XRay Engine - BugTrap

Kim jesteśmy? Dokąd idziemy? Jaki w tym cel? Zadawał sobie w duchu te pytania. Tak, był pijany.
Regulamin forum
Przy zadawaniu pytania związanego z problemem dotyczącym modyfikacji, prosimy o podawanie treści całego loga błędu.
Lokalizacja logów:
Windows XP - C:\Documents and Settings\All Users\Moje dokumenty\STALKER-STCS\logs
Windows Vista/7 - C:\Users\Public\Documents\STALKER-STCS\logs
Steam - X:\Program Files (x86)\Steam\SteamApps\common\Stalker Clear Sky\_appdata_\logs

Logi tagujemy w [ CODE ][/ CODE ].

Re: XRay Engine - BugTrap

Postprzez Junx w 07 Lis 2012, 09:44

Masz pierwszy plik zawsze w formacie "tekstowym", który można odczytać.
Ryzen 5600x || 32gb DDR4 || RTX 2080 Super
Awatar użytkownika
Junx
Modder

Posty: 2339
Dołączenie: 15 Kwi 2008, 09:39
Ostatnio był: 06 Gru 2023, 11:10
Miejscowość: Na co Ci to :)
Frakcja: Samotnicy
Ulubiona broń: Sniper Rifle SVDm2
Kozaki: 357

Reklamy Google

Re: XRay Engine - BugTrap

Postprzez petrucha w 16 Sty 2013, 17:15

Mam podobny problem. Chciałem zainstalować faktion commander ale był jakiś błąd i dałem sobie spokój. Jednak po jego skasowaniu nie mogłem wczytać gry ani zacząć od nowa. Przeinstalowałem i dalej to samo Wyskakuje xr-engine bug
Kod: Zaznacz wszystko
 [*
[error]Expression    : fatal error
[error]Function      : CScriptEngine::lua_error
[error]File          : E:\priquel\sources\engine\xrServerEntities\script_engine.cpp
[error]Line          : 180
[error]Description   : <no expression>
[error]Arguments     : LUA error: d:\stalker\gamedata\scripts\faction_commander.script:397: attempt to index global 'faction_commander_ai' (a nil value)}\]

Uwagi moderatora:

Logi dajemy w [code], poprawiam. - Wheeljack
tusk to kłamca
petrucha
Kot

Posty: 10
Dołączenie: 28 Gru 2012, 19:53
Ostatnio był: 20 Lut 2013, 20:25
Frakcja: Czyste Niebo
Ulubiona broń: RPG-7u
Kozaki: 0

Re: XRay Engine - BugTrap

Postprzez Bonlesa w 14 Lut 2013, 16:26

WitamJako,ze chcialem przejsc kolejny raz CN,tym razem z modami zainstalowalem mod tradera i zwiekszylem udzwig.Bugtrap zawsze wyrzuca mnie po ogluszeniu i wyjsciu z piwnicy na wysypisku.Probowalem grac z samym modem trader jak tez i tylko zwiekszonym udzwigiem i dalej ten sam blad.Ktos zna jakies rozwoazanie?Wersja gry 1.5.10

Kod: Zaznacz wszystko
[error]Expression    : fatal error
[error]Function      : CScriptEngine::lua_error
[error]File          : E:\priquel\sources\engine\xrServerEntities\script_engine.cpp
[error]Line          : 180
[error]Description   : <no expression>
[error]Arguments     : LUA error: ....e.r. - clear sky\gamedata\scripts\xr_effects.script:1235: attempt to index local 'task' (a nil value)
Awatar użytkownika
Bonlesa
Kot

Posty: 4
Dołączenie: 23 Sty 2013, 00:27
Ostatnio był: 20 Lut 2013, 04:13
Frakcja: Czyste Niebo
Ulubiona broń: Akm 74/2U Special
Kozaki: 1

Re: XRay Engine - BugTrap

Postprzez Wheeljack w 14 Lut 2013, 21:26

Wczytaj wcześniejszy save.
Awatar użytkownika
Wheeljack
Administrator

Posty: 1918
Dołączenie: 13 Kwi 2009, 18:52
Ostatnio był: 13 Wrz 2023, 13:49
Miejscowość: Fraktal
Ulubiona broń: GP 37
Kozaki: 722

Re: XRay Engine - BugTrap

Postprzez Bonlesa w 14 Lut 2013, 22:33

Zadne sejvy,cofanie do innych lokacji nic nie daje.Odinstaluje cala gre i zrobie wszystko od nowa,moze to pomoze.
Awatar użytkownika
Bonlesa
Kot

Posty: 4
Dołączenie: 23 Sty 2013, 00:27
Ostatnio był: 20 Lut 2013, 04:13
Frakcja: Czyste Niebo
Ulubiona broń: Akm 74/2U Special
Kozaki: 1

Re: XRay Engine - BugTrap

Postprzez PasQdekxDe w 17 Lut 2013, 20:24

Mi wyskakuje ten błąd jak gdy kończy się droga do Prypeci wchodzę po drabinie , mam ładowanie i na końcu ławowania wyskakuje mi ten Bug Trap :(

Uwagi moderatora:

Kup oryginał to nie będzie. Ban.

