[disable]
linear_factor = 0.5
angular_factor = 0.5
;-------------------------------------------------------------------------------
;-------------------------------------------------------------------------------
[car_definition]
camera_pos = -0.4, 1.75, 2.4
driving_wheels = front_left_wheel,front_right_wheel,front_left_wheel2,front_right_wheel2,back_left_wheel,back_right_wheel,back_left_wheel2,back_right_wheel2 ; âĺäóůčĺ ęîë¸ńŕ
steering_wheels = front_left_wheel,front_right_wheel,front_left_wheel2,front_right_wheel2,back_left_wheel,back_right_wheel ; đóëĺâűĺ ęîë¸ńŕ
breaking_wheels = front_left_wheel,front_right_wheel,front_left_wheel2,front_right_wheel2,back_left_wheel,back_right_wheel,back_left_wheel2,back_right_wheel2 ; ňîđěîç˙ůčĺ ęîë¸ńŕ
doors = left_door,right_door,front_left_door,front_right_door ; äâĺđč
steer = stearing_wheel ; đóëü
driver_place = seat_left ; ěĺńňî âîäčňĺë˙
exhausts = exhausts ; âűőëîďíŕ˙ ňđóáŕ
exhaust_particles = vehiclefx\exhaust_1
damage = damage_bones
;-------------------------------------------------------------------------------
;------ Factory parameters of Engine -------------------------------------------
fuel_tank = 250. ; L
fuel_consumption = 0 ; L / (100k R); liters per 100 000 rotations
engine_power = 325 ; horse_power (kW=hp*0.808) max power
max_power_rpm = 2300 ; (nominal rpm ) on this rpm value engine power reaches maximum
max_torque_rpm = 1600. ; on this rpm engine torque reaches maximum
power_increment_factor = 0.01
power_decrement_factor = 0.1
rpm_increment_factor = 0.02
rpm_decrement_factor = 0.02
m_power_neutral_factor = 0.75
; additional engine parameters
max_engine_rpm = 3000 ; rpm (5000) rpm will never be more
idling_engine_rpm = 750 ; rpm (750) min rpm - starts from this rpm value
;-------------------------------------------------------------------------------
;------ Adjustment a wheel -----------------------------------------------------
reference_radius = 0.65 ; Đŕäčóń ęîëĺńŕ, čńďîëüçóĺěűé ďđč ďđîń÷¸ňĺ äâčăŕňĺë˙
axle_friction = 0.0001 ; Îńëŕáëĺíčĺ ńęîđîńňč â íĺĺňđŕëüíîé ďîçčöčč. (N*m)
steering_speed = 0.5 ; Âđĺě˙ ďîâîđîňŕ đóëĺâîăî ęîëĺńŕ, â ěŕęńčěóě. rps (1)
steering_torque = 900000. ; Ńčëŕ ăčäđîóńčëčňĺë˙ đóë˙. (N*m)
break_torque = 0.06 ; Ńčëŕ ňîđěîçíűő ęîëîäîę. (N*m)
break_time = 1.0 ; âđĺě˙ íŕđŕńňŕíč˙ ńčëű ňîđěîćĺíč˙ äî ěŕęńčěóěŕ, ďđč ďîäňîđěŕćčâŕíčč (ńňđĺëęŕ íŕçŕä)
hand_break_torque = 0.06 ; ńčëŕ ňîđěîćĺíč˙ ďđîáĺëîě (ďî óěîë÷ŕíčţ = break_torque)
;-------------------------------------------------------------------------------
;------ Gearbox ----------------------------------------------------------------
main_gear_ratio = 20.0 ; Ďĺđĺäŕňî÷íîĺ îňíîřĺíčĺ
auto_transmission = on ; Ŕâňîěŕňč÷ĺńęŕ˙ ęîđîáęŕ (on/off)
[transmission_gear_ratio]
; shift down/ shift up. (rpm, íĺîáőîäčěîĺ äë˙ ďĺđĺęëţ÷ĺíč˙)
R = 2.0, 1500,2450
N1 = 2.0, 1500,2450
N2 = 1.0, 1500,2450
;N3 = 1.71, 2200,2850
;N4 = 1.00, 2200,2850
;-------------------------------------------------------------------------------
;------ Rest Adjustment --------------------------------------------------------
[lights]
headlights = f1,f2
[f1]
bone = front_left_door
color = 1.0,1.0,1.0,0.8
range = 25
cone_angle = 50
spot_texture = lights\lights_blamplight
glow_texture = glow\glow_Yellow
glow_radius = 1.5
[f2]
bone = front_right_door
color = 1.0,1.0,1.0,0.8
range = 25
cone_angle = 50
spot_texture = lights\lights_blamplight
glow_texture = glow\glow_Yellow
glow_radius = 1.5
[car_sound]
snd_volume = 1.0
snd_name = car\apc_run
engine_sound_start_dellay = 0.5
engine_start = car\apc_start
engine_stop = car\apc_stop
transmission_switch = car\car_gearchange
explosion_sound = weapons\heli_explosion
relative_pos = 0.0,0.5,3.0.
