling shader deffer_base_aref_bump
compiling shader shadow_direct_base_aref
compiling shader shadow_direct_model_aref_0
compiling shader deffer_model_bump-hq_2
compiling shader deffer_model_bump_2
compiling shader shadow_direct_model_2
compiling shader accum_emissive
compiling shader deffer_model_bump-hq_4
compiling shader deffer_model_bump_4
compiling shader shadow_direct_model_4
compiling shader deffer_model_bump-hq_1
compiling shader deffer_model_bump_1
compiling shader shadow_direct_model_1
compiling shader deffer_model_flat_2
compiling shader shadow_direct_model_aref_2
compiling shader deffer_base_aref_flat
compiling shader deffer_model_flat_3
compiling shader shadow_direct_model_aref_3
Loading models...
* [prefetch] time:    23840 ms
* [prefetch] memory:  6713Kb
! Player name in registry is empty! (InstallUserName)
* phase time: 25623 ms
* phase cmem: 128698 K
* phase time: 7 ms
* phase cmem: 128698 K
* Loading spawn registry...
* 5826 spawn points are successfully loaded
* Loading objects...
* 12687 objects are successfully loaded
! Cannot find saved game ~#i#:attempt to register unknown item [tobacco5] in secret [zat_hiding_place_3]
! Cannot find saved game ~#i#:attempt to register unknown item [tobacco4] in secret [zat_hiding_place_8]
! Cannot find saved game ~#i#:attempt to register unknown item [tobacco5] in secret [zat_hiding_place_9]
! Cannot find saved game ~#i#:attempt to register unknown item [cocaine3] in secret [zat_hiding_place_9]
! Cannot find saved game ~#i#:attempt to register unknown item [kerosene3] in secret [zat_hiding_place_10]
! Cannot find saved game ~#i#:attempt to register unknown item [cigar3_3] in secret [zat_hiding_place_14]
! Cannot find saved game ~#i#:attempt to register unknown item [cigar1_3] in secret [zat_hiding_place_14]
! Cannot find saved game ~#i#:attempt to register unknown item [vodka_quality3] in secret [zat_hiding_place_15]
! Cannot find saved game ~#i#:attempt to register unknown item [vodka_quality2] in secret [zat_hiding_place_23]
! Cannot find saved game ~#i#:attempt to register unknown item [vodka_quality3] in secret [zat_hiding_place_28]
! Cannot find saved game ~#i#:attempt to register unknown item [cigar3_2] in secret [zat_hiding_place_29]
! Cannot find saved game ~#i#:attempt to register unknown item [cigar3_3] in secret [zat_hiding_place_33]
! Cannot find saved game ~#i#:attempt to register unknown item [cigar1_2] in secret [zat_hiding_place_34]
! Cannot find saved game ~#i#:attempt to register unknown item [cigar2_3] in secret [zat_hiding_place_39]
! Cannot find saved game ~#i#:attempt to register unknown item [cigar3_3] in secret [zat_hiding_place_39]
! Cannot find saved game ~#i#:attempt to register unknown item [bottle_metal3] in secret [zat_hiding_place_44]
! Cannot find saved game ~#i#:attempt to register unknown item [cigar1_3] in secret [zat_hiding_place_46]
! Cannot find saved game ~#i#:attempt to register unknown item [bottle_metal3] in secret [zat_hiding_place_48]
! Cannot find saved game ~#i#:attempt to register unknown item [cigar1_3] in secret [zat_hiding_place_6]
! Cannot find saved game ~#i#:attempt to register unknown item [cigar1_3] in secret [zat_hiding_place_51]
! Cannot find saved game ~#i#:attempt to register unknown item [cigar2_3] in secret [zat_hiding_place_19]
! Cannot find saved game ~#i#:attempt to register unknown item [charcoal] in secret [zat_hiding_place_52]
! Cannot find saved game ~#i#:attempt to register unknown item [cigar2_2] in secret [zat_hiding_place_53]
! Cannot find saved game ~#i#:attempt to register unknown item [tea2] in secret [zat_hiding_place_53]
! Cannot find saved game ~#i#:attempt to register unknown item [wood_stove] in secret [zat_hiding_place_20]
! Cannot find saved game ~#i#:attempt to register unknown item [tobacco5] in secret [zat_hiding_place_54]
! Cannot find saved game ~#i#:attempt to register unknown item [cigar3_3] in secret [zat_hiding_place_54]
! Cannot find saved game ~#i#:attempt to register unknown item [cigar2_3] in secret [zat_hiding_place_54]
! Cannot find saved game ~#i#:attempt to register unknown item [cigarettes4] in secret [jup_hiding_place_33]
! Cannot find saved game ~#i#:attempt to register unknown item [tobacco3] in secret [jup_hiding_place_3]
! Cannot find saved game ~#i#:attempt to register unknown item [bottle_metal2] in secret [jup_hiding_place_4]
! Cannot find saved game ~#i#:attempt to register unknown item [wood_stove] in secret [jup_hiding_place_5]
! Cannot find saved game ~#i#:attempt to register unknown item [tobacco5] in secret [jup_hiding_place_7]
! Cannot find saved game ~#i#:attempt to register unknown item [tobacco4] in secret [jup_hiding_place_15]
! Cannot find saved game ~#i#:attempt to register unknown item [cigar1_2] in secret [jup_hiding_place_12]
! Cannot find saved game ~#i#:attempt to register unknown item [cigar2_2] in secret [jup_hiding_place_14]
! Cannot find saved game ~#i#:attempt to register unknown item [cigar3_2] in secret [jup_hiding_place_14]
! Cannot find saved game ~#i#:attempt to register unknown item [cigar2_3] in secret [jup_hiding_place_16]
! Cannot find saved game ~#i#:attempt to register unknown item [cigar2_3] in secret [jup_hiding_place_20]
! Cannot find saved game ~#i#:attempt to register unknown item [tobacco5] in secret [jup_hiding_place_21]
! Cannot find saved game ~#i#:attempt to register unknown item [cigar2_2] in secret [jup_hiding_place_21]
! Cannot find saved game ~#i#:attempt to register unknown item [flask2] in secret [jup_hiding_place_21]
! Cannot find saved game ~#i#:attempt to register unknown item [cigar3_3] in secret [jup_hiding_place_21]
! Cannot find saved game ~#i#:attempt to register unknown item [marijuana2] in secret [jup_hiding_place_23]
! Cannot find saved game ~#i#:attempt to register unknown item [cigar2_2] in secret [jup_hiding_place_23]
! Cannot find saved game ~#i#:attempt to register unknown item [tea2] in secret [jup_hiding_place_24]
! Cannot find saved game ~#i#:attempt to register unknown item [vodka_quality2] in secret [jup_hiding_place_25]
! Cannot find saved game ~#i#:attempt to register unknown item [tobacco5] in secret [jup_hiding_place_27]
! Cannot find saved game ~#i#:attempt to register unknown item [tobacco5] in secret [jup_hiding_place_30]
! Cannot find saved game ~#i#:attempt to register unknown item [cigar3_3] in secret [jup_hiding_place_34]
! Cannot find saved game ~#i#:attempt to register unknown item [bottle_metal3] in secret [jup_hiding_place_38]
! Cannot find saved game ~#i#:attempt to register unknown item [cigar1_3] in secret [jup_hiding_place_42]
! Cannot find saved game ~#i#:attempt to register unknown item [tea3] in secret [jup_hiding_place_45]
! Cannot find saved game ~#i#:attempt to register unknown item [cigar1_3] in secret [jup_hiding_place_47]
! Cannot find saved game ~#i#:attempt to register unknown item [flask3] in secret [jup_hiding_place_48]
! Cannot find saved game ~#i#:attempt to register unknown item [tobacco4] in secret [jup_hiding_place_49]
! Cannot find saved game ~#i#:attempt to register unknown item [cigar2_3] in secret [pri_hiding_place_1]
! Cannot find saved game ~#i#:attempt to register unknown item [cigar3_3] in secret [pri_hiding_place_1]
! Cannot find saved game ~#i#:attempt to register unknown item [tobacco5] in secret [pri_hiding_place_1]
! Cannot find saved game ~#i#:attempt to register unknown item [tobacco5] in secret [pri_hiding_place_12]
! Cannot find saved game ~#i#:attempt to register unknown item [cigar3_2] in secret [pri_hiding_place_12]
! Cannot find saved game ~#i#:attempt to register unknown item [cigar2_2] in secret [pri_hiding_place_14]
! Cannot find saved game ~#i#:attempt to register unknown item [cigar3_3] in secret [pri_hiding_place_17]
! Cannot find saved game ~#i#:attempt to register unknown item [vodka_2] in secret [pri_hiding_place_17]
! Cannot find saved game ~#i#:attempt to register unknown item [cigar2_3] in secret [pri_hiding_place_17]
! Cannot find saved game ~#i#:attempt to register unknown item [cigarettes3] in secret [pri_hiding_place_18]
! Cannot find saved game ~#i#:attempt to register unknown item [tobacco5] in secret [pri_hiding_place_18]
! Cannot find saved game ~#i#:attempt to register unknown item [cigar3_3] in secret [pri_hiding_place_19]
! Cannot find saved game ~#i#:attempt to register unknown item [tobacco3] in secret [pri_hiding_place_20]
! Cannot find saved game ~#i#:attempt to register unknown item [tobacco5] in secret [pri_hiding_place_21]
! Cannot find saved game ~#i#:attempt to register unknown item [cigar3_3] in secret [pri_hiding_place_22]
! Cannot find saved game ~#i#:attempt to register unknown item [tobacco5] in secret [pri_hiding_place_23]
! Cannot find saved game ~#i#:attempt to register unknown item [cigar2_3] in secret [pri_hiding_place_24]
! Cannot find saved game ~#i#:attempt to register unknown item [cigar3_3] in secret [pri_hiding_place_24]
! Cannot find saved game ~#i#:attempt to register unknown item [cigar2_3] in secret [pri_hiding_place_27]
! Cannot find saved game ~#i#:attempt to register unknown item [tobacco5] in secret [pri_hiding_place_29]
* Game sniper - początek gry is successfully loaded from file 'c:\users\public\documents\stalkercop\savedgames\sniper - początek gry.scop' (6.153s)
* phase time: 6152 ms
* phase cmem: 190341 K
* phase time: 110 ms
* phase cmem: 190369 K
* phase time: 9 ms
* phase cmem: 190369 K
* WARNING: player not logged in
* client : connection accepted - <All Ok>
* phase time: 28 ms
* phase cmem: 190403 K
* phase time: 38 ms
* phase cmem: 190403 K
* phase time: 8656 ms
* phase cmem: 318589 K
compiling shader deffer_base_bump_d-hq
compiling shader deffer_base_bump_d-hq
compiling shader deffer_base_bump
compiling shader shadow_direct_base
compiling shader base_lplanes
compiling shader base_lplanes
compiling shader deffer_base_flat
compiling shader deffer_base_steep_d-hq
compiling shader shadow_direct_base_aref
compiling shader deffer_base_bump-hq
compiling shader deffer_base_flat_d
compiling shader deffer_base_flat_d
compiling shader deffer_base_steep-hq
compiling shader vert
compiling shader vert
compiling shader deffer_base_aref_flat_d
compiling shader simple
compiling shader wmark
compiling shader deffer_base_lmh_bump_d-hq
compiling shader deffer_base_lmh_bump_d-hq
compiling shader deffer_base_lmh_bump
compiling shader deffer_base_lmh_bump
compiling shader deffer_base_lmh_flat
compiling shader deffer_base_lmh_flat
compiling shader deffer_base_lmh_steep_d-hq
compiling shader deffer_base_lmh_bump-hq
compiling shader deffer_base_lmh_bump-hq
compiling shader deffer_base_lmh_aref_bump_d-hq
compiling shader deffer_base_lmh_aref_bump
compiling shader deffer_base_lmh_flat_d
compiling shader deffer_base_lmh_flat_d
compiling shader deffer_base_lmh_aref_flat
compiling shader deffer_base_lmh_aref_steep_d-hq
compiling shader lmapE
compiling shader lmapE
compiling shader deffer_impl_flat_d
compiling shader deffer_impl_flat_d
compiling shader deffer_impl_flat
compiling shader deffer_base_aref_bump_d-hq
compiling shader water_soft
compiling shader water_soft
compiling shader waterd_soft
compiling shader waterd_soft
compiling shader deffer_tree_s_bump_d-hq
compiling shader deffer_tree_s_bump
compiling shader shadow_direct_base
compiling shader shadow_direct_tree_s
compiling shader lod
compiling shader lod
compiling shader deffer_tree_bump_d-hq
compiling shader deffer_tree_bump
compiling shader shadow_direct_tree
compiling shader deffer_tree_flat
* phase time: 1464 ms
* phase cmem: 319834 K
* [Loading VB] 65530 verts, 2047 Kb
* [Loading VB] 65528 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65484 verts, 2046 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65447 verts, 2045 Kb
* [Loading VB] 31024 verts, 969 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65531 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 61949 verts, 1935 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 17768 verts, 555 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 547653 indices, 1069 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65533 verts, 767 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65533 verts, 767 Kb
* [Loading VB] 50345 verts, 589 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 690663 indices, 1348 Kb
* phase time: 2520 ms
* phase cmem: 320016 K
* phase time: 236 ms
* phase cmem: 329821 K
compiling shader deffer_detail_w_flat
compiling shader deffer_detail_s_flat
* [DETAILS] VertexConsts(256), Batch(61)
* [DETAILS] 40199 v(20), 21716 p
* [DETAILS] Batch(61), VB(785K), IB(127K)
* phase time: 256 ms
* phase cmem: 329821 K
* Loading HOM: c:\program files (x86)\gsc world publishing\s.t.a.l.k.e.r. - zew prypeci\gamedata\levels\zaton\level.hom
* phase time: 2747 ms
* phase cmem: 330584 K
* phase time: 18 ms
* phase cmem: 330584 K
* phase time: 9 ms
* phase cmem: 330584 K
* t-report - base: 1797, 938165 K
* t-report - lmap: 17, 17410 K
* WARNING: player not logged in
* phase time: 21409 ms
* phase cmem: 359958 K
* phase time: 137 ms
* phase cmem: 359958 K
* [win32]: free[2233716 K], reserved[100256 K], committed[1860268 K]
* [ D3D ]: textures[996895 K]
* [x-ray]: crt heap[359935 K], process heap[1208810 K], game lua[36665 K], render[189 K]
* [x-ray]: economy: strings[35391 K], smem[975 K]
