FATAL ERROR
[error]Expression : fatal error
[error]Function : CBlender_default_aref::Compile
[error]File : E:\stalker\patch_1_0004\xr_3da\xrRender_R1\Blender_default_aref.cpp
[error]Line : 75
[error]Description : <no expression>
[error]Arguments : Not enought textures for shader, base tex: prop\prop_bed1a
stack trace:
* Detected CPU: GenuineIntel Pentium-II, F6/M5/S1, 1697.00 mhz, 26-clk 'rdtsc'
* CPU Features: RDTSC, MMX, SSE, SSE2
Initializing File System...
using fs-ltx fsgame.ltx
--found external arch mp_military_2.xdb0
FS: 38097 files cached, 8009Kb memory used.
Init FileSystem 2.824166 sec
'xrCore' build 3116, Aug 15 2007
Initializing Engine...
Executing config-script "user.ltx"...
[c:\users\public\documents\stalker-shoc\user.ltx] successfully loaded.
Starting INPUT device...
Loading DLL: xrRender_R1.dll
Loading DLL: xrGame.dll
* [win32]: free[4079396 K], reserved[28824 K], committed[86020 K]
* [ D3D ]: textures[0 K]
* [x-ray]: crt heap[13217 K], process heap[660 K], game lua[0 K], engine lua[0 K], render[0 K]
* [x-ray]: economy: strings[5577 K], smem[0 K]
Executing config-script "h:\gry\s.t.a.l.k.e.r. - shadow of chernobyl\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\config\default_controls.ltx"...
! cant convert dik_name for dik[144], prop=[Poprzednia
[h:\gry\s.t.a.l.k.e.r. - shadow of chernobyl\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\config\default_controls.ltx] successfully loaded.
Executing config-script "user.ltx"...
Executing config-script "h:\gry\s.t.a.l.k.e.r. - shadow of chernobyl\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\config\rspec_default.ltx"...
! Unknown command: r__wallmark_ttl
! Unknown command: rs_skeleton_update
[h:\gry\s.t.a.l.k.e.r. - shadow of chernobyl\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\config\rspec_default.ltx] successfully loaded.
Executing config-script "h:\gry\s.t.a.l.k.e.r. - shadow of chernobyl\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\config\default_controls.ltx"...
[h:\gry\s.t.a.l.k.e.r. - shadow of chernobyl\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\config\default_controls.ltx] successfully loaded.
[c:\users\public\documents\stalker-shoc\user.ltx] successfully loaded.
SOUND: OpenAL: enumerate devices...
SOUND: OpenAL: EnumerationExtension Present
devices Generic Hardware
SOUND: OpenAL: system default SndDevice name is Generic Hardware
SOUND: OpenAL: default SndDevice name set to Generic Software
SOUND: OpenAL: All available devices:
1. Generic Software, Spec Version 1.1 (default)
2. Generic Software, Spec Version 1.1 (default)
SOUND: OpenAL: SelectBestDevice is Generic Software 1.1
SOUND: OpenAL: Required device: Generic Software. Created device: Generic Software.
* sound: EAX 2.0 extension: absent
* sound: EAX 2.0 deferred: absent
* sound : cache: 65538 kb, 7609 lines, 8820 bpl
Starting RENDER device...
FATAL ERROR
[error]Expression : hD3D9
[error]Function : CHW::CreateD3D
[error]File : E:\stalker\patch_1_0004\xr_3da\HW.cpp
[error]Line : 80
Can't find 'd3d9.dll'
Please install latest version of DirectX before running this program
stack trace:
paolo_15 napisał(a):
- Kod: Zaznacz wszystko
Please install latest version of DirectX before running this program
* Detected CPU: GenuineIntel Pentium-II, F6/M5/S1, 1697.00 mhz, 25-clk 'rdtsc'
* CPU Features: RDTSC, MMX, SSE, SSE2
Initializing File System...
using fs-ltx fsgame.ltx
--found external arch mp_military_2.xdb0
FS: 38098 files cached, 8009Kb memory used.
Init FileSystem 2.783843 sec
'xrCore' build 3116, Aug 15 2007
Initializing Engine...
Executing config-script "user.ltx"...
[c:\users\public\documents\stalker-shoc\user.ltx] successfully loaded.
Starting INPUT device...
Loading DLL: xrRender_R1.dll
Loading DLL: xrGame.dll
* [win32]: free[4079340 K], reserved[28880 K], committed[86020 K]
* [ D3D ]: textures[0 K]
* [x-ray]: crt heap[13217 K], process heap[660 K], game lua[0 K], engine lua[0 K], render[0 K]
* [x-ray]: economy: strings[5577 K], smem[0 K]
Executing config-script "h:\gry\s.t.a.l.k.e.r. - shadow of chernobyl\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\config\default_controls.ltx"...
! cant convert dik_name for dik[144], prop=[Poprzednia
[h:\gry\s.t.a.l.k.e.r. - shadow of chernobyl\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\config\default_controls.ltx] successfully loaded.
Executing config-script "user.ltx"...
Executing config-script "h:\gry\s.t.a.l.k.e.r. - shadow of chernobyl\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\config\rspec_default.ltx"...
! Unknown command: r__wallmark_ttl
! Unknown command: rs_skeleton_update
[h:\gry\s.t.a.l.k.e.r. - shadow of chernobyl\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\config\rspec_default.ltx] successfully loaded.
Executing config-script "h:\gry\s.t.a.l.k.e.r. - shadow of chernobyl\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\config\default_controls.ltx"...
[h:\gry\s.t.a.l.k.e.r. - shadow of chernobyl\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\config\default_controls.ltx] successfully loaded.
[c:\users\public\documents\stalker-shoc\user.ltx] successfully loaded.
SOUND: OpenAL: enumerate devices...
SOUND: OpenAL: EnumerationExtension Present
devices Generic Hardware
SOUND: OpenAL: system default SndDevice name is Generic Hardware
SOUND: OpenAL: default SndDevice name set to Generic Software
SOUND: OpenAL: All available devices:
1. Generic Software, Spec Version 1.1 (default)
2. Generic Software, Spec Version 1.1 (default)
SOUND: OpenAL: SelectBestDevice is Generic Software 1.1
SOUND: OpenAL: Required device: Generic Software. Created device: Generic Software.
* sound: EAX 2.0 extension: absent
* sound: EAX 2.0 deferred: absent
* sound : cache: 65538 kb, 7609 lines, 8820 bpl
Starting RENDER device...
* GPU [vendor:1002]-[device:666F]: AMD Radeon R5 M230
* GPU driver: 8.17.10.1267
* CREATE: DeviceREF: 206
* Vertex Processor: PURE HARDWARE
* Texture memory: 3729 M
* DDI-level: 9.0
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: unrecognized, 16
* DVB created: 1536K
* DIB created: 512K
count of .thm files=383
load time=110 ms
* distortion: used, dev(30),need(14)
* SSample: 1024x768
* SSample: enabled
- r__tf_aniso 4
- r1_tf_mipbias 0.
Starting engine...
Loading DLL: xrGameSpy.dll
! Invalid ogg-comment version, file: h:\gry\s.t.a.l.k.e.r. - shadow of chernobyl\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\sounds\music\tt2_l.ogg
! Invalid ogg-comment version, file: h:\gry\s.t.a.l.k.e.r. - shadow of chernobyl\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\sounds\music\tt2_r.ogg
FATAL ERROR
[error]Expression : fatal error
[error]Function : CRender::texture_load
[error]File : E:\stalker\patch_1_0004\xr_3da\xrRender\Texture.cpp
[error]Line : 295
[error]Description : <no expression>
[error]Arguments : Can't find texture 'ui\ui_ani_cursor'
stack trace:
paolo_15 napisał(a):po przeczytaniu wątków na forum spakowałem pliki gamedata i umieściłem w folderze GAMEDATA, a następnie wrzuciłem zmodyfikowane foldery BIN i GAMEDATA z moda i
vandr napisał(a):3. Pobieramy i rozpakowujemy pobraną pakę z modem. Zawartość Tajne Ścieżki 2 (Gamedata, Bin) wrzucamy do folderu z grą i potwierdzamy nadpisanie wszystkich plików.
Użytkownicy przeglądający to forum: Brak zarejestrowanych użytkowników oraz 7 gości