Jak wszystkie to wszystkie

FATAL ERROR
[error]Expression : fatal error
[error]Function : CScriptEngine::lua_error
[error]File : E:\stalker\patch_1_0004\xr_3da\xrGame\script_engine.cpp
[error]Line : 73
[error]Description : <no expression>
[error]Arguments : LUA error: ...dow of chernobyl\gamedata\scripts\watcher_act.script:283: attempt to index a nil value
stack trace:
Scheduler tried to update object esc_bandit_respawn_117297
* Saving spawns...
* Saving objects...
* 19059 objects are successfully saved
* Game p242.sav is successfully saved to file 'c:\documents and settings\all users\dokumenty\stalker-shoc\savedgames\p242.sav'
FATAL ERROR
[error]Expression : fatal error
[error]Function : CScriptEngine::lua_error
[error]File : E:\stalker\patch_1_0004\xr_3da\xrGame\script_engine.cpp
[error]Line : 73
[error]Description : <no expression>
[error]Arguments : LUA error: ...dow of chernobyl\gamedata\scripts\watcher_act.script:283: attempt to index a nil value
stack trace:
Scheduler tried to update object esc_bandit_respawn_117484
* phase time: 494 ms
* phase cmem: 350316 K
SERWER: Wczytywanie symulatora Alife...
* phase time: 15 ms
* phase cmem: 350316 K
Wczytywanie zapisanej gry "p242.sav"...
* Loading spawn registry...
* 9125 spawn points are successfully loaded
* Loading objects...
* 19059 objects are successfully loaded
* Game p242 is successfully loaded from file 'c:\documents and settings\all users\dokumenty\stalker-shoc\savedgames\p242.sav' (3.905s)
* phase time: 3904 ms
* phase cmem: 352598 K
SERVER: Łączenie...
* phase time: 13 ms
* phase cmem: 352598 K
KLIENT: Synchronizacja...
* phase time: 11 ms
* phase cmem: 352598 K
* [win32]: free[367240 K], reserved[131648 K], committed[1598200 K]
* [ D3D ]: textures[838882 K]
* [x-ray]: crt heap[352596 K], process heap[1015979 K], game lua[24391 K], engine lua[169 K], render[6574 K]
* [x-ray]: economy: strings[40812 K], smem[37821 K]
* MEMORY USAGE: 356412 K
* phase time: 132 ms
* phase cmem: 350404 K
SERWER: Wczytywanie symulatora Alife...
* phase time: 16 ms
* phase cmem: 350404 K
Wczytywanie zapisanej gry "p242.sav"...
* Loading spawn registry...
* 9125 spawn points are successfully loaded
* Loading objects...
* 19059 objects are successfully loaded
* Game p242 is successfully loaded from file 'c:\documents and settings\all users\dokumenty\stalker-shoc\savedgames\p242.sav' (3.580s)
* phase time: 3579 ms
* phase cmem: 352622 K
SERVER: Łączenie...
* phase time: 16 ms
* phase cmem: 352622 K
KLIENT: Synchronizacja...
* phase time: 11 ms
* phase cmem: 352622 K
* [win32]: free[367220 K], reserved[131552 K], committed[1598316 K]
* [ D3D ]: textures[838882 K]
* [x-ray]: crt heap[352620 K], process heap[1015982 K], game lua[24390 K], engine lua[170 K], render[6574 K]
* [x-ray]: economy: strings[40980 K], smem[37821 K]
* MEMORY USAGE: 356447 K
! auto-generated bump map: arsenal_mod\sayga12k_d1_bump#
* Saving spawns...
* Saving objects...
* 19054 objects are successfully saved
* Game p243.sav is successfully saved to file 'c:\documents and settings\all users\dokumenty\stalker-shoc\savedgames\p243.sav'
* Saving spawns...
* Saving objects...
* 19032 objects are successfully saved
* Game p244.sav is successfully saved to file 'c:\documents and settings\all users\dokumenty\stalker-shoc\savedgames\p244.sav'
* Saving spawns...
* Saving objects...
* 19030 objects are successfully saved
* Game p245.sav is successfully saved to file 'c:\documents and settings\all users\dokumenty\stalker-shoc\savedgames\p245.sav'
* Saving spawns...
* Saving objects...