PasQdekxDe
Wygnany z Zony

Posty: 1
Dołączenie: 17 Lut 2013, 20:03
Ostatnio był: 25 Lut 2013, 12:55
Frakcja: Wolność
Ulubiona broń: Sniper Rifle SVDm2
Kozaki: 0

Re: XRay Engine - BugTrap

Postprzez Bonlesa w 20 Lut 2013, 04:11

Rozwiązałem swój problem.Reinstalacja gry pomogła i pozniej żadnego błedu juz nie miałem,a mody działają bez problemu.Wydaje mi się,że to przez płyte z cd action ( jest to dvd dwuwarstwowe i niektóre napedy maja problem z odczytem) stary naped dvd w kompie mial problem z ta plyta i dlatego mialem bledy,ale drugi raz instalowalem z nowego napedu zewnetrzengo blueraya i tez dopiero za trzecim razem mi sie poprawnie gra zainstalowala...
Awatar użytkownika
Bonlesa
Kot

Posty: 4
Dołączenie: 23 Sty 2013, 00:27
Ostatnio był: 20 Lut 2013, 04:13
Frakcja: Czyste Niebo
Ulubiona broń: Akm 74/2U Special
Kozaki: 1

Re: XRay Engine - BugTrap

Postprzez matrix145 w 16 Lip 2013, 02:37

Kod: Zaznacz wszystko
* Detected CPU: GenuineIntel P3 family, F6/M10/S7, 2294.00 mhz, 28-clk 'rdtsc'
* CPU Features: RDTSC, MMX, SSE, SSE2

Initializing File System...
using fs-ltx fsgame.ltx
--found external arch mp_military_2.xdb0
FS: 30290 files cached, 5665Kb memory used.
Init FileSystem 1.560537 sec
'xrCore' build 3312, Feb 27 2008

Initializing Engine...
Executing config-script "user.ltx"...
[c:\users\public\documents\stalker-shoc\user.ltx] successfully loaded.
Starting INPUT device...
Loading DLL: xrRender_R2.dll
Loading DLL: xrGame.dll
* [win32]: free[4019960 K], reserved[68552 K], committed[105728 K]
* [ D3D ]: textures[0 K]
* [x-ray]: crt heap[7397 K], process heap[800 K], game lua[0 K], engine lua[0 K], render[0 K]
* [x-ray]: economy: strings[1032 K], smem[0 K]
Executing config-script "c:\program files (x86)\thq\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\config\default_controls.ltx"...
! cant convert dik_name for dik[144], prop=[Poprzednia
[c:\program files (x86)\thq\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\config\default_controls.ltx] successfully loaded.
Executing config-script "user.ltx"...
Executing config-script "c:\program files (x86)\thq\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\config\rspec_extreme.ltx"...
! Unknown command:  r__dtex_range
! Unknown command:  r__ssa_glod_end
! Unknown command:  r__ssa_glod_start
! Unknown command:  r__wallmark_ttl
! Unknown command:  rs_detail
! Unknown command:  rs_skeleton_update
! Unknown command:  vid_bpp
[c:\program files (x86)\thq\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\config\rspec_extreme.ltx] successfully loaded.
Executing config-script "c:\program files (x86)\thq\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\config\default_controls.ltx"...
[c:\program files (x86)\thq\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\config\default_controls.ltx] successfully loaded.
[c:\users\public\documents\stalker-shoc\user.ltx] successfully loaded.
SOUND: OpenAL: enumerate devices...
SOUND: OpenAL: EnumerationExtension Present
devices Generic Hardware
SOUND: OpenAL: system  default SndDevice name is Generic Hardware
SOUND: OpenAL: default SndDevice name set to Generic Software
SOUND: OpenAL: All available devices:
1. Generic Software, Spec Version 1.1 (default)
2. Generic Software, Spec Version 1.1 (default)
SOUND: OpenAL: SelectBestDevice is Generic Software 1.1
SOUND: OpenAL: Required device: Generic Software. Created device: Generic Software.
* sound: EAX 2.0 extension: absent
* sound: EAX 2.0 deferred: absent
* sound : cache: 32773 kb, 3805 lines, 8820 bpl
Starting RENDER device...
* GPU [vendor:10DE]-[device:105A]: NVIDIA GeForce 610M   
* GPU driver: 9.18.13.1422
* CREATE: DeviceREF: 1
* Vertex Processor: PURE HARDWARE
*     Texture memory: 4038 M
*          DDI-level: 9.0
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: recognized, 24
* DVB created: 1536K
* DIB created: 512K
! Version conflict in shader 'def_shaders\def_aref'
! Version conflict in shader 'def_shaders\def_aref_v'
! Version conflict in shader 'def_shaders\def_trans'
! Version conflict in shader 'def_shaders\def_trans_v'
! Version conflict in shader 'def_shaders\def_trans_v_tuchi'
! Version conflict in shader 'def_shaders\lod_old'
! Renderer doesn't support blender 'effects\shadow_world'
! Version conflict in shader 'effects\watertest-1'
count of .thm files=4
load time=83 ms
* NULLRT supported
* ...and used
* HWDST/PCF supported and used
* NV-DBT supported and used
- r__tf_aniso 11
- r2_tf_mipbias 0.
Starting engine...
[16-9] get_xml_name for[ui_mp_icon_rank.xml] returns [ui_mp_icon_rank.xml]
[16-9] get_xml_name for[ui_icons_map.xml] returns [ui_icons_map.xml]
[16-9] get_xml_name for[ui_common.xml] returns [ui_common.xml]
[16-9] get_xml_name for[ui_old_textures.xml] returns [ui_old_textures.xml]
[16-9] get_xml_name for[ui_ingame.xml] returns [ui_ingame.xml]
[16-9] get_xml_name for[ui_map_description.xml] returns [ui_map_description.xml]
[16-9] get_xml_name for[ui_models_multiplayer.xml] returns [ui_models_multiplayer.xml]
[16-9] get_xml_name for[ui_team_logo.xml] returns [ui_team_logo.xml]
[16-9] get_xml_name for[ui_team_logo_small.xml] returns [ui_team_logo_small.xml]
[16-9] get_xml_name for[ui_mainmenu.xml] returns [ui_mainmenu.xml]
[16-9] get_xml_name for[ui_mp_main.xml] returns [ui_mp_main.xml]
[16-9] get_xml_name for[ui_statistics.xml] returns [ui_statistics.xml]
[16-9] get_xml_name for[ui_hud.xml] returns [ui_hud.xml]
[16-9] get_xml_name for[ui_numpad.xml] returns [ui_numpad.xml]
[16-9] get_xml_name for[ui_inventory.xml] returns [ui_inventory.xml]
[16-9] get_xml_name for[ui_inventory2.xml] returns [ui_inventory2.xml]
[16-9] get_xml_name for[ui_iconstotal.xml] returns [ui_iconstotal.xml]
[16-9] get_xml_name for[ui_pda.xml] returns [ui_pda.xml]
[16-9] get_xml_name for[ui_icons_npc.xml] returns [ui_icons_npc.xml]
[16-9] get_xml_name for[ui_npc_monster.xml] returns [ui_npc_monster.xml]
[16-9] get_xml_name for[ui_npc_unique.xml] returns [ui_npc_unique.xml]
[16-9] get_xml_name for[ui_buy_menu.xml] returns [ui_buy_menu.xml]
[16-9] get_xml_name for[ui_asus_intro.xml] returns [ui_asus_intro.xml]
[16-9] get_xml_name for[color_defs.xml] returns [color_defs.xml]
[16-9] get_xml_name for[hint_item.xml] returns [hint_item.xml]
Loading DLL: xrGameSpy.dll
[16-9] get_xml_name for[message_box.xml] returns [message_box.xml]
[16-9] get_xml_name for[message_box.xml] returns [message_box.xml]
[16-9] get_xml_name for[message_box.xml] returns [message_box.xml]
[16-9] get_xml_name for[message_box.xml] returns [message_box.xml]
[16-9] get_xml_name for[message_box.xml] returns [message_box.xml]
[16-9] get_xml_name for[message_box.xml] returns [message_box.xml]
[16-9] get_xml_name for[message_box.xml] returns [message_box.xml]
[16-9] get_xml_name for[message_box.xml] returns [message_box.xml]
[16-9] get_xml_name for[message_box.xml] returns [message_box.xml]
[16-9] get_xml_name for[message_box.xml] returns [message_box.xml]
[16-9] get_xml_name for[message_box.xml] returns [message_box.xml]
[16-9] get_xml_name for[message_box.xml] returns [message_box.xml]
[16-9] get_xml_name for[message_box.xml] returns [message_box.xml]
[16-9] get_xml_name for[message_box.xml] returns [message_box.xml]
[16-9] get_xml_name for[message_box.xml] returns [message_box.xml]
[16-9] get_xml_name for[message_box.xml] returns [message_box.xml]
[16-9] get_xml_name for[message_box.xml] returns [message_box.xml]
[16-9] get_xml_name for[game_tutorials.xml] returns [game_tutorials.xml]
[16-9] get_xml_name for[ui_credits.xml] returns [ui_credits.xml]
[16-9] get_xml_name for[ui_movies.xml] returns [ui_movies.xml]
[16-9] get_xml_name for[ui_mm_main.xml] returns [ui_mm_main.xml]
[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
[16-9] get_xml_name for[ui_mm_load_dlg.xml] returns [ui_mm_load_dlg.xml]
[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
* DVB created: 1536K
* DIB created: 512K
- r__tf_aniso 11
- r2_tf_mipbias 0.
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: recognized, 24
*** RESET [395 ms]
"c:\program files (x86)\thq\s.t.a.l.k.e.r. - shadow of chernobyl\bin\xr_3da.exe"
* phase time: 0 ms
* phase cmem: 84776 K
Ładowanie obiektów...
Loading objects...
Loading models...
* [prefetch] time:    3689 ms
* [prefetch] memory:  82542Kb
* phase time: 3720 ms
* phase cmem: 156797 K
SERWER: Rozpoczynanie...
* phase time: 71 ms
* phase cmem: 143341 K
SERWER: Wczytywanie symulatora Alife...
* phase time: 6 ms
* phase cmem: 143341 K
