[ARS MOD]

Regulamin forum
Dział "Modyfikacje Gotowe" służy do dyskusji o modyfikacjach, które już są stworzone lub do zadawania pytań na ich temat. Znajdziemy tutaj również linki do ściągnięcia modyfikacji (które powinny, a raczej muszą być w pierwszym poście tematu danej modyfikacji).

Przy zadawaniu pytania związanego z problemem dotyczącym modyfikacji, prosimy o podawanie treści całego loga błędu - koniecznie w tagu [CODE].

Przy cytowaniu plików *.LTX stosować tag [SYNTAX="ini"], przy cytowaniu plików *.script [SYNTAX="lua"] a przy cytowaniu plików *.xml - [SYNTAX="xml"].

Lokalizacja logów:
Windows XP - C:\Documents and Settings\All Users\Moje dokumenty\S.T.A.L.K.E.R. - Zew Prypeci\logs\xray_nazwaużytkownika.log
Windows Vista/7 - C:\Users\Public\Documents\S.T.A.L.K.E.R. - Zew Prypeci\logs\xray_nazwaużytkownika.log
Steam - X:\Program Files (x86)\Steam\SteamApps\common\Stalker Call of Pripyat\_appdata_\logs

Pytania na temat modyfikacji zadajemy w wątku dla niej stworzonym lub tworzymy nowy, jeśli takowego nie ma.

Gdy chcemy założyć nowy wątek, obowiązkowe jest przeczytanie tego tematu.

Re: [ARS MOD]

Postprzez Windmaker w 14 Mar 2010, 19:10

To dotyczy wszystkich znaczników. Wątpię, aby to była wina spolszczenia - prędzej patcha. W związku z tym mam takie pytanie - czy ktoś wie czy da się usunąć owe znaczniki - cały ten skrypt, aby grać po prostu bez tego?
"Stałem się śmiercią; niszczycielem światów" - Julius Robert Oppenheimer
"Wojna jest sztuką, ma więc swoich artystów i mistrzów"

>>> SmartAge.pl - Portal ludzi ciekawych świata <<<
Awatar użytkownika
Windmaker
Tropiciel

Posty: 214
Dołączenie: 21 Wrz 2008, 16:26
Ostatnio był: 22 Maj 2019, 15:46
Miejscowość: Poznań
Frakcja: Wojskowi Stalkerzy
Ulubiona broń: Sniper Rifle SVDm2
Kozaki: 1

Reklamy Google

Re: [ARS MOD]

Postprzez lukass w 14 Mar 2010, 23:01

Skopiuj, zamień, potwierdź.
http://www.speedyshare.com/files/214335 ... _spots.rar
Usunąłem powiadomienia o nowych miejscach.
Skrypty z wersji 0.5.1 z fixem.
Mam pirata!
Awatar użytkownika
lukass
Ekspert

Posty: 827
Dołączenie: 25 Paź 2009, 13:18
Ostatnio był: 07 Sie 2010, 12:16
Ulubiona broń: --
Kozaki: 45

Re: [ARS MOD]

Postprzez Windmaker w 14 Mar 2010, 23:15

Dzięki, wygląda na to, że działa teraz - przynajmniej nie mam bugtrapów w dwóch miejscach w których je miałem wcześniej. Naprawdę wielkie dzięki :)
"Stałem się śmiercią; niszczycielem światów" - Julius Robert Oppenheimer
"Wojna jest sztuką, ma więc swoich artystów i mistrzów"

>>> SmartAge.pl - Portal ludzi ciekawych świata <<<
Awatar użytkownika
Windmaker
Tropiciel

Posty: 214
Dołączenie: 21 Wrz 2008, 16:26
Ostatnio był: 22 Maj 2019, 15:46
Miejscowość: Poznań
Frakcja: Wojskowi Stalkerzy
Ulubiona broń: Sniper Rifle SVDm2
Kozaki: 1

Re: [ARS MOD]

Postprzez lukass w 14 Mar 2010, 23:44

Spróbuj jeszcze z tym, tutaj usunąłem TYLKO powiadomienie. Poprzednio usunąłem również znaczniki na mapie, więc skutkowało to tym, że mapa zawsze jest 'czysta'.
http://www.speedyshare.com/files/214345 ... n_info.rar
Mam pirata!
Awatar użytkownika
lukass
Ekspert

Posty: 827
Dołączenie: 25 Paź 2009, 13:18
Ostatnio był: 07 Sie 2010, 12:16
Ulubiona broń: --
Kozaki: 45

Re: [ARS MOD]

Postprzez czeresniaczek1 w 15 Mar 2010, 15:51

Po reinstalce systemu gra z modem i spolszczeniem na wersji ' 0.1' i ' 0.2 ' ten sam błąd . Gdzie go szukać.

FATAL ERROR

[error]Expression : m_pItemDataVector->end() == t_it
[error]Function : CXML_IdToIndex<class CPhraseDialog>::InitInternal
[error]File : D:\prog_repository\sources\trunk\xrServerEntities\xml_str_id_loader.h
[error]Line : 183
[error]Description : duplicate item id
[error]Arguments : zat_a2_stalker_barmen_termos_small_dialog


stack trace:
Awatar użytkownika
czeresniaczek1
Tropiciel

Posty: 303
Dołączenie: 08 Lut 2009, 01:15
Ostatnio był: 19 Sie 2020, 15:30
Frakcja: Samotnicy
Ulubiona broń: TRs 301
Kozaki: 6

Re: [ARS MOD]

Postprzez lukass w 15 Mar 2010, 16:51

Ten dialog występuje w kilku plikach xml. Co powoduje błąd? NIe wiem. Natomiast wiem, co go nie powoduje :D

Miewałem podobny w trakcie robienia spolszczenia, kiedy pojawił się w nowszej wersji, a ja zapomniałem go skopiować, ale wtedy błąd potwierdzał brak dialogu, a ty tu masz zduplikowany dialog.... to wykracza poza moje zdolności interpretacji bugrtrapów.
Jedyne, co mi przychodzi do głowy to zainstalowanie moda z patchami i poprawką raz jeszcze i to samo ze spolszczeniem.
Mam pirata!
Awatar użytkownika
lukass
Ekspert

Posty: 827
Dołączenie: 25 Paź 2009, 13:18
Ostatnio był: 07 Sie 2010, 12:16
Ulubiona broń: --
Kozaki: 45

Re: [ARS MOD]

Postprzez czeresniaczek1 w 15 Mar 2010, 17:16

lukass napisał(a):
SpRiTeo napisał(a):Podmieniasz pliki? sory trochę zielony w temacie jestem :P Czyli wrzucam gamedata ( spolszczenie ) do gamedata ( moda) ?

tylko nie wrzucaj całego folderu spolszczenia do gamedaty. Musisz wszystkie pliki ze spolszczenia (pliki, NIE foldery) skoiować do zainstalowanego moda i zastąpić nimi oryginalne pliki w tych samych folderach(w grze), z których je kopiowałeś(ze spolszczenia).


Zrobiłem tak jak to opisałeś mam tylko w folderze text jeden plik rus .
Awatar użytkownika
czeresniaczek1
Tropiciel

Posty: 303
Dołączenie: 08 Lut 2009, 01:15
Ostatnio był: 19 Sie 2020, 15:30
Frakcja: Samotnicy
Ulubiona broń: TRs 301
Kozaki: 6

Re: [ARS MOD]

Postprzez Windmaker w 16 Mar 2010, 18:26

Spróbuj jeszcze z tym, tutaj usunąłem TYLKO powiadomienie. Poprzednio usunąłem również znaczniki na mapie, więc skutkowało to tym, że mapa zawsze jest 'czysta'.
http://www.speedyshare.com/files/214345 ... n_info.rar


Działa. Widać, że tylko samo powiadomienie się sypie.

A tak przy okazji, wiem, że to śmiesznie zabrzmi, ale ktoś mógłby podać mi które linijki w CoP-ie w actor.ltx trzeba zmienić aby ustawić 100% goodmoda? Bo już nie pamiętam co i jak, a chce się pobawić :)
"Stałem się śmiercią; niszczycielem światów" - Julius Robert Oppenheimer
"Wojna jest sztuką, ma więc swoich artystów i mistrzów"

>>> SmartAge.pl - Portal ludzi ciekawych świata <<<
Awatar użytkownika
Windmaker
Tropiciel

Posty: 214
Dołączenie: 21 Wrz 2008, 16:26
Ostatnio był: 22 Maj 2019, 15:46
Miejscowość: Poznań
Frakcja: Wojskowi Stalkerzy
Ulubiona broń: Sniper Rifle SVDm2
Kozaki: 1

Re: [ARS MOD]

Postprzez M.R.O.K. w 20 Mar 2010, 12:47

Ten mod nie jest niekompletnie oskryptowany więc co się dziwić że sypie do pulpitu
Nawet termos wrzucony do paska szybkiego użycia sprawia że grę sypie do windowsa.
Awatar użytkownika
M.R.O.K.
Redaktor

Posty: 166
Dołączenie: 20 Kwi 2009, 14:28
Ostatnio był: 19 Wrz 2016, 19:45
Frakcja: Wolność
Ulubiona broń: --
Kozaki: 4

Re: [ARS MOD]

Postprzez lukass w 21 Mar 2010, 13:56

Patch 0.5.2 !!!