* 19032 objects are successfully saved
* Game p246.sav is successfully saved to file 'c:\documents and settings\all users\dokumenty\stalker-shoc\savedgames\p246.sav'
! auto-generated bump map: arsenal_mod\fnc_d1_bump#
! auto-generated bump map: arsenal_mod\fnc_d2_bump#
* Saving spawns...
* Saving objects...
* 19070 objects are successfully saved
* Game p247.sav is successfully saved to file 'c:\documents and settings\all users\dokumenty\stalker-shoc\savedgames\p247.sav'
* Saving spawns...
* Saving objects...
* 19066 objects are successfully saved
* Game user_autosave.sav is successfully saved to file 'c:\documents and settings\all users\dokumenty\stalker-shoc\savedgames\user_autosave.sav'
- Disconnect
- Destroying level
* DVB created: 1536K
* DIB created: 512K
- r__tf_aniso 16
- r2_tf_mipbias 0.
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: recognized, 24
*** RESET [4719 ms]
"d:\gry\s.t.a.l.k.e.r - cień czarnobyla\s.t.a.l.k.e.r. - shadow of chernobyl\bin\xr_3da.exe"
* phase time: 2 ms
* phase cmem: 282783 K
SERWER: Rozpoczynanie...
* phase time: 2741 ms
* phase cmem: 268756 K
SERWER: Wczytywanie symulatora Alife...
* phase time: 11 ms
* phase cmem: 268756 K
Wczytywanie zapisanej gry "user_autosave.sav"...
* Loading spawn registry...
* 9125 spawn points are successfully loaded
* Loading objects...
* 19066 objects are successfully loaded
* Game user_autosave is successfully loaded from file 'c:\documents and settings\all users\dokumenty\stalker-shoc\savedgames\user_autosave.sav' (4.294s)
* phase time: 4293 ms
* phase cmem: 271836 K
SERVER: Łączenie...
MaxPlayers = 32
* phase time: 31 ms
* phase cmem: 271823 K
KLIENT: Łączenie z localhost...
Player not found
* client : connection accepted - <>
* phase time: 44 ms
* phase cmem: 271847 K
Otwieranie strumienia...
* phase time: 41 ms
* phase cmem: 271847 K
Wczytywanie CFORM...
* phase time: 3549 ms
* phase cmem: 316752 K
Wczytywanie shaderów...
* phase time: 543 ms
* phase cmem: 317441 K
Wczytywanie danych geometrycznych...
* [Loading VB] 65435 verts, 2044 Kb
* [Loading VB] 65236 verts, 2038 Kb
* [Loading VB] 65530 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 57122 verts, 1785 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 43641 verts, 1363 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 780369 indices, 1524 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65532 verts, 767 Kb
* [Loading VB] 54604 verts, 639 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 950730 indices, 1856 Kb
* phase time: 1445 ms
* phase cmem: 317341 K
Wczytywanie przestrzennej bazy danych...
* phase time: 372 ms
* phase cmem: 318597 K
Wczytywanie detali...
* [DETAILS] VertexConsts(256), Batch(61)
* [DETAILS] 40687 v(20), 26352 p
* [DETAILS] Batch(61), VB(794K), IB(154K)
* phase time: 120 ms
* phase cmem: 318607 K
Wczytywanie stref i portali...
* Loading HOM: d:\gry\s.t.a.l.k.e.r - cień czarnobyla\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\levels\l05_bar\level.hom
* phase time: 25 ms
* phase cmem: 318788 K
Wczytywanie obiektów SI...
* phase time: 12 ms
* phase cmem: 318798 K
KLIENT: Odradzanie...
- Game configuring : Started
- Game configuring : Finished
* phase time: 30 ms
* phase cmem: 323431 K
Wczytywanie tekstur...
* t-report - base: 1972, 840797 K
* t-report - lmap: 5, 5120 K
* phase time: 8943 ms
* phase cmem: 323431 K
KLIENT: Synchronizacja...
* phase time: 10 ms
* phase cmem: 323431 K
* [win32]: free[429740 K], reserved[127460 K], committed[1539888 K]
* [ D3D ]: textures[845918 K]
* [x-ray]: crt heap[323428 K], process heap[1037184 K], game lua[24518 K], engine lua[181 K], render[6960 K]
* [x-ray]: economy: strings[49580 K], smem[40448 K]
* MEMORY USAGE: 330033 K
* Saving spawns...
