[Frosty Wind CoP]

Regulamin forum
Dział "Modyfikacje Gotowe" służy do dyskusji o modyfikacjach, które już są stworzone lub do zadawania pytań na ich temat. Znajdziemy tutaj również linki do ściągnięcia modyfikacji (które powinny, a raczej muszą być w pierwszym poście tematu danej modyfikacji).

Przy zadawaniu pytania związanego z problemem dotyczącym modyfikacji, prosimy o podawanie treści całego loga błędu - koniecznie w tagu [CODE].

Przy cytowaniu plików *.LTX stosować tag [SYNTAX="ini"], przy cytowaniu plików *.script [SYNTAX="lua"] a przy cytowaniu plików *.xml - [SYNTAX="xml"].

Lokalizacja logów:
Windows XP - C:\Documents and Settings\All Users\Moje dokumenty\S.T.A.L.K.E.R. - Zew Prypeci\logs\xray_nazwaużytkownika.log
Windows Vista/7 - C:\Users\Public\Documents\S.T.A.L.K.E.R. - Zew Prypeci\logs\xray_nazwaużytkownika.log
Steam - X:\Program Files (x86)\Steam\SteamApps\common\Stalker Call of Pripyat\_appdata_\logs

Pytania na temat modyfikacji zadajemy w wątku dla niej stworzonym lub tworzymy nowy, jeśli takowego nie ma.

Gdy chcemy założyć nowy wątek, obowiązkowe jest przeczytanie tego tematu.

Re: [Frosty Wind]

Postprzez kra4te w 07 Gru 2011, 05:24

Edit2: Chcecie coś takiego?


Ja chce. Wygląda pożytecznie. Nie raz zaskoczył mnie mutant podczas grzebania w inwentarzu, więc taka przeźroczysta siatka jest dobrym rozwiązaniem.
Kiedy wypuścisz moda z tym plikiem? Bo chciałbym go sprawdzić, jak będzie wyglądał na 22calach. Może prędzej będzie jak upniesz go luzem, za kozaka.

Ach, jeszcze jeden drobiazg. Moda podzieliłeś na dwa party za pomocą bodajże 7-zip, ja mam WinRAR i jakoś nie idzie mi ich rozpakowanie. Dałbyś następnym razem i inny format niż 7zip'owski?

Co do propozycji. Widziałem gdzieś w jakimś modzie Cromma świetną maskę przeciwgazową. Nawet pisał że zrobił ją sam bo poprzednia nie podobała mu się. Może jak Wielki Mistrz Grafiki Komputerowej Cromm Cruac będzie łaskaw to udostępni ją. Byłaby świetną częścią twojego Dynamic HUDa (oczywiście + szron). A skoro jesteśmy przy Dynamic HUDzie, fajnie by wyglądał ślad po oddechu na masce "blur" (kurcze przez te archiwum 7Zip nie mogłem sprawdzić).
Frakcja: RENEGACI

kra4te
Wygnany z Zony

Posty: 8
Dołączenie: 03 Lis 2011, 20:23
Ostatnio był: 21 Sty 2017, 00:59
Kozaki: 0

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Re: [Frosty Wind CoP]

Postprzez Junx w 18 Sty 2012, 22:45

Jak luzem to trzym: https://rapidshare.com/files/2588300723/gamedata.zip

- Dynamiczny Hud pewno wywalę bo mi nawet z czasem przeszkadzał (dodatek najwyżej wydam)
- Data wydania nie wiem kiedy będzie bo muszę przejżeć pliki z Winter of Death Ultimatum i coś tam na pewno dodam
- Chce "ogolić" hud ze wszystkiego co będzie możliwe + zmiana pozycji mapy (troche roboty jest)
- Nowe tekstury
- Bronie z Winter of Death Ultimatum
- Może nowe frakcje (ale to tylko na razie w głowie)
- Inne pierdółki

@ kra4te: 7-zip wiele nie waży więc można go ściągnąć :wink: Używam go bo dobrze pakuje i lepiej niż Winrar.

PS. Nowa wersja moda będzie może w innym formacie pakowana (.arc), ale to nie jest pewne, zobaczę jaki format lepiej spakuje.

Edit: Jak skończę ze spolszcznie to pracę ruszą juz pełną parą.

Edit2: Tłumaczę teraz Winter of Death Ultimatum, podczas tłumaczenia mam nadzięję, że będę wiedział jak działają skrypty od zadań i być może będą nowe misje w przyszłej wersji. Będą nowe modele (nie mylić z teksturami) oraz kilka innych niespodzianek o ile wyjdzie wszystko.

Edit3: Wersja 2.0 na razie stoi, bo nie mam weny.

Edit4: Wersja 2.0 jest odkładana na półkę, jak ktoś chce żeby coś mu pomóc niech piszę. Ja przerzucam się na SoC

Edit5: Powstaje wersja moda pod SoC, dziś postaram się dać info.

Edit6: [10.01.2012] Mod + Patch można pobrać teraz z downloadu stalker.pl [Link w 1 poście]

Edit7: [16.01.2011] Postaje dopracowana i poprawiona wersja moda, do miesiąca powinien mieć MISERY lub wcześniej zrobię i dodam coś innego, część rzeczy usunę bo psuje to grę. Jak macie pytania to piszcie.
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Junx
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Posty: 2341
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Kozaki: 358

Re: [Frosty Wind CoP]

Postprzez tomasz4815 w 19 Sty 2012, 11:13

Czy mam rozumieć, że będziesz przerabiał M.I.S.E.R.Y?
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tomasz4815
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Re: [Frosty Wind CoP]

Postprzez Junx w 26 Sty 2012, 19:02

Tak, ale dopiero jak będę miał MISERY, gdzieś w lutym będę go miał i przerobię go na Zimę, lub dodam najwyżej wersję zimową MISERY.

Edit: Moda można również pobrać z moddb.com [Link w 1 poście]

Edit [26.01.2012]

Dziś zrobię testy moda i sprawdzę błędy jakie występują, jak na razie to nie miałem żadnych nawet po emisji.
Ryzen 5600x || 32gb DDR4 || RTX 2080 Super
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Junx
Modder

Posty: 2341
Dołączenie: 15 Kwi 2008, 09:39
Ostatnio był: 02 Lis 2024, 12:22
Miejscowość: Na co Ci to :)
Frakcja: Samotnicy
Ulubiona broń: Sniper Rifle SVDm2
Kozaki: 358

Re: [Frosty Wind CoP]

Postprzez szymekdo w 29 Sty 2012, 01:19

Ściągnąłem wczoraj tegoż moda, uradowany zacząłem grę, a tu, po ~15 minutach info, że opad radioaktywny i crash.
Log:
Kod: Zaznacz wszystko
* Detected CPU: AMD Phenom(tm) II X6 1090T Processor [AuthenticAMD], F15/M10/S0, 3322.00 mhz, 71-clk 'rdtsc'
* CPU features: RDTSC, MMX, SSE, SSE2, SSE3, MONITOR/MWAIT
* CPU threads: 6

Initializing File System...
using fs-ltx fsgame.ltx
FS: 44074 files cached 32 archives, 9502Kb memory used.
Init FileSystem 2.218550 sec
'xrCore' build 3967, Dec 14 2009

EH: BE30F7B70CD69ECA808A126EF936BC72

-----loading e:\kopia e\program files (x86)\gsc world publishing\s.t.a.l.k.e.r. - zew prypeci\gamedata\configs\system.ltx
-----loading e:\kopia e\program files (x86)\gsc world publishing\s.t.a.l.k.e.r. - zew prypeci\gamedata\configs\system.ltx
Initializing Engine...
Starting INPUT device...
Loading DLL: xrRender_R2.dll
Loading DLL: xrRender_R3.dll
refCount:m_pAdapter 1
Loading DLL: xrRender_R4.dll
* D3D11: device creation failed with hr=0x887a0004
command line
Executing config-script "user.ltx"...
[c:\users\public\docume~1\stalke~1.-ca\user.ltx] successfully loaded.
Loading DLL: xrRender_R3.dll
Loading DLL: xrGame.dll
! Unable to find Software\GSC Game World\STALKER-COP\ in registry
! Player name registry key (InstallUserName) not found !
* [win32]: free[3993196 K], reserved[72532 K], committed[128512 K]
* [ D3D ]: textures[0 K]
* [x-ray]: crt heap[15798 K], process heap[6135 K], game lua[0 K], render[0 K]
* [x-ray]: economy: strings[8307 K], smem[0 K]
SOUND: OpenAL: enumerate devices...
SOUND: OpenAL: EnumerationExtension Present
dir[0]=E:\kopia E\Program Files (x86)\GSC World Publishing\S.T.A.L.K.E.R. - Zew Prypeci\bin\
dir[1]=E:\kopia E\Program Files (x86)\GSC World Publishing\S.T.A.L.K.E.R. - Zew Prypeci\
dir[2]=E:\kopia E\Program Files (x86)\GSC World Publishing\S.T.A.L.K.E.R. - Zew Prypeci\bin\
dir[3]=C:\Windows\system32\
CleanDeviceSpecifierList
CleanDeviceSpecifierList Generic Hardware
devices Generic Hardware
SOUND: OpenAL: system  default SndDevice name is Generic Hardware
SOUND: OpenAL: default SndDevice name set to Generic Software
SOUND: OpenAL: All available devices:
1. Generic Software, Spec Version 1.1 (default) eax[0] efx[no] xram[no]
2. Generic Software, Spec Version 1.1 (default) eax[0] efx[no] xram[no]
Executing config-script "e:\kopia e\program files (x86)\gsc world publishing\s.t.a.l.k.e.r. - zew prypeci\gamedata\configs\default_controls.ltx"...
[e:\kopia e\program files (x86)\gsc world publishing\s.t.a.l.k.e.r. - zew prypeci\gamedata\configs\default_controls.ltx] successfully loaded.
Executing config-script "user.ltx"...
Executing config-script "e:\kopia e\program files (x86)\gsc world publishing\s.t.a.l.k.e.r. - zew prypeci\gamedata\configs\rspec_extreme.ltx"...
[e:\kopia e\program files (x86)\gsc world publishing\s.t.a.l.k.e.r. - zew prypeci\gamedata\configs\rspec_extreme.ltx] successfully loaded.
Executing config-script "e:\kopia e\program files (x86)\gsc world publishing\s.t.a.l.k.e.r. - zew prypeci\gamedata\configs\default_controls.ltx"...
[e:\kopia e\program files (x86)\gsc world publishing\s.t.a.l.k.e.r. - zew prypeci\gamedata\configs\default_controls.ltx] successfully loaded.
~ Invalid syntax in call to 'r2_aa_break'
~ Valid arguments: vector3 in range [0.000000e+000,0.000000e+000,0.000000e+000]-[1.000000e+000,1.000000e+000,1.000000e+000]
~ Invalid syntax in call to 'r2_aa_weight'
~ Valid arguments: vector3 in range [0.000000e+000,0.000000e+000,0.000000e+000]-[1.000000e+000,1.000000e+000,1.000000e+000]
~ Invalid syntax in call to 'sv_adm_menu_ban_time'
~ Valid arguments: ui_mp_am_10_minutes/ui_mp_am_30_minutes/ui_mp_am_1_hour/ui_mp_am_6_hours/ui_mp_am_1_day/ui_mp_am_1_week/ui_mp_am_1_month/ui_mp_am_3_monthes/ui_mp_am_forever
[c:\users\public\docume~1\stalke~1.-ca\user.ltx] successfully loaded.
SOUND: Selected device is Generic Software
* sound: EAX 2.0 extension: absent
* sound: EAX 2.0 deferred: absent
* sound : cache: 65537 kb, 4856 lines, 13820 bpl
Starting RENDER device...
* GPU [vendor:1002]-[device:9490]: ATI Radeon HD 4600 Series
* CREATE: DeviceREF: 4
*     Texture memory: 1016 M
* GPU shading: vs(0/4.0/40), ps(0/4.0/40)
* GPU vertex cache: unrecognized, 24
* NVAPI is missing.
* Starting rendering as 2-GPU.
* DVB created: 1536K
* DIB created: 512K
! Renderer doesn't support blender 'effects\shadow_world'
* HWDST/PCF supported and used
- r__tf_aniso 16
- r2_tf_mipbias 0.
Starting engine...
! Unable to find Software\GSC Game World\STALKER-COP\ in registry
! Player name registry key (InstallUserName) not found !
! Unable to find Software\GSC Game World\STALKER-COP\ in registry
Loading DLL: xrGameSpy.dll
intro_start intro_logo
intro_delete ::update_logo_intro
! Invalid ogg-comment version, file:  e:\kopia e\program files (x86)\gsc world publishing\s.t.a.l.k.e.r. - zew prypeci\gamedata\sounds\ambient\cold_wind_11.ogg
* [win32]: free[3708264 K], reserved[129812 K], committed[356164 K]
* [ D3D ]: textures[64 K]
* [x-ray]: crt heap[101063 K], process heap[15122 K], game lua[2147 K], render[159 K]
* [x-ray]: economy: strings[8488 K], smem[0 K]
*  0.0 : [   4] $null
*  0.0 : [   1] $user$NVHHGGTex
*  0.0 : [   5] $user$NVjitterTex
*  0.0 : [   8] $user$Texture_color
*  0.0 : [   1] $user$Texture_color_out
*  0.0 : [   7] $user$Texture_obstacles
*  0.0 : [   3] $user$Texture_obstvelocity
*  0.0 : [   3] $user$Texture_pressure
*  0.0 : [   2] $user$Texture_tempscalar
*  0.0 : [   3] $user$Texture_tempvector
*  0.0 : [   5] $user$Texture_velocity0
*  0.0 : [   4] $user$Texture_velocity1
*  0.0 : [   3] $user$accum
*  0.0 : [   1] $user$accum_temp
*  0.0 : [   7] $user$albedo
*  0.0 : [   5] $user$bloom1
*  0.0 : [   2] $user$bloom2
*  0.0 : [   3] $user$cmap0
*  0.0 : [   3] $user$cmap1
*  0.0 : [   3] $user$edgeTex
*  0.0 : [   2] $user$env_s0
*  0.0 : [   2] $user$env_s1
*  0.0 : [   5] $user$generic
*  0.0 : [   6] $user$generic0
*  0.0 : [   1] $user$generic0_r
*  0.0 : [   4] $user$generic1
*  0.0 : [   2] $user$generic1_r
*  0.0 : [   2] $user$generic2
*  0.0 : [   4] $user$jitter_0
*  0.0 : [   2] $user$jitter_1
*  0.0 : [   1] $user$jitter_2
*  0.0 : [   1] $user$jitter_3
*  0.0 : [   1] $user$jitter_4
*  0.0 : [   1] $user$jitter_mipped
*  0.0 : [   2] $user$lum_t64
*  0.0 : [   3] $user$lum_t8
*  0.0 : [   1] $user$luminance_0
*  0.0 : [   1] $user$luminance_1
*  0.0 : [   1] $user$luminance_2
*  0.0 : [   1] $user$luminance_3
*  0.0 : [   9] $user$material
*  0.0 : [   1] $user$msaadepth
*  0.0 : [ 119] $user$position
*  0.0 : [   3] $user$rayCastTex
*  0.0 : [   6] $user$rayDataTex
*  0.0 : [   2] $user$rayDataTexSmall
*  0.0 : [   1] $user$sky0
*  0.0 : [   1] $user$sky1
*  0.0 : [   9] $user$smap_depth
*  0.0 : [   1] $user$smap_depth_minmax
*  0.0 : [   1] $user$smap_surf
*  0.0 : [   7] $user$tonemap
*  0.0 : [   2] $user$tonemap_src
*  0.0 : [   2] act\act_controller_hit1
*  0.0 : [   2] fx\fx_flare1
*  0.0 : [   1] fx\fx_flare2
*  0.0 : [   1] fx\fx_flare3
*  0.0 : [   2] fx\fx_gradient
*  0.0 : [   2] fx\fx_gradient1
*  0.0 : [   1] fx\fx_lightning
*  0.0 : [   2] fx\fx_noise
*  0.0 : [   4] fx\fx_noise2
*  0.0 : [   1] fx\fx_rain
*  0.0 : [   1] fx\fx_rainsplash1
*  0.0 : [   2] fx\fx_sun
*  0.0 : [   1] fx\fx_sun_fog
*  0.0 : [   1] fx\fx_sun_halo
*  0.0 : [   1] fx\fx_sun_rise
*  0.0 : [   1] fx\fx_thunderbolts_gradient
*  0.0 : [   1] fx\fx_thunderbolts_gradient_surge
*  0.0 : [   2] fx\fx_volumefog1
*  0.0 : [   2] glow\glow_04
*  0.0 : [   2] glow\glow_fire1
*  0.0 : [   2] glow\glow_orange
*  0.0 : [   2] glow\glow_orange2
*  0.0 : [   2] glow\glow_orange_bright
*  0.0 : [   2] glow\glow_white
*  0.0 : [   2] internal\internal_fireTransferFunction
*  0.0 : [   3] lights\lights_spot01
*  0.0 : [   2] pfx\pfx_ani-explosion-02
*  0.0 : [   2] pfx\pfx_ani-explosion-02-b-a
*  0.0 : [   2] pfx\pfx_ani-explosion-02a
*  0.0 : [   2] pfx\pfx_ani-fire01
*  0.0 : [   2] pfx\pfx_ani-smoke-01
*  0.0 : [   2] pfx\pfx_anomaly_1
*  0.0 : [   2] pfx\pfx_anomaly_16
*  0.0 : [   2] pfx\pfx_anomaly_18
*  0.0 : [   2] pfx\pfx_anomaly_19
*  0.0 : [   2] pfx\pfx_anomaly_2
*  0.0 : [   2] pfx\pfx_anomaly_21
*  0.0 : [   2] pfx\pfx_anomaly_23
*  0.0 : [   2] pfx\pfx_anomaly_2_green
*  0.0 : [   2] pfx\pfx_anomaly_3
*  0.0 : [   2] pfx\pfx_anomaly_4
*  0.0 : [   2] pfx\pfx_anomaly_5
*  0.0 : [   2] pfx\pfx_anomaly_6
*  0.0 : [   2] pfx\pfx_anomaly_7
*  0.0 : [   2] pfx\pfx_anomaly_8
*  0.0 : [   2] pfx\pfx_anomaly_88
*  0.0 : [   2] pfx\pfx_anomaly_9
*  0.0 : [   2] pfx\pfx_bloodsplash1
*  0.0 : [   2] pfx\pfx_bloodsplash2
*  0.0 : [   2] pfx\pfx_blurry_cloud
*  0.0 : [   2] pfx\pfx_brick
*  0.0 : [   2] pfx\pfx_bubble
*  0.0 : [   2] pfx\pfx_bubble_1
*  0.0 : [   2] pfx\pfx_bubble_water
*  0.0 : [   2] pfx\pfx_concretedebris_01
*  0.0 : [   2] pfx\pfx_concretepuffs_01
*  0.0 : [   1] pfx\pfx_dist2
*  0.0 : [   1] pfx\pfx_dist2inv
*  0.0 : [   1] pfx\pfx_dist3
*  0.0 : [   1] pfx\pfx_dist4
*  0.0 : [   1] pfx\pfx_dist8
*  0.0 : [   1] pfx\pfx_dist9
*  0.0 : [   1] pfx\pfx_dist_teleport
*  0.0 : [   1] pfx\pfx_distort_anomaly
*  0.0 : [   2] pfx\pfx_distortion
*  0.0 : [   2] pfx\pfx_explotions_2
*  0.0 : [   2] pfx\pfx_explotions_3
*  0.0 : [   2] pfx\pfx_explotions_4
*  0.0 : [   2] pfx\pfx_explotions_smoke
*  0.0 : [   2] pfx\pfx_flame
*  0.0 : [   2] pfx\pfx_flame_01
*  0.0 : [   2] pfx\pfx_flamefx_01
*  0.0 : [   2] pfx\pfx_flash_01
*  0.0 : [   2] pfx\pfx_flash_05
*  0.0 : [   2] pfx\pfx_flash_07
*  0.0 : [   2] pfx\pfx_gologramma
*  0.0 : [   2] pfx\pfx_gradient
*  0.0 : [   2] pfx\pfx_gradient1
*  0.0 : [   2] pfx\pfx_leaves_01
*  0.0 : [   2] pfx\pfx_leaves_02
*  0.0 : [   2] pfx\pfx_light1
*  0.0 : [   2] pfx\pfx_light3
*  0.0 : [   2] pfx\pfx_light4
*  0.0 : [   1] pfx\pfx_lighting_stancia_01
*  0.0 : [   1] pfx\pfx_lighting_stancia_02
*  0.0 : [   2] pfx\pfx_lightning_01
*  0.0 : [   2] pfx\pfx_lightning_02
*  0.0 : [   2] pfx\pfx_ligth_6
*  0.0 : [   2] pfx\pfx_plasma
*  0.0 : [   2] pfx\pfx_shells1
*  0.0 : [   2] pfx\pfx_shells2
*  0.0 : [   2] pfx\pfx_skinsplash1
*  0.0 : [   2] pfx\pfx_smoke_a
*  0.0 : [   2] pfx\pfx_smoke_b
*  0.0 : [   2] pfx\pfx_smokepuffs1
*  0.0 : [   2] pfx\pfx_smokepuffs2
*  0.0 : [   2] pfx\pfx_snow_10
*  0.0 : [   2] pfx\pfx_snow_100
*  0.0 : [   2] pfx\pfx_snow_20
*  0.0 : [   2] pfx\pfx_snow_30
*  0.0 : [   2] pfx\pfx_snow_40
*  0.0 : [   2] pfx\pfx_snow_50
*  0.0 : [   2] pfx\pfx_snow_60
*  0.0 : [   2] pfx\pfx_snow_70
*  0.0 : [   2] pfx\pfx_snow_80
*  0.0 : [   2] pfx\pfx_snow_90
*  0.0 : [   2] pfx\pfx_spark_01
*  0.0 : [   2] pfx\pfx_sparks
*  0.0 : [   2] pfx\pfx_specks
*  0.0 : [   2] pfx\pfx_specks_poison
*  0.0 : [   2] pfx\pfx_spikey_star
*  0.0 : [   2] pfx\pfx_splash3
*  0.0 : [   2] pfx\pfx_splash_01
*  0.0 : [   2] pfx\pfx_splash_02
*  0.0 : [   2] pfx\pfx_step_blood
*  0.0 : [   2] pfx\pfx_stonedebris1
*  0.0 : [   2] pfx\pfx_stonedebris2
*  0.0 : [   2] pfx\pfx_synus
*  0.0 : [   2] pfx\pfx_teleport
*  0.0 : [   2] pfx\pfx_test_textures
*  0.0 : [   2] pfx\pfx_vehglassdebris_01
*  0.0 : [   2] pfx\pfx_vehmetaldebris_01
*  0.0 : [   2] pfx\pfx_water_wave
*  0.0 : [   2] pfx\pfx_woodchips1
*  0.0 : [   2] pfx\pfx_woodchips3
*  0.0 : [   2] prop\prop_fake_bed_fireplace
*  0.0 : [   2] prop\prop_provod_02
*  0.0 : [   2] sky\af1_cloudy\cloudy_1
*  0.0 : [   2] sky\af1_cloudy\cloudy_1#small
*  0.0 : [  10] sky\af1_cloudy\cloudy_2
*  0.0 : [  10] sky\af1_cloudy\cloudy_2#small
*  0.0 : [   4] sky\af1_cloudy\cloudy_3
*  0.0 : [   4] sky\af1_cloudy\cloudy_3#small
*  0.0 : [   4] sky\af1_cloudy\cloudy_5
*  0.0 : [   4] sky\af1_cloudy\cloudy_5#small
*  0.0 : [   6] sky\af1_foggy\foggy_1
*  0.0 : [   6] sky\af1_foggy\foggy_1#small
*  0.0 : [   4] sky\af1_foggy\foggy_2
*  0.0 : [   4] sky\af1_foggy\foggy_2#small
*  0.0 : [   5] sky\af1_foggy\foggy_3
*  0.0 : [   5] sky\af1_foggy\foggy_3#small
*  0.0 : [   5] sky\af1_foggy\foggy_4
*  0.0 : [   5] sky\af1_foggy\foggy_4#small
*  0.0 : [   4] sky\af1_foggy\foggy_5
*  0.0 : [   4] sky\af1_foggy\foggy_5#small
*  0.0 : [   6] sky\af2_blowout\blowout1
*  0.0 : [   6] sky\af2_blowout\blowout1#small
*  0.0 : [   2] sky\af2_blowout\blowout1_1
*  0.0 : [   2] sky\af2_blowout\blowout1_1#small
*  0.0 : [   1] sky\af2_blowout\blowout2
*  0.0 : [   1] sky\af2_blowout\blowout2#small
*  0.0 : [   1] sky\af2_blowout\blowout2_night
*  0.0 : [   1] sky\af2_blowout\blowout2_night#small
*  0.0 : [   1] sky\af2_blowout\blowout3
*  0.0 : [   1] sky\af2_blowout\blowout3#small
*  0.0 : [   2] sky\af2_blowout\blowout3_1
*  0.0 : [   2] sky\af2_blowout\blowout3_1#small
*  0.0 : [   2] sky\af2_blowout\blowout3_1_night
*  0.0 : [   2] sky\af2_blowout\blowout3_1_night#small
*  0.0 : [   2] sky\af2_blowout\blowout3_2
*  0.0 : [   2] sky\af2_blowout\blowout3_2#small
*  0.0 : [   2] sky\af2_blowout\blowout3_2_night
*  0.0 : [   2] sky\af2_blowout\blowout3_2_night#small
*  0.0 : [   2] sky\af2_blowout\blowout3_3
*  0.0 : [   2] sky\af2_blowout\blowout3_3#small
*  0.0 : [   2] sky\af2_blowout\blowout3_3_night
*  0.0 : [   2] sky\af2_blowout\blowout3_3_night#small
*  0.0 : [   1] sky\af2_blowout\blowout3_night
*  0.0 : [   1] sky\af2_blowout\blowout3_night#small
*  0.0 : [   1] sky\af2_blowout\blowout4
*  0.0 : [   1] sky\af2_blowout\blowout4#small
*  0.0 : [   3] sky\af2_blowout\blowout4_1
*  0.0 : [   3] sky\af2_blowout\blowout4_1#small
*  0.0 : [   3] sky\af2_blowout\blowout4_1_night
*  0.0 : [   3] sky\af2_blowout\blowout4_1_night#small
*  0.0 : [   1] sky\af2_blowout\blowout4_night
*  0.0 : [   1] sky\af2_blowout\blowout4_night#small
*  0.0 : [   1] sky\af2_blowout\blowout5
*  0.0 : [   1] sky\af2_blowout\blowout5#small
*  0.0 : [   1] sky\af2_blowout\blowout5_night
*  0.0 : [   1] sky\af2_blowout\blowout5_night#small
*  0.0 : [   1] sky\af2_blowout\blowout6
*  0.0 : [   1] sky\af2_blowout\blowout6#small
*  0.0 : [   1] sky\af2_blowout\blowout6_night
*  0.0 : [   1] sky\af2_blowout\blowout6_night#small
*  0.0 : [   1] sky\af2_blowout\blowout7
*  0.0 : [   1] sky\af2_blowout\blowout7#small
*  0.0 : [   1] sky\af2_blowout\blowout7_night
*  0.0 : [   1] sky\af2_blowout\blowout7_night#small
*  0.0 : [   1] sky\af2_clear\00-00
*  0.0 : [   1] sky\af2_clear\00-00#small
*  0.0 : [   1] sky\af2_clear\01-00
*  0.0 : [   1] sky\af2_clear\01-00#small
*  0.0 : [   2] sky\af2_clear\02-00
*  0.0 : [   2] sky\af2_clear\02-00#small
*  0.0 : [   1] sky\af2_clear\03-00
*  0.0 : [   1] sky\af2_clear\03-00#small
*  0.0 : [   1] sky\af2_clear\04-00
*  0.0 : [   1] sky\af2_clear\04-00#small
*  0.0 : [   1] sky\af2_clear\05-00
*  0.0 : [   1] sky\af2_clear\05-00#small
*  0.0 : [   2] sky\af2_clear\05-30
*  0.0 : [   2] sky\af2_clear\05-30#small
*  0.0 : [   1] sky\af2_clear\06-00
*  0.0 : [   1] sky\af2_clear\06-00#small
*  0.0 : [   2] sky\af2_clear\07-00
*  0.0 : [   2] sky\af2_clear\07-00#small
*  0.0 : [   2] sky\af2_clear\08-00
*  0.0 : [   2] sky\af2_clear\08-00#small
*  0.0 : [   2] sky\af2_clear\09-00
*  0.0 : [   2] sky\af2_clear\09-00#small
*  0.0 : [   2] sky\af2_clear\10-00
*  0.0 : [   2] sky\af2_clear\10-00#small
*  0.0 : [   2] sky\af2_clear\11-00
*  0.0 : [   2] sky\af2_clear\11-00#small
*  0.0 : [   1] sky\af2_clear\12-00
*  0.0 : [   1] sky\af2_clear\12-00#small
*  0.0 : [   1] sky\af2_clear\13-00
*  0.0 : [   1] sky\af2_clear\13-00#small
*  0.0 : [   1] sky\af2_clear\14-00
*  0.0 : [   1] sky\af2_clear\14-00#small
*  0.0 : [   1] sky\af2_clear\15-00
*  0.0 : [   1] sky\af2_clear\15-00#small
*  0.0 : [   1] sky\af2_clear\16-00
*  0.0 : [   1] sky\af2_clear\16-00#small
*  0.0 : [   2] sky\af2_clear\17-00
*  0.0 : [   2] sky\af2_clear\17-00#small
*  0.0 : [   2] sky\af2_clear\18-00
*  0.0 : [   2] sky\af2_clear\18-00#small
*  0.0 : [   2] sky\af2_clear\19-00
*  0.0 : [   2] sky\af2_clear\19-00#small
*  0.0 : [   2] sky\af2_clear\20-00
*  0.0 : [   2] sky\af2_clear\20-00#small
*  0.0 : [   1] sky\af2_clear\21-00
*  0.0 : [   1] sky\af2_clear\21-00#small
*  0.0 : [   2] sky\af2_clear\22-00
*  0.0 : [   2] sky\af2_clear\22-00#small
*  0.0 : [   1] sky\af2_clear\22-30
*  0.0 : [   1] sky\af2_clear\22-30#small
*  0.0 : [   1] sky\af2_clear\23-00
*  0.0 : [   1] sky\af2_clear\23-00#small
*  0.0 : [   2] sky\af2_cloudy\00-00
*  0.0 : [   2] sky\af2_cloudy\00-00#small
*  0.0 : [   3] sky\af2_cloudy\01-00
*  0.0 : [   3] sky\af2_cloudy\01-00#small
*  0.0 : [   2] sky\af2_cloudy\02-00
*  0.0 : [   2] sky\af2_cloudy\02-00#small
*  0.0 : [   1] sky\af2_cloudy\06-00
*  0.0 : [   1] sky\af2_cloudy\06-00#small
*  0.0 : [   1] sky\af2_cloudy\07-00
*  0.0 : [   1] sky\af2_cloudy\07-00#small
*  0.0 : [   1] sky\af2_cloudy\08-00
*  0.0 : [   1] sky\af2_cloudy\08-00#small
*  0.0 : [   4] sky\af2_cloudy\09-00_19-00
*  0.0 : [   4] sky\af2_cloudy\09-00_19-00#small
*  0.0 : [   1] sky\af2_cloudy\10-00
*  0.0 : [   1] sky\af2_cloudy\10-00#small
*  0.0 : [   1] sky\af2_cloudy\11-00
*  0.0 : [   1] sky\af2_cloudy\11-00#small
*  0.0 : [   1] sky\af2_cloudy\12-00
*  0.0 : [   1] sky\af2_cloudy\12-00#small
*  0.0 : [   3] sky\af2_cloudy\13-00
*  0.0 : [   3] sky\af2_cloudy\13-00#small
*  0.0 : [   1] sky\af2_cloudy\14-00
*  0.0 : [   1] sky\af2_cloudy\14-00#small
*  0.0 : [   2] sky\af2_cloudy\15-00
*  0.0 : [   2] sky\af2_cloudy\15-00#small
*  0.0 : [   1] sky\af2_cloudy\16-00
*  0.0 : [   1] sky\af2_cloudy\16-00#small
*  0.0 : [   1] sky\af2_cloudy\17-00
*  0.0 : [   1] sky\af2_cloudy\17-00#small
*  0.0 : [   1] sky\af2_cloudy\18-00
*  0.0 : [   1] sky\af2_cloudy\18-00#small
*  0.0 : [   1] sky\af2_cloudy\21-00
*  0.0 : [   1] sky\af2_cloudy\21-00#small
*  0.0 : [   1] sky\af2_cloudy\22-00
*  0.0 : [   1] sky\af2_cloudy\22-00#small
*  0.0 : [   1] sky\af2_foggy\00-00
*  0.0 : [   1] sky\af2_foggy\00-00#small
*  0.0 : [   2] sky\af2_foggy\01-00
*  0.0 : [   2] sky\af2_foggy\01-00#small
*  0.0 : [   1] sky\af2_foggy\06-00
*  0.0 : [   1] sky\af2_foggy\06-00#small
*  0.0 : [   1] sky\af2_foggy\07-00
*  0.0 : [   1] sky\af2_foggy\07-00#small
*  0.0 : [   1] sky\af2_foggy\09-00
*  0.0 : [   1] sky\af2_foggy\09-00#small
*  0.0 : [   4] sky\af2_foggy\10-00
*  0.0 : [   4] sky\af2_foggy\10-00#small
*  0.0 : [   1] sky\af2_foggy\11-00
*  0.0 : [   1] sky\af2_foggy\11-00#small
*  0.0 : [   2] sky\af2_foggy\12-00
*  0.0 : [   2] sky\af2_foggy\12-00#small
*  0.0 : [   1] sky\af2_foggy\13-00
*  0.0 : [   1] sky\af2_foggy\13-00#small
*  0.0 : [   1] sky\af2_foggy\14-00
*  0.0 : [   1] sky\af2_foggy\14-00#small
*  0.0 : [   3] sky\af2_foggy\16-00
*  0.0 : [   3] sky\af2_foggy\16-00#small
*  0.0 : [   1] sky\af2_foggy\17-00
*  0.0 : [   1] sky\af2_foggy\17-00#small
*  0.0 : [   1] sky\af2_foggy\18-00
*  0.0 : [   1] sky\af2_foggy\18-00#small
*  0.0 : [   1] sky\af2_foggy\19-00
*  0.0 : [   1] sky\af2_foggy\19-00#small
*  0.0 : [   1] sky\af2_foggy\21-00
*  0.0 : [   1] sky\af2_foggy\21-00#small
*  0.0 : [   2] sky\af2_foggy\22-00
*  0.0 : [   2] sky\af2_foggy\22-00#small
*  0.0 : [   1] sky\af2_partly\00-00
*  0.0 : [   1] sky\af2_partly\00-00#small
*  0.0 : [   2] sky\af2_partly\01-00
*  0.0 : [   2] sky\af2_partly\01-00#small
*  0.0 : [   2] sky\af2_partly\02-00
*  0.0 : [   2] sky\af2_partly\02-00#small
*  0.0 : [   2] sky\af2_partly\04-00
*  0.0 : [   2] sky\af2_partly\04-00#small
*  0.0 : [   1] sky\af2_partly\05-00
*  0.0 : [   1] sky\af2_partly\05-00#small
*  0.0 : [   1] sky\af2_partly\05-30
*  0.0 : [   1] sky\af2_partly\05-30#small
*  0.0 : [   2] sky\af2_partly\06-00
*  0.0 : [   2] sky\af2_partly\06-00#small
*  0.0 : [   1] sky\af2_partly\07-00
*  0.0 : [   1] sky\af2_partly\07-00#small
*  0.0 : [   1] sky\af2_partly\08-00
*  0.0 : [   1] sky\af2_partly\08-00#small
*  0.0 : [   1] sky\af2_partly\09-00
*  0.0 : [   1] sky\af2_partly\09-00#small
*  0.0 : [   1] sky\af2_partly\10-00
*  0.0 : [   1] sky\af2_partly\10-00#small
*  0.0 : [   1] sky\af2_partly\11-00
*  0.0 : [   1] sky\af2_partly\11-00#small
*  0.0 : [   2] sky\af2_partly\12-00
*  0.0 : [   2] sky\af2_partly\12-00#small
*  0.0 : [   2] sky\af2_partly\13-00
