Phantom napisał(a):Witam,
po ustawieniu oświetlenia na DX10 i ponowym uruchomieniu gry pojawia się jedynie czarny ekran i gra nie odpowiada (trzeba ją zamknąć z managera zadań). Czy ktoś spotkał się z takim problemem i zna rozwiązanie?
utak3r napisał(a):Jest cokolwiek w logach?
* Detected CPU: Intel(R) Core(TM) i5 CPU 750 @ 2.67GHz [GenuineIntel], F6/M14/S5, 2703.00 mhz, 49-clk 'rdtsc'
* CPU features: RDTSC, MMX, SSE, SSE2, SSE3, SSSE3, SSE4.1, SSE4.2
* CPU threads: 4
Initializing File System...
using fs-ltx fsgame.ltx
FS: 53131 files cached, 8180Kb memory used.
Init FileSystem 9.574577 sec
Lost Alpha 'xrCore' build 5560, Apr 26 2014
EH: C48436709EA0BD08DBA598B8B19F9EA4
Initializing Engine...
Starting INPUT device...
Loading DLL: xrRender_R2.dll
Loading DLL: xrRender_R3.dll
refCount:m_pAdapter 1
Executing config-script "user.ltx"...
[e:\games\s.t.a.l.k.e.r. - lost alpha\appdata\user.ltx] successfully loaded.
Loading DLL: xrRender_R2.dll
Loading DLL: xrGame.dll
! Unable to find InstallUserName entry in registry
* [win32]: free[4054888 K], reserved[53460 K], committed[85892 K]
* [ D3D ]: textures[0 K]
* [x-ray]: crt heap[17394 K], process heap[17394 K], game lua[0 K], render[0 K]
* [x-ray]: economy: strings[7368 K], smem[0 K]
SOUND: OpenAL: enumerate devices...
SOUND: OpenAL: EnumerationExtension Present
devices Generic Software
SOUND: OpenAL: system default SndDevice name is Generic Software
SOUND: OpenAL: All available devices:
1. Generic Software, Spec Version 1.1 (default) eax[2] efx[no] xram[no]
Executing config-script "e:\games\s.t.a.l.k.e.r. - lost alpha\gamedata\config\default_controls.ltx"...
[e:\games\s.t.a.l.k.e.r. - lost alpha\gamedata\config\default_controls.ltx] successfully loaded.
Executing config-script "user.ltx"...
Executing config-script "e:\games\s.t.a.l.k.e.r. - lost alpha\gamedata\config\rspec_extreme.ltx"...
~ Invalid syntax in call to 'r2_ssao'
~ Valid arguments: st_opt_off/st_opt_low/st_opt_medium/st_opt_high
[e:\games\s.t.a.l.k.e.r. - lost alpha\gamedata\config\rspec_extreme.ltx] successfully loaded.
Executing config-script "e:\games\s.t.a.l.k.e.r. - lost alpha\gamedata\config\default_controls.ltx"...
[e:\games\s.t.a.l.k.e.r. - lost alpha\gamedata\config\default_controls.ltx] successfully loaded.
~ Invalid syntax in call to 'r2_aa_break'
~ Valid arguments: vector3 in range [0.000000e+000,0.000000e+000,0.000000e+000]-[1.000000e+000,1.000000e+000,1.000000e+000]
~ Invalid syntax in call to 'r2_aa_weight'
~ Valid arguments: vector3 in range [0.000000e+000,0.000000e+000,0.000000e+000]-[1.000000e+000,1.000000e+000,1.000000e+000]
[e:\games\s.t.a.l.k.e.r. - lost alpha\appdata\user.ltx] successfully loaded.
SOUND: Selected device is Generic Software
* sound: EAX 2.0 extension: present
* sound: EAX 2.0 deferred: present
* sound : cache: 65537 kb, 4856 lines, 13820 bpl
Starting RENDER device...
* GPU [vendor:1002]-[device:6739]: AMD Radeon HD 6800 Series
* GPU driver: 7.14.10.304
* CREATE: DeviceREF: 1
* Vertex Processor: PURE HARDWARE
* Texture memory: 3786 M
* DDI-level: 9.0
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: unrecognized, 16
* NVAPI is missing.
* Starting rendering as 2-GPU.