ZMIANY (ENG)
:

Description:

Patch: 0.5.2

1. Corrected description of the location of "Dungeons of Jupiter" in his notebook. Corrected description of the location of "Dungeons of Jupiter" in his notebook.
2. Fixed bug due to which he could order a hunting knife, a maximum of 3 times. Fixed bug due to which he could order a hunting knife, a maximum of 3 times.
3. Fixed ignoring NPC zombies in safe areas. Fixed ignoring NPC zombies in safe areas.
4. Fixed icons suits for soldiers of fortune "and" Sunset ". Fixed icons suits for soldiers of fortune "and" Sunset ".
5. Fixed incorrect delivery information on locations in a notebook. Fixed incorrect delivery information on locations in a notebook.
6. Fixed an issue of personal notes during the ascent PDA Noah, Morgan, or barges. Fixed an issue of personal notes during the ascent PDA Noah, Morgan, or barges.
7. Fixed a crash with the message: "next_phrase_node" when you try to talk to zveroboem. Fixed a crash with the message: "next_phrase_node" when you try to talk to zveroboem.
8. Fixed a crash with the message: "ammo_fix.script: 25: attempt to index field '?' Fixed a crash with the message: "ammo_fix.script: 25: attempt to index field '?' (a nil value) ". (a nil value)".
9. Fixed some dialogs. Fixed some dialogs.
10. Fixed weight masks. Fixed weight masks.
11. Fixed a crash with the message: "No available phrase to say, dialog [zat_b18_noah_plateau_way]". Fixed a crash with the message: "No available phrase to say, dialog [zat_b18_noah_plateau_way]".
12. Fixed a bug where it was impossible to cut a unique hunting knife. Fixed a bug where it was impossible to cut a unique hunting knife.
13. Fixed inability to get to Pripyat is a new transition. Fixed inability to get to Pripyat is a new transition.
14. Fixed inability to sharpen a knife after a reboot. Fixed inability to sharpen a knife after a reboot.
15. Fixed not changing the body when removing it from the suit after a reboot. Fixed not changing the body when removing it from the suit after a reboot.
16. Fixed too strong sedative in medic. Fixed too strong sedative in medic.
17. Fixed a bug in the new scheme, cleaning weapons, because of which it was impossible to get weapons Teleport with Skadovska with SPC. Fixed a bug in the new scheme, cleaning weapons, because of which it was impossible to get weapons Teleport with Skadovska with SPC.
18. Fixed an issue with just one Beard awards for achievement, with its multiple receipt. Fixed an issue with just one Beard awards for achievement, with its multiple receipt.
19. Fixed a crash with the message: "xrGame.dll, CDialogHolder:: CDialogHolder ()". Fixed a crash with the message: "xrGame.dll, CDialogHolder:: CDialogHolder ()".
20. In setting mode is entered click "Dressing SPC and corpses. In setting mode is entered click "Dressing SPC and corpses.
21. In setting mode is entered click "News about the seen monsters. In setting mode is entered click "News about the seen monsters.
22. Change view settings mode. Change view settings mode.
23. Ability to order a hunting knife at St. John's wort. Ability to order a hunting knife at St. John's wort.
24. Returned visual HS from a third party without helmets. Returned visual HS from a third party without helmets.
25. Adjusted prices of artifacts. Adjusted prices of artifacts.
26. Cartridges 9h39mm SP-5, 7.62h54mm 7H14 and 7.62h54mm 7N13 added to the loot and trade. Cartridges 9h39mm SP-5, 7.62h54mm 7H14 and 7.62h54mm 7N13 added to the loot and trade.
27. Almost all new costumes added to the individual icons upgrade, corresponding visual (© PUNK-398). Almost all new costumes added to the individual icons upgrade, corresponding visual (© PUNK-398).
28. Added retracting indicators of sleep and thirst if the main Uhud. Added retracting indicators of sleep and thirst if the main Uhud.


UWAGA - patch instalować na czystej wersji 0.5 lub 0.5.1, w przeciwnym wypadku nie ma gwarancji poprawnego działania. Wymagane rozpoczęcie nowej gry
:facepalm:

download - http://ars-team.ru/files/patches/ars_co ... _v0.5.2.7z

nie będę tłumaczył, już mi się nie chce
Mam pirata!
Awatar użytkownika
lukass
Ekspert

Posty: 827
Dołączenie: 25 Paź 2009, 13:18
Ostatnio był: 07 Sie 2010, 12:16
Ulubiona broń: --
Kozaki: 45

Re: [ARS MOD]

Postprzez czeresniaczek1 w 24 Mar 2010, 16:08

Mam taki problem nie pokazuje żadnego loga błędu,proszę o odopowiedź na forum.
:

* Detected CPU: Intel(R) Core(TM)2 Duo CPU E4600 @ 2.40GHz [GenuineIntel], F6/M15/S13, 2399.00 mhz, 66-clk 'rdtsc'
* CPU features: RDTSC, MMX, SSE, SSE2, SSE3, MONITOR/MWAIT, SSSE3
* CPU threads: 2

Initializing File System...
using fs-ltx fsgame.ltx
FS: 40206 files cached 30 archives, 8284Kb memory used.
Init FileSystem 2.809660 sec
'xrCore' build 3967, Dec 14 2009

EH: BE30F7B70CD69ECA808A126EF936BC72

-----loading d:\program files\gsc world publishing\s.t.a.l.k.e.r. - zew prypeci\gamedata\configs\system.ltx
-----loading d:\program files\gsc world publishing\s.t.a.l.k.e.r. - zew prypeci\gamedata\configs\system.ltx
Initializing Engine...
Starting INPUT device...
Loading DLL: xrRender_R2.dll
Loading DLL: xrRender_R3.dll
Loading DLL: xrRender_R4.dll
command line
Executing config-script "user.ltx"...
[c:\docume~1\alluse~1\dokume~1\stalke~2.-ze\user.ltx] successfully loaded.
Loading DLL: xrRender_R1.dll
Loading DLL: xrGame.dll
! Player name in registry is empty! (InstallUserName)
* [win32]: free[1992228 K], reserved[20232 K], committed[84628 K]
* [ D3D ]: textures[0 K]
* [x-ray]: crt heap[15402 K], process heap[3344 K], game lua[0 K], render[0 K]
* [x-ray]: economy: strings[10421 K], smem[0 K]
SOUND: OpenAL: enumerate devices...
SOUND: OpenAL: EnumerationExtension Present
dir[0]=D:\Program Files\GSC World Publishing\S.T.A.L.K.E.R. - Zew Prypeci\bin\
dir[1]=D:\Program Files\GSC World Publishing\S.T.A.L.K.E.R. - Zew Prypeci\
dir[2]=D:\Program Files\GSC World Publishing\S.T.A.L.K.E.R. - Zew Prypeci\bin\
dir[3]=C:\WINDOWS\system32\
CleanDeviceSpecifierList
CleanDeviceSpecifierList Generic Hardware
devices Generic Hardware
SOUND: OpenAL: system default SndDevice name is Generic Hardware
SOUND: OpenAL: default SndDevice name set to Generic Software
SOUND: OpenAL: All available devices:
1. Generic Hardware, Spec Version 1.1 eax[2] efx[no] xram[no]
2. Generic Software, Spec Version 1.1 (default) eax[0] efx[no] xram[no]
Executing config-script "d:\program files\gsc world publishing\s.t.a.l.k.e.r. - zew prypeci\gamedata\configs\default_controls.ltx"...
[d:\program files\gsc world publishing\s.t.a.l.k.e.r. - zew prypeci\gamedata\configs\default_controls.ltx] successfully loaded.
Executing config-script "user.ltx"...
Executing config-script "d:\program files\gsc world publishing\s.t.a.l.k.e.r. - zew prypeci\gamedata\configs\rspec_default.ltx"...
[d:\program files\gsc world publishing\s.t.a.l.k.e.r. - zew prypeci\gamedata\configs\rspec_default.ltx] successfully loaded.
Executing config-script "d:\program files\gsc world publishing\s.t.a.l.k.e.r. - zew prypeci\gamedata\configs\default_controls.ltx"...
[d:\program files\gsc world publishing\s.t.a.l.k.e.r. - zew prypeci\gamedata\configs\default_controls.ltx] successfully loaded.
~ Invalid syntax in call to 'r2_aa_break'
~ Valid arguments: vector3 in range [0.000000e+000,0.000000e+000,0.000000e+000]-[1.000000e+000,1.000000e+000,1.000000e+000]
~ Invalid syntax in call to 'r2_aa_weight'
~ Valid arguments: vector3 in range [0.000000e+000,0.000000e+000,0.000000e+000]-[1.000000e+000,1.000000e+000,1.000000e+000]
~ Invalid syntax in call to 'sv_adm_menu_ban_time'
~ Valid arguments: ui_mp_am_10_minutes/ui_mp_am_30_minutes/ui_mp_am_1_hour/ui_mp_am_6_hours/ui_mp_am_1_day/ui_mp_am_1_week/ui_mp_am_1_month/ui_mp_am_3_monthes/ui_mp_am_forever
[c:\docume~1\alluse~1\dokume~1\stalke~2.-ze\user.ltx] successfully loaded.
SOUND: Selected device is Generic Software
* sound: EAX 2.0 extension: absent
* sound: EAX 2.0 deferred: absent
* sound : cache: 65537 kb, 4856 lines, 13820 bpl
Starting RENDER device...
* GPU [vendor:10DE]-[device:400]: NVIDIA GeForce 8600 GTS
* GPU driver: 6.14.11.9621
* CREATE: DeviceREF: 1
* Vertex Processor: PURE HARDWARE
* Texture memory: 999 M
* DDI-level: 9.0
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: unrecognized, 16
* NVidia MGPU: Logical(1), Physical(1)
* Starting rendering as 2-GPU.
* DVB created: 1536K
* DIB created: 512K
* distortion: used, dev(30),need(14)
* color_mapping: used, dev(30),need(14)
* SSample: 1024x768
compiling shader postprocess
compiling shader postprocess_d
compiling shader postprocess_cm_pre
* SSample: enabled
compiling shader particle_distort
compiling shader particle
compiling shader particle
- r__tf_aniso 8
- r1_tf_mipbias 0.
compiling shader simple_color
compiling shader portal
compiling shader editor
compiling shader sky2
compiling shader sky2
compiling shader clouds
compiling shader clouds
Starting engine...
compiling shader hud_font
! Player name in registry is empty! (InstallUserName)
Loading DLL: xrGameSpy.dll
compiling shader yuv2rgb
! Missing ogg-comment, file: d:\program files\gsc world publishing\s.t.a.l.k.e.r. - zew prypeci\gamedata\sounds\video\ati_radeon_1920x1080.ogg
! Missing ogg-comment, file: d:\program files\gsc world publishing\s.t.a.l.k.e.r. - zew prypeci\gamedata\sounds\video\amd_fusion_final_720.ogg
intro_start intro_logo
intro_delete ::update_logo_intro
compiling shader yuv2rgb
* [win32]: free[1838776 K], reserved[61216 K], committed[197096 K]
* [ D3D ]: textures[64 K]
* [x-ray]: crt heap[103588 K], process heap[9708 K], game lua[2272 K], render[180 K]
* [x-ray]: economy: strings[10470 K], smem[0 K]
* 0.0 : [ 55] $null
* 0.0 : [ 2] $user$cmap0
* 0.0 : [ 2] $user$cmap1
* 0.0 : [ 3] $user$distort
* 0.0 : [ 6] $user$rendertarget
* 0.0 : [ 5] $user$rendertarget_color_map
* 0.0 : [ 1] $user$sky0
* 0.0 : [ 1] $user$sky1
* 0.0 : [ 1] $user$tonemap
* 0.0 : [ 1] act\act_controller_hit1
* 0.0 : [ 1] fx\fx_flare1
* 0.0 : [ 1] fx\fx_flare2
* 0.0 : [ 1] fx\fx_flare3
* 0.0 : [ 1] fx\fx_gradient
* 0.0 : [ 1] fx\fx_gradient1
* 0.0 : [ 1] fx\fx_lightning
* 0.0 : [ 1] fx\fx_rain
* 0.0 : [ 1] fx\fx_rainsplash1
* 0.0 : [ 1] fx\fx_sun
* 0.0 : [ 1] fx\fx_sun_rise
* 0.0 : [ 1] fx\fx_thunderbolts_gradient
* 0.0 : [ 1] fx\fx_thunderbolts_gradient_surge
* 0.0 : [ 1] fx\fx_volumefog1
* 0.0 : [ 1] glow\glow_04
* 0.0 : [ 1] glow\glow_fire1
* 0.0 : [ 1] glow\glow_orange
* 0.0 : [ 1] glow\glow_orange2
* 0.0 : [ 1] glow\glow_orange_bright
* 0.0 : [ 1] glow\glow_white
* 0.0 : [ 1] pfx\pfx_ani-explosion-02
* 0.0 : [ 1] pfx\pfx_ani-explosion-02-b-a
* 0.0 : [ 1] pfx\pfx_ani-explosion-02a
* 0.0 : [ 1] pfx\pfx_ani-fire01
* 0.0 : [ 1] pfx\pfx_ani-smoke-01
* 0.0 : [ 1] pfx\pfx_anomaly_1
* 0.0 : [ 1] pfx\pfx_anomaly_16
* 0.0 : [ 1] pfx\pfx_anomaly_18
* 0.0 : [ 1] pfx\pfx_anomaly_19
* 0.0 : [ 1] pfx\pfx_anomaly_2
* 0.0 : [ 1] pfx\pfx_anomaly_21
* 0.0 : [ 1] pfx\pfx_anomaly_23
* 0.0 : [ 1] pfx\pfx_anomaly_2_green
* 0.0 : [ 1] pfx\pfx_anomaly_3
* 0.0 : [ 1] pfx\pfx_anomaly_4
* 0.0 : [ 1] pfx\pfx_anomaly_5
* 0.0 : [ 1] pfx\pfx_anomaly_6
* 0.0 : [ 1] pfx\pfx_anomaly_7
* 0.0 : [ 1] pfx\pfx_anomaly_8
* 0.0 : [ 1] pfx\pfx_anomaly_88
* 0.0 : [ 1] pfx\pfx_anomaly_9
* 0.0 : [ 1] pfx\pfx_bloodsplash1
* 0.0 : [ 1] pfx\pfx_bloodsplash2
* 0.0 : [ 1] pfx\pfx_blurry_cloud
* 0.0 : [ 1] pfx\pfx_brick
* 0.0 : [ 1] pfx\pfx_bubble
* 0.0 : [ 1] pfx\pfx_bubble_1
* 0.0 : [ 1] pfx\pfx_bubble_water
* 0.0 : [ 1] pfx\pfx_concretedebris_01
* 0.0 : [ 1] pfx\pfx_concretepuffs_01
* 0.0 : [ 1] pfx\pfx_dist2
* 0.0 : [ 1] pfx\pfx_dist2inv
* 0.0 : [ 1] pfx\pfx_dist3
* 0.0 : [ 1] pfx\pfx_dist4
* 0.0 : [ 1] pfx\pfx_dist7
* 0.0 : [ 1] pfx\pfx_dist8
* 0.0 : [ 1] pfx\pfx_dist9
* 0.0 : [ 1] pfx\pfx_dist_teleport
* 0.0 : [ 1] pfx\pfx_distort_anomaly
* 0.0 : [ 1] pfx\pfx_distortion
* 0.0 : [ 1] pfx\pfx_explotions_2
* 0.0 : [ 1] pfx\pfx_explotions_3
* 0.0 : [ 1] pfx\pfx_explotions_4
* 0.0 : [ 1] pfx\pfx_explotions_smoke
* 0.0 : [ 1] pfx\pfx_flame
* 0.0 : [ 1] pfx\pfx_flame_01
* 0.0 : [ 1] pfx\pfx_flamefx_01
* 0.0 : [ 1] pfx\pfx_flash_01
* 0.0 : [ 1] pfx\pfx_flash_05
* 0.0 : [ 1] pfx\pfx_flash_07
* 0.0 : [ 1] pfx\pfx_gologramma
* 0.0 : [ 1] pfx\pfx_gradient
* 0.0 : [ 1] pfx\pfx_gradient1
* 0.0 : [ 1] pfx\pfx_leaves_01
* 0.0 : [ 1] pfx\pfx_leaves_02
* 0.0 : [ 1] pfx\pfx_light1
* 0.0 : [ 1] pfx\pfx_light3
* 0.0 : [ 1] pfx\pfx_light4
* 0.0 : [ 1] pfx\pfx_lighting_stancia_01
* 0.0 : [ 1] pfx\pfx_lighting_stancia_02
* 0.0 : [ 1] pfx\pfx_lightning_01
* 0.0 : [ 1] pfx\pfx_lightning_02
* 0.0 : [ 1] pfx\pfx_ligth_6
* 0.0 : [ 1] pfx\pfx_plasma
* 0.0 : [ 1] pfx\pfx_shells1
* 0.0 : [ 1] pfx\pfx_shells2
* 0.0 : [ 1] pfx\pfx_skinsplash1
* 0.0 : [ 1] pfx\pfx_smoke_a
* 0.0 : [ 1] pfx\pfx_smoke_b
* 0.0 : [ 1] pfx\pfx_smokepuffs1
* 0.0 : [ 1] pfx\pfx_smokepuffs2
* 0.0 : [ 1] pfx\pfx_spark_01
* 0.0 : [ 1] pfx\pfx_sparks
* 0.0 : [ 1] pfx\pfx_specks
* 0.0 : [ 1] pfx\pfx_specks_poison
* 0.0 : [ 1] pfx\pfx_spikey_star
* 0.0 : [ 1] pfx\pfx_splash3
* 0.0 : [ 1] pfx\pfx_splash_01
* 0.0 : [ 1] pfx\pfx_splash_02
* 0.0 : [ 1] pfx\pfx_step_blood
* 0.0 : [ 1] pfx\pfx_stonedebris1
* 0.0 : [ 1] pfx\pfx_stonedebris2
* 0.0 : [ 1] pfx\pfx_synus
* 0.0 : [ 1] pfx\pfx_teleport
* 0.0 : [ 1] pfx\pfx_test_textures
* 0.0 : [ 1] pfx\pfx_vehglassdebris_01
* 0.0 : [ 1] pfx\pfx_vehmetaldebris_01
* 0.0 : [ 1] pfx\pfx_water_wave
* 0.0 : [ 1] pfx\pfx_woodchips1
* 0.0 : [ 1] pfx\pfx_woodchips3
* 0.0 : [ 1] prop\prop_fake_bed_fireplace
* 0.0 : [ 1] prop\prop_provod_02
* 0.0 : [ 5] sky\sky_12_vibros_cube
* 0.0 : [ 5] sky\sky_12_vibros_cube#small
* 0.0 : [ 26] sky\sky_13_cube
* 0.0 : [ 26] sky\sky_13_cube#small
* 0.0 : [ 16] sky\sky_13_cube_night
* 0.0 : [ 16] sky\sky_13_cube_night#small
* 0.0 : [ 12] sky\sky_13_vibros_cube
* 0.0 : [ 12] sky\sky_13_vibros_cube#small
* 0.0 : [ 10] sky\sky_14_cube
* 0.0 : [ 10] sky\sky_14_cube#small
* 0.0 : [ 4] sky\sky_17_clouds_cube
* 0.0 : [ 4] sky\sky_17_clouds_cube#small
* 0.0 : [ 4] sky\sky_17_cube
* 0.0 : [ 4] sky\sky_17_cube#small
* 0.0 : [ 8] sky\sky_18_cube
* 0.0 : [ 8] sky\sky_18_cube#small
* 0.0 : [ 11] sky\sky_19_cube
* 0.0 : [ 11] sky\sky_19_cube#small
* 0.0 : [ 4] sky\sky_1_clouds_cube
* 0.0 : [ 4] sky\sky_1_clouds_cube#small
* 0.0 : [ 4] sky\sky_20_clouds_cube
* 0.0 : [ 4] sky\sky_20_clouds_cube#small
* 0.0 : [ 4] sky\sky_20_cube
* 0.0 : [ 4] sky\sky_20_cube#small
* 0.0 : [ 4] sky\sky_2_clouds_cube
* 0.0 : [ 4] sky\sky_2_clouds_cube#small
* 0.0 : [ 4] sky\sky_2_cube
* 0.0 : [ 4] sky\sky_2_cube#small
* 0.0 : [ 12] sky\sky_3_cube
* 0.0 : [ 12] sky\sky_3_cube#small
* 0.0 : [ 3] sky\sky_4_cube
* 0.0 : [ 3] sky\sky_4_cube#small
* 0.0 : [ 30] sky\sky_5_cube
* 0.0 : [ 30] sky\sky_5_cube#small
* 0.0 : [ 7] sky\sky_6_cube
* 0.0 : [ 7] sky\sky_6_cube#small
* 0.0 : [ 11] sky\sky_7_cube
* 0.0 : [ 11] sky\sky_7_cube#small
* 0.0 : [ 8] sky\sky_8_cube
* 0.0 : [ 8] sky\sky_8_cube#small
* 0.0 : [ 51] sky\sky_9_cube
* 0.0 : [ 51] sky\sky_9_cube#small
* 0.0 : [ 238] sky\sky_oblaka
* 0.0 : [ 1] wm\wm_blood_1
* 0.0 : [ 1] wm\wm_blood_1_1
* 0.0 : [ 1] wm\wm_blood_1_2
* 0.0 : [ 1] wm\wm_blood_1_3
* 0.0 : [ 1] wm\wm_blood_drop_4
* 0.0 : [ 1] wm\wm_bullet_asfalt_1
* 0.0 : [ 1] wm\wm_bullet_asfalt_2
* 0.0 : [ 1] wm\wm_bullet_asfalt_3
* 0.0 : [ 1] wm\wm_bullet_brick_1
* 0.0 : [ 1] wm\wm_bullet_brick_2
* 0.0 : [ 1] wm\wm_bullet_concrete
* 0.0 : [ 1] wm\wm_bullet_concrete_1
* 0.0 : [ 1] wm\wm_bullet_concrete_2
* 0.0 : [ 1] wm\wm_bullet_concrete_4
* 0.0 : [ 1] wm\wm_bullet_concrete_5
* 0.0 : [ 1] wm\wm_bullet_concrete_6
* 0.0 : [ 1] wm\wm_bullet_concrete_7
* 0.0 : [ 1] wm\wm_bullet_glass01
* 0.0 : [ 1] wm\wm_bullet_glass02
* 0.0 : [ 1] wm\wm_bullet_glass03
* 0.0 : [ 1] wm\wm_bullet_glass04
* 0.0 : [ 1] wm\wm_bullet_ground
* 0.0 : [ 1] wm\wm_bullet_ground_1
* 0.0 : [ 1] wm\wm_bullet_ground_2
* 0.0 : [ 1] wm\wm_bullet_metall_thik
* 0.0 : [ 1] wm\wm_bullet_metall_thik_1
* 0.0 : [ 1] wm\wm_bullet_metall_thik_2
* 0.0 : [ 1] wm\wm_bullet_metall_thik_3
* 0.0 : [ 1] wm\wm_bullet_metall_thin
* 0.0 : [ 1] wm\wm_bullet_metall_thin_1
* 0.0 : [ 1] wm\wm_bullet_metall_thin_2
* 0.0 : [ 1] wm\wm_bullet_metall_thin_3
* 0.0 : [ 1] wm\wm_bullet_metall_thin_4
* 0.0 : [ 1] wm\wm_bullet_wood
* 0.0 : [ 1] wm\wm_bullet_wood_1
* 0.0 : [ 1] wm\wm_bullet_wood_2
* 0.0 : [ 1] wm\wm_bullet_wood_3
* 0.0 : [ 1] wm\wm_bullet_wood_4
* 0.0 : [ 1] wm\wm_bullet_wood_5
* 0.0 : [ 1] wm\wm_bullet_wood_6
* 0.0 : [ 1] wm\wm_bullet_wood_7
* 0.0 : [ 1] wm\wm_bullet_wood_8
* 0.0 : [ 1] wm\wm_bullet_wood_9
* 0.0 : [ 1] wm\wm_grenade
* 0.0 : [ 1] wm\wm_knife_dead
* 0.0 : [ 1] wm\wm_knife_horiz
* 0.0 : [ 1] wm\wm_knife_horiz_blood
* 0.0 : [ 1] wm\wm_knife_horiz_blood1
* 0.0 : [ 1] wm\wm_knife_horiz_metal
* 0.0 : [ 1] wm\wm_knife_horiz_ston
* 0.0 : [ 1] wm\wm_knife_wood
* 0.0 : [ 1] wm\wm_knife_wood1
* 0.0 : [ 1] wm\wm_knife_wood2
* 8.1 : [ 1] andrzej - zbadanie helikoptera ogończa 3
* 32.1 : [ 1] ui\ui_font_arial_14_1024_cent
* 32.1 : [ 1] ui\ui_font_letter_16_1024_cent
* 32.1 : [ 1] ui\ui_magnifier3
* 33.0 : [ 1] ui\ui_ani_cursor
* 64.1 : [ 1] ui\ui_font_console_02
* 64.1 : [ 1] ui\ui_font_graff_19_1024_cent
* 64.1 : [ 1] ui\ui_font_graff_22_1024_cent
* 64.1 : [ 1] ui\ui_font_hud_01