Wczytywanie zapisanej gry "tryl.sav"...
* Loading spawn registry...
* 8641 spawn points are successfully loaded
* Loading objects...
* 18708 objects are successfully loaded
[16-9] get_xml_name for[map_spots.xml] returns [map_spots.xml]
[16-9] get_xml_name for[map_spots_escape.xml] returns [map_spots_escape.xml]
[16-9] get_xml_name for[map_spots_garbage.xml] returns [map_spots_garbage.xml]
[16-9] get_xml_name for[map_spots_agroprom.xml] returns [map_spots_agroprom.xml]
[16-9] get_xml_name for[map_spots_darkvalley.xml] returns [map_spots_darkvalley.xml]
[16-9] get_xml_name for[map_spots_bar.xml] returns [map_spots_bar.xml]
[16-9] get_xml_name for[map_spots_military.xml] returns [map_spots_military.xml]
[16-9] get_xml_name for[map_spots_radar.xml] returns [map_spots_radar.xml]
[16-9] get_xml_name for[map_spots_mp.xml] returns [map_spots_mp.xml]
[16-9] get_xml_name for[map_spots_relations.xml] returns [map_spots_relations.xml]
[16-9] get_xml_name for[map_spots_lchangers.xml] returns [map_spots_lchangers.xml]
* Game tryl is successfully loaded from file 'c:\users\public\documents\stalker-shoc\savedgames\tryl.sav' (1.976s)
* phase time: 1975 ms
* phase cmem: 173020 K
SERVER: Łączenie...
MaxPlayers = 32
* phase time: 83 ms
* phase cmem: 173053 K
KLIENT: Łączenie z localhost...
# Player not found. New player created.
* client : connection accepted - <>
* phase time: 11 ms
* phase cmem: 173077 K
Otwieranie strumienia...
* phase time: 23 ms
* phase cmem: 173077 K
Wczytywanie CFORM...
* phase time: 2402 ms
* phase cmem: 217995 K
Wczytywanie shaderów...
* phase time: 334 ms
* phase cmem: 219170 K
Wczytywanie danych geometrycznych...
* [Loading VB] 65435 verts, 2044 Kb
* [Loading VB] 65236 verts, 2038 Kb
* [Loading VB] 65530 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 57122 verts, 1785 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 43641 verts, 1363 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 780369 indices, 1524 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65532 verts, 767 Kb
* [Loading VB] 54604 verts, 639 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 950730 indices, 1856 Kb
* phase time: 947 ms
* phase cmem: 219362 K
Wczytywanie przestrzennej bazy danych...
* phase time: 311 ms
* phase cmem: 221550 K
Wczytywanie detali...
* [DETAILS] VertexConsts(256), Batch(61)
* [DETAILS] 40687 v(20), 26352 p
* [DETAILS] Batch(61), VB(794K), IB(154K)
* phase time: 79 ms
* phase cmem: 221577 K
Wczytywanie stref i portali...
* Loading HOM: c:\program files (x86)\thq\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\levels\l05_bar\level.hom
* phase time: 21 ms
* phase cmem: 221837 K
Wczytywanie obiektów SI...
* phase time: 32 ms
* phase cmem: 221888 K
KLIENT: Odradzanie...
- Game configuring : Started
- Game configuring : Finished
[16-9] get_xml_name for[maingame.xml] returns [maingame_16.xml]
[16-9] get_xml_name for[zone_map.xml] returns [zone_map_16.xml]
[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
[16-9] get_xml_name for[car_panel.xml] returns [car_panel_16.xml]
[16-9] get_xml_name for[motion_icon.xml] returns [motion_icon_16.xml]
[16-9] get_xml_name for[messages_window.xml] returns [messages_window.xml]
[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
[16-9] get_xml_name for[ui_custom_msgs.xml] returns [ui_custom_msgs.xml]
[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
[16-9] get_xml_name for[inventory_new.xml] returns [inventory_new_16.xml]
[16-9] get_xml_name for[inventory_item.xml] returns [inventory_item_16.xml]
[16-9] get_xml_name for[af_params_16.xml] returns [af_params_16.xml]
[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
[16-9] get_xml_name for[inventory_new.xml] returns [inventory_new_16.xml]
[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
[16-9] get_xml_name for[pda.xml] returns [pda.xml]
[16-9] get_xml_name for[pda_map.xml] returns [pda_map.xml]
[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
[16-9] get_xml_name for[hint_item.xml] returns [hint_item.xml]
[16-9] get_xml_name for[pda_contacts_new.xml] returns [pda_contacts_new.xml]
[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
[16-9] get_xml_name for[events_new.xml] returns [events_new.xml]
[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
[16-9] get_xml_name for[news.xml] returns [news.xml]
[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
[16-9] get_xml_name for[encyclopedia.xml] returns [encyclopedia.xml]
[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
[16-9] get_xml_name for[actor_statistic.xml] returns [actor_statistic.xml]
[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
[16-9] get_xml_name for[pda_dialog_character.xml] returns [pda_dialog_character_16.xml]
[16-9] get_xml_name for[stalkers_ranking.xml] returns [stalkers_ranking.xml]
[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
[16-9] get_xml_name for[stalkers_ranking_character.xml] returns [stalkers_ranking_character_16.xml]
[16-9] get_xml_name for[pda_events.xml] returns [pda_events.xml]
[16-9] get_xml_name for[pda_events.xml] returns [pda_events.xml]
[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
[16-9] get_xml_name for[hint_item.xml] returns [hint_item.xml]
[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
[16-9] get_xml_name for[job_item.xml] returns [job_item.xml]
[16-9] get_xml_name for[talk.xml] returns [talk_16.xml]
[16-9] get_xml_name for[trade_character.xml] returns [trade_character_16.xml]
[16-9] get_xml_name for[trade_character.xml] returns [trade_character_16.xml]
[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
[16-9] get_xml_name for[trade.xml] returns [trade_16.xml]
[16-9] get_xml_name for[trade_character.xml] returns [trade_character_16.xml]
[16-9] get_xml_name for[trade_character.xml] returns [trade_character_16.xml]
[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
[16-9] get_xml_name for[trade_item.xml] returns [trade_item_16.xml]
[16-9] get_xml_name for[af_params_16.xml] returns [af_params_16.xml]
[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
[16-9] get_xml_name for[carbody_new.xml] returns [carbody_new_16.xml]
[16-9] get_xml_name for[trade_character.xml] returns [trade_character_16.xml]
[16-9] get_xml_name for[trade_character.xml] returns [trade_character_16.xml]
[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
[16-9] get_xml_name for[carbody_item.xml] returns [carbody_item_16.xml]
[16-9] get_xml_name for[af_params_16.xml] returns [af_params_16.xml]
[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
[16-9] get_xml_name for[inventory_new.xml] returns [inventory_new_16.xml]
[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
[16-9] get_xml_name for[message_box.xml] returns [message_box.xml]
* phase time: 215 ms
* phase cmem: 229881 K
Wczytywanie tekstur...
* t-report - base: 1461, 548097 K
* t-report - lmap: 5, 5120 K
* phase time: 3046 ms
* phase cmem: 229881 K
KLIENT: Synchronizacja...
* phase time: 13 ms
* phase cmem: 229881 K
* [win32]: free[2802728 K], reserved[167760 K], committed[1223752 K]
* [ D3D ]: textures[553218 K]
* [x-ray]: crt heap[229881 K], process heap[10151 K], game lua[20608 K], engine lua[232 K], render[0 K]
* [x-ray]: economy: strings[3807 K], smem[28221 K]
 
FATAL ERROR
 
[error]Expression    : ini_file.section_exist(section)
[error]Function      : CTradeParameters::process
[error]File          : e:\stalker\sources\trunk\xr_3da\xrgame\trade_parameters_inline.h
[error]Line          : 111
[error]Description   : cannot find section misc\trade_generic.ltx
 

stack trace:


Witam to mój log i problem taki sam jak reszty tu piszących :) mam oryginalnego STALKERA nie żadnego z CD action. Na starym kompie działało. Zainstalowałem na lapku i niestety po wgraniu sejwów albo wywala nim sie załaduje gra albo po chwili grania :)
Specyfikacja lapka:
Win 7 64bitowy
Intel Core i3-2350M, 2,3 Ghz
nVidia Geforce 610M 1 Gb
Pamieć 8GB
matrix145
Kot

Posty: 2
Dołączenie: 21 Sty 2012, 15:10
Ostatnio był: 27 Wrz 2014, 13:51
Ulubiona broń: "Tunder" 5.45
Kozaki: 0

Re: XRay Engine - BugTrap

Postprzez Voldi w 16 Lip 2013, 10:39

Save wgrałeś od razu po zainstalowaniu? Z tego co mi się wydaje, trzeba tam pograć trochę, żeby się kilka save'ów zdążyło zrobić, a dopiero potem nadpisać te już istniejące.
Image
Awatar użytkownika
Voldi
Ekspert

Posty: 843
Dołączenie: 29 Gru 2011, 11:11
Ostatnio był: 27 Kwi 2023, 17:28
Miejscowość: Kraków/Hajnówka
Frakcja: Samotnicy
Ulubiona broń: TRs 301
Kozaki: 426

Re: XRay Engine - BugTrap

Postprzez Nietoperz w 31 Sie 2013, 11:44

Witam wszystkich, również mam problem z bug trapem. Gra zaczęła wywalać do pulpitu za każdym razem jak próbuję wczytać zapis z misji, w której mam odzyskać swoje fanty od bandytów na wysypisku, czyli po zejściu do piwnicy żeby znaleźć Kła.
Zmieniłem wczytywanie pamięci, tak jak przeczytałem gdzieś tutaj, ale nie wiem czy zrobiłem to dobrze, bo problem dalej się pojawia. Mam wrażenie, że o to chodzi. Dodam, że zmieniałem już ustawienia w grze, tak jak ktoś radził. Nawet na minimalnych problem się pojawia, mimo że do tej pory grałem na max. Przeinstalowanie gry też nie pomogło. Jakby coś, gra oryginalna kupiona na allegro, wersja 1.5.10.
Jak ewentualnie ustawić pamięć jak mam 4gb ramu?
Kod: Zaznacz wszystko
stack trace:

0023:0408486E xrGame.dll
0023:040849D9 xrGame.dll
0023:040DEEE1 xrGame.dll
 
[error][       8]    : W magazynie brak miejsca dla wykonania tego polecenia.

