#include "tu wklej nazwę"
#include "w_g3.ltx"
gamedata/meshes
gamedata/sounds
gamedata/textures
#include "tu wklej nazwe"
#include "w_mp7.ltx"
visual = weapons\mp_7a3\wpn_mp7a3.ogf
[wpn_mp7a3_hud]
visual = weapons\mp_7a3\wpn_mp7a3_hud.ogf
snd_draw = weapons\usp_draw, 0.5
snd_holster = weapons\generic_holster, 0.5
snd_shoot = weapons\t_mp53_shot, 0.9
snd_empty = weapons\gen_empty, 0.5
snd_reload = weapons\pm_reload, 0.7, 0.3
snd_close = weapons\generic_close, 0.5
snd_silncer_shot = weapons\w_ak74_shot1, 0.6
snd_shoot_grenade = weapons\m203_shot
snd_reload_grenade = weapons\m203_reload
available_items = mp_wpn_addon_acog,mp_wpn_addon_scope1,mp_wpn_addon_sil_9_p,mp_wpn_addon_sil_545_ar,
mp_wpn_addon_sil_556_ar,mp_wpn_addon_sil_762_ar,mp_wpn_addon_sil_762_p,mp_wpn_addon_sil_762_pms,
mp_wpn_addon_sil_1143_p,mp_wpn_knife,mp_wpn_pm,mp_wpn_pb,mp_wpn_fort,mp_wpn_walther,
mp_wpn_colt1911,mp_wpn_usp,mp_wpn_sig220,mp_wpn_desert_eagle,mp_wpn_bm16,mp_wpn_ak74u
,mp_nazwa_systemowa_broni
ammo_class = coś_tam
ammo_class = ammo_5.45x39_fmj, ammo_5.45x39_ap
ammo_class = ammo_5.56x45_ss190, ammo_5.56x45_ap
trade_dolg.ltx
trade_ecolog.ltx
trade_freedom.ltx
trade_trader.ltx -Sidorowicz
[supplies_start]
[trader_start_sell]
[jakaś_nazwa]:identity_immunities
cost = 0
[supplies_start]
nazwa_broni = 1, 1
[trader_start_sell]
nazwa_broni = 1, 1
inv_name = cośtam
inv_name = "Super wypasiona spluwa"
description = cośtam
description = "Super wypasiona broń strzelająca laserem i granatami z ładunkiem jądrowym, dostępna tylko w zonie i takie tam"
flame_particles = weapons\cośtam
smoke_particles = weapons\cośtam
shell_particles = weapons\cośtam
flame_particles = weapons\generic_weapon05
smoke_particles = weapons\generic_shoot_00
shell_particles = weapons\generic_shells
[ammo_5.45x39_fmj]:ammo_base
GroupControlSection = spawn_group
discovery_dependency =
$spawn = "weapons\ammo\ammo_5.45x39_fmj" ; option for Level Editor
class = AMMO
cform = skeleton
visual = weapons\ammo\ammo_545x39_fmj.ogf
description = enc_weapons1_ammo_ammo-5.45x39-fmj
$prefetch = 64
cost = 200 ;150
box_size = 30 ;60
inv_name = ammo-5.45x39-fmj
inv_name_short = ammo-5.45x39-fmj_s
inv_weight = .32
inv_grid_width = 2
inv_grid_height = 1
inv_grid_x = 16
inv_grid_y = 11
k_dist = 1
k_disp = 1.7
k_hit = 1.34
k_impulse = 1.0
k_pierce = 1.0
impair = 1.0
buck_shot = 1
tracer = on
wm_size = 0.05
explosive = off
visual = weapons\ammo\ammo_545x39_fmj.ogf
[ammo_5.45x39_fmj]:ammo_base
ammo_5.45x39_fmj
[wpn_ak74_m1]:wpn_ak74
$spawn = "weapons\uniq\wpn_ak74_m1"
description = enc_weapons1_wpn-ak74_m1
inv_name = wpn-ak74_m1
inv_name_short = wpn-ak74_m1
inv_grid_x = 0
inv_grid_y = 30
rpm = 950
ammo_class = ammo_5.56x45_ss190, ammo_5.56x45_ap
ammo_mag_size = 30
ammo_12x70_buck = 0.9, 0.1
wpn_scar = 1, 1
FATAL ERROR
[error]Expression : fatal error
[error]Function : CInifile::r_section
[error]File : E:\stalker\patch_1_0004\xrCore\Xr_ini.cpp
[error]Line : 342
[error]Description : <no expression>
[error]Arguments : Can't open section 'wpn_mp7'
#include "w_mp7.ltx"
[supplies_start]
;Ŕěěóíčöč˙
ammo_5.45x39_fmj = 1, 0.1
ammo_9x18_fmj = 0.9, 0.1
ammo_9x18_pmm = 0.9, 0.1
ammo_9x19_pbp = 0.9, 0.1
ammo_9x19_fmj = 0.9, 0.1
ammo_11.43x23_hydro = 0.9, 0.1
ammo_11.43x23_fmj = 0.9, 0.1
ammo_12x70_buck = 0.9, 0.1
ammo_12x76_dart = 0.9, 0.1
ammo_12x76_zhekan = 0.9, 0.1
ammo_5.45x39_ap = 0.9, 0.1
ammo_5.45x39_fmj = 0.9, 0.1
ammo_9x39_sp5 = 0.9, 0.1
ammo_9x39_ap = 0.9, 0.1
ammo_9x39_pab9 = 0.9, 0.1
ammo_5.56x45_ss190 = 0.9, 0.1
ammo_5.56x45_ap = 0.9, 0.1
ammo_7.62x54_7h14 = 0.9, 0.1
ammo_7.62x54_7h1 = 0.9, 0.1
ammo_7.62x54_ap = 0.9, 0.1
ammo_og-7b = 0.9, 0.1
ammo_vog-25p = 0.9, 0.1
ammo_vog-25 = 0.9, 0.1
grenade_f1 = 0.9, 0.1
grenade_rgd5 = 0.9, 0.1
ammo_m209 = 0.9, 0.1
;Îđóćčĺ
wpn_pm ;NO TRADE
wpn_pb ;NO TRADE
wpn_fort ;NO TRADE
wpn_hpsa ;NO TRADE
wpn_beretta ;NO TRADE
wpn_walther ;NO TRADE
wpn_sig220 ;NO TRADE
wpn_colt1911 ;NO TRADE
wpn_usp ;NO TRADE
wpn_desert_eagle ;NO TRADE
wpn_bm16 ;NO TRADE
wpn_toz34 ;NO TRADE
wpn_wincheaster1300 ;NO TRADE
wpn_spas12 ;NO TRADE
wpn_ak74u ;NO TRADE
wpn_mp5 ;NO TRADE
wpn_ak74 ;NO TRADE
wpn_abakan ;NO TRADE
wpn_l85 ;NO TRADE
wpn_lr300 ;NO TRADE
wpn_sig550 ;NO TRADE
wpn_groza ;NO TRADE
wpn_val ;NO TRADE
wpn_vintorez ;NO TRADE
wpn_svu ;NO TRADE
wpn_svd ;NO TRADE
wpn_rg-6 ;NO TRADE
wpn_rpg7 ;NO TRADE
wpn_g36 ;NO TRADE
wpn_fn2000 ;NO TRADE
wpn_groza = 1, 0.1
;Ŕđňĺôŕęňű
af_medusa ;NO TRADE
af_cristall_flower ;NO TRADE
af_night_star ;NO TRADE
af_vyvert ;NO TRADE
af_gravi ;NO TRADE
af_gold_fish ;NO TRADE
af_blood ;NO TRADE
af_mincer_meat ;NO TRADE
af_soul ;NO TRADE
af_electra_sparkler ;NO TRADE
af_electra_flash ;NO TRADE
af_electra_moonlight ;NO TRADE
af_rusty_thorn ;NO TRADE
af_rusty_kristall ;NO TRADE
af_rusty_sea-urchin ;NO TRADE
af_ameba_slime ;NO TRADE
af_ameba_slug ;NO TRADE
af_ameba_mica ;NO TRADE
af_drops ;NO TRADE
af_fireball ;NO TRADE
af_cristall ;NO TRADE
af_dummy_glassbeads ;NO TRADE
af_dummy_pellicle ;NO TRADE
af_dummy_battery ;NO TRADE
af_dummy_dummy ;NO TRADE
af_dummy_spring ;NO TRADE
af_fuzz_kolobok ;NO TRADE
;Îđóćčĺ
[trader_start_sell]
;Ŕđňĺôŕęňű
af_medusa ;NO TRADE
af_cristall_flower ;NO TRADE
af_night_star ;NO TRADE
af_vyvert ;NO TRADE
af_gravi ;NO TRADE
af_gold_fish ;NO TRADE
af_blood ;NO TRADE
af_mincer_meat ;NO TRADE
af_soul ;NO TRADE
af_electra_sparkler ;NO TRADE
af_electra_flash ;NO TRADE
af_electra_moonlight ;NO TRADE
af_rusty_thorn ;NO TRADE
af_rusty_kristall ;NO TRADE
af_rusty_sea-urchin ;NO TRADE
af_ameba_slime ;NO TRADE
af_ameba_slug ;NO TRADE
af_ameba_mica ;NO TRADE
af_drops ;NO TRADE
af_fireball ;NO TRADE
af_cristall ;NO TRADE
af_dummy_glassbeads ;NO TRADE
af_dummy_pellicle ;NO TRADE
af_dummy_battery ;NO TRADE
af_dummy_dummy ;NO TRADE
af_dummy_spring ;NO TRADE
af_fuzz_kolobok ;NO TRADE
;Ŕěěóíčöč˙
ammo_9x18_fmj ;NO TRADE
ammo_9x18_pmm ;NO TRADE
ammo_9x19_pbp ;NO TRADE
ammo_9x19_fmj ;NO TRADE
ammo_11.43x23_hydro ;NO TRADE
ammo_11.43x23_fmj ;NO TRADE
ammo_12x70_buck ;NO TRADE
ammo_12x76_dart ;NO TRADE
ammo_12x76_zhekan ;NO TRADE
ammo_5.45x39_ap ;NO TRADE
ammo_5.45x39_fmj = 1, 3
ammo_9x39_sp5 ;NO TRADE
ammo_9x39_ap ;NO TRADE
ammo_9x39_pab9 ;NO TRADE
ammo_5.56x45_ss190 ;NO TRADE
ammo_5.56x45_ap ;NO TRADE
ammo_7.62x54_7h14 ;NO TRADE
ammo_7.62x54_7h1 ;NO TRADE
ammo_7.62x54_ap ;NO TRADE
ammo_og-7b ;NO TRADE
ammo_vog-25p ;NO TRADE
ammo_vog-25 ;NO TRADE
grenade_f1 ;NO TRADE
grenade_rgd5 ;NO TRADE
ammo_m209 ;NO TRADE
;Îđóćčĺ
wpn_pm ;NO TRADE
wpn_pb ;NO TRADE
wpn_fort ;NO TRADE
wpn_hpsa ;NO TRADE
wpn_beretta ;NO TRADE
wpn_walther ;NO TRADE
wpn_sig220 ;NO TRADE
wpn_colt1911 ;NO TRADE
wpn_usp ;NO TRADE
wpn_desert_eagle ;NO TRADE
wpn_bm16 ;NO TRADE
wpn_toz34 ;NO TRADE
wpn_wincheaster1300 ;NO TRADE
wpn_spas12 ;NO TRADE
wpn_ak74u ;NO TRADE
wpn_mp5 ;NO TRADE
wpn_ak74 ;NO TRADE
wpn_abakan ;NO TRADE
wpn_l85 ;NO TRADE
wpn_lr300 ;NO TRADE
wpn_sig550 ;NO TRADE
wpn_groza ;NO TRADE
wpn_val ;NO TRADE
wpn_vintorez ;NO TRADE
wpn_svu ;NO TRADE
wpn_svd ;NO TRADE
wpn_rg-6 ;NO TRADE
wpn_rpg7 ;NO TRADE
wpn_g36 ;NO TRADE
wpn_fn2000 ;NO TRADE
#include "delayed_action_fuse.ltx"
#include "Arsenal.ltx"
#include "w_ak47.ltx"
#include "w_ak74.ltx"
#include "w_ak74u.ltx"
#include "w_fn2000.ltx"
#include "w_rpg7.ltx"
#include "w_knife.ltx"