;-------------------------------------------------------------------------------
;------ animations params ------------------------------------------------------
[doors]
open_torque_factor = 10 ;ěíîćčňĺëü ěîěĺíňŕ ńčë äë˙ îňęđűâŕíč˙ äâĺđč (default = 2)
[animations]
driver_animation_type = 0 ;ňčď ŕíčěŕöčé ŕęňĺđŕ äë˙ äŕííîé ěŕřčíű.
;-------------------------------------------------------------------------------
;------ damage params ----------------------------------------------------------
[damage_particles]
explosion_particles = explosions\expl_mushroom_01
car_damage_particles1 = explosions\expl_car_smoke_small
car_damage_particles2 = explosions\expl_car_smoke_big
wheels_damage_particles1 = vehiclefx\exhaust_1
wheels_damage_particles2 = vehiclefx\exhaust_1
particle_bones1 = kabina
particle_bones2 = root
;-------------------------------------------------------------------------------
;------ particle bones ---------------------------------------------------------
[particle_bones]
root = 1.5,-0.5,1
back_left_wheel = 0,0,0
back_right_wheel = 0,0,0
front_left_wheel = 0,0,0
front_right_wheel = 0,0,0
kabina = 1.3,-0.5,-1
left_door = 0,0,0
right_door = 0,0,0
;-------------------------------------------------------------------------------
;------ damage items -----------------------------------------------------------
[damage_items]
front_left_wheel = 5000
front_right_wheel = 5000
front_left_wheel2 = 5000
front_right_wheel2 = 5000
back_left_wheel = 5000
back_right_wheel = 5000
back_left_wheel2 = 5000
back_right_wheel2 = 5000
left_door = 2000
right_door = 2000
;-------------------------------------------------------------------------------
;------ collisiondamage --------------------------------------------------------
[collision_damage]
root = 0
kabina = 0
back_left_wheel = 0
back_right_wheel = 0
back_left_wheel2 = 0
back_right_wheel2 = 0
front_left_wheel = 0
front_right_wheel = 0
front_left_wheel2 = 0
front_right_wheel2 = 0
;-------------------------------------------------------------------------------
;------ damage bones -----------------------------------------------------------
[damage_bones] ;ŕíŕëîăč÷íî ńĺęöčč â ŕęňĺđĺ, íî áĺç ŕíčěŕöčé
;bone_name = <hit_scale>,<-1>,<wound_scale>
;<hit_scale> - ęîýôô. čçěĺíĺíč˙ őčňŕ (óěĺíüřĺíč˙ çäîđîâü˙)
;<wound_scale> - ęîýôô. čçěĺíĺíč˙ âĺëč÷číű îňęđűňîé đŕíű - íĺçŕäĺéńňâîâŕí
default = 1, -1, 0.1
[immunities]
burn_immunity = 0.5 ;ęîýôôčöčĺíňű čěěóíčňĺňŕ
strike_immunity = 0.0
shock_immunity = 0.0
wound_immunity = 0.0
radiation_immunity = 0.0
telepatic_immunity = 0.0
chemical_burn_immunity = 0.0
explosion_immunity = 0.2
fire_wound_immunity = 0.0001
;-------------------------------------------------------------------------------
;----------------explosion params-----------------------------------------------
