[S.T.A.L.K.E.R: The Faction War]

Regulamin forum
Dział "Modyfikacje Gotowe" służy do dyskusji o modyfikacjach, które już są stworzone lub do zadawania pytań na ich temat. Znajdziemy tutaj również linki do ściągnięcia modyfikacji (które powinny, a raczej muszą być w pierwszym poście tematu danej modyfikacji).

Przy zadawaniu pytania związanego z problemem dotyczącym modyfikacji, prosimy o podawanie treści całego loga błędu - koniecznie w tagu [CODE].

Przy cytowaniu plików *.LTX stosować tag [SYNTAX="ini"], przy cytowaniu plików *.script [SYNTAX="lua"] a przy cytowaniu plików *.xml - [SYNTAX="xml"].

Lokalizacja logów:
Windows XP - C:\Documents and Settings\All Users\Moje dokumenty\STALKER-STCS\logs\xray_nazwaużytkownika.log
Windows Vista/7 - C:\Users\Public\Documents\STALKER-STCS\logs\xray_nazwaużytkownika.log
Steam - X:\Program Files (x86)\Steam\SteamApps\common\Stalker Clear Sky\_appdata_\logs

Pytania na temat modyfikacji zadajemy w wątku dla niej stworzonym lub tworzymy nowy, jeśli takowego nie ma.

Gdy chcemy założyć nowy wątek, obowiązkowe jest przeczytanie tego tematu.

Re: [S.T.A.L.K.E.R: The Faction War]

Postprzez DJ[Zone] w 14 Sie 2012, 22:15

Perki dodajesz przez dwukrotne klikniecie na spiwor xD
DJ[Zone]
Stalker

Posty: 142
Dołączenie: 15 Mar 2012, 20:06
Ostatnio był: 21 Cze 2015, 16:47
Frakcja: Monolit
Ulubiona broń: VLA Special Assault Rifle
Kozaki: 6

Reklamy Google

Re: [S.T.A.L.K.E.R: The Faction War]

Postprzez StalkerPMC w 14 Sie 2012, 22:34

W północno-wschodniej części którego składu?
StalkerPMC
Kot

Posty: 6
Dołączenie: 14 Sie 2012, 21:40
Ostatnio był: 20 Sie 2012, 12:32
Frakcja: Powinność
Ulubiona broń: Sniper SGI
Kozaki: 0

Re: [S.T.A.L.K.E.R: The Faction War]

Postprzez Rumcajs93 w 14 Sie 2012, 23:14

Skład -> Stara zajezdnia pociągów na lokacji Wysypisko
Ja Tu Tylko Sprzątam
:

Swierzbią Paluszki. Co ??
Awatar użytkownika
Rumcajs93
Łowca

Posty: 514
Dołączenie: 22 Lip 2011, 19:32
Ostatnio był: 19 Lut 2023, 12:57
Frakcja: Czyste Niebo
Ulubiona broń: FT 200M
Kozaki: 86

Re: [S.T.A.L.K.E.R: The Faction War]

Postprzez Gandzia w 15 Sie 2012, 01:29

Miałem na myśli by robili obchód anomalii w pobliżu punktów zasobów w celu odnalezienia artefaktów.
Image
Image
Awatar użytkownika
Gandzia
Tropiciel

Posty: 224
Dołączenie: 26 Mar 2010, 14:46
Ostatnio był: 15 Gru 2016, 22:42
Miejscowość: Kujwdupie
Frakcja: Wolność
Ulubiona broń: Sniper Rifle SVDm2
Kozaki: 9

Re: [S.T.A.L.K.E.R: The Faction War]

Postprzez Juraszka w 15 Sie 2012, 08:49

Chyba czas się odezwać:
1. zamknięcie północnego przejścia na Bagnach - jestem za,
2. zwiększenie hp CN w trybie offline - jestem za (w końcu może będą mieli trochę szans z licznym oporem),
3. przeniesienie bazy Oporu do Centrum Pojazdów - jak najbardziej za.

też nie raz mnie irytował fakt, jak chciałem przejść przez kordon, a byłem od razu ostrzeliwany z bazy Oporu, Centrum Pojazdów nie dość, że jest lepiej ufortyfikowane, bardziej przestronne, to jeszcze znajduje się dalej od drogi dzięki czemu będzie teoretycznie spokój...
Związki na odległość to ch*j, a czołgi same się nie zatankują, pamiętaj.
Wave

Zostawiasz wóz na parkingu pod Tesco i jedziesz do sąsiedniego miasta to ch*j wie co się z nim może stać.
Wave
Awatar użytkownika
Juraszka
Łowca

Posty: 492
Dołączenie: 21 Cze 2010, 11:08
Ostatnio był: 21 Lut 2020, 16:06
Miejscowość: Gniezno
Frakcja: Samotnicy
Kozaki: 70

Re: [S.T.A.L.K.E.R: The Faction War]

Postprzez duty w 15 Sie 2012, 11:42

A dlaczego nie :) mam podobną opinie jak Juraszka , pomysł chyba rozwiąże problem z przewagą Oporu.
W Starym Gospodarstwie zrobić punkt zasobów jak pisał smoq2, bo jest to zbyt ważne strategicznie miejsce, jednocześnie mógł by to być to ważny punkt dla samotników , może wtedy nie było by potrzebne usuwanie piekącego się dzika i zamykania drzwi .
Ostatnio edytowany przez duty 15 Sie 2012, 19:31, edytowano w sumie 2 razy
Awatar użytkownika
duty
Tropiciel