#include "w_bolt.ltx"
#include "w_f1.ltx"
#include "w_rgd5.ltx"
#include "w_rg6.ltx"
#include "w_wolf_m16.ltx"
#include "w_vintorez.ltx"
#include "w_lr300.ltx"
#include "w_mp5.ltx"
#include "w_val.ltx"
#include "w_gauss.ltx"
#include "w_groza.ltx"
#include "w_hpsa.ltx"
#include "w_pm.ltx"
#include "w_pb.ltx"
#include "w_walther.ltx"
#include "w_ups.ltx"
#include "w_fort.ltx"
#include "w_toz34.ltx"
#include "w_svd.ltx"
#include "w_svu.ltx"
#include "w_binoc.ltx"
#include "w_l85.ltx"
#include "w_bm16.ltx"
#include "w_spas12.ltx"
#include "w_wincheaster1300.ltx"
#include "w_mounted.ltx"
#include "w_colt1911.ltx"
#include "w_beretta.ltx"
#include "w_desert_eagle.ltx"
#include "w_sig220.ltx"
#include "w_sig550.ltx"
#include "w_abakan.ltx"
#include "w_g36.ltx"
#include "w_flame.ltx"
#include "w_saiga12c.ltx"
#include "arsenal\ammo\762x25.ltx"
#include "arsenal\tt33_sk1.ltx"
#include "w_bizon.ltx"
#include "w_kriss_super_v.ltx"
#include "w_mp7.ltx"
#include "w_m1891_30_scope.ltx"
#include "g36c_sk1.ltx"
#include "famas_p3_sk1.ltx"
#include "w_ak.ltx"
#include "w_aug_a3.ltx"
#include "w_l86.ltx"
#include "w_sayga12k.ltx"
#include "w_svd_c.ltx"
#include "w_m4.ltx"
#include "w_m14.ltx"
#include "w_tavor.ltx"
#include "w_colt_python.ltx"
#include "w_pkm.ltx"
#include "w_w2000.ltx"
#include "w_m82a3.ltx"
#include "c96.ltx"
#include "w_ppsh.ltx"
#include "w_g3_camo.ltx"
#include "w_benellim4super90.ltx"
#include "w_thompson.ltx"
#include "type97.ltx"
#include "lewis.ltx"
#include "mp40.ltx"
#include "mp41.ltx"
#include "stg44.ltx"
#include "m1918.ltx"
#include "fnc_red_dote.ltx"
#include "g43.ltx"
#include "scar.ltx"
#include "w1200.ltx"
#include "w_scorpion.ltx"
#include "w_vint.ltx"
#include "w_obrez.ltx"
#include "w_remington_870.ltx"
#include "w_ak104T.ltx"
#include "w_m79.ltx"
#include "w_grozz.ltx"
#include "w_grozm.ltx"
#include "w_m134.ltx"
#include "w_ak75.ltx"
#include "w_g37.ltx"
#include "w_wincheaster1100.ltx"
#include "arisaka44.ltx"
#include "w_protecta.ltx"
#include "w_gravigun.ltx"
#include "w_fw900k.ltx"
#include "m4a1.ltx"
#include "m4_taktik.ltx"
#include "sks_s.ltx"
#include "w_dynamite.ltx"
#include "usas12.ltx"
#include "w_rg10_ognemet.ltx"
#include "w_mauzer.ltx"
#include "w_vihlop.ltx"
#include "oicw.ltx"
#include "w_valcobra.ltx"
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; Îăíĺńňđĺëüíîĺ îđóćčĺ
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
[bullet_manager]
tracer_width = 0.08
tracer_length_max = 10.0 ;24.0 ;14.0
tracer_length_min = 2 ;0.2
;đŕńńňî˙íčĺ ďîńëĺ ęîňîđîăî ó÷čňűâŕĺňń˙ hit_probabilty ďîëíîńňüţ
hit_probability_max_dist = 10;
gravity_const = 9.81
;ńîďđîňčâëĺíčĺ âîçäóőŕ, ďđîöĺíň, ęîňîđűé îňíčěŕĺňń˙ îň ńęîđîńňč ďîëĺňŕ ďóëč
air_resistance_k = 1.82
;đŕçěĺđ řŕăŕ âđĺěĺíč (â ěčëčńĺęóíäŕő), ďî ęîňîđîěó ďđîčăđűâŕţňń˙
time_step = 1 ;33
;ěčíčěŕëüíŕ˙ ńęîđîńňü (ě/ń), íŕ ęîňîđîé ďóë˙ ĺůĺ ń÷čňŕĺňń˙ č ďîęŕçűâŕĺňń˙
min_bullet_speed = 0.3
;cęîëüęî ďđîöĺíňîâ ýíĺđăčč ďîňĺđ˙ĺň ďóë˙ ďđč ńňîëęíîâĺíčč ń ěŕňĺđčŕëîě (ďđč ďŕäĺíčč ďîä ďđ˙ěűě óăëîě)
collision_energy_min = 0.7 ;0.80 ;0.75; 0.90
;ńęîëüęî ďđîöĺíňîâ ýíĺđăčč îńňŕíĺňń˙ ó ďóëč ďđč ëţáîě ńňîëęíîâĺíčč
collision_energy_max = 0.6 ;0.5 ;0.7;0.50
whine_sounds = weapons\whine_1, weapons\whine_2, weapons\whine_3, weapons\whine_4, weapons\whine_5,
weapons\whine_6, weapons\whine_7, weapons\whine_8, weapons\whine_9, weapons\whine_10,
weapons\whine_11, weapons\whine_12, weapons\whine01, weapons\whine02
explode_particles = amk\flame ;explosions\expl_bullet,explosions\expl_bullet_00,explosions\expl_bullet_01
[tracers_color_table] ;color_table
color_0 = 1.0, 0.54, 0.0 ; yellow
color_1 = 1.0, 1.0, 1.0 ; white
color_2 = 1.0, 0.1, 0.0 ; red
color_3 = 0.3, 1.0, 0.3 ; green
color_4 = 0.0, 0.0, 0.1 ; blue
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; AMUNITION
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
[ammo_base]:identity_immunities
;belt = true;
[ammo_binoc_dummy]:ammo_base
GroupControlSection = spawn_group
discovery_dependency =
$spawn = "weapons\ammo\ammo_9x18_fmj" ; option for Level Editor
class = AMMO
cform = skeleton
description = binocular
$prefetch = 64
cost = 0
box_size = 0
inv_name = binocular
inv_name_short = binocular
inv_weight = .1
inv_grid_width = 2
inv_grid_height = 1
inv_grid_x = 16
inv_grid_y = 8
k_dist = 1
k_disp = 1
k_hit = 1
k_impulse = 1
k_pierce = 1
impair = 1
buck_shot = 1
tracer = off
wm_size = 0.01
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
[ammo_9x18_fmj]:ammo_base
GroupControlSection = spawn_group
discovery_dependency =
$spawn = "weapons\ammo\ammo_9x18_fmj" ; option for Level Editor
class = AMMO
cform = skeleton
visual = weapons\ammo\ammo_9x18_fmj.ogf
description = enc_weapons1_ammo_ammo-9x18-fmj
$prefetch = 64
cost = 70
box_size = 20 ;50
inv_name = ammo-9x18-fmj
inv_name_short = ammo-9x18-fmj_s
inv_weight = .2
inv_grid_width = 1
inv_grid_height = 1
inv_grid_x = 11
inv_grid_y = 12
k_dist = 1
k_disp = 3
k_hit = 1.2
k_impulse = 2
k_pierce = 1
impair = 1
buck_shot = 1
tracer = off
wm_size = 0.05
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
[ammo_9x18_pbp]:ammo_base
GroupControlSection = spawn_group
discovery_dependency =
$spawn = "weapons\ammo\ammo_9x18_pbp" ; option for Level Editor
class = AMMO
cform = skeleton
visual = weapons\ammo\ammo_9x18_pbp.ogf
description = enc_weapons1_ammo_ammo-9x18-pbp
$prefetch = 64
cost = 100
box_size = 20 ;50
inv_name = "9x18 PBP"
inv_name_short = "JSP-AP"
inv_weight = .2
inv_grid_width = 1
inv_grid_height = 1
inv_grid_x = 13
inv_grid_y = 12
k_dist = 1
k_disp = 3
k_hit = 1.4
k_impulse = 2.2
k_pierce = 1.35
impair = 1.15
buck_shot = 1
tracer = off
wm_size = 0.05
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
[ammo_9x18_pmm]:ammo_base
GroupControlSection = spawn_group
discovery_dependency =
$spawn = "weapons\ammo\ammo_9x18_pmm" ; option for Level Editor
class = AMMO
cform = skeleton
visual = weapons\ammo\ammo_9x18_pmm.ogf
description = enc_weapons1_ammo_ammo-9x18-pmm
$prefetch = 64
cost = 80
box_size = 20 ;50
inv_name = ammo-9x18-pmm
inv_name_short = ammo-9x18-pmm_s
inv_weight = .2
inv_grid_width = 1
inv_grid_height = 1
inv_grid_x = 12
inv_grid_y = 12
k_dist = 1.1
k_disp = 3
k_hit = 1.6
k_impulse = 1.5
k_pierce = 1.1
impair = 1.5
buck_shot = 1
tracer = off
wm_size = 0.05
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;____________________________________________________________________________________
[ammo_9x19_pbp]:ammo_base
GroupControlSection = spawn_group
discovery_dependency =
$spawn = "weapons\ammo\ammo_9x19_pbp" ; option for Level Editor
class = AMMO
cform = skeleton
visual = weapons\ammo\ammo_9x19_pbp.ogf
description = enc_weapons1_ammo_ammo-9x19-pbp
$prefetch = 64
cost = 120
box_size = 20 ;50
inv_name = ammo-9x19-pbp
inv_name_short = ammo-9x19-pbp_s
inv_weight = .24
inv_grid_width = 1
inv_grid_height = 1
inv_grid_x = 14
inv_grid_y = 12
k_dist = 1.1
k_disp = 1.4
k_hit = 1.5
k_impulse = 2.1
k_pierce = 10 ;1.35
impair = 1.15
buck_shot = 1
tracer = on
wm_size = 0.05
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;____________________________________________________________________________________
[ammo_9x19_ucen]:ammo_9x19_pbp
GroupControlSection = spawn_group
discovery_dependency =
