gitmajones napisał(a):Witam mam małe pytanie jak zrobić żeby bronie typu nimble czy jakoś tak (te specjalne od bodajże Żwawego, Streloka itp) korzystały z własnej textury
jak dodać im inne możliwości zamiast np. tylko większego rpm (wystarczy dodać tam linijkę np: fire_distance = 200) ? za pomoc
[wpn_groza]:identity_immunities,weapon_probability,default_weapon_params
GroupControlSection = spawn_group
$spawn = "weapons\groza" ; option for Level Editor
$npc = on ; option for Level Editor
$prefetch = 8
scheduled = off ; option for ALife Simulator
cform = skeleton
class = WP_AK74
description = st_wpn_groza_descr
ef_main_weapon_type = 2
ef_weapon_type = 6
default_to_ruck = false
sprint_allowed = true
;-------------------------------------------------------------------------------
cost = 10000
weapon_class = assault_rifle ; Type of the weapon
inv_weight = 3.2
upgrades = up_gr_firstab_groza, up_gr_seconab_groza, up_gr_thirdab_groza, up_gr_fourtab_groza, up_gr_fifthab_groza
installed_upgrades =
upgrade_scheme = upgrade_scheme_groza
;--TTX----------------------------------------------------------------------------
hit_power = 0.4, 0.4, 0.4, 0.4
hit_impulse = 100
hit_type = fire_wound
fire_distance = 100
bullet_speed = 300
rpm = 585
rpm_empty_click = 200
use_aim_bullet = false ;Поддерживается ли первая суппер пуля
time_to_aim = 3.0
hud = wpn_groza_hud
misfire_probability = 0.005 ;вероятность осечки при максимальном износе !!!old - now not working
;изношенность, при которой появляется шанс осечки
misfire_start_condition = 0.6
;изношеность при которой шанс осечки становится константным
misfire_end_condition = 0.1
;шанс осечки при изношености больше чем misfireStartCondition
misfire_start_prob = 0.005
;шанс осечки при изношености больше чем misfireEndCondition
misfire_end_prob = 0.06
;увеличение изношености при одиночном выстреле
condition_shot_dec = 0.0012
;увеличение изношености при выстреле очередью
condition_queue_shot_dec = 0.0014
ammo_elapsed = 20
ammo_mag_size = 20
ammo_class = ammo_9x39_pab9, ammo_9x39_ap
grenade_class = ammo_vog-25
fire_modes = 1, -1
grenade_vel = 32 ;76
launch_speed = 32
hand_dependence = 1
single_handed = 0
;---DOF-------------------------------------------------------------------------
zoom_dof = 0.5, 1.0, 180
reload_dof = 0.0, 0.5, 5, 2
;-дисперсия-----------------------------------------------------------------------------
;базовая дисперсия
fire_dispersion_base = 0.27 ;угол (в градусах) базовой дисперсии оружия (оружия зажатого в тисках)
control_inertion_factor = 1.2f
crosshair_inertion = 6.80
;отдача
cam_return = 0
cam_relax_speed = 5 ;скорость возврата в исходное положение
cam_relax_speed_ai = 360 ;скорость возврата в исходное положение
cam_dispersion = 0.35 ;увеличения угла (в градусах) с каждым выстрелом
cam_dispersion_inc = 0.2 ;увеличениe cam_dispersion с каждым выстрелом
cam_dispersion_frac = 0.7 ;ствол будет подыматься на cam_dispersion*cam_dispersion_frac +- cam_dispersion*(1-cam_dispersion_frac)
cam_max_angle = 50.0 ;максимальный угол отдачи
cam_max_angle_horz = 50.0 ;(degree) maximum shot horizontal degree
cam_step_angle_horz = 1.35 ;(degree) size of step camera moved in horizontal position while shooting
PDM_disp_base = 0.5
PDM_disp_vel_factor = 1.5
PDM_disp_accel_factor = 1.5
PDM_disp_crouch = 1.0
PDM_disp_crouch_no_acc = 1.0
zoom_cam_relax_speed = 5 ; scope & ironsight
zoom_cam_relax_speed_ai = 360
zoom_cam_dispersion = 0.35
zoom_cam_dispersion_inc = 0.2
zoom_cam_dispersion_frac = 1.0
zoom_cam_max_angle = 50.0
zoom_cam_max_angle_horz = 50.0
zoom_cam_step_angle_horz = 1.25
fire_dispersion_condition_factor = 11 ;увеличение дисперсии в процентах при максимальном износе
;-------------------------------------------------------------------------------
