[killer_outfit]:outfit_base
GroupControlSection = spawn_group
discovery_dependency =
$spawn = "outfit\killer_outfit"
;$prefetch = 32
class = E_STLK
cform = skeleton
visual = equipments\stalker_killer_suit
actor_visual = actors\hero\stalker_killer.ogf
ef_equipment_type = 4
inv_name = killer_outfit_name
inv_name_short = killer_outfit_name
description = killer_outfit_description
inv_weight = 5.0
slot = 6
inv_grid_width = 2
inv_grid_height = 3
inv_grid_x = 4
inv_grid_y = 15
full_icon_name = npc_icon_killer_outfit
cost = 6000
full_scale_icon = 4,11 ;čęîíęŕ ńňŕëęĺđŕ â ęîńňţěĺ â ďîëíűé đîńň
immunities_sect = sect_killer_outfit_immunities
; LOW RESISTANCE
burn_protection = 1.0
strike_protection = 1.0
shock_protection = 1.0
wound_protection = 1.0
radiation_protection = 1.0
telepatic_protection = 1.0
chemical_burn_protection = 1.0
explosion_protection = 1.0
fire_wound_protection = 1.0
bones_koeff_protection = gilet_antigas_damage
[sect_killer_outfit_immunities]
burn_immunity = 1.00 ;ęîýôôčöčĺíňű čěěóíčňĺňŕ ńŕěîăî ęîńňţěŕ
strike_immunity = 1.00
shock_immunity = 1.00
wound_immunity = 1.00
radiation_immunity = 1.0001
telepatic_immunity = 1.00
chemical_burn_immunity = 1.00
explosion_immunity = 1.00
fire_wound_immunity = 1.00
; LOW RESISTANCE
burn_protection = 1.0
strike_protection = 1.0
shock_protection = 1.0
wound_protection = 1.0
radiation_protection = 1.0
telepatic_protection = 1.0
chemical_burn_protection = 1.0
explosion_protection = 1.0
fire_wound_protection = 1.0
[sect_killer_outfit_immunities]
burn_immunity = 0.00
strike_immunity = 0.00
shock_immunity = 0.00
wound_immunity = 0.00
radiation_immunity = 0.00
telepatic_immunity = 0.00
chemical_burn_immunity = 0.00
explosion_immunity = 0.00
fire_wound_immunity = 0.00
bones_koeff_protection =
bones_koeff_protection = exo_helmet_damage
strike_protection = 2.0
wound_protection = 2.0
explosion_protection = 2.0
fire_wound_protection = 2.0
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