! Cannot find saved game ~#i#:axr_dynamic_spawn.on_save: secret stash loaded: pri_hiding_place_35 | 11062 | true
! Cannot find saved game ~#i#:axr_dynamic_spawn.on_save: secret stash loaded: pri_hiding_place_36 | 11074 | true
! Cannot find saved game ~#i#:axr_dynamic_spawn.on_save: secret stash loaded: pri_hiding_place_37 | 11079 | true
! Cannot find saved game ~#i#:axr_dynamic_spawn.on_save: secret stash loaded: pri_hiding_place_38 | 11088 | true
! Cannot find saved game ~#i#:axr_dynamic_spawn.on_save: secret stash loaded: pri_hiding_place_39 | 11094 | true
! Cannot find saved game ~#i#:axr_dynamic_spawn.on_save: secret stash loaded: pri_hiding_place_41 | 11100 | true
! Cannot find saved game ~#i#:axr_dynamic_spawn.on_save: secret stash loaded: pri_hiding_place_43 | 11108 | true
! Cannot find saved game ~#i#:axr_dynamic_spawn.on_save: secret stash loaded: pri_hiding_place_44 | 11113 | true
! Cannot find saved game ~#i#:axr_dynamic_spawn.on_save: secret stash loaded: pri_hiding_place_45 | 11121 | true
! Cannot find saved game ~#i#:axr_dynamic_spawn.on_save: secret stash loaded: pri_hiding_place_46 | 11126 | true
! Cannot find saved game ~#i#:axr_dynamic_spawn.on_save: secret stash loaded: pri_hiding_place_47 | 11137 | true
! Cannot find saved game ~#i#:axr_dynamic_spawn.on_save: secret stash loaded: pri_hiding_place_48 | 11149 | true
! Cannot find saved game ~#i#:axr_dynamic_spawn.on_save: secret stash loaded: pri_hiding_place_49 | 11167 | true
! Cannot find saved game ~#i#:axr_dynamic_spawn.on_save: secret stash loaded: pri_hiding_place_50 | 11179 | true
! Cannot find saved game ~#i#:axr_dynamic_spawn.on_save: secret stash loaded: pri_hiding_place_51 | 11193 | true
! Cannot find saved game ~#i#:axr_dynamic_spawn.on_save: secret stash loaded: pri_hiding_place_52 | 11211 | true
! Cannot find saved game ~#i#:axr_dynamic_spawn.on_save: secret stash loaded: pri_hiding_place_53 | 11220 | true
! Cannot find saved game ~#i#:axr_dynamic_spawn.on_save: secret stash loaded: pri_hiding_place_54 | 11231 | true
! Cannot find saved game ~#i#:axr_dynamic_spawn.on_save: secret stash loaded: pri_hiding_place_55 | 11239 | true
! Cannot find saved game ~#i#:axr_dynamic_spawn.on_save: secret stash loaded: pri_hiding_place_56 | 11247 | true
! Cannot find saved game ~#i#:axr_dynamic_spawn.on_save: secret stash loaded: pri_hiding_place_57 | 11255 | true
! Cannot find saved game ~#i#:axr_dynamic_spawn.on_save: secret stash loaded: pri_hiding_place_58 | 11264 | true
! Cannot find saved game ~#i#:axr_dynamic_spawn.on_save: secret stash loaded: pri_hiding_place_59 | 11274 | true
! Cannot find saved game ~#i#:axr_dynamic_spawn.on_save: secret stash loaded: jup_hiding_place_52 | 11286 | true
! Cannot find saved game ~#i#:axr_dynamic_spawn.on_save: secret stash loaded: jup_hiding_place_53 | 11290 | true
! Cannot find saved game ~#i#:axr_dynamic_spawn.on_save: secret stash loaded: jup_hiding_place_55 | 11296 | true
! Cannot find saved game ~#i#:axr_dynamic_spawn.on_save: secret stash loaded: jup_hiding_place_56 | 11300 | true
! Cannot find saved game ~#i#:axr_dynamic_spawn.on_save: secret stash loaded: jup_hiding_place_57 | 11303 | true
! Cannot find saved game ~#i#:axr_dynamic_spawn.on_save: secret stash loaded: jup_hiding_place_58 | 11307 | true
! Cannot find saved game ~#i#:axr_dynamic_spawn.on_save: secret stash loaded: jup_hiding_place_59 | 11311 | true
! Cannot find saved game ~#i#:axr_dynamic_spawn.on_save: secret stash loaded: jup_hiding_place_61 | 11315 | true
! Cannot find saved game ~#i#:axr_dynamic_spawn.on_save: secret stash loaded: jup_hiding_place_62 | 11320 | true
! Cannot find saved game ~#i#:axr_dynamic_spawn.on_save: secret stash loaded: jup_hiding_place_63 | 11332 | true
! Cannot find saved game ~#i#:axr_dynamic_spawn.on_save: secret stash loaded: jup_hiding_place_64 | 11335 | true
! Cannot find saved game ~#i#:axr_dynamic_spawn.on_save: secret stash loaded: jup_hiding_place_65 | 11339 | true
! Cannot find saved game ~#i#:axr_dynamic_spawn.on_save: secret stash loaded: jup_hiding_place_66 | 11346 | true
! Cannot find saved game ~#i#:axr_dynamic_spawn.on_save: secret stash loaded: jup_hiding_place_67 | 11359 | true
! Cannot find saved game ~#i#:axr_dynamic_spawn.on_save: secret stash loaded: jup_hiding_place_68 | 11368 | true
! Cannot find saved game ~#i#:axr_dynamic_spawn.on_save: secret stash loaded: jup_hiding_place_69 | 11372 | true
! Cannot find saved game ~#i#:axr_dynamic_spawn.on_save: secret stash loaded: jup_hiding_place_70 | 11388 | true
! Cannot find saved game ~#i#:axr_dynamic_spawn.on_save: secret stash loaded: jup_hiding_place_71 | 11392 | true
! Cannot find saved game ~#i#:axr_dynamic_spawn.on_save: secret stash loaded: jup_hiding_place_73 | 11399 | true
! Cannot find saved game ~#i#:axr_dynamic_spawn.on_save: secret stash loaded: jup_hiding_place_74 | 11403 | true
! Cannot find saved game ~#i#:axr_dynamic_spawn.on_save: secret stash loaded: jup_hiding_place_75 | 11408 | true
! Cannot find saved game ~#i#:axr_dynamic_spawn.on_save: secret stash loaded: jup_hiding_place_76 | 11413 | true
! Cannot find saved game ~#i#:axr_dynamic_spawn.on_save: secret stash loaded: jup_hiding_place_77 | 11427 | true
! Cannot find saved game ~#i#:axr_dynamic_spawn.on_save: secret stash loaded: jup_hiding_place_78 | 11429 | true
! Cannot find saved game ~#i#:axr_dynamic_spawn.on_save: secret stash loaded: jup_hiding_place_79 | 11431 | true
! Cannot find saved game ~#i#:axr_dynamic_spawn.on_save: secret stash loaded: jup_hiding_place_80 | 11435 | true
! Cannot find saved game ~#i#:axr_dynamic_spawn.on_save: secret stash loaded: jup_hiding_place_81 | 11444 | true
! Cannot find saved game ~#i#:axr_dynamic_spawn.on_save: secret stash loaded: jup_hiding_place_82 | 11454 | true
! Cannot find saved game ~#i#:axr_dynamic_spawn.on_save: secret stash loaded: jup_hiding_place_83 | 11458 | true
! Cannot find saved game ~#i#:axr_dynamic_spawn.on_save: secret stash loaded: jup_hiding_place_84 | 11463 | true
! Cannot find saved game ~#i#:axr_dynamic_spawn.on_save: secret stash loaded: jup_hiding_place_85 | 11476 | true
! Cannot find saved game ~#i#:axr_dynamic_spawn.on_save: secret stash loaded: jup_hiding_place_86 | 11481 | true
! Cannot find saved game ~#i#:axr_dynamic_spawn.on_save: secret stash loaded: jup_hiding_place_87 | 11495 | true
! Cannot find saved game ~#i#:axr_dynamic_spawn.on_save: secret stash loaded: jup_hiding_place_88 | 11498 | true
! Cannot find saved game ~#i#:axr_dynamic_spawn.on_save: secret stash loaded: jup_hiding_place_89 | 11503 | true
! Cannot find saved game ~#i#:axr_dynamic_spawn.on_save: secret stash loaded: jup_hiding_place_90 | 11508 | true
! Cannot find saved game ~#i#:axr_dynamic_spawn.on_save: secret stash loaded: jup_hiding_place_91 | 11512 | true
! Cannot find saved game ~#i#:axr_dynamic_spawn.on_save: secret stash loaded: jup_hiding_place_92 | 11518 | true
! Cannot find saved game ~#i#:axr_dynamic_spawn.on_save: secret stash loaded: jup_hiding_place_93 | 11522 | true
! Cannot find saved game ~#i#:axr_dynamic_spawn.on_save: secret stash loaded: jup_hiding_place_94 | 11527 | true
! Cannot find saved game ~#i#:axr_dynamic_spawn.on_save: secret stash loaded: jup_hiding_place_95 | 11533 | true
! Cannot find saved game ~#i#:axr_dynamic_spawn.on_save: secret stash loaded: jup_hiding_place_96 | 11538 | true
! Cannot find saved game ~#i#:axr_dynamic_spawn.on_save: secret stash loaded: jup_hiding_place_97 | 11547 | true
! Cannot find saved game ~#i#:axr_dynamic_spawn.on_save: secret stash loaded: zat_hiding_place_58 | 11612 | true
! Cannot find saved game ~#i#:axr_dynamic_spawn.on_save: secret stash loaded: zat_hiding_place_59 | 11621 | true
! Cannot find saved game ~#i#:axr_dynamic_spawn.on_save: secret stash loaded: zat_hiding_place_60 | 11629 | true
! Cannot find saved game ~#i#:axr_dynamic_spawn.on_save: secret stash loaded: zat_hiding_place_61 | 11632 | true
! Cannot find saved game ~#i#:axr_dynamic_spawn.on_save: secret stash loaded: zat_hiding_place_62 | 11640 | true
! Cannot find saved game ~#i#:axr_dynamic_spawn.on_save: secret stash loaded: zat_hiding_place_63 | 11648 | true
! Cannot find saved game ~#i#:axr_dynamic_spawn.on_save: secret stash loaded: zat_hiding_place_64 | 11649 | true
! Cannot find saved game ~#i#:axr_dynamic_spawn.on_save: secret stash loaded: zat_hiding_place_65 | 11650 | true
! Cannot find saved game ~#i#:axr_dynamic_spawn.on_save: secret stash loaded: zat_hiding_place_66 | 11655 | true
! Cannot find saved game ~#i#:axr_dynamic_spawn.on_save: secret stash loaded: zat_hiding_place_67 | 11656 | true
! Cannot find saved game ~#i#:axr_dynamic_spawn.on_save: secret stash loaded: zat_hiding_place_69 | 11661 | true
! Cannot find saved game ~#i#:axr_dynamic_spawn.on_save: secret stash loaded: zat_hiding_place_71 | 11669 | true
! Cannot find saved game ~#i#:axr_dynamic_spawn.on_save: secret stash loaded: zat_hiding_place_72 | 11685 | true
! Cannot find saved game ~#i#:axr_dynamic_spawn.on_save: secret stash loaded: zat_hiding_place_73 | 11702 | true
! Cannot find saved game ~#i#:axr_dynamic_spawn.on_save: secret stash loaded: zat_hiding_place_75 | 11709 | true
! Cannot find saved game ~#i#:axr_dynamic_spawn.on_save: secret stash loaded: zat_hiding_place_76 | 11714 | true
! Cannot find saved game ~#i#:axr_dynamic_spawn.on_save: secret stash loaded: zat_hiding_place_77 | 11719 | true
! Cannot find saved game ~#i#:axr_dynamic_spawn.on_save: secret stash loaded: zat_hiding_place_78 | 11726 | true
! Cannot find saved game ~#i#:axr_dynamic_spawn.on_save: secret stash loaded: zat_hiding_place_79 | 11730 | true
! Cannot find saved game ~#i#:axr_dynamic_spawn.on_save: secret stash loaded: zat_hiding_place_80 | 11746 | true
! Cannot find saved game ~#i#:axr_dynamic_spawn.on_save: secret stash loaded: zat_hiding_place_81 | 11750 | true
! Cannot find saved game ~#i#:axr_dynamic_spawn.on_save: secret stash loaded: zat_hiding_place_82 | 11762 | true
! Cannot find saved game ~#i#:axr_dynamic_spawn.on_save: secret stash loaded: zat_hiding_place_83 | 11767 | true
! Cannot find saved game ~#i#:axr_dynamic_spawn.on_save: secret stash loaded: zat_hiding_place_90 | 11770 | true
! Cannot find saved game ~#i#:axr_dynamic_spawn.on_save: secret stash loaded: zat_hiding_place_91 | 11775 | true
! Cannot find saved game ~#i#:axr_dynamic_spawn.on_save: secret stash loaded: zat_hiding_place_93 | 11779 | true
! Cannot find saved game ~#i#:axr_dynamic_spawn.on_save: secret stash loaded: zat_hiding_place_94 | 11781 | true
! Cannot find saved game ~#i#:axr_dynamic_spawn.on_save: secret stash loaded: zat_hiding_place_95 | 11785 | true
! Cannot find saved game ~#i#:axr_dynamic_spawn.on_save: secret stash loaded: zat_hiding_place_96 | 11789 | true
! Cannot find saved game ~#i#:axr_dynamic_spawn.on_save: secret stash loaded: zat_hiding_place_97 | 11803 | true
! Cannot find saved game ~#i#:axr_dynamic_spawn.on_save: secret stash loaded: zat_hiding_place_98 | 11819 | true
! Cannot find saved game ~#i#:axr_dynamic_spawn.on_save: secret stash loaded: zat_hiding_place_99 | 11821 | true
! Cannot find saved game ~#i#:axr_dynamic_spawn.on_save: secret stash loaded: zat_hiding_place_100 | 11826 | true
! Cannot find saved game ~#i#:axr_dynamic_spawn.on_save: secret stash loaded: zat_hiding_place_101 | 11829 | true
! Cannot find saved game ~#i#:axr_dynamic_spawn.on_save: secret stash loaded: zat_hiding_place_102 | 11831 | true
! Cannot find saved game ~#i#:axr_dynamic_spawn.on_save: secret stash loaded: zat_hiding_place_103 | 11839 | true
! Cannot find saved game ~#i#:axr_dynamic_spawn.on_save: secret stash loaded: zat_hiding_place_104 | 11852 | true
! Cannot find saved game ~#i#:axr_dynamic_spawn.on_save: secret stash loaded: zat_hiding_place_105 | 11868 | true
! Cannot find saved game ~#i#:axr_dynamic_spawn.on_save: secret stash loaded: zat_hiding_place_106 | 11877 | true
! Cannot find saved game ~#i#:axr_dynamic_spawn.on_save: dynamic object loaded: pas_to_pri_sr | 11284
! Cannot find saved game ~#i#:axr_dynamic_spawn.on_save: dynamic object loaded: pri_to_pas_sr | 11280
! Cannot find saved game ~#i#:axr_dynamic_spawn.on_save: dynamic object loaded: jup_to_zat_sr | 11600
! Cannot find saved game ~#i#:axr_dynamic_spawn.on_save: dynamic object loaded: jup_to_pas_sr | 11602
! Cannot find saved game ~#i#:axr_dynamic_spawn.on_save: dynamic object loaded: pas_to_jup_sr | 11282
compiling shader model_env_lq
compiling shader model_env_lq_1
compiling shader deffer_model_flat_4
compiling shader shadow_direct_model_aref_4
compiling shader model_def_lplanes_0
compiling shader deffer_model_bump_d-hq_3
compiling shader deffer_model_bump_d-hq_1
compiling shader deffer_model_bump_d-hq_0
compiling shader deffer_model_flat_1
compiling shader accum_emissivel
compiling shader deffer_model_bump_d-hq_4
compiling shader shadow_direct_model_aref_1
compiling shader deffer_model_bump_d-hq_2
compiling shader model_env_lq_0
compiling shader deffer_model_flat_d_0
compiling shader model_def_lq
compiling shader model_def_lq_1
! Can't find texture 'wpn\wpn_m1891partc'
! Unknown command:  dump_infos
intro_start game_loaded
* MEMORY USAGE: 417446 K
* End of synchronization A[1] R[1]
intro_delete ::update_game_loaded
compiling shader yuv2rgb
* [win32]: free[1988988 K], reserved[107428 K], committed[2097824 K]