$spawn = "weapons\ammo\ammo_9x19_ucen" ; option for Level Editor
description = ammo_9x19_ucen_desc
inv_name = ammo_9x19_ucen
inv_name_short = ammo_9x19_ucen
k_hit = 0.05
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;_______________________________________________________________________________
[ammo_9x19_fmj]:ammo_base
GroupControlSection = spawn_group
discovery_dependency =
$spawn = "weapons\ammo\ammo_9x19_fmj" ; option for Level Editor
class = AMMO
cform = skeleton
visual = weapons\ammo\ammo_9x19_fmj.ogf
description = enc_weapons1_ammo_ammo-9x19-fmj
$prefetch = 64
cost = 100
box_size = 20 ;50
inv_name = ammo-9x19-fmj
inv_name_short = ammo-9x19-fmj_s
inv_weight = .24
inv_grid_width = 1
inv_grid_height = 1
inv_grid_x = 15
inv_grid_y = 12
k_dist = 1
k_disp = 1.5
k_hit = 1.4
k_impulse = 2.2
k_pierce = 1
impair = 1
buck_shot = 1
tracer = on
wm_size = 0.05
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;-----------5,45x39 AP--(AMK_________________________________TEMP_______________________
[ammo_5.45x39_ap]:ammo_base
GroupControlSection = spawn_group
discovery_dependency =
$spawn = "weapons\ammo\ammo_5.45x39_ap" ; option for Level Editor
class = AMMO
cform = skeleton
visual = weapons\ammo\ammo_545x39_ap.ogf
description = enc_weapons1_ammo_ammo-5.45x39-ap
$prefetch = 64
cost = 360
box_size = 30 ;60
inv_name = ammo-5.45x39-ap
inv_name_short = ammo-5.45x39-ap_s
inv_weight = .32
inv_grid_width = 2
inv_grid_height = 1
inv_grid_x = 12
inv_grid_y = 11
k_dist = 1.2
k_disp = 1.5
k_hit = 1.8
k_impulse = 2.5
k_pierce = 1.0
impair = 1.2
buck_shot = 1
tracer = on
wm_size = 0.05
explosive = off
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;-----------5,45x39 BASE--(AMK_________________________________TEMP_______________________
[ammo_5.45x39_fmj]:ammo_base
GroupControlSection = spawn_group
discovery_dependency =
$spawn = "weapons\ammo\ammo_5.45x39_fmj" ; option for Level Editor
class = AMMO
cform = skeleton
visual = weapons\ammo\ammo_545x39_fmj.ogf
description = enc_weapons1_ammo_ammo-5.45x39-fmj
$prefetch = 64
cost = 200 ;150
box_size = 30 ;60
inv_name = ammo-5.45x39-fmj
inv_name_short = ammo-5.45x39-fmj_s
inv_weight = .32
inv_grid_width = 2
inv_grid_height = 1
inv_grid_x = 16
inv_grid_y = 11
k_dist = 1.1
k_disp = 1.1
k_hit = 1.5
k_impulse = 2.7
k_pierce = 1.0
impair = 1.0
buck_shot = 1
tracer = on
wm_size = 0.05
explosive = off
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;-----------REM .223 AP--(AMK_________________________________TEMP_______________________
[ammo_5.56x45_ap]:ammo_base
GroupControlSection = spawn_group
discovery_dependency =
$spawn = "weapons\ammo\ammo_5.56x45_ap" ; option for Level Editor
class = AMMO
cform = skeleton
visual = weapons\ammo\ammo_556x45_ap.ogf
description = enc_weapons1_ammo_ammo-5.56x45-ap
$prefetch = 64
cost = 380
box_size = 30 ;60
inv_name = ammo-5.56x45-ap
inv_name_short = ammo-5.56x45-ap_s
inv_weight = .33
inv_grid_width = 2
inv_grid_height = 1
inv_grid_x = 10
inv_grid_y = 11
k_dist = 1.2
k_disp = 1.45 ;0.000001
k_hit = 1.9
k_impulse = 2.8
k_pierce = 1.0
impair = 1.1
buck_shot = 1
tracer = on
wm_size = 0.05
explosive = off
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;-----------REM .223 SS190(AMK_________________________________TEMP_______________________
[ammo_5.56x45_ss190]:ammo_base
GroupControlSection = spawn_group
discovery_dependency =
$spawn = "weapons\ammo\ammo_5.56x45_ss190" ; option for Level Editor
class = AMMO
cform = skeleton
visual = weapons\ammo\ammo_556x45_ss190.ogf
description = enc_weapons1_ammo_ammo-5.56x45-ss190
$prefetch = 64
cost = 320
box_size = 30 ;60
inv_name = ammo-5.56x45-ss190
inv_name_short = ammo-5.56x45-ss190_s
inv_weight = .33
inv_grid_width = 2
inv_grid_height = 1
inv_grid_x = 14
inv_grid_y = 11
k_dist = 1.0
k_disp = 1.6
k_hit = 1.6
k_impulse = 1.0
k_pierce = 1.0
impair = 1.0 ;1.2
buck_shot = 1
tracer = on
wm_size = 0.05
explosive = off
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
[ammo_5.7x28_fmj]:ammo_base
GroupControlSection = spawn_group
discovery_dependency =
$spawn = "weapons\ammo\ammo_5.7x28_fmj" ; option for Level Editor
class = AMMO
cform = skeleton
visual = weapons\ammo\ammo_57x28_fmj.ogf
description = enc_weapons1_ammo_ammo-5.7x28-fmj
$prefetch = 64
cost = 50
box_size = 30 ;60
inv_name = "5.7x28 FMJ"
inv_name_short = "5.7x28 FMJ"
inv_weight = .25
inv_grid_width = 2
inv_grid_height = 1
inv_grid_x = 9
inv_grid_y = 10
k_dist = 1
k_disp = 2.4 ;3
k_hit = 1.2
k_impulse = 1
k_pierce = 1
impair = 1
buck_shot = 1
tracer = on
wm_size = 0.05
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
[ammo_5.7x28_ap]:ammo_base
GroupControlSection = spawn_group
discovery_dependency =
$spawn = "weapons\ammo\ammo_5.7x28_ap" ; option for Level Editor
class = AMMO
cform = skeleton
visual = weapons\ammo\ammo_57x28_ap.ogf
description = enc_weapons1_ammo_ammo-5.7x28-ap
$prefetch = 64
cost = 50
box_size = 30 ;60
inv_name = "5.7x28 AP"
inv_name_short = "5.7x28 AP"
inv_weight = .25
inv_grid_width = 2
inv_grid_height = 1
inv_grid_x = 8
inv_grid_y = 11
k_dist = 1.2
k_disp = 2.5;3
k_hit = 1.8
k_impulse = 1.2
k_pierce = 1.25
impair = 1.05
buck_shot = 1
tracer = on
wm_size = 0.05
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;;;;
;;;; P90 MOD AMMO 5.7x28 ammo
;;;;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
[ammo_5.7x28_ss190]:ammo_base
GroupControlSection = spawn_group
discovery_dependency =
$spawn = "weapons\ammo\ammo_57x28_ss190" ; option for Level Editor
class = AMMO
cform = skeleton
visual = weapons\p90\ammo_57x28_ss190.ogf
description = enc_weapons1_ammo_ammo-5.7x28
$prefetch = 64
cost = 50
box_size = 50
inv_name = ammo-5.7x28_name
inv_name_short = ammo-5.7x28_s
inv_weight = 0.25
inv_grid_width = 2
inv_grid_height = 1
inv_grid_x = 22
inv_grid_y = 23
k_dist = 1
k_disp = 2.5;3
k_hit = 1.3
k_impulse = 1
k_pierce = 1.25
impair = 1.05
buck_shot = 1
tracer = on
wm_size = 0.05
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;;;;
;;;; PKM MOD AMMO 7.62x54R BOX
;;;;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
[ammo_7.62x54r]:ammo_base
GroupControlSection = spawn_group
discovery_dependency =
$spawn = "weapons\ammo\ammo_7.62x54r" ; option for Level Editor
class = AMMO
cform = skeleton
visual = weapons\pkm\ammo_762x54r_box.ogf
description = enc_weapons1_ammo_ammo-7.62x54r
$prefetch = 64
cost = 1500
box_size = 250
inv_name = ammo-7.62x54r_s
inv_name_short = ammo-7.62x54r_s
inv_weight = 3.6
inv_grid_width = 2
inv_grid_height = 1
inv_grid_x = 12
inv_grid_y = 37
k_dist = 1.3
k_disp = 1.5;3
k_hit = 2.3
k_impulse = 1.5
k_pierce = 2.5
impair = 1
buck_shot = 1
tracer = on
wm_size = 0.05
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
[ammo_7.62x54_ap]:ammo_base
GroupControlSection = spawn_group
discovery_dependency =
$spawn = "weapons\ammo\ammo_7.62x54_ap" ; option for Level Editor
class = AMMO
cform = skeleton
visual = weapons\ammo\ammo_762x54_ap.ogf
description = enc_weapons1_ammo_ammo-7.62x54-7h14
$prefetch = 64
cost = 1150
box_size = 10
inv_name = ammo-7.62x54-ap
inv_name_short = ammo-7.62x54-ap_s
inv_weight = .23
inv_grid_width = 2
inv_grid_height = 1
inv_grid_x = 15
inv_grid_y = 9
k_dist = 1.2
k_disp = 1.02 ;0.89
k_hit = 4.85
k_impulse = 1.2
k_pierce = 3.25 ;???
impair = 1
buck_shot = 1
tracer = off
wm_size = 0.04
explosive = off ;on
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;-----------7H14-- (AMK SNIPER ADDON v1.0RC)
[ammo_7.62x54_7h14]:ammo_base
GroupControlSection = spawn_group
discovery_dependency =
$spawn = "weapons\ammo\ammo_7.62x54_7h14" ; option for Level Editor
class = AMMO
cform = skeleton
visual = weapons\ammo\ammo_762x54_7h14.ogf
description = enc_weapons1_ammo_ammo-7.62x54-7h13
$prefetch = 64
cost = 1000
box_size = 10
inv_name = ammo-7.62x54-7h13
inv_name_short = ammo-7.62x54-7h13_s
inv_weight = .23
inv_grid_width = 2
inv_grid_height = 1
inv_grid_x = 15
inv_grid_y = 10
k_dist = 1.1
k_disp = 1.02 ;0.89
k_hit = 4.85 ;22.1
k_impulse = 1.2
k_pierce = 3.25 ;???
impair = 1.05
buck_shot = 1
tracer = off
wm_size = 0.04
explosive = off ;on
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
[ammo_7.62x54_ucen]:ammo_7.62x54_7h14
GroupControlSection = spawn_group
discovery_dependency =
$spawn = "weapons\ammo\ammo_7.62x54_ucen" ; option for Level Editor
class = AMMO
cform = skeleton
visual = weapons\ammo\ammo_762x54_7h14.ogf
description = enc_weapons1_ammo_ammo-7.62x54-ucen
$prefetch = 64
cost = 1000
box_size = 10
inv_name = ammo-7.62x54-ucen
inv_name_short = ammo-7.62x54-ucen
inv_weight = .23
inv_grid_width = 2
inv_grid_height = 1
inv_grid_x = 24
inv_grid_y = 14
k_dist = 1.1
k_disp = 1.02 ;0.89
k_hit = 0.05
k_impulse = 1.2
k_pierce = 3.25 ;???
impair = 1.05
buck_shot = 1
tracer = off
wm_size = 0.04
explosive = off ;on
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;-----------7H13-- (AMK SNIPER ADDON v1.0RC)
[ammo_7.62x54_7h1]:ammo_base
GroupControlSection = spawn_group
discovery_dependency =
$spawn = "weapons\ammo\ammo_7.62x54_7h1" ; option for Level Editor
class = AMMO
cform = skeleton
visual = weapons\ammo\ammo_762x54_7h1.ogf
description = enc_weapons1_ammo_ammo-7.62x54-7h1
$prefetch = 64
cost = 900
box_size = 10
inv_name = ammo-7.62x54-7h1
inv_name_short = ammo-7.62x54-7h1_s
inv_weight = .23
inv_grid_width = 2
inv_grid_height = 1
inv_grid_x = 17
inv_grid_y = 9
k_dist = 1.1
k_disp = 1.2 ;3.1
k_hit = 4.55 ;22.1
k_impulse = 1.5
k_pierce = 1 ;???
impair = 1.15
buck_shot = 1
tracer = off
wm_size = 0.05
explosive = off ;on
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;-----------ŃĎ-5-- (AMK SNIPER ADDON v1.0RC)
[ammo_9x39_sp5]:ammo_base
GroupControlSection = spawn_group
discovery_dependency =
$spawn = "weapons\ammo\ammo_9x39_sp5" ; option for Level Editor
class = AMMO
cform = skeleton
visual = weapons\ammo\ammo_9x39_sp5.ogf
description = enc_weapons1_ammo_ammo-9x39-sp5
$prefetch = 64
cost = 375
box_size = 30 ;60
inv_name = ammo-9x39-sp5
inv_name_short = ammo-9x39-sp5_s
inv_weight = .7
inv_grid_width = 2
inv_grid_height = 1
inv_grid_x = 18
inv_grid_y = 11
k_dist = 1.2
k_disp = 1.02 ;0.89
k_hit = 5.3 ;7.0
k_impulse = 1
k_pierce = 1.25
impair = 2.0 1.0 ;1.25
buck_shot = 1
tracer = off
wm_size = 0.04
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;-----------ŃĎ-6-- (AMK SNIPER ADDON v1.0RC)
[ammo_9x39_ap]:ammo_base
GroupControlSection = spawn_group
discovery_dependency =
$spawn = "weapons\ammo\ammo_9x39_ap" ; option for Level Editor
class = AMMO
cform = skeleton
visual = weapons\ammo\ammo_9x39_ap.ogf
description = enc_weapons1_ammo_ammo-9x39-ap
$prefetch = 64
cost = 400
box_size = 30 ;60
inv_name = ammo-9x39-ap
inv_name_short = ammo-9x39-ap_s
inv_weight = .7
inv_grid_width = 2
inv_grid_height = 1
inv_grid_x = 5
inv_grid_y = 12
k_dist = 1
k_disp = 2.5
k_hit = 6.3 ;22.1
k_impulse = 1
k_pierce = 3.0 ;1.25
impair = 2.5 ;1.05
buck_shot = 1
tracer = off
wm_size = 0.04
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;___9ő39 ĎŔÁ -- (AMK SNIPER ADDON v1.0RC) -- âđĺěĺííűé_(ďîňîě ďđŕâčňü ń Ăđîçîé)___
[ammo_9x39_pab9]:ammo_base
GroupControlSection = spawn_group
discovery_dependency =
$spawn = "weapons\ammo\ammo_9x39_pab9" ; option for Level Editor
class = AMMO
cform = skeleton
visual = weapons\ammo\ammo_9x39_pab9.ogf
description = enc_weapons1_ammo_ammo-9x39-pab9
$prefetch = 64
cost = 340
box_size = 30 ;60
inv_name = ammo-9x39-pab9
inv_name_short = ammo-9x39-pab9_s
inv_weight = .7
inv_grid_width = 2
inv_grid_height = 1
inv_grid_x = 17
inv_grid_y = 10
k_dist = 1.1
k_disp = 2.75
k_hit = 4.3 ;4.4
k_impulse = 1
k_pierce = 1
impair = 10.0 ;0.7
buck_shot = 1
tracer = off
wm_size = 0.05
explosive = off
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
[ammo_gauss]:ammo_base
GroupControlSection = spawn_group
discovery_dependency =
$spawn = "weapons\ammo\ammo_gauss" ; option for Level Editor
class = AMMO
cform = skeleton
visual = weapons\ammo\ammo_gauss.ogf
description = enc_weapons1_ammo_ammo-gauss
$prefetch = 64
cost = 750
box_size = 10
inv_name = ammo-gauss
inv_name_short = ammo-gauss_s
inv_weight = .5
inv_grid_width = 1
inv_grid_height = 1
inv_grid_x = 4
inv_grid_y = 14
k_dist = 1.3
k_disp = 1.5
k_hit = 8.0
k_impulse = 10
k_pierce = 2.5
impair = 0.7
buck_shot = 1
tracer = off
wm_size = 0.05
explosive = off
[ammo_super_gauss]:ammo_gauss
description = enc_weapons1_ammo_super_gauss
cost = 1550
box_size = 1
inv_name = super_gauss
inv_name_short = super_gauss
inv_weight = .5
k_dist = 1.5
k_hit = 50
k_impulse = 0
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
[ammo_11.43x23_fmj]:ammo_base
GroupControlSection = spawn_group
discovery_dependency =
$spawn = "weapons\ammo\ammo_11.43x23_fmj" ; option for Level Editor
class = AMMO
cform = skeleton
visual = weapons\ammo\ammo_1143x23_fmj.ogf
description = enc_weapons1_ammo_ammo-11.43x23-fmj
$prefetch = 64
cost = 200
box_size = 20 ;50
inv_name = ammo-11.43x23-fmj
inv_name_short = ammo-11.43x23-fmj_s
inv_weight = .3
inv_grid_width = 2;1
inv_grid_height = 1
inv_grid_x = 9
inv_grid_y = 12
k_dist = 1
k_disp = 3
k_hit = 1.3
k_impulse = 1.2
k_pierce = 1
impair = 1
buck_shot = 1
tracer = off
wm_size = 0.05
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
[ammo_11.43x23_hydro]:ammo_base
GroupControlSection = spawn_group
discovery_dependency =
$spawn = "weapons\ammo\ammo_11.43x23_hydro" ; option for Level Editor
class = AMMO
cform = skeleton
visual = weapons\ammo\ammo_1143x23_Hydro.ogf
description = enc_weapons1_ammo_ammo-11.43x23-hydro
$prefetch = 64
cost = 215
box_size = 20 ;50
inv_name = ammo-11.43x23-hydro
inv_name_short = ammo-11.43x23-hydro_s
inv_weight = .3
inv_grid_width = 2;1
inv_grid_height = 1
inv_grid_x = 7
inv_grid_y = 12
k_dist = 1.1
k_disp = 3
k_hit = 1.6
k_impulse = 1.4
k_pierce = 1.35
impair = 1.15
buck_shot = 1
tracer = off
wm_size = 0.05
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
[ammo_12x76_dart]:ammo_base
GroupControlSection = spawn_group
discovery_dependency =
$spawn = "weapons\ammo\ammo_12x76_dart" ; option for Level Editor
class = AMMO
cform = skeleton
visual = weapons\ammo\ammo_12x76_dart.ogf
description = enc_weapons1_ammo_ammo-12x76-dart
$prefetch = 64
cost = 500
box_size = 10
inv_name = ammo-12x76-dart
inv_name_short = ammo-12x76-dart_s
inv_weight = .50
inv_grid_width = 2
inv_grid_height = 1
inv_grid_x = 13
inv_grid_y = 10
k_dist = 1.4
k_disp = 3.5 ;0.8
k_hit = 4.3
k_impulse = 1.4
k_pierce = 2.25
impair = 1.2
buck_shot = 1
tracer = on
wm_size = 0.05
explosive = off
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
[ammo_12x76_zhekan]:ammo_base
GroupControlSection = spawn_group
discovery_dependency =
$spawn = "weapons\ammo\ammo_12x76_zhekan" ; option for Level Editor
class = AMMO
cform = skeleton
visual = weapons\ammo\ammo_12x76_zhekan.ogf
description = enc_weapons1_ammo_ammo-12x76-zhekan
$prefetch = 64
cost = 350
box_size = 10
inv_name = ammo-12x76-zhekan
inv_name_short = ammo-12x76-zhekan_s
inv_weight = .50
inv_grid_width = 2
inv_grid_height = 1
inv_grid_x = 11
inv_grid_y = 10
k_dist = 1.3
k_disp = 4.0
k_hit = 3.8
k_impulse = 1.5
k_pierce = 1
impair = 1.15
buck_shot = 1
tracer = on
wm_size = 0.05
explosive = off ;on
[ammo_12x76_zhekan_heli]:ammo_12x76_zhekan
$spawn = "weapons\ammo\ammo_12x76_zhekan_heli" ; option for Level Editor
explosive = off
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
[ammo_12x70_buck]:ammo_base
GroupControlSection = spawn_group
discovery_dependency =
$spawn = "weapons\ammo\ammo_12x70_buck" ; option for Level Editor
class = AMMO
cform = skeleton
visual = weapons\ammo\ammo_12x70_buck.ogf
description = enc_weapons1_ammo_ammo-12x70-buck
$prefetch = 64
cost = 500
box_size = 10
inv_name = ammo-12x70-buck
inv_name_short = ammo-12x70-buck_s
inv_weight = .45
inv_grid_width = 2
inv_grid_height = 1
inv_grid_x = 13
inv_grid_y = 9
k_dist = 0.9
k_disp = 10;
k_hit = 1.0
k_impulse = 0.7
k_pierce = 0.8
impair = 1
buck_shot = 9
tracer = off
wm_size = 0.05
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
[ammo_7.62x39_fmj]:ammo_base
GroupControlSection = spawn_group
discovery_dependency =
$spawn = "weapons\ammo\ammo_7.62x39_fmj" ; option for Level Editor
class = AMMO
cform = skeleton
visual = weapons\ammo_762x39_fmj.ogf
description ="Radziecki automatowy nabój kalibru 7.62mm. Zwykła pełnopłaszczowa kula."
$prefetch = 64
cost = 500
box_size = 30 ;60
inv_name ="7.62x39 mm CMO"
inv_name_short ="7.62x39 mm CMO"
inv_weight = .5
inv_grid_width = 2
inv_grid_height = 1
inv_grid_x = 20
inv_grid_y = 11
k_dist = 1.1
k_disp = 1.1
k_hit = 3
k_impulse = 3
k_pierce = 1.25
impair = 1
buck_shot = 1
tracer = on
wm_size = 0.05
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
[ammo_7.62x39_ap]:ammo_base
GroupControlSection = spawn_group
discovery_dependency =
$spawn = "weapons\ammo\ammo_7.62x39_ap" ; option for Level Editor
class = AMMO
cform = skeleton
visual = weapons\ammo_762x39_ap.ogf
description ="Radziecki automatowy nabój kalibru 7.62mm. Kula ze stalowym rdzeniem, polepszona siła przebicia."
$prefetch = 64
cost = 650
box_size = 30 ;60
inv_name ="7.62x39 mm BP"
inv_name_short ="7.62x39 mm BP"
inv_weight = .5
inv_grid_width = 2
inv_grid_height = 1
inv_grid_x = 20
inv_grid_y = 12
k_dist = 1.2
k_disp = 1.1
k_hit = 4
k_impulse = 4
k_pierce = 2.25
impair = 1.05
buck_shot = 1
tracer = on
wm_size = 0.05
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
[ammo_og-7b]:ammo_base
GroupControlSection = spawn_group
discovery_dependency =
$spawn = "weapons\ammo\ammo_og-7b" ; option for Level Editor
class = A_OG7B
cform = skeleton
visual = weapons\ammo\ammo_og-7b.ogf
description = enc_weapons1_ammo_ammo-og-7b
$prefetch = 64
cost = 1000
box_size = 1
inv_name = ammo-og-7b
inv_name_short = ammo-og-7b
inv_weight = 1.0
inv_grid_width = 3
inv_grid_height = 1
inv_grid_x = 15
inv_grid_y = 19
k_dist = 1
k_disp = 1
k_hit = 2.5
k_impulse = 1
k_pierce = 1.25
impair = 1.15
buck_shot = 0
tracer = off
wm_size = 0.1
;ěîăóň ëč áîĺďđčďŕńű áűňü íĺîăđŕíč÷ĺííűěč : 1 - ěîăóň, 0 - íĺ ěîăóň
can_be_unlimited = true ;false
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; Grenades for Attachable grenade launcher
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
[ammo_vog-25p]:ammo_base
GroupControlSection = spawn_group
discovery_dependency =
$spawn = "weapons\ammo\ammo_vog-25p" ; option for Level Editor
class = A_VOG25
cform = skeleton
visual = weapons\ammo\ammo_vog-25p.ogf
description = enc_weapons1_ammo_ammo-vog-25p
$prefetch = 64
cost = 170
box_size = 1
inv_name = ammo-vog-25p
inv_name_short = ammo-vog-25p_s
inv_weight = .08
inv_grid_width = 1
inv_grid_height = 1
inv_grid_x = 19
inv_grid_y = 10
kill_msg_x = 17
kill_msg_y = 232
kill_msg_width = 21
kill_msg_height = 22
k_dist = 1.1
k_disp = 1.5
k_hit = 9.0
k_impulse = 2.7
k_pierce = 1.85
impair = 1
buck_shot = 0
tracer = off
wm_size = 0.05
jump_height = 1.5
fake_grenade_name = wpn_fake_missile1
;ěîăóň ëč áîĺďđčďŕńű áűňü íĺîăđŕíč÷ĺííűěč : 1 - ěîăóň, 0 - íĺ ěîăóň
can_be_unlimited = true ;false
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
[ammo_vog-25]:ammo_base
GroupControlSection = spawn_group
discovery_dependency =
$spawn = "weapons\ammo\ammo_vog-25" ; option for Level Editor
class = A_VOG25
cform = skeleton
visual = weapons\ammo\ammo_vog-25.ogf
description = enc_weapons1_ammo_ammo-vog-25
$prefetch = 64
cost = 150
box_size = 1
inv_name = ammo-vog-25
inv_name_short = ammo-vog-25_s
inv_weight = .08
inv_grid_width = 1
inv_grid_height = 1
inv_grid_x = 19
inv_grid_y = 9
kill_msg_x = 38
kill_msg_y = 233
kill_msg_width = 21
kill_msg_height = 22
k_dist = 1.1
k_disp = 1.5
k_hit = 8.0
k_impulse = 2.8
k_pierce = 1.55
impair = 1
buck_shot = 0
tracer = off
wm_size = 0.05
fake_grenade_name = wpn_fake_missile
;ěîăóň ëč áîĺďđčďŕńű áűňü íĺîăđŕíč÷ĺííűěč : 1 - ěîăóň, 0 - íĺ ěîăóň
can_be_unlimited = true ;false
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
[ammo_m209]:ammo_base
GroupControlSection = spawn_group
discovery_dependency =
$spawn = "weapons\ammo\ammo_m209" ; option for Level Editor
class = A_M209
cform = skeleton
visual = weapons\ammo\ammo_m209.ogf
description = enc_weapons1_ammo_ammo-m209
$prefetch = 64
cost = 155
box_size = 1
inv_name = ammo-m209
inv_name_short = ammo-m209_s
inv_weight = .08
inv_grid_width = 1
inv_grid_height = 1
inv_grid_x = 5
inv_grid_y = 13
kill_msg_x = 61
kill_msg_y = 232
kill_msg_width = 19
kill_msg_height = 22
k_dist = 1.1
k_disp = 1.5
k_hit = 9.3
k_impulse = 5.3
k_pierce = 2.15
impair = 1
buck_shot = 0
tracer = off
wm_size = 0.05
fake_grenade_name = wpn_fake_missile2
;ěîăóň ëč áîĺďđčďŕńű áűňü íĺîăđŕíč÷ĺííűěč : 1 - ěîăóň, 0 - íĺ ěîăóň
can_be_unlimited = true ;false
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; Fake Missiles and Grenades
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
[wpn_fake_missile]:identity_immunities
visual = weapons\ammo\ammo_vog-25.ogf
cform = skeleton
class = G_FAKE
$prefetch = 32
inv_weight = 0
cost = 150
blast = 3
blast_r = 12
blast_impulse = 250
;delete
blast_impulse_factor = 1
frags = 15
frags_r = 25
frag_hit = 2.0
frag_hit_impulse = 200
hit_type_blast = explosion
hit_type_frag = fire_wound
up_throw_factor = 0.8
;trail = weapons\rpg_trail_01, weapons\rpg_trail_02
explode_particles = explosions\explosion_01
light_color = 1.9,1.2,0.5
light_range = 25.0
light_time = 0.5
ph_mass = 5
;engine_f = 530
;engine_u = 90
jump_height = 0.2
wm_size = 0.05
;ňđŕńńű îň îńęîëęîâ
fragment_speed = 300
explode_duration = 5 ;ďîäîëćčňĺëüíîńňü âçđűâŕ (ń)
;------------------------------ S.T.A.L.K.E.R`s sound remake ------------------------------
;çâóęč
snd_explode = weapons\explo\grenade_vog25_boom
;------------------------------------------------------------------------------------------
;wallmarks
wallmark_section = explosion_marks
;ńâîéńňâŕ ęîňîđűĺ ÷čňŕţňń˙, íî íĺ čńďîëüçóţňń˙
inv_name = ammo-vog-25
inv_name_short = ammo-vog-25
inv_weight = .2
inv_grid_width = 1
inv_grid_height = 1
inv_grid_x = 19
inv_grid_y = 10
kill_msg_x = 17
kill_msg_y = 232
kill_msg_width = 21
kill_msg_height = 22
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; Ńâîéńňâŕ CustomRocket
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
engine_present = false ;ďđčńóňńňâóĺň ëč â đŕęĺňĺ äâčăŕňĺëü
lights_enabled = false ;ńâĺň âîęđóă đŕęĺňű, âî âđĺě˙ ďîëĺňŕ
force_explode_time = 10000
[wpn_fake_missile1]:identity_immunities
$prefetch = 32
visual = weapons\ammo\ammo_vog-25p.ogf
cform = skeleton
class = G_FAKE
inv_weight = 0
cost = 150
blast = 3
blast_r = 15
blast_impulse = 300
;delete
blast_impulse_factor = 1