Posty: 214
Dołączenie: 27 Lut 2011, 22:29
Ostatnio był: 15 Cze 2015, 18:31
Frakcja: Powinność
Ulubiona broń: Storming Obokan
Kozaki: 27

Re: [S.T.A.L.K.E.R: The Faction War]

Postprzez Kieł w 15 Sie 2012, 17:47

Może by przenieść punkt zasobów z centrum wioski do gospodarstwa ,a w wiosce zrobić kotów+mechanik+wilk który daje zlecenia.A i jeszcze można by zrobić opcję że z łopatą można przejść właśnie do centrum do wioski[koty trzymają się razem :E ].A tak na przyszłość może bu dodać ,,Mrocznych stalkerów,, z tej strony
viewtopic.php?f=61&t=15536&start=0&hilit=frakcja+grzech
aha jak ktoś chce poczytać to pare postów niżej także są opisy ,,zabitych,, frakcji..
Ostatnio edytowany przez Kieł, 16 Sie 2012, 07:53, edytowano w sumie 1 raz
WTF?This is Sparta
Awatar użytkownika
Kieł
Stalker

Posty: 79
Dołączenie: 01 Sty 2012, 00:30
Ostatnio był: 29 Sty 2015, 21:09
Frakcja: Najemnicy
Ulubiona broń: GP 37
Kozaki: 4

Re: [S.T.A.L.K.E.R: The Faction War]

Postprzez duty w 15 Sie 2012, 19:31

smoq2 też mam ten sam błąd co SkullDagger i Salciarz, pojawia się bardzo często na Wysypisku.

Kod: Zaznacz wszystko
FATAL ERROR
 
[error]Expression    : fatal error
[error]Function      : CScriptEngine::lua_error
[error]File          : E:\priquel\sources\engine\xrServerEntities\script_engine.cpp
[error]Line          : 180
[error]Description   : <no expression>
[error]Arguments     : LUA error: ... clear sky\gamedata\scripts\tfwweapon_manager.script:577: C stack overflow
 

stack trace:


save z zapisem gry http://78352.file4u.pl/download/3235588 ... e4u.pl.rar
dodałem też moje zmiany w "misc" , bez nich chyba nie odpalisz mojego save .

cały log:
:

Kod: Zaznacz wszystko
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 485868 indices, 948 Kb
* phase time: 1386 ms
* phase cmem: 398377 K
Wczytywanie przestrzennej bazy danych...
* phase time: 117 ms
* phase cmem: 400972 K
Wczytywanie detali...
* [DETAILS] VertexConsts(256), Batch(61)
* [DETAILS] 11590 v(20), 6100 p
* [DETAILS] Batch(61), VB(226K), IB(35K)
* phase time: 64 ms
* phase cmem: 400972 K
Wczytywanie stref i portali...
* Loading HOM: d:\gry\deep silver\s.t.a.l.k.e.r. - clear sky\gamedata\levels\military\level.hom
* phase time: 35 ms
* phase cmem: 401109 K
Wczytywanie obiektów SI...
* phase time: 16 ms
* phase cmem: 401109 K
KLIENT: Odradzanie...
* phase time: 16 ms
* phase cmem: 401109 K
Wczytywanie tekstur...
* t-report - base: 1339, 670101 K
* t-report - lmap: 11, 11265 K
* phase time: 7234 ms
* phase cmem: 430460 K
KLIENT: Synchronizacja...
* phase time: 20 ms
* phase cmem: 430460 K
* [win32]: free[2135072 K], reserved[193752 K], committed[1865416 K]
* [ D3D ]: textures[681366 K]
* [x-ray]: crt heap[430460 K], process heap[9023 K], game lua[112621 K], render[5874 K]
* [x-ray]: economy: strings[22664 K], smem[7290 K]
* MEMORY USAGE: 443736 K
* End of synchronization A[1] R[1]
! Missing ogg-comment, file:  d:\gry\deep silver\s.t.a.l.k.e.r. - clear sky\gamedata\sounds\ambient\special\new_freedom_music.ogg
* Saving spawns...
* Saving objects...
* 28941 objects are successfully saved
* Game dolg_04_tfw_a.save-yyy1996.sav is successfully saved to file 'c:\users\public\documents\stalker-stcs\savedgames\dolg_04_tfw_a.save-yyy1996.sav'
! ERROR: SV: can't find children [49359] of parent [541126592]
* Saving spawns...
* Saving objects...
* 29098 objects are successfully saved
* Game dolg_05_tfw_a.save-yyy1996.sav is successfully saved to file 'c:\users\public\documents\stalker-stcs\savedgames\dolg_05_tfw_a.save-yyy1996.sav'
* Saving spawns...
* Saving objects...
* 29361 objects are successfully saved
* Game dolg_06_tfw_a.save-yyy1996.sav is successfully saved to file 'c:\users\public\documents\stalker-stcs\savedgames\dolg_06_tfw_a.save-yyy1996.sav'
* Saving spawns...
* Saving objects...
* 29339 objects are successfully saved
* Game dolg_07_tfw_a.save-yyy1996.sav is successfully saved to file 'c:\users\public\documents\stalker-stcs\savedgames\dolg_07_tfw_a.save-yyy1996.sav'
* Saving spawns...
* Saving objects...
* 29306 objects are successfully saved
* Game dolg_08_tfw_a.save-yyy1996.sav is successfully saved to file 'c:\users\public\documents\stalker-stcs\savedgames\dolg_08_tfw_a.save-yyy1996.sav'
! ERROR: SV: can't find children [57572] of parent [368436480]
* Saving spawns...
* Saving objects...
* 29345 objects are successfully saved
* Game dolg_09_tfw_a.save-yyy1996.sav is successfully saved to file 'c:\users\public\documents\stalker-stcs\savedgames\dolg_09_tfw_a.save-yyy1996.sav'
* Saving spawns...
* Saving objects...
* 29560 objects are successfully saved
* Game dolg_10_tfw_a.save-yyy1996.sav is successfully saved to file 'c:\users\public\documents\stalker-stcs\savedgames\dolg_10_tfw_a.save-yyy1996.sav'
* Saving spawns...
* Saving objects...
* 29560 objects are successfully saved
* Game dembol_quicksave.sav is successfully saved to file 'c:\users\public\documents\stalker-stcs\savedgames\dembol_quicksave.sav'
Throw on reject
* phase time: 548 ms
* phase cmem: 449894 K
SERWER: Wczytywanie symulatora Alife...
* phase time: 24 ms
* phase cmem: 449894 K
Wczytywanie zapisanej gry "dembol_quicksave.sav"...
* Loading spawn registry...
* 11002 spawn points are successfully loaded
* Loading objects...
* 29560 objects are successfully loaded
* Game dembol_quicksave is successfully loaded from file 'c:\users\public\documents\stalker-stcs\savedgames\dembol_quicksave.sav' (51.788s)
* phase time: 51788 ms
* phase cmem: 459564 K
SERWER: łączenie...
* phase time: 23 ms
* phase cmem: 459564 K
KLIENT: Synchronizacja...
* phase time: 19 ms
* phase cmem: 459564 K
* [win32]: free[1800284 K], reserved[125844 K], committed[2268112 K]
* [ D3D ]: textures[704869 K]
* [x-ray]: crt heap[459564 K], process heap[9023 K], game lua[100884 K], render[7446 K]
* [x-ray]: economy: strings[22728 K], smem[7286 K]
! [LUA][ERROR] mil_smart_terrain_7_7 setup_logic() - job == nil
* MEMORY USAGE: 449989 K
* End of synchronization A[1] R[1]
* Saving spawns...
* Saving objects...
* 29493 objects are successfully saved
* Game dembol_quicksave.sav is successfully saved to file 'c:\users\public\documents\stalker-stcs\savedgames\dembol_quicksave.sav'
* Saving spawns...
* Saving objects...
* 29450 objects are successfully saved
* Game dolg_11_tfw_a.save-yyy1996.sav is successfully saved to file 'c:\users\public\documents\stalker-stcs\savedgames\dolg_11_tfw_a.save-yyy1996.sav'
! Can't find texture 'loner_wide'
* Saving spawns...
* Saving objects...
* 29646 objects are successfully saved
* Game dolg_12_tfw_a.save-yyy1996.sav is successfully saved to file 'c:\users\public\documents\stalker-stcs\savedgames\dolg_12_tfw_a.save-yyy1996.sav'
! [LUA][ERROR] There is no section [sim_default_stalker_1_sniper] in point_table! [CRITICAL!!!]
! [LUA][ERROR] There is no section [sim_default_stalker_1_sniper] in point_table! [CRITICAL!!!]
! [LUA][ERROR] There is no section [sim_default_stalker_1_grunt] in point_table! [CRITICAL!!!]
! [LUA][ERROR] There is no section [sim_default_stalker_1_grunt] in point_table! [CRITICAL!!!]