* [ D3D ]: textures[1074924 K]
* [x-ray]: crt heap[413753 K], process heap[1325196 K], game lua[39556 K], render[840 K]
* [x-ray]: economy: strings[36002 K], smem[7442 K]
Config-file [c:\users\public\documents\stalkercop\tmp.ltx] saved successfully
Config-file [c:\users\public\documents\stalkercop\user.ltx] saved successfully
* [win32]: free[1988136 K], reserved[107772 K], committed[2098332 K]
* [ D3D ]: textures[1074941 K]
* [x-ray]: crt heap[409807 K], process heap[1324146 K], game lua[46395 K], render[850 K]
* [x-ray]: economy: strings[36005 K], smem[7442 K]
! Cannot find saved game ~#i#:axr_dynamic_spawn.on_save: secret stash saved: pri_hiding_place_35 | 11062 | true
! Cannot find saved game ~#i#:axr_dynamic_spawn.on_save: secret stash saved: pri_hiding_place_36 | 11074 | true
! Cannot find saved game ~#i#:axr_dynamic_spawn.on_save: secret stash saved: pri_hiding_place_37 | 11079 | true
! Cannot find saved game ~#i#:axr_dynamic_spawn.on_save: secret stash saved: pri_hiding_place_38 | 11088 | true
! Cannot find saved game ~#i#:axr_dynamic_spawn.on_save: secret stash saved: pri_hiding_place_39 | 11094 | true
! Cannot find saved game ~#i#:axr_dynamic_spawn.on_save: secret stash saved: pri_hiding_place_41 | 11100 | true
! Cannot find saved game ~#i#:axr_dynamic_spawn.on_save: secret stash saved: pri_hiding_place_43 | 11108 | true
! Cannot find saved game ~#i#:axr_dynamic_spawn.on_save: secret stash saved: pri_hiding_place_44 | 11113 | true
! Cannot find saved game ~#i#:axr_dynamic_spawn.on_save: secret stash saved: pri_hiding_place_45 | 11121 | true
! Cannot find saved game ~#i#:axr_dynamic_spawn.on_save: secret stash saved: pri_hiding_place_46 | 11126 | true
! Cannot find saved game ~#i#:axr_dynamic_spawn.on_save: secret stash saved: pri_hiding_place_47 | 11137 | true
! Cannot find saved game ~#i#:axr_dynamic_spawn.on_save: secret stash saved: pri_hiding_place_48 | 11149 | true
! Cannot find saved game ~#i#:axr_dynamic_spawn.on_save: secret stash saved: pri_hiding_place_49 | 11167 | true
! Cannot find saved game ~#i#:axr_dynamic_spawn.on_save: secret stash saved: pri_hiding_place_50 | 11179 | true
! Cannot find saved game ~#i#:axr_dynamic_spawn.on_save: secret stash saved: pri_hiding_place_51 | 11193 | true
! Cannot find saved game ~#i#:axr_dynamic_spawn.on_save: secret stash saved: pri_hiding_place_52 | 11211 | true
! Cannot find saved game ~#i#:axr_dynamic_spawn.on_save: secret stash saved: pri_hiding_place_53 | 11220 | true
! Cannot find saved game ~#i#:axr_dynamic_spawn.on_save: secret stash saved: pri_hiding_place_54 | 11231 | true
! Cannot find saved game ~#i#:axr_dynamic_spawn.on_save: secret stash saved: pri_hiding_place_55 | 11239 | true
! Cannot find saved game ~#i#:axr_dynamic_spawn.on_save: secret stash saved: pri_hiding_place_56 | 11247 | true
! Cannot find saved game ~#i#:axr_dynamic_spawn.on_save: secret stash saved: pri_hiding_place_57 | 11255 | true
! Cannot find saved game ~#i#:axr_dynamic_spawn.on_save: secret stash saved: pri_hiding_place_58 | 11264 | true
! Cannot find saved game ~#i#:axr_dynamic_spawn.on_save: secret stash saved: pri_hiding_place_59 | 11274 | true
! Cannot find saved game ~#i#:axr_dynamic_spawn.on_save: secret stash saved: jup_hiding_place_52 | 11286 | true
! Cannot find saved game ~#i#:axr_dynamic_spawn.on_save: secret stash saved: jup_hiding_place_53 | 11290 | true
! Cannot find saved game ~#i#:axr_dynamic_spawn.on_save: secret stash saved: jup_hiding_place_55 | 11296 | true
! Cannot find saved game ~#i#:axr_dynamic_spawn.on_save: secret stash saved: jup_hiding_place_56 | 11300 | true
! Cannot find saved game ~#i#:axr_dynamic_spawn.on_save: secret stash saved: jup_hiding_place_57 | 11303 | true
! Cannot find saved game ~#i#:axr_dynamic_spawn.on_save: secret stash saved: jup_hiding_place_58 | 11307 | true
! Cannot find saved game ~#i#:axr_dynamic_spawn.on_save: secret stash saved: jup_hiding_place_59 | 11311 | true
! Cannot find saved game ~#i#:axr_dynamic_spawn.on_save: secret stash saved: jup_hiding_place_61 | 11315 | true
! Cannot find saved game ~#i#:axr_dynamic_spawn.on_save: secret stash saved: jup_hiding_place_62 | 11320 | true
! Cannot find saved game ~#i#:axr_dynamic_spawn.on_save: secret stash saved: jup_hiding_place_63 | 11332 | true
! Cannot find saved game ~#i#:axr_dynamic_spawn.on_save: secret stash saved: jup_hiding_place_64 | 11335 | true
! Cannot find saved game ~#i#:axr_dynamic_spawn.on_save: secret stash saved: jup_hiding_place_65 | 11339 | true
! Cannot find saved game ~#i#:axr_dynamic_spawn.on_save: secret stash saved: jup_hiding_place_66 | 11346 | true
! Cannot find saved game ~#i#:axr_dynamic_spawn.on_save: secret stash saved: jup_hiding_place_67 | 11359 | true
! Cannot find saved game ~#i#:axr_dynamic_spawn.on_save: secret stash saved: jup_hiding_place_68 | 11368 | true
! Cannot find saved game ~#i#:axr_dynamic_spawn.on_save: secret stash saved: jup_hiding_place_69 | 11372 | true
! Cannot find saved game ~#i#:axr_dynamic_spawn.on_save: secret stash saved: jup_hiding_place_70 | 11388 | true
! Cannot find saved game ~#i#:axr_dynamic_spawn.on_save: secret stash saved: jup_hiding_place_71 | 11392 | true
! Cannot find saved game ~#i#:axr_dynamic_spawn.on_save: secret stash saved: jup_hiding_place_73 | 11399 | true
! Cannot find saved game ~#i#:axr_dynamic_spawn.on_save: secret stash saved: jup_hiding_place_74 | 11403 | true
! Cannot find saved game ~#i#:axr_dynamic_spawn.on_save: secret stash saved: jup_hiding_place_75 | 11408 | true
! Cannot find saved game ~#i#:axr_dynamic_spawn.on_save: secret stash saved: jup_hiding_place_76 | 11413 | true
! Cannot find saved game ~#i#:axr_dynamic_spawn.on_save: secret stash saved: jup_hiding_place_77 | 11427 | true
! Cannot find saved game ~#i#:axr_dynamic_spawn.on_save: secret stash saved: jup_hiding_place_78 | 11429 | true
! Cannot find saved game ~#i#:axr_dynamic_spawn.on_save: secret stash saved: jup_hiding_place_79 | 11431 | true
! Cannot find saved game ~#i#:axr_dynamic_spawn.on_save: secret stash saved: jup_hiding_place_80 | 11435 | true
! Cannot find saved game ~#i#:axr_dynamic_spawn.on_save: secret stash saved: jup_hiding_place_81 | 11444 | true
! Cannot find saved game ~#i#:axr_dynamic_spawn.on_save: secret stash saved: jup_hiding_place_82 | 11454 | true
! Cannot find saved game ~#i#:axr_dynamic_spawn.on_save: secret stash saved: jup_hiding_place_83 | 11458 | true
! Cannot find saved game ~#i#:axr_dynamic_spawn.on_save: secret stash saved: jup_hiding_place_84 | 11463 | true
! Cannot find saved game ~#i#:axr_dynamic_spawn.on_save: secret stash saved: jup_hiding_place_85 | 11476 | true
! Cannot find saved game ~#i#:axr_dynamic_spawn.on_save: secret stash saved: jup_hiding_place_86 | 11481 | true
! Cannot find saved game ~#i#:axr_dynamic_spawn.on_save: secret stash saved: jup_hiding_place_87 | 11495 | true
! Cannot find saved game ~#i#:axr_dynamic_spawn.on_save: secret stash saved: jup_hiding_place_88 | 11498 | true
! Cannot find saved game ~#i#:axr_dynamic_spawn.on_save: secret stash saved: jup_hiding_place_89 | 11503 | true
! Cannot find saved game ~#i#:axr_dynamic_spawn.on_save: secret stash saved: jup_hiding_place_90 | 11508 | true
! Cannot find saved game ~#i#:axr_dynamic_spawn.on_save: secret stash saved: jup_hiding_place_91 | 11512 | true
! Cannot find saved game ~#i#:axr_dynamic_spawn.on_save: secret stash saved: jup_hiding_place_92 | 11518 | true
! Cannot find saved game ~#i#:axr_dynamic_spawn.on_save: secret stash saved: jup_hiding_place_93 | 11522 | true
! Cannot find saved game ~#i#:axr_dynamic_spawn.on_save: secret stash saved: jup_hiding_place_94 | 11527 | true
! Cannot find saved game ~#i#:axr_dynamic_spawn.on_save: secret stash saved: jup_hiding_place_95 | 11533 | true
! Cannot find saved game ~#i#:axr_dynamic_spawn.on_save: secret stash saved: jup_hiding_place_96 | 11538 | true
! Cannot find saved game ~#i#:axr_dynamic_spawn.on_save: secret stash saved: jup_hiding_place_97 | 11547 | true
! Cannot find saved game ~#i#:axr_dynamic_spawn.on_save: secret stash saved: zat_hiding_place_58 | 11612 | true
! Cannot find saved game ~#i#:axr_dynamic_spawn.on_save: secret stash saved: zat_hiding_place_59 | 11621 | true
! Cannot find saved game ~#i#:axr_dynamic_spawn.on_save: secret stash saved: zat_hiding_place_60 | 11629 | true
! Cannot find saved game ~#i#:axr_dynamic_spawn.on_save: secret stash saved: zat_hiding_place_61 | 11632 | true
! Cannot find saved game ~#i#:axr_dynamic_spawn.on_save: secret stash saved: zat_hiding_place_62 | 11640 | true
! Cannot find saved game ~#i#:axr_dynamic_spawn.on_save: secret stash saved: zat_hiding_place_63 | 11648 | true
! Cannot find saved game ~#i#:axr_dynamic_spawn.on_save: secret stash saved: zat_hiding_place_64 | 11649 | true
! Cannot find saved game ~#i#:axr_dynamic_spawn.on_save: secret stash saved: zat_hiding_place_65 | 11650 | true
! Cannot find saved game ~#i#:axr_dynamic_spawn.on_save: secret stash saved: zat_hiding_place_66 | 11655 | true
! Cannot find saved game ~#i#:axr_dynamic_spawn.on_save: secret stash saved: zat_hiding_place_67 | 11656 | true
! Cannot find saved game ~#i#:axr_dynamic_spawn.on_save: secret stash saved: zat_hiding_place_69 | 11661 | true
! Cannot find saved game ~#i#:axr_dynamic_spawn.on_save: secret stash saved: zat_hiding_place_71 | 11669 | true
! Cannot find saved game ~#i#:axr_dynamic_spawn.on_save: secret stash saved: zat_hiding_place_72 | 11685 | true
! Cannot find saved game ~#i#:axr_dynamic_spawn.on_save: secret stash saved: zat_hiding_place_73 | 11702 | true
! Cannot find saved game ~#i#:axr_dynamic_spawn.on_save: secret stash saved: zat_hiding_place_75 | 11709 | true
! Cannot find saved game ~#i#:axr_dynamic_spawn.on_save: secret stash saved: zat_hiding_place_76 | 11714 | true
! Cannot find saved game ~#i#:axr_dynamic_spawn.on_save: secret stash saved: zat_hiding_place_77 | 11719 | true
! Cannot find saved game ~#i#:axr_dynamic_spawn.on_save: secret stash saved: zat_hiding_place_78 | 11726 | true
! Cannot find saved game ~#i#:axr_dynamic_spawn.on_save: secret stash saved: zat_hiding_place_79 | 11730 | true
! Cannot find saved game ~#i#:axr_dynamic_spawn.on_save: secret stash saved: zat_hiding_place_80 | 11746 | true
! Cannot find saved game ~#i#:axr_dynamic_spawn.on_save: secret stash saved: zat_hiding_place_81 | 11750 | true
! Cannot find saved game ~#i#:axr_dynamic_spawn.on_save: secret stash saved: zat_hiding_place_82 | 11762 | true
! Cannot find saved game ~#i#:axr_dynamic_spawn.on_save: secret stash saved: zat_hiding_place_83 | 11767 | true
! Cannot find saved game ~#i#:axr_dynamic_spawn.on_save: secret stash saved: zat_hiding_place_90 | 11770 | true
! Cannot find saved game ~#i#:axr_dynamic_spawn.on_save: secret stash saved: zat_hiding_place_91 | 11775 | true
! Cannot find saved game ~#i#:axr_dynamic_spawn.on_save: secret stash saved: zat_hiding_place_93 | 11779 | true
! Cannot find saved game ~#i#:axr_dynamic_spawn.on_save: secret stash saved: zat_hiding_place_94 | 11781 | true
! Cannot find saved game ~#i#:axr_dynamic_spawn.on_save: secret stash saved: zat_hiding_place_95 | 11785 | true
! Cannot find saved game ~#i#:axr_dynamic_spawn.on_save: secret stash saved: zat_hiding_place_96 | 11789 | true
! Cannot find saved game ~#i#:axr_dynamic_spawn.on_save: secret stash saved: zat_hiding_place_97 | 11803 | true
! Cannot find saved game ~#i#:axr_dynamic_spawn.on_save: secret stash saved: zat_hiding_place_98 | 11819 | true
! Cannot find saved game ~#i#:axr_dynamic_spawn.on_save: secret stash saved: zat_hiding_place_99 | 11821 | true
! Cannot find saved game ~#i#:axr_dynamic_spawn.on_save: secret stash saved: zat_hiding_place_100 | 11826 | true
! Cannot find saved game ~#i#:axr_dynamic_spawn.on_save: secret stash saved: zat_hiding_place_101 | 11829 | true
! Cannot find saved game ~#i#:axr_dynamic_spawn.on_save: secret stash saved: zat_hiding_place_102 | 11831 | true
! Cannot find saved game ~#i#:axr_dynamic_spawn.on_save: secret stash saved: zat_hiding_place_103 | 11839 | true
! Cannot find saved game ~#i#:axr_dynamic_spawn.on_save: secret stash saved: zat_hiding_place_104 | 11852 | true
! Cannot find saved game ~#i#:axr_dynamic_spawn.on_save: secret stash saved: zat_hiding_place_105 | 11868 | true
! Cannot find saved game ~#i#:axr_dynamic_spawn.on_save: secret stash saved: zat_hiding_place_106 | 11877 | true
! Cannot find saved game ~#i#:axr_dynamic_spawn.on_save: dynamic object saved: pas_to_pri_sr | 11284
! Cannot find saved game ~#i#:axr_dynamic_spawn.on_save: dynamic object saved: pri_to_pas_sr | 11280
! Cannot find saved game ~#i#:axr_dynamic_spawn.on_save: dynamic object saved: jup_to_zat_sr | 11600
! Cannot find saved game ~#i#:axr_dynamic_spawn.on_save: dynamic object saved: jup_to_pas_sr | 11602
! Cannot find saved game ~#i#:axr_dynamic_spawn.on_save: dynamic object saved: pas_to_jup_sr | 11282
* Saving spawns...
* Saving objects...
* 12686 objects are successfully saved
* Game Damian - quicksave.scop is successfully saved to file 'c:\users\public\documents\stalkercop\savedgames\damian - quicksave.scop'
* [win32]: free[1977124 K], reserved[107600 K], committed[2109516 K]
* [ D3D ]: textures[1077203 K]
* [x-ray]: crt heap[407128 K], process heap[1327791 K], game lua[43367 K], render[855 K]
* [x-ray]: economy: strings[36004 K], smem[7442 K]
 