frags = 20
frags_r = 25
frag_hit = 2.0
frag_hit_impulse = 250
hit_type_blast = explosion
hit_type_frag = fire_wound
up_throw_factor = 0.8
;trail = weapons\rpg_trail_01, weapons\rpg_trail_02
explode_particles = explosions\explosion_01
light_color = 1.9,1.4,0.5
light_range = 14.0
light_time = 0.85
ph_mass = 5
;engine_f = 530
;engine_u = 90
jump_height = 1.5
;ňđŕńńű îň îńęîëęîâ
fragment_speed = 300
wm_size = 0.05
;wallmarks
wallmark_section = explosion_marks
explode_duration = 5 ;ďîäîëćčňĺëüíîńňü âçđűâŕ (ń)
;------------------------------ S.T.A.L.K.E.R`s sound remake ------------------------------
;çâóęč
snd_explode = weapons\explo\grenade_vog25p_boom
;------------------------------------------------------------------------------------------
;ńâîéńňâŕ ęîňîđűĺ ÷čňŕţňń˙, íî íĺ čńďîëüçóţňń˙
inv_name = ammo-vog-25p
inv_name_short = ammo-vog-25p
inv_weight = .2
inv_grid_width = 1
inv_grid_height = 1
inv_grid_x = 19
inv_grid_y = 9
kill_msg_x = 38
kill_msg_y = 233
kill_msg_width = 21
kill_msg_height = 22
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; Ńâîéńňâŕ CustomRocket
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
engine_present = false ;ďđčńóňńňâóĺň ëč â đŕęĺňĺ äâčăŕňĺëü
lights_enabled = true ;ńâĺň âîęđóă đŕęĺňű, âî âđĺě˙ ďîëĺňŕ
trail_light_color = 0.6,0.5,0.3
trail_light_range = 8.0
force_explode_time = 10000
[wpn_fake_missile2]:identity_immunities
$prefetch = 32
visual = weapons\ammo\ammo_m209.ogf
cform = skeleton
class = G_FAKE
inv_weight = 0
cost = 150
blast = 3
blast_r = 15
blast_impulse = 300
;delete
blast_impulse_factor = 1
frags = 15
frags_r = 25
frag_hit = 1.5
frag_hit_impulse = 200
hit_type_blast = explosion
hit_type_frag = fire_wound
up_throw_factor = 1.0
;trail = weapons\rpg_trail_01, weapons\rpg_trail_02
explode_particles = explosions\explosion_01
light_color = 1.9,1.4,0.5
light_range = 14.0
light_time = 0.85
ph_mass = 5
;engine_f = 530
;engine_u = 90
jump_height = 1
;ňđŕńńű îň îńęîëęîâ
fragment_speed = 300
;wallmarks
wallmark_section = explosion_marks
wm_size = 0.1 ;0.05
explode_duration = 5 ;ďîäîëćčňĺëüíîńňü âçđűâŕ (ń)
;------------------------------ S.T.A.L.K.E.R`s sound remake ------------------------------
;çâóęč
snd_explode = weapons\explo\grenade_m406_boom
;------------------------------------------------------------------------------------------
;ńâîéńňâŕ ęîňîđűĺ ÷čňŕţňń˙, íî íĺ čńďîëüçóţňń˙
inv_name = ammo-m209
inv_name_short = "M209"
inv_weight = .2
inv_grid_width = 1
inv_grid_height = 1
inv_grid_x = 5
inv_grid_y = 13
kill_msg_x = 61
kill_msg_y = 232
kill_msg_width = 19
kill_msg_height = 22
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; Ńâîéńňâŕ CustomRocket
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
engine_present = false ;ďđčńóňńňâóĺň ëč â đŕęĺňĺ äâčăŕňĺëü
lights_enabled = true ;ńâĺň âîęđóă đŕęĺňű, âî âđĺě˙ ďîëĺňŕ
trail_light_color = 0.6,0.5,0.3
trail_light_range = 8.0
force_explode_time = 10000
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; Explosive Inventory Items
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
[explosive_fuelcan]:identity_immunities,delayed_action_fuse
GroupControlSection = spawn_group
discovery_dependency =
$spawn = "weapons\explosive\fuelcan"
$prefetch = 16
class = II_EXPLO
cform = skeleton
visual = physics\balon\balon_01.ogf
inv_name = Fuelcan
inv_name_short =
inv_weight = .1
inv_grid_width = 1
inv_grid_height = 1
inv_grid_x = 9
inv_grid_y = 9
;âĺůü íĺâîçěîćíî ďîäîáđŕňü
can_take = false
cost = 50
;-----------------------------------------------------------------------------------
blast = 1.50
blast_r = 8
blast_impulse = 250
;delete
blast_impulse_factor = 1
frags = 5
frags_r = 15
frag_hit = 0.75
frag_hit_impulse = 150
hit_type_blast = explosion
hit_type_frag = burn
up_throw_factor = 1.0
;-----------------------------------------------------------------------------------
wm_size = 0.1
explode_particles = explosions\explosion_fuelcan
light_color = 1.9,1.3,0.5
light_range = 30.0
light_time = 1.5
;ňđŕńńű îň îńęîëęîâ
fragment_speed = 100
explode_duration = 5 ;ďîäîëćčňĺëüíîńňü âçđűâŕ (ń)
;wallmarks
wallmark_section = explosion_marks
;------------------------------ S.T.A.L.K.E.R`s sound remake ------------------------------
;çâóęč
snd_explode = weapons\explo\fuelcan_boom
;------------------------------------------------------------------------------------------
immunities_sect = explosive_fuelcan_immunities_sect
[explosive_fuelcan_immunities_sect]
;ęîýôôčöčĺíňű äë˙ ďîďŕäŕíčé đŕçëč÷íűěč ňčďŕěč őčňîâ
burn_immunity = 1.0
strike_immunity = 1.0
shock_immunity = 1.0
wound_immunity = 1.0
radiation_immunity = 1.0
telepatic_immunity = 1.0
chemical_burn_immunity = 1.0
explosion_immunity = 1.0
fire_wound_immunity = 0.7
[explosive_tank]:identity_immunities,delayed_action_fuse
GroupControlSection = spawn_group
discovery_dependency =
$spawn = "weapons\explosive\tank"
$prefetch = 16
class = II_EXPLO
cform = skeleton
visual = physics\balon\bomb_01.ogf
inv_name = Fuelcan
inv_name_short =
inv_weight = .1
inv_grid_width = 1
inv_grid_height = 1
inv_grid_x = 9
inv_grid_y = 9
;âĺůü íĺâîçěîćíî ďîäîáđŕňü
can_take = false
cost = 50
;-----------------------------------------------------------------------------------
blast = 1.50
blast_r = 8
blast_impulse = 250
;delete
blast_impulse_factor = 1
frags = 5
frags_r = 15
frag_hit = 0.75
frag_hit_impulse = 150
hit_type_blast = explosion
hit_type_frag = burn
up_throw_factor = 1.0
;-----------------------------------------------------------------------------------
wm_size = 0.1
explode_particles = explosions\explosion_mobiltank
light_color = 1.9,1.3,0.5
light_range = 30.0
light_time = 1
;ňđŕńńű îň îńęîëęîâ
fragment_speed = 100 ;ńęîđîńňü îńęîëęîâ (ě/ń)
explode_duration = 5 ;ďîäîëćčňĺëüíîńňü âçđűâŕ (ń)
;wallmarks
wallmark_section = explosion_marks
;------------------------------ S.T.A.L.K.E.R`s sound remake ------------------------------
;çâóęč
snd_explode = weapons\explo\mobiltank_boom
;------------------------------------------------------------------------------------------
immunities_sect = explosive_tank_immunities_sect
[explosive_tank_immunities_sect]
;ęîýôôčöčĺíňű äë˙ ďîďŕäŕíčé đŕçëč÷íűěč ňčďŕěč őčňîâ
burn_immunity = 1.0
strike_immunity = 1.0
shock_immunity = 1.0
wound_immunity = 1.0
radiation_immunity = 1.0
telepatic_immunity = 1.0
chemical_burn_immunity = 1.0
explosion_immunity = 1.0
fire_wound_immunity = 0.7
[explosive_barrel_low]:identity_immunities,delayed_action_fuse
GroupControlSection = spawn_group
discovery_dependency =
$spawn = "weapons\explosive\barrel_low"
$prefetch = 16
class = II_EXPLO
cform = skeleton
visual = physics\balon\bochka_fuel.ogf
inv_name = Barrel
inv_name_short =
inv_weight = .1
inv_grid_width = 1
inv_grid_height = 1
inv_grid_x = 9
inv_grid_y = 9
;âĺůü íĺâîçěîćíî ďîäîáđŕňü
can_take = false
cost = 500
;-----------------------------------------------------------------------------------
blast = 1.50
blast_r = 8
blast_impulse = 250
;delete
blast_impulse_factor = 1
frags = 5
frags_r = 15
frag_hit = 0.75
frag_hit_impulse = 150
hit_type_blast = explosion
hit_type_frag = burn
up_throw_factor = 1.0
;-----------------------------------------------------------------------------------
wm_size = 0.1
explode_particles = explosions\explosion_barrel
light_color = 1.9,1.4,0.5
light_range = 14.0
light_time = 0.85
;ňđŕńńű îň îńęîëęîâ
fragment_speed = 100 ;ńęîđîńňü îńęîëęîâ (ě/ń)
explode_duration = 5 ;ďîäîëćčňĺëüíîńňü âçđűâŕ (ń)
;wallmarks
wallmark_section = explosion_marks
;------------------------------ S.T.A.L.K.E.R`s sound remake ------------------------------
;çâóęč