! [LUA][ERROR] There is no section [sim_default_stalker_1_grunt] in point_table! [CRITICAL!!!]
! ERROR: SV: can't find children [62990] of parent [545757296]
* Saving spawns...
* Saving objects...
* 29610 objects are successfully saved
* Game dolg_13_tfw_a.save-yyy1996.sav is successfully saved to file 'c:\users\public\documents\stalker-stcs\savedgames\dolg_13_tfw_a.save-yyy1996.sav'
* Saving spawns...
* Saving objects...
* 29529 objects are successfully saved
* Game dembol_autosave.sav is successfully saved to file 'c:\users\public\documents\stalker-stcs\savedgames\dembol_autosave.sav'
- Disconnect
- Destroying level
* DVB created: 1536K
* DIB created: 512K
- r__tf_aniso 8
- r2_tf_mipbias 0.
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: unrecognized, 16
* NVAPI is missing.
* Starting rendering as 2-GPU.
*** RESET [717 ms]
"d:\gry\deep silver\s.t.a.l.k.e.r. - clear sky\bin\xrengine.exe"
! Player name in registry is empty! (InstallUserName)
* phase time: 0 ms
* phase cmem: 298477 K
SERWER: rozpoczynanie...
* phase time: 579 ms
* phase cmem: 297893 K
SERWER: Wczytywanie symulatora Alife...
* phase time: 17 ms
* phase cmem: 297893 K
Wczytywanie zapisanej gry "dembol_autosave.sav"...
* Loading spawn registry...
* 11002 spawn points are successfully loaded
* Loading objects...
* 29529 objects are successfully loaded
* Game dembol_autosave is successfully loaded from file 'c:\users\public\documents\stalker-stcs\savedgames\dembol_autosave.sav' (52.238s)
* phase time: 52237 ms
* phase cmem: 307294 K
SERWER: łączenie...
* phase time: 87 ms
* phase cmem: 307281 K
KLIENT: Łączenie z localhost...
* client : connection accepted - <>
* phase time: 17 ms
* phase cmem: 307313 K
Otwieranie strumienia...
* phase time: 16 ms
* phase cmem: 307313 K
Wczytywanie CFORM...
* phase time: 4275 ms
* phase cmem: 392458 K
Wczytywanie shaderów...
* phase time: 364 ms
* phase cmem: 393148 K
Wczytywanie danych geometrycznych...
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65529 verts, 2047 Kb
* [Loading VB] 65527 verts, 2047 Kb
* [Loading VB] 65368 verts, 2042 Kb
* [Loading VB] 10019 verts, 313 Kb
* [Loading VB] 65526 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65513 verts, 2047 Kb
* [Loading VB] 65513 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65529 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65509 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 50164 verts, 1567 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 38589 verts, 1205 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 762762 indices, 1489 Kb
* [Loading VB] 65533 verts, 767 Kb
* [Loading VB] 65533 verts, 767 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65533 verts, 767 Kb
* [Loading VB] 65533 verts, 767 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65533 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65533 verts, 767 Kb
* [Loading VB] 65500 verts, 767 Kb
* [Loading VB] 1438 verts, 16 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 445203 indices, 869 Kb
* phase time: 225 ms
* phase cmem: 393277 K
Wczytywanie przestrzennej bazy danych...
* phase time: 95 ms
* phase cmem: 395730 K
Wczytywanie detali...
* [DETAILS] VertexConsts(256), Batch(61)
* [DETAILS] 11590 v(20), 6100 p
* [DETAILS] Batch(61), VB(226K), IB(35K)
* phase time: 52 ms
* phase cmem: 395730 K
Wczytywanie stref i portali...
* Loading HOM: d:\gry\deep silver\s.t.a.l.k.e.r. - clear sky\gamedata\levels\garbage\level.hom
* phase time: 22 ms
* phase cmem: 395797 K
Wczytywanie obiektów SI...
* phase time: 17 ms
* phase cmem: 395797 K
KLIENT: Odradzanie...
* phase time: 17 ms
* phase cmem: 395797 K
Wczytywanie tekstur...
* t-report - base: 1301, 645607 K
* t-report - lmap: 12, 12289 K
* phase time: 3724 ms
* phase cmem: 436491 K
KLIENT: Synchronizacja...
* phase time: 19 ms
* phase cmem: 436491 K
* [win32]: free[2187820 K], reserved[175924 K], committed[1830496 K]
* [ D3D ]: textures[657897 K]
* [x-ray]: crt heap[436491 K], process heap[9023 K], game lua[105216 K], render[7602 K]
* [x-ray]: economy: strings[22710 K], smem[7361 K]
* MEMORY USAGE: 455330 K
* End of synchronization A[1] R[1]
! [LUA][ERROR] There is no section [sim_default_bandit_1_trooper] in point_table! [CRITICAL!!!]
! [LUA][ERROR] There is no section [sim_default_bandit_1_medic] in point_table! [CRITICAL!!!]
! [LUA][ERROR] There is no section [sim_default_bandit_1_sniper] in point_table! [CRITICAL!!!]
! [LUA][ERROR] There is no section [sim_default_bandit_1_grunt] in point_table! [CRITICAL!!!]
! [LUA][ERROR] There is no section [sim_default_bandit_1_sniper] in point_table! [CRITICAL!!!]
! [LUA][ERROR] There is no section [sim_default_bandit_1_grunt] in point_table! [CRITICAL!!!]
! [LUA][ERROR] There is no section [sim_default_bandit_1_grunt] in point_table! [CRITICAL!!!]
! [LUA][ERROR] There is no section [sim_default_bandit_1_grunt] in point_table! [CRITICAL!!!]
! ERROR: SV: can't find children [30057] of parent [541892768]
! [LUA][ERROR] There is no section [sim_default_bandit_1_grunt] in point_table! [CRITICAL!!!]
* phase time: 556 ms
* phase cmem: 484250 K
SERWER: Wczytywanie symulatora Alife...
* phase time: 27 ms
* phase cmem: 484250 K
Wczytywanie zapisanej gry "dembol_autosave.sav"...
* Loading spawn registry...
* 11002 spawn points are successfully loaded
* Loading objects...
* 29529 objects are successfully loaded
* Game dembol_autosave is successfully loaded from file 'c:\users\public\documents\stalker-stcs\savedgames\dembol_autosave.sav' (51.877s)
* phase time: 51876 ms
* phase cmem: 493605 K
SERWER: łączenie...
* phase time: 27 ms
* phase cmem: 493605 K
KLIENT: Synchronizacja...
* phase time: 22 ms
* phase cmem: 493605 K
* [win32]: free[1892952 K], reserved[131792 K], committed[2169496 K]
* [ D3D ]: textures[662761 K]
* [x-ray]: crt heap[493605 K], process heap[9023 K], game lua[103621 K], render[7651 K]
* [x-ray]: economy: strings[22720 K], smem[7455 K]
* MEMORY USAGE: 453268 K
* End of synchronization A[1] R[1]
! ERROR: SV: can't find children [57628] of parent [879290720]
! ERROR: SV: can't find children [59158] of parent [879290720]
! [LUA][ERROR] There is no section [sim_default_bandit_1_medic] in point_table! [CRITICAL!!!]
! [LUA][ERROR] There is no section [sim_default_bandit_1_trooper] in point_table! [CRITICAL!!!]
! [LUA][ERROR] There is no section [sim_default_bandit_1_sniper] in point_table! [CRITICAL!!!]
! [LUA][ERROR] There is no section [sim_default_bandit_1_grunt] in point_table! [CRITICAL!!!]
! ERROR: SV: can't find children [40775] of parent [535156720]
! [LUA][ERROR] There is no section [sim_default_bandit_1_grunt] in point_table! [CRITICAL!!!]
! [LUA][ERROR] There is no section [sim_default_bandit_1_sniper] in point_table! [CRITICAL!!!]
! [LUA][ERROR] There is no section [sim_default_bandit_1_grunt] in point_table! [CRITICAL!!!]
! ERROR: SV: can't find children [40786] of parent [543040352]
! [LUA][ERROR] There is no section [sim_default_bandit_1_grunt] in point_table! [CRITICAL!!!]
! [LUA][ERROR] There is no section [sim_default_bandit_1_grunt] in point_table! [CRITICAL!!!]
! ERROR: SV: can't find children [40816] of parent [539059664]
! ERROR: SV: can't find children [30027] of parent [532437456]
! ERROR: SV: can't find children [60055] of parent [537992472]
! ERROR: SV: can't find children [40787] of parent [537992472]
! ERROR: SV: can't find children [60057] of parent [537992472]
! ERROR: SV: can't find children [60058] of parent [537992472]
! ERROR: SV: can't find children [60056] of parent [537992472]
! ERROR: SV: can't find children [60054] of parent [537992472]
! ERROR: SV: can't find children [60059] of parent [537992472]
! [LUA][ERROR] There is no section [sim_default_bandit_1_grunt] in point_table! [CRITICAL!!!]
! [LUA][ERROR] There is no section [sim_default_bandit_1_grunt] in point_table! [CRITICAL!!!]
! [LUA][ERROR] There is no section [sim_default_bandit_1_grunt] in point_table! [CRITICAL!!!]
! [LUA][ERROR] There is no section [sim_default_bandit_1_trooper] in point_table! [CRITICAL!!!]
! [LUA][ERROR] There is no section [sim_default_bandit_1_grunt] in point_table! [CRITICAL!!!]
! [LUA][ERROR] There is no section [sim_default_bandit_1_recon] in point_table! [CRITICAL!!!]
! [LUA][ERROR] There is no section [sim_default_bandit_1_grunt] in point_table! [CRITICAL!!!]
! [LUA][ERROR] There is no section [sim_default_bandit_1_recon] in point_table! [CRITICAL!!!]
! [LUA][ERROR] There is no section [sim_default_bandit_1_medic] in point_table! [CRITICAL!!!]
! [LUA][ERROR] There is no section [sim_default_bandit_1_grunt] in point_table! [CRITICAL!!!]
! [LUA][ERROR] There is no section [sim_default_bandit_1_sniper] in point_table! [CRITICAL!!!]
! [LUA][ERROR] There is no section [sim_default_bandit_1_grunt] in point_table! [CRITICAL!!!]
* phase time: 563 ms
* phase cmem: 485571 K
SERWER: Wczytywanie symulatora Alife...
* phase time: 28 ms
* phase cmem: 485571 K
Wczytywanie zapisanej gry "dembol_autosave.sav"...
* Loading spawn registry...
* 11002 spawn points are successfully loaded
* Loading objects...
* 29529 objects are successfully loaded
* Game dembol_autosave is successfully loaded from file 'c:\users\public\documents\stalker-stcs\savedgames\dembol_autosave.sav' (52.306s)
* phase time: 52305 ms
* phase cmem: 494926 K
SERWER: łączenie...
* phase time: 27 ms
* phase cmem: 494926 K
KLIENT: Synchronizacja...
* phase time: 22 ms
* phase cmem: 494926 K
* [win32]: free[1886872 K], reserved[122788 K], committed[2184580 K]
* [ D3D ]: textures[662761 K]
* [x-ray]: crt heap[494926 K], process heap[9023 K], game lua[103622 K], render[7771 K]
* [x-ray]: economy: strings[22724 K], smem[7454 K]
* MEMORY USAGE: 454116 K
* End of synchronization A[1] R[1]
! ERROR: SV: can't find children [57627] of parent [879290720]
! ERROR: SV: can't find children [59158] of parent [879290720]
* Saving spawns...
* Saving objects...
* 29494 objects are successfully saved
* Game dembol_quicksave.sav is successfully saved to file 'c:\users\public\documents\stalker-stcs\savedgames\dembol_quicksave.sav'
! [LUA][ERROR] There is no section [sim_default_bandit_1_grunt] in point_table! [CRITICAL!!!]
! [LUA][ERROR] There is no section [sim_default_bandit_1_recon] in point_table! [CRITICAL!!!]
! [LUA][ERROR] There is no section [sim_default_bandit_1_trooper] in point_table! [CRITICAL!!!]
! [LUA][ERROR] There is no section [sim_default_bandit_1_recon] in point_table! [CRITICAL!!!]
! [LUA][ERROR] There is no section [sim_default_bandit_1_grunt] in point_table! [CRITICAL!!!]
! [LUA][ERROR] There is no section [sim_default_bandit_1_grunt] in point_table! [CRITICAL!!!]
! [LUA][ERROR] There is no section [sim_default_bandit_1_grunt] in point_table! [CRITICAL!!!]
