[Winter of Death 2.0] Johann - Znowu zima i nie tylko

Regulamin forum
Dział "Modyfikacje Gotowe" służy do dyskusji o modyfikacjach, które już są stworzone lub do zadawania pytań na ich temat. Znajdziemy tutaj również linki do ściągnięcia modyfikacji (które powinny, a raczej muszą być w pierwszym poście tematu danej modyfikacji).

Przy zadawaniu pytania związanego z problemem dotyczącym modyfikacji, prosimy o podawanie treści całego loga błędu - koniecznie w tagu [CODE].

Przy cytowaniu plików *.LTX stosować tag [SYNTAX="ini"], przy cytowaniu plików *.script [SYNTAX="lua"] a przy cytowaniu plików *.xml - [SYNTAX="xml"].

Lokalizacja logów:
Windows XP - C:\Documents and Settings\All Users\Moje dokumenty\S.T.A.L.K.E.R. - Zew Prypeci\logs\xray_nazwaużytkownika.log
Windows Vista/7 - C:\Users\Public\Documents\S.T.A.L.K.E.R. - Zew Prypeci\logs\xray_nazwaużytkownika.log
Steam - X:\Program Files (x86)\Steam\SteamApps\common\Stalker Call of Pripyat\_appdata_\logs

Pytania na temat modyfikacji zadajemy w wątku dla niej stworzonym lub tworzymy nowy, jeśli takowego nie ma.

Gdy chcemy założyć nowy wątek, obowiązkowe jest przeczytanie tego tematu.

Re: [Winter of Death 2.0] Johann - Znowu zima i nie tylko

Postprzez eryk09pk w 21 Lis 2011, 20:32

ej ja nie chcem tej paczki potrzebuje bronie z winet of death ultiamte te takie fajne jak z COD

Uwagi moderatora:

Co chcesz?

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Re: [Winter of Death 2.0] Johann - Znowu zima i nie tylko

Postprzez Junx w 26 Lis 2011, 11:35

Mam pytanie. Czy by ktoś mógł gdzieś upnąć pliki z horyzontami?
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Re: [Winter of Death 2.0] Johann - Znowu zima i nie tylko

Postprzez Oskorei w 28 Lis 2011, 00:04

Mam pytanko. Czy ktoś wie jak zamienić krzaczki na normalną cyrylice? Bo po rusku czytać umię, ale sam tego nie potrafię naprawić. Help.
Za pomoc stawiam :wódka: :wink:
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Re: [Winter of Death 2.0] Johann - Znowu zima i nie tylko

Postprzez Piterxd w 28 Lis 2011, 00:18

Z tego co pamiętam pomogło na krzaczki:
viewtopic.php?f=49&t=625#p98484
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Re: [Winter of Death 2.0] Johann - Znowu zima i nie tylko

Postprzez Junx w 07 Gru 2011, 23:07

Już jest spolszczenie mojej produkcji http://www.przeklej.pl/plik/spol-wod-2- ... p8dm4sf3sp

PS. To jest moje pierwsze spolszczenie i od razu mówię, że to nie jest Pro spolszczenie, ale ważne że jest i mogą być lub nie braki.

Edit: Zabieram się za spolszcznie Winter of Death Ultimatum kogoś może to zainteresuje.
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Ulubiona broń: Sniper Rifle SVDm2
Kozaki: 357

Re: [Winter of Death 2.0] Johann - Znowu zima i nie tylko

Postprzez nismoztune w 09 Gru 2011, 18:59

Siemka.
Gram w wersje Ulitmatum. Po zmianie nazyw foldera z rus na pol pojawia się bug trap:
Kod: Zaznacz wszystko
* Detected CPU: Intel(R) Core(TM) i3 CPU M 350 @ 2.27GHz [GenuineIntel], F6/M5/S2, 2261.00 mhz, 25-clk 'rdtsc'
* CPU features: RDTSC, MMX, SSE, SSE2, SSE3, MONITOR/MWAIT, SSSE3, SSE4.1, SSE4.2
* CPU threads: 4

Initializing File System...
using fs-ltx fsgame.ltx
FS: 44596 files cached 30 archives, 7531Kb memory used.
Init FileSystem 2.072514 sec
'xrCore' build 3967, Dec 14 2009