Nietoperz
Kot

Posty: 1
Dołączenie: 31 Sie 2013, 11:39
Ostatnio był: 18 Wrz 2013, 17:05
Kozaki: 0

Re: XRay Engine - BugTrap

Postprzez scigacz1975 w 31 Sie 2013, 13:03

Awatar użytkownika
scigacz1975
Monolit

Posty: 3243
Dołączenie: 29 Sty 2010, 00:26
Ostatnio był: 28 Gru 2022, 19:35
Miejscowość: Stalowa Wola
Frakcja: Samotnicy
Ulubiona broń: --
Kozaki: 926

Re: XRay Engine - BugTrap

Postprzez matrix145 w 07 Wrz 2013, 16:11

Zagrałem od razu po zainstalowaniu trochę i nadpisałęm wtedy. Co śmieszniejsze na starym kompie znowu wgrałem sejvy (pochodziły z tej instalki) i nic. Gra wywala bug trapa z takim logiem przy próbach wczytania :

Kod: Zaznacz wszystko
* Detected CPU: GenuineIntel P3 family, F6/M15/S11, 2400.00 mhz, 63-clk 'rdtsc'
* CPU Features: RDTSC, MMX, SSE, SSE2

Initializing File System...
using fs-ltx fsgame.ltx
--found external arch mp_military_2.xdb0
FS: 30282 files cached, 5040Kb memory used.
Init FileSystem 1.111073 sec
'xrCore' build 3312, Feb 27 2008

