[PROBLEM] Z Zamianą modeli

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[PROBLEM] Z Zamianą modeli

Postprzez Piecha w 27 Paź 2012, 19:47

Witam!

Mam problem, z zamienionymi modelami ogf. Otóż, zamieniłem modele bandyty nowicjusza i monolitowca (stalker_bandit_1 i stalker_monolith_1) z modelem "Czystego Nieba" (stalker_nebo_1), każdy podmieniony osobno oczywiście ma zmienioną w nim ścieżke do tekstur (nowych). Zaraz po próbie rozpoczęcia nowej gry, gra blokuje się na głównym menu i nawet nie rusza tworzenie nowej gry. Nie wyskakuje żaden Bug Trap, xray_user jest całkowicie czysty (w sensie, nie ma Fatal Errora) i na tym się kończy. Mam wgranego M.S.O. i AmtosFear v3. oraz dogranego CoP reskin plus full upgrade.
Gra uprzednio z tymi trzema modami działała bez zarzutu, nie było żadnych błędów. A teraz dla odmiany nie chce w ogóle współpracować. Dla pewności wrzucam loga z xray_user:

Kod: Zaznacz wszystko
* Detected CPU: Intel(R) Core(TM)2 Quad CPU Q9550 @ 2.83GHz [GenuineIntel], F6/M7/S10, 2833.00 mhz, 33-clk 'rdtsc'
* CPU features: RDTSC, MMX, SSE, SSE2, SSE3, MONITOR/MWAIT, SSSE3, SSE4.1
* CPU threads: 4

Initializing File System...
using fs-ltx fsgame.ltx
FS: 41100 files cached 30 archives, 8460Kb memory used.
Init FileSystem 1.841207 sec
'xrCore' build 3967, Dec 14 2009

EH: BE30F7B70CD69ECA808A126EF936BC72

-----loading d:\program files\gsc world publishing\s.t.a.l.k.e.r. - zew prypeci\gamedata\configs\system.ltx
-----loading d:\program files\gsc world publishing\s.t.a.l.k.e.r. - zew prypeci\gamedata\configs\system.ltx
Initializing Engine...
Starting INPUT device...
Loading DLL: xrRender_R2.dll
Loading DLL: xrRender_R3.dll
refCount:m_pAdapter 1
Loading DLL: xrRender_R4.dll
command line
Executing config-script "user.ltx"...
[c:\users\public\docume~1\stalke~1.-ze\user.ltx] successfully loaded.
Loading DLL: xrRender_R3.dll
Loading DLL: xrGame.dll
* [win32]: free[1934740 K], reserved[38712 K], committed[123636 K]
* [ D3D ]: textures[0 K]
* [x-ray]: crt heap[14964 K], process heap[4623 K], game lua[0 K], render[0 K]
* [x-ray]: economy: strings[9363 K], smem[0 K]
SOUND: OpenAL: enumerate devices...
SOUND: OpenAL: EnumerationExtension Present
dir[0]=D:\Program Files\GSC World Publishing\S.T.A.L.K.E.R. - Zew Prypeci\bin\
dir[1]=D:\Program Files\GSC World Publishing\S.T.A.L.K.E.R. - Zew Prypeci\
dir[2]=D:\Program Files\GSC World Publishing\S.T.A.L.K.E.R. - Zew Prypeci\bin\
dir[3]=C:\Windows\system32\
CleanDeviceSpecifierList
CleanDeviceSpecifierList Generic Hardware
devices Generic Hardware
SOUND: OpenAL: system  default SndDevice name is Generic Hardware
SOUND: OpenAL: default SndDevice name set to Generic Software
SOUND: OpenAL: All available devices:
1. Generic Software, Spec Version 1.1 (default) eax[0] efx[no] xram[no]
2. Generic Software, Spec Version 1.1 (default) eax[0] efx[no] xram[no]
Executing config-script "d:\program files\gsc world publishing\s.t.a.l.k.e.r. - zew prypeci\gamedata\configs\default_controls.ltx"...
[d:\program files\gsc world publishing\s.t.a.l.k.e.r. - zew prypeci\gamedata\configs\default_controls.ltx] successfully loaded.
Executing config-script "user.ltx"...
Executing config-script "d:\program files\gsc world publishing\s.t.a.l.k.e.r. - zew prypeci\gamedata\configs\rspec_extreme.ltx"...
[d:\program files\gsc world publishing\s.t.a.l.k.e.r. - zew prypeci\gamedata\configs\rspec_extreme.ltx] successfully loaded.
Executing config-script "d:\program files\gsc world publishing\s.t.a.l.k.e.r. - zew prypeci\gamedata\configs\default_controls.ltx"...
[d:\program files\gsc world publishing\s.t.a.l.k.e.r. - zew prypeci\gamedata\configs\default_controls.ltx] successfully loaded.
~ Invalid syntax in call to 'r2_aa_break'
~ Valid arguments: vector3 in range [0.000000e+000,0.000000e+000,0.000000e+000]-[1.000000e+000,1.000000e+000,1.000000e+000]
~ Invalid syntax in call to 'r2_aa_weight'
~ Valid arguments: vector3 in range [0.000000e+000,0.000000e+000,0.000000e+000]-[1.000000e+000,1.000000e+000,1.000000e+000]
~ Invalid syntax in call to 'sv_adm_menu_ban_time'
~ Valid arguments: ui_mp_am_10_minutes/ui_mp_am_30_minutes/ui_mp_am_1_hour/ui_mp_am_6_hours/ui_mp_am_1_day/ui_mp_am_1_week/ui_mp_am_1_month/ui_mp_am_3_monthes/ui_mp_am_forever
[c:\users\public\docume~1\stalke~1.-ze\user.ltx] successfully loaded.
SOUND: Selected device is Generic Software
* sound: EAX 2.0 extension: absent
* sound: EAX 2.0 deferred: absent
* sound : cache: 65537 kb, 4856 lines, 13820 bpl
Starting RENDER device...
* GPU [vendor:1002]-[device:6898]: ATI Radeon HD 5800 Series
* CREATE: DeviceREF: 3
*     Texture memory: 1015 M
* GPU shading: vs(0/4.0/40), ps(0/4.0/40)
* GPU vertex cache: unrecognized, 24
* NVAPI is missing.
* Starting rendering as 2-GPU.
* DVB created: 1536K
* DIB created: 512K
! Renderer doesn't support blender 'effects\shadow_world'
* HWDST/PCF supported and used
- r__tf_aniso 11
- r2_tf_mipbias 0.
Starting engine...
Loading DLL: xrGameSpy.dll
! Missing ogg-comment, file:  d:\program files\gsc world publishing\s.t.a.l.k.e.r. - zew prypeci\gamedata\sounds\video\ati_radeon_1920x1080.ogg
! Missing ogg-comment, file:  d:\program files\gsc world publishing\s.t.a.l.k.e.r. - zew prypeci\gamedata\sounds\video\amd_fusion_final_720.ogg
intro_start intro_logo
intro_delete ::update_logo_intro
* [win32]: free[1683148 K], reserved[73908 K], committed[340032 K]
* [ D3D ]: textures[64 K]
* [x-ray]: crt heap[102993 K], process heap[12292 K], game lua[2149 K], render[224 K]
* [x-ray]: economy: strings[9742 K], smem[0 K]
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*  0.0 : [   1] $user$Texture_color_out
*  0.0 : [   7] $user$Texture_obstacles
*  0.0 : [   3] $user$Texture_obstvelocity
*  0.0 : [   3] $user$Texture_pressure
*  0.0 : [   2] $user$Texture_tempscalar
*  0.0 : [   3] $user$Texture_tempvector
*  0.0 : [   5] $user$Texture_velocity0
*  0.0 : [   4] $user$Texture_velocity1
*  0.0 : [   3] $user$accum
*  0.0 : [   1] $user$accum_temp
*  0.0 : [   7] $user$albedo
*  0.0 : [   5] $user$bloom1
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*  0.0 : [   9] $user$material
*  0.0 : [ 113] $user$position
*  0.0 : [   3] $user$rayCastTex
*  0.0 : [   6] $user$rayDataTex