*  0.0 : [   2] sky\af2_partly\13-00#small
*  0.0 : [   1] sky\af2_partly\14-00
*  0.0 : [   1] sky\af2_partly\14-00#small
*  0.0 : [   1] sky\af2_partly\15-00
*  0.0 : [   1] sky\af2_partly\15-00#small
*  0.0 : [   2] sky\af2_partly\16-00
*  0.0 : [   2] sky\af2_partly\16-00#small
*  0.0 : [   1] sky\af2_partly\17-00
*  0.0 : [   1] sky\af2_partly\17-00#small
*  0.0 : [   1] sky\af2_partly\18-00
*  0.0 : [   1] sky\af2_partly\18-00#small
*  0.0 : [   1] sky\af2_partly\19-00
*  0.0 : [   1] sky\af2_partly\19-00#small
*  0.0 : [   1] sky\af2_partly\20-00
*  0.0 : [   1] sky\af2_partly\20-00#small
*  0.0 : [   2] sky\af2_partly\21-00
*  0.0 : [   2] sky\af2_partly\21-00#small
*  0.0 : [   1] sky\af2_partly\22-00
*  0.0 : [   1] sky\af2_partly\22-00#small
*  0.0 : [   1] sky\af2_partly\22-30
*  0.0 : [   1] sky\af2_partly\22-30#small
*  0.0 : [   2] sky\af2_partly\23-00
*  0.0 : [   2] sky\af2_partly\23-00#small
*  0.0 : [   4] sky\af2_rainy\07-00
*  0.0 : [   4] sky\af2_rainy\07-00#small
*  0.0 : [   4] sky\af2_rainy\09-00_19-00
*  0.0 : [   4] sky\af2_rainy\09-00_19-00#small
*  0.0 : [   6] sky\af2_rainy\13-00
*  0.0 : [   6] sky\af2_rainy\13-00#small
*  0.0 : [   4] sky\af2_rainy\15-00
*  0.0 : [   4] sky\af2_rainy\15-00#small
*  0.0 : [   4] sky\af2_rainy\15-00-2
*  0.0 : [   4] sky\af2_rainy\15-00-2#small
*  0.0 : [   6] sky\af2_rainy\16-00
*  0.0 : [   6] sky\af2_rainy\16-00#small
*  0.0 : [   4] sky\af2_rainy\20-00
*  0.0 : [   4] sky\af2_rainy\20-00#small
*  0.0 : [   6] sky\sky_13_cube_night
*  0.0 : [   6] sky\sky_13_cube_night#small
*  0.0 : [   5] sky\sky_14_cube
*  0.0 : [   5] sky\sky_14_cube#small
*  0.0 : [   3] sky\sky_17_cube
*  0.0 : [   3] sky\sky_17_cube#small
*  0.0 : [   3] sky\sky_18_cube
*  0.0 : [   3] sky\sky_18_cube#small
*  0.0 : [   8] sky\sky_19_cube
*  0.0 : [   8] sky\sky_19_cube#small
*  0.0 : [   3] sky\sky_20_cube
*  0.0 : [   3] sky\sky_20_cube#small
*  0.0 : [   3] sky\sky_2_cube
*  0.0 : [   3] sky\sky_2_cube#small
*  0.0 : [   9] sky\sky_3_cube
*  0.0 : [   9] sky\sky_3_cube#small
*  0.0 : [   2] sky\sky_4_cube
*  0.0 : [   2] sky\sky_4_cube#small
*  0.0 : [   8] sky\sky_5_cube
*  0.0 : [   8] sky\sky_5_cube#small
*  0.0 : [   5] sky\sky_6_cube
*  0.0 : [   5] sky\sky_6_cube#small
*  0.0 : [   8] sky\sky_7_cube
*  0.0 : [   8] sky\sky_7_cube#small
*  0.0 : [   6] sky\sky_8_cube
*  0.0 : [   6] sky\sky_8_cube#small
*  0.0 : [   9] sky\sky_9_cube
*  0.0 : [   9] sky\sky_9_cube#small
*  0.0 : [ 390] sky\sky_oblaka
*  0.0 : [  44] sky\sky_rain1
*  0.0 : [  44] sky\sky_rain1#small
*  0.0 : [  30] sky\sky_rain2
*  0.0 : [  30] sky\sky_rain2#small
*  0.0 : [   1] ui\ui_actor_sleep_screen
*  0.0 : [   1] water\water_SBumpVolume
*  0.0 : [   1] water\water_flowing_nmap
*  0.0 : [   1] water\water_normal
*  0.0 : [   1] wm\wm_blood_1
*  0.0 : [   1] wm\wm_blood_1_1
*  0.0 : [   1] wm\wm_blood_1_2
*  0.0 : [   1] wm\wm_blood_1_3
*  0.0 : [   1] wm\wm_blood_drop_4
*  0.0 : [   1] wm\wm_bullet_asfalt_1
*  0.0 : [   1] wm\wm_bullet_asfalt_2
*  0.0 : [   1] wm\wm_bullet_asfalt_3
*  0.0 : [   1] wm\wm_bullet_brick_1
*  0.0 : [   1] wm\wm_bullet_brick_2
*  0.0 : [   1] wm\wm_bullet_concrete
*  0.0 : [   1] wm\wm_bullet_concrete_1
*  0.0 : [   1] wm\wm_bullet_concrete_2
*  0.0 : [   1] wm\wm_bullet_concrete_4
*  0.0 : [   1] wm\wm_bullet_concrete_5
*  0.0 : [   1] wm\wm_bullet_concrete_6
*  0.0 : [   1] wm\wm_bullet_concrete_7
*  0.0 : [   1] wm\wm_bullet_glass01
*  0.0 : [   1] wm\wm_bullet_glass02
*  0.0 : [   1] wm\wm_bullet_glass03
*  0.0 : [   1] wm\wm_bullet_glass04
*  0.0 : [   1] wm\wm_bullet_ground
*  0.0 : [   1] wm\wm_bullet_ground_1
*  0.0 : [   1] wm\wm_bullet_ground_2
*  0.0 : [   1] wm\wm_bullet_metall_thik
*  0.0 : [   1] wm\wm_bullet_metall_thik_1
*  0.0 : [   1] wm\wm_bullet_metall_thik_2
*  0.0 : [   1] wm\wm_bullet_metall_thik_3
*  0.0 : [   1] wm\wm_bullet_metall_thin
*  0.0 : [   1] wm\wm_bullet_metall_thin_1
*  0.0 : [   1] wm\wm_bullet_metall_thin_2
*  0.0 : [   1] wm\wm_bullet_metall_thin_3
*  0.0 : [   1] wm\wm_bullet_metall_thin_4
*  0.0 : [   1] wm\wm_bullet_wood
*  0.0 : [   1] wm\wm_bullet_wood_1
*  0.0 : [   1] wm\wm_bullet_wood_2
*  0.0 : [   1] wm\wm_bullet_wood_3
*  0.0 : [   1] wm\wm_bullet_wood_4
*  0.0 : [   1] wm\wm_bullet_wood_5
*  0.0 : [   1] wm\wm_bullet_wood_6
*  0.0 : [   1] wm\wm_bullet_wood_7
*  0.0 : [   1] wm\wm_bullet_wood_8
*  0.0 : [   1] wm\wm_bullet_wood_9
*  0.0 : [   1] wm\wm_grenade
*  0.0 : [   1] wm\wm_knife_dead
*  0.0 : [   1] wm\wm_knife_horiz
*  0.0 : [   1] wm\wm_knife_horiz_blood
*  0.0 : [   1] wm\wm_knife_horiz_blood1
*  0.0 : [   1] wm\wm_knife_horiz_metal
*  0.0 : [   1] wm\wm_knife_horiz_ston
*  0.0 : [   1] wm\wm_knife_wood
*  0.0 : [   1] wm\wm_knife_wood1
*  0.0 : [   1] wm\wm_knife_wood2
*  8.1 : [   1] ahh
* 32.1 : [   1] ui\ui_font_arial_14_1024_cent
* 32.1 : [   1] ui\ui_font_letter_16_1024_cent
* 32.1 : [   1] ui\ui_magnifier2
* 64.1 : [   1] ui\ui_font_console_02
* 64.1 : [   1] ui\ui_font_graff_19_1024_cent
* 64.1 : [   1] ui\ui_font_graff_22_1024_cent
* 64.1 : [   1] ui\ui_font_hud_01
* 64.1 : [   1] ui\ui_font_letter_18_1024_cent
* 64.1 : [   1] ui\ui_font_letter_25_1024_cent
* 128.1 : [   1] ui\ui_font_graff_32_1024_cent
* 128.1 : [   1] ui\ui_mod_logo
* 153.0 : [   1] ui\ui_ani_cursor
* 256.1 : [   1] ui\ui_font_graff_50_1024_cent
* 256.1 : [   1] ui\ui_font_hud_02
* 1024.1 : [   1] ui\ui_actor_hint_wnd
* 1024.1 : [   1] ui\ui_actor_main_menu
* 1024.1 : [   1] ui\ui_actor_mp_screen
* 1024.1 : [   1] ui\ui_actor_multiplayer_background
* 1024.1 : [   1] ui\ui_actor_multiplayer_game_menu
* 4096.1 : [   1] ui\hintergrund1
* 4096.1 : [   1] ui\ui_common
* 4096.1 : [   1] ui\ui_mod_pda_horizontal
"e:\kopia e\program files (x86)\gsc world publishing\s.t.a.l.k.e.r. - zew prypeci\bin\xrengine.exe"
* phase time: 0 ms
* phase cmem: 112183 K
Loading objects...
! Invalid ogg-comment version, file:  e:\kopia e\program files (x86)\gsc world publishing\s.t.a.l.k.e.r. - zew prypeci\gamedata\sounds\weapons\wpn_lr300\lr300_draw.ogg
! Invalid ogg-comment version, file:  e:\kopia e\program files (x86)\gsc world publishing\s.t.a.l.k.e.r. - zew prypeci\gamedata\sounds\weapons\protect.ogg
Loading models...
! Fallback to default bump map: nwm\m4_magpul\gucci_bump
! Fallback to default bump map: nwm\m4_magpul\gucci_bump#
! Fallback to default bump map: nwm\m4_magpul\pmag_bump
! Fallback to default bump map: nwm\m4_magpul\pmag_bump#
! Fallback to default bump map: nwm\m4_magpul\upg_m203_bump
! Fallback to default bump map: nwm\m4_magpul\upg_m203_bump#
! Can't find texture 'pfx\pfx_snow_10'
! Can't find texture 'pfx\pfx_snow_100'
! Can't find texture 'pfx\pfx_snow_20'
! Can't find texture 'pfx\pfx_snow_30'
! Can't find texture 'pfx\pfx_snow_40'
! Can't find texture 'pfx\pfx_snow_50'
! Can't find texture 'pfx\pfx_snow_60'
! Can't find texture 'pfx\pfx_snow_70'
! Can't find texture 'pfx\pfx_snow_80'
! Can't find texture 'pfx\pfx_snow_90'
* [prefetch] time:    40482 ms
* [prefetch] memory:  130017Kb
! Unable to find Software\GSC Game World\STALKER-COP\ in registry
! Player name registry key (InstallUserName) not found !
* phase time: 40618 ms
* phase cmem: 248056 K
* phase time: 7 ms
* phase cmem: 248056 K
* Loading spawn registry...
* 6464 spawn points are successfully loaded
* Loading objects...
* 12319 objects are successfully loaded
* Game ahh is successfully loaded from file 'c:\users\public\docume~1\stalke~1.-ca\savedgames\ahh.scop' (3.018s)
* phase time: 3017 ms
* phase cmem: 307007 K
* phase time: 69 ms
* phase cmem: 307068 K
* phase time: 9 ms
* phase cmem: 307068 K
* WARNING: player not logged in
* client : connection accepted - <All Ok>
* phase time: 1319 ms
* phase cmem: 307101 K
* phase time: 47 ms
* phase cmem: 307101 K
* phase time: 5142 ms
* phase cmem: 407878 K
* phase time: 161 ms
* phase cmem: 409438 K
* [Loading VB] 65524 verts, 2047 Kb
* [Loading VB] 49375 verts, 1542 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65530 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 62064 verts, 1939 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 20072 verts, 627 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 393270 indices, 768 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65533 verts, 767 Kb
* [Loading VB] 65533 verts, 767 Kb
* [Loading VB] 41404 verts, 485 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 760575 indices, 1485 Kb
* phase time: 1098 ms
* phase cmem: 409533 K
* phase time: 227 ms
* phase cmem: 418616 K
* [DETAILS] VertexConsts(256), Batch(61)
* [DETAILS] 10126 v(20), 5368 p
* [DETAILS] Batch(61), VB(197K), IB(31K)
* phase time: 16 ms
* phase cmem: 418640 K
* Loading HOM: e:\kopia e\program files (x86)\gsc world publishing\s.t.a.l.k.e.r. - zew prypeci\gamedata\levels\zaton\level.hom
* phase time: 4166 ms
* phase cmem: 419420 K
* phase time: 52 ms
* phase cmem: 419420 K
* phase time: 10 ms
* phase cmem: 419420 K
* t-report - base: 1755, 795235 K
* t-report - lmap: 16, 16386 K
* WARNING: player not logged in
* phase time: 19897 ms
* phase cmem: 464609 K
* phase time: 49 ms
* phase cmem: 464609 K
* [win32]: free[2119716 K], reserved[107284 K], committed[1967240 K]
* [ D3D ]: textures[857379 K]
* [x-ray]: crt heap[464609 K], process heap[15879 K], game lua[39124 K], render[232 K]
* [x-ray]: economy: strings[25086 K], smem[93920 K]
! Unknown command:  dump_infos
intro_start game_loaded
* MEMORY USAGE: 496568 K
* End of synchronization A[1] R[1]
intro_delete ::update_game_loaded
* [win32]: free[2081212 K], reserved[103240 K], committed[2009788 K]
* [ D3D ]: textures[885730 K]
* [x-ray]: crt heap[498999 K], process heap[15797 K], game lua[44303 K], render[807 K]
* [x-ray]: economy: strings[28550 K], smem[232056 K]
 