FATAL ERROR
 
[error]Expression    : error handler is invoked!
[error]Function      : handler_base
[error]File          : D:\prog_repository\sources\trunk\xrCore\xrDebugNew.cpp
[error]Line          : 764
[error]Description   : application is aborting
 

stack trace:

Co może być nie tak? Gra idzie kawałek dobrze, potem jest zwiecha i koniec zabawy :<


EDIT:
Skopiowałem gre na drugą partycję, zainstalowałem moda jeszcze raz i działa. niestety nie w moim guście. Pierdyliard przedmiotów, ceny z kosmosu. Nie kumam wgl. początku. Skoro jestem snajperem wysłanym przez SBU to raczej nie wysłaliby mnie w byle jakiej kurtce z zabytkowym nagantem, który ledwo strzela i pieniędzmi, które nawet na paczkę amunicji nie starcza...
Ostatnio edytowany przez HitFan, 27 Gru 2014, 23:11, edytowano w sumie 1 raz
/ Gaming rig / Intel i5-4460 3.2GHz / 8GB DDR3 RAM / GTX 960 STRIX 2GB GDDR5 RAM / Windows 10 x64 /
/ Coding machine / Intel i5-7200U 2.7GHz / 8GB DDR4 RAM / R5 M330 2GB GDDR3 RAM / Windows 10 x64 /
Awatar użytkownika
HitFan
Weteran

Posty: 651
Dołączenie: 21 Sty 2012, 17:26
Ostatnio był: 04 Lut 2026, 12:10
Miejscowość: Bytom
Frakcja: Samotnicy
Ulubiona broń: Obokan
Kozaki: 86

Re: [MISERY]

Postprzez Junx w 27 Gru 2014, 22:48

Image
Ryzen 5600x || 32gb DDR4 || RTX 2080 Super

Za ten post Junx otrzymał następujące punkty reputacji:
Positive Krzyk19.
Awatar użytkownika
Junx
Modder

Posty: 2341
Dołączenie: 15 Kwi 2008, 09:39
Ostatnio był: 17 Kwi 2026, 09:11
Miejscowość: Na co Ci to :)
Frakcja: Samotnicy
Ulubiona broń: Sniper Rifle SVDm2
Kozaki: 358

Re: [MISERY]

Postprzez Plaargath w 28 Gru 2014, 17:39

hitfan napisał(a):Nie kumam wgl. początku. Skoro jestem snajperem wysłanym przez SBU to raczej nie wysłaliby mnie w byle jakiej kurtce(...)

Było. :TM: Nie kumasz. Wysłali Cię jako tajniaka SBU w roli stalkera. Już kumasz? Jako koleś w terenie udający jednego z ichnich, masz być przekonujący. Gdybyś przyszedł jako nowy do stalkerów w egzo i z grozą jako bronią przyboczną to byś miał hugo a nie undercover.
BTW to jest uwaga w ogóle do COPa a nie tylko do MISERY - czemu w vanilli zaczynasz z kilkoma pestkami i lichym kałachem, skoro jesteś uber kozak z SBU? Z tych samych powodów.
Image Image

Merkantylizm, srerkantylizm.
Awatar użytkownika
Plaargath
Weteran

Posty: 655
Dołączenie: 23 Mar 2010, 15:12
Ostatnio był: 21 Maj 2025, 23:10
Kozaki: 237

Re: [MISERY]

Postprzez HitFan w 28 Gru 2014, 18:57

Plaargath napisał(a):BTW to jest uwaga w ogóle do COPa a nie tylko do MISERY - czemu w vanilli zaczynasz z kilkoma pestkami i lichym kałachem, skoro jesteś uber kozak z SBU? Z tych samych powodów.

Tylko, że w podstawce pieniądze na start były w miarę adekwatne do cen produktó, a tu medyk za dwa paski zdrowia chciał 1800RU. :x Nie wspominając o kosztach pieniędzy ;)
/ Gaming rig / Intel i5-4460 3.2GHz / 8GB DDR3 RAM / GTX 960 STRIX 2GB GDDR5 RAM / Windows 10 x64 /
/ Coding machine / Intel i5-7200U 2.7GHz / 8GB DDR4 RAM / R5 M330 2GB GDDR3 RAM / Windows 10 x64 /
Awatar użytkownika
HitFan
Weteran

Posty: 651
Dołączenie: 21 Sty 2012, 17:26
Ostatnio był: 04 Lut 2026, 12:10
Miejscowość: Bytom
Frakcja: Samotnicy
Ulubiona broń: Obokan
Kozaki: 86

Re: [MISERY]

Postprzez Junx w 29 Gru 2014, 19:43

Image
Image
Image

---

Image
Image

Nowe bronie w wersji 1.7:

Image
Ryzen 5600x || 32gb DDR4 || RTX 2080 Super
Awatar użytkownika
Junx
Modder

Posty: 2341
Dołączenie: 15 Kwi 2008, 09:39
Ostatnio był: 17 Kwi 2026, 09:11
Miejscowość: Na co Ci to :)
Frakcja: Samotnicy
Ulubiona broń: Sniper Rifle SVDm2
Kozaki: 358

Re: [MISERY]

Postprzez Dovak w 30 Gru 2014, 01:00

Wgrałem sobie "The Armed Zone" do mojej gry i wszystkie nowe bronie które znalazłem mają nazwę i opis w stylu "st_wpn_vihr6669" Czy to ja coś sknociłem czy tak już po prostu jest? :?:
Awatar użytkownika
Dovak
Stalker

Posty: 158
Dołączenie: 07 Sie 2013, 14:19
Ostatnio był: 26 Gru 2018, 01:33
Miejscowość: Szczecin
Frakcja: Powinność
Ulubiona broń: Tunder S14
Kozaki: 23

Re: [MISERY]

Postprzez Krzyk19 w 30 Gru 2014, 04:03

Zobacz do gamedata/configs/text. Tam powinny być foldery eng i pol. Odnajdź w folderze eng st_items_weapons i skopiuj go do pol. Opisy i nazwy powinny być po angielsku, ale zawsze lepsze to niż ich brak :)
Krzyk19
Tropiciel

Posty: 347
Dołączenie: 25 Sty 2014, 19:48
Ostatnio był: 02 Sty 2018, 11:38
Miejscowość: Szczecin
Frakcja: Wojsko
Ulubiona broń: Obokan
Kozaki: 53

Re: [MISERY]

Postprzez Junx w 30 Gru 2014, 21:19

Można juz pobierać wersję 1.7 http://www.moddb.com/mods/misery-the-ar ... ll-version

Sevy działają
Ryzen 5600x || 32gb DDR4 || RTX 2080 Super
Awatar użytkownika
Junx
Modder

Posty: 2341
Dołączenie: 15 Kwi 2008, 09:39
Ostatnio był: 17 Kwi 2026, 09:11
Miejscowość: Na co Ci to :)
Frakcja: Samotnicy
Ulubiona broń: Sniper Rifle SVDm2
Kozaki: 358

Re: [MISERY]

Postprzez weteran XD w 31 Gru 2014, 21:49

Witam, mam problem po przybyciu do prypeci przy wczytywaniu na każdym stałym zapisie oraz na szybkim wywala mi grę. Co mam z tym zrobić :(

Kod: Zaznacz wszystko
 Detected CPU: Intel(R) Core(TM) i5 CPU M 520 @ 2.40GHz [GenuineIntel], F6/M5/S2, 2400.00 mhz, 22-clk 'rdtsc'
* CPU features: RDTSC, MMX, SSE, SSE2, SSE3, MONITOR/MWAIT, SSSE3, SSE4.1, SSE4.2
* CPU threads: 4

Initializing File System...
using fs-ltx fsgame.ltx
FS: 39360 files cached 33 archives, 8382Kb memory used.
Init FileSystem 2.052601 sec
'xrCore' build 3967, Dec 14 2009