* 64.1 : [ 1] ui\ui_font_letter_18_1024_cent
* 64.1 : [ 1] ui\ui_font_letter_25_1024_cent
* 128.1 : [ 1] ui\ui_font_graff_32_1024_cent
* 170.8 : [ 4] fx\fx_noise2
* 256.1 : [ 1] ui\ui_font_graff_50_1024_cent
* 256.1 : [ 1] ui\ui_font_hud_02
* 270.0 : [ 1] ui\video_voroni_crop
* 936.0 : [ 1] ui\video_water_crop
* 1024.1 : [ 1] ui\ui_actor_hint_wnd
* 1024.1 : [ 1] ui\ui_actor_main_menu
* 1024.1 : [ 1] ui\ui_actor_mp_screen
* 1024.1 : [ 1] ui\ui_actor_multiplayer_background
* 1024.1 : [ 1] ui\ui_actor_multiplayer_game_menu
* 1024.1 : [ 1] ui\ui_actor_sleep_screen
* 4096.1 : [ 1] ui\ui_common
compiling shader model_def_hq
compiling shader model_def_hq_3
compiling shader model_def_lq
compiling shader model_def_lq_3
compiling shader add_point
compiling shader model_def_point_3
compiling shader add_spot
compiling shader model_def_spot_3
compiling shader model_shadow
compiling shader model_def_shadow_3
"d:\program files\gsc world publishing\s.t.a.l.k.e.r. - zew prypeci\bin\xrengine.exe"
* phase time: 4 ms
* phase cmem: 113521 K
Loading objects...
compiling shader model_def_hq_0
compiling shader model_def_lq_0
compiling shader model_def_point_0
compiling shader model_def_spot_0
compiling shader model_def_shadow_0
compiling shader model_env_hq
compiling shader model_env_hq_0
compiling shader model_env_lq
compiling shader model_env_lq_0
compiling shader model_env_hq_1
compiling shader model_env_lq_1
compiling shader model_def_point_1
compiling shader model_def_spot_1
compiling shader model_def_shadow_1
compiling shader model_def_hq_1
compiling shader model_def_lq_1
compiling shader model_env_hq_2
compiling shader model_env_lq_2
compiling shader model_def_point_2
compiling shader model_def_spot_2
compiling shader model_def_shadow_2
Loading models...
compiling shader model_def_hq_4
compiling shader model_def_lq_4
compiling shader model_def_point_4
compiling shader model_def_spot_4
compiling shader model_def_shadow_4
compiling shader model_def_hq_2
compiling shader model_def_lq_2
compiling shader simple
compiling shader model_def_lqs_1
compiling shader model_env_hq_3
compiling shader model_env_lq_3
compiling shader model_distort4glass_3
* [prefetch] time: 13107 ms
* [prefetch] memory: 77991Kb
! Player name in registry is empty! (InstallUserName)
* phase time: 13457 ms
* phase cmem: 194114 K
* phase time: 7 ms
* phase cmem: 194114 K
* Loading spawn registry...
* 6478 spawn points are successfully loaded
* Loading objects...
* 14320 objects are successfully loaded
* Game andrzej - zbadanie helikoptera ogończa 3 is successfully loaded from file 'c:\docume~1\alluse~1\dokume~1\stalke~2.-ze\savedgames\andrzej - zbadanie helikoptera ogończa 3.scop' (4.281s)
* phase time: 4280 ms
* phase cmem: 255619 K
* phase time: 79 ms
* phase cmem: 255635 K
* phase time: 10 ms
* phase cmem: 255635 K
* WARNING: player not logged in
* client : connection accepted - <All Ok>
* phase time: 608 ms
* phase cmem: 255669 K
* phase time: 35 ms
* phase cmem: 255669 K
* phase time: 6385 ms
* phase cmem: 356445 K
compiling shader simple
compiling shader simple_point
compiling shader simple_spot
compiling shader vert
compiling shader vert
compiling shader vert_point
compiling shader vert_spot
compiling shader vert_l
compiling shader vert_l
compiling shader base_lplanes
compiling shader base_lplanes
compiling shader wmark
compiling shader wmark_point
compiling shader wmark_spot
compiling shader wmarkmult
compiling shader lmap
compiling shader lmap
compiling shader lmap_point
compiling shader lmap_spot
compiling shader lmap_l
compiling shader lmap_l
compiling shader impl_dt
compiling shader impl_dt
compiling shader impl_point
compiling shader impl_spot
compiling shader impl_l
compiling shader impl_l
compiling shader water
compiling shader water
compiling shader waterd
compiling shader waterd
compiling shader tree_s
compiling shader tree_s_point
compiling shader tree_s_spot
compiling shader lod
compiling shader lod
compiling shader tree_w
compiling shader tree_w_point
compiling shader tree_w_spot
compiling shader avg4
* phase time: 215 ms
* phase cmem: 357456 K
* [Loading VB] 65524 verts, 2047 Kb
* [Loading VB] 49375 verts, 1542 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65530 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 62064 verts, 1939 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 20072 verts, 627 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 393270 indices, 768 Kb
* phase time: 1547 ms
* phase cmem: 357542 K
* phase time: 250 ms
* phase cmem: 364850 K
compiling shader detail
compiling shader detail_wave
compiling shader detail_still
* [DETAILS] VertexConsts(256), Batch(61)
* [DETAILS] 10126 v(20), 5368 p
* [DETAILS] Batch(61), VB(197K), IB(31K)
* phase time: 66 ms
* phase cmem: 364882 K
* Loading HOM: d:\program files\gsc world publishing\s.t.a.l.k.e.r. - zew prypeci\gamedata\levels\zaton\level.hom
* phase time: 1574 ms
* phase cmem: 365249 K
* phase time: 44 ms
* phase cmem: 365249 K
* phase time: 10 ms
* phase cmem: 365249 K
* t-report - base: 706, 194975 K
* t-report - lmap: 26, 26627 K
* WARNING: player not logged in
* phase time: 6162 ms
* phase cmem: 413143 K
* phase time: 31 ms
* phase cmem: 413143 K
* [win32]: free[962636 K], reserved[96704 K], committed[1037748 K]
* [ D3D ]: textures[259850 K]
* [x-ray]: crt heap[413143 K], process heap[408232 K], game lua[41369 K], render[250 K]
* [x-ray]: economy: strings[27428 K], smem[10192 K]
compiling shader model_def_lqs_0
! Can't find texture 'act\act_krovosos_new1'
compiling shader model_def_lplanes_0
compiling shader model_distort_4
compiling shader model_distort4ghost_0
compiling shader particle_alphaonly
compiling shader model_distort_1
! Unknown command: dump_infos
intro_start game_loaded
* MEMORY USAGE: 440241 K
* End of synchronization A[1] R[1]
intro_delete ::update_game_loaded
compiling shader yuv2rgb
* [win32]: free[852332 K], reserved[96360 K], committed[1148396 K]
* [ D3D ]: textures[290728 K]
* [x-ray]: crt heap[404535 K], process heap[446572 K], game lua[49821 K], render[415 K]
* [x-ray]: economy: strings[28676 K], smem[10243 K]
- Disconnect
- Destroying level
* 0.0 : [ 66] $null