EH: BE30F7B70CD69ECA808A126EF936BC72

-----loading g:\s.t.a.l.k.e.r. - zew prypeci\gamedata\configs\system.ltx
-----loading g:\s.t.a.l.k.e.r. - zew prypeci\gamedata\configs\system.ltx
Initializing Engine...
Starting INPUT device...
Loading DLL: xrRender_R2.dll
Loading DLL: xrRender_R3.dll
refCount:m_pAdapter 1
Loading DLL: xrRender_R4.dll
* D3D11: device creation failed with hr=0x887a0004
command line
Executing config-script "user.ltx"...
[c:\users\public\docume~1\stalke~1.-ze\user.ltx] successfully loaded.
Loading DLL: xrRender_R1.dll
Loading DLL: xrGame.dll
* [win32]: free[3989540 K], reserved[73768 K], committed[130932 K]
* [ D3D ]: textures[0 K]
* [x-ray]: crt heap[14201 K], process heap[5076 K], game lua[0 K], render[0 K]
* [x-ray]: economy: strings[9944 K], smem[0 K]
SOUND: OpenAL: enumerate devices...
SOUND: OpenAL: EnumerationExtension Present
dir[0]=G:\S.T.A.L.K.E.R. - Zew Prypeci\bin\
dir[1]=G:\S.T.A.L.K.E.R. - Zew Prypeci\
dir[2]=G:\S.T.A.L.K.E.R. - Zew Prypeci\bin\
dir[3]=C:\Windows\system32\
CleanDeviceSpecifierList
CleanDeviceSpecifierList Generic Hardware
devices Generic Hardware
SOUND: OpenAL: system  default SndDevice name is Generic Hardware
SOUND: OpenAL: default SndDevice name set to Generic Software
SOUND: OpenAL: All available devices:
1. Generic Software, Spec Version 1.1 (default) eax[0] efx[no] xram[no]
2. Generic Software, Spec Version 1.1 (default) eax[0] efx[no] xram[no]
Executing config-script "g:\s.t.a.l.k.e.r. - zew prypeci\gamedata\configs\default_controls.ltx"...
[g:\s.t.a.l.k.e.r. - zew prypeci\gamedata\configs\default_controls.ltx] successfully loaded.
Executing config-script "user.ltx"...
Executing config-script "g:\s.t.a.l.k.e.r. - zew prypeci\gamedata\configs\rspec_extreme.ltx"...
[g:\s.t.a.l.k.e.r. - zew prypeci\gamedata\configs\rspec_extreme.ltx] successfully loaded.
Executing config-script "g:\s.t.a.l.k.e.r. - zew prypeci\gamedata\configs\default_controls.ltx"...
[g:\s.t.a.l.k.e.r. - zew prypeci\gamedata\configs\default_controls.ltx] successfully loaded.
~ Invalid syntax in call to 'r2_aa_break'
~ Valid arguments: vector3 in range [0.000000e+000,0.000000e+000,0.000000e+000]-[1.000000e+000,1.000000e+000,1.000000e+000]
~ Invalid syntax in call to 'r2_aa_weight'
~ Valid arguments: vector3 in range [0.000000e+000,0.000000e+000,0.000000e+000]-[1.000000e+000,1.000000e+000,1.000000e+000]
~ Invalid syntax in call to 'sv_adm_menu_ban_time'
~ Valid arguments: ui_mp_am_10_minutes/ui_mp_am_30_minutes/ui_mp_am_1_hour/ui_mp_am_6_hours/ui_mp_am_1_day/ui_mp_am_1_week/ui_mp_am_1_month/ui_mp_am_3_monthes/ui_mp_am_forever
[c:\users\public\docume~1\stalke~1.-ze\user.ltx] successfully loaded.
SOUND: Selected device is Generic Software
* sound: EAX 2.0 extension: absent
* sound: EAX 2.0 deferred: absent
* sound : cache: 65537 kb, 4856 lines, 13820 bpl
Starting RENDER device...
* GPU [vendor:10DE]-[device:A35]: NVIDIA GeForce GT 325M
* GPU driver: 8.17.12.6883
* CREATE: DeviceREF: 1
* Vertex Processor: PURE HARDWARE
*     Texture memory: 2661 M
*          DDI-level: 9.0
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: recognized, 24
* NVidia MGPU: Logical(1), Physical(1)
* Starting rendering as 2-GPU.
* DVB created: 1536K
* DIB created: 512K
* distortion: used, dev(30),need(14)
* color_mapping: used, dev(30),need(14)
* SSample: 1366x768
compiling shader postprocess
compiling shader postprocess_d
compiling shader postprocess_cm_pre
* SSample: enabled
compiling shader particle_distort
compiling shader particle
compiling shader particle
- r__tf_aniso 16
- r1_tf_mipbias 0.
compiling shader simple_color
compiling shader portal
compiling shader editor
compiling shader sky2
compiling shader sky2
compiling shader clouds
compiling shader clouds
Starting engine...
! Missing ogg-comment, file:  g:\s.t.a.l.k.e.r. - zew prypeci\gamedata\sounds\material\human\step\grass01.ogg
! Missing ogg-comment, file:  g:\s.t.a.l.k.e.r. - zew prypeci\gamedata\sounds\material\human\step\grass01gr.ogg
! Missing ogg-comment, file:  g:\s.t.a.l.k.e.r. - zew prypeci\gamedata\sounds\material\human\step\grass02gr.ogg
! Missing ogg-comment, file:  g:\s.t.a.l.k.e.r. - zew prypeci\gamedata\sounds\material\human\step\grass02.ogg
! Missing ogg-comment, file:  g:\s.t.a.l.k.e.r. - zew prypeci\gamedata\sounds\material\human\step\grass03.ogg
! Missing ogg-comment, file:  g:\s.t.a.l.k.e.r. - zew prypeci\gamedata\sounds\material\human\step\grass04.ogg
! Missing ogg-comment, file:  g:\s.t.a.l.k.e.r. - zew prypeci\gamedata\sounds\material\human\step\t_asphalt4.ogg
! Missing ogg-comment, file:  g:\s.t.a.l.k.e.r. - zew prypeci\gamedata\sounds\material\human\step\t_asphalt3.ogg
! Missing ogg-comment, file:  g:\s.t.a.l.k.e.r. - zew prypeci\gamedata\sounds\material\human\step\t_asphalt2.ogg
! Missing ogg-comment, file:  g:\s.t.a.l.k.e.r. - zew prypeci\gamedata\sounds\material\human\step\t_asphalt1.ogg
! Missing ogg-comment, file:  g:\s.t.a.l.k.e.r. - zew prypeci\gamedata\sounds\material\human\step\asphalt01gr.ogg
! Missing ogg-comment, file:  g:\s.t.a.l.k.e.r. - zew prypeci\gamedata\sounds\material\human\step\asphalt02gr.ogg
! Missing ogg-comment, file:  g:\s.t.a.l.k.e.r. - zew prypeci\gamedata\sounds\material\human\step\n_earth_1.ogg
! Missing ogg-comment, file:  g:\s.t.a.l.k.e.r. - zew prypeci\gamedata\sounds\material\human\step\n_earth_2.ogg
! Missing ogg-comment, file:  g:\s.t.a.l.k.e.r. - zew prypeci\gamedata\sounds\material\human\step\n_earth_3.ogg
! Missing ogg-comment, file:  g:\s.t.a.l.k.e.r. - zew prypeci\gamedata\sounds\material\human\step\n_earth_4.ogg
! Missing ogg-comment, file:  g:\s.t.a.l.k.e.r. - zew prypeci\gamedata\sounds\material\human\step\n_gravel_4.ogg
! Missing ogg-comment, file:  g:\s.t.a.l.k.e.r. - zew prypeci\gamedata\sounds\material\human\step\n_gravel_3.ogg
! Missing ogg-comment, file:  g:\s.t.a.l.k.e.r. - zew prypeci\gamedata\sounds\material\human\step\n_gravel_2.ogg
! Missing ogg-comment, file:  g:\s.t.a.l.k.e.r. - zew prypeci\gamedata\sounds\material\human\step\n_gravel_1.ogg
! Missing ogg-comment, file:  g:\s.t.a.l.k.e.r. - zew prypeci\gamedata\sounds\material\human\step\n_water_1.ogg
! Missing ogg-comment, file:  g:\s.t.a.l.k.e.r. - zew prypeci\gamedata\sounds\material\human\step\n_water_2.ogg
! Missing ogg-comment, file:  g:\s.t.a.l.k.e.r. - zew prypeci\gamedata\sounds\material\human\step\n_water_3.ogg
! Missing ogg-comment, file:  g:\s.t.a.l.k.e.r. - zew prypeci\gamedata\sounds\material\human\step\n_water_4.ogg
! Missing ogg-comment, file:  g:\s.t.a.l.k.e.r. - zew prypeci\gamedata\sounds\material\human\step\n_grass_4.ogg
! Missing ogg-comment, file:  g:\s.t.a.l.k.e.r. - zew prypeci\gamedata\sounds\material\human\step\n_grass_2.ogg
! Missing ogg-comment, file:  g:\s.t.a.l.k.e.r. - zew prypeci\gamedata\sounds\material\human\step\n_grass_1.ogg
! Missing ogg-comment, file:  g:\s.t.a.l.k.e.r. - zew prypeci\gamedata\sounds\material\human\step\n_grass_3.ogg
! Missing ogg-comment, file:  g:\s.t.a.l.k.e.r. - zew prypeci\gamedata\sounds\material\human\step\new_gravel2.ogg
! Missing ogg-comment, file:  g:\s.t.a.l.k.e.r. - zew prypeci\gamedata\sounds\material\human\step\new_gravel1.ogg
! Missing ogg-comment, file:  g:\s.t.a.l.k.e.r. - zew prypeci\gamedata\sounds\material\human\step\t_grass1.ogg
! Missing ogg-comment, file:  g:\s.t.a.l.k.e.r. - zew prypeci\gamedata\sounds\material\human\step\t_grass2.ogg
! Missing ogg-comment, file:  g:\s.t.a.l.k.e.r. - zew prypeci\gamedata\sounds\material\human\step\t_grass3.ogg
! Missing ogg-comment, file:  g:\s.t.a.l.k.e.r. - zew prypeci\gamedata\sounds\material\human\step\t_grass4.ogg
! Missing ogg-comment, file:  g:\s.t.a.l.k.e.r. - zew prypeci\gamedata\sounds\material\hoof\step\hoof_ground_1.ogg
! Missing ogg-comment, file:  g:\s.t.a.l.k.e.r. - zew prypeci\gamedata\sounds\material\hoof\step\hoof_ground_2.ogg
! Missing ogg-comment, file:  g:\s.t.a.l.k.e.r. - zew prypeci\gamedata\sounds\material\hoof\step\hoof_ground_3.ogg
! Missing ogg-comment, file:  g:\s.t.a.l.k.e.r. - zew prypeci\gamedata\sounds\material\hoof\step\hoof_ground_4.ogg
! Missing ogg-comment, file:  g:\s.t.a.l.k.e.r. - zew prypeci\gamedata\sounds\material\actor\step\n_earth_1.ogg
! Missing ogg-comment, file:  g:\s.t.a.l.k.e.r. - zew prypeci\gamedata\sounds\material\actor\step\n_earth_2.ogg
! Missing ogg-comment, file:  g:\s.t.a.l.k.e.r. - zew prypeci\gamedata\sounds\material\actor\step\n_earth_3.ogg
! Missing ogg-comment, file:  g:\s.t.a.l.k.e.r. - zew prypeci\gamedata\sounds\material\actor\step\n_earth_4.ogg