FATAL ERROR
 
[error]Expression    : xml_doc.NavigateToNode(path,index)
[error]Function      : CUIXmlInit::InitStatic
[error]File          : D:\prog_repository\sources\trunk\xrGame\ui\UIXmlInit.cpp
[error]Line          : 156
[error]Description   : XML node not found
[error]Argument 0    : atm_indik_rad_green
[error]Argument 1    : ui\ui_custom_msgs.xml
 

stack trace:

0023:69737365 aticfx32.dll

Prosiłbym o pomoc bo za Chiny ludowe nie wiem jak to naprawić.
szymekdo
Kot

Posty: 2
Dołączenie: 03 Lut 2010, 15:16
Ostatnio był: 26 Sie 2021, 22:30
Frakcja: Samotnicy
Ulubiona broń: Fast-shooting Akm 74/2
Kozaki: 0

Re: [Frosty Wind CoP]

Postprzez Junx w 29 Sty 2012, 01:25

Ajajaj :-/ Nie rozdwoje się najgorzej :facepalm: Mam pomysł, ale nie wiem czy wyjdzie, spróbuj podmienić plik na ten: https://rapidshare.com/files/538718565/ ... m_msgs.xml
Ryzen 5600x || 32gb DDR4 || RTX 2080 Super
Awatar użytkownika
Junx
Modder

Posty: 2341
Dołączenie: 15 Kwi 2008, 09:39
Ostatnio był: 02 Lis 2024, 12:22
Miejscowość: Na co Ci to :)
Frakcja: Samotnicy
Ulubiona broń: Sniper Rifle SVDm2
Kozaki: 358

Re: [Frosty Wind CoP]

Postprzez szymekdo w 29 Sty 2012, 19:01

Po restarcie kompa coś się zmieniło i wywala z gry dopiero gdy wyjdę na zewnątrz. Spróbowałem z podlinkowanym plikiem i, niestety, ciągle wywala, ale tym razem z takim oto logiem:
Kod: Zaznacz wszystko
* Detected CPU: AMD Phenom(tm) II X6 1090T Processor [AuthenticAMD], F15/M10/S0, 3322.00 mhz, 69-clk 'rdtsc'
* CPU features: RDTSC, MMX, SSE, SSE2, SSE3, MONITOR/MWAIT
* CPU threads: 6

Initializing File System...
using fs-ltx fsgame.ltx
FS: 44077 files cached 32 archives, 9502Kb memory used.
Init FileSystem 2.387180 sec
'xrCore' build 3967, Dec 14 2009

