[escape_39]
; cse_abstract properties
section_name = level_changer
name = escape_level_changer
position = -64.3600006103516,-27.9899997711182,-425.040008544922
direction = 0,0,0
cse_abstract__unk1_h16 = 0x1
; cse_alife_object properties
game_vertex_id = 1161
distance = 0
level_vertex_id = 528758
object_flags = 0xffffff3e
; cse_shape properties
shapes = shape0
shape0:type = box
shape0:axis_x = 1.25219917297363,0,0
shape0:axis_y = 0,3.09340000152588,0
shape0:axis_z = 0,0,1.25219917297363
shape0:offset = 0,0,0
; cse_alife_space_restrictor properties
restrictor_type = 3
; cse_alife_level_changer properties
dest_game_vertex_id = 1991
dest_level_vertex_id = 163272
dest_position = 583.260009765625,4.65999984741211,414.079986572266
dest_direction = 0,0,0
dest_level_name = marsh
dest_graph_point = start_actor_01
silent_mode = 1
; se_level_changer properties
Użytkownicy przeglądający to forum: Brak zarejestrowanych użytkowników oraz 1 gość