[explosion]
blast = 1
blast_r = 15
blast_impulse = 350
frags = 15
frags_r = 30
frag_hit = 0.5
frag_hit_impulse = 350
hit_type_blast = explosion
hit_type_frag = fire_wound
up_throw_factor = 0.25
wm_size = 0.1
explode_particles = explosions\expl_mushroom_01
light_color = 0.6,0.5,0.3
light_range = 15.0
light_time = 0.5
;ňđŕńńű îň îńęîëęîâ
fragment_speed = 76
fragment_tracer_max_length = 3
explode_duration = 50 ;ďîäîëćčňĺëüíîńňü âçđűâŕ (ń)
;çâóęč
snd_explode = weapons\heli_explosion
;wallmarks
wallmark_section = explosion_marks
[explode_effector]
effect_sect_name= effector_explode_hit
;-------------------------------------------------------------------------------
;------ Others params ----------------------------------------------------------
[air_resistance]
linear_factor = 500.f ;
angular_factor = 2500.f ;
[wheels_params]
damping_factor = 20 ;
spring_factor = 0.8 ;
friction_factor = 2.4 ;
[front_left_wheel]
break_torque = 0.060 ; Ńčëŕ ňîđěîçíűő ęîëîäîę. (N*m
hand_break_torque = 0.060 ; ńčëŕ ňîđěîćĺíč˙ ďđîáĺëîě (ďî óěîë÷ŕíčţ = break_torque)
damping_factor = 20 ;
spring_factor = 0.8 ;
friction_factor = 1.4 ;
[front_right_wheel]
break_torque = 0.060 ; Ńčëŕ ňîđěîçíűő ęîëîäîę. (N*m
hand_break_torque = 0.060 ; ńčëŕ ňîđěîćĺíč˙ ďđîáĺëîě (ďî óěîë÷ŕíčţ = break_torque)
damping_factor = 20 ;
spring_factor = 0.8 ;
friction_factor = 1.4 ;
[front_left_wheel2]
break_torque = 0.060 ; Ńčëŕ ňîđěîçíűő ęîëîäîę. (N*m
hand_break_torque = 0.060 ; ńčëŕ ňîđěîćĺíč˙ ďđîáĺëîě (ďî óěîë÷ŕíčţ = break_torque)
damping_factor = 20 ;
spring_factor = 0.8 ;
friction_factor = 1.4 ;
[front_right_wheel2]
break_torque = 0.060 ; Ńčëŕ ňîđěîçíűő ęîëîäîę. (N*m
hand_break_torque = 0.060 ; ńčëŕ ňîđěîćĺíč˙ ďđîáĺëîě (ďî óěîë÷ŕíčţ = break_torque)
damping_factor = 20 ;
spring_factor = 0.8 ;
friction_factor = 1.4 ;
[back_left_wheel]
break_torque = 0.060 ; Ńčëŕ ňîđěîçíűő ęîëîäîę. (N*m
hand_break_torque = 0.060 ; ńčëŕ ňîđěîćĺíč˙ ďđîáĺëîě (ďî óěîë÷ŕíčţ = break_torque)
damping_factor = 20 ;
spring_factor = 0.8 ;
friction_factor = 1.4 ;
[back_right_wheel]
break_torque = 0.060 ; Ńčëŕ ňîđěîçíűő ęîëîäîę. (N*m
hand_break_torque = 0.060 ; ńčëŕ ňîđěîćĺíč˙ ďđîáĺëîě (ďî óěîë÷ŕíčţ = break_torque)
damping_factor = 20 ;
spring_factor = 0.8 ;
friction_factor = 1.4 ;
[back_left_wheel2]
break_torque = 0.060 ; Ńčëŕ ňîđěîçíűő ęîëîäîę. (N*m
hand_break_torque = 0.060 ; ńčëŕ ňîđěîćĺíč˙ ďđîáĺëîě (ďî óěîë÷ŕíčţ = break_torque))
damping_factor = 20 ;
spring_factor = 0.8 ;
friction_factor = 1.4 ;
[back_right_wheel2]
break_torque = 0.060 ; Ńčëŕ ňîđěîçíűő ęîëîäîę. (N*m
hand_break_torque = 0.060 ; ńčëŕ ňîđěîćĺíč˙ ďđîáĺëîě (ďî óěîë÷ŕíčţ = break_torque)
damping_factor = 20 ;
spring_factor = 0.8 ;
friction_factor = 1.4 ;
;-------------------------------------------------------------------------------