* Saving objects...
* 19210 objects are successfully saved
* Game p248.sav is successfully saved to file 'c:\documents and settings\all users\dokumenty\stalker-shoc\savedgames\p248.sav'
* phase time: 407 ms
* phase cmem: 351198 K
SERWER: Wczytywanie symulatora Alife...
* phase time: 23 ms
* phase cmem: 351198 K
Wczytywanie zapisanej gry "p248.sav"...
* Loading spawn registry...
* 9125 spawn points are successfully loaded
* Loading objects...
* 19210 objects are successfully loaded
* Game p248 is successfully loaded from file 'c:\documents and settings\all users\dokumenty\stalker-shoc\savedgames\p248.sav' (3.910s)
* phase time: 3910 ms
* phase cmem: 353483 K
SERVER: Łączenie...
* phase time: 13 ms
* phase cmem: 353483 K
KLIENT: Synchronizacja...
* phase time: 11 ms
* phase cmem: 353483 K
* [win32]: free[390664 K], reserved[95836 K], committed[1610588 K]
* [ D3D ]: textures[845918 K]
* [x-ray]: crt heap[353458 K], process heap[1038144 K], game lua[24465 K], engine lua[183 K], render[7001 K]
* [x-ray]: economy: strings[52696 K], smem[40452 K]
* MEMORY USAGE: 359998 K
* phase time: 391 ms
* phase cmem: 352978 K
SERWER: Wczytywanie symulatora Alife...
* phase time: 19 ms
* phase cmem: 352978 K
Wczytywanie zapisanej gry "p248.sav"...
* Loading spawn registry...
* 9125 spawn points are successfully loaded
* Loading objects...
* 19210 objects are successfully loaded
* Game p248 is successfully loaded from file 'c:\documents and settings\all users\dokumenty\stalker-shoc\savedgames\p248.sav' (3.880s)
* phase time: 3879 ms
* phase cmem: 355266 K
SERVER: Łączenie...
* phase time: 13 ms
* phase cmem: 355266 K
KLIENT: Synchronizacja...
* phase time: 12 ms
* phase cmem: 355266 K
* [win32]: free[389252 K], reserved[93488 K], committed[1614348 K]
* [ D3D ]: textures[846600 K]
* [x-ray]: crt heap[355241 K], process heap[1039463 K], game lua[24473 K], engine lua[183 K], render[7001 K]
* [x-ray]: economy: strings[53187 K], smem[40452 K]
* MEMORY USAGE: 361489 K
* phase time: 184 ms
* phase cmem: 353291 K
SERWER: Wczytywanie symulatora Alife...
* phase time: 16 ms
* phase cmem: 353291 K
Wczytywanie zapisanej gry "p248.sav"...
* Loading spawn registry...
* 9125 spawn points are successfully loaded
* Loading objects...
* 19210 objects are successfully loaded
* Game p248 is successfully loaded from file 'c:\documents and settings\all users\dokumenty\stalker-shoc\savedgames\p248.sav' (3.490s)
* phase time: 3490 ms
* phase cmem: 355579 K
SERVER: Łączenie...
* phase time: 14 ms
* phase cmem: 355579 K
KLIENT: Synchronizacja...
* phase time: 12 ms
* phase cmem: 355579 K
* [win32]: free[388808 K], reserved[92884 K], committed[1615396 K]
* [ D3D ]: textures[846600 K]
* [x-ray]: crt heap[355554 K], process heap[1039464 K], game lua[24473 K], engine lua[184 K], render[7001 K]
* [x-ray]: economy: strings[53628 K], smem[40452 K]
* MEMORY USAGE: 361601 K
- Critical: SMapLocation binded to non-existent object id=31770
- Critical: SMapLocation binded to non-existent object id=31765
- Critical: SMapLocation binded to non-existent object id=31795
- Critical: SMapLocation binded to non-existent object id=31800
- Critical: SMapLocation binded to non-existent object id=31805
- Critical: SMapLocation binded to non-existent object id=31810
- Critical: SMapLocation binded to non-existent object id=31815
- Critical: SMapLocation binded to non-existent object id=31790
- Critical: SMapLocation binded to non-existent object id=31760
* Saving spawns...
* Saving objects...