EH: BE30F7B70CD69ECA808A126EF936BC72

-----loading e:\kopia e\program files (x86)\gsc world publishing\s.t.a.l.k.e.r. - zew prypeci\gamedata\configs\system.ltx
-----loading e:\kopia e\program files (x86)\gsc world publishing\s.t.a.l.k.e.r. - zew prypeci\gamedata\configs\system.ltx
Initializing Engine...
Starting INPUT device...
Loading DLL: xrRender_R2.dll
Loading DLL: xrRender_R3.dll
refCount:m_pAdapter 1
Loading DLL: xrRender_R4.dll
* D3D11: device creation failed with hr=0x887a0004
command line
Executing config-script "user.ltx"...
[c:\users\public\docume~1\stalke~1.-ca\user.ltx] successfully loaded.
Loading DLL: xrRender_R3.dll
Loading DLL: xrGame.dll
! Unable to find Software\GSC Game World\STALKER-COP\ in registry
! Player name registry key (InstallUserName) not found !
* [win32]: free[3993196 K], reserved[72948 K], committed[128096 K]
* [ D3D ]: textures[0 K]
* [x-ray]: crt heap[15798 K], process heap[6133 K], game lua[0 K], render[0 K]
* [x-ray]: economy: strings[8307 K], smem[0 K]
SOUND: OpenAL: enumerate devices...
SOUND: OpenAL: EnumerationExtension Present
dir[0]=E:\kopia E\Program Files (x86)\GSC World Publishing\S.T.A.L.K.E.R. - Zew Prypeci\bin\
dir[1]=E:\kopia E\Program Files (x86)\GSC World Publishing\S.T.A.L.K.E.R. - Zew Prypeci\
dir[2]=E:\kopia E\Program Files (x86)\GSC World Publishing\S.T.A.L.K.E.R. - Zew Prypeci\bin\
dir[3]=C:\Windows\system32\
CleanDeviceSpecifierList
CleanDeviceSpecifierList Generic Hardware
devices Generic Hardware
SOUND: OpenAL: system  default SndDevice name is Generic Hardware
SOUND: OpenAL: default SndDevice name set to Generic Software
SOUND: OpenAL: All available devices:
1. Generic Software, Spec Version 1.1 (default) eax[0] efx[no] xram[no]
2. Generic Software, Spec Version 1.1 (default) eax[0] efx[no] xram[no]
Executing config-script "e:\kopia e\program files (x86)\gsc world publishing\s.t.a.l.k.e.r. - zew prypeci\gamedata\configs\default_controls.ltx"...
[e:\kopia e\program files (x86)\gsc world publishing\s.t.a.l.k.e.r. - zew prypeci\gamedata\configs\default_controls.ltx] successfully loaded.
Executing config-script "user.ltx"...
Executing config-script "e:\kopia e\program files (x86)\gsc world publishing\s.t.a.l.k.e.r. - zew prypeci\gamedata\configs\rspec_extreme.ltx"...
[e:\kopia e\program files (x86)\gsc world publishing\s.t.a.l.k.e.r. - zew prypeci\gamedata\configs\rspec_extreme.ltx] successfully loaded.
Executing config-script "e:\kopia e\program files (x86)\gsc world publishing\s.t.a.l.k.e.r. - zew prypeci\gamedata\configs\default_controls.ltx"...
[e:\kopia e\program files (x86)\gsc world publishing\s.t.a.l.k.e.r. - zew prypeci\gamedata\configs\default_controls.ltx] successfully loaded.
~ Invalid syntax in call to 'r2_aa_break'
~ Valid arguments: vector3 in range [0.000000e+000,0.000000e+000,0.000000e+000]-[1.000000e+000,1.000000e+000,1.000000e+000]
~ Invalid syntax in call to 'r2_aa_weight'
~ Valid arguments: vector3 in range [0.000000e+000,0.000000e+000,0.000000e+000]-[1.000000e+000,1.000000e+000,1.000000e+000]
~ Invalid syntax in call to 'sv_adm_menu_ban_time'
~ Valid arguments: ui_mp_am_10_minutes/ui_mp_am_30_minutes/ui_mp_am_1_hour/ui_mp_am_6_hours/ui_mp_am_1_day/ui_mp_am_1_week/ui_mp_am_1_month/ui_mp_am_3_monthes/ui_mp_am_forever
[c:\users\public\docume~1\stalke~1.-ca\user.ltx] successfully loaded.
SOUND: Selected device is Generic Software
* sound: EAX 2.0 extension: absent
* sound: EAX 2.0 deferred: absent
* sound : cache: 65537 kb, 4856 lines, 13820 bpl
Starting RENDER device...
* GPU [vendor:1002]-[device:9490]: ATI Radeon HD 4600 Series
* CREATE: DeviceREF: 4
*     Texture memory: 1016 M
* GPU shading: vs(0/4.0/40), ps(0/4.0/40)
* GPU vertex cache: unrecognized, 24
* NVAPI is missing.
* Starting rendering as 2-GPU.
* DVB created: 1536K
* DIB created: 512K
! Renderer doesn't support blender 'effects\shadow_world'
* HWDST/PCF supported and used
- r__tf_aniso 16
- r2_tf_mipbias 0.
Starting engine...
! Unable to find Software\GSC Game World\STALKER-COP\ in registry
! Player name registry key (InstallUserName) not found !
! Unable to find Software\GSC Game World\STALKER-COP\ in registry
Loading DLL: xrGameSpy.dll
intro_start intro_logo
intro_delete ::update_logo_intro
! Invalid ogg-comment version, file:  e:\kopia e\program files (x86)\gsc world publishing\s.t.a.l.k.e.r. - zew prypeci\gamedata\sounds\ambient\cold_wind_11.ogg
* [win32]: free[3721432 K], reserved[129604 K], committed[343204 K]
* [ D3D ]: textures[64 K]
* [x-ray]: crt heap[101063 K], process heap[15121 K], game lua[2147 K], render[177 K]
* [x-ray]: economy: strings[8488 K], smem[0 K]
*  0.0 : [   4] $null
*  0.0 : [   1] $user$NVHHGGTex
*  0.0 : [   5] $user$NVjitterTex
*  0.0 : [   8] $user$Texture_color
*  0.0 : [   1] $user$Texture_color_out
*  0.0 : [   7] $user$Texture_obstacles
*  0.0 : [   3] $user$Texture_obstvelocity
*  0.0 : [   3] $user$Texture_pressure
*  0.0 : [   2] $user$Texture_tempscalar
*  0.0 : [   3] $user$Texture_tempvector
*  0.0 : [   5] $user$Texture_velocity0
*  0.0 : [   4] $user$Texture_velocity1
*  0.0 : [   3] $user$accum
*  0.0 : [   1] $user$accum_temp
*  0.0 : [   7] $user$albedo
*  0.0 : [   5] $user$bloom1
*  0.0 : [   2] $user$bloom2
*  0.0 : [   3] $user$cmap0
*  0.0 : [   3] $user$cmap1
*  0.0 : [   3] $user$edgeTex
*  0.0 : [   2] $user$env_s0
*  0.0 : [   2] $user$env_s1
*  0.0 : [   5] $user$generic
*  0.0 : [   6] $user$generic0
*  0.0 : [   1] $user$generic0_r
*  0.0 : [   4] $user$generic1
*  0.0 : [   2] $user$generic1_r
*  0.0 : [   2] $user$generic2
*  0.0 : [   4] $user$jitter_0
*  0.0 : [   2] $user$jitter_1
*  0.0 : [   1] $user$jitter_2
*  0.0 : [   1] $user$jitter_3
*  0.0 : [   1] $user$jitter_4
*  0.0 : [   1] $user$jitter_mipped
*  0.0 : [   2] $user$lum_t64
*  0.0 : [   3] $user$lum_t8
*  0.0 : [   1] $user$luminance_0
*  0.0 : [   1] $user$luminance_1
*  0.0 : [   1] $user$luminance_2
*  0.0 : [   1] $user$luminance_3
*  0.0 : [   9] $user$material
*  0.0 : [   1] $user$msaadepth
*  0.0 : [ 119] $user$position
*  0.0 : [   3] $user$rayCastTex
*  0.0 : [   6] $user$rayDataTex
*  0.0 : [   2] $user$rayDataTexSmall
*  0.0 : [   1] $user$sky0
*  0.0 : [   1] $user$sky1
*  0.0 : [   9] $user$smap_depth
*  0.0 : [   1] $user$smap_depth_minmax
*  0.0 : [   1] $user$smap_surf
*  0.0 : [   7] $user$tonemap
*  0.0 : [   2] $user$tonemap_src
*  0.0 : [   2] act\act_controller_hit1
*  0.0 : [   2] fx\fx_flare1
*  0.0 : [   1] fx\fx_flare2
*  0.0 : [   1] fx\fx_flare3
*  0.0 : [   2] fx\fx_gradient
*  0.0 : [   2] fx\fx_gradient1
*  0.0 : [   1] fx\fx_lightning
*  0.0 : [   2] fx\fx_noise
*  0.0 : [   4] fx\fx_noise2
*  0.0 : [   1] fx\fx_rain
*  0.0 : [   1] fx\fx_rainsplash1
*  0.0 : [   2] fx\fx_sun
*  0.0 : [   1] fx\fx_sun_fog
*  0.0 : [   1] fx\fx_sun_halo
*  0.0 : [   1] fx\fx_sun_rise
*  0.0 : [   1] fx\fx_thunderbolts_gradient
*  0.0 : [   1] fx\fx_thunderbolts_gradient_surge
*  0.0 : [   2] fx\fx_volumefog1
*  0.0 : [   2] glow\glow_04
*  0.0 : [   2] glow\glow_fire1
*  0.0 : [   2] glow\glow_orange
*  0.0 : [   2] glow\glow_orange2
*  0.0 : [   2] glow\glow_orange_bright
*  0.0 : [   2] glow\glow_white
*  0.0 : [   2] internal\internal_fireTransferFunction
*  0.0 : [   3] lights\lights_spot01
*  0.0 : [   2] pfx\pfx_ani-explosion-02
*  0.0 : [   2] pfx\pfx_ani-explosion-02-b-a
*  0.0 : [   2] pfx\pfx_ani-explosion-02a
*  0.0 : [   2] pfx\pfx_ani-fire01
*  0.0 : [   2] pfx\pfx_ani-smoke-01
*  0.0 : [   2] pfx\pfx_anomaly_1
*  0.0 : [   2] pfx\pfx_anomaly_16
*  0.0 : [   2] pfx\pfx_anomaly_18
*  0.0 : [   2] pfx\pfx_anomaly_19
*  0.0 : [   2] pfx\pfx_anomaly_2
*  0.0 : [   2] pfx\pfx_anomaly_21
*  0.0 : [   2] pfx\pfx_anomaly_23
*  0.0 : [   2] pfx\pfx_anomaly_2_green
*  0.0 : [   2] pfx\pfx_anomaly_3
*  0.0 : [   2] pfx\pfx_anomaly_4
*  0.0 : [   2] pfx\pfx_anomaly_5
*  0.0 : [   2] pfx\pfx_anomaly_6
*  0.0 : [   2] pfx\pfx_anomaly_7
*  0.0 : [   2] pfx\pfx_anomaly_8
*  0.0 : [   2] pfx\pfx_anomaly_88
*  0.0 : [   2] pfx\pfx_anomaly_9
*  0.0 : [   2] pfx\pfx_bloodsplash1
*  0.0 : [   2] pfx\pfx_bloodsplash2
*  0.0 : [   2] pfx\pfx_blurry_cloud
*  0.0 : [   2] pfx\pfx_brick
*  0.0 : [   2] pfx\pfx_bubble
*  0.0 : [   2] pfx\pfx_bubble_1
*  0.0 : [   2] pfx\pfx_bubble_water
*  0.0 : [   2] pfx\pfx_concretedebris_01
*  0.0 : [   2] pfx\pfx_concretepuffs_01
*  0.0 : [   1] pfx\pfx_dist2
*  0.0 : [   1] pfx\pfx_dist2inv
*  0.0 : [   1] pfx\pfx_dist3
*  0.0 : [   1] pfx\pfx_dist4
*  0.0 : [   1] pfx\pfx_dist8
*  0.0 : [   1] pfx\pfx_dist9
*  0.0 : [   1] pfx\pfx_dist_teleport
*  0.0 : [   1] pfx\pfx_distort_anomaly
*  0.0 : [   2] pfx\pfx_distortion
*  0.0 : [   2] pfx\pfx_explotions_2
*  0.0 : [   2] pfx\pfx_explotions_3
*  0.0 : [   2] pfx\pfx_explotions_4
*  0.0 : [   2] pfx\pfx_explotions_smoke
*  0.0 : [   2] pfx\pfx_flame
*  0.0 : [   2] pfx\pfx_flame_01
*  0.0 : [   2] pfx\pfx_flamefx_01
*  0.0 : [   2] pfx\pfx_flash_01
*  0.0 : [   2] pfx\pfx_flash_05
*  0.0 : [   2] pfx\pfx_flash_07
*  0.0 : [   2] pfx\pfx_gologramma
*  0.0 : [   2] pfx\pfx_gradient
*  0.0 : [   2] pfx\pfx_gradient1
*  0.0 : [   2] pfx\pfx_leaves_01
*  0.0 : [   2] pfx\pfx_leaves_02
*  0.0 : [   2] pfx\pfx_light1
*  0.0 : [   2] pfx\pfx_light3
*  0.0 : [   2] pfx\pfx_light4
*  0.0 : [   1] pfx\pfx_lighting_stancia_01
*  0.0 : [   1] pfx\pfx_lighting_stancia_02
*  0.0 : [   2] pfx\pfx_lightning_01
*  0.0 : [   2] pfx\pfx_lightning_02
*  0.0 : [   2] pfx\pfx_ligth_6
*  0.0 : [   2] pfx\pfx_plasma
*  0.0 : [   2] pfx\pfx_shells1
*  0.0 : [   2] pfx\pfx_shells2
*  0.0 : [   2] pfx\pfx_skinsplash1
*  0.0 : [   2] pfx\pfx_smoke_a
*  0.0 : [   2] pfx\pfx_smoke_b
*  0.0 : [   2] pfx\pfx_smokepuffs1
*  0.0 : [   2] pfx\pfx_smokepuffs2
*  0.0 : [   2] pfx\pfx_snow_10
*  0.0 : [   2] pfx\pfx_snow_100
*  0.0 : [   2] pfx\pfx_snow_20
*  0.0 : [   2] pfx\pfx_snow_30
*  0.0 : [   2] pfx\pfx_snow_40
*  0.0 : [   2] pfx\pfx_snow_50
*  0.0 : [   2] pfx\pfx_snow_60
*  0.0 : [   2] pfx\pfx_snow_70
*  0.0 : [   2] pfx\pfx_snow_80
*  0.0 : [   2] pfx\pfx_snow_90
*  0.0 : [   2] pfx\pfx_spark_01
*  0.0 : [   2] pfx\pfx_sparks
*  0.0 : [   2] pfx\pfx_specks
*  0.0 : [   2] pfx\pfx_specks_poison
*  0.0 : [   2] pfx\pfx_spikey_star
*  0.0 : [   2] pfx\pfx_splash3
*  0.0 : [   2] pfx\pfx_splash_01
*  0.0 : [   2] pfx\pfx_splash_02
*  0.0 : [   2] pfx\pfx_step_blood
*  0.0 : [   2] pfx\pfx_stonedebris1
*  0.0 : [   2] pfx\pfx_stonedebris2
*  0.0 : [   2] pfx\pfx_synus
*  0.0 : [   2] pfx\pfx_teleport
*  0.0 : [   2] pfx\pfx_test_textures
*  0.0 : [   2] pfx\pfx_vehglassdebris_01
*  0.0 : [   2] pfx\pfx_vehmetaldebris_01
*  0.0 : [   2] pfx\pfx_water_wave
*  0.0 : [   2] pfx\pfx_woodchips1
*  0.0 : [   2] pfx\pfx_woodchips3
*  0.0 : [   2] prop\prop_fake_bed_fireplace
*  0.0 : [   2] prop\prop_provod_02
*  0.0 : [   2] sky\af1_cloudy\cloudy_1
*  0.0 : [   2] sky\af1_cloudy\cloudy_1#small
*  0.0 : [  10] sky\af1_cloudy\cloudy_2
*  0.0 : [  10] sky\af1_cloudy\cloudy_2#small
*  0.0 : [   4] sky\af1_cloudy\cloudy_3
*  0.0 : [   4] sky\af1_cloudy\cloudy_3#small
*  0.0 : [   4] sky\af1_cloudy\cloudy_5
*  0.0 : [   4] sky\af1_cloudy\cloudy_5#small
*  0.0 : [   6] sky\af1_foggy\foggy_1
*  0.0 : [   6] sky\af1_foggy\foggy_1#small
*  0.0 : [   4] sky\af1_foggy\foggy_2
*  0.0 : [   4] sky\af1_foggy\foggy_2#small
*  0.0 : [   5] sky\af1_foggy\foggy_3
*  0.0 : [   5] sky\af1_foggy\foggy_3#small
*  0.0 : [   5] sky\af1_foggy\foggy_4
*  0.0 : [   5] sky\af1_foggy\foggy_4#small
*  0.0 : [   4] sky\af1_foggy\foggy_5
*  0.0 : [   4] sky\af1_foggy\foggy_5#small
*  0.0 : [   6] sky\af2_blowout\blowout1
*  0.0 : [   6] sky\af2_blowout\blowout1#small
*  0.0 : [   2] sky\af2_blowout\blowout1_1
*  0.0 : [   2] sky\af2_blowout\blowout1_1#small
*  0.0 : [   1] sky\af2_blowout\blowout2
*  0.0 : [   1] sky\af2_blowout\blowout2#small
*  0.0 : [   1] sky\af2_blowout\blowout2_night
*  0.0 : [   1] sky\af2_blowout\blowout2_night#small
*  0.0 : [   1] sky\af2_blowout\blowout3
*  0.0 : [   1] sky\af2_blowout\blowout3#small
*  0.0 : [   2] sky\af2_blowout\blowout3_1
*  0.0 : [   2] sky\af2_blowout\blowout3_1#small
*  0.0 : [   2] sky\af2_blowout\blowout3_1_night
*  0.0 : [   2] sky\af2_blowout\blowout3_1_night#small
*  0.0 : [   2] sky\af2_blowout\blowout3_2
*  0.0 : [   2] sky\af2_blowout\blowout3_2#small
*  0.0 : [   2] sky\af2_blowout\blowout3_2_night
*  0.0 : [   2] sky\af2_blowout\blowout3_2_night#small
*  0.0 : [   2] sky\af2_blowout\blowout3_3
*  0.0 : [   2] sky\af2_blowout\blowout3_3#small
*  0.0 : [   2] sky\af2_blowout\blowout3_3_night
*  0.0 : [   2] sky\af2_blowout\blowout3_3_night#small
*  0.0 : [   1] sky\af2_blowout\blowout3_night
*  0.0 : [   1] sky\af2_blowout\blowout3_night#small
*  0.0 : [   1] sky\af2_blowout\blowout4
*  0.0 : [   1] sky\af2_blowout\blowout4#small
*  0.0 : [   3] sky\af2_blowout\blowout4_1
*  0.0 : [   3] sky\af2_blowout\blowout4_1#small
*  0.0 : [   3] sky\af2_blowout\blowout4_1_night
*  0.0 : [   3] sky\af2_blowout\blowout4_1_night#small
*  0.0 : [   1] sky\af2_blowout\blowout4_night
*  0.0 : [   1] sky\af2_blowout\blowout4_night#small
*  0.0 : [   1] sky\af2_blowout\blowout5
*  0.0 : [   1] sky\af2_blowout\blowout5#small
*  0.0 : [   1] sky\af2_blowout\blowout5_night
*  0.0 : [   1] sky\af2_blowout\blowout5_night#small
*  0.0 : [   1] sky\af2_blowout\blowout6
*  0.0 : [   1] sky\af2_blowout\blowout6#small
*  0.0 : [   1] sky\af2_blowout\blowout6_night
*  0.0 : [   1] sky\af2_blowout\blowout6_night#small
*  0.0 : [   1] sky\af2_blowout\blowout7
*  0.0 : [   1] sky\af2_blowout\blowout7#small
*  0.0 : [   1] sky\af2_blowout\blowout7_night
*  0.0 : [   1] sky\af2_blowout\blowout7_night#small
*  0.0 : [   1] sky\af2_clear\00-00
*  0.0 : [   1] sky\af2_clear\00-00#small
*  0.0 : [   1] sky\af2_clear\01-00
*  0.0 : [   1] sky\af2_clear\01-00#small
*  0.0 : [   2] sky\af2_clear\02-00
*  0.0 : [   2] sky\af2_clear\02-00#small
*  0.0 : [   1] sky\af2_clear\03-00
*  0.0 : [   1] sky\af2_clear\03-00#small
*  0.0 : [   1] sky\af2_clear\04-00
*  0.0 : [   1] sky\af2_clear\04-00#small
*  0.0 : [   1] sky\af2_clear\05-00
*  0.0 : [   1] sky\af2_clear\05-00#small
*  0.0 : [   2] sky\af2_clear\05-30
*  0.0 : [   2] sky\af2_clear\05-30#small
*  0.0 : [   1] sky\af2_clear\06-00
*  0.0 : [   1] sky\af2_clear\06-00#small
*  0.0 : [   2] sky\af2_clear\07-00
*  0.0 : [   2] sky\af2_clear\07-00#small
*  0.0 : [   2] sky\af2_clear\08-00
*  0.0 : [   2] sky\af2_clear\08-00#small
*  0.0 : [   2] sky\af2_clear\09-00
*  0.0 : [   2] sky\af2_clear\09-00#small