snd_explode = weapons\explo\barrel_boom
;------------------------------------------------------------------------------------------
immunities_sect = explosive_barrel_low_immunities_sect
;time_to_explode = 0.f
[explosive_barrel_low_immunities_sect]
;ęîýôôčöčĺíňű äë˙ ďîďŕäŕíčé đŕçëč÷íűěč ňčďŕěč őčňîâ
burn_immunity = 1
strike_immunity = 1
shock_immunity = 1
wound_immunity = 1
radiation_immunity = 1
telepatic_immunity = 1
chemical_burn_immunity = 1
explosion_immunity = 1
fire_wound_immunity = 5
[explosive_barrel]:identity_immunities,delayed_action_fuse
GroupControlSection = spawn_group
discovery_dependency =
$spawn = "weapons\explosive\barrel"
$prefetch = 16
class = II_EXPLO
cform = skeleton
visual = physics\balon\bochka_fuel.ogf
inv_name = Barrel
inv_name_short =
inv_weight = .1
inv_grid_width = 1
inv_grid_height = 1
inv_grid_x = 9
inv_grid_y = 9
;âĺůü íĺâîçěîćíî ďîäîáđŕňü
can_take = false
cost = 500
;-----------------------------------------------------------------------------------
blast = 1.50
blast_r = 8
blast_impulse = 250
;delete
blast_impulse_factor = 1
frags = 5
frags_r = 15
frag_hit = 0.75
frag_hit_impulse = 150
hit_type_blast = explosion
hit_type_frag = burn
up_throw_factor = 1.0
;-----------------------------------------------------------------------------------
wm_size = 0.1
explode_particles = explosions\explosion_barrel
light_color = 1.9,1.4,0.5
light_range = 14.0
light_time = 0.85
;ňđŕńńű îň îńęîëęîâ
fragment_speed = 100 ;ńęîđîńňü îńęîëęîâ (ě/ń)
explode_duration = 5 ;ďîäîëćčňĺëüíîńňü âçđűâŕ (ń)
;------------------------------ S.T.A.L.K.E.R`s sound remake ------------------------------
;çâóęč
snd_explode = weapons\explo\barrel_boom
;------------------------------------------------------------------------------------------
immunities_sect = explosive_barrel_immunities_sect
;wallmarks
wallmark_section = explosion_marks
[explosive_barrel_immunities_sect]
;ęîýôôčöčĺíňű äë˙ ďîďŕäŕíčé đŕçëč÷íűěč ňčďŕěč őčňîâ
burn_immunity = 1
strike_immunity = 1
shock_immunity = 1
wound_immunity = 1
radiation_immunity = 1
telepatic_immunity = 1
chemical_burn_immunity = 1
explosion_immunity = 1
fire_wound_immunity = 0.7
[explosive_mobiltank]:identity_immunities,delayed_action_fuse
GroupControlSection = spawn_group
discovery_dependency =
$spawn = "weapons\explosive\mobiltank"
$prefetch = 16
class = II_EXPLO
cform = skeleton
visual = physics\balon\kanistra.ogf
inv_name = Barrel
inv_name_short =
inv_weight = .1
inv_grid_width = 1
inv_grid_height = 1
inv_grid_x = 9
inv_grid_y = 9
;âĺůü íĺâîçěîćíî ďîäîáđŕňü
can_take = false
cost = 500
;-----------------------------------------------------------------------------------
blast = 1.50
blast_r = 8
blast_impulse = 250
;delete
blast_impulse_factor = 1
frags = 5
frags_r = 15
frag_hit = 0.75
frag_hit_impulse = 150
hit_type_blast = explosion
hit_type_frag = burn
up_throw_factor = 1.0
;-----------------------------------------------------------------------------------
wm_size = 0.1
explode_particles = explosions\explosion_mobiltank
light_color = 1.9,1.2,0.5
light_range = 30.0
light_time = 1
;ňđŕńńű îň îńęîëęîâ
fragment_speed = 100 ;ńęîđîńňü îńęîëęîâ (ě/ń)
explode_duration = 5 ;ďîäîëćčňĺëüíîńňü âçđűâŕ (ń)
;------------------------------ S.T.A.L.K.E.R`s sound remake ------------------------------
;çâóęč
snd_explode = weapons\explo\mobiltank_boom
;------------------------------------------------------------------------------------------
immunities_sect = explosive_mobiltank_immunities_sect
;wallmarks
wallmark_section = explosion_marks
[explosive_mobiltank_immunities_sect]
;ęîýôôčöčĺíňű äë˙ ďîďŕäŕíčé đŕçëč÷íűěč ňčďŕěč őčňîâ
burn_immunity = 1.0
strike_immunity = 1.0
shock_immunity = 1.0
wound_immunity = 1.0
radiation_immunity = 1.0
telepatic_immunity = 1.0
chemical_burn_immunity = 1.0
explosion_immunity = 1.0
fire_wound_immunity = 0.7
[explosive_dinamit]:delayed_action_fuse
GroupControlSection = spawn_group
discovery_dependency =
$spawn = "weapons\explosive\dinamit"
$prefetch = 16
class = II_EXPLO
cform = skeleton
visual = physics\box\expl_dinamit.ogf
inv_name = Dynamit
inv_name_short =
inv_weight = 10.0
inv_grid_width = 1
inv_grid_height = 1
inv_grid_x = 9
inv_grid_y = 9
;âĺůü íĺâîçěîćíî ďîäîáđŕňü
can_take = false
cost = 50
;-----------------------------------------------------------------------------------
blast = 2.00
blast_r = 5
blast_impulse = 250
;delete
blast_impulse_factor = 1
frags = 5
frags_r = 8
frag_hit = 0.55
frag_hit_impulse = 150
hit_type_blast = chemical_burn ;explosion
hit_type_frag = burn
up_throw_factor = 1.0
;-----------------------------------------------------------------------------------
wm_size = 0.1
explode_particles = explosions\explosion_dynamite
light_color = 1.9,1.3,0.5
light_range = 30.0
light_time = 1.5
;ňđŕńńű îň îńęîëęîâ
fragment_speed = 100
explode_duration = 5 ;ďîäîëćčňĺëüíîńňü âçđűâŕ (ń)
;------------------------------ S.T.A.L.K.E.R`s sound remake ------------------------------
;çâóęč
snd_explode = weapons\explo\dynamite_boom
;------------------------------------------------------------------------------------------
immunities_sect = dinamit_immunities_sect
;condition_to_explode =0.f
;wallmarks
wallmark_section = explosion_marks
[dinamit_immunities_sect]
;ęîýôôčöčĺíňű äë˙ ďîďŕäŕíčé đŕçëč÷íűěč ňčďŕěč őčňîâ
burn_immunity = 0.0
strike_immunity = 0.0
shock_immunity = 0.0
wound_immunity = 0.0
radiation_immunity = 0.0
telepatic_immunity = 0.0
chemical_burn_immunity = 1.0
explosion_immunity = 0.0
fire_wound_immunity = 0.0
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; WEAPON ADDON
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;-----------4-Dot-- (AMK SNIPER ADDON v1.0RC)_____________________________________________
[wpn_addon_scope]:identity_immunities
GroupControlSection = spawn_group
discovery_dependency =
$spawn = "weapons\addons\scope" ; option for Level Editor
class = WP_SCOPE
cform = skeleton
visual = weapons\upgrade\wpn_scope.ogf
$prefetch = 32
description = enc_weapons1_wpn-addon-scope
cost = 200
holder_range_modifier = 1.2
holder_fov_modifier = 0.3
inv_name = wpn-addon-scope
inv_name_short = wpn-addon-scope
inv_weight = .2
inv_grid_width = 2
inv_grid_height = 1
inv_grid_x = 18
inv_grid_y = 2
scope_texture = wpn\wpn_crosshair_4-Dot
scope_zoom_factor = 30 ;4.26666 ;4.5 ;Kahles CSX 1.1-4x24, 2x
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
[wpn_addon_scope_susat]:identity_immunities
GroupControlSection = spawn_group
discovery_dependency =
$spawn = "weapons\addons\scope_susat" ; option for Level Editor
class = WP_SCOPE
cform = skeleton
visual = weapons\upgrade\wpn_scope_susat.ogf
description = enc_weapons1_wpn-addon-scope-susat
;$prefetch = 64
cost = 200
holder_range_modifier = 1.3
holder_fov_modifier = 0.3
inv_name = wpn-addon-scope-susat
inv_name_short = wpn-addon-scope-susat
inv_weight = .2
inv_grid_width = 1
inv_grid_height = 1
inv_grid_x = 19
inv_grid_y = 1
scope_texture = wpn\SUSAT-AMK
scope_zoom_factor = 30 ;4.27 ;4.5 ;30 ;SUSAT 2X
[wpn_addon_scope_n1]:identity_immunities
GroupControlSection = spawn_group
discovery_dependency =
$spawn = "weapons\addons\scope_n1" ; option for Level Editor
class = WP_SCOPE
cform = skeleton
visual = weapons\upgrade\wpn_addon_scope_n1.ogf
description ="Celownik noktowizyjny SU-87/PVS-4 jest przenośnym, zasilanym bateriami, elektro-optycznym przyrządem wykorzystywanym do obserwacji i prowadzenia skutecznego ostrzału celów w warunkach ograniczonej widzialności. Zasada działania polega na wzmocnieniu światła odbitego, emitowanego przez księżyc i gwiazd. Dzieki temu cel staje się wyraźnie widoczny dla operatora."