*  0.0 : [   2] $user$rayDataTexSmall
*  0.0 : [   1] $user$sky0
*  0.0 : [   1] $user$sky1
*  0.0 : [   7] $user$smap_depth
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*  0.0 : [   7] $user$tonemap
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*  0.0 : [   2] pfx\pfx_ani-explosion-02-b-a
*  0.0 : [   2] pfx\pfx_ani-explosion-02a
*  0.0 : [   2] pfx\pfx_ani-fire01
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*  0.0 : [   2] pfx\pfx_anomaly_1
*  0.0 : [   2] pfx\pfx_anomaly_16
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*  0.0 : [   2] pfx\pfx_explotions_3
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*  0.0 : [   2] pfx\pfx_leaves_02
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*  0.0 : [   2] pfx\pfx_light3
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*  0.0 : [   1] pfx\pfx_lighting_stancia_02
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*  0.0 : [   1] wm\wm_bullet_wood_6
*  0.0 : [   1] wm\wm_bullet_wood_7
*  0.0 : [   1] wm\wm_bullet_wood_8
*  0.0 : [   1] wm\wm_bullet_wood_9
*  0.0 : [   1] wm\wm_grenade
*  0.0 : [   1] wm\wm_knife_dead
*  0.0 : [   1] wm\wm_knife_horiz
*  0.0 : [   1] wm\wm_knife_horiz_blood
*  0.0 : [   1] wm\wm_knife_horiz_blood1
*  0.0 : [   1] wm\wm_knife_horiz_metal
*  0.0 : [   1] wm\wm_knife_horiz_ston
*  0.0 : [   1] wm\wm_knife_wood
*  0.0 : [   1] wm\wm_knife_wood1
*  0.0 : [   1] wm\wm_knife_wood2
* 32.1 : [   1] ui\ui_font_arial_14_1600_cent
* 32.1 : [   1] ui\ui_magnifier2
* 33.0 : [   1] ui\ui_ani_cursor
* 64.1 : [   1] ui\ui_font_console_02
* 64.1 : [   1] ui\ui_font_hud_01
* 64.1 : [   1] ui\ui_font_letter_16_1600_cent
* 64.1 : [   1] ui\ui_font_letter_18_1600_cent
* 128.1 : [   1] ui\ui_font_graff_19_1600_cent
* 128.1 : [   1] ui\ui_font_graff_22_1600_cent
* 128.1 : [   1] ui\ui_font_letter_25_1600_cent
* 256.1 : [   1] ui\ui_font_graff_32_1600_cent
* 256.1 : [   1] ui\ui_font_hud_02
* 270.0 : [   1] ui\video_voroni_crop
* 512.1 : [   1] ui\ui_font_graff_50_1600_cent
* 936.0 : [   1] ui\video_water_crop
* 1024.1 : [   1] ui\ui_actor_main_menu
* 1024.1 : [   1] ui\ui_actor_widescreen_sidepanels
"d:\program files\gsc world publishing\s.t.a.l.k.e.r. - zew prypeci\bin\xrengine.exe"
* phase time: 3 ms
* phase cmem: 113599 K
Loading objects...
! Invalid ogg-comment version, file:  d:\program files\gsc world publishing\s.t.a.l.k.e.r. - zew prypeci\gamedata\sounds\weapons\abakan_reload.ogg
! Invalid ogg-comment version, file:  d:\program files\gsc world publishing\s.t.a.l.k.e.r. - zew prypeci\gamedata\sounds\weapons\gen_grenshoot.ogg
! Invalid ogg-comment version, file:  d:\program files\gsc world publishing\s.t.a.l.k.e.r. - zew prypeci\gamedata\sounds\weapons\ak74_reload.ogg
! Invalid ogg-comment version, file:  d:\program files\gsc world publishing\s.t.a.l.k.e.r. - zew prypeci\gamedata\sounds\weapons\ak74u_reload.ogg
! Invalid ogg-comment version, file:  d:\program files\gsc world publishing\s.t.a.l.k.e.r. - zew prypeci\gamedata\sounds\weapons\fn2000_shoot.ogg
! Invalid ogg-comment version, file:  d:\program files\gsc world publishing\s.t.a.l.k.e.r. - zew prypeci\gamedata\sounds\weapons\fn2000_reload.ogg
! Invalid ogg-comment version, file:  d:\program files\gsc world publishing\s.t.a.l.k.e.r. - zew prypeci\gamedata\sounds\weapons\svd_draw.ogg
! Invalid ogg-comment version, file:  d:\program files\gsc world publishing\s.t.a.l.k.e.r. - zew prypeci\gamedata\sounds\weapons\gauss_shoot.ogg
! Invalid ogg-comment version, file:  d:\program files\gsc world publishing\s.t.a.l.k.e.r. - zew prypeci\gamedata\sounds\weapons\groza_reload.ogg
! Invalid ogg-comment version, file:  d:\program files\gsc world publishing\s.t.a.l.k.e.r. - zew prypeci\gamedata\sounds\weapons\n_mp5_shot.ogg
! Invalid ogg-comment version, file:  d:\program files\gsc world publishing\s.t.a.l.k.e.r. - zew prypeci\gamedata\sounds\weapons\mp5_silenced.ogg
! Invalid ogg-comment version, file:  d:\program files\gsc world publishing\s.t.a.l.k.e.r. - zew prypeci\gamedata\sounds\weapons\pm_shoot.ogg
! Invalid ogg-comment version, file:  d:\program files\gsc world publishing\s.t.a.l.k.e.r. - zew prypeci\gamedata\sounds\weapons\svd_shoot.ogg
! Invalid ogg-comment version, file:  d:\program files\gsc world publishing\s.t.a.l.k.e.r. - zew prypeci\gamedata\sounds\weapons\svu_draw.ogg
! Invalid ogg-comment version, file:  d:\program files\gsc world publishing\s.t.a.l.k.e.r. - zew prypeci\gamedata\sounds\weapons\svu_shoot.ogg
! Missing ogg-comment, file:  d:\program files\gsc world publishing\s.t.a.l.k.e.r. - zew prypeci\gamedata\sounds\weapons\usp_silenced.ogg
! Invalid ogg-comment version, file:  d:\program files\gsc world publishing\s.t.a.l.k.e.r. - zew prypeci\gamedata\sounds\weapons\val_vint_shoot.ogg
! Invalid ogg-comment version, file:  d:\program files\gsc world publishing\s.t.a.l.k.e.r. - zew prypeci\gamedata\sounds\weapons\val_vint_reload.ogg
Loading models...
stack trace:

001B:00D1CE56 xrCore.dll, IReaderBase<IReader>::find_chunk()
Piecha
Kot

Posty: 7
Dołączenie: 27 Paź 2012, 19:32
Ostatnio był: 28 Lis 2014, 16:12
Frakcja: Wojskowi Stalkerzy
Ulubiona broń: VLA Special Assault Rifle
Kozaki: 0

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Re: [PROBLEM] Z Zamianą modeli

Postprzez scigacz1975 w 27 Paź 2012, 21:28

Kod: Zaznacz wszystko
001B:00D1CE56 xrCore.dll, IReaderBase<IReader>::find_chunk()


to jest Twój problem. Czym (jakim programem) edytowałeś modele? Nazwa tekstury musi mieć identyczną długość znaków jak ta zapisana w modelu. Najlepiej model .ogf edytować notepad++ i jak zmieniasz w nim nazwę tekstury to pamiętaj że jak jest act_stalker_bandit to musi być tyle samo znaków. Więc teksturę nazwij np. act_stalker_bandi_ i wtedy będzie ok.

Edit: błędy nie muszą mieć fatala. A błąd chunk dotyczy najczęściej źle edytowanych modeli.
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scigacz1975
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Posty: 3243
Dołączenie: 29 Sty 2010, 00:26
Ostatnio był: 15 Mar 2025, 23:03
Miejscowość: Stalowa Wola
Frakcja: Samotnicy
Ulubiona broń: --
Kozaki: 926

Re: [PROBLEM] Z Zamianą modeli

Postprzez Piecha w 27 Paź 2012, 21:30

Aha, dobra ok, zaraz sprawdzę, edytuje ogfy Word Padem, ale nie pamiętałem, że trzeba zachować ilość znaków. Jak zadziała to dam znać ;)
Piecha
Kot

Posty: 7
Dołączenie: 27 Paź 2012, 19:32
Ostatnio był: 28 Lis 2014, 16:12
Frakcja: Wojskowi Stalkerzy
Ulubiona broń: VLA Special Assault Rifle
Kozaki: 0

Re: [PROBLEM] Z Zamianą modeli

Postprzez scigacz1975 w 27 Paź 2012, 21:31

To sobie zainstaluj notepad++ bo wordpad zmienia kodowanie i też lipa będzie.

Edit: przeczytaj i obejrzyj filmik http://stalkerteam.pl/topic/1152-hakowa ... entry19561

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Awatar użytkownika
scigacz1975
Monolit

Posty: 3243
Dołączenie: 29 Sty 2010, 00:26
Ostatnio był: 15 Mar 2025, 23:03
Miejscowość: Stalowa Wola
Frakcja: Samotnicy
Ulubiona broń: --
Kozaki: 926

Re: [PROBLEM] Z Zamianą modeli

Postprzez Piecha w 27 Paź 2012, 21:54

Hah, faktycznie. Dzięki za pomoc, nie wiedziałem, że WordPad zmienia kodowanie, bo nawet po sprawdzeniu liczba znaków była podobna a tu nic nie działało dalej. Jeszcze raz dzięki ;)

[EDIT]: A jednak...pomimo ponownego zgrania wcześniej nie ruszanych plików (nie otwieranych WordPadem) i powtórzeniu całego procesu już NotePadem nadal jest błąd tym razem już z fatalem. Nie wiem czy to problem modelu stalkera czystego nieba, czy czego innego

Kod: Zaznacz wszystko
FATAL ERROR
 
[error]Expression    : assertion failed
[error]Function      : CSkeletonX::_Load
[error]File          : D:\prog_repository\sources\trunk\Layers\xrRender\SkeletonX.cpp
[error]Line          : 174
[error]Description   : data->find_chunk(OGF_VERTICES)
 

stack trace:
Piecha
Kot

Posty: 7
Dołączenie: 27 Paź 2012, 19:32
Ostatnio był: 28 Lis 2014, 16:12
Frakcja: Wojskowi Stalkerzy
Ulubiona broń: VLA Special Assault Rifle
Kozaki: 0


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