* 0.0 : [ 2] $user$cmap0
* 0.0 : [ 2] $user$cmap1
* 0.0 : [ 3] $user$distort
* 0.0 : [ 244] $user$projector
* 0.0 : [ 6] $user$rendertarget
* 0.0 : [ 5] $user$rendertarget_color_map
* 0.0 : [ 1] $user$sky0
* 0.0 : [ 1] $user$sky1
* 0.0 : [ 1] $user$tonemap
* 0.0 : [ 3] prop\prop_lampa_g_red2
* 1.1 : [ 211] internal\internal_light_attclip
* 1.4 : [ 1] prop\prop_provod_02
* 1.5 : [ 1] fx\fx_flare1
* 2.7 : [ 4] act\act_stalker_head_glass_02
* 2.7 : [ 4] mtl\mtl_bochka_02
* 2.8 : [ 4] act\act_krovosos_new1
* 3.1 : [ 1] grad\grad_electra_mine
* 3.1 : [ 5] sky\sky_12_vibros_cube#small
* 3.1 : [ 27] sky\sky_13_cube#small
* 3.1 : [ 16] sky\sky_13_cube_night#small
* 3.1 : [ 12] sky\sky_13_vibros_cube#small
* 3.1 : [ 10] sky\sky_14_cube#small
* 3.1 : [ 4] sky\sky_17_clouds_cube#small
* 3.1 : [ 4] sky\sky_17_cube#small
* 3.1 : [ 8] sky\sky_18_cube#small
* 3.1 : [ 11] sky\sky_19_cube#small
* 3.1 : [ 4] sky\sky_1_clouds_cube#small
* 3.1 : [ 4] sky\sky_20_clouds_cube#small
* 3.1 : [ 4] sky\sky_20_cube#small
* 3.1 : [ 4] sky\sky_2_clouds_cube#small
* 3.1 : [ 4] sky\sky_2_cube#small
* 3.1 : [ 12] sky\sky_3_cube#small
* 3.1 : [ 3] sky\sky_4_cube#small
* 3.1 : [ 30] sky\sky_5_cube#small
* 3.1 : [ 7] sky\sky_6_cube#small
* 3.1 : [ 11] sky\sky_7_cube#small
* 3.1 : [ 8] sky\sky_8_cube#small
* 3.1 : [ 52] sky\sky_9_cube#small
* 4.1 : [ 1] ui\cursor
* 5.5 : [ 1] pfx\pfx_spark_01
* 5.5 : [ 1] fx\fx_flare2
* 5.5 : [ 1] fx\fx_flare3
* 5.5 : [ 1] fx\fx_gradient
* 5.5 : [ 1] fx\fx_rain
* 5.5 : [ 1] fx\fx_sun_rise
* 5.5 : [ 1] glow\glow_orange2
* 5.5 : [ 1] wm\wm_bullet_asfalt_1
* 5.5 : [ 1] wm\wm_bullet_asfalt_2
* 5.5 : [ 1] wm\wm_bullet_asfalt_3
* 5.5 : [ 1] wm\wm_bullet_brick_1
* 5.5 : [ 1] wm\wm_bullet_brick_2
* 5.5 : [ 1] wm\wm_bullet_concrete
* 5.5 : [ 1] wm\wm_bullet_concrete_1
* 5.5 : [ 1] wm\wm_bullet_concrete_2
* 5.5 : [ 1] wm\wm_bullet_concrete_4
* 5.5 : [ 1] wm\wm_bullet_concrete_5
* 5.5 : [ 1] wm\wm_bullet_concrete_6
* 5.5 : [ 1] wm\wm_bullet_concrete_7
* 5.5 : [ 1] wm\wm_bullet_ground
* 5.5 : [ 1] wm\wm_bullet_ground_1
* 5.5 : [ 1] wm\wm_bullet_ground_2
* 5.5 : [ 1] wm\wm_bullet_metall_thik
* 5.5 : [ 1] wm\wm_bullet_metall_thik_1
* 5.5 : [ 1] wm\wm_bullet_metall_thik_2
* 5.5 : [ 1] wm\wm_bullet_metall_thik_3
* 5.5 : [ 1] wm\wm_bullet_metall_thin
* 5.5 : [ 1] wm\wm_bullet_metall_thin_1
* 5.5 : [ 1] wm\wm_bullet_metall_thin_2
* 5.5 : [ 1] wm\wm_bullet_metall_thin_3
* 5.5 : [ 1] wm\wm_bullet_metall_thin_4
* 5.5 : [ 1] wm\wm_bullet_wood
* 5.5 : [ 1] wm\wm_bullet_wood_1
* 5.5 : [ 1] wm\wm_bullet_wood_2
* 5.5 : [ 1] wm\wm_bullet_wood_3
* 5.5 : [ 1] wm\wm_bullet_wood_4
* 5.5 : [ 1] wm\wm_bullet_wood_5
* 5.5 : [ 1] wm\wm_bullet_wood_6
* 5.5 : [ 1] wm\wm_bullet_wood_7
* 5.5 : [ 1] wm\wm_bullet_wood_8
* 5.5 : [ 1] wm\wm_bullet_wood_9
* 10.7 : [ 4] act\act_stalker_head_glass
* 10.7 : [ 4] mtl\mtl_ventil_pod_01
* 10.7 : [ 4] prop\prop_box_3
* 10.7 : [ 4] prop\prop_elec_kran
* 10.7 : [ 4] prop\prop_electricalunit3
* 10.7 : [ 1] prop\prop_fake_bed_fireplace
* 10.7 : [ 4] prop\prop_teapot_1
* 10.7 : [ 4] act\act_pseudodog_fur
* 10.7 : [ 4] act\act_pseudodog_fur1
* 10.8 : [ 1] pfx\pfx_step_blood
* 12.1 : [ 1] artifact\artifact_anim_dist
* 12.1 : [ 2] sky\sky_heli
* 16.1 : [ 1] ui\ui_grid
* 21.4 : [ 4] door\door_kotelna
* 21.4 : [ 4] door\door_lift_01
* 21.4 : [ 4] door\door_sheet
* 21.4 : [ 4] door\door_white_04
* 21.4 : [ 4] mtl\mtl_barrel_02
* 21.4 : [ 4] mtl\mtl_barrel_04
* 21.4 : [ 4] mtl\mtl_barrel_05
* 21.4 : [ 4] prop\prop_ballon2
* 21.4 : [ 4] prop\prop_ballon3
* 21.4 : [ 1] act\act_controller_hit1
* 21.4 : [ 4] act\act_stalker_head_glass_01
* 21.4 : [ 4] prop\prop_bottle_box
* 21.5 : [ 1] pfx\pfx_bubble
* 21.5 : [ 1] pfx\pfx_flamefx_01
* 21.5 : [ 1] pfx\pfx_leaves_01
* 21.5 : [ 1] pfx\pfx_leaves_02
* 21.5 : [ 1] pfx\pfx_splash3
* 21.5 : [ 1] pfx\pfx_splash_02
* 21.5 : [ 1] pfx\pfx_synus
* 21.5 : [ 1] pfx\pfx_vehmetaldebris_01
* 21.5 : [ 1] fx\fx_gradient1
* 21.5 : [ 1] fx\fx_rainsplash1
* 21.5 : [ 1] fx\fx_sun
* 21.5 : [ 1] fx\fx_volumefog1
* 21.5 : [ 1] glow\glow_04
* 21.5 : [ 1] glow\glow_fire1
* 21.5 : [ 1] wm\wm_blood_1_1
* 21.5 : [ 1] wm\wm_blood_1_2
* 21.5 : [ 1] wm\wm_blood_1_3
* 21.5 : [ 1] wm\wm_blood_drop_1
* 21.5 : [ 1] wm\wm_blood_drop_2
* 21.5 : [ 1] wm\wm_blood_drop_3
* 21.5 : [ 1] wm\wm_blood_drop_4
* 21.5 : [ 1] wm\wm_grenade
* 21.5 : [ 1] wm\wm_knife_dead
* 21.5 : [ 1] wm\wm_knife_horiz
* 21.5 : [ 1] wm\wm_knife_horiz_blood
* 21.5 : [ 1] wm\wm_knife_wood
* 21.5 : [ 1] wm\wm_knife_wood1
* 21.5 : [ 1] wm\wm_knife_wood2
* 32.1 : [ 1] ui\ui_font_arial_14_1024_cent
* 32.1 : [ 1] ui\ui_font_letter_16_1024_cent
* 32.1 : [ 1] ui\ui_magnifier3
* 33.0 : [ 1] ui\ui_ani_cursor
* 42.7 : [ 4] act\act_dog_red
* 42.7 : [ 4] act\act_dogs_big
* 42.7 : [ 4] act\act_dogs_brown
* 42.7 : [ 4] act\act_dogs_bulterer
* 42.7 : [ 4] act\act_poltergeyst
* 42.7 : [ 4] act\act_pseudodog
* 42.7 : [ 4] act\act_rat01
* 42.7 : [ 4] act\act_ryukzak
* 42.7 : [ 4] act\act_ryukzak_black
* 42.7 : [ 4] act\act_stalker_head_antigas_2
* 42.7 : [ 4] act\act_stalker_head_mask
* 42.7 : [ 4] door\door_katakomb_01
* 42.7 : [ 4] door\door_ship_metall
* 42.7 : [ 4] door\door_white_02
* 42.7 : [ 4] mtl\mtl_bochka_01
* 42.7 : [ 4] mtl\mtl_pod_01
* 42.7 : [ 4] prop\prop_blind01
* 42.7 : [ 4] prop\prop_dangerbox_2
* 42.7 : [ 4] prop\prop_el_shkaf_01
* 42.7 : [ 4] prop\prop_freez
* 42.7 : [ 4] prop\prop_kitchen_stuff
* 42.7 : [ 4] prop\prop_plita
* 42.7 : [ 4] prop\prop_spade
* 42.7 : [ 4] wood\wood_plank6
* 42.7 : [ 4] mtl\mtl_truba_pod_01
* 42.7 : [ 4] mtl\mtl_truba_pod_02
* 42.7 : [ 4] glas\glas_dirt
* 42.8 : [ 1] pfx\pfx_concretedebris_01
* 42.8 : [ 4] artifact\artifact_mp_green
* 42.8 : [ 3] artifact\artifact_myasorubka2
* 42.8 : [ 4] artifact\artifact_myasorubka3
* 42.8 : [ 4] item\item_calibrate_tools
* 42.8 : [ 4] item\item_document_01
* 42.8 : [ 4] item\item_drink_stalker
* 42.8 : [ 4] item\item_food
* 42.8 : [ 4] item\item_medkit
* 42.8 : [ 4] item\item_medkit_2
* 42.8 : [ 4] item\item_medkit_3
* 42.8 : [ 4] item\item_medkit_4
* 42.8 : [ 4] item\item_nabor_young_technic
* 42.8 : [ 4] item\item_small_tools
* 42.8 : [ 4] prop\prop_speakerphone
* 42.8 : [ 4] wpn\wpn_pkm_lenta
* 42.8 : [ 1] lights\lights_cone_handing_lamp
* 42.8 : [ 1] wm\wm_knife_horiz_blood1
* 42.8 : [ 1] wm\wm_knife_horiz_metal
* 42.8 : [ 1] wm\wm_knife_horiz_ston
* 42.9 : [ 1] fx\fx_lightning
* 48.1 : [ 80] sky\sky_cube_weapons
* 64.1 : [ 422] internal\internal_light_attpoint
* 64.1 : [ 1] ui\ui_font_console_02
* 64.1 : [ 1] ui\ui_font_graff_19_1024_cent
* 64.1 : [ 1] ui\ui_font_graff_22_1024_cent
* 64.1 : [ 1] ui\ui_font_hud_01
* 64.1 : [ 1] ui\ui_font_letter_18_1024_cent
* 64.1 : [ 1] ui\ui_font_letter_25_1024_cent
* 64.1 : [ 1] ui\ui_hud_grenade_mark
* 64.1 : [ 1] ui\ui_hud_hit_mark
* 85.3 : [ 4] act\act_face_04
* 85.3 : [ 4] act\act_face_mask_01
* 85.3 : [ 4] act\act_face_mask_02
* 85.3 : [ 4] act\act_face_mask_03
* 85.3 : [ 4] act\act_face_mask_04
* 85.3 : [ 4] act\act_face_zombie_01
* 85.3 : [ 4] act\act_faces_1_01
* 85.3 : [ 4] act\act_faces_1_02
* 85.3 : [ 4] act\act_faces_1_03
* 85.3 : [ 4] act\act_faces_1_04
* 85.3 : [ 4] act\act_faces_1_05
* 85.3 : [ 4] act\act_faces_1_06
* 85.3 : [ 4] act\act_faces_1_07
* 85.3 : [ 4] act\act_faces_1_08
* 85.3 : [ 4] act\act_faces_2_01
* 85.3 : [ 4] act\act_faces_2_02
* 85.3 : [ 4] act\act_faces_2_03
* 85.3 : [ 4] act\act_faces_2_04
* 85.3 : [ 4] act\act_faces_2_05
* 85.3 : [ 4] act\act_faces_2_06
* 85.3 : [ 4] act\act_faces_2_07
* 85.3 : [ 4] act\act_faces_2_08
* 85.3 : [ 4] act\act_faces_2_09
* 85.3 : [ 4] act\act_faces_3_01
* 85.3 : [ 4] act\act_faces_3_02
* 85.3 : [ 4] act\act_faces_3_03
* 85.3 : [ 4] act\act_faces_3_04
* 85.3 : [ 4] act\act_faces_3_05
* 85.3 : [ 4] act\act_faces_3_06
* 85.3 : [ 4] act\act_faces_3_07
* 85.3 : [ 4] act\act_faces_3_08
* 85.3 : [ 4] act\act_faces_4_01
* 85.3 : [ 4] act\act_faces_4_02
* 85.3 : [ 4] act\act_faces_4_03
* 85.3 : [ 4] act\act_faces_4_04
* 85.3 : [ 4] act\act_stalker_freedom_3
* 85.3 : [ 4] act\act_stalker_soldier_1
* 85.3 : [ 4] act\act_stalker_soldier_2
* 85.3 : [ 4] act\act_crow
* 85.5 : [ 1] pfx\pfx_anomaly_21
* 85.5 : [ 1] pfx\pfx_bloodsplash1
* 85.5 : [ 1] pfx\pfx_bubble_1
* 85.5 : [ 1] pfx\pfx_bubble_water
* 85.5 : [ 1] pfx\pfx_dist2
* 85.5 : [ 1] pfx\pfx_dist2inv
* 85.5 : [ 1] pfx\pfx_dist3
* 85.5 : [ 1] pfx\pfx_dist4
* 85.5 : [ 1] pfx\pfx_dist7
* 85.5 : [ 1] pfx\pfx_dist8
* 85.5 : [ 1] pfx\pfx_dist9
* 85.5 : [ 1] pfx\pfx_dist_glass
* 85.5 : [ 1] pfx\pfx_dist_teleport
* 85.5 : [ 1] pfx\pfx_distort_anomaly
* 85.5 : [ 1] pfx\pfx_distortion
* 85.5 : [ 1] pfx\pfx_flame_01
* 85.5 : [ 1] pfx\pfx_flash_01
* 85.5 : [ 1] pfx\pfx_flash_05
* 85.5 : [ 1] pfx\pfx_flash_07
* 85.5 : [ 1] pfx\pfx_gologramma
* 85.5 : [ 1] pfx\pfx_gradient
* 85.5 : [ 1] pfx\pfx_gradient1
* 85.5 : [ 1] pfx\pfx_specks
* 85.5 : [ 1] pfx\pfx_specks_poison
* 85.5 : [ 1] pfx\pfx_spikey_star
* 85.5 : [ 1] pfx\pfx_splash_01
* 85.5 : [ 1] pfx\pfx_stonedebris1
* 85.5 : [ 1] pfx\pfx_stonedebris2
* 85.5 : [ 1] pfx\pfx_vehglassdebris_01
* 85.5 : [ 1] pfx\pfx_water_wave
* 85.5 : [ 1] pfx\pfx_flame
* 85.5 : [ 4] item\item_poison_gas
* 85.5 : [ 4] artifact\artifact_sopli
* 85.5 : [ 1] fx\fx_thunderbolts_gradient
* 85.5 : [ 1] fx\fx_thunderbolts_gradient_surge
* 85.5 : [ 4] glow\glow_ghost
* 85.5 : [ 1] glow\glow_orange
* 85.5 : [ 1] glow\glow_orange_bright
* 85.5 : [ 1] glow\glow_white
* 85.5 : [ 1] glow\glow_yellow
* 85.5 : [ 211] internal\internal_light_att
* 85.5 : [ 4] prop\prop_voda1
* 85.5 : [ 1] wm\wm_blood_1
* 85.5 : [ 1] wm\wm_blood_2
* 85.5 : [ 1] wm\wm_blood_3
* 85.5 : [ 1] wm\wm_blood_4
* 85.5 : [ 1] wm\wm_blood_5
* 85.5 : [ 1] wm\wm_blood_6
* 85.5 : [ 1] wm\wm_blood_7
* 85.5 : [ 1] wm\wm_blood_8
* 85.5 : [ 1] wm\wm_blood_9
* 85.5 : [ 1] wm\wm_bullet_glass01
* 85.5 : [ 1] wm\wm_bullet_glass02
* 85.5 : [ 1] wm\wm_bullet_glass03
* 85.5 : [ 1] wm\wm_bullet_glass04
* 85.5 : [ 4] wpn\wpn_bolt
* 85.5 : [ 4] wpn\wpn_vog
* 128.1 : [ 1] ui\ui_font_graff_32_1024_cent
* 170.6 : [ 4] act\act_plot
* 170.6 : [ 4] act\act_pseudodog1
* 170.6 : [ 4] act\act_psevdogigant
* 170.6 : [ 4] act\act_scientist
* 170.6 : [ 4] act\act_scientist_suit_green
* 170.6 : [ 4] act\act_stalker_bandit_1
* 170.6 : [ 4] act\act_stalker_bandit_2
* 170.6 : [ 4] act\act_stalker_bandit_3
* 170.6 : [ 4] act\act_stalker_bandit_3a
* 170.6 : [ 4] act\act_stalker_dolg_1
* 170.6 : [ 4] act\act_stalker_dolg_2
* 170.6 : [ 4] act\act_stalker_dolg_3
* 170.6 : [ 4] act\act_stalker_dolg_4
* 170.6 : [ 4] act\act_stalker_freedom_1
* 170.6 : [ 4] act\act_stalker_freedom_2
* 170.6 : [ 4] act\act_stalker_freedom_4
* 170.6 : [ 4] act\act_stalker_hero
* 170.6 : [ 4] act\act_stalker_merc_2
* 170.6 : [ 4] act\act_stalker_merc_4
* 170.6 : [ 4] act\act_stalker_monolith_1
* 170.6 : [ 4] act\act_stalker_monolith_2
* 170.6 : [ 4] act\act_stalker_monolith_3
* 170.6 : [ 4] act\act_stalker_monolith_4
* 170.6 : [ 4] act\act_stalker_neutral_1
* 170.6 : [ 4] act\act_stalker_neutral_2
* 170.6 : [ 4] act\act_stalker_neutral_3
* 170.6 : [ 4] act\act_stalker_neutral_4
* 170.6 : [ 4] act\act_stalker_soldier_4
* 170.6 : [ 4] wood\wood_walls8
* 170.8 : [ 4] fx\fx_noise2
* 170.8 : [ 1] pfx\pfx_dist_glass3
* 170.8 : [ 1] pfx\pfx_smokepuffs2
* 170.8 : [ 1] pfx\pfx_sparks
* 170.8 : [ 4] item\item_detector_3
* 170.8 : [ 4] item\item_ustroystva
* 170.8 : [ 4] prop\prop_item2
* 170.8 : [ 4] prop\prop_item3
* 170.8 : [ 6] prop\prop_iten4
* 170.8 : [ 1] pfx\pfx_woodchips1
* 170.8 : [ 1] pfx\pfx_woodchips3
* 170.8 : [ 4] trees\trees_bark_sux_mox
* 170.8 : [ 1] pfx\pfx_shells2
* 256.1 : [ 4] item\item_detector_4
* 256.1 : [ 4] item\item_spalnik
* 256.1 : [ 1] ui\ars_monster_wnd
* 256.1 : [ 1] ui\ui_font_graff_50_1024_cent
* 256.1 : [ 1] ui\ui_font_hud_02
* 256.1 : [ 6] wpn\wpn_grenade
* 270.0 : [ 1] ui\video_voroni_crop
* 341.1 : [ 4] act\act_burer
* 341.1 : [ 4] act\act_controller
* 341.1 : [ 4] act\act_himera
* 341.1 : [ 6] act\act_krovosos_1
* 341.1 : [ 6] act\act_krovosos_2
* 341.1 : [ 6] act\act_krovosos_3
* 341.1 : [ 4] act\act_mutant_boar
* 341.1 : [ 4] act\act_mutant_boar_u
* 341.5 : [ 1] pfx\pfx_ani-smoke-01
* 341.5 : [ 1] pfx\pfx_anomaly_1
* 341.5 : [ 1] pfx\pfx_anomaly_16
* 341.5 : [ 1] pfx\pfx_anomaly_18
* 341.5 : [ 1] pfx\pfx_anomaly_19
* 341.5 : [ 1] pfx\pfx_anomaly_3
* 341.5 : [ 5] pfx\pfx_anomaly_4
* 341.5 : [ 1] pfx\pfx_anomaly_5
* 341.5 : [ 1] pfx\pfx_anomaly_6
* 341.5 : [ 1] pfx\pfx_anomaly_8
* 341.5 : [ 1] pfx\pfx_anomaly_88
* 341.5 : [ 1] pfx\pfx_anomaly_9
* 341.5 : [ 1] pfx\pfx_bloodsplash2
* 341.5 : [ 1] pfx\pfx_blurry_cloud
* 341.5 : [ 1] pfx\pfx_brick
* 341.5 : [ 1] pfx\pfx_light1
* 341.5 : [ 1] pfx\pfx_light3
* 341.5 : [ 1] pfx\pfx_light4
* 341.5 : [ 1] pfx\pfx_lightning_01
* 341.5 : [ 1] pfx\pfx_lightning_02
* 341.5 : [ 1] pfx\pfx_ligth_6
* 341.5 : [ 1] pfx\pfx_plasma
* 341.5 : [ 1] pfx\pfx_skinsplash1
* 341.5 : [ 1] pfx\pfx_smoke_a
* 341.5 : [ 1] pfx\pfx_smoke_b
* 341.5 : [ 1] pfx\pfx_teleport
* 341.5 : [ 1] pfx\pfx_test_textures
* 341.5 : [ 6] item\item_detector_1
* 341.5 : [ 4] item\item_detector_2
* 341.5 : [ 1] map\map_labx8
* 341.5 : [ 4] prop\prop_instrument_1
* 341.5 : [ 6] wpn\wpn_beretta
* 341.5 : [ 4] wpn\wpn_binokl
* 341.5 : [ 6] wpn\wpn_colt
* 341.5 : [ 4] wpn\wpn_desert_eagle
* 341.5 : [ 6] wpn\wpn_fort
* 341.5 : [ 6] wpn\wpn_hpsa
* 341.5 : [ 6] wpn\wpn_knife
* 341.5 : [ 6] wpn\wpn_pb
* 341.5 : [ 6] wpn\wpn_pm
* 341.5 : [ 6] wpn\wpn_rg6
* 341.5 : [ 6] wpn\wpn_sig-p220
* 341.5 : [ 6] wpn\wpn_usp
* 341.5 : [ 6] wpn\wpn_walter99
* 428.0 : [ 3] artifact\artifact_lavahell1
* 682.2 : [ 4] act\act_gasmask
* 682.2 : [ 4] act\act_stalker_nebo_2
* 682.2 : [ 4] act\act_stalker_nebo_3
* 682.8 : [ 1] pfx\pfx_anomaly_2
* 682.8 : [ 1] pfx\pfx_anomaly_23
* 682.8 : [ 1] pfx\pfx_anomaly_2_green
* 682.8 : [ 1] pfx\pfx_anomaly_7
* 682.8 : [ 1] pfx\pfx_concretepuffs_01
* 682.8 : [ 1] pfx\pfx_lighting_stancia_01
* 682.8 : [ 1] pfx\pfx_lighting_stancia_02
* 682.8 : [ 1] pfx\pfx_shells1
* 682.8 : [ 1] pfx\pfx_smokepuffs1
* 682.8 : [ 1] ui\ui_global_map
* 682.8 : [ 4] wpn\wpn_ammo
* 682.8 : [ 4] wpn\wpn_protecta
* 682.8 : [ 4] act\act_face_tp
* 682.8 : [ 4] act\act_puh
* 682.8 : [ 4] wpn\wpn_rpg-7
* 682.8 : [ 6] wpn\wpn_toz-34
* 768.1 : [ 5] sky\sky_12_vibros_cube
* 768.1 : [ 27] sky\sky_13_cube
* 768.1 : [ 16] sky\sky_13_cube_night
* 768.1 : [ 12] sky\sky_13_vibros_cube
* 768.1 : [ 10] sky\sky_14_cube
* 768.1 : [ 4] sky\sky_17_clouds_cube
* 768.1 : [ 4] sky\sky_17_cube
* 768.1 : [ 10] sky\sky_18_cube
* 768.1 : [ 11] sky\sky_19_cube
* 768.1 : [ 4] sky\sky_1_clouds_cube
* 768.1 : [ 4] sky\sky_20_clouds_cube
* 768.1 : [ 6] sky\sky_20_cube
* 768.1 : [ 4] sky\sky_2_clouds_cube
* 768.1 : [ 4] sky\sky_2_cube
* 768.1 : [ 12] sky\sky_3_cube
* 768.1 : [ 3] sky\sky_4_cube
* 768.1 : [ 36] sky\sky_5_cube
* 768.1 : [ 7] sky\sky_6_cube
* 768.1 : [ 11] sky\sky_7_cube
* 768.1 : [ 8] sky\sky_8_cube
* 768.1 : [ 52] sky\sky_9_cube
* 854.8 : [ 1] artifact\artifact_hell1
* 936.0 : [ 1] ui\video_water_crop
* 1024.1 : [ 4] act\act_stalker_neutral_k
* 1024.1 : [ 1] ui\backgrounder
* 1024.1 : [ 1] ui\ui_actor_achivments
* 1024.1 : [ 1] ui\ui_actor_dialog_screen
* 1024.1 : [ 1] ui\ui_actor_hint_wnd
* 1024.1 : [ 1] ui\ui_actor_main_menu
* 1024.1 : [ 1] ui\ui_actor_menu
* 1024.1 : [ 1] ui\ui_actor_monsters_pda
* 1024.1 : [ 1] ui\ui_actor_mp_screen
* 1024.1 : [ 1] ui\ui_actor_multiplayer_game_menu
* 1024.1 : [ 1] ui\ui_actor_newsmanager_icons
* 1024.1 : [ 1] ui\ui_actor_pda
* 1024.1 : [ 1] ui\ui_actor_portrets
* 1024.1 : [ 1] ui\ui_actor_sleep_screen
* 1024.1 : [ 1] ui\ui_actor_weapons
* 1024.1 : [ 4] wpn\grn_light
* 1024.1 : [ 1] wpn\wpn_crosshair
* 1024.1 : [ 1] wpn\wpn_crosshair_g36
* 1024.1 : [ 1] wpn\wpn_crosshair_l85
* 1024.1 : [ 1] wpn\wpn_crosshair_rpg
* 1365.5 : [ 4] act\act_arm_4
* 1365.5 : [ 4] act\act_arm_5
* 1365.5 : [ 4] act\act_face_trupnew
* 1365.5 : [ 4] item\item_thermos
* 1365.5 : [ 1] map\map_jupiter_underground
* 1365.5 : [ 240] sky\sky_oblaka
* 1365.5 : [ 6] wpn\wpn_abakan
* 1365.5 : [ 6] wpn\wpn_ak74
* 1365.5 : [ 6] wpn\wpn_aksu
* 1365.5 : [ 6] wpn\wpn_bm-16
* 1365.5 : [ 6] wpn\wpn_fn2000_new
* 1365.5 : [ 6] wpn\wpn_g36
* 1365.5 : [ 6] wpn\wpn_gauss
* 1365.5 : [ 6] wpn\wpn_groza
* 1365.5 : [ 6] wpn\wpn_l85
* 1365.5 : [ 6] wpn\wpn_lr300_banan
* 1365.5 : [ 6] wpn\wpn_mp5
* 1365.5 : [ 4] wpn\wpn_pkm
* 1365.5 : [ 6] wpn\wpn_sig550
* 1365.5 : [ 6] wpn\wpn_spas12
* 1365.5 : [ 6] wpn\wpn_svd
* 1365.5 : [ 6] wpn\wpn_svu-a
* 1365.5 : [ 6] wpn\wpn_upgrade
* 1365.5 : [ 6] wpn\wpn_vss
* 1365.5 : [ 6] wpn\wpn_winchester1300
* 2048.1 : [ 1] ui\ui_icon_equipment
* 2730.8 : [ 1] pfx\pfx_explotions_3
* 4096.1 : [ 4] act\act_stalker_band_k
* 4096.1 : [ 4] act\act_stalker_novi_k
* 4096.1 : [ 4] act\act_stalker_sold_k
* 4096.1 : [ 1] ui\ui_common
* 4096.1 : [ 1] ui\ui_hud
* 4096.1 : [ 1] ui\ui_ingame2_common
* 4096.1 : [ 1] ui\ui_pda2
* 4096.1 : [ 1] ui\ui_pda2_noice
* 5461.5 : [ 1] pfx\pfx_ani-explosion-02
* 5461.5 : [ 1] pfx\pfx_ani-explosion-02-b-a
* 5461.5 : [ 1] pfx\pfx_ani-explosion-02a
* 5461.5 : [ 1] pfx\pfx_ani-fire01
* 5461.5 : [ 1] pfx\pfx_explotions_2
* 5461.5 : [ 1] pfx\pfx_explotions_4
* 5461.5 : [ 1] pfx\pfx_explotions_smoke
* 5461.5 : [ 1] map\map_jupiter
* 5461.5 : [ 1] map\map_pripyat
* 5461.5 : [ 1] map\map_zaton
* [ D3D ]: textures[217277 K]
compiling shader font2
DestroySingleton::RefCounter: 0
DestroySingleton::RefCounter: 0
Input: 1
Config-file [c:\docume~1\alluse~1\dokume~1\stalke~2.-ze\user.ltx] saved successfully
Destroying Direct3D...
* RM_Dump: textures : 0
* RM_Dump: rtargets : 0
* RM_Dump: vs : 0
* RM_Dump: ps : 0
* RM_Dump: dcl : 0
* RM_Dump: states : 0
* RM_Dump: tex_list : 0
* RM_Dump: matrices : 0
* RM_Dump: lst_constants: 0
* RM_Dump: v_passes : 0
* RM_Dump: v_elements: 0
* RM_Dump: v_shaders : 0
refCount:pBaseZB 1
refCount:pBaseRT 1
DeviceREF: 1
Awatar użytkownika
czeresniaczek1
Tropiciel

Posty: 303
Dołączenie: 08 Lut 2009, 01:15
Ostatnio był: 19 Sie 2020, 15:30
Frakcja: Samotnicy
Ulubiona broń: TRs 301
Kozaki: 6

Re: [ARS MOD]

Postprzez lukass w 24 Mar 2010, 16:30

nie pokazuje żadnego loga błędu

...czyli nie masz problemu :E

Rozmumiem, że błąd występuje na patchu 0.5.2 ?
Napisz, w kórym momencie, może to wina jakiegos konkretnego dialogu... więcej szczegółów !!!
Mam pirata!
Awatar użytkownika
lukass
Ekspert

Posty: 827
Dołączenie: 25 Paź 2009, 13:18
Ostatnio był: 07 Sie 2010, 12:16
Ulubiona broń: --
Kozaki: 45

PoprzedniaNastępna

Powróć do Zew Prypeci

Kto jest na forum

Użytkownicy przeglądający to forum: Brak zarejestrowanych użytkowników oraz 1 gość