;------ Weapons params ---------------------------------------------------------
[mounted_weapon_definition]
fire_bone = mashine_gun_fire_point ; fire bone name
rotate_x_bone = mashine_gun ; rotate X-axis(pitch) bone name
rotate_y_bone = mashine_gun_tower ; rotate Y-axis(head) bone name
min_gun_speed = 0.5
max_gun_speed = 2.5
wpn_section = stationary_mgun
;-------------------------------------------------------------------------------
;------ destroyed part ---------------------------------------------------------
[destroyed]
physics\vehicles\btr\parts\pt1
physics\vehicles\btr\parts\pt2
physics\vehicles\btr\parts\pt3
physics\vehicles\btr\parts\pt4
physics\vehicles\btr\parts\pt5
physics\vehicles\btr\parts\pt6
physics\vehicles\btr\parts\pt7
physics\vehicles\btr\parts\pt8
physics\vehicles\btr\parts\pt9
physics\vehicles\btr\parts\pt10
;weapons\pkm\pkm
[autoremove_parts]
time = 30000
;-------------------------------------------------------------------------------
;--- part impulse_transition ---------------------------------------------------
[impulse_transition_to_parts]
random_min = 10.0 ; âĺëč÷číŕ ńëó÷ŕéíî íŕďđŕâëĺííîăî čěďóëüńŕ ďđîďîđöčîíŕëüíî ěŕńńĺ íîâîăî îáúĺęňŕ
random_hit_imp = 1.0 ; âĺëč÷číŕ ńëó÷ŕéíî íŕďđŕâëĺííîăî čěďóëüńŕ ďđîďîđöčîíŕëüíî đŕçđóřŕţůĺěó őčňó
;ref_bone = ; ęîńňü čç ďî ęîňîđîé îďđĺäĺë˙ĺňń˙ ńęîđîńňü äë˙ ÷ŕńňĺé ó ęîňîđűé ńâ˙çü íĺ çŕäŕíŕ, ďî óěîë÷ŕíčţ đóň
imp_transition_factor = 1.0 ; ôŕęňîđ ń ęîňîđűě ďđčęëŕäűâŕĺňń˙ őčň ďî čńőîäíîěó îáúĺęňó ęî âńĺě ÷ŕńň˙ě
lv_transition_factor = 0.5 ; ęîýôôčöčĺíň ďĺđĺäŕ÷č ëčíĺéíîé ńęîđîńňč
av_transition_factor = 0.5 ; ęîýôôčöčĺíň ďĺđĺäŕ÷č óăëîâîé ńęîđîńňč
;-------------------------------------------------------------------------------
;------ End params -------------------------------------------------------------
[9000]
; cse_abstract properties
section_name = m_car
name = esc_btr_01
position = -103.60,-13.63,-173.09
direction = 0,0,0
; cse_alife_object properties
game_vertex_id = 0
distance = 0
level_vertex_id = 594270
object_flags = 0xfffffffa
custom_data = <<END
[logic]
active = ph_car@idle
on_hit = hit
[hit]
on_info = %+esc_blockpost_alarm%
[ph_car@idle]
target=actor
fire_range=125
fire_repeat=50
auto_fire=true
track_target=true
on_info = {=gulag_casualities_ge(esc_blokpost:5)} ph_car@eliminate, {+esc_blockpost_alarm} ph_car@eliminate
[ph_car@eliminate]
target=actor
fire_range=140
fire_repeat=50
auto_fire=true
track_target=true
on_info = {+esc_blockpost_normal} ph_car@idle
END
; cse_visual properties
visual_name = physics\vehicles\btr\veh_btr_script_u_01
visual_flags = 0x1
; cse_ph_skeleton properties
; cse_alife_car properties
health = 1
Użytkownicy przeglądający to forum: Brak zarejestrowanych użytkowników oraz 3 gości