! Missing ogg-comment, file:  g:\s.t.a.l.k.e.r. - zew prypeci\gamedata\sounds\material\actor\step\n_gravel_1.ogg
! Missing ogg-comment, file:  g:\s.t.a.l.k.e.r. - zew prypeci\gamedata\sounds\material\actor\step\n_gravel_4.ogg
! Missing ogg-comment, file:  g:\s.t.a.l.k.e.r. - zew prypeci\gamedata\sounds\material\actor\step\n_gravel_3.ogg
! Missing ogg-comment, file:  g:\s.t.a.l.k.e.r. - zew prypeci\gamedata\sounds\material\actor\step\n_gravel_2.ogg
! Missing ogg-comment, file:  g:\s.t.a.l.k.e.r. - zew prypeci\gamedata\sounds\material\actor\step\n_grass_1.ogg
! Missing ogg-comment, file:  g:\s.t.a.l.k.e.r. - zew prypeci\gamedata\sounds\material\actor\step\n_grass_2.ogg
! Missing ogg-comment, file:  g:\s.t.a.l.k.e.r. - zew prypeci\gamedata\sounds\material\actor\step\n_grass_3.ogg
! Missing ogg-comment, file:  g:\s.t.a.l.k.e.r. - zew prypeci\gamedata\sounds\material\actor\step\n_grass_4.ogg
! Missing ogg-comment, file:  g:\s.t.a.l.k.e.r. - zew prypeci\gamedata\sounds\material\actor\step\n_water_1.ogg
! Missing ogg-comment, file:  g:\s.t.a.l.k.e.r. - zew prypeci\gamedata\sounds\material\actor\step\n_water_2.ogg
! Missing ogg-comment, file:  g:\s.t.a.l.k.e.r. - zew prypeci\gamedata\sounds\material\actor\step\n_water_3.ogg
! Missing ogg-comment, file:  g:\s.t.a.l.k.e.r. - zew prypeci\gamedata\sounds\material\actor\step\n_water_4.ogg
! Missing ogg-comment, file:  g:\s.t.a.l.k.e.r. - zew prypeci\gamedata\sounds\nature\thunder-0.ogg
! Missing ogg-comment, file:  g:\s.t.a.l.k.e.r. - zew prypeci\gamedata\sounds\nature\thunder-1.ogg
compiling shader hud_font
Loading DLL: xrGameSpy.dll
compiling shader yuv2rgb
! Invalid ogg-comment version, file:  g:\s.t.a.l.k.e.r. - zew prypeci\gamedata\sounds\video\video_l.ogg
intro_start intro_logo
intro_delete ::update_logo_intro
compiling shader yuv2rgb
* [win32]: free[3745424 K], reserved[108660 K], committed[340156 K]
* [ D3D ]: textures[64 K]
* [x-ray]: crt heap[99640 K], process heap[11354 K], game lua[2233 K], render[178 K]
* [x-ray]: economy: strings[10009 K], smem[0 K]
*  0.0 : [  55] $null
*  0.0 : [   2] $user$cmap0
*  0.0 : [   2] $user$cmap1
*  0.0 : [   3] $user$distort
*  0.0 : [   6] $user$rendertarget
*  0.0 : [   5] $user$rendertarget_color_map
*  0.0 : [   1] $user$sky0
*  0.0 : [   1] $user$sky1
*  0.0 : [   1] $user$tonemap
*  0.0 : [   1] act\act_controller_hit1
*  0.0 : [   1] fx\fx_flare1
*  0.0 : [   1] fx\fx_flare2
*  0.0 : [   1] fx\fx_flare3
*  0.0 : [   1] fx\fx_gradient
*  0.0 : [   1] fx\fx_gradient1
*  0.0 : [   1] fx\fx_lightning
*  0.0 : [   1] fx\fx_rain
*  0.0 : [   1] fx\fx_rainsplash1
*  0.0 : [   1] fx\fx_ring1
*  0.0 : [   1] fx\fx_sun
*  0.0 : [   1] fx\fx_sun_rise
*  0.0 : [   1] fx\fx_thunderbolts_gradient
*  0.0 : [   1] fx\fx_thunderbolts_gradient_surge
*  0.0 : [   1] fx\fx_volumefog1
*  0.0 : [   1] glow\glow_04
*  0.0 : [   1] glow\glow_fire1
*  0.0 : [   1] glow\glow_orange
*  0.0 : [   1] glow\glow_orange2
*  0.0 : [   1] glow\glow_orange_bright
*  0.0 : [   1] glow\glow_white
*  0.0 : [   1] pfx\pfx_ani-explosion-02
*  0.0 : [   1] pfx\pfx_ani-explosion-02-b-a
*  0.0 : [   1] pfx\pfx_ani-explosion-02a
*  0.0 : [   1] pfx\pfx_ani-fire01
*  0.0 : [   1] pfx\pfx_ani-smoke-01
*  0.0 : [   1] pfx\pfx_anomaly_1
*  0.0 : [   1] pfx\pfx_anomaly_16
*  0.0 : [   1] pfx\pfx_anomaly_18
*  0.0 : [   1] pfx\pfx_anomaly_19
*  0.0 : [   1] pfx\pfx_anomaly_2
*  0.0 : [   1] pfx\pfx_anomaly_21
*  0.0 : [   1] pfx\pfx_anomaly_23
*  0.0 : [   1] pfx\pfx_anomaly_2_green
*  0.0 : [   1] pfx\pfx_anomaly_3
*  0.0 : [   1] pfx\pfx_anomaly_4
*  0.0 : [   1] pfx\pfx_anomaly_5
*  0.0 : [   1] pfx\pfx_anomaly_6
*  0.0 : [   1] pfx\pfx_anomaly_7
*  0.0 : [   1] pfx\pfx_anomaly_8
*  0.0 : [   1] pfx\pfx_anomaly_88
*  0.0 : [   1] pfx\pfx_anomaly_9
*  0.0 : [   1] pfx\pfx_bloodsplash1
*  0.0 : [   1] pfx\pfx_bloodsplash2
*  0.0 : [   1] pfx\pfx_blurry_cloud
*  0.0 : [   1] pfx\pfx_brick
*  0.0 : [   1] pfx\pfx_bubble
*  0.0 : [   1] pfx\pfx_bubble_1
*  0.0 : [   1] pfx\pfx_bubble_water
*  0.0 : [   1] pfx\pfx_concretedebris_01
*  0.0 : [   1] pfx\pfx_concretepuffs_01
*  0.0 : [   1] pfx\pfx_dist2
*  0.0 : [   1] pfx\pfx_dist2inv
*  0.0 : [   1] pfx\pfx_dist3
*  0.0 : [   1] pfx\pfx_dist4
*  0.0 : [   1] pfx\pfx_dist7
*  0.0 : [   1] pfx\pfx_dist8
*  0.0 : [   1] pfx\pfx_dist9
*  0.0 : [   1] pfx\pfx_dist_teleport
*  0.0 : [   1] pfx\pfx_distort_anomaly
*  0.0 : [   1] pfx\pfx_distortion
*  0.0 : [   1] pfx\pfx_explotions_2
*  0.0 : [   1] pfx\pfx_explotions_3
*  0.0 : [   1] pfx\pfx_explotions_4
*  0.0 : [   1] pfx\pfx_explotions_smoke
*  0.0 : [   1] pfx\pfx_flame
*  0.0 : [   1] pfx\pfx_flame_01
*  0.0 : [   1] pfx\pfx_flamefx_01
*  0.0 : [   1] pfx\pfx_flash_01
*  0.0 : [   1] pfx\pfx_flash_05
*  0.0 : [   1] pfx\pfx_flash_07
*  0.0 : [   1] pfx\pfx_gologramma
*  0.0 : [   1] pfx\pfx_gradient
*  0.0 : [   1] pfx\pfx_gradient1
*  0.0 : [   1] pfx\pfx_leaves_01
*  0.0 : [   1] pfx\pfx_leaves_02
*  0.0 : [   1] pfx\pfx_light1
*  0.0 : [   1] pfx\pfx_light3
*  0.0 : [   1] pfx\pfx_light4
*  0.0 : [   1] pfx\pfx_lighting_stancia_01
*  0.0 : [   1] pfx\pfx_lighting_stancia_02
*  0.0 : [   1] pfx\pfx_lightning_01
*  0.0 : [   1] pfx\pfx_lightning_02
*  0.0 : [   1] pfx\pfx_ligth_6
*  0.0 : [   1] pfx\pfx_plasma
*  0.0 : [   1] pfx\pfx_shells1
*  0.0 : [   1] pfx\pfx_shells2
*  0.0 : [   1] pfx\pfx_skinsplash1
*  0.0 : [   1] pfx\pfx_smoke_a
*  0.0 : [   1] pfx\pfx_smoke_b
*  0.0 : [   1] pfx\pfx_smokepuffs1
*  0.0 : [   1] pfx\pfx_smokepuffs2
*  0.0 : [   1] pfx\pfx_spark_01
*  0.0 : [   1] pfx\pfx_sparks
*  0.0 : [   1] pfx\pfx_specks
*  0.0 : [   1] pfx\pfx_specks_poison
*  0.0 : [   1] pfx\pfx_spikey_star
*  0.0 : [   1] pfx\pfx_splash3
*  0.0 : [   1] pfx\pfx_splash_01
*  0.0 : [   1] pfx\pfx_splash_02
*  0.0 : [   1] pfx\pfx_step_blood
*  0.0 : [   1] pfx\pfx_stonedebris1
*  0.0 : [   1] pfx\pfx_stonedebris2
*  0.0 : [   1] pfx\pfx_synus
*  0.0 : [   1] pfx\pfx_teleport
*  0.0 : [   1] pfx\pfx_test_textures
*  0.0 : [   1] pfx\pfx_vehglassdebris_01
*  0.0 : [   1] pfx\pfx_vehmetaldebris_01
*  0.0 : [   1] pfx\pfx_water_wave
*  0.0 : [   1] pfx\pfx_woodchips1
*  0.0 : [   1] pfx\pfx_woodchips3
*  0.0 : [   1] prop\prop_fake_bed_fireplace
*  0.0 : [   1] prop\prop_provod_02
*  0.0 : [   4] sky\sky_10_cube
*  0.0 : [   4] sky\sky_10_cube#small
*  0.0 : [   4] sky\sky_11_cube
*  0.0 : [   4] sky\sky_11_cube#small
*  0.0 : [   2] sky\sky_12_cube
*  0.0 : [   2] sky\sky_12_cube#small
*  0.0 : [   5] sky\sky_12_vibros_cube
*  0.0 : [   5] sky\sky_12_vibros_cube#small
*  0.0 : [  18] sky\sky_13_cube
*  0.0 : [  18] sky\sky_13_cube#small
*  0.0 : [   8] sky\sky_13_cube_night
*  0.0 : [   8] sky\sky_13_cube_night#small
*  0.0 : [  12] sky\sky_13_vibros_cube
*  0.0 : [  12] sky\sky_13_vibros_cube#small
*  0.0 : [   4] sky\sky_14_cube
*  0.0 : [   4] sky\sky_14_cube#small
*  0.0 : [   2] sky\sky_17_clouds_cube
*  0.0 : [   2] sky\sky_17_clouds_cube#small
*  0.0 : [   2] sky\sky_17_cube
*  0.0 : [   2] sky\sky_17_cube#small
*  0.0 : [   4] sky\sky_18_cube
*  0.0 : [   4] sky\sky_18_cube#small
*  0.0 : [   8] sky\sky_19_cube
*  0.0 : [   8] sky\sky_19_cube#small
*  0.0 : [   2] sky\sky_1_clouds_cube
*  0.0 : [   2] sky\sky_1_clouds_cube#small
*  0.0 : [   4] sky\sky_1_cube
*  0.0 : [   4] sky\sky_1_cube#small
*  0.0 : [   2] sky\sky_20_clouds_cube
*  0.0 : [   2] sky\sky_20_clouds_cube#small
*  0.0 : [   6] sky\sky_20_cube
*  0.0 : [   6] sky\sky_20_cube#small
*  0.0 : [   4] sky\sky_21_cube
*  0.0 : [   4] sky\sky_21_cube#small
*  0.0 : [   2] sky\sky_2_clouds_cube
*  0.0 : [   2] sky\sky_2_clouds_cube#small
*  0.0 : [   4] sky\sky_2_cube
*  0.0 : [   4] sky\sky_2_cube#small
*  0.0 : [  10] sky\sky_3_cube
*  0.0 : [  10] sky\sky_3_cube#small
*  0.0 : [   1] sky\sky_4_cube
*  0.0 : [   1] sky\sky_4_cube#small
*  0.0 : [  19] sky\sky_5_cube
*  0.0 : [  19] sky\sky_5_cube#small
*  0.0 : [   3] sky\sky_6_cube
*  0.0 : [   3] sky\sky_6_cube#small
*  0.0 : [   8] sky\sky_7_cube
*  0.0 : [   8] sky\sky_7_cube#small
*  0.0 : [  26] sky\sky_8_cube
*  0.0 : [  26] sky\sky_8_cube#small
*  0.0 : [  74] sky\sky_9_cube
*  0.0 : [  74] sky\sky_9_cube#small
*  0.0 : [ 238] sky\sky_oblaka
*  0.0 : [   1] ui\ui_actor_multiplayer_background
*  0.0 : [   1] ui\ui_actor_sleep_screen
*  0.0 : [   1] ui\ui_common
*  0.0 : [   1] ui\ui_hud
*  0.0 : [   1] wm\wm_blood_1
*  0.0 : [   1] wm\wm_blood_1_1