EH: 2509C64A20413C2B73FC1FEFB686C195

-----loading c:\program files (x86)\gsc world publishing\s.t.a.l.k.e.r. - zew prypeci\gamedata\configs\system.ltx
-----loading c:\program files (x86)\gsc world publishing\s.t.a.l.k.e.r. - zew prypeci\gamedata\configs\system.ltx
Initializing Engine...
Starting INPUT device...
Loading DLL: xrRender_R2.dll
Loading DLL: xrRender_R3.dll
refCount:m_pAdapter 1
Loading DLL: xrRender_R4.dll
* D3D11: device creation failed with hr=0x887a0004
command line
Executing config-script "user.ltx"...
[c:\users\public\docume~1\stalke~1.-ze\user.ltx] successfully loaded.
Loading DLL: xrRender_R3.dll
Loading DLL: xrGame.dll
! Unable to find Software\GSC Game World\STALKER-COP\ in registry
! Player name registry key (InstallUserName) not found !
* [win32]: free[4025204 K], reserved[67436 K], committed[101600 K]
* [ D3D ]: textures[0 K]
* [x-ray]: crt heap[14334 K], process heap[4561 K], game lua[0 K], render[0 K]
* [x-ray]: economy: strings[8027 K], smem[0 K]
SOUND: OpenAL: enumerate devices...
SOUND: OpenAL: EnumerationExtension Present
dir[0]=C:\Program Files (x86)\GSC World Publishing\S.T.A.L.K.E.R. - Zew Prypeci\bin\
dir[1]=C:\Program Files (x86)\GSC World Publishing\S.T.A.L.K.E.R. - Zew Prypeci\
dir[2]=C:\Program Files (x86)\GSC World Publishing\S.T.A.L.K.E.R. - Zew Prypeci\bin\
dir[3]=C:\Windows\system32\
CleanDeviceSpecifierList
CleanDeviceSpecifierList Generic Hardware
devices Generic Hardware
SOUND: OpenAL: system  default SndDevice name is Głośniki (Realtek High Definiti
SOUND: OpenAL: All available devices:
1. Generic Software, Spec Version 1.1  eax[0] efx[no] xram[no]
2. Generic Software, Spec Version 1.1  eax[0] efx[no] xram[no]
3. Głośniki (Realtek High Definition Audio), Spec Version 1.1  eax[4] efx[no] xram[no]
4. Realtek Digital Output (Realtek High Definition Audio), Spec Version 1.1  eax[4] efx[no] xram[no]
Executing config-script "c:\program files (x86)\gsc world publishing\s.t.a.l.k.e.r. - zew prypeci\gamedata\configs\default_controls.ltx"...
[c:\program files (x86)\gsc world publishing\s.t.a.l.k.e.r. - zew prypeci\gamedata\configs\default_controls.ltx] successfully loaded.
Executing config-script "user.ltx"...
Executing config-script "c:\program files (x86)\gsc world publishing\s.t.a.l.k.e.r. - zew prypeci\gamedata\configs\rspec_extreme.ltx"...
[c:\program files (x86)\gsc world publishing\s.t.a.l.k.e.r. - zew prypeci\gamedata\configs\rspec_extreme.ltx] successfully loaded.
Executing config-script "c:\program files (x86)\gsc world publishing\s.t.a.l.k.e.r. - zew prypeci\gamedata\configs\default_controls.ltx"...
[c:\program files (x86)\gsc world publishing\s.t.a.l.k.e.r. - zew prypeci\gamedata\configs\default_controls.ltx] successfully loaded.
~ Invalid syntax in call to 'r2_aa_break'
~ Valid arguments: vector3 in range [0.000000e+000,0.000000e+000,0.000000e+000]-[1.000000e+000,1.000000e+000,1.000000e+000]
~ Invalid syntax in call to 'r2_aa_weight'
~ Valid arguments: vector3 in range [0.000000e+000,0.000000e+000,0.000000e+000]-[1.000000e+000,1.000000e+000,1.000000e+000]
~ Invalid syntax in call to 'sv_adm_menu_ban_time'
~ Valid arguments: ui_mp_am_10_minutes/ui_mp_am_30_minutes/ui_mp_am_1_hour/ui_mp_am_6_hours/ui_mp_am_1_day/ui_mp_am_1_week/ui_mp_am_1_month/ui_mp_am_3_monthes/ui_mp_am_forever
[c:\users\public\docume~1\stalke~1.-ze\user.ltx] successfully loaded.
SOUND: Selected device is Generic Software
* sound: EAX 2.0 extension: absent
* sound: EAX 2.0 deferred: absent
* sound : cache: 65537 kb, 4856 lines, 13820 bpl
Starting RENDER device...
* GPU [vendor:10DE]-[device:CB1]: NVIDIA GeForce GTS 360M
* CREATE: DeviceREF: 4
*     Texture memory: 986 M
* GPU shading: vs(0/4.0/40), ps(0/4.0/40)
* GPU vertex cache: unrecognized, 24
* NVidia MGPU: Logical(1), Physical(1)
* Starting rendering as 2-GPU.
* DVB created: 1536K
* DIB created: 512K
! Renderer doesn't support blender 'effects\shadow_world'
* HWDST/PCF supported and used
- r__tf_aniso 16
- r2_tf_mipbias 0.
Starting engine...
! Unable to find Software\GSC Game World\STALKER-COP\ in registry
! Player name registry key (InstallUserName) not found !
! Unable to find Software\GSC Game World\STALKER-COP\ in registry
Loading DLL: xrGameSpy.dll
! Missing ogg-comment, file:  c:\program files (x86)\gsc world publishing\s.t.a.l.k.e.r. - zew prypeci\gamedata\sounds\video\ati_radeon_1920x1080.ogg
! Missing ogg-comment, file:  c:\program files (x86)\gsc world publishing\s.t.a.l.k.e.r. - zew prypeci\gamedata\sounds\video\amd_fusion_final_720.ogg
intro_start intro_logo
intro_delete ::update_logo_intro
* [win32]: free[3785400 K], reserved[116516 K], committed[292324 K]
* [ D3D ]: textures[64 K]
* [x-ray]: crt heap[99443 K], process heap[14898 K], game lua[2144 K], render[173 K]
* [x-ray]: economy: strings[8124 K], smem[0 K]
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*  0.0 : [   2] pfx\pfx_ani-explosion-02a
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*  0.0 : [   2] pfx\pfx_anomaly_8
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*  0.0 : [   2] pfx\pfx_smokepuffs2
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*  0.0 : [   2] pfx\pfx_splash_01
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*  0.0 : [   2] pfx\pfx_stonedebris2
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*  0.0 : [   2] pfx\pfx_test_textures
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*  0.0 : [   2] pfx\pfx_vehmetaldebris_01
*  0.0 : [   2] pfx\pfx_water_wave
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*  0.0 : [   2] pfx\pfx_woodchips3
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*  0.0 : [   5] sky\sky_12_vibros_cube#small
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*  0.0 : [  10] sky\sky_14_cube#small
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*  0.0 : [  11] sky\sky_19_cube#small
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*  0.0 : [   4] sky\sky_1_clouds_cube#small
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*  0.0 : [   4] sky\sky_20_clouds_cube#small
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*  0.0 : [   8] sky\sky_8_cube#small
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*  0.0 : [  51] sky\sky_9_cube#small
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*  8.1 : [   1] administrator - początek gry
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* 32.1 : [   1] ui\ui_font_letter_16_1024_cent
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* 33.0 : [   1] ui\ui_ani_cursor
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* 64.1 : [   1] ui\ui_font_letter_25_1024_cent
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* 270.0 : [   1] ui\video_voroni_crop
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* 1024.1 : [   1] ui\ui_actor_main_menu
* 1024.1 : [   1] ui\ui_actor_mp_screen
* 1024.1 : [   1] ui\ui_actor_multiplayer_background
* 1024.1 : [   1] ui\ui_actor_multiplayer_game_menu
* 1024.1 : [   1] ui\ui_actor_sleep_screen
* 1024.1 : [   1] ui\ui_actor_widescreen_sidepanels
* 4096.1 : [   1] ui\ui_common
"c:\program files (x86)\gsc world publishing\s.t.a.l.k.e.r. - zew prypeci\bin\xrengine.exe"
* phase time: 0 ms
* phase cmem: 109622 K
Loading objects...
Loading models...
* [prefetch] time:    17954 ms
* [prefetch] memory:  128040Kb
! Unable to find Software\GSC Game World\STALKER-COP\ in registry
! Player name registry key (InstallUserName) not found !
* phase time: 18215 ms
* phase cmem: 240272 K
* phase time: 9 ms
* phase cmem: 240272 K
* Loading spawn registry...
* 6464 spawn points are successfully loaded
* Loading objects...
* 11057 objects are successfully loaded
* Game administrator - początek gry is successfully loaded from file 'c:\users\public\docume~1\stalke~1.-ze\savedgames\administrator - początek gry.scop' (2.664s)
* phase time: 2663 ms
* phase cmem: 297657 K
* phase time: 126 ms
* phase cmem: 297685 K
* phase time: 13 ms
* phase cmem: 297685 K
* WARNING: player not logged in
* client : connection accepted - <All Ok>
* phase time: 19 ms
* phase cmem: 297719 K
* phase time: 17 ms
* phase cmem: 297719 K
* phase time: 4734 ms
* phase cmem: 398495 K
* phase time: 2067 ms
* phase cmem: 400124 K
* [Loading VB] 65524 verts, 2047 Kb
* [Loading VB] 49375 verts, 1542 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
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* [Loading VB] 62064 verts, 1939 Kb
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* [Loading VB] 20072 verts, 627 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
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* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 393270 indices, 768 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65533 verts, 767 Kb
* [Loading VB] 65533 verts, 767 Kb
* [Loading VB] 41404 verts, 485 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
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* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 760575 indices, 1485 Kb
* phase time: 1637 ms
* phase cmem: 400219 K
* phase time: 102 ms
* phase cmem: 409350 K
* [DETAILS] VertexConsts(256), Batch(61)
* [DETAILS] 10126 v(20), 5368 p
* [DETAILS] Batch(61), VB(197K), IB(31K)
* phase time: 239 ms
* phase cmem: 409373 K
* Loading HOM: c:\program files (x86)\gsc world publishing\s.t.a.l.k.e.r. - zew prypeci\gamedata\levels\zaton\level.hom
* phase time: 81 ms
* phase cmem: 410037 K
* phase time: 17 ms
* phase cmem: 410037 K
* phase time: 31 ms
* phase cmem: 410037 K
* t-report - base: 1487, 683961 K
* t-report - lmap: 16, 16386 K
* WARNING: player not logged in
* phase time: 17756 ms
* phase cmem: 437545 K
* phase time: 262 ms
* phase cmem: 437545 K
* [win32]: free[2343828 K], reserved[120044 K], committed[1730368 K]
* [ D3D ]: textures[738595 K]
* [x-ray]: crt heap[437545 K], process heap[15046 K], game lua[38704 K], render[247 K]
* [x-ray]: economy: strings[24662 K], smem[91984 K]
! Unknown command:  dump_infos
intro_start game_loaded
* MEMORY USAGE: 455350 K
* End of synchronization A[1] R[1]
intro_delete ::update_game_loaded
* [win32]: free[2480944 K], reserved[128000 K], committed[1585296 K]
* [ D3D ]: textures[752647 K]
* [x-ray]: crt heap[460341 K], process heap[16783 K], game lua[29641 K], render[2297 K]
* [x-ray]: economy: strings[25029 K], smem[110345 K]
Config-file [c:\users\public\docume~1\stalke~1.ltx] saved successfully
Config-file [c:\users\public\docume~1\stalke~1.-ze\user.ltx] saved successfully
* [win32]: free[2497328 K], reserved[124628 K], committed[1572284 K]
* [ D3D ]: textures[755097 K]
* [x-ray]: crt heap[463027 K], process heap[16794 K], game lua[37247 K], render[2401 K]
* [x-ray]: economy: strings[25131 K], smem[114142 K]
* [win32]: free[2489840 K], reserved[123524 K], committed[1580876 K]
* [ D3D ]: textures[755097 K]
* [x-ray]: crt heap[461239 K], process heap[16798 K], game lua[29331 K], render[2665 K]
* [x-ray]: economy: strings[25125 K], smem[114347 K]
* [win32]: free[2496640 K], reserved[122284 K], committed[1575316 K]
* [ D3D ]: textures[755097 K]
* [x-ray]: crt heap[460811 K], process heap[16285 K], game lua[29569 K], render[2665 K]
* [x-ray]: economy: strings[25125 K], smem[114347 K]
* Saving spawns...
* Saving objects...