*  0.0 : [   2] sky\af2_clear\10-00
*  0.0 : [   2] sky\af2_clear\10-00#small
*  0.0 : [   2] sky\af2_clear\11-00
*  0.0 : [   2] sky\af2_clear\11-00#small
*  0.0 : [   1] sky\af2_clear\12-00
*  0.0 : [   1] sky\af2_clear\12-00#small
*  0.0 : [   1] sky\af2_clear\13-00
*  0.0 : [   1] sky\af2_clear\13-00#small
*  0.0 : [   1] sky\af2_clear\14-00
*  0.0 : [   1] sky\af2_clear\14-00#small
*  0.0 : [   1] sky\af2_clear\15-00
*  0.0 : [   1] sky\af2_clear\15-00#small
*  0.0 : [   1] sky\af2_clear\16-00
*  0.0 : [   1] sky\af2_clear\16-00#small
*  0.0 : [   2] sky\af2_clear\17-00
*  0.0 : [   2] sky\af2_clear\17-00#small
*  0.0 : [   2] sky\af2_clear\18-00
*  0.0 : [   2] sky\af2_clear\18-00#small
*  0.0 : [   2] sky\af2_clear\19-00
*  0.0 : [   2] sky\af2_clear\19-00#small
*  0.0 : [   2] sky\af2_clear\20-00
*  0.0 : [   2] sky\af2_clear\20-00#small
*  0.0 : [   1] sky\af2_clear\21-00
*  0.0 : [   1] sky\af2_clear\21-00#small
*  0.0 : [   2] sky\af2_clear\22-00
*  0.0 : [   2] sky\af2_clear\22-00#small
*  0.0 : [   1] sky\af2_clear\22-30
*  0.0 : [   1] sky\af2_clear\22-30#small
*  0.0 : [   1] sky\af2_clear\23-00
*  0.0 : [   1] sky\af2_clear\23-00#small
*  0.0 : [   2] sky\af2_cloudy\00-00
*  0.0 : [   2] sky\af2_cloudy\00-00#small
*  0.0 : [   3] sky\af2_cloudy\01-00
*  0.0 : [   3] sky\af2_cloudy\01-00#small
*  0.0 : [   2] sky\af2_cloudy\02-00
*  0.0 : [   2] sky\af2_cloudy\02-00#small
*  0.0 : [   1] sky\af2_cloudy\06-00
*  0.0 : [   1] sky\af2_cloudy\06-00#small
*  0.0 : [   1] sky\af2_cloudy\07-00
*  0.0 : [   1] sky\af2_cloudy\07-00#small
*  0.0 : [   1] sky\af2_cloudy\08-00
*  0.0 : [   1] sky\af2_cloudy\08-00#small
*  0.0 : [   4] sky\af2_cloudy\09-00_19-00
*  0.0 : [   4] sky\af2_cloudy\09-00_19-00#small
*  0.0 : [   1] sky\af2_cloudy\10-00
*  0.0 : [   1] sky\af2_cloudy\10-00#small
*  0.0 : [   1] sky\af2_cloudy\11-00
*  0.0 : [   1] sky\af2_cloudy\11-00#small
*  0.0 : [   1] sky\af2_cloudy\12-00
*  0.0 : [   1] sky\af2_cloudy\12-00#small
*  0.0 : [   3] sky\af2_cloudy\13-00
*  0.0 : [   3] sky\af2_cloudy\13-00#small
*  0.0 : [   1] sky\af2_cloudy\14-00
*  0.0 : [   1] sky\af2_cloudy\14-00#small
*  0.0 : [   2] sky\af2_cloudy\15-00
*  0.0 : [   2] sky\af2_cloudy\15-00#small
*  0.0 : [   1] sky\af2_cloudy\16-00
*  0.0 : [   1] sky\af2_cloudy\16-00#small
*  0.0 : [   1] sky\af2_cloudy\17-00
*  0.0 : [   1] sky\af2_cloudy\17-00#small
*  0.0 : [   1] sky\af2_cloudy\18-00
*  0.0 : [   1] sky\af2_cloudy\18-00#small
*  0.0 : [   1] sky\af2_cloudy\21-00
*  0.0 : [   1] sky\af2_cloudy\21-00#small
*  0.0 : [   1] sky\af2_cloudy\22-00
*  0.0 : [   1] sky\af2_cloudy\22-00#small
*  0.0 : [   1] sky\af2_foggy\00-00
*  0.0 : [   1] sky\af2_foggy\00-00#small
*  0.0 : [   2] sky\af2_foggy\01-00
*  0.0 : [   2] sky\af2_foggy\01-00#small
*  0.0 : [   1] sky\af2_foggy\06-00
*  0.0 : [   1] sky\af2_foggy\06-00#small
*  0.0 : [   1] sky\af2_foggy\07-00
*  0.0 : [   1] sky\af2_foggy\07-00#small
*  0.0 : [   1] sky\af2_foggy\09-00
*  0.0 : [   1] sky\af2_foggy\09-00#small
*  0.0 : [   4] sky\af2_foggy\10-00
*  0.0 : [   4] sky\af2_foggy\10-00#small
*  0.0 : [   1] sky\af2_foggy\11-00
*  0.0 : [   1] sky\af2_foggy\11-00#small
*  0.0 : [   2] sky\af2_foggy\12-00
*  0.0 : [   2] sky\af2_foggy\12-00#small
*  0.0 : [   1] sky\af2_foggy\13-00
*  0.0 : [   1] sky\af2_foggy\13-00#small
*  0.0 : [   1] sky\af2_foggy\14-00
*  0.0 : [   1] sky\af2_foggy\14-00#small
*  0.0 : [   3] sky\af2_foggy\16-00
*  0.0 : [   3] sky\af2_foggy\16-00#small
*  0.0 : [   1] sky\af2_foggy\17-00
*  0.0 : [   1] sky\af2_foggy\17-00#small
*  0.0 : [   1] sky\af2_foggy\18-00
*  0.0 : [   1] sky\af2_foggy\18-00#small
*  0.0 : [   1] sky\af2_foggy\19-00
*  0.0 : [   1] sky\af2_foggy\19-00#small
*  0.0 : [   1] sky\af2_foggy\21-00
*  0.0 : [   1] sky\af2_foggy\21-00#small
*  0.0 : [   2] sky\af2_foggy\22-00
*  0.0 : [   2] sky\af2_foggy\22-00#small
*  0.0 : [   1] sky\af2_partly\00-00
*  0.0 : [   1] sky\af2_partly\00-00#small
*  0.0 : [   2] sky\af2_partly\01-00
*  0.0 : [   2] sky\af2_partly\01-00#small
*  0.0 : [   2] sky\af2_partly\02-00
*  0.0 : [   2] sky\af2_partly\02-00#small
*  0.0 : [   2] sky\af2_partly\04-00
*  0.0 : [   2] sky\af2_partly\04-00#small
*  0.0 : [   1] sky\af2_partly\05-00
*  0.0 : [   1] sky\af2_partly\05-00#small
*  0.0 : [   1] sky\af2_partly\05-30
*  0.0 : [   1] sky\af2_partly\05-30#small
*  0.0 : [   2] sky\af2_partly\06-00
*  0.0 : [   2] sky\af2_partly\06-00#small
*  0.0 : [   1] sky\af2_partly\07-00
*  0.0 : [   1] sky\af2_partly\07-00#small
*  0.0 : [   1] sky\af2_partly\08-00
*  0.0 : [   1] sky\af2_partly\08-00#small
*  0.0 : [   1] sky\af2_partly\09-00
*  0.0 : [   1] sky\af2_partly\09-00#small
*  0.0 : [   1] sky\af2_partly\10-00
*  0.0 : [   1] sky\af2_partly\10-00#small
*  0.0 : [   1] sky\af2_partly\11-00
*  0.0 : [   1] sky\af2_partly\11-00#small
*  0.0 : [   2] sky\af2_partly\12-00
*  0.0 : [   2] sky\af2_partly\12-00#small
*  0.0 : [   2] sky\af2_partly\13-00
*  0.0 : [   2] sky\af2_partly\13-00#small
*  0.0 : [   1] sky\af2_partly\14-00
*  0.0 : [   1] sky\af2_partly\14-00#small
*  0.0 : [   1] sky\af2_partly\15-00
*  0.0 : [   1] sky\af2_partly\15-00#small
*  0.0 : [   2] sky\af2_partly\16-00
*  0.0 : [   2] sky\af2_partly\16-00#small
*  0.0 : [   1] sky\af2_partly\17-00
*  0.0 : [   1] sky\af2_partly\17-00#small
*  0.0 : [   1] sky\af2_partly\18-00
*  0.0 : [   1] sky\af2_partly\18-00#small
*  0.0 : [   1] sky\af2_partly\19-00
*  0.0 : [   1] sky\af2_partly\19-00#small
*  0.0 : [   1] sky\af2_partly\20-00
*  0.0 : [   1] sky\af2_partly\20-00#small
*  0.0 : [   2] sky\af2_partly\21-00
*  0.0 : [   2] sky\af2_partly\21-00#small
*  0.0 : [   1] sky\af2_partly\22-00
*  0.0 : [   1] sky\af2_partly\22-00#small
*  0.0 : [   1] sky\af2_partly\22-30
*  0.0 : [   1] sky\af2_partly\22-30#small
*  0.0 : [   2] sky\af2_partly\23-00
*  0.0 : [   2] sky\af2_partly\23-00#small
*  0.0 : [   4] sky\af2_rainy\07-00
*  0.0 : [   4] sky\af2_rainy\07-00#small
*  0.0 : [   4] sky\af2_rainy\09-00_19-00
*  0.0 : [   4] sky\af2_rainy\09-00_19-00#small
*  0.0 : [   6] sky\af2_rainy\13-00
*  0.0 : [   6] sky\af2_rainy\13-00#small
*  0.0 : [   4] sky\af2_rainy\15-00
*  0.0 : [   4] sky\af2_rainy\15-00#small
*  0.0 : [   4] sky\af2_rainy\15-00-2
*  0.0 : [   4] sky\af2_rainy\15-00-2#small
*  0.0 : [   6] sky\af2_rainy\16-00
*  0.0 : [   6] sky\af2_rainy\16-00#small
*  0.0 : [   4] sky\af2_rainy\20-00
*  0.0 : [   4] sky\af2_rainy\20-00#small
*  0.0 : [   6] sky\sky_13_cube_night
*  0.0 : [   6] sky\sky_13_cube_night#small
*  0.0 : [   5] sky\sky_14_cube
*  0.0 : [   5] sky\sky_14_cube#small
*  0.0 : [   3] sky\sky_17_cube
*  0.0 : [   3] sky\sky_17_cube#small
*  0.0 : [   3] sky\sky_18_cube
*  0.0 : [   3] sky\sky_18_cube#small
*  0.0 : [   8] sky\sky_19_cube
*  0.0 : [   8] sky\sky_19_cube#small
*  0.0 : [   3] sky\sky_20_cube
*  0.0 : [   3] sky\sky_20_cube#small
*  0.0 : [   3] sky\sky_2_cube
*  0.0 : [   3] sky\sky_2_cube#small
*  0.0 : [   9] sky\sky_3_cube
*  0.0 : [   9] sky\sky_3_cube#small
*  0.0 : [   2] sky\sky_4_cube
*  0.0 : [   2] sky\sky_4_cube#small
*  0.0 : [   8] sky\sky_5_cube
*  0.0 : [   8] sky\sky_5_cube#small
*  0.0 : [   5] sky\sky_6_cube
*  0.0 : [   5] sky\sky_6_cube#small
*  0.0 : [   8] sky\sky_7_cube
*  0.0 : [   8] sky\sky_7_cube#small
*  0.0 : [   6] sky\sky_8_cube
*  0.0 : [   6] sky\sky_8_cube#small
*  0.0 : [   9] sky\sky_9_cube
*  0.0 : [   9] sky\sky_9_cube#small
*  0.0 : [ 390] sky\sky_oblaka
*  0.0 : [  44] sky\sky_rain1
*  0.0 : [  44] sky\sky_rain1#small
*  0.0 : [  30] sky\sky_rain2
*  0.0 : [  30] sky\sky_rain2#small
*  0.0 : [   1] ui\ui_actor_sleep_screen
*  0.0 : [   1] water\water_SBumpVolume
*  0.0 : [   1] water\water_flowing_nmap
*  0.0 : [   1] water\water_normal
*  0.0 : [   1] wm\wm_blood_1
*  0.0 : [   1] wm\wm_blood_1_1
*  0.0 : [   1] wm\wm_blood_1_2
*  0.0 : [   1] wm\wm_blood_1_3
*  0.0 : [   1] wm\wm_blood_drop_4
*  0.0 : [   1] wm\wm_bullet_asfalt_1
*  0.0 : [   1] wm\wm_bullet_asfalt_2
*  0.0 : [   1] wm\wm_bullet_asfalt_3
*  0.0 : [   1] wm\wm_bullet_brick_1
*  0.0 : [   1] wm\wm_bullet_brick_2
*  0.0 : [   1] wm\wm_bullet_concrete
*  0.0 : [   1] wm\wm_bullet_concrete_1
*  0.0 : [   1] wm\wm_bullet_concrete_2
*  0.0 : [   1] wm\wm_bullet_concrete_4
*  0.0 : [   1] wm\wm_bullet_concrete_5
*  0.0 : [   1] wm\wm_bullet_concrete_6
*  0.0 : [   1] wm\wm_bullet_concrete_7
*  0.0 : [   1] wm\wm_bullet_glass01
*  0.0 : [   1] wm\wm_bullet_glass02
*  0.0 : [   1] wm\wm_bullet_glass03
*  0.0 : [   1] wm\wm_bullet_glass04
*  0.0 : [   1] wm\wm_bullet_ground
*  0.0 : [   1] wm\wm_bullet_ground_1
*  0.0 : [   1] wm\wm_bullet_ground_2
*  0.0 : [   1] wm\wm_bullet_metall_thik
*  0.0 : [   1] wm\wm_bullet_metall_thik_1
*  0.0 : [   1] wm\wm_bullet_metall_thik_2
*  0.0 : [   1] wm\wm_bullet_metall_thik_3
*  0.0 : [   1] wm\wm_bullet_metall_thin
*  0.0 : [   1] wm\wm_bullet_metall_thin_1
*  0.0 : [   1] wm\wm_bullet_metall_thin_2
*  0.0 : [   1] wm\wm_bullet_metall_thin_3
*  0.0 : [   1] wm\wm_bullet_metall_thin_4
*  0.0 : [   1] wm\wm_bullet_wood
*  0.0 : [   1] wm\wm_bullet_wood_1
*  0.0 : [   1] wm\wm_bullet_wood_2
*  0.0 : [   1] wm\wm_bullet_wood_3
*  0.0 : [   1] wm\wm_bullet_wood_4
*  0.0 : [   1] wm\wm_bullet_wood_5
*  0.0 : [   1] wm\wm_bullet_wood_6
*  0.0 : [   1] wm\wm_bullet_wood_7
*  0.0 : [   1] wm\wm_bullet_wood_8
*  0.0 : [   1] wm\wm_bullet_wood_9
*  0.0 : [   1] wm\wm_grenade
*  0.0 : [   1] wm\wm_knife_dead
*  0.0 : [   1] wm\wm_knife_horiz
*  0.0 : [   1] wm\wm_knife_horiz_blood
*  0.0 : [   1] wm\wm_knife_horiz_blood1
*  0.0 : [   1] wm\wm_knife_horiz_metal
*  0.0 : [   1] wm\wm_knife_horiz_ston
*  0.0 : [   1] wm\wm_knife_wood
*  0.0 : [   1] wm\wm_knife_wood1
*  0.0 : [   1] wm\wm_knife_wood2
*  8.1 : [   1] ahh
* 32.1 : [   1] ui\ui_font_arial_14_1024_cent
* 32.1 : [   1] ui\ui_font_letter_16_1024_cent
* 32.1 : [   1] ui\ui_magnifier2
* 64.1 : [   1] ui\ui_font_console_02
* 64.1 : [   1] ui\ui_font_graff_19_1024_cent
* 64.1 : [   1] ui\ui_font_graff_22_1024_cent
* 64.1 : [   1] ui\ui_font_hud_01
* 64.1 : [   1] ui\ui_font_letter_18_1024_cent
* 64.1 : [   1] ui\ui_font_letter_25_1024_cent
* 128.1 : [   1] ui\ui_font_graff_32_1024_cent
* 128.1 : [   1] ui\ui_mod_logo
* 153.0 : [   1] ui\ui_ani_cursor
* 256.1 : [   1] ui\ui_font_graff_50_1024_cent
* 256.1 : [   1] ui\ui_font_hud_02
* 1024.1 : [   1] ui\ui_actor_hint_wnd
* 1024.1 : [   1] ui\ui_actor_main_menu
* 1024.1 : [   1] ui\ui_actor_mp_screen
* 1024.1 : [   1] ui\ui_actor_multiplayer_background
* 1024.1 : [   1] ui\ui_actor_multiplayer_game_menu
* 4096.1 : [   1] ui\hintergrund1
* 4096.1 : [   1] ui\ui_common
* 4096.1 : [   1] ui\ui_mod_pda_horizontal
"e:\kopia e\program files (x86)\gsc world publishing\s.t.a.l.k.e.r. - zew prypeci\bin\xrengine.exe"
* phase time: 0 ms
* phase cmem: 112183 K
Loading objects...
! Invalid ogg-comment version, file:  e:\kopia e\program files (x86)\gsc world publishing\s.t.a.l.k.e.r. - zew prypeci\gamedata\sounds\weapons\wpn_lr300\lr300_draw.ogg
! Invalid ogg-comment version, file:  e:\kopia e\program files (x86)\gsc world publishing\s.t.a.l.k.e.r. - zew prypeci\gamedata\sounds\weapons\protect.ogg
Loading models...
! Fallback to default bump map: nwm\m4_magpul\gucci_bump
! Fallback to default bump map: nwm\m4_magpul\gucci_bump#
! Fallback to default bump map: nwm\m4_magpul\pmag_bump
! Fallback to default bump map: nwm\m4_magpul\pmag_bump#
! Fallback to default bump map: nwm\m4_magpul\upg_m203_bump
! Fallback to default bump map: nwm\m4_magpul\upg_m203_bump#
! Can't find texture 'pfx\pfx_snow_10'
! Can't find texture 'pfx\pfx_snow_100'
! Can't find texture 'pfx\pfx_snow_20'
! Can't find texture 'pfx\pfx_snow_30'
! Can't find texture 'pfx\pfx_snow_40'
! Can't find texture 'pfx\pfx_snow_50'
! Can't find texture 'pfx\pfx_snow_60'
! Can't find texture 'pfx\pfx_snow_70'
! Can't find texture 'pfx\pfx_snow_80'
! Can't find texture 'pfx\pfx_snow_90'
* [prefetch] time:    37641 ms
* [prefetch] memory:  130033Kb
! Unable to find Software\GSC Game World\STALKER-COP\ in registry
! Player name registry key (InstallUserName) not found !
* phase time: 37966 ms
* phase cmem: 248071 K
* phase time: 7 ms
* phase cmem: 248071 K
* Loading spawn registry...
* 6464 spawn points are successfully loaded
* Loading objects...
* 12319 objects are successfully loaded
* Game ahh is successfully loaded from file 'c:\users\public\docume~1\stalke~1.-ca\savedgames\ahh.scop' (4.187s)
* phase time: 4186 ms
* phase cmem: 307007 K
* phase time: 66 ms
* phase cmem: 307067 K
* phase time: 9 ms
* phase cmem: 307067 K
* WARNING: player not logged in
* client : connection accepted - <All Ok>
* phase time: 1241 ms
* phase cmem: 307101 K
* phase time: 56 ms
* phase cmem: 307101 K
* phase time: 5382 ms
* phase cmem: 407877 K
* phase time: 3062 ms
* phase cmem: 409437 K
* [Loading VB] 65524 verts, 2047 Kb
* [Loading VB] 49375 verts, 1542 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65530 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 62064 verts, 1939 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 20072 verts, 627 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 393270 indices, 768 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65533 verts, 767 Kb
* [Loading VB] 65533 verts, 767 Kb
* [Loading VB] 41404 verts, 485 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 760575 indices, 1485 Kb
* phase time: 1500 ms
* phase cmem: 409533 K
* phase time: 156 ms
* phase cmem: 418616 K
* [DETAILS] VertexConsts(256), Batch(61)
* [DETAILS] 10126 v(20), 5368 p
* [DETAILS] Batch(61), VB(197K), IB(31K)
* phase time: 112 ms
* phase cmem: 418640 K
* Loading HOM: e:\kopia e\program files (x86)\gsc world publishing\s.t.a.l.k.e.r. - zew prypeci\gamedata\levels\zaton\level.hom
* phase time: 5851 ms
* phase cmem: 419420 K
* phase time: 50 ms
* phase cmem: 419420 K
* phase time: 9 ms
* phase cmem: 419420 K
* t-report - base: 1755, 795235 K
* t-report - lmap: 16, 16386 K
* WARNING: player not logged in
* phase time: 25328 ms
* phase cmem: 464619 K
* phase time: 248 ms
* phase cmem: 464619 K
* [win32]: free[2111396 K], reserved[107640 K], committed[1975204 K]
* [ D3D ]: textures[857379 K]
* [x-ray]: crt heap[464619 K], process heap[15878 K], game lua[39121 K], render[250 K]
* [x-ray]: economy: strings[25086 K], smem[93920 K]
! Unknown command:  dump_infos
intro_start game_loaded
* MEMORY USAGE: 496170 K
* End of synchronization A[1] R[1]
intro_delete ::update_game_loaded
 
FATAL ERROR
 
[error]Expression    : xml_doc.NavigateToNode(path,index)
[error]Function      : CUIXmlInit::InitStatic
[error]File          : D:\prog_repository\sources\trunk\xrGame\ui\UIXmlInit.cpp
[error]Line          : 156
[error]Description   : XML node not found
[error]Argument 0    : atm_indik_rad_yellow
[error]Argument 1    : ui\ui_custom_msgs.xml
 

stack trace:

szymekdo
Kot

Posty: 2
Dołączenie: 03 Lut 2010, 15:16
Ostatnio był: 26 Sie 2021, 22:30
Frakcja: Samotnicy
Ulubiona broń: Fast-shooting Akm 74/2
Kozaki: 0

Re: [Frosty Wind CoP]

Postprzez Junx w 29 Sty 2012, 19:18

Dziś zajmę z tym problemem i postaram się to naprawić.

Edit: Udało się to naprawić, sprawdziłem i działa https://rapidshare.com/files/1727696781 ... m_msgs.xml

Wypakuj do: gamedata\configs\ui
Ryzen 5600x || 32gb DDR4 || RTX 2080 Super

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Posty: 2341
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Re: [Frosty Wind CoP]

Postprzez by1bies w 28 Cze 2012, 13:39

witam . pobrałem moda i jestem zadowolony . zauważyłem jednak dziwny bug : w bazach można wyjmować broń , a w czasie emisji gdy chowamy się w bazie gdy wyjmiemy broń uruchamia się misja "znajdź schronienie" i dostajemy obrażenia :/
szukam ludzi na ASG w Warszawie, zapraszam na priv.
:

było być na Dekadzie.
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by1bies
Kot

Posty: 22
Dołączenie: 26 Cze 2012, 17:03
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Ulubiona broń: GP 37
Kozaki: -1

Re: [Frosty Wind CoP]

Postprzez Junx w 28 Cze 2012, 13:48

Dlatego, że w Bazach w Vanilii nie używa się broni. Jak broń w bazie jest wyciągnięta to właśnie mamy takie coś, wystarczy broń schować i już po problemie.
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Junx
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Posty: 2341
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Re: [Frosty Wind CoP]

Postprzez Cromm Cruac w 28 Cze 2012, 13:51

Problem opisywany wielokrotnie, występujący w wielu modach, które umożliwiają wyjmowanie broni w bazach. Jest on związany z faktem, że po wyjęciu broni baza traci status schronienia.

FIX:
Otworzyć surge_manager.ltx i zmienić wpisy na:
Kod: [ Pobierz ] [ Ukryj ]
[zat_surge_hide_a2]
condlist = {!check_smart_alarm_status(zat_stalker_base_smart:alarm)} true, false
...
[jup_surge_hide_a6]
condlist = {!check_smart_alarm_status(jup_a6:alarm)} true, false
...
[jup_surge_hide_b41]
condlist = {!check_smart_alarm_status(jup_b41:alarm)} true, false
...
[pri_surge_hide_a16]
condlist = {!check_smart_alarm_status(pri_a16:alarm)} true, false
 
Image

"Twoja opowieść mnie znudziła albowiem nie była o mnie" - Król Julian

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Re: [Frosty Wind CoP]

Postprzez SkullDagger w 01 Wrz 2012, 14:39

Podpowie ktoś jak wyciac z tego moda to ze jest dużo artefaktów? np w jdnej anomalii nawet 3-4arty, zimy nie chce a nowych broni nie mozna ulepszać:)
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