*  0.0 : [   1] wm\wm_blood_1_2
*  0.0 : [   1] wm\wm_blood_1_3
*  0.0 : [   1] wm\wm_blood_2
*  0.0 : [   1] wm\wm_blood_3
*  0.0 : [   1] wm\wm_blood_drop_4
*  0.0 : [   1] wm\wm_bullet_asfalt_1
*  0.0 : [   1] wm\wm_bullet_asfalt_2
*  0.0 : [   1] wm\wm_bullet_asfalt_3
*  0.0 : [   1] wm\wm_bullet_brick_1
*  0.0 : [   1] wm\wm_bullet_brick_2
*  0.0 : [   1] wm\wm_bullet_concrete
*  0.0 : [   1] wm\wm_bullet_concrete_1
*  0.0 : [   1] wm\wm_bullet_concrete_2
*  0.0 : [   1] wm\wm_bullet_concrete_4
*  0.0 : [   1] wm\wm_bullet_concrete_5
*  0.0 : [   1] wm\wm_bullet_concrete_6
*  0.0 : [   1] wm\wm_bullet_concrete_7
*  0.0 : [   1] wm\wm_bullet_glass01
*  0.0 : [   1] wm\wm_bullet_glass02
*  0.0 : [   1] wm\wm_bullet_glass03
*  0.0 : [   1] wm\wm_bullet_glass04
*  0.0 : [   1] wm\wm_bullet_ground
*  0.0 : [   1] wm\wm_bullet_ground_1
*  0.0 : [   1] wm\wm_bullet_ground_2
*  0.0 : [   1] wm\wm_bullet_metall_thik
*  0.0 : [   1] wm\wm_bullet_metall_thik_1
*  0.0 : [   1] wm\wm_bullet_metall_thik_2
*  0.0 : [   1] wm\wm_bullet_metall_thik_3
*  0.0 : [   1] wm\wm_bullet_metall_thin
*  0.0 : [   1] wm\wm_bullet_metall_thin_1
*  0.0 : [   1] wm\wm_bullet_metall_thin_2
*  0.0 : [   1] wm\wm_bullet_metall_thin_3
*  0.0 : [   1] wm\wm_bullet_metall_thin_4
*  0.0 : [   1] wm\wm_bullet_wood_1
*  0.0 : [   1] wm\wm_bullet_wood_2
*  0.0 : [   1] wm\wm_bullet_wood_3
*  0.0 : [   1] wm\wm_bullet_wood_4
*  0.0 : [   1] wm\wm_bullet_wood_5
*  0.0 : [   1] wm\wm_bullet_wood_6
*  0.0 : [   1] wm\wm_bullet_wood_8
*  0.0 : [   1] wm\wm_bullet_wood_9
*  0.0 : [   1] wm\wm_grenade
*  0.0 : [   1] wm\wm_knife_dead
*  0.0 : [   1] wm\wm_knife_horiz
*  0.0 : [   1] wm\wm_knife_horiz_blood
*  0.0 : [   1] wm\wm_knife_horiz_blood1
*  0.0 : [   1] wm\wm_knife_horiz_metal
*  0.0 : [   1] wm\wm_knife_horiz_ston
*  0.0 : [   1] wm\wm_knife_wood
*  0.0 : [   1] wm\wm_knife_wood1
*  0.0 : [   1] wm\wm_knife_wood2
*  4.1 : [   1] ui\ui_ani_cursor
* 32.1 : [   1] ui\ui_font_arial_14_1024_cent
* 32.1 : [   1] ui\ui_font_letter_16_1024_cent
* 64.1 : [   1] ui\ui_font_console_02
* 64.1 : [   1] ui\ui_font_hud_01
* 64.1 : [   1] ui\ui_font_letter_18_1024_cent
* 64.1 : [   1] ui\ui_font_letter_25_1024_cent
* 128.1 : [   1] ui\ui_font_graff_32_1024_cent
* 170.8 : [   4] fx\fx_noise2
* 256.1 : [   1] ui\ui_font_graff_50_1024_cent
* 256.1 : [   1] ui\ui_font_hud_02
* 1024.1 : [   1] ui\ui_actor_hint_wnd
* 1024.1 : [   1] ui\ui_actor_main_option
* 1024.1 : [   1] ui\ui_actor_multiplayer_game_menu
* 4096.0 : [   1] ui\menu
* 4096.0 : [   1] ui\option
* 7168.9 : [   1] ui\ui_actor_main_menu
compiling shader model_def_hq
compiling shader model_def_hq_3
compiling shader model_def_lq
compiling shader model_def_lq_3
compiling shader add_point
compiling shader model_def_point_3
compiling shader add_spot
compiling shader model_def_spot_3
compiling shader model_shadow
compiling shader model_def_shadow_3
"g:\s.t.a.l.k.e.r. - zew prypeci\bin\xrengine.exe"
* phase time: 7 ms
* phase cmem: 125457 K
Loading objects...
compiling shader model_def_hq_0
compiling shader model_def_lq_0
compiling shader model_def_point_0
compiling shader model_def_spot_0
compiling shader model_def_shadow_0
compiling shader model_env_hq
compiling shader model_env_hq_0
compiling shader model_env_lq
compiling shader model_env_lq_0
compiling shader model_env_hq_1
compiling shader model_env_lq_1
compiling shader model_def_point_1
compiling shader model_def_spot_1
compiling shader model_def_shadow_1
compiling shader model_def_hq_1
compiling shader model_def_lq_1
compiling shader model_env_hq_2
compiling shader model_env_lq_2
compiling shader model_def_point_2
compiling shader model_def_spot_2
compiling shader model_def_shadow_2
Loading models...
compiling shader model_def_hq_2
compiling shader model_def_lq_2
compiling shader model_def_hq_4
compiling shader model_def_lq_4
compiling shader model_def_point_4
compiling shader model_def_spot_4
compiling shader model_def_shadow_4
compiling shader base_lplanes
compiling shader model_def_lplanes_0
compiling shader simple
compiling shader model_def_lqs_1
compiling shader model_env_hq_3
compiling shader model_env_lq_3
compiling shader model_distort4glass_3
* [prefetch] time:    17018 ms
* [prefetch] memory:  77092Kb
* phase time: 17431 ms
* phase cmem: 190260 K
* phase time: 8 ms
* phase cmem: 190260 K
* Creating new game...
* Loading spawn registry...
* 7557 spawn points are successfully loaded
* New game is successfully created!
* phase time: 5290 ms
* phase cmem: 249139 K
* phase time: 284 ms
* phase cmem: 249167 K
* phase time: 32 ms
* phase cmem: 249167 K
* WARNING: player not logged in
* client : connection accepted - <All Ok>
* phase time: 1288 ms
* phase cmem: 249200 K
* phase time: 64 ms
* phase cmem: 249216 K
* phase time: 6645 ms
* phase cmem: 349993 K
compiling shader simple
compiling shader simple_point
compiling shader simple_spot
compiling shader vert
compiling shader vert
compiling shader vert_point
compiling shader vert_spot
compiling shader vert_l
compiling shader vert_l
compiling shader base_lplanes
compiling shader wmark
compiling shader wmark_point
compiling shader wmark_spot
compiling shader wmarkmult
compiling shader lmap
compiling shader lmap
compiling shader lmap_point
compiling shader lmap_spot
compiling shader lmap_l
compiling shader lmap_l
compiling shader impl_dt
compiling shader impl_dt
compiling shader impl_point
compiling shader impl_spot
compiling shader impl_l
compiling shader impl_l
compiling shader water
compiling shader water
compiling shader waterd
compiling shader waterd
compiling shader tree_s
compiling shader tree_s_point
compiling shader tree_s_spot
compiling shader lod
compiling shader lod
compiling shader tree_w
compiling shader tree_w_point
compiling shader tree_w_spot
compiling shader avg4
* phase time: 303 ms
* phase cmem: 351051 K
* [Loading VB] 65524 verts, 2047 Kb
* [Loading VB] 49375 verts, 1542 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65530 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 62064 verts, 1939 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 20072 verts, 627 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 393270 indices, 768 Kb
* phase time: 1728 ms
* phase cmem: 351154 K
* phase time: 206 ms
* phase cmem: 358494 K
compiling shader detail
compiling shader detail_wave
compiling shader detail_still
* [DETAILS] VertexConsts(256), Batch(61)
* [DETAILS] 10126 v(20), 5368 p
* [DETAILS] Batch(61), VB(197K), IB(31K)
* phase time: 60 ms
* phase cmem: 358510 K
* Loading HOM: g:\s.t.a.l.k.e.r. - zew prypeci\gamedata\levels\zaton\level.hom
* phase time: 1999 ms
* phase cmem: 358877 K
* phase time: 76 ms
* phase cmem: 358877 K
* phase time: 14 ms
* phase cmem: 358877 K
* t-report - base: 740, 355702 K
* t-report - lmap: 26, 26627 K
* WARNING: player not logged in
! Invalid ogg-comment version, file:  g:\s.t.a.l.k.e.r. - zew prypeci\gamedata\sounds\interface\inv_open.ogg
! Invalid ogg-comment version, file:  g:\s.t.a.l.k.e.r. - zew prypeci\gamedata\sounds\interface\inv_belt.ogg
* phase time: 6502 ms
* phase cmem: 387946 K
* phase time: 34 ms
* phase cmem: 387946 K
* [win32]: free[2718036 K], reserved[123792 K], committed[1352412 K]
* [ D3D ]: textures[422796 K]
* [x-ray]: crt heap[387946 K], process heap[11869 K], game lua[38625 K], render[165 K]
* [x-ray]: economy: strings[26645 K], smem[9657 K]
compiling shader model_def_lqs_0
! Missing ogg-comment, file:  g:\s.t.a.l.k.e.r. - zew prypeci\gamedata\sounds\characters_voice\scenario\zaton\zat_b3_tech_drunk.ogg
! Invalid ogg-comment version, file:  g:\s.t.a.l.k.e.r. - zew prypeci\gamedata\sounds\characters_voice\scenario\zaton\zat_b20_noah_instructions.ogg
! Invalid ogg-comment version, file:  g:\s.t.a.l.k.e.r. - zew prypeci\gamedata\sounds\characters_voice\scenario\zaton\zat_b18_noah_no_talk_1.ogg
! Invalid ogg-comment version, file:  g:\s.t.a.l.k.e.r. - zew prypeci\gamedata\sounds\characters_voice\scenario\zaton\zat_b18_noah_no_talk_2.ogg
! Invalid ogg-comment version, file:  g:\s.t.a.l.k.e.r. - zew prypeci\gamedata\sounds\characters_voice\scenario\zaton\zat_b18_noah_no_talk_3.ogg
! Invalid ogg-comment version, file:  g:\s.t.a.l.k.e.r. - zew prypeci\gamedata\sounds\characters_voice\scenario\zaton\zat_b18_noah_breakdown.ogg
! Missing ogg-comment, file:  g:\s.t.a.l.k.e.r. - zew prypeci\gamedata\sounds\characters_voice\scenario\zaton\zat_a2_stalker_barmen_greeting_1.ogg
! Invalid ogg-comment version, file:  g:\s.t.a.l.k.e.r. - zew prypeci\gamedata\sounds\characters_voice\scenario\zaton\zat_b215_stalker_guide_greeting_1.ogg
! Invalid ogg-comment version, file:  g:\s.t.a.l.k.e.r. - zew prypeci\gamedata\sounds\characters_voice\scenario\zaton\zat_b215_stalker_guide_greeting_2.ogg
! Invalid ogg-comment version, file:  g:\s.t.a.l.k.e.r. - zew prypeci\gamedata\sounds\characters_voice\scenario\zaton\zat_b18_noah_greetings_1.ogg
! Invalid ogg-comment version, file:  g:\s.t.a.l.k.e.r. - zew prypeci\gamedata\sounds\characters_voice\scenario\zaton\zat_b18_noah_greetings_2.ogg
! Invalid ogg-comment version, file:  g:\s.t.a.l.k.e.r. - zew prypeci\gamedata\sounds\characters_voice\scenario\zaton\zat_b18_noah_greetings_3.ogg
! Missing ogg-comment, file:  g:\s.t.a.l.k.e.r. - zew prypeci\gamedata\sounds\characters_voice\scenario\zaton\zat_b3_tech_sober.ogg
! Invalid ogg-comment version, file:  g:\s.t.a.l.k.e.r. - zew prypeci\gamedata\sounds\characters_voice\scenario\zaton\zat_b30_owl_stalker_trader_farewell_1.ogg
! Invalid ogg-comment version, file:  g:\s.t.a.l.k.e.r. - zew prypeci\gamedata\sounds\characters_voice\scenario\zaton\zat_b30_owl_stalker_trader_farewell_2.ogg
! Invalid ogg-comment version, file:  g:\s.t.a.l.k.e.r. - zew prypeci\gamedata\sounds\characters_voice\scenario\zaton\zat_b18_noah_go_away.ogg
! Invalid ogg-comment version, file:  g:\s.t.a.l.k.e.r. - zew prypeci\gamedata\sounds\characters_voice\scenario\zaton\zat_b18_noah_gave_second_artefact.ogg
! Invalid ogg-comment version, file:  g:\s.t.a.l.k.e.r. - zew prypeci\gamedata\sounds\characters_voice\scenario\zaton\zat_b18_noah_gave_first_artefact.ogg
! Missing ogg-comment, file:  g:\s.t.a.l.k.e.r. - zew prypeci\gamedata\sounds\characters_voice\scenario\zaton\zat_b3_tech_drink_no_more.ogg
! Missing ogg-comment, file:  g:\s.t.a.l.k.e.r. - zew prypeci\gamedata\sounds\characters_voice\scenario\quest\val_merc_guard_meet_1.ogg
! Missing ogg-comment, file:  g:\s.t.a.l.k.e.r. - zew prypeci\gamedata\sounds\characters_voice\scenario\quest\val_merc_guard_meet_2.ogg
! Missing ogg-comment, file:  g:\s.t.a.l.k.e.r. - zew prypeci\gamedata\sounds\characters_voice\scenario\quest\val_merc_guard_meet_bye.ogg
! Missing ogg-comment, file:  g:\s.t.a.l.k.e.r. - zew prypeci\gamedata\sounds\characters_voice\scenario\quest\kochergin.ogg
! Missing ogg-comment, file:  g:\s.t.a.l.k.e.r. - zew prypeci\gamedata\sounds\characters_voice\scenario\quest\volk.ogg
! Missing ogg-comment, file:  g:\s.t.a.l.k.e.r. - zew prypeci\gamedata\sounds\characters_voice\scenario\quest\lenin_1.ogg
! Missing ogg-comment, file:  g:\s.t.a.l.k.e.r. - zew prypeci\gamedata\sounds\characters_voice\scenario\quest\lenin_2.ogg
! Missing ogg-comment, file:  g:\s.t.a.l.k.e.r. - zew prypeci\gamedata\sounds\characters_voice\scenario\quest\lenin_3.ogg
! Missing ogg-comment, file:  g:\s.t.a.l.k.e.r. - zew prypeci\gamedata\sounds\characters_voice\scenario\quest\lenin_4.ogg
! Missing ogg-comment, file:  g:\s.t.a.l.k.e.r. - zew prypeci\gamedata\sounds\characters_voice\scenario\quest\lenin_5.ogg
! Invalid ogg-comment version, file:  g:\s.t.a.l.k.e.r. - zew prypeci\gamedata\sounds\characters_voice\scenario\zaton\zat_b30_owl_stalker_trader_greeting_1.ogg
! Invalid ogg-comment version, file:  g:\s.t.a.l.k.e.r. - zew prypeci\gamedata\sounds\characters_voice\scenario\zaton\zat_b30_owl_stalker_trader_greeting_2.ogg
! Missing ogg-comment, file:  g:\s.t.a.l.k.e.r. - zew prypeci\gamedata\sounds\characters_voice\scenario\zaton\zat_b7_raiders_to_boss.ogg
! Missing ogg-comment, file:  g:\s.t.a.l.k.e.r. - zew prypeci\gamedata\sounds\characters_voice\scenario\zaton\zat_b215_stalker_guide_farewell_1.ogg
! Invalid ogg-comment version, file:  g:\s.t.a.l.k.e.r. - zew prypeci\gamedata\sounds\characters_voice\scenario\zaton\zat_b215_stalker_guide_farewell_2.ogg
! Missing ogg-comment, file:  g:\s.t.a.l.k.e.r. - zew prypeci\gamedata\sounds\characters_voice\scenario\quest\kalmar.ogg
! Unknown command:  dump_infos
compiling shader model_def_lplanes_3
compiling shader model_def_lqs_3
compiling shader model_distort_1
intro_start game_loaded
* MEMORY USAGE: 485444 K
* End of synchronization A[1] R[1]
intro_delete ::update_game_loaded
compiling shader yuv2rgb
intro_start intro_game
intro_delete ::update_game_intro
! Can't find texture 'oc-groza'
! Can't find texture 'ui_ingame2_volkodav'
compiling shader yuv2rgb
* [win32]: free[2410292 K], reserved[132704 K], committed[1651244 K]
* [ D3D ]: textures[456152 K]
* [x-ray]: crt heap[478772 K], process heap[10842 K], game lua[38426 K], render[410 K]
* [x-ray]: economy: strings[28686 K], smem[9677 K]
- Disconnect
- Destroying level
*  0.0 : [  58] $null
*  0.0 : [   2] $user$cmap0
*  0.0 : [   2] $user$cmap1
*  0.0 : [   3] $user$distort
*  0.0 : [ 271] $user$projector
*  0.0 : [   6] $user$rendertarget
*  0.0 : [   5] $user$rendertarget_color_map
*  0.0 : [   1] $user$sky0
*  0.0 : [   1] $user$sky1
*  0.0 : [   1] $user$tonemap
*  0.2 : [   3] prop\prop_lampa_g_red2
*  1.1 : [ 240] internal\internal_light_attclip
*  2.8 : [   4] oc-groza
*  2.8 : [   1] ui\cursor
*  2.8 : [   1] ui_ingame2_volkodav
*  2.8 : [   1] prop\prop_provod_02
*  3.1 : [   5] sky\sky_12_vibros_cube#small
*  3.1 : [  18] sky\sky_13_cube#small
*  3.1 : [   8] sky\sky_13_cube_night#small
*  3.1 : [  12] sky\sky_13_vibros_cube#small
*  3.1 : [   4] sky\sky_14_cube#small
*  3.1 : [   2] sky\sky_17_clouds_cube#small
*  3.1 : [   2] sky\sky_17_cube#small
*  3.1 : [   4] sky\sky_18_cube#small
*  3.1 : [   2] sky\sky_1_clouds_cube#small
*  3.1 : [   2] sky\sky_20_clouds_cube#small
*  3.1 : [   2] sky\sky_2_clouds_cube#small
*  3.1 : [   1] sky\sky_4_cube#small
*  3.1 : [   3] sky\sky_6_cube#small
*  3.1 : [  26] sky\sky_8_cube#small
*  4.1 : [   1] fx\fx_flare1
*  4.1 : [   1] fx\fx_flare2
*  4.1 : [   1] fx\fx_flare3
*  4.1 : [   1] ui\ui_ani_cursor
*  5.5 : [   1] pfx\pfx_spark_01
*  5.5 : [   1] artifact\artifact_glow
*  5.5 : [   1] fx\fx_rain
*  5.5 : [   1] fx\fx_sun_rise
*  5.5 : [   1] glow\glow_orange2
*  5.5 : [   1] wm\wm_bullet_asfalt_1
*  5.5 : [   1] wm\wm_bullet_asfalt_2
*  5.5 : [   1] wm\wm_bullet_asfalt_3
*  5.5 : [   1] wm\wm_bullet_brick_1
*  5.5 : [   1] wm\wm_bullet_brick_2
*  5.5 : [   1] wm\wm_bullet_concrete
*  5.5 : [   1] wm\wm_bullet_concrete_1
*  5.5 : [   1] wm\wm_bullet_concrete_2
*  5.5 : [   1] wm\wm_bullet_concrete_4
*  5.5 : [   1] wm\wm_bullet_concrete_5
*  5.5 : [   1] wm\wm_bullet_concrete_6
*  5.5 : [   1] wm\wm_bullet_concrete_7
*  5.5 : [   1] wm\wm_bullet_ground
*  5.5 : [   1] wm\wm_bullet_ground_1
*  5.5 : [   1] wm\wm_bullet_ground_2
*  5.5 : [   1] wm\wm_bullet_metall_thik
*  5.5 : [   1] wm\wm_bullet_metall_thik_1
*  5.5 : [   1] wm\wm_bullet_metall_thik_2
*  5.5 : [   1] wm\wm_bullet_metall_thik_3
*  5.5 : [   1] wm\wm_bullet_metall_thin
*  5.5 : [   1] wm\wm_bullet_metall_thin_1
*  5.5 : [   1] wm\wm_bullet_metall_thin_2
*  5.5 : [   1] wm\wm_bullet_metall_thin_3
*  5.5 : [   1] wm\wm_bullet_metall_thin_4
*  5.5 : [   1] wm\wm_bullet_wood_1
*  5.5 : [   1] wm\wm_bullet_wood_2
*  5.5 : [   1] wm\wm_bullet_wood_3
*  5.5 : [   1] wm\wm_bullet_wood_4
*  5.5 : [   1] wm\wm_bullet_wood_5
*  5.5 : [   1] wm\wm_bullet_wood_6
*  5.5 : [   1] wm\wm_bullet_wood_8
*  5.5 : [   1] wm\wm_bullet_wood_9
*  6.1 : [   4] sky\sky_10_cube#small
*  6.1 : [   5] sky\sky_11_cube#small
*  6.1 : [   2] sky\sky_12_cube#small
*  6.1 : [   8] sky\sky_19_cube#small
*  6.1 : [   4] sky\sky_1_cube#small
*  6.1 : [   6] sky\sky_20_cube#small
*  6.1 : [   4] sky\sky_21_cube#small
*  6.1 : [   4] sky\sky_2_cube#small
*  6.1 : [  10] sky\sky_3_cube#small
*  6.1 : [  19] sky\sky_5_cube#small
*  6.1 : [   9] sky\sky_7_cube#small
*  6.1 : [  74] sky\sky_9_cube#small
*  8.1 : [   1] fx\fx_rainsplash1
*  8.1 : [   4] mtl\mtl_bochka_02
*  8.1 : [   4] winter_of_deatn\glaz
* 10.8 : [   1] pfx\pfx_step_blood
* 10.8 : [   4] act\act_stalker_head_glass_02
* 12.1 : [   2] sky\sky_heli
* 16.1 : [   4] act\act_glass_universal
* 16.1 : [   1] fx\fx_gradient
* 16.1 : [   1] ui\ui_grid
* 16.1 : [   1] winter_of_deatn\linza
* 21.5 : [   1] pfx\pfx_bubble
* 21.5 : [   1] pfx\pfx_flamefx_01
* 21.5 : [   1] pfx\pfx_leaves_01
* 21.5 : [   1] pfx\pfx_leaves_02
* 21.5 : [   1] pfx\pfx_splash3
* 21.5 : [   1] pfx\pfx_splash_02
* 21.5 : [   1] pfx\pfx_synus
* 21.5 : [   1] pfx\pfx_vehmetaldebris_01
* 21.5 : [   1] fx\fx_gradient1
* 21.5 : [   1] fx\fx_ring1
* 21.5 : [   1] fx\fx_volumefog1
* 21.5 : [   1] glow\glow_04
* 21.5 : [   1] glow\glow_fire1
* 21.5 : [   1] pfx\pfx_bloodsplash1
* 21.5 : [   4] veh\veh_mi24_vint
* 21.5 : [   1] wm\wm_blood_1_1
* 21.5 : [   1] wm\wm_blood_1_2
* 21.5 : [   1] wm\wm_blood_1_3
* 21.5 : [   1] wm\wm_blood_drop_1
* 21.5 : [   1] wm\wm_blood_drop_2
* 21.5 : [   1] wm\wm_blood_drop_3
* 21.5 : [   1] wm\wm_blood_drop_4
* 21.5 : [   1] wm\wm_grenade
* 21.5 : [   1] wm\wm_knife_dead
* 21.5 : [   1] wm\wm_knife_horiz
* 21.5 : [   1] wm\wm_knife_horiz_blood
* 21.5 : [   1] wm\wm_knife_wood
* 21.5 : [   1] wm\wm_knife_wood1
* 21.5 : [   1] wm\wm_knife_wood2
* 28.3 : [   1] artifact\artifact_anim_lightning
* 32.1 : [   1] ui\ui_font_arial_14_1024_cent
* 32.1 : [   1] ui\ui_font_letter_16_1024_cent
* 42.8 : [   1] pfx\pfx_concretedebris_01
* 42.8 : [   4] act\act_stalker_head_glass
* 42.8 : [   4] item\item_drink_stalker
* 42.8 : [   4] item\item_food
* 42.8 : [   4] item\item_medkit
* 42.8 : [   4] item\item_medkit_4
* 42.8 : [   4] mtl\mtl_ventil_pod_01
* 42.8 : [   4] prop\prop_box_3
* 42.8 : [   4] prop\prop_electricalunit3
* 42.8 : [   1] prop\prop_fake_bed_fireplace
* 42.8 : [   4] prop\prop_kanistra
* 42.8 : [   4] prop\prop_speakerphone
* 42.8 : [   4] prop\prop_teapot_1
* 42.8 : [   4] weapons_johann\w1200\body
* 42.8 : [   4] wpn\wpn_pkm_lenta
* 42.8 : [   4] prop\prop_elec_kran
* 42.8 : [   4] act\act_pseudodog_fur
* 42.8 : [   4] act\act_pseudodog_fur1
* 42.8 : [   1] artifact\artifact_fire_light
* 42.8 : [   1] lights\lights_cone_handing_lamp
* 42.8 : [   1] wm\wm_knife_horiz_blood1
* 42.8 : [   1] wm\wm_knife_horiz_metal
* 42.8 : [   1] wm\wm_knife_horiz_ston
* 42.9 : [   1] fx\fx_lightning
* 48.1 : [  74] sky\sky_cube_weapons
* 64.1 : [   1] fx\fx_sun
* 64.1 : [ 480] internal\internal_light_attpoint
* 64.1 : [   4] mtl\mtl_barrel_02
* 64.1 : [   4] mtl\mtl_barrel_04
* 64.1 : [   4] mtl\mtl_barrel_05
* 64.1 : [   4] prop\prop_voda1
* 64.1 : [   1] ui\ui_font_console_02
* 64.1 : [   1] ui\ui_font_hud_01
* 64.1 : [   1] ui\ui_font_letter_18_1024_cent
* 64.1 : [   1] ui\ui_font_letter_25_1024_cent
* 64.1 : [   1] ui\ui_hud_grenade_mark
* 64.1 : [   1] ui\ui_hud_hit_mark
* 64.1 : [   4] winter_of_death\eat\baltika0
* 64.1 : [   4] winter_of_death\eat\guli
* 64.1 : [   4] winter_of_death\eat\sajra
* 64.1 : [   4] winter_of_death\eat\voda
* 64.1 : [   1] winter_of_deatn\gasmask_glass
* 64.1 : [   1] winter_of_deatn\lupa
* 85.5 : [   1] pfx\pfx_anomaly_21
* 85.5 : [   1] pfx\pfx_bubble_1
* 85.5 : [   1] pfx\pfx_bubble_water
* 85.5 : [   1] pfx\pfx_dist2
* 85.5 : [   1] pfx\pfx_dist2inv
* 85.5 : [   1] pfx\pfx_dist3
* 85.5 : [   1] pfx\pfx_dist4
* 85.5 : [   1] pfx\pfx_dist7
* 85.5 : [   1] pfx\pfx_dist8
* 85.5 : [   1] pfx\pfx_dist9
* 85.5 : [   1] pfx\pfx_dist_teleport
* 85.5 : [   1] pfx\pfx_distort_anomaly
* 85.5 : [   1] pfx\pfx_distortion
* 85.5 : [   1] pfx\pfx_flame_01
* 85.5 : [   1] pfx\pfx_flash_01
* 85.5 : [   1] pfx\pfx_flash_05
* 85.5 : [   1] pfx\pfx_flash_07
* 85.5 : [   1] pfx\pfx_gologramma
* 85.5 : [   1] pfx\pfx_gradient
* 85.5 : [   1] pfx\pfx_gradient1
* 85.5 : [   1] pfx\pfx_specks
* 85.5 : [   1] pfx\pfx_specks_poison
* 85.5 : [   1] pfx\pfx_spikey_star
* 85.5 : [   1] pfx\pfx_splash_01
* 85.5 : [   1] pfx\pfx_stonedebris1
* 85.5 : [   1] pfx\pfx_stonedebris2
* 85.5 : [   1] pfx\pfx_vehglassdebris_01
* 85.5 : [   1] pfx\pfx_water_wave
* 85.5 : [   1] pfx\pfx_flame
* 85.5 : [   4] door\door_kotelna
* 85.5 : [   4] door\door_lift_01
* 85.5 : [   4] door\door_sheet
* 85.5 : [   4] door\door_white_04
* 85.5 : [   4] prop\prop_blind01
* 85.5 : [   4] weapons_johann\svd\034f5143
* 85.5 : [   1] act\act_controller_hit1
* 85.5 : [   4] act\act_stalker_head_glass_01
* 85.5 : [   1] artifact\artifact_fire
* 85.5 : [   3] artifact\artifact_sopli2
* 85.5 : [   1] fx\fx_thunderbolts_gradient
* 85.5 : [   1] fx\fx_thunderbolts_gradient_surge
* 85.5 : [   4] glow\glow_ghost
* 85.5 : [   1] glow\glow_orange
* 85.5 : [   1] glow\glow_orange_bright
* 85.5 : [   1] glow\glow_white
* 85.5 : [   1] glow\glow_yellow
* 85.5 : [ 240] internal\internal_light_att
* 85.5 : [   4] prop\prop_bottle_box
* 85.5 : [   1] wm\wm_bullet_glass01
* 85.5 : [   1] wm\wm_bullet_glass02
* 85.5 : [   1] wm\wm_bullet_glass03
* 85.5 : [   1] wm\wm_bullet_glass04
* 85.5 : [   4] wpn\wpn_bolt
* 85.5 : [   6] wpn\wpn_grenade
* 85.5 : [   6] wpn\wpn_vog
* 128.1 : [   4] act\act_dog_red
* 128.1 : [   4] act\act_dogs_big
* 128.1 : [   4] act\act_dogs_brown
* 128.1 : [   4] act\act_dogs_bulterer
* 128.1 : [   4] act\act_rat01
* 128.1 : [   4] act\act_ryukzak
* 128.1 : [   4] door\door_ship_metall
* 128.1 : [   4] mtl\mtl_bochka_01
* 128.1 : [   4] mtl\mtl_pod_01
* 128.1 : [   4] mtl\mtl_truba_pod_01
* 128.1 : [   4] mtl\mtl_truba_pod_02
* 128.1 : [   4] npc_johann\cry\1
* 128.1 : [   4] npc_johann\cry\2
* 128.1 : [   4] npc_johann\cry\3
* 128.1 : [   4] npc_johann\cry\4
* 128.1 : [   4] npc_johann\cry\shapa
* 128.1 : [   1] ui\ui_font_graff_32_1024_cent
* 128.1 : [   4] winter_of_deatn\gasmask
* 128.1 : [   4] winter_of_deatn\mask
* 128.1 : [   4] winter_of_deatn\rmet_red
* 128.1 : [   4] wood\wood_plank6
* 170.8 : [   4] fx\fx_noise2
* 170.8 : [   1] pfx\pfx_dist_glass3
* 170.8 : [   1] pfx\pfx_smokepuffs2
* 170.8 : [   1] pfx\pfx_sparks
* 170.8 : [   4] act\act_face_soldier_01
* 170.8 : [   4] act\act_poltergeyst
* 170.8 : [   4] act\act_stalker_head_antigas_2
* 170.8 : [   4] door\door_katakomb_01
* 170.8 : [   4] door\door_white_02
* 170.8 : [   4] item\item_detector_3
* 170.8 : [   4] item\item_detector_4
* 170.8 : [   4] item\item_guitar
* 170.8 : [   4] item\item_ustroystva
* 170.8 : [   4] npc_johann\mw2\8e7ebcb6
* 170.8 : [   4] npc_johann\mw2\rmet_green
* 170.8 : [   4] prop\prop_dangerbox_2
* 170.8 : [   4] prop\prop_el_shkaf_01
* 170.8 : [   4] prop\prop_freez
* 170.8 : [   4] prop\prop_instrument_1
* 170.8 : [   4] prop\prop_item2
* 170.8 : [   4] prop\prop_item3
* 170.8 : [   4] prop\prop_kitchen_stuff
* 170.8 : [   4] prop\prop_plita
* 170.8 : [   4] prop\prop_spade
* 170.8 : [   4] weapons_johann\adrenalin\body
* 170.8 : [   4] weapons_johann\ak74\silencer
* 170.8 : [   4] weapons_johann\commando\cel
* 170.8 : [   4] weapons_johann\enfield\slinecer
* 170.8 : [   4] weapons_johann\glock18\slinecer
* 170.8 : [   4] weapons_johann\kit_med\gel
* 170.8 : [   4] weapons_johann\kit_med\pro
* 170.8 : [   4] weapons_johann\kit_med\red
* 170.8 : [   4] weapons_johann\kit_med\sin
* 170.8 : [   4] weapons_johann\svd\7547888a
* 170.8 : [   6] wpn\wpn_fort
* 170.8 : [   1] pfx\pfx_woodchips1
* 170.8 : [   1] pfx\pfx_woodchips3
* 170.8 : [   4] glas\glas_dirt
* 170.8 : [   1] pfx\pfx_shells2
* 256.1 : [   4] act\act_face_mask_01
* 256.1 : [   4] act\act_face_mask_04
* 256.1 : [   4] act\act_face_zombie_01
* 256.1 : [   4] act\act_faces_1_03
* 256.1 : [   4] act\act_faces_4_02
* 256.1 : [   4] act\act_stalker_freedom_3
* 256.1 : [   4] act\act_stalker_soldier_1
* 256.1 : [   4] act\act_stalker_soldier_2
* 256.1 : [   6] npc_johann\cry\lens
* 256.1 : [   1] ui\ui_font_graff_50_1024_cent
* 256.1 : [   1] ui\ui_font_hud_02
* 256.1 : [   4] weapons_johann\ak74\susat
* 256.1 : [   4] winter_of_deatn\gear_mask
* 256.1 : [   4] winter_of_deatn\hand
* 256.1 : [   4] winter_of_deatn\shtany_red
* 256.1 : [   4] winter_of_deatn\verh_red
* 341.5 : [   1] pfx\pfx_ani-smoke-01
* 341.5 : [   1] pfx\pfx_anomaly_1
* 341.5 : [   1] pfx\pfx_anomaly_16
* 341.5 : [   1] pfx\pfx_anomaly_18
* 341.5 : [   1] pfx\pfx_anomaly_19
* 341.5 : [   1] pfx\pfx_anomaly_3
* 341.5 : [   1] pfx\pfx_anomaly_4
* 341.5 : [   1] pfx\pfx_anomaly_5
* 341.5 : [   1] pfx\pfx_anomaly_6
* 341.5 : [   1] pfx\pfx_anomaly_8
* 341.5 : [   1] pfx\pfx_anomaly_88
* 341.5 : [   1] pfx\pfx_anomaly_9
* 341.5 : [   1] pfx\pfx_bloodsplash2
* 341.5 : [   1] pfx\pfx_blurry_cloud
* 341.5 : [   1] pfx\pfx_brick
* 341.5 : [   1] pfx\pfx_light1
* 341.5 : [   1] pfx\pfx_light3
* 341.5 : [   1] pfx\pfx_light4
* 341.5 : [   1] pfx\pfx_lightning_01
* 341.5 : [   1] pfx\pfx_lightning_02
* 341.5 : [   1] pfx\pfx_ligth_6
* 341.5 : [   1] pfx\pfx_plasma
* 341.5 : [   1] pfx\pfx_skinsplash1
* 341.5 : [   1] pfx\pfx_smoke_a
* 341.5 : [   1] pfx\pfx_smoke_b
* 341.5 : [   1] pfx\pfx_teleport
* 341.5 : [   1] pfx\pfx_test_textures
* 341.5 : [   4] act\act_face_04
* 341.5 : [   4] act\act_face_mask_03
* 341.5 : [   4] act\act_faces_1_01
* 341.5 : [   4] act\act_faces_1_02
* 341.5 : [   4] act\act_faces_1_04