* 11059 objects are successfully saved
* Game dsf.scop is successfully saved to file 'c:\users\public\docume~1\stalke~1.-ze\savedgames\dsf.scop'
- Disconnect
- Destroying level
*  0.0 : [   4] $null
*  0.0 : [   1] $user$NVHHGGTex
*  0.0 : [   5] $user$NVjitterTex
*  0.0 : [   8] $user$Texture_color
*  0.0 : [   1] $user$Texture_color_out
*  0.0 : [   7] $user$Texture_obstacles
*  0.0 : [   3] $user$Texture_obstvelocity
*  0.0 : [   3] $user$Texture_pressure
*  0.0 : [   2] $user$Texture_tempscalar
*  0.0 : [   3] $user$Texture_tempvector
*  0.0 : [   5] $user$Texture_velocity0
*  0.0 : [   4] $user$Texture_velocity1
*  0.0 : [   3] $user$accum
*  0.0 : [   1] $user$accum_temp
*  0.0 : [   7] $user$albedo
*  0.0 : [   5] $user$bloom1
*  0.0 : [   2] $user$bloom2
*  0.0 : [   3] $user$cmap0
*  0.0 : [   3] $user$cmap1
*  0.0 : [   3] $user$edgeTex
*  0.0 : [   2] $user$env_s0
*  0.0 : [   2] $user$env_s1
*  0.0 : [   5] $user$generic
*  0.0 : [   6] $user$generic0
*  0.0 : [   1] $user$generic0_r
*  0.0 : [   4] $user$generic1
*  0.0 : [   2] $user$generic1_r
*  0.0 : [   2] $user$generic2
*  0.0 : [   4] $user$jitter_0
*  0.0 : [   2] $user$jitter_1
*  0.0 : [   1] $user$jitter_2
*  0.0 : [   1] $user$jitter_3
*  0.0 : [   1] $user$jitter_4
*  0.0 : [   1] $user$jitter_mipped
*  0.0 : [   2] $user$lum_t64
*  0.0 : [   3] $user$lum_t8
*  0.0 : [   1] $user$luminance_0
*  0.0 : [   1] $user$luminance_1
*  0.0 : [   1] $user$luminance_2
*  0.0 : [   1] $user$luminance_3
*  0.0 : [   9] $user$material
*  0.0 : [   1] $user$msaadepth
*  0.0 : [ 109] $user$position
*  0.0 : [   3] $user$rayCastTex
*  0.0 : [   6] $user$rayDataTex
*  0.0 : [   2] $user$rayDataTexSmall
*  0.0 : [   1] $user$sky0
*  0.0 : [   1] $user$sky1
*  0.0 : [   9] $user$smap_depth
*  0.0 : [   1] $user$smap_depth_minmax
*  0.0 : [   1] $user$smap_surf
*  0.0 : [  10] $user$tonemap
*  0.0 : [   2] $user$tonemap_src
*  0.2 : [   1] prop\prop_lampa_g
*  0.2 : [   1] prop\prop_lampa_g_red2
*  1.5 : [   2] fx\fx_flare1
*  3.1 : [   5] sky\sky_12_vibros_cube#small
*  3.1 : [  26] sky\sky_13_cube#small
*  3.1 : [  16] sky\sky_13_cube_night#small
*  3.1 : [  12] sky\sky_13_vibros_cube#small
*  3.1 : [  10] sky\sky_14_cube#small
*  3.1 : [   4] sky\sky_17_clouds_cube#small
*  3.1 : [   4] sky\sky_17_cube#small
*  3.1 : [   8] sky\sky_18_cube#small
*  3.1 : [  11] sky\sky_19_cube#small
*  3.1 : [   4] sky\sky_1_clouds_cube#small
*  3.1 : [   4] sky\sky_20_clouds_cube#small
*  3.1 : [   4] sky\sky_20_cube#small
*  3.1 : [   4] sky\sky_2_clouds_cube#small
*  3.1 : [   4] sky\sky_2_cube#small
*  3.1 : [  12] sky\sky_3_cube#small
*  3.1 : [   3] sky\sky_4_cube#small
*  3.1 : [  31] sky\sky_5_cube#small
*  3.1 : [   7] sky\sky_6_cube#small
*  3.1 : [  11] sky\sky_7_cube#small
*  3.1 : [   8] sky\sky_8_cube#small
*  3.1 : [  52] sky\sky_9_cube#small
*  4.1 : [   1] ui\cursor
*  5.5 : [   2] pfx\pfx_spark_01
*  5.5 : [   1] fx\fx_flare2
*  5.5 : [   1] fx\fx_flare3
*  5.5 : [   2] fx\fx_gradient
*  5.5 : [   1] fx\fx_rain
*  5.5 : [   1] fx\fx_sun_rise
*  5.5 : [   2] glow\glow_orange2
*  5.5 : [   1] wm\wm_bullet_asfalt_1
*  5.5 : [   1] wm\wm_bullet_asfalt_2
*  5.5 : [   1] wm\wm_bullet_asfalt_3
*  5.5 : [   1] wm\wm_bullet_brick_1
*  5.5 : [   1] wm\wm_bullet_brick_2
*  5.5 : [   1] wm\wm_bullet_concrete
*  5.5 : [   1] wm\wm_bullet_concrete_1
*  5.5 : [   1] wm\wm_bullet_concrete_2
*  5.5 : [   1] wm\wm_bullet_concrete_4
*  5.5 : [   1] wm\wm_bullet_concrete_5
*  5.5 : [   1] wm\wm_bullet_concrete_6
*  5.5 : [   1] wm\wm_bullet_concrete_7
*  5.5 : [   1] wm\wm_bullet_ground
*  5.5 : [   1] wm\wm_bullet_ground_1
*  5.5 : [   1] wm\wm_bullet_ground_2
*  5.5 : [   1] wm\wm_bullet_metall_thik
*  5.5 : [   1] wm\wm_bullet_metall_thik_1
*  5.5 : [   1] wm\wm_bullet_metall_thik_2
*  5.5 : [   1] wm\wm_bullet_metall_thik_3
*  5.5 : [   1] wm\wm_bullet_metall_thin
*  5.5 : [   1] wm\wm_bullet_metall_thin_1
*  5.5 : [   1] wm\wm_bullet_metall_thin_2
*  5.5 : [   1] wm\wm_bullet_metall_thin_3
*  5.5 : [   1] wm\wm_bullet_metall_thin_4
*  5.5 : [   1] wm\wm_bullet_wood
*  5.5 : [   1] wm\wm_bullet_wood_1
*  5.5 : [   1] wm\wm_bullet_wood_2
*  5.5 : [   1] wm\wm_bullet_wood_3
*  5.5 : [   1] wm\wm_bullet_wood_4
*  5.5 : [   1] wm\wm_bullet_wood_5
*  5.5 : [   1] wm\wm_bullet_wood_6
*  5.5 : [   1] wm\wm_bullet_wood_7
*  5.5 : [   1] wm\wm_bullet_wood_8
*  5.5 : [   1] wm\wm_bullet_wood_9
*  5.5 : [   2] prop\prop_provod_02
* 10.8 : [   2] pfx\pfx_step_blood
* 10.8 : [   1] act\act_stalker_head_glass_02
* 10.8 : [   2] mtl\mtl_bochka_02
* 16.1 : [   2] internal\internal_fireTransferFunction
* 16.1 : [   1] ui\ui_grid
* 21.5 : [   2] pfx\pfx_bubble
* 21.5 : [   2] pfx\pfx_flamefx_01
* 21.5 : [   2] pfx\pfx_leaves_01
* 21.5 : [   2] pfx\pfx_leaves_02
* 21.5 : [   2] pfx\pfx_splash3
* 21.5 : [   2] pfx\pfx_splash_02
* 21.5 : [   2] pfx\pfx_synus
* 21.5 : [   2] pfx\pfx_vehmetaldebris_01
* 21.5 : [   2] fx\fx_gradient1
* 21.5 : [   1] fx\fx_rainsplash1
* 21.5 : [   2] fx\fx_sun
* 21.5 : [   2] fx\fx_volumefog1
* 21.5 : [   2] glow\glow_04
* 21.5 : [   2] glow\glow_fire1
* 21.5 : [   1] wm\wm_blood_1
* 21.5 : [   1] wm\wm_blood_1_1
* 21.5 : [   1] wm\wm_blood_1_2
* 21.5 : [   1] wm\wm_blood_1_3
* 21.5 : [   1] wm\wm_blood_2
* 21.5 : [   1] wm\wm_blood_3
* 21.5 : [   1] wm\wm_blood_drop_1
* 21.5 : [   1] wm\wm_blood_drop_2
* 21.5 : [   1] wm\wm_blood_drop_3
* 21.5 : [   1] wm\wm_blood_drop_4
* 21.5 : [   1] wm\wm_grenade
* 21.5 : [   1] wm\wm_knife_dead
* 21.5 : [   1] wm\wm_knife_horiz
* 21.5 : [   1] wm\wm_knife_horiz_blood
* 21.5 : [   1] wm\wm_knife_wood
* 21.5 : [   1] wm\wm_knife_wood1
* 21.5 : [   1] wm\wm_knife_wood2
* 21.5 : [   1] wpn\wpn_bolt_bump
* 21.5 : [   1] wpn\wpn_bolt_bump#
* 21.5 : [   1] wpn\wpn_grenade_bump
* 21.5 : [   1] wpn\wpn_grenade_bump#
* 21.5 : [   1] wpn\wpn_pkm_lenta_bump
* 21.5 : [   1] wpn\wpn_pkm_lenta_bump#
* 21.5 : [   1] glow\glow_galogen
* 32.1 : [   1] ui\ui_font_arial_14_1024_cent
* 32.1 : [   1] ui\ui_font_letter_16_1024_cent
* 32.1 : [   1] ui\ui_magnifier2
* 33.0 : [   1] ui\ui_ani_cursor
* 42.8 : [   2] pfx\pfx_concretedebris_01
* 42.8 : [   1] act\act_stalker_head_glass
* 42.8 : [   2] fx\fx_noise
* 42.8 : [   1] item\item_document_01
* 42.8 : [   1] item\item_drink_stalker
* 42.8 : [   1] item\item_food
* 42.8 : [   1] item\item_medkit
* 42.8 : [   1] item\item_medkit_2
* 42.8 : [   1] item\item_medkit_3
* 42.8 : [   1] item\item_medkit_4
* 42.8 : [   2] mtl\mtl_ventil_pod_01
* 42.8 : [   2] prop\prop_box_3
* 42.8 : [   1] prop\prop_elec_kran
* 42.8 : [   2] prop\prop_electricalunit3
* 42.8 : [   2] prop\prop_fake_bed_fireplace
* 42.8 : [   1] prop\prop_speakerphone
* 42.8 : [   2] prop\prop_teapot_1
* 42.8 : [   1] wpn\wpn_pkm_lenta
* 42.8 : [   1] prop\prop_lampa_galogen
* 42.8 : [   1] act\act_pseudodog_fur
* 42.8 : [   1] act\act_pseudodog_fur1
* 42.8 : [   1] lights\lights_cone_handing_lamp
* 42.8 : [   1] wm\wm_knife_horiz_blood1
* 42.8 : [   1] wm\wm_knife_horiz_metal
* 42.8 : [   1] wm\wm_knife_horiz_ston
* 42.9 : [   1] fx\fx_lightning
* 48.1 : [   1] sky\sky_cube_weapons
* 64.1 : [   1] ui\ui_font_console_02
* 64.1 : [   1] ui\ui_font_graff_19_1024_cent
* 64.1 : [   1] ui\ui_font_graff_22_1024_cent
* 64.1 : [   1] ui\ui_font_hud_01
* 64.1 : [   1] ui\ui_font_letter_18_1024_cent
* 64.1 : [   1] ui\ui_font_letter_25_1024_cent
* 64.1 : [   1] ui\ui_hud_grenade_mark
* 64.1 : [   1] ui\ui_hud_hit_mark
* 85.5 : [   2] pfx\pfx_anomaly_21
* 85.5 : [   2] pfx\pfx_bloodsplash1
* 85.5 : [   2] pfx\pfx_bubble_1
* 85.5 : [   2] pfx\pfx_bubble_water
* 85.5 : [   1] pfx\pfx_dist2
* 85.5 : [   1] pfx\pfx_dist2inv
* 85.5 : [   1] pfx\pfx_dist3
* 85.5 : [   1] pfx\pfx_dist4
* 85.5 : [   1] pfx\pfx_dist8
* 85.5 : [   1] pfx\pfx_dist9
* 85.5 : [   1] pfx\pfx_dist_teleport
* 85.5 : [   1] pfx\pfx_distort_anomaly
* 85.5 : [   2] pfx\pfx_distortion
* 85.5 : [   2] pfx\pfx_flame_01
* 85.5 : [   2] pfx\pfx_flash_01
* 85.5 : [   2] pfx\pfx_flash_05
* 85.5 : [   2] pfx\pfx_flash_07
* 85.5 : [   2] pfx\pfx_gologramma
* 85.5 : [   2] pfx\pfx_gradient
* 85.5 : [   2] pfx\pfx_gradient1
* 85.5 : [   2] pfx\pfx_specks
* 85.5 : [   2] pfx\pfx_specks_poison
* 85.5 : [   2] pfx\pfx_spikey_star
* 85.5 : [   2] pfx\pfx_splash_01
* 85.5 : [   2] pfx\pfx_stonedebris1
* 85.5 : [   2] pfx\pfx_stonedebris2
* 85.5 : [   2] pfx\pfx_vehglassdebris_01
* 85.5 : [   2] pfx\pfx_water_wave
* 85.5 : [   2] pfx\pfx_flame
* 85.5 : [   2] door\door_kotelna
* 85.5 : [   2] door\door_lift_01
* 85.5 : [   2] door\door_sheet
* 85.5 : [   2] door\door_white_04
* 85.5 : [   2] mtl\mtl_barrel_02
* 85.5 : [   2] mtl\mtl_barrel_04
* 85.5 : [   2] mtl\mtl_barrel_05
* 85.5 : [   2] prop\prop_ballon2
* 85.5 : [   2] prop\prop_ballon3
* 85.5 : [   2] act\act_controller_hit1
* 85.5 : [   1] act\act_stalker_head_glass_01
* 85.5 : [   1] act\act_stalker_head_glass_bump
* 85.5 : [   1] act\act_stalker_head_glass_bump#
* 85.5 : [   1] detail\detail_fabric_det2_bump
* 85.5 : [   1] detail\detail_fabric_det2_bump#
* 85.5 : [   6] detail\detail_metall_det1_bump
* 85.5 : [   6] detail\detail_metall_det1_bump#
* 85.5 : [   3] detail\detail_metall_det2_bump
* 85.5 : [   3] detail\detail_metall_det2_bump#
* 85.5 : [   5] detail\detail_metall_det3_bump
* 85.5 : [   5] detail\detail_metall_det3_bump#
* 85.5 : [  10] detail\detail_skin_1_bump
* 85.5 : [  10] detail\detail_skin_1_bump#
* 85.5 : [   1] detail\detail_stucco_det1_bump
* 85.5 : [   1] detail\detail_stucco_det1_bump#
* 85.5 : [   3] detail\detail_wood_det2_bump
* 85.5 : [   3] detail\detail_wood_det2_bump#
* 85.5 : [   1] fx\fx_thunderbolts_gradient
* 85.5 : [   1] fx\fx_thunderbolts_gradient_surge
* 85.5 : [   1] glow\glow_ghost
* 85.5 : [   2] glow\glow_orange
* 85.5 : [   2] glow\glow_orange_bright
* 85.5 : [   2] glow\glow_white
* 85.5 : [   1] glow\glow_yellow
* 85.5 : [   1] item\item_drink_bump
* 85.5 : [   1] item\item_drink_bump#
* 85.5 : [   1] item\item_medkit_4_bump
* 85.5 : [   1] item\item_medkit_4_bump#
* 85.5 : [   3] lights\lights_spot01
* 85.5 : [   2] mtl\mtl_bochka_01_bump
* 85.5 : [   2] mtl\mtl_bochka_01_bump#
* 85.5 : [   2] mtl\mtl_bochka_02_bump
* 85.5 : [   2] mtl\mtl_bochka_02_bump#
* 85.5 : [   1] prop\prop_bottle_box
* 85.5 : [   2] prop\prop_box_3_bump
* 85.5 : [   2] prop\prop_box_3_bump#
* 85.5 : [   2] prop\prop_electricalunit3_bump
* 85.5 : [   2] prop\prop_electricalunit3_bump#
* 85.5 : [   2] prop\prop_teapot_1_bump
* 85.5 : [   2] prop\prop_teapot_1_bump#
* 85.5 : [   1] prop\prop_voda1
* 85.5 : [   1] wm\wm_bullet_glass01
* 85.5 : [   1] wm\wm_bullet_glass02
* 85.5 : [   1] wm\wm_bullet_glass03
* 85.5 : [   1] wm\wm_bullet_glass04
* 85.5 : [   1] wpn\wpn_beretta_bump
* 85.5 : [   1] wpn\wpn_beretta_bump#
* 85.5 : [   1] wpn\wpn_binokl_bump
* 85.5 : [   1] wpn\wpn_binokl_bump#
* 85.5 : [   1] wpn\wpn_bolt
* 85.5 : [   1] wpn\wpn_colt_bump
* 85.5 : [   1] wpn\wpn_colt_bump#
* 85.5 : [   1] wpn\wpn_desert_eagle_bump
* 85.5 : [   1] wpn\wpn_desert_eagle_bump#
* 85.5 : [   1] wpn\wpn_fort_bump
* 85.5 : [   1] wpn\wpn_fort_bump#
* 85.5 : [   1] wpn\wpn_grenade
* 85.5 : [   1] wpn\wpn_hpsa_bump
* 85.5 : [   1] wpn\wpn_hpsa_bump#
* 85.5 : [   1] wpn\wpn_knife_bump
* 85.5 : [   1] wpn\wpn_knife_bump#