;$prefetch = 64
cost = 200
holder_range_modifier = 1.3
holder_fov_modifier = 0.3
inv_name ="Celownik noktowizyjny SU-87/PVS-4"
inv_name_short ="Celownik noktowizyjny SU-87/PVS-4"
inv_weight = .2
inv_grid_width = 2
inv_grid_height = 1
inv_grid_x = 39
inv_grid_y = 7
scope_texture = wpn\wpn_crosshair_n1
scope_zoom_factor = 15 ;SUSAT 4X
[wpn_addon_silencer]:identity_immunities
GroupControlSection = spawn_group
discovery_dependency =
$spawn = "weapons\addons\silencer" ; option for Level Editor
class = W_SILENC
cform = skeleton
visual = weapons\upgrade\wpn_silencer.ogf
description = enc_weapons1_wpn-addon-silencer
$prefetch = 32
cost = 100;150
inv_name = wpn-addon-silencer
inv_name_short = wpn-addon-silencer
inv_weight = .1
inv_grid_width = 1
inv_grid_height = 1
inv_grid_x = 18
inv_grid_y = 1
bullet_hit_power_k = 0.7 ;0.9
bullet_speed_k = 1.0 ;0.9
fire_dispersion_base_k = 1.25 ;2
cam_dispersion_k = 0.8
[wpn_addon_grenade_launcher]:identity_immunities
GroupControlSection = spawn_group
discovery_dependency =
$spawn = "weapons\addons\grenade_launcher" ; option for Level Editor
class = W_GLAUNC
cform = skeleton
visual = weapons\upgrade\wpn_grenade_launcher.ogf
description = enc_weapons1_wpn-addon-grenade-launcher
$prefetch = 32
cost = 1050
inv_name = wpn-addon-grenade-launcher
inv_name_short = wpn-addon-grenade-launcher
inv_weight = 1.3
inv_grid_width = 2
inv_grid_height = 1
inv_grid_x = 18
inv_grid_y = 0
grenade_vel = 76
[wpn_addon_grenade_launcher_m203]:identity_immunities
GroupControlSection = spawn_group
discovery_dependency =
$spawn = "weapons\addons\grenade_launcher_m203" ; option for Level Editor
class = W_GLAUNC
cform = skeleton
visual = weapons\upgrade\wpn_grenade_launcher_m203.ogf
description = enc_weapons1_wpn-addon-grenade-launcher-m203
$prefetch = 32
cost = 1250
inv_name = wpn-addon-grenade-launcher-m203
inv_name_short = wpn-addon-grenade-launcher-m203
inv_weight = 1.36
inv_grid_width = 2
inv_grid_height = 1
inv_grid_x = 17
inv_grid_y = 3
grenade_vel = 71
;;;;;;;;;;;;;;;;;;;;;;;;;357 ěŕăíóě ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;-------------------------------------------
; ďŕňđîí .357 Smith & Wesson Magnum (9x32ěě R)
; Ňčď ďóëč: JHP (Ďîëóîáîëî÷ĺ÷íŕ˙ ń ýęńďŕíńčâíîé âűĺěęîé)
; Âĺń ďóëč, ăđ: 8.125
; Äčŕěĺňđ ďóëč, ěě: 9.02
; Äóëüíŕ˙ ńęîđîńňü, ě\ń: 442
; Ýíĺđăč˙, Äć: 793
; Âĺń ďŕňđîíŕ, ăđ: ---
;-------------------------------------------
[ammo_357sw_jhp]:ammo_base
GroupControlSection = spawn_group
discovery_dependency =
$spawn = "weapons\ammo\ammo_357sw_jhp" ; option for Level Editor
class = AMMO
cform = skeleton
visual = weapons\ammo\ammo_1143x23_Hydro.ogf
description = enc_weapons1_ammo_ammo-357sw-jhp
$prefetch = 64
cost = 515
box_size = 6
inv_weight = 0.25
inv_name = ammo-357sw-jhp
inv_name_short = ammo-357sw-jhp_s
inv_grid_width = 1
inv_grid_height = 1
inv_grid_x = 40
inv_grid_y = 2
k_dist = 1.1
k_disp = 1.5
k_hit = 5.3
k_impulse = 3.0
k_pierce = 0.9
impair = 1
buck_shot = 1
tracer = off
wm_size = 0.06
;-------------------------------------------
; ďŕňđîí .357 Smith & Wesson Magnum (9x32ěě R)
; Ňčď ďóëč: Jacketed Flat Point (Îáîëî÷ĺ÷íŕ˙ ń ďëîńęîé ăîëîâíîé ÷ŕńňüţ)
; Âĺń ďóëč, ăđ: 10.27
; Äčŕěĺňđ ďóëč, ěě: 9.02
; Äóëüíŕ˙ ńęîđîńňü, ě\ń: 377
; Ýíĺđăč˙, Äć: 728
; Âĺń ďŕňđîíŕ, ăđ: ---
;-------------------------------------------
[ammo_357sw_jfp]:ammo_base
GroupControlSection = spawn_group
discovery_dependency =
$spawn = "weapons\ammo\ammo_357sw_jfp" ; option for Level Editor
class = AMMO
cform = skeleton
visual = weapons\ammo\ammo_1143x23_Hydro.ogf
description = enc_weapons1_ammo_ammo-357sw-jfp
$prefetch = 64
cost = 725
box_size = 6
inv_name = ammo-357sw-jfp
inv_name_short = ammo-357sw-jfp_s
inv_weight = 0.26
inv_grid_width = 1
inv_grid_height = 1
inv_grid_x = 40
inv_grid_y = 3
k_dist = 1.2
k_disp = 1.5
k_hit = 6.2
k_impulse = 3.5
k_pierce = 1
impair = 1
buck_shot = 1
tracer = off
wm_size = 0.06
---------------------------------------------------------------------
[ammo_12.7x99_bmg]:ammo_base
GroupControlSection = spawn_group
discovery_dependency =
$spawn = "weapons\ammo\ammo_12.7x99_bmg" ; option for Level Editor
class = AMMO
cform = skeleton
visual = Arsenal_Mod\ammo\127x99_AP.ogf
description = enc_weapons1_ammo_50BMG
$prefetch = 64
cost = 990
box_size = 10
inv_name = ammo-50BMG
inv_name_short = ammo-50BMG
inv_weight = 1.9
inv_grid_width = 2
inv_grid_height = 1
inv_grid_x = 26
inv_grid_y = 37
k_dist = 1.5
k_disp = 1
k_hit = 8.5
k_impulse = 5
k_pierce = 1.5
impair = 1.5
buck_shot = 1
tracer = on
wm_size = 0.05
explosive = off ;on
--------------------------------------------------------------------
[ammo_new]:ammo_base
GroupControlSection = spawn_group
discovery_dependency =
$spawn = "weapons\ammo\ammo_new" ; option for Level Editor
class = AMMO
cform = skeleton
visual = weapons\ammo_new.ogf
description = "Specnabój Doktora, wypełniony mieszaniną prochu i zmielonego na proszek artefaktu "Ognista Kula"."
$prefetch = 64
cost = 1500
box_size = 10 ;60
inv_name = "Specnabój Doktora"
inv_name_short = "Specnabój Doktora"
inv_weight = .2
inv_grid_width = 2
inv_grid_height = 1
inv_grid_x = 10
inv_grid_y = 35
k_dist = 1.3
k_disp = 1.5
k_hit = 1000.0
k_impulse = 1.5
k_pierce = 2.25
impair = 1.05
buck_shot = 1
tracer = on
wm_size = 0.05
explosive = on
-------------------------------------------------------------------
[ammo_balon_rg10]:ammo_base
GroupControlSection = spawn_group
discovery_dependency =
$spawn = "weapons\ammo\ammo_balon" ; option for Level Editor
class = A_OG7B
cform = skeleton
visual = weapons\ammo\ammo_vog-25m.ogf
description = "Granat zapalajacy VOG-40. Z wyglądu zewnętrznego niczym nie różni się od granatu VOG-25. Zawiera substancje zapalajacą stosowana w Miotaczu płomieni Grom-10."
$prefetch = 64
cost =1000
box_size =20
inv_name = "Granat zapalajacy VOG-40"
inv_name_short = VOG-40
inv_weight =1.0
inv_grid_width = 1
inv_grid_height = 1
inv_grid_x = 40
inv_grid_y = 4
k_dist =1
k_disp =3 ;10
k_hit =3 ;5.4
k_impulse =3 ;3.3
k_pierce =10
impair =1
buck_shot =20 ;50
tracer =off
wm_size = 0.55
explosive =on
;ěîăóň ëč áîĺďđčďŕńű áűňü íĺîăđŕíč÷ĺííűěč : 1 - ěîăóň, 0 - íĺ ěîăóň
can_be_unlimited = true ;false
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