* 341.5 : [   4] act\act_faces_1_05
* 341.5 : [   4] act\act_faces_1_06
* 341.5 : [   4] act\act_faces_1_08
* 341.5 : [   4] act\act_faces_2_01
* 341.5 : [   4] act\act_faces_2_02
* 341.5 : [   4] act\act_faces_2_03
* 341.5 : [   4] act\act_faces_2_04
* 341.5 : [   4] act\act_faces_2_05
* 341.5 : [   4] act\act_faces_2_06
* 341.5 : [   4] act\act_faces_2_08
* 341.5 : [   4] act\act_faces_2_09
* 341.5 : [   4] act\act_faces_3_01
* 341.5 : [   4] act\act_faces_3_02
* 341.5 : [   4] act\act_faces_3_03
* 341.5 : [   4] act\act_faces_3_04
* 341.5 : [   4] act\act_faces_3_05
* 341.5 : [   4] act\act_faces_3_06
* 341.5 : [   4] act\act_faces_3_08
* 341.5 : [   4] act\act_faces_4_01
* 341.5 : [   4] act\act_faces_4_03
* 341.5 : [   4] act\act_faces_4_04
* 341.5 : [   4] npc_johann\mw2\b405a76c
* 341.5 : [   4] npc_johann\mw2\shtany_red
* 341.5 : [   4] act\act_baclava_black
* 341.5 : [   4] act\act_crow
* 341.5 : [   6] item\item_detector_1
* 341.5 : [   4] item\item_detector_2
* 341.5 : [   1] map\map_labx8
* 341.5 : [   4] weapons_johann\ak74\picantini
* 341.5 : [   1] wm\wm_blood_1
* 341.5 : [   1] wm\wm_blood_2
* 341.5 : [   1] wm\wm_blood_3
* 341.5 : [   6] wpn\wpn_beretta
* 341.5 : [   4] wpn\wpn_binokl
* 341.5 : [   6] wpn\wpn_colt
* 341.5 : [   6] wpn\wpn_hpsa
* 341.5 : [   6] wpn\wpn_knife
* 341.5 : [   6] wpn\wpn_pb
* 341.5 : [   6] wpn\wpn_pm
* 341.5 : [   6] wpn\wpn_rg6
* 341.5 : [   6] wpn\wpn_sig-p220
* 341.5 : [   6] wpn\wpn_usp
* 341.5 : [   6] wpn\wpn_walter99
* 512.1 : [   4] act\act_burer
* 512.1 : [   4] act\act_controller
* 512.1 : [   4] act\act_faces_hero
* 512.1 : [   4] act\act_faces_volkodav
* 512.1 : [   4] act\act_himera
* 512.1 : [   6] act\act_krovosos_1
* 512.1 : [   6] act\act_krovosos_2
* 512.1 : [   6] act\act_krovosos_3
* 512.1 : [   4] act\act_mutant_boar
* 512.1 : [   4] act\act_mutant_boar_u
* 512.1 : [   4] act\act_plot
* 512.1 : [   4] act\act_pseudodog
* 512.1 : [   4] act\act_pseudodog1
* 512.1 : [   4] act\act_psevdogigant
* 512.1 : [   4] act\act_scientist_suit_green
* 512.1 : [   4] act\act_stalker_bandit_2
* 512.1 : [   4] act\act_stalker_bandit_3
* 512.1 : [   4] act\act_stalker_bandit_3a
* 512.1 : [   4] act\act_stalker_dolg_1
* 512.1 : [   4] act\act_stalker_dolg_2
* 512.1 : [   4] act\act_stalker_dolg_3
* 512.1 : [   4] act\act_stalker_freedom_1
* 512.1 : [   4] act\act_stalker_freedom_2
* 512.1 : [   4] act\act_stalker_neutral_4
* 512.1 : [   1] map\map_darkvalley
* 512.1 : [   4] npc_johann\cry\attach
* 512.1 : [   1] ui\hud
* 512.1 : [   1] ui\ui_actor_portrets
* 512.1 : [   4] weapons_johann\ak74\body
* 512.1 : [   4] weapons_johann\ak74s\aks
* 512.1 : [   4] wood\wood_walls8
* 682.8 : [   1] pfx\pfx_anomaly_2
* 682.8 : [   1] pfx\pfx_anomaly_23
* 682.8 : [   1] pfx\pfx_anomaly_2_green
* 682.8 : [   1] pfx\pfx_anomaly_7
* 682.8 : [   1] pfx\pfx_concretepuffs_01
* 682.8 : [   1] pfx\pfx_lighting_stancia_01
* 682.8 : [   1] pfx\pfx_lighting_stancia_02
* 682.8 : [   1] pfx\pfx_shells1
* 682.8 : [   1] pfx\pfx_smokepuffs1
* 682.8 : [   4] prop\prop_ballon1
* 682.8 : [   4] prop\prop_ballon2
* 682.8 : [   4] prop\prop_ballon3
* 682.8 : [   4] act\act_scientist
* 682.8 : [   4] act\act_stalker_bandit_1
* 682.8 : [   4] act\act_stalker_dolg_ecol
* 682.8 : [   4] act\act_stalker_hero
* 682.8 : [   4] act\act_stalker_merc_4
* 682.8 : [   4] act\act_stalker_merce_2
* 682.8 : [   4] act\act_stalker_monolith_1
* 682.8 : [   4] act\act_stalker_monolith_2
* 682.8 : [   4] act\act_stalker_monolith_3
* 682.8 : [   4] act\act_stalker_monolith_4
* 682.8 : [   4] act\act_stalker_neutral_3
* 682.8 : [   4] veh\veh_mi2
* 682.8 : [   6] veh\veh_mi24_br
* 682.8 : [   4] weapons_johann\commando\body
* 682.8 : [   4] weapons_johann\enfield\fc019234
* 682.8 : [   4] weapons_johann\galil\body
* 682.8 : [   4] wpn\wpn_ammo
* 682.8 : [   4] wpn\wpn_pkm
* 682.8 : [   4] wpn\wpn_protecta
* 682.8 : [   4] act\act_puh
* 682.8 : [   4] wpn\wpn_rpg-7
* 682.8 : [   6] wpn\wpn_toz-34
* 768.1 : [   5] sky\sky_12_vibros_cube
* 768.1 : [  18] sky\sky_13_cube
* 768.1 : [   8] sky\sky_13_cube_night
* 768.1 : [  12] sky\sky_13_vibros_cube
* 768.1 : [   4] sky\sky_14_cube
* 768.1 : [   2] sky\sky_17_clouds_cube
* 768.1 : [   2] sky\sky_17_cube
* 768.1 : [   4] sky\sky_18_cube
* 768.1 : [   2] sky\sky_1_clouds_cube
* 768.1 : [   2] sky\sky_20_clouds_cube
* 768.1 : [   2] sky\sky_2_clouds_cube
* 768.1 : [   1] sky\sky_4_cube
* 768.1 : [   3] sky\sky_6_cube
* 1024.1 : [   4] act\act_arm_5
* 1024.1 : [   4] act\act_stalker_merc_2
* 1024.1 : [   4] act\act_stalker_merc_act
* 1024.1 : [   4] act\act_stalker_neutral_1
* 1024.1 : [   1] map\map_garbage
* 1024.1 : [   1] ui\ui_actor_achivments
* 1024.1 : [   1] ui\ui_actor_dialog_screen
* 1024.1 : [   1] ui\ui_actor_hint_wnd
* 1024.1 : [   1] ui\ui_actor_menu
* 1024.1 : [   1] ui\ui_actor_mp_screen
* 1024.1 : [   1] ui\ui_actor_multiplayer_game_menu
* 1024.1 : [   1] ui\ui_actor_pda
* 1024.1 : [   1] ui\ui_actor_sleep_screen
* 1024.1 : [   1] ui\ui_actor_weapons
* 1024.1 : [   1] ui\ui_iconstotal
* 1024.1 : [   4] weapons_johann\ruger\body
* 1024.1 : [   4] winter_of_death\eat\snikers2
* 1024.1 : [   4] winter_of_death\eat\zoreks
* 1024.1 : [   4] winter_of_deatn\eat\snikers
* 1024.1 : [   4] winter_of_deatn\eat\snikers2
* 1024.1 : [   1] wpn\wpn_crosshair
* 1024.1 : [   1] wpn\wpn_crosshair_g36
* 1024.1 : [   1] wpn\wpn_crosshair_l85
* 1024.1 : [   1] wpn\wpn_crosshair_rpg
* 1152.1 : [   4] weapons_johann\oc_groza\oc-groza
* 1365.5 : [   4] act\act_stalker_neutral_2
* 1365.5 : [   4] act\act_stalker_soldier_4
* 1365.5 : [   1] map\map_jupiter_underground
* 1365.5 : [   1] map\map_labx18_map
* 1365.5 : [ 240] sky\sky_oblaka
* 1365.5 : [   1] ui\ui_actor_widescreen_sidepanels
* 1365.5 : [   4] weapons_johann\mp5\rec_9
* 1365.5 : [   4] weapons_johann\mp5\sef
* 1365.5 : [   6] wpn\wpn_abakan
* 1365.5 : [   6] wpn\wpn_bm-16
* 1365.5 : [   6] wpn\wpn_fn2000_new
* 1365.5 : [   6] wpn\wpn_g36
* 1365.5 : [   6] wpn\wpn_gauss
* 1365.5 : [   6] wpn\wpn_groza
* 1365.5 : [   6] wpn\wpn_sig550
* 1365.5 : [   6] wpn\wpn_spas12
* 1365.5 : [   6] wpn\wpn_svu-a
* 1365.5 : [   6] wpn\wpn_upgrade
* 1365.5 : [   6] wpn\wpn_vss
* 2048.1 : [   4] act\act_gasmask
* 2048.1 : [   4] npc_johann\cry\marine
* 2048.1 : [   1] ui\ui_global_map
* 2048.1 : [   4] wpn\wpn_val
* 2730.8 : [   1] pfx\pfx_explotions_3
* 2730.8 : [   4] weapons_johann\enfield\susat
* 2730.8 : [   4] act\act_stalker_nebo_3
* 2730.8 : [   1] map\map_jupiter
* 2730.8 : [   1] map\map_pripyat
* 2730.8 : [   1] map\map_zaton
* 3073.4 : [   6] prop\prop_iten4
* 4096.0 : [   1] ui\menu
* 4096.1 : [   6] npc_johann\eco\eco_gray
* 4096.1 : [   1] ui\ui_common
* 4096.1 : [   1] ui\ui_hud
* 4096.1 : [   1] ui\ui_icon_equipment
* 4096.1 : [   1] ui\ui_ingame2_common
* 4096.1 : [   1] ui\ui_pda2
* 4096.1 : [   1] ui\ui_pda2_noice
* 4608.1 : [  74] sky\sky_9_cube
* 5461.5 : [   1] pfx\pfx_ani-explosion-02
* 5461.5 : [   1] pfx\pfx_ani-explosion-02-b-a
* 5461.5 : [   1] pfx\pfx_ani-explosion-02a
* 5461.5 : [   1] pfx\pfx_ani-fire01
* 5461.5 : [   1] pfx\pfx_explotions_2
* 5461.5 : [   1] pfx\pfx_explotions_4
* 5461.5 : [   1] pfx\pfx_explotions_smoke
* 5461.5 : [   4] weapons_johann\deagle\deagle
* 6144.1 : [   4] sky\sky_10_cube
* 6144.1 : [   5] sky\sky_11_cube
* 6144.1 : [   2] sky\sky_12_cube
* 6144.1 : [   8] sky\sky_19_cube
* 6144.1 : [   4] sky\sky_1_cube
* 6144.1 : [   6] sky\sky_20_cube
* 6144.1 : [   4] sky\sky_21_cube
* 6144.1 : [   4] sky\sky_2_cube
* 6144.1 : [  10] sky\sky_3_cube
* 6144.1 : [  25] sky\sky_5_cube
* 6144.1 : [   9] sky\sky_7_cube
* 6144.1 : [  26] sky\sky_8_cube
* 7168.9 : [   1] ui\ui_actor_main_menu
* [ D3D ]: textures[337548 K]
compiling shader font2
DestroySingleton::RefCounter: 0
DestroySingleton::RefCounter: 0
DestroySingleton::RefCounter: 0
Input:  1
Config-file [c:\users\public\docume~1\stalke~1.-ze\user.ltx] saved successfully
Destroying Direct3D...
* RM_Dump: textures  : 3
*        :   1: ui\ui_actor_hint_wnd
*        :   1: ui\ui_actor_multiplayer_game_menu
*        :   1: ui\ui_common
* RM_Dump: rtargets  : 0
* RM_Dump: vs        : 1
*        :   3: null
* RM_Dump: ps        : 1
*        :   3: null
* RM_Dump: dcl       : 0
* RM_Dump: states    : 1
* RM_Dump: tex_list  : 3
* RM_Dump: matrices  : 0
* RM_Dump: lst_constants: 0
* RM_Dump: v_passes  : 3
* RM_Dump: v_elements: 3
* RM_Dump: v_shaders : 3
refCount:pBaseZB 1
refCount:pBaseRT 1
DeviceREF: 5