* DVB created: 1536K
* DIB created: 512K
! Version conflict in shader 'def_shaders\def_aref'
! Version conflict in shader 'def_shaders\def_aref_v'
! Version conflict in shader 'def_shaders\def_trans'
! Version conflict in shader 'def_shaders\def_trans_v'
! Version conflict in shader 'def_shaders\def_trans_v_tuchi'
! Version conflict in shader 'def_shaders\def_vertex'
! Version conflict in shader 'def_shaders\lod_old'
! Version conflict in shader 'default'
! Version conflict in shader 'effects\lightplanes'
! Renderer doesn't support blender 'effects\shadow_world'
! Version conflict in shader 'effects\watertest-1'
! Version conflict in shader 'selflight'
count of .thm files=1034
* NULLRT supported
* ...and used
* HWDST/PCF supported and used
compiling shader dumb
compiling shader dumb
compiling shader accum_mask
compiling shader accum_sun_mask
compiling shader copy_p
compiling shader accum_volume
compiling shader copy
compiling shader accum_sun_near
compiling shader accum_sun
compiling shader accum_sun_cascade
compiling shader accum_sun_cascade_far
compiling shader accum_volumetric_sun
compiling shader accum_volumetric_sun_cascade
compiling shader accum_omni_unshadowed
compiling shader accum_omni_normal
compiling shader accum_omni_transluent
compiling shader accum_spot_unshadowed
compiling shader accum_spot_normal
compiling shader accum_spot_fullsize
compiling shader accum_volumetric
compiling shader accum_volumetric
compiling shader accum_indirect
compiling shader bloom_build
compiling shader bloom_filter
compiling shader bloom_filter_f
compiling shader bloom_luminance_1
compiling shader bloom_luminance_2
compiling shader bloom_luminance_3
compiling shader combine_1
compiling shader combine_1
compiling shader combine_2_AA
compiling shader combine_2_NAA
compiling shader combine_2_AA_D
compiling shader combine_2_NAA_D
compiling shader combine_volumetric
compiling shader postprocess
compiling shader postprocess_CM
compiling shader distort
compiling shader particle
compiling shader particle
compiling shader particle_s-blend
compiling shader particle-clip
compiling shader particle_s-add
compiling shader particle_s-aadd
compiling shader particle_distort
compiling shader particle_hard
compiling shader particle_s-blend_hard
compiling shader deffer_particle
compiling shader deffer_particle
- r__tf_aniso 16
- r2_tf_mipbias 0.
compiling shader portal
compiling shader portal
compiling shader simple_color
compiling shader editor
Script debugger succesfully restarted.
compiling shader sky2
compiling shader sky2
compiling shader clouds
compiling shader clouds
Starting engine...
compiling shader effects_gradient_p
compiling shader ecb_fx_generic
compiling shader stub_default
compiling shader effects_sun
compiling shader effects_flare_p
Loading DLL: xrGameSpy.dll
compiling shader yuv2rgb
compiling shader yuv2rgb
* [win32]: free[3707976 K], reserved[87628 K], committed[398636 K]
* [ D3D ]: textures[16 K]
* [x-ray]: crt heap[118916 K], process heap[118916 K], game lua[3447 K], render[193 K]
* [x-ray]: economy: strings[6956 K], smem[0 K]
"e:\games\s.t.a.l.k.e.r. - lost alpha\bins\xr_3da.exe" -external -noprefetch
* phase time: 0 ms
* phase cmem: 124680 K
* phase time: 59 ms
* phase cmem: 119611 K
$ LA_DBG:[24816] Game_Start: Engine v1.3000(<NOT_arg!>) , Game: <nil>v1.0.gold(140326)
* Log file has been saved successfully!
* phase time: 955 ms
* phase cmem: 125508 K
* phase time: 21 ms
* phase cmem: 125508 K
* Loading spawn registry...
* 23329 spawn points are successfully loaded
* Loading objects...
* 34629 objects are successfully loaded
* Loading Store...
$ LA_DBG:[24816] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[24816] load_storehouse: size=[3]/[34]bytes : Build=[5529]
$ LA_DBG:[24816] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[24816] Game_Init: Ver=[1.3000] Build=[5529=>5529] MemUsage=[16606.139]kB
$ LA_DBG:[24816] GameTime=[07:40:00] Map(19)=[la01_escape], knowMaps=[0]
* Log file has been saved successfully!
* Game all is successfully loaded from file 'e:\games\s.t.a.l.k.e.r. - lost alpha\appdata\savedgames\all.sav' (5.364s)
* phase time: 5344 ms
* phase cmem: 186520 K
* phase time: 49 ms
* phase cmem: 186841 K
* client : connection accepted - <>
* phase time: 66 ms
* phase cmem: 186890 K
* phase time: 14 ms
* phase cmem: 186890 K
* phase time: 4445 ms
* phase cmem: 275053 K
compiling shader effects_glow_p
compiling shader deffer_base_aref_flat_d
compiling shader deffer_base_flat_d
compiling shader deffer_base_aref_flat
compiling shader deffer_base_flat
compiling shader shadow_direct_base_aref
compiling shader shadow_direct_base_aref
compiling shader deffer_base_bump_d-hq
compiling shader deffer_base_bump_d-hq
compiling shader deffer_base_bump
compiling shader deffer_base_bump
compiling shader shadow_direct_base
compiling shader vