ammo_class = ammo_5.45x39_fmj, ammo_5.45x39_ap ; name of the ltx-section of used ammo
ammo_class = ammo_pkm_100 ; name of the ltx-section of used ammo
xrEngine.exe caused BREAKPOINT in module "D:\Gry\S.T.A.L.K.E.R. - Clear Sky\bin\xrCore.dll" at 001B:015CB8A4, xrDebug::backend()+164 byte(s)
* Detected CPU: AuthenticAMD , F15/M15/S2, 2210.00 mhz, 8-clk 'rdtsc'
* CPU Features: RDTSC, MMX, 3DNow!, SSE, SSE2
Initializing File System...
using fs-ltx fsgame.ltx
FS: 26540 files cached 30 archives, 4191Kb memory used.
Init FileSystem 1.324242 sec
'xrCore' build 3502, Sep 5 2008
Initializing Engine...
Starting INPUT device...
Loading DLL: xrRender_R2.dll
Loading DLL: xrRender_R3.dll
Executing config-script "user.ltx"...
[c:\documents and settings\all users\dokumenty\stalker-stcs\user.ltx] successfully loaded.
Loading DLL: xrRender_R1.dll
Loading DLL: xrGame.dll
! Player name in registry is empty! (InstallUserName)
* [win32]: free[2020420 K], reserved[6992 K], committed[69676 K]
* [ D3D ]: textures[0 K]
* [x-ray]: crt heap[8099 K], process heap[1006 K], game lua[0 K], render[0 K]
* [x-ray]: economy: strings[4057 K], smem[0 K]
SOUND: OpenAL: enumerate devices...
SOUND: OpenAL: EnumerationExtension Present
devices Generic Hardware
SOUND: OpenAL: system default SndDevice name is Generic Hardware
SOUND: OpenAL: default SndDevice name set to Generic Software
SOUND: OpenAL: All available devices:
1. Generic Hardware, Spec Version 1.1 eax[2] efx[no] xram[no]
2. Generic Software, Spec Version 1.1 (default) eax[0] efx[no] xram[no]
Executing config-script "user.ltx"...
Executing config-script "d:\gry\s.t.a.l.k.e.r. - clear sky\gamedata\configs\rspec_high.ltx"...
[d:\gry\s.t.a.l.k.e.r. - clear sky\gamedata\configs\rspec_high.ltx] successfully loaded.
[c:\documents and settings\all users\dokumenty\stalker-stcs\user.ltx] successfully loaded.
SOUND: Selected device is Generic Software
* sound: EAX 2.0 extension: absent
* sound: EAX 2.0 deferred: absent
* sound : cache: 65537 kb, 4856 lines, 13820 bpl
Starting RENDER device...
* GPU [vendor:10DE]-[device:393]: NVIDIA GeForce 7300 GT
* GPU driver: 6.14.10.9131
* CREATE: DeviceREF: 1
* Vertex Processor: PURE HARDWARE
* Texture memory: 616 M
* DDI-level: 9.0
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: recognized, 24
* NVidia MGPU: Logical(1), Physical(1)
* Starting rendering as 2-GPU.
* DVB created: 1536K
* DIB created: 512K
* distortion: used, dev(30),need(14)
* SSample: 1024x768
* SSample: enabled
- r__tf_aniso 1
- r1_tf_mipbias 0.
Starting engine...
! Player name in registry is empty! (InstallUserName)
Loading DLL: xrGameSpy.dll
* DVB created: 1536K
* DIB created: 512K
- r__tf_aniso 1
- r1_tf_mipbias 0.
* SSample: 1024x768
* SSample: enabled
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: recognized, 24
* NVidia MGPU: Logical(1), Physical(1)
* Starting rendering as 2-GPU.
*** RESET [146 ms]
"d:\gry\s.t.a.l.k.e.r. - clear sky\bin\xrengine.exe"
* phase time: 2 ms
* phase cmem: 127321 K
Buforowanie obiektów...
Loading objects...
Loading models...
* [prefetch] time: 274 ms
* [prefetch] memory: 0Kb
! Player name in registry is empty! (InstallUserName)
* phase time: 364 ms
* phase cmem: 118239 K
SERWER: rozpoczynanie...
* phase time: 876 ms
* phase cmem: 104494 K
SERWER: Wczytywanie symulatora Alife...
* phase time: 21 ms
* phase cmem: 104494 K
Wczytywanie zapisanej gry "jac14.sav"...
* Loading spawn registry...
* 11568 spawn points are successfully loaded
* Loading objects...