! [LUA][ERROR] There is no section [sim_default_bandit_1_grunt] in point_table! [CRITICAL!!!]
! [LUA][ERROR] There is no section [sim_default_bandit_1_grunt] in point_table! [CRITICAL!!!]
! [LUA][ERROR] There is no section [sim_default_bandit_1_grunt] in point_table! [CRITICAL!!!]
! [LUA][ERROR] There is no section [sim_default_bandit_1_grunt] in point_table! [CRITICAL!!!]
! [LUA][ERROR] There is no section [sim_default_bandit_1_sniper] in point_table! [CRITICAL!!!]
! [LUA][ERROR] There is no section [sim_default_bandit_1_sniper] in point_table! [CRITICAL!!!]
! [LUA][ERROR] There is no section [sim_default_bandit_1_trooper] in point_table! [CRITICAL!!!]
! [LUA][ERROR] There is no section [sim_default_bandit_1_sniper] in point_table! [CRITICAL!!!]
! [LUA][ERROR] There is no section [sim_default_bandit_1_sniper] in point_table! [CRITICAL!!!]
! [LUA][ERROR] There is no section [sim_default_bandit_1_grunt] in point_table! [CRITICAL!!!]
! ERROR: SV: can't find children [62086] of parent [1344514096]
! [LUA][ERROR] There is no section [sim_default_bandit_1_grunt] in point_table! [CRITICAL!!!]
! [LUA][ERROR] There is no section [sim_default_bandit_1_trooper] in point_table! [CRITICAL!!!]
! [LUA][ERROR] There is no section [sim_default_bandit_1_grunt] in point_table! [CRITICAL!!!]
! [LUA][ERROR] There is no section [sim_default_bandit_1_medic] in point_table! [CRITICAL!!!]
! [LUA][ERROR] There is no section [sim_default_bandit_1_grunt] in point_table! [CRITICAL!!!]
! ERROR: SV: can't find children [61957] of parent [541633584]
! ERROR: SV: can't find children [62075] of parent [1344517072]
! ERROR: SV: can't find children [47751] of parent [535941360]
* Saving spawns...
* Saving objects...
* 29572 objects are successfully saved
* Game dolg_14_tfw_a.save-yyy1996.sav is successfully saved to file 'c:\users\public\documents\stalker-stcs\savedgames\dolg_14_tfw_a.save-yyy1996.sav'
! ERROR: SV: can't find children [30037] of parent [538134416]
! [LUA][ERROR] There is no section [sim_default_bandit_1_sniper] in point_table! [CRITICAL!!!]
! [LUA][ERROR] There is no section [sim_default_bandit_1_sniper] in point_table! [CRITICAL!!!]
! [LUA][ERROR] There is no section [sim_default_bandit_1_grunt] in point_table! [CRITICAL!!!]
! ERROR: SV: can't find children [61250] of parent [538727872]
! ERROR: SV: can't find children [51402] of parent [538104208]
! [LUA][ERROR] There is no section [sim_default_bandit_1_recon] in point_table! [CRITICAL!!!]
! [LUA][ERROR] There is no section [sim_default_bandit_1_grunt] in point_table! [CRITICAL!!!]
! [LUA][ERROR] There is no section [sim_default_bandit_1_medic] in point_table! [CRITICAL!!!]
* Saving spawns...
* Saving objects...
* 29371 objects are successfully saved
* Game dembol_quicksave.sav is successfully saved to file 'c:\users\public\documents\stalker-stcs\savedgames\dembol_quicksave.sav'
! [LUA][ERROR] There is no section [sim_default_bandit_1_grunt] in point_table! [CRITICAL!!!]
* Saving spawns...
* Saving objects...
* 29386 objects are successfully saved
* Game dembol_quicksave.sav is successfully saved to file 'c:\users\public\documents\stalker-stcs\savedgames\dembol_quicksave.sav'
* Saving spawns...
* Saving objects...
* 29382 objects are successfully saved
* Game dolg_15_tfw_a.save-yyy1996.sav is successfully saved to file 'c:\users\public\documents\stalker-stcs\savedgames\dolg_15_tfw_a.save-yyy1996.sav'
! Can't find texture 'loner_wide'
* Saving spawns...
* Saving objects...
* 29425 objects are successfully saved
* Game dembol_quicksave.sav is successfully saved to file 'c:\users\public\documents\stalker-stcs\savedgames\dembol_quicksave.sav'
! [LUA][ERROR] There is no section [sim_default_bandit_1_grunt] in point_table! [CRITICAL!!!]
! [LUA][ERROR] There is no section [sim_default_bandit_1_grunt] in point_table! [CRITICAL!!!]
! [LUA][ERROR] There is no section [sim_default_bandit_1_medic] in point_table! [CRITICAL!!!]
! [LUA][ERROR] There is no section [sim_default_bandit_1_recon] in point_table! [CRITICAL!!!]
* Saving spawns...
* Saving objects...
* 29332 objects are successfully saved
* Game dolg_01_tfw_a.save-yyy1996.sav is successfully saved to file 'c:\users\public\documents\stalker-stcs\savedgames\dolg_01_tfw_a.save-yyy1996.sav'
! ERROR: SV: can't find children [51540] of parent [542920480]
* Saving spawns...
* Saving objects...
* 29331 objects are successfully saved
* Game dembol_quicksave.sav is successfully saved to file 'c:\users\public\documents\stalker-stcs\savedgames\dembol_quicksave.sav'
* Saving spawns...
* Saving objects...
* 29192 objects are successfully saved
* Game dolg_02_tfw_a.save-yyy1996.sav is successfully saved to file 'c:\users\public\documents\stalker-stcs\savedgames\dolg_02_tfw_a.save-yyy1996.sav'
* Saving spawns...
* Saving objects...
* 29188 objects are successfully saved
* Game dembol_quicksave.sav is successfully saved to file 'c:\users\public\documents\stalker-stcs\savedgames\dembol_quicksave.sav'
! [LUA][ERROR] There is no section [sim_default_stalker_1_sniper] in point_table! [CRITICAL!!!]
* phase time: 617 ms
* phase cmem: 481564 K
SERWER: Wczytywanie symulatora Alife...
* phase time: 27 ms
* phase cmem: 481564 K
Wczytywanie zapisanej gry "dembol_quicksave.sav"...
* Loading spawn registry...
* 11002 spawn points are successfully loaded
* Loading objects...
* 29188 objects are successfully loaded