holder_range_modifier = 1.0 ; во сколько раз увеличивается eye_range
holder_fov_modifier = 1.0 ; во сколько раз увеличивается eye_fov
min_radius = 30
max_radius = 100
hit_probability_gd_novice = 0.80
hit_probability_gd_stalker = 0.80
hit_probability_gd_veteran = 0.80
hit_probability_gd_master = 0.80
;-------------------------------------------------------------------------------
slot = 2 ; // secondary
animation_slot = 8 ; type of the animation that will be used
inv_name = st_wpn_groza
inv_name_short = st_wpn_groza
inv_grid_width = 4
inv_grid_height = 2
inv_grid_x = 0
inv_grid_y = 14
upgr_icon_x = 8
upgr_icon_y = 128
upgr_icon_width = 291
upgr_icon_height = 107
kill_msg_x = 67
kill_msg_y = 123
kill_msg_width = 64
kill_msg_height = 30
;-------------------------------------------------------------------------------
position = -0.026, -0.144, 0.0
orientation = 0, 0, 0
fire_point = 0.000000,0.194,0.274
fire_point2 = 0.0, 0.156, 0.285
flame_particles = weapons\generic_weapon05
smoke_particles = weapons\generic_shoot_00
grenade_flame_particles = weapons\generic_weapon01
shell_point = 0.0, 0.194, 0.04
shell_dir = 0.0, 0.0, 0.4
shell_particles = weapons\generic_shells
;--STRAP PARAMETERS-----------------------------------------------------------------
;под мишкой
strap_position = -0.15,-0.38,0.35 ; position (offset) and orientation of the weapon when it is strapped
strap_orientation = -10,-5,10 ; (3rd person view in degrees)
strap_bone0 = bip01_spine2
strap_bone1 = bip01_spine1
startup_ammo = 90
visual = dynamics\weapons\wpn_groza\wpn_groza.ogf
light_disabled = false
light_color = 0.6,0.5,0.3
light_range = 5
light_var_color = 0.05
light_var_range = 0.5
light_time = 0.2
ph_mass = 5
;cost = 2100
;addons
scope_status = 2
silencer_status = 2
grenade_launcher_status = 1
zoom_enabled = true ; (on,off)zoom mode (right mouse button)
zoom_rotate_time = 0.25
scope_zoom_factor = 75 ; fov for zoom mode
silencer_name = wpn_addon_silencer
silencer_x = 180
silencer_y = 16
grenade_launcher_name = wpn_addon_grenade_launcher
grenade_launcher_x = 109
grenade_launcher_y = 30
scopes_sect = scope_groza, scope_x2.7_groza, scope_live_detector_groza, scope_night_groza
;звуки
snd_draw = weapons\generic_draw
snd_holster = weapons\generic_holster
snd_shoot = weapons\n_groza_shot
;snd_shoot1 = weapons\n_groza_shot
;snd_shoot2 = weapons\n_groza_shot
;snd_shoot3 = weapons\n_groza_shot
snd_empty = weapons\gen_empty, 0.5
snd_reload = weapons\groza_reload, 0.7
snd_shoot_grenade = weapons\gen_grenshoot
snd_reload_grenade = weapons\gen_grenload, 1.0, 1.2
snd_switch = weapons\groza_switch, 1.0, 0.5
snd_bore = weapons\groza_bore
;настройки для глушителя
;silencer_flame_particles = weapons\generic_weapon01
silencer_smoke_particles = weapons\generic_shoot_00
snd_silncer_shot = weapons\w_ak74_shot1
silencer_light_color = 0.6,0.5,0.3
silencer_light_range = 0.01
silencer_light_var_color= 0.05
silencer_light_var_range= 0.5
silencer_light_time = 0.2
[wpn_groza_hud]:hud_base
zoom_hide_crosshair = true
attach_place_idx = 0
item_visual = dynamics\weapons\wpn_groza\wpn_groza_hud.ogf
hands_position = -0.057500,-0.182500,0.254500
hands_orientation = -0.650000,0.599990,1.749998
hands_position_16x9 = -0.033000,-0.188499,0.209999
hands_orientation_16x9 = 0.400000,3.199998,0.299999
;item_position = -0.004407,0.006848,-0.002564
;item_orientation = -15.517174,-2.455023,362.066071
item_position = -0.006247,0.007542,-0.008760
item_orientation = -15.517174,-2.455023,362.066071
shell_point = 0.025,0.063,-0.109
shell_dir = 0.0, 1.0, 0.0
shell_bone = wpn_body
fire_point = 0,0.047,0.349
fire_bone = wpn_body
fire_point2 = 0.0,0.003,0.321
fire_bone2 = wpn_body
anm_show = groza_draw
anm_hide = groza_holster
anm_idle = groza_idle
anm_idle_sprint = groza_idle_sprint
anm_idle_moving = groza_idle_moving