* 85.5 : [   1] wpn\wpn_pb_bump
* 85.5 : [   1] wpn\wpn_pb_bump#
* 85.5 : [   1] wpn\wpn_pm_bump
* 85.5 : [   1] wpn\wpn_pm_bump#
* 85.5 : [   1] wpn\wpn_sig-p220_bump
* 85.5 : [   1] wpn\wpn_sig-p220_bump#
* 85.5 : [   1] wpn\wpn_usp_bump
* 85.5 : [   1] wpn\wpn_usp_bump#
* 85.5 : [   1] wpn\wpn_vog
* 85.5 : [   1] wpn\wpn_walter99_bump
* 85.5 : [   1] wpn\wpn_walter99_bump#
* 85.5 : [   2] detail\detail_metall_det2_v2_bump
* 85.5 : [   2] detail\detail_metall_det2_v2_bump#
* 128.1 : [   1] ui\ui_font_graff_32_1024_cent
* 170.8 : [   4] fx\fx_noise2
* 170.8 : [   1] pfx\pfx_dist_glass3
* 170.8 : [   2] pfx\pfx_smokepuffs2
* 170.8 : [   2] pfx\pfx_sparks
* 170.8 : [   2] act\act_dog_red
* 170.8 : [   2] act\act_dogs_big
* 170.8 : [   2] act\act_dogs_brown
* 170.8 : [   2] act\act_dogs_bulterer
* 170.8 : [   2] act\act_poltergeyst
* 170.8 : [   2] act\act_pseudodog
* 170.8 : [   1] act\act_rat01
* 170.8 : [   1] act\act_ryukzak
* 170.8 : [   1] act\act_ryukzak_black
* 170.8 : [   1] act\act_stalker_head_antigas_2
* 170.8 : [   1] act\act_stalker_head_mask
* 170.8 : [   2] door\door_katakomb_01
* 170.8 : [   2] door\door_ship_metall
* 170.8 : [   2] door\door_white_02
* 170.8 : [   1] item\item_detector_3
* 170.8 : [   1] item\item_detector_4
* 170.8 : [   1] item\item_guitar
* 170.8 : [   1] item\item_ustroystva
* 170.8 : [   2] mtl\mtl_bochka_01
* 170.8 : [   1] mtl\mtl_lampa_pod_01
* 170.8 : [   2] mtl\mtl_pod_01
* 170.8 : [   2] prop\prop_blind01
* 170.8 : [   2] prop\prop_dangerbox_2
* 170.8 : [   2] prop\prop_el_shkaf_01
* 170.8 : [   2] prop\prop_freez
* 170.8 : [   1] prop\prop_item2
* 170.8 : [   1] prop\prop_item3
* 170.8 : [   2] prop\prop_iten4
* 170.8 : [   1] prop\prop_kitchen_stuff
* 170.8 : [   2] prop\prop_plita
* 170.8 : [   2] prop\prop_spade
* 170.8 : [   2] wood\wood_plank6
* 170.8 : [   1] wpn\wpn_fort
* 170.8 : [   2] pfx\pfx_woodchips1
* 170.8 : [   2] pfx\pfx_woodchips3
* 170.8 : [   2] mtl\mtl_truba_pod_01
* 170.8 : [   2] mtl\mtl_truba_pod_02
* 170.8 : [   6] detail\detail_metall_det2_v_bump
* 170.8 : [   6] detail\detail_metall_det2_v_bump#
* 170.8 : [   3] detail\detail_wood_det2_v_bump
* 170.8 : [   3] detail\detail_wood_det2_v_bump#
* 170.8 : [   2] door\door_kotelna_bump
* 170.8 : [   2] door\door_kotelna_bump#
* 170.8 : [   2] door\door_sheet_bump
* 170.8 : [   2] door\door_sheet_bump#
* 170.8 : [   2] door\door_white_04_bump
* 170.8 : [   2] door\door_white_04_bump#
* 170.8 : [   1] glas\glas_dirt
* 170.8 : [   6] mtl\mtl_barrel_bump
* 170.8 : [   6] mtl\mtl_barrel_bump#
* 170.8 : [   2] pfx\pfx_shells2
* 170.8 : [   2] prop\prop_ballon2_bump
* 170.8 : [   2] prop\prop_ballon2_bump#
* 170.8 : [   2] prop\prop_ballon3_bump
* 170.8 : [   2] prop\prop_ballon3_bump#
* 170.8 : [   1] wpn\wpn_aksu_bump
* 170.8 : [   1] wpn\wpn_aksu_bump#
* 170.8 : [   1] wpn\wpn_toz-34_bump
* 170.8 : [   1] wpn\wpn_toz-34_bump#
* 231.0 : [   1] ui\video_window
* 256.1 : [   1] ui\ui_font_graff_50_1024_cent
* 256.1 : [   1] ui\ui_font_hud_02
* 270.0 : [   1] ui\video_voroni_crop
* 341.5 : [   2] pfx\pfx_ani-smoke-01
* 341.5 : [   2] pfx\pfx_anomaly_1
* 341.5 : [   2] pfx\pfx_anomaly_16
* 341.5 : [   2] pfx\pfx_anomaly_18
* 341.5 : [   2] pfx\pfx_anomaly_19
* 341.5 : [   2] pfx\pfx_anomaly_3
* 341.5 : [   2] pfx\pfx_anomaly_4
* 341.5 : [   2] pfx\pfx_anomaly_5
* 341.5 : [   2] pfx\pfx_anomaly_6
* 341.5 : [   2] pfx\pfx_anomaly_8
* 341.5 : [   2] pfx\pfx_anomaly_88
* 341.5 : [   2] pfx\pfx_anomaly_9
* 341.5 : [   2] pfx\pfx_bloodsplash2
* 341.5 : [   2] pfx\pfx_blurry_cloud
* 341.5 : [   2] pfx\pfx_brick
* 341.5 : [   2] pfx\pfx_light1
* 341.5 : [   2] pfx\pfx_light3
* 341.5 : [   2] pfx\pfx_light4
* 341.5 : [   2] pfx\pfx_lightning_01
* 341.5 : [   2] pfx\pfx_lightning_02
* 341.5 : [   2] pfx\pfx_ligth_6
* 341.5 : [   2] pfx\pfx_plasma
* 341.5 : [   2] pfx\pfx_skinsplash1
* 341.5 : [   2] pfx\pfx_smoke_a
* 341.5 : [   2] pfx\pfx_smoke_b
* 341.5 : [   2] pfx\pfx_teleport
* 341.5 : [   2] pfx\pfx_test_textures
* 341.5 : [   1] act\act_face_04
* 341.5 : [   1] act\act_face_mask_01
* 341.5 : [   1] act\act_face_mask_02
* 341.5 : [   1] act\act_face_mask_03
* 341.5 : [   1] act\act_face_mask_04
* 341.5 : [   1] act\act_face_zombie_01
* 341.5 : [   1] act\act_faces_1_01
* 341.5 : [   1] act\act_faces_1_02
* 341.5 : [   1] act\act_faces_1_03
* 341.5 : [   1] act\act_faces_1_04
* 341.5 : [   1] act\act_faces_1_05
* 341.5 : [   1] act\act_faces_1_06
* 341.5 : [   1] act\act_faces_1_07
* 341.5 : [   1] act\act_faces_1_08
* 341.5 : [   1] act\act_faces_2_01
* 341.5 : [   1] act\act_faces_2_02
* 341.5 : [   1] act\act_faces_2_03
* 341.5 : [   1] act\act_faces_2_04
* 341.5 : [   1] act\act_faces_2_05
* 341.5 : [   1] act\act_faces_2_06
* 341.5 : [   1] act\act_faces_2_07
* 341.5 : [   1] act\act_faces_2_08
* 341.5 : [   1] act\act_faces_2_09
* 341.5 : [   1] act\act_faces_3_01
* 341.5 : [   1] act\act_faces_3_02
* 341.5 : [   1] act\act_faces_3_03
* 341.5 : [   1] act\act_faces_3_04
* 341.5 : [   1] act\act_faces_3_05
* 341.5 : [   1] act\act_faces_3_06
* 341.5 : [   1] act\act_faces_3_07
* 341.5 : [   1] act\act_faces_3_08
* 341.5 : [   1] act\act_faces_4_01
* 341.5 : [   1] act\act_faces_4_02
* 341.5 : [   1] act\act_faces_4_03
* 341.5 : [   1] act\act_faces_4_04
* 341.5 : [   1] act\act_stalker_freedom_3
* 341.5 : [   1] act\act_stalker_soldier_1
* 341.5 : [   1] act\act_stalker_soldier_2
* 341.5 : [   1] act\act_crow
* 341.5 : [   2] act\act_dog_red_bump
* 341.5 : [   2] act\act_dog_red_bump#
* 341.5 : [   2] act\act_dogs_big_bump
* 341.5 : [   2] act\act_dogs_big_bump#
* 341.5 : [   2] act\act_dogs_brown_bump
* 341.5 : [   2] act\act_dogs_brown_bump#
* 341.5 : [   2] act\act_dogs_bulterer_bump
* 341.5 : [   2] act\act_dogs_bulterer_bump#
* 341.5 : [   2] act\act_poltergeyst_bump
* 341.5 : [   2] act\act_poltergeyst_bump#
* 341.5 : [   1] act\act_pseudodog_bump
* 341.5 : [   1] act\act_pseudodog_bump#
* 341.5 : [   1] act\act_rat01_bump
* 341.5 : [   1] act\act_rat01_bump#
* 341.5 : [   2] act\act_ryukzak_bump
* 341.5 : [   2] act\act_ryukzak_bump#
* 341.5 : [   1] act\act_stalker_dolg_3_bump
* 341.5 : [   1] act\act_stalker_dolg_3_bump#
* 341.5 : [   1] act\act_stalker_head_antigas_2_bump
* 341.5 : [   1] act\act_stalker_head_antigas_2_bump#
* 341.5 : [   1] act\act_stalker_head_mask_bump
* 341.5 : [   1] act\act_stalker_head_mask_bump#
* 341.5 : [   1] detail\detail_fabric_det2
* 341.5 : [   6] detail\detail_metall_det1
* 341.5 : [   3] detail\detail_metall_det2
* 341.5 : [   5] detail\detail_metall_det3
* 341.5 : [  10] detail\detail_skin_1
* 341.5 : [   1] detail\detail_stucco_det1
* 341.5 : [   3] detail\detail_wood_det2
* 341.5 : [   2] door\door_katakomb_01_bump
* 341.5 : [   2] door\door_katakomb_01_bump#
* 341.5 : [   2] door\door_ship_metall_bump
* 341.5 : [   2] door\door_ship_metall_bump#
* 341.5 : [   2] door\door_white_02_bump
* 341.5 : [   2] door\door_white_02_bump#
* 341.5 : [   2] item\item_detector_1
* 341.5 : [   1] item\item_detector_1_bump
* 341.5 : [   1] item\item_detector_1_bump#
* 341.5 : [   2] item\item_detector_2
* 341.5 : [   1] item\item_detector_2_bump
* 341.5 : [   1] item\item_detector_2_bump#
* 341.5 : [   2] item\item_detector_3_bump
* 341.5 : [   2] item\item_detector_3_bump#
* 341.5 : [   1] map\map_labx8
* 341.5 : [   2] mtl\mtl_pod_01_bump
* 341.5 : [   2] mtl\mtl_pod_01_bump#
* 341.5 : [   2] mtl\mtl_ventil_pod_01_bump
* 341.5 : [   2] mtl\mtl_ventil_pod_01_bump#
* 341.5 : [   2] prop\prop_blind01_bump
* 341.5 : [   2] prop\prop_blind01_bump#
* 341.5 : [   2] prop\prop_dangerbox_2_bump
* 341.5 : [   2] prop\prop_dangerbox_2_bump#
* 341.5 : [   2] prop\prop_el_shkaf_01_bump
* 341.5 : [   2] prop\prop_el_shkaf_01_bump#
* 341.5 : [   2] prop\prop_freez_bump
* 341.5 : [   2] prop\prop_freez_bump#
* 341.5 : [   2] prop\prop_instrument_1
* 341.5 : [   1] prop\prop_instrument_1_bump
* 341.5 : [   1] prop\prop_instrument_1_bump#
* 341.5 : [   1] prop\prop_iten4_bump
* 341.5 : [   1] prop\prop_iten4_bump#
* 341.5 : [   1] prop\prop_kitchen_stuff_bump
* 341.5 : [   1] prop\prop_kitchen_stuff_bump#
* 341.5 : [   2] prop\prop_plita_bump
* 341.5 : [   2] prop\prop_plita_bump#
* 341.5 : [   2] prop\prop_spade_bump
* 341.5 : [   2] prop\prop_spade_bump#
* 341.5 : [   2] wood\wood_plank6_bump
* 341.5 : [   2] wood\wood_plank6_bump#
* 341.5 : [   1] wpn\wpn_abakan_bump
* 341.5 : [   1] wpn\wpn_abakan_bump#
* 341.5 : [   1] wpn\wpn_ak74_bump
* 341.5 : [   1] wpn\wpn_ak74_bump#
* 341.5 : [   1] wpn\wpn_beretta
* 341.5 : [   1] wpn\wpn_binokl
* 341.5 : [   1] wpn\wpn_bm-16_bump
* 341.5 : [   1] wpn\wpn_bm-16_bump#
* 341.5 : [   1] wpn\wpn_colt
* 341.5 : [   1] wpn\wpn_desert_eagle
* 341.5 : [   1] wpn\wpn_fn2000_new_bump
* 341.5 : [   1] wpn\wpn_fn2000_new_bump#
* 341.5 : [   1] wpn\wpn_g36_bump
* 341.5 : [   1] wpn\wpn_g36_bump#
* 341.5 : [   1] wpn\wpn_gauss_bump
* 341.5 : [   1] wpn\wpn_gauss_bump#
* 341.5 : [   1] wpn\wpn_groza_bump
* 341.5 : [   1] wpn\wpn_groza_bump#
* 341.5 : [   1] wpn\wpn_hpsa
* 341.5 : [   1] wpn\wpn_knife
* 341.5 : [   1] wpn\wpn_l85_bump
* 341.5 : [   1] wpn\wpn_l85_bump#
* 341.5 : [   1] wpn\wpn_lr300_bump
* 341.5 : [   1] wpn\wpn_lr300_bump#
* 341.5 : [   1] wpn\wpn_mp5_bump
* 341.5 : [   1] wpn\wpn_mp5_bump#
* 341.5 : [   1] wpn\wpn_pb
* 341.5 : [   1] wpn\wpn_pkm_bump
* 341.5 : [   1] wpn\wpn_pkm_bump#
* 341.5 : [   1] wpn\wpn_pm
* 341.5 : [   1] wpn\wpn_protecta_bump
* 341.5 : [   1] wpn\wpn_protecta_bump#
* 341.5 : [   1] wpn\wpn_rg6
* 341.5 : [   1] wpn\wpn_rg6_bump
* 341.5 : [   1] wpn\wpn_rg6_bump#
* 341.5 : [   1] wpn\wpn_rpg-7_bump
* 341.5 : [   1] wpn\wpn_rpg-7_bump#
* 341.5 : [   1] wpn\wpn_sig-p220
* 341.5 : [   2] wpn\wpn_sig550_bump
* 341.5 : [   2] wpn\wpn_sig550_bump#
* 341.5 : [   1] wpn\wpn_spas12_bump
* 341.5 : [   1] wpn\wpn_spas12_bump#
* 341.5 : [   2] wpn\wpn_svu-a_bump
* 341.5 : [   2] wpn\wpn_svu-a_bump#
* 341.5 : [   1] wpn\wpn_upgrade_bump
* 341.5 : [   1] wpn\wpn_upgrade_bump#
* 341.5 : [   1] wpn\wpn_usp
* 341.5 : [   1] wpn\wpn_vss_bump
* 341.5 : [   1] wpn\wpn_vss_bump#
* 341.5 : [   1] wpn\wpn_walter99
* 341.5 : [   1] wpn\wpn_winchester1300_bump
* 341.5 : [   1] wpn\wpn_winchester1300_bump#
* 341.5 : [   2] detail\detail_metall_det2_v2
* 341.5 : [   2] mtl\mtl_truba_ch_02_bump
* 341.5 : [   2] mtl\mtl_truba_ch_02_bump#
* 341.5 : [   2] mtl\mtl_truba_pod_02_bump
* 341.5 : [   2] mtl\mtl_truba_pod_02_bump#
* 682.8 : [   2] pfx\pfx_anomaly_2
* 682.8 : [   2] pfx\pfx_anomaly_23
* 682.8 : [   2] pfx\pfx_anomaly_2_green
* 682.8 : [   2] pfx\pfx_anomaly_7
* 682.8 : [   2] pfx\pfx_concretepuffs_01
* 682.8 : [   1] pfx\pfx_lighting_stancia_01
* 682.8 : [   1] pfx\pfx_lighting_stancia_02
* 682.8 : [   2] pfx\pfx_shells1
* 682.8 : [   2] pfx\pfx_smokepuffs1
* 682.8 : [   1] act\act_burer
* 682.8 : [   2] act\act_controller
* 682.8 : [   1] act\act_himera
* 682.8 : [   2] act\act_plot
* 682.8 : [   2] act\act_pseudodog1
* 682.8 : [   1] act\act_psevdogigant
* 682.8 : [   1] act\act_scientist
* 682.8 : [   1] act\act_scientist_suit_green
* 682.8 : [   1] act\act_stalker_bandit_1
* 682.8 : [   1] act\act_stalker_bandit_2
* 682.8 : [   1] act\act_stalker_bandit_3
* 682.8 : [   1] act\act_stalker_bandit_3a