* 28921 objects are successfully loaded
* Game jac14 is successfully loaded from file 'c:\documents and settings\all users\dokumenty\stalker-stcs\savedgames\jac14.sav' (12.542s)
* phase time: 12541 ms
* phase cmem: 156616 K
SERWER: łączenie...
* phase time: 145 ms
* phase cmem: 156660 K
KLIENT: Łączenie z localhost...
-S- Entered to csPlayers [3912]
001B:015CB50F xrCore.dll, LogStackTrace()
001B:0329FBA7 xrGame.dll
001B:0316CF0B xrGame.dll
* client : connection accepted - <>
* phase time: 99 ms
* phase cmem: 156692 K
Otwieranie strumienia...
* phase time: 41 ms
* phase cmem: 156692 K
Wczytywanie CFORM...
* phase time: 9869 ms
* phase cmem: 256727 K
Wczytywanie shaderów...
* phase time: 466 ms
* phase cmem: 257775 K
Wczytywanie danych geometrycznych...
* [Loading VB] 65531 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 63724 verts, 1991 Kb
* [Loading VB] 17324 verts, 541 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65530 verts, 2047 Kb
* [Loading VB] 65530 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65520 verts, 2047 Kb
* [Loading VB] 65454 verts, 2045 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 47969 verts, 1499 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 49100 verts, 1534 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 260865 indices, 509 Kb
* phase time: 1918 ms
* phase cmem: 258062 K
Wczytywanie przestrzennej bazy danych...
* phase time: 133 ms
* phase cmem: 261004 K
Wczytywanie detali...
* [DETAILS] VertexConsts(256), Batch(61)
* [DETAILS] 11590 v(20), 6100 p
* [DETAILS] Batch(61), VB(226K), IB(35K)
* phase time: 87 ms
* phase cmem: 261020 K
Wczytywanie stref i portali...
* Loading HOM: d:\gry\s.t.a.l.k.e.r. - clear sky\gamedata\levels\military\level.hom
* phase time: 56 ms
* phase cmem: 261211 K
Wczytywanie obiektów SI...
* phase time: 69 ms
* phase cmem: 261211 K
KLIENT: Odradzanie...
* phase time: 42 ms
* phase cmem: 261211 K
Wczytywanie tekstur...
* t-report - base: 532, 160778 K
* t-report - lmap: 20, 20482 K
* phase time: 3046 ms
* phase cmem: 302559 K
KLIENT: Synchronizacja...
* phase time: 66 ms
* phase cmem: 302559 K
* [win32]: free[1216656 K], reserved[37760 K], committed[842672 K]
* [ D3D ]: textures[216795 K]
* [x-ray]: crt heap[302557 K], process heap[315030 K], game lua[58470 K], render[196 K]
* [x-ray]: economy: strings[15194 K], smem[1219 K]
! Missing ogg-comment, file: d:\gry\s.t.a.l.k.e.r. - clear sky\gamedata\sounds\weapons\n_ak74_shot.ogg
FATAL ERROR
[error]Expression : error handler is invoked!
[error]Function : invalid_parameter_handler
[error]File : E:\priquel\sources\engine\xrCore\xrDebugNew.cpp
[error]Line : 787
[error]Description :
stack trace:
Application: XRay Engine
Computer: 35AFC2C47FF1432
User: Jacek
Date: Monday, October 06, 2008 3:26:34 PM
Error Reason:
----------------------------------------
xrEngine.exe caused BREAKPOINT in module "D:\Gry\S.T.A.L.K.E.R. - Clear Sky\bin\xrCore.dll" at 001B:015CB8A4, xrDebug::backend()+164 byte(s)
User Message:
----------------------------------------
Expression : error handler is invoked!
Function : invalid_parameter_handler
File : E:\priquel\sources\engine\xrCore\xrDebugNew.cpp
Line : 787
Description :
System Error:
----------------------------------------
0x00000012 - Brak dalszych plików.
Registers:
----------------------------------------
EAX=372DE0B0 EBX=781445DB ECX=372DE0B8 EDX=372DE179
ESI=015F86E0 EDI=7814BD7F FLG=00000216
EBP=001346C8 ESP=001336C0 EIP=015CB8A4
CS=001B DS=0023 SS=0023 ES=0023 FS=003B GS=0000
[up_sect_k_ak74]
cost = 1600
value = "5.56x45"
ammo_class = ammo_5.56x45_ss190, ammo_5.56x45_ap
Użytkownicy przeglądający to forum: Brak zarejestrowanych użytkowników oraz 2 gości