* Game dembol_quicksave is successfully loaded from file 'c:\users\public\documents\stalker-stcs\savedgames\dembol_quicksave.sav' (51.936s)
* phase time: 51935 ms
* phase cmem: 491028 K
SERWER: łączenie...
* phase time: 27 ms
* phase cmem: 491028 K
KLIENT: Synchronizacja...
* phase time: 22 ms
* phase cmem: 491028 K
* [win32]: free[1890976 K], reserved[121748 K], committed[2181516 K]
* [ D3D ]: textures[662761 K]
* [x-ray]: crt heap[491028 K], process heap[9023 K], game lua[111264 K], render[7730 K]
* [x-ray]: economy: strings[22793 K], smem[7454 K]
* MEMORY USAGE: 452479 K
* End of synchronization A[1] R[1]
! [LUA][ERROR] There is no section [sim_default_stalker_1_grunt] in point_table! [CRITICAL!!!]
! [LUA][ERROR] There is no section [sim_default_stalker_1_grunt] in point_table! [CRITICAL!!!]
* phase time: 574 ms
* phase cmem: 509222 K
SERWER: Wczytywanie symulatora Alife...
* phase time: 29 ms
* phase cmem: 509222 K
Wczytywanie zapisanej gry "dembol_quicksave.sav"...
* Loading spawn registry...
* 11002 spawn points are successfully loaded
* Loading objects...
* 29188 objects are successfully loaded
* Game dembol_quicksave is successfully loaded from file 'c:\users\public\documents\stalker-stcs\savedgames\dembol_quicksave.sav' (51.929s)
* phase time: 51928 ms
* phase cmem: 518686 K
SERWER: łączenie...
* phase time: 29 ms
* phase cmem: 518686 K
KLIENT: Synchronizacja...
* phase time: 24 ms
* phase cmem: 518686 K
* [win32]: free[1824352 K], reserved[126336 K], committed[2243552 K]
* [ D3D ]: textures[662761 K]
* [x-ray]: crt heap[518686 K], process heap[9023 K], game lua[111263 K], render[7764 K]
* [x-ray]: economy: strings[22795 K], smem[7454 K]
* MEMORY USAGE: 479463 K
* End of synchronization A[1] R[1]
! [LUA][ERROR] There is no section [sim_default_stalker_1_sniper] in point_table! [CRITICAL!!!]
! [LUA][ERROR] There is no section [sim_default_stalker_1_grunt] in point_table! [CRITICAL!!!]
! [LUA][ERROR] There is no section [sim_default_stalker_1_sniper] in point_table! [CRITICAL!!!]
! [LUA][ERROR] There is no section [sim_default_stalker_1_grunt] in point_table! [CRITICAL!!!]
! [LUA][ERROR] There is no section [sim_default_stalker_1_grunt] in point_table! [CRITICAL!!!]
! Can't find texture 'loner_wide'
* Saving spawns...
* Saving objects...
* 29189 objects are successfully saved
* Game dembol_quicksave.sav is successfully saved to file 'c:\users\public\documents\stalker-stcs\savedgames\dembol_quicksave.sav'
* Saving spawns...
* Saving objects...
* 29389 objects are successfully saved
* Game dolg_03_tfw_a.save-yyy1996.sav is successfully saved to file 'c:\users\public\documents\stalker-stcs\savedgames\dolg_03_tfw_a.save-yyy1996.sav'
* Saving spawns...
* Saving objects...
* 29229 objects are successfully saved
* Game dolg_04_tfw_a.save-yyy1996.sav is successfully saved to file 'c:\users\public\documents\stalker-stcs\savedgames\dolg_04_tfw_a.save-yyy1996.sav'
* Saving spawns...
* Saving objects...
* 29338 objects are successfully saved
* Game dolg_05_tfw_a.save-yyy1996.sav is successfully saved to file 'c:\users\public\documents\stalker-stcs\savedgames\dolg_05_tfw_a.save-yyy1996.sav'
* Saving spawns...
* Saving objects...
* 29341 objects are successfully saved
* Game dolg_06_tfw_a.save-yyy1996.sav is successfully saved to file 'c:\users\public\documents\stalker-stcs\savedgames\dolg_06_tfw_a.save-yyy1996.sav'
* Saving spawns...
* Saving objects...
* 29361 objects are successfully saved
* Game dolg_07_tfw_a.save-yyy1996.sav is successfully saved to file 'c:\users\public\documents\stalker-stcs\savedgames\dolg_07_tfw_a.save-yyy1996.sav'
* Saving spawns...
* Saving objects...
* 29585 objects are successfully saved
* Game dolg_08_tfw_a.save-yyy1996.sav is successfully saved to file 'c:\users\public\documents\stalker-stcs\savedgames\dolg_08_tfw_a.save-yyy1996.sav'
! [LUA][ERROR] There is no section [sim_default_bandit_1_recon] in point_table! [CRITICAL!!!]
! [LUA][ERROR] There is no section [sim_default_bandit_1_grunt] in point_table! [CRITICAL!!!]
! [LUA][ERROR] There is no section [sim_default_bandit_1_medic] in point_table! [CRITICAL!!!]
! [LUA][ERROR] There is no section [sim_default_bandit_1_grunt] in point_table! [CRITICAL!!!]
! [LUA][ERROR] There is no section [sim_default_bandit_1_grunt] in point_table! [CRITICAL!!!]
* Saving spawns...
* Saving objects...
* 29536 objects are successfully saved
* Game dembol_quicksave.sav is successfully saved to file 'c:\users\public\documents\stalker-stcs\savedgames\dembol_quicksave.sav'
* Saving spawns...
* Saving objects...
* 29537 objects are successfully saved
* Game dembol_quicksave.sav is successfully saved to file 'c:\users\public\documents\stalker-stcs\savedgames\dembol_quicksave.sav'
* Saving spawns...
* Saving objects...
* 29537 objects are successfully saved
* Game dolg_09_tfw_a.save-yyy1996.sav is successfully saved to file 'c:\users\public\documents\stalker-stcs\savedgames\dolg_09_tfw_a.save-yyy1996.sav'
* Saving spawns...
* Saving objects...
* 29246 objects are successfully saved
* Game dolg_10_tfw_a.save-yyy1996.sav is successfully saved to file 'c:\users\public\documents\stalker-stcs\savedgames\dolg_10_tfw_a.save-yyy1996.sav'
* Saving spawns...
* Saving objects...
* 29568 objects are successfully saved
* Game dolg_11_tfw_a.save-yyy1996.sav is successfully saved to file 'c:\users\public\documents\stalker-stcs\savedgames\dolg_11_tfw_a.save-yyy1996.sav'
 
FATAL ERROR
 
[error]Expression    : fatal error
[error]Function      : CScriptEngine::lua_error
[error]File          : E:\priquel\sources\engine\xrServerEntities\script_engine.cpp
[error]Line          : 180
[error]Description   : <no expression>
[error]Arguments     : LUA error: ... clear sky\gamedata\scripts\tfwweapon_manager.script:577: C stack overflow
 

stack trace:

Awatar użytkownika
duty
Tropiciel

Posty: 214
Dołączenie: 27 Lut 2011, 22:29
Ostatnio był: 15 Cze 2015, 18:31
Frakcja: Powinność
Ulubiona broń: Storming Obokan
Kozaki: 27

Re: [S.T.A.L.K.E.R: The Faction War]

Postprzez SkullDagger w 15 Sie 2012, 20:20

TutaJ mój save
http://75540.file4u.pl/download/3235641/savedgames.7z

dziwne bo tym razem nie przypisałem przycisku wyciągania wykrywacza z O na H i pograłem 30 minut dłuzej:)
( po bugtrapie zawsze wracało z H na O )
I5-3570K 3,40Ghz 3,80Ghz in Turbo
GA B75M-D3V GoodRam 8GB 1600Mhz
GTX 660 2GB Win 7 64bit
Awatar użytkownika
SkullDagger
Ekspert

Posty: 882
Dołączenie: 26 Sie 2011, 01:04
Ostatnio był: 10 Gru 2025, 02:28
Frakcja: Powinność
Ulubiona broń: SGI 5k
Kozaki: 63

Re: [S.T.A.L.K.E.R: The Faction War]

Postprzez duty w 15 Sie 2012, 20:59

No nie wiem czy to jest przyczyną , ja miałem największy problem, gdy przeglądałem skrzynie w Składzie i Północnym Posterunku, oraz podczas walk w pobliżu przejść. Doszło do tego, że co 15 min wylot do pulpitu, dziwne bo zanim zacząłem toczyć walki na Wysypisku było wszystko ok.


Z powodu chwilowego zatrzymania mojej ofensywy na Wysypisku, zająłem się czymś innym a mianowicie texturą natury w TFW, obecna martwa natura strasznie mnie dołowała i sprawdziłem co da się z tym zrobić, pobrałem gotowca z http://absolute.crommcruac.com/clear-sk ... nshots.php i o to efekt:
ImageImageImageImageImage
>>UWAGA: Nie instalować bezpośrednio na TFW i korzystać z kopi zapasowych.<<
Co o tym sądzicie ?
Awatar użytkownika
duty
Tropiciel

Posty: 214
Dołączenie: 27 Lut 2011, 22:29
Ostatnio był: 15 Cze 2015, 18:31
Frakcja: Powinność
Ulubiona broń: Storming Obokan
Kozaki: 27

Re: [S.T.A.L.K.E.R: The Faction War]

Postprzez Abnormal w 15 Sie 2012, 21:54

Mam pytanie - jak ustawić relacje z frakcjami tak żeby można było już od początku gry dołączyć?
Same zmiany cyferek w game_relations nie działają, niby frakcja jest przyjaźnie nastawiona, ale dołączyć nie można.
Abnormal
Kot

Posty: 3
Dołączenie: 14 Lip 2012, 21:11
Ostatnio był: 15 Sie 2012, 22:35
Kozaki: 0

Re: [S.T.A.L.K.E.R: The Faction War]

Postprzez Shynnes w 16 Sie 2012, 11:10

Witam jak ściągnąć to 1.8, bo niewiem :?: :?:
Awatar użytkownika
Shynnes
Kot

Posty: 5
Dołączenie: 19 Lip 2012, 19:25
Ostatnio był: 05 Lis 2012, 18:07
Miejscowość: Prypeć
Frakcja: Samotnicy
Ulubiona broń: Chaser 13
Kozaki: 0

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