* 682.8 : [   1] act\act_stalker_dolg_1
* 682.8 : [   1] act\act_stalker_dolg_2
* 682.8 : [   1] act\act_stalker_dolg_3
* 682.8 : [   1] act\act_stalker_dolg_4
* 682.8 : [   1] act\act_stalker_freedom_1
* 682.8 : [   1] act\act_stalker_freedom_2
* 682.8 : [   1] act\act_stalker_freedom_4
* 682.8 : [   1] act\act_stalker_hero
* 682.8 : [   1] act\act_stalker_merc_2
* 682.8 : [   1] act\act_stalker_merc_4
* 682.8 : [   1] act\act_stalker_monolith_1
* 682.8 : [   1] act\act_stalker_monolith_2
* 682.8 : [   1] act\act_stalker_monolith_3
* 682.8 : [   1] act\act_stalker_monolith_4
* 682.8 : [   1] act\act_stalker_neutral_1
* 682.8 : [   1] act\act_stalker_neutral_2
* 682.8 : [   1] act\act_stalker_neutral_3
* 682.8 : [   1] act\act_stalker_neutral_4
* 682.8 : [   1] act\act_stalker_soldier_4
* 682.8 : [   1] ui\ui_global_map
* 682.8 : [   2] wood\wood_walls8
* 682.8 : [   1] wpn\wpn_ammo
* 682.8 : [   1] wpn\wpn_pkm
* 682.8 : [   1] wpn\wpn_protecta
* 682.8 : [   1] act\act_arm_1_bump
* 682.8 : [   1] act\act_arm_1_bump#
* 682.8 : [   1] act\act_face_04_bump
* 682.8 : [   1] act\act_face_04_bump#
* 682.8 : [   1] act\act_face_mask_01_bump
* 682.8 : [   1] act\act_face_mask_01_bump#
* 682.8 : [   1] act\act_face_mask_02_bump
* 682.8 : [   1] act\act_face_mask_02_bump#
* 682.8 : [   1] act\act_face_mask_03_bump
* 682.8 : [   1] act\act_face_mask_03_bump#
* 682.8 : [   1] act\act_face_mask_04_bump
* 682.8 : [   1] act\act_face_mask_04_bump#
* 682.8 : [   1] act\act_face_zombie_01_bump
* 682.8 : [   1] act\act_face_zombie_01_bump#
* 682.8 : [   1] act\act_faces_1_01_bump
* 682.8 : [   1] act\act_faces_1_01_bump#
* 682.8 : [   1] act\act_faces_1_02_bump
* 682.8 : [   1] act\act_faces_1_02_bump#
* 682.8 : [   1] act\act_faces_1_03_bump
* 682.8 : [   1] act\act_faces_1_03_bump#
* 682.8 : [   1] act\act_faces_1_04_bump
* 682.8 : [   1] act\act_faces_1_04_bump#
* 682.8 : [   1] act\act_faces_1_05_bump
* 682.8 : [   1] act\act_faces_1_05_bump#
* 682.8 : [   1] act\act_faces_1_06 _bump
* 682.8 : [   1] act\act_faces_1_06 _bump#
* 682.8 : [   1] act\act_faces_1_07_bump
* 682.8 : [   1] act\act_faces_1_07_bump#
* 682.8 : [   1] act\act_faces_1_08_bump
* 682.8 : [   1] act\act_faces_1_08_bump#
* 682.8 : [   1] act\act_faces_2_01_bump
* 682.8 : [   1] act\act_faces_2_01_bump#
* 682.8 : [   1] act\act_faces_2_02_bump
* 682.8 : [   1] act\act_faces_2_02_bump#
* 682.8 : [   1] act\act_faces_2_03_bump
* 682.8 : [   1] act\act_faces_2_03_bump#
* 682.8 : [   1] act\act_faces_2_04_bump
* 682.8 : [   1] act\act_faces_2_04_bump#
* 682.8 : [   1] act\act_faces_2_05_bump
* 682.8 : [   1] act\act_faces_2_05_bump#
* 682.8 : [   1] act\act_faces_2_06_bump
* 682.8 : [   1] act\act_faces_2_06_bump#
* 682.8 : [   1] act\act_faces_2_07_bump
* 682.8 : [   1] act\act_faces_2_07_bump#
* 682.8 : [   1] act\act_faces_2_08_bump
* 682.8 : [   1] act\act_faces_2_08_bump#
* 682.8 : [   1] act\act_faces_2_09_bump
* 682.8 : [   1] act\act_faces_2_09_bump#
* 682.8 : [   1] act\act_faces_3_01_bump
* 682.8 : [   1] act\act_faces_3_01_bump#
* 682.8 : [   1] act\act_faces_3_02_bump
* 682.8 : [   1] act\act_faces_3_02_bump#
* 682.8 : [   1] act\act_faces_3_03_bump
* 682.8 : [   1] act\act_faces_3_03_bump#
* 682.8 : [   1] act\act_faces_3_04_bump
* 682.8 : [   1] act\act_faces_3_04_bump#
* 682.8 : [   1] act\act_faces_3_05_bump
* 682.8 : [   1] act\act_faces_3_05_bump#
* 682.8 : [   1] act\act_faces_3_06_bump
* 682.8 : [   1] act\act_faces_3_06_bump#
* 682.8 : [   1] act\act_faces_3_07_bump
* 682.8 : [   1] act\act_faces_3_07_bump#
* 682.8 : [   1] act\act_faces_3_08_bump
* 682.8 : [   1] act\act_faces_3_08_bump#
* 682.8 : [   1] act\act_faces_4_01_bump
* 682.8 : [   1] act\act_faces_4_01_bump#
* 682.8 : [   1] act\act_faces_4_02_bump
* 682.8 : [   1] act\act_faces_4_02_bump#
* 682.8 : [   1] act\act_faces_4_03_bump
* 682.8 : [   1] act\act_faces_4_03_bump#
* 682.8 : [   1] act\act_faces_4_04_bump
* 682.8 : [   1] act\act_faces_4_04_bump#
* 682.8 : [   1] act\act_puh
* 682.8 : [   1] act\act_stalker_soldier_1_bump
* 682.8 : [   1] act\act_stalker_soldier_1_bump#
* 682.8 : [   2] act\act_stalker_soldier_2_bump
* 682.8 : [   2] act\act_stalker_soldier_2_bump#
* 682.8 : [   6] detail\detail_metall_det2_v
* 682.8 : [   3] detail\detail_wood_det2_v
* 682.8 : [   2] door\door_lift_01_bump
* 682.8 : [   2] door\door_lift_01_bump#
* 682.8 : [   1] wpn\wpn_rpg-7
* 682.8 : [   1] wpn\wpn_toz-34
* 768.1 : [   5] sky\sky_12_vibros_cube
* 768.1 : [  26] sky\sky_13_cube
* 768.1 : [  16] sky\sky_13_cube_night
* 768.1 : [  12] sky\sky_13_vibros_cube
* 768.1 : [  10] sky\sky_14_cube
* 768.1 : [   4] sky\sky_17_clouds_cube
* 768.1 : [   4] sky\sky_17_cube
* 768.1 : [   8] sky\sky_18_cube
* 768.1 : [  11] sky\sky_19_cube
* 768.1 : [   4] sky\sky_1_clouds_cube
* 768.1 : [   4] sky\sky_20_clouds_cube
* 768.1 : [   4] sky\sky_20_cube
* 768.1 : [   4] sky\sky_2_clouds_cube
* 768.1 : [   4] sky\sky_2_cube
* 768.1 : [  12] sky\sky_3_cube
* 768.1 : [   3] sky\sky_4_cube
* 768.1 : [  31] sky\sky_5_cube
* 768.1 : [   7] sky\sky_6_cube
* 768.1 : [  11] sky\sky_7_cube
* 768.1 : [   8] sky\sky_8_cube
* 768.1 : [  52] sky\sky_9_cube
* 936.0 : [   1] ui\video_water_crop
* 1024.1 : [   1] ui\ui_actor_achivments
* 1024.1 : [   1] ui\ui_actor_dialog_screen
* 1024.1 : [   1] ui\ui_actor_hint_wnd
* 1024.1 : [   1] ui\ui_actor_main_menu
* 1024.1 : [   1] ui\ui_actor_menu
* 1024.1 : [   1] ui\ui_actor_mp_screen
* 1024.1 : [   1] ui\ui_actor_multiplayer_background
* 1024.1 : [   1] ui\ui_actor_multiplayer_game_menu
* 1024.1 : [   1] ui\ui_actor_options_background
* 1024.1 : [   1] ui\ui_actor_pda
* 1024.1 : [   1] ui\ui_actor_sleep_screen
* 1024.1 : [   1] ui\ui_actor_weapons
* 1024.1 : [   1] ui\ui_actor_widescreen_sidepanels
* 1024.1 : [   1] water\water_SBumpVolume
* 1024.1 : [   1] wpn\wpn_crosshair
* 1024.1 : [   1] wpn\wpn_crosshair_g36
* 1024.1 : [   1] wpn\wpn_crosshair_l85
* 1024.1 : [   1] wpn\wpn_crosshair_rpg
* 1365.5 : [   1] water\water_flowing_nmap
* 1365.5 : [   1] act\act_arm_5
* 1365.5 : [   1] act\act_burer_bump
* 1365.5 : [   1] act\act_burer_bump#
* 1365.5 : [   2] act\act_controller_bump
* 1365.5 : [   2] act\act_controller_bump#
* 1365.5 : [   1] act\act_gasmask_bump
* 1365.5 : [   1] act\act_gasmask_bump#
* 1365.5 : [   1] act\act_himera_bump
* 1365.5 : [   1] act\act_himera_bump#
* 1365.5 : [   3] act\act_krovosos_1
* 1365.5 : [   6] act\act_krovosos_1_bump
* 1365.5 : [   6] act\act_krovosos_1_bump#
* 1365.5 : [   3] act\act_krovosos_2
* 1365.5 : [   3] act\act_krovosos_3
* 1365.5 : [   2] act\act_mutant_boar
* 1365.5 : [   1] act\act_mutant_boar_bump
* 1365.5 : [   1] act\act_mutant_boar_bump#
* 1365.5 : [   2] act\act_mutant_boar_u
* 1365.5 : [   1] act\act_mutant_boar_u_bump
* 1365.5 : [   1] act\act_mutant_boar_u_bump#
* 1365.5 : [   2] act\act_plot_bump
* 1365.5 : [   2] act\act_plot_bump#
* 1365.5 : [   1] act\act_pseudodog1_bump
* 1365.5 : [   1] act\act_pseudodog1_bump#
* 1365.5 : [   1] act\act_psevdogigant_bump
* 1365.5 : [   1] act\act_psevdogigant_bump#
* 1365.5 : [   1] act\act_scientist_bump
* 1365.5 : [   1] act\act_scientist_bump#
* 1365.5 : [   1] act\act_scientist_suit_bump
* 1365.5 : [   1] act\act_scientist_suit_bump#
* 1365.5 : [   2] act\act_stalker_bandit_2_bump
* 1365.5 : [   2] act\act_stalker_bandit_2_bump#
* 1365.5 : [   1] act\act_stalker_bandit_3_bump
* 1365.5 : [   1] act\act_stalker_bandit_3_bump#
* 1365.5 : [   1] act\act_stalker_bandit_3a_bump
* 1365.5 : [   1] act\act_stalker_bandit_3a_bump#
* 1365.5 : [   2] act\act_stalker_dolg_1_bump
* 1365.5 : [   2] act\act_stalker_dolg_1_bump#
* 1365.5 : [   1] act\act_stalker_dolg_2_bump
* 1365.5 : [   1] act\act_stalker_dolg_2_bump#
* 1365.5 : [   7] act\act_stalker_dolg_4_bump
* 1365.5 : [   7] act\act_stalker_dolg_4_bump#
* 1365.5 : [   1] act\act_stalker_freedom_1_bump
* 1365.5 : [   1] act\act_stalker_freedom_1_bump#
* 1365.5 : [   1] act\act_stalker_freedom_2_bump
* 1365.5 : [   1] act\act_stalker_freedom_2_bump#
* 1365.5 : [   3] act\act_stalker_hero_bump
* 1365.5 : [   3] act\act_stalker_hero_bump#
* 1365.5 : [   1] act\act_stalker_monolith_1_bump
* 1365.5 : [   1] act\act_stalker_monolith_1_bump#
* 1365.5 : [   1] act\act_stalker_monolith_2_bump
* 1365.5 : [   1] act\act_stalker_monolith_2_bump#
* 1365.5 : [   1] act\act_stalker_nebo_2_bump
* 1365.5 : [   1] act\act_stalker_nebo_2_bump#
* 1365.5 : [   1] act\act_stalker_nebo_3_bump
* 1365.5 : [   1] act\act_stalker_nebo_3_bump#
* 1365.5 : [   1] act\act_stalker_neutral_2_bump
* 1365.5 : [   1] act\act_stalker_neutral_2_bump#
* 1365.5 : [   1] map\map_jupiter_underground
* 1365.5 : [ 240] sky\sky_oblaka
* 1365.5 : [   2] wood\wood_walls8_bump
* 1365.5 : [   2] wood\wood_walls8_bump#
* 1365.5 : [   1] wpn\wpn_abakan
* 1365.5 : [   1] wpn\wpn_ak74
* 1365.5 : [   1] wpn\wpn_aksu
* 1365.5 : [   1] wpn\wpn_bm-16
* 1365.5 : [   1] wpn\wpn_fn2000_new
* 1365.5 : [   1] wpn\wpn_g36
* 1365.5 : [   1] wpn\wpn_gauss
* 1365.5 : [   1] wpn\wpn_groza
* 1365.5 : [   1] wpn\wpn_l85
* 1365.5 : [   1] wpn\wpn_lr300_banan
* 1365.5 : [   1] wpn\wpn_mp5
* 1365.5 : [   2] wpn\wpn_sig550
* 1365.5 : [   1] wpn\wpn_spas12
* 1365.5 : [   1] wpn\wpn_svd
* 1365.5 : [   1] wpn\wpn_svu-a
* 1365.5 : [   2] wpn\wpn_upgrade
* 1365.5 : [   1] wpn\wpn_vss
* 1365.5 : [   1] wpn\wpn_winchester1300
* 2048.1 : [   1] ui\ui_icon_equipment
* 2730.8 : [   2] pfx\pfx_explotions_3
* 2730.8 : [   1] act\act_gasmask
* 2730.8 : [   1] act\act_stalker_nebo_2
* 2730.8 : [   1] act\act_stalker_nebo_3
* 4096.1 : [   1] ui\ui_common
* 4096.1 : [   1] ui\ui_hud
* 4096.1 : [   1] ui\ui_ingame2_common
* 4096.1 : [   1] ui\ui_pda2
* 4096.1 : [   1] ui\ui_pda2_noice
* 5461.5 : [   2] pfx\pfx_ani-explosion-02
* 5461.5 : [   2] pfx\pfx_ani-explosion-02-b-a
* 5461.5 : [   2] pfx\pfx_ani-explosion-02a
* 5461.5 : [   2] pfx\pfx_ani-fire01
* 5461.5 : [   2] pfx\pfx_explotions_2
* 5461.5 : [   2] pfx\pfx_explotions_4
* 5461.5 : [   2] pfx\pfx_explotions_smoke
* 5461.5 : [   1] map\map_jupiter
* 5461.5 : [   1] map\map_pripyat
* 5461.5 : [   1] map\map_zaton
* 9902.3 : [   1] water\water_normal
* [ D3D ]: textures[421586 K]
DestroySingleton::RefCounter: 0
DestroySingleton::RefCounter: 0
Input:  1
Config-file [c:\users\public\docume~1\stalke~1.-ze\user.ltx] saved successfully
Destroying Direct3D...
* RM_Dump: textures  : 3
*        :   1: ui\ui_actor_hint_wnd
*        :   1: ui\ui_actor_multiplayer_game_menu
*        :   1: ui\ui_common
* RM_Dump: rtargets  : 0
* RM_Dump: vs        : 1
*        :   3: stub_notransform_t
* RM_Dump: ps        : 1
*        :   3: stub_default
* RM_Dump: dcl       : 0
* RM_Dump: states    : 1
* RM_Dump: tex_list  : 3
* RM_Dump: matrices  : 0
* RM_Dump: lst_constants: 0
* RM_Dump: v_passes  : 3
* RM_Dump: v_elements: 3
* RM_Dump: v_shaders : 3
refCount:pBaseZB 1
refCount:pBaseRT 1
refCount:m_pSwapChain 1
DeviceREF: 31
refCount:m_pAdapter 4

Uwagi moderatora:

Łolaboga, co to za braka taga? - ati

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Negative Wunderwaffe, Mito, Dovak, Krzyk19, Junx.
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Posty: 120
Dołączenie: 19 Sty 2012, 23:08
Ostatnio był: 31 Gru 2014, 22:20
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