* 19306 objects are successfully saved
* Game p249.sav is successfully saved to file 'c:\documents and settings\all users\dokumenty\stalker-shoc\savedgames\p249.sav'
* phase time: 229 ms
* phase cmem: 353321 K
SERWER: Wczytywanie symulatora Alife...
* phase time: 17 ms
* phase cmem: 353321 K
Wczytywanie zapisanej gry "p249.sav"...
* Loading spawn registry...
* 9125 spawn points are successfully loaded
* Loading objects...
* 19306 objects are successfully loaded
* Game p249 is successfully loaded from file 'c:\documents and settings\all users\dokumenty\stalker-shoc\savedgames\p249.sav' (3.489s)
* phase time: 3488 ms
* phase cmem: 355618 K
SERVER: Łączenie...
* phase time: 14 ms
* phase cmem: 355618 K
KLIENT: Synchronizacja...
* phase time: 12 ms
* phase cmem: 355618 K
* [win32]: free[387768 K], reserved[92224 K], committed[1617096 K]
* [ D3D ]: textures[846600 K]
* [x-ray]: crt heap[355593 K], process heap[1039471 K], game lua[24476 K], engine lua[186 K], render[7001 K]
* [x-ray]: economy: strings[55191 K], smem[40452 K]
* MEMORY USAGE: 361551 K
- Critical: SMapLocation binded to non-existent object id=31785
- Critical: SMapLocation binded to non-existent object id=31780
- Critical: SMapLocation binded to non-existent object id=31770
- Critical: SMapLocation binded to non-existent object id=31765
- Critical: SMapLocation binded to non-existent object id=31760
- Critical: SMapLocation binded to non-existent object id=31805
- Critical: SMapLocation binded to non-existent object id=31810
- Critical: SMapLocation binded to non-existent object id=31815
- Critical: SMapLocation binded to non-existent object id=31790
- Critical: SMapLocation binded to non-existent object id=31795
- Critical: SMapLocation binded to non-existent object id=31800
* Saving spawns...
* Saving objects...
* 19349 objects are successfully saved
* Game p250.sav is successfully saved to file 'c:\documents and settings\all users\dokumenty\stalker-shoc\savedgames\p250.sav'
- Critical: SMapLocation binded to non-existent object id=57120
- Critical: SMapLocation binded to non-existent object id=57145
- Critical: SMapLocation binded to non-existent object id=57100
- Critical: SMapLocation binded to non-existent object id=57095
- Critical: SMapLocation binded to non-existent object id=57090
- Critical: SMapLocation binded to non-existent object id=57135
- Critical: SMapLocation binded to non-existent object id=57130
- Critical: SMapLocation binded to non-existent object id=57125
- Critical: SMapLocation binded to non-existent object id=57105
- Critical: SMapLocation binded to non-existent object id=57115
- Critical: SMapLocation binded to non-existent object id=57140
* Saving spawns...
* Saving objects...
* 19349 objects are successfully saved
* Game p251.sav is successfully saved to file 'c:\documents and settings\all users\dokumenty\stalker-shoc\savedgames\p251.sav'
- Critical: SMapLocation binded to non-existent object id=58120
- Critical: SMapLocation binded to non-existent object id=58125
- Critical: SMapLocation binded to non-existent object id=58115
* Saving spawns...
* Saving objects...
* 19351 objects are successfully saved
* Game p252.sav is successfully saved to file 'c:\documents and settings\all users\dokumenty\stalker-shoc\savedgames\p252.sav'
- Critical: SMapLocation binded to non-existent object id=58889
- Critical: SMapLocation binded to non-existent object id=58894
- Critical: SMapLocation binded to non-existent object id=58899
* Saving spawns...
* Saving objects...
* 19353 objects are successfully saved
* Game p253.sav is successfully saved to file 'c:\documents and settings\all users\dokumenty\stalker-shoc\savedgames\p253.sav'
FATAL ERROR
[error]Expression : e_entity
[error]Function : xrServer::Process_event_reject
[error]File : E:\stalker\patch_1_0004\xr_3da\xrGame\xrServer_process_event_reject.cpp
[error]Line : 12
[error]Description : entity not found. id_parent=60169 id_entity=60171 frame=916252
stack trace:
Scheduler tried to update object aem_military_t2_1_160169