Initializing Engine...
Executing config-script "user.ltx"...
[c:\users\public\documents\stalker-shoc\user.ltx] successfully loaded.
Starting INPUT device...
Loading DLL: xrRender_R1.dll
Loading DLL: xrGame.dll
* [win32]: free[1983016 K], reserved[26256 K], committed[87816 K]
* [ D3D ]: textures[0 K]
* [x-ray]: crt heap[6788 K], process heap[802 K], game lua[0 K], engine lua[0 K], render[0 K]
* [x-ray]: economy: strings[1032 K], smem[0 K]
Executing config-script "d:\thq\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\config\default_controls.ltx"...
! cant convert dik_name for dik[144], prop=[Poprzednia
[d:\thq\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\config\default_controls.ltx] successfully loaded.
Executing config-script "user.ltx"...
! Unknown command:  ai_dbg_alife
! Unknown command:  ai_dbg_anim
! Unknown command:  ai_dbg_brain
! Unknown command:  ai_dbg_cover
! Unknown command:  ai_dbg_destroy
! Unknown command:  ai_dbg_dialogs
! Unknown command:  ai_dbg_frustum
! Unknown command:  ai_dbg_funcs
! Unknown command:  ai_dbg_goap
! Unknown command:  ai_dbg_goap_object
! Unknown command:  ai_dbg_goap_script
! Unknown command:  ai_dbg_inactive_time
! Unknown command:  ai_dbg_infoportion
! Unknown command:  ai_dbg_lua
! Unknown command:  ai_dbg_monster
! Unknown command:  ai_dbg_motion
! Unknown command:  ai_dbg_serialize
! Unknown command:  ai_dbg_stalker
! Unknown command:  ai_dbg_vision
! Unknown command:  ai_debug
! Unknown command:  ai_draw_game_graph
! Unknown command:  ai_draw_game_graph_objects
! Unknown command:  ai_draw_game_graph_stalkers
! Unknown command:  ai_draw_visibility_rays
! Unknown command:  dbg_destroy
! Unknown command:  dbg_draw_actor_alive
! Unknown command:  dbg_draw_actor_dead
! Unknown command:  dbg_draw_actor_phys
! Unknown command:  dbg_draw_autopickupbox
! Unknown command:  dbg_draw_bullet_hit
! Unknown command:  dbg_draw_car_plots_all_trans
! Unknown command:  dbg_draw_climbable
! Unknown command:  dbg_draw_customdetector
! Unknown command:  dbg_draw_customzone
! Unknown command:  dbg_draw_invitem
! Unknown command:  dbg_draw_ph_car_dynamics
! Unknown command:  dbg_draw_ph_car_plots
! Unknown command:  dbg_draw_ph_cashed_tries_stats
! Unknown command:  dbg_draw_ph_contacts
! Unknown command:  dbg_draw_ph_death_boxes
! Unknown command:  dbg_draw_ph_enabled_aabbs
! Unknown command:  dbg_draw_ph_explosion_position
! Unknown command:  dbg_draw_ph_explosions
! Unknown command:  dbg_draw_ph_hit_app_pos
! Unknown command:  dbg_draw_ph_ik_goal
! Unknown command:  dbg_draw_ph_intersected_tries
! Unknown command:  dbg_draw_ph_mass_centres
! Unknown command:  dbg_draw_ph_negative_tries
! Unknown command:  dbg_draw_ph_positive_tries
! Unknown command:  dbg_draw_ph_ray_motions
! Unknown command:  dbg_draw_ph_saved_tries
! Unknown command:  dbg_draw_ph_statistics
! Unknown command:  dbg_draw_ph_tri_point
! Unknown command:  dbg_draw_ph_tri_test_aabb
! Unknown command:  dbg_draw_ph_tri_trace
! Unknown command:  dbg_draw_ph_tries_changes_sign
! Unknown command:  dbg_draw_ph_zbuffer_disable
! Unknown command:  dbg_draw_rp
! Unknown command:  dbg_draw_skeleton
! Unknown command:  dbg_draw_teamzone
! Unknown command:  dbg_dump_physics_step
! Unknown command:  dbg_ph_actor_restriction
! Unknown command:  dbg_ph_ai_always_phmove
! Unknown command:  dbg_ph_ai_never_phmove
! Unknown command:  dbg_ph_character_control
! Unknown command:  dbg_ph_ik_anim_goal_only
! Unknown command:  dbg_ph_ik_limits
! Unknown command:  dbg_ph_ladder
! Unknown command:  dbg_ph_obj_collision_damage
! Unknown command:  dbg_ph_vel_collid_damage_to_display
! Unknown command:  dbg_show_ani_info
! Unknown command:  ai_animation_stats
! Unknown command:  ai_ignore_actor
! Unknown command:  ai_nil_object_access
! Unknown command:  ai_stats
Executing config-script "d:\thq\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\config\default_controls.ltx"...
[d:\thq\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\config\default_controls.ltx] successfully loaded.
! Unknown command:  cl_calculateping
! Unknown command:  cl_leave_tdemo
! Unknown command:  demo_delta_frame
! Unknown command:  error_line_count
! Unknown command:  g_god
! Unknown command:  g_unlimitedammo
! Unknown command:  hud_adjust_mode
! Unknown command:  hud_adjust_value
! Unknown command:  hud_draw
! Unknown command:  hud_fov
! Unknown command:  lua_gcstep
! Unknown command:  mt_ai_vision
! Unknown command:  mt_alife
! Unknown command:  mt_bullets
! Unknown command:  mt_detail_path
! Unknown command:  mt_level_path
! Unknown command:  mt_level_sounds
! Unknown command:  mt_network
! Unknown command:  mt_object_handler
! Unknown command:  mt_particles
! Unknown command:  mt_physics
! Unknown command:  mt_script_gc
! Unknown command:  mt_sound
! Unknown command:  mt_sound_player
! Unknown command:  net_cl_pending_lim
! Unknown command:  net_cl_update_rate
! Unknown command:  net_dump_size
! Unknown command:  ph_break_common_factor
! Unknown command:  ph_gravity
! Unknown command:  ph_rigid_break_weapon_factor
! Unknown command:  ph_timefactor
! Unknown command:  ph_tri_clear_disable_count
! Unknown command:  ph_tri_query_ex_aabb_rate
! Unknown command:  psp_cam_offset
! Unknown command:  r2_dhemi_count
! Unknown command:  r2_dhemi_scale
! Unknown command:  r2_dhemi_smooth
! Unknown command:  r__d_tree_w_amp
! Unknown command:  r__d_tree_w_rot
! Unknown command:  r__d_tree_w_speed
! Unknown command:  r__d_tree_wave
! Unknown command:  r__detail_l_ambient
! Unknown command:  r__detail_l_aniso
! Unknown command:  r__dtex_range
! Unknown command:  r__lsleep_frames
! Unknown command:  r__ssa_glod_end
! Unknown command:  r__ssa_glod_start
! Unknown command:  r__wallmark_shift_pp
! Unknown command:  r__wallmark_shift_v
! Unknown command:  r__wallmark_ttl
! Unknown command:  rs_cam_pos
! Unknown command:  rs_clear_bb
! Unknown command:  rs_constant_fps
! Unknown command:  rs_detail
! Unknown command:  rs_occ_draw
! Unknown command:  rs_occ_stats
! Unknown command:  rs_occlusion
! Unknown command:  rs_render_dynamics