anm_shots = groza_shoot
anm_reload = groza_reload
anm_idle_aim = groza_idle_aim
anm_switch = groza_switch_off
anm_switch_g = groza_switch_on
anm_bore = groza_idle_bore
anm_show_w_gl = groza_draw
anm_hide_w_gl = groza_holster
anm_idle_w_gl = groza_idle
anm_shots_w_gl = groza_shoot
anm_reload_w_gl = groza_reload
anm_idle_w_gl_aim = groza_idle_aim
anm_idle_sprint_w_gl = groza_idle_sprint
anm_idle_moving_w_gl = groza_idle_moving
anm_bore_w_gl = groza_idle_bore
anm_show_g = groza_draw_grenade
anm_hide_g = groza_holster_grenade
anm_idle_g = groza_idle_grenade
anm_reload_g = groza_reload_grenade
anm_idle_g_aim = groza_idle_aim_grenade
anm_shots_g = groza_shoot_grenade
anm_idle_sprint_g = groza_idle_sprint_grenade
anm_idle_moving_g = groza_idle_moving_grenade
anm_bore_g = groza_idle_grenade
aim_hud_offset_pos = -0.095000,-0.028500,-0.014000
aim_hud_offset_rot = -0.020000,0.002500,0.007500
aim_hud_offset_pos_16x9 = -0.118500,-0.008000,0.126500
aim_hud_offset_rot_16x9 = 0.032500,0.020000,-0.022500
gl_hud_offset_pos = -0.029500,-0.048500,0.000000
gl_hud_offset_rot = -0.065000,-0.077500,0.007500
gl_hud_offset_pos_16x9 = -0.054500,-0.034500,0.000000
gl_hud_offset_rot_16x9 = -0.022500,-0.065000,-0.020000
lean_hud_offset_pos = 0,0,0
lean_hud_offset_rot = 0,0,0
[scope_groza]
scope_name = wpn_addon_scope
scope_x = 63
scope_y = -1
[scope_x2.7_groza]
scope_name = wpn_addon_scope_x2.7
scope_x = 63
scope_y = -1
[scope_live_detector_groza]
scope_name = wpn_addon_scope_detector
scope_x = 63
scope_y = -1
[scope_night_groza]
scope_name = wpn_addon_scope_night
scope_x = 63
scope_y = -1
;-----------------------------------------------------------------------------
; Уникальные
;-----------------------------------------------------------------------------
[wpn_groza_nimble]:wpn_groza
$spawn = "weapons\unique\wpn_groza_nimble" ; name and section in level editor
inv_name = st_wpn_groza_nimble
description = st_wpn_groza_nimble_descr
cost = 15000
rpm = 655
ammo_mag_size = 30
ammo_class = ammo_5.45x39_fmj, ammo_5.45x39_ap
fire_modes = 1, 3, -1
hit_power = 0.32, 0.32, 0.32, 0.32
;-дисперсия-----------------------------------------------------------------------------
;базовая дисперсия
fire_dispersion_base = 0.2 ;0.15 ;угол (в градусах) базовой дисперсии оружия (оружия зажатого в тисках)
control_inertion_factor = 1.2f
crosshair_inertion = 6
;отдача
cam_return = 0
cam_relax_speed = 5 ;скорость возврата в исходное положение
cam_relax_speed_ai = 360 ;скорость возврата в исходное положение
cam_dispersion = 0.3 ;увеличения угла (в градусах) с каждым выстрелом
cam_dispersion_inc = 0.18 ;увеличениe cam_dispersion с каждым выстрелом
cam_dispersion_frac = 1.0 ;ствол будет подыматься на cam_dispersion*cam_dispersion_frac +- cam_dispersion*(1-cam_dispersion_frac)
cam_max_angle = 50.0 ;максимальный угол отдачи
cam_max_angle_horz = 50.0 ;(degree) maximum shot horizontal degree
cam_step_angle_horz = 1 ;(degree) size of step camera moved in horizontal position while shooting
PDM_disp_base = 0.6
PDM_disp_vel_factor = 2.4
PDM_disp_accel_factor = 2.4
PDM_disp_crouch = 1.0
PDM_disp_crouch_no_acc = 1.0
zoom_cam_relax_speed = 5 ; scope & ironsight
zoom_cam_relax_speed_ai = 360
zoom_cam_dispersion = 0.3
zoom_cam_dispersion_inc = 0.18
zoom_cam_dispersion_frac = 1.0
zoom_cam_max_angle = 50.0
zoom_cam_max_angle_horz = 50.0
zoom_cam_step_angle_horz = 1
fire_dispersion_condition_factor = 10 ;увеличение дисперсии в процентах при максимальном износе
scope_status = 2
silencer_status = 2
[wpn_groza_r]:wpn_groza_nimble
visual = dynamics\weapons\wpn_groza\wpn_groza_r.ogf
hud = wpn_groza_r_hud
[wpn_groza_r_hud]:wpn_groza_hud
item_visual = dynamics\weapons\wpn_groza\wpn_groza_r_hud.ogf
$spawn = "weapons\unique\wpn_groza_specops"
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