- Za ten post ulvhedin otrzymał następujące punkty reputacji:
Stalkier_100.
Stalkier_100.

$game_data$ = false| true| $fs_root$|
na:
$game_data$ = true| true| $fs_root$|
[string_table]
language = pol
font_prefix = _cent ;_west

ulvhedin napisał(a):nie ma w nim pliku localization.ltx. itd.
[string_table]
language = pol
font_prefix = _cent ;_west
;ńďčńîę xml ôŕéëîâ, ńîäĺđćŕůčő ňŕáëčöű ńčěâîëîâ
files = ui_st_pda, ui_st_mm_mp, ui_st_inventory, string_table_tutorial, string_table_general, string_table_includes, stable_dialog_manager, stable_dialog_manager_uni, stable_task_manager, stable_treasure_manager, string_table_level_tips, string_table_items, string_table_ui, string_table_enc_zone, string_table_outfit, stable_dialogs, stable_dialogs_escape, stable_dialogs_garbage, stable_dialogs_agroprom, stable_dialogs_deadcity, stable_dialogs_darkvalley, stable_dialogs_pripyat, stable_dialogs_labx18, stable_dialogs_bar, stable_dialogs_military, stable_dialogs_yantar, stable_dialogs_radar, stable_dialogs_aes, mp_st_speechmenu, ui_st_keybinding, ui_mp_teamdesc, ui_st_mm, stable_stories, ui_st_mapdesc, string_table_enc_social, string_table_enc_mutants, string_table_enc_weapons, string_table_enc_equipment, ui_st_mp, ui_st_other, stable_game_credits


































User Message:
----------------------------------------
Expression : error handler is invoked!
Function : handler_base
File : E:\stalker\sources\trunk\xrCore\xrDebugNew.cpp
Line : 749
Description : std: out of memory

ulvhedin.




1.1 Âűëĺňű âčäŕ:
[error]Expression : error handler is invoked!
[error]Function : handler_base
[error]File : E:\stalker\sources\trunk\xrCore\xrDebugNew.cpp
[error]Line : 749
[error]Description : std: out of memory
[error]Expression : data
[error]Function : CVirtualFileReader::CVirtualFileReader
[error]File : E:\stalker\sources\trunk\xrCore\FS.cpp
[error]Line : 462
[error]Description : <ďóňü ę ëţáîěó ôŕéëó čăđű>
[error]Arguments : Not enough storage is available to process this command.
Ěîăóň ďđî˙âčňüń˙ ďđč ďĺđĺőîäŕő ěĺćäó ëîęŕöč˙ěč čëč ďđč ďîďűňęĺ ńîőđŕíčňü čăđó. Ďđč÷číŕ – íĺőâŕňęŕ ńâîáîäíîé îďĺđŕňčâíîé ďŕě˙ňč äë˙ âűăđóçęč îáúĺęňîâ ďđîřëîé ëîęŕöčč. Ëĺ÷čňń˙ ëĺăęî – íĺáîëüřčě ńíčćĺíčĺě íŕńňđîĺę č/čëč îňęëţ÷ĺíčĺě ďđĺôĺň÷číăŕ. Äë˙ ýňîăî âŕě íóćíî ńîçäŕňü äë˙ çŕďóńęŕ čăđű ˙đëűę, óęŕçŕâ â í¸ě ďóňü ę îńíîâíîěó čńďîëí˙ĺěîěó ôŕéëó čăđű, č äîáŕâčâ â ęîíöĺ ďŕđŕěĺňđ îňęëţ÷ĺíč˙ ďđĺôĺň÷číăŕ. Âűăë˙äĺňü ýňî äîëćíî ňŕę: “<âŕř ďóňü ę ďŕďęĺ čăđű>\bin\XR_3DA.exe -no_prefetch”. Ęđîěĺ ňîăî, ěîćíî çŕďóńęŕňü čăđó ÷ĺđĺç ęîíôčăóđŕňîđ ń ýňčě ďŕđŕěĺňđîě.



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