! Unknown command:  rs_render_statics
! Unknown command:  rs_skeleton_update
! Unknown command:  rs_wireframe
! Unknown command:  show_wnd_rect
! Unknown command:  show_wnd_rect_all
! Unknown command:  snd_stats
! Unknown command:  snd_stats_ai_dist
! Unknown command:  snd_stats_info_name
! Unknown command:  snd_stats_info_object
! Unknown command:  snd_stats_max_dist
! Unknown command:  snd_stats_min_dist
! Unknown command:  start_time_single
! Unknown command:  string_table_error_msg
~ Invalid syntax in call to 'sv_hail_to_winner_time'
~ Valid arguments: integer value in range [0,60]
! Unknown command:  sv_pending_wait_time
! Unknown command:  sv_skip_winner_waiting
! Unknown command:  sv_statistic_save_auto
! Unknown command:  sv_wait_for_players_ready
! Unknown command:  time_factor_single
! Unknown command:  vid_bpp
Executing config-script "d:\thq\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\config\rspec_extreme.ltx"...
! Unknown command:  r__dtex_range
! Unknown command:  r__ssa_glod_end
! Unknown command:  r__ssa_glod_start
! Unknown command:  r__wallmark_ttl
! Unknown command:  rs_detail
! Unknown command:  rs_skeleton_update
! Unknown command:  vid_bpp
[d:\thq\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\config\rspec_extreme.ltx] successfully loaded.
[c:\users\public\documents\stalker-shoc\user.ltx] successfully loaded.
SOUND: OpenAL: enumerate devices...
SOUND: OpenAL: EnumerationExtension Present
devices Generic Hardware
SOUND: OpenAL: system  default SndDevice name is Generic Hardware
SOUND: OpenAL: default SndDevice name set to Generic Software
SOUND: OpenAL: All available devices:
1. Generic Software, Spec Version 1.1 (default)
2. Generic Software, Spec Version 1.1 (default)
SOUND: OpenAL: SelectBestDevice is Generic Software 1.1
SOUND: OpenAL: Required device: Generic Software. Created device: Generic Software.
* sound: EAX 2.0 extension: absent
* sound: EAX 2.0 deferred: absent
* sound : cache: 32773 kb, 3805 lines, 8820 bpl
Starting RENDER device...
* GPU [vendor:1002]-[device:68D8]: ATI Radeon HD 5670
* GPU driver: 8.17.10.1191
* CREATE: DeviceREF: 1
* Vertex Processor: PURE HARDWARE
*     Texture memory: 1778 M
*          DDI-level: 9.0
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: unrecognized, 16
* DVB created: 1536K
* DIB created: 512K
count of .thm files=4
load time=50 ms
* distortion: used, dev(30),need(14)
* SSample: 1448x1086
* SSample: enabled
- r__tf_aniso 16
- r1_tf_mipbias 0.
Starting engine...
Loading DLL: xrGameSpy.dll
* DVB created: 1536K
* DIB created: 512K
- r__tf_aniso 16
- r1_tf_mipbias 0.
* SSample: 1448x1086
* SSample: enabled
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: unrecognized, 16
*** RESET [133 ms]
"d:\thq\s.t.a.l.k.e.r. - shadow of chernobyl\bin\xr_3da.exe"
* phase time: 0 ms
* phase cmem: 84101 K
Ładowanie obiektów...
Loading objects...
Loading models...
* [prefetch] time:    10054 ms
* [prefetch] memory:  82571Kb
* phase time: 10111 ms
* phase cmem: 156151 K
SERWER: Rozpoczynanie...
* phase time: 90 ms
* phase cmem: 142710 K
SERWER: Wczytywanie symulatora Alife...
* phase time: 11 ms
* phase cmem: 142710 K
Wczytywanie zapisanej gry "try2.sav"...
* Loading spawn registry...
* 8641 spawn points are successfully loaded
* Loading objects...
* 18588 objects are successfully loaded
* Game try2 is successfully loaded from file 'c:\users\public\documents\stalker-shoc\savedgames\try2.sav' (2.383s)
* phase time: 2382 ms
* phase cmem: 174948 K
SERVER: Łączenie...
MaxPlayers = 32
* phase time: 25 ms
* phase cmem: 174964 K
KLIENT: Łączenie z localhost...
# Player not found. New player created.
* client : connection accepted - <>
* phase time: 22 ms
* phase cmem: 174989 K
Otwieranie strumienia...
* phase time: 12 ms
* phase cmem: 174989 K
Wczytywanie CFORM...
* phase time: 2877 ms
* phase cmem: 224413 K
Wczytywanie shaderów...
* phase time: 475 ms
* phase cmem: 225704 K
Wczytywanie danych geometrycznych...
* [Loading VB] 65530 verts, 2047 Kb
* [Loading VB] 65525 verts, 2047 Kb
* [Loading VB] 61226 verts, 1913 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 2002 verts, 62 Kb
* [Loading VB] 30140 verts, 941 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 915879 indices, 1788 Kb
* phase time: 578 ms
* phase cmem: 225943 K
Wczytywanie przestrzennej bazy danych...
* phase time: 463 ms
* phase cmem: 228800 K
Wczytywanie detali...
* [DETAILS] VertexConsts(256), Batch(61)
* [DETAILS] 40687 v(20), 26352 p
* [DETAILS] Batch(61), VB(794K), IB(154K)
* phase time: 64 ms
* phase cmem: 228811 K
Wczytywanie stref i portali...
* Loading HOM: d:\thq\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\levels\l04_darkvalley\level.hom
* phase time: 22 ms
* phase cmem: 228932 K
Wczytywanie obiektów SI...
- Loading music tracks from 'l04_darkvalley_musics'...
* phase time: 61 ms
* phase cmem: 228959 K
KLIENT: Odradzanie...
- Game configuring : Started
- Game configuring : Finished
* phase time: 389 ms
* phase cmem: 236361 K
Wczytywanie tekstur...
* t-report - base: 848, 243337 K
* t-report - lmap: 16, 16386 K
***FATAL***: Too many lmap-textures (limit: 8 textures or 32M).
        Reduce pixel density (worse) or use more vertex lighting (better).
* phase time: 3065 ms
* phase cmem: 236361 K
KLIENT: Synchronizacja...
* phase time: 38 ms
* phase cmem: 236361 K
* [win32]: free[1109964 K], reserved[135548 K], committed[851576 K]
* [ D3D ]: textures[259723 K]
* [x-ray]: crt heap[236361 K], process heap[11000 K], game lua[20385 K], engine lua[248 K], render[0 K]
* [x-ray]: economy: strings[3790 K], smem[28221 K]
 
FATAL ERROR
 
[error]Expression    : ini_file.section_exist(section)
[error]Function      : CTradeParameters::process
[error]File          : e:\stalker\sources\trunk\xr_3da\xrgame\trade_parameters_inline.h
[error]Line          : 111
[error]Description   : cannot find section misc\trade_generic.ltx
 

stack trace:

matrix145
Kot

Posty: 2
Dołączenie: 21 Sty 2012, 15:10
Ostatnio był: 27 Wrz 2014, 13:51
Ulubiona broń: "Tunder" 5.45
Kozaki: 0

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