Chcę grać w rosyjską wersję moda proszę o pomoc.
Awatar użytkownika
nismoztune
Stalker

Posty: 186
Dołączenie: 18 Paź 2008, 22:20
Ostatnio był: 30 Sie 2023, 19:39
Frakcja: Samotnicy
Ulubiona broń: Akm 74/2
Kozaki: 19

Re: [Winter of Death 2.0] Johann - Znowu zima i nie tylko

Postprzez Junx w 09 Gru 2011, 22:46

Wypakuj sobie z gry plik localization.ltx (czy coś podobnego) i jak jest na pol to zmień na rus i będzie dobrze :)
Ryzen 5600x || 32gb DDR4 || RTX 2080 Super
Awatar użytkownika
Junx
Modder

Posty: 2339
Dołączenie: 15 Kwi 2008, 09:39
Ostatnio był: 06 Gru 2023, 11:10
Miejscowość: Na co Ci to :)
Frakcja: Samotnicy
Ulubiona broń: Sniper Rifle SVDm2
Kozaki: 357

Re: [Winter of Death 2.0] Johann - Znowu zima i nie tylko

Postprzez nismoztune w 09 Gru 2011, 23:16

Po wypakowaniu moda mam folder rus. Gra działa, ale zamiast cyrylicy są szlaczki. Jak zmieniam na pol to mam bug trapa. W modzie nie znalazłem pliku localization.ltx. Może mod jest źle ściągnięty?
Awatar użytkownika
nismoztune
Stalker

Posty: 186
Dołączenie: 18 Paź 2008, 22:20
Ostatnio był: 30 Sie 2023, 19:39
Frakcja: Samotnicy
Ulubiona broń: Akm 74/2
Kozaki: 19

Re: [Winter of Death 2.0] Johann - Znowu zima i nie tylko

Postprzez Junx w 09 Gru 2011, 23:32

Wiem bo ma tego moda i tam nie ma tego pliku. Jaka waga moda? (powinno być 909 mb)
Ryzen 5600x || 32gb DDR4 || RTX 2080 Super
Awatar użytkownika
Junx
Modder

Posty: 2339
Dołączenie: 15 Kwi 2008, 09:39
Ostatnio był: 06 Gru 2023, 11:10
Miejscowość: Na co Ci to :)
Frakcja: Samotnicy
Ulubiona broń: Sniper Rifle SVDm2
Kozaki: 357

Re: [Winter of Death 2.0] Johann - Znowu zima i nie tylko

Postprzez nismoztune w 09 Gru 2011, 23:37

Jest 909 mb. W takim razie skąd wypakować ten plik localization.ltx?
Awatar użytkownika
nismoztune
Stalker

Posty: 186
Dołączenie: 18 Paź 2008, 22:20
Ostatnio był: 30 Sie 2023, 19:39
Frakcja: Samotnicy
Ulubiona broń: Akm 74/2
Kozaki: 19

Re: [Winter of Death 2.0] Johann - Znowu zima i nie tylko

Postprzez Junx w 09 Gru 2011, 23:45

http://mod.stalker.pl/index.php?title=W ... 5%9Bci_gry jest w pliku X:\S.T.A.L.K.E.R. - Zew Prypeci\resources/configs.db
Ryzen 5600x || 32gb DDR4 || RTX 2080 Super
Awatar użytkownika
Junx
Modder

Posty: 2339
Dołączenie: 15 Kwi 2008, 09:39
Ostatnio był: 06 Gru 2023, 11:10
Miejscowość: Na co Ci to :)
Frakcja: Samotnicy
Ulubiona broń: Sniper Rifle SVDm2
Kozaki: 357

Re: [Winter of Death 2.0] Johann - Znowu zima i nie tylko

Postprzez nismoztune w 10 Gru 2011, 00:13

Nie mogę wypakować, nie wiem co się dzieje. Używam uniwersal extractor, ale pisze, że nie może rozpakować.
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nismoztune
Stalker

Posty: 186
Dołączenie: 18 Paź 2008, 22:20
Ostatnio był: 30 Sie 2023, 19:39
Frakcja: Samotnicy
Ulubiona broń: Akm 74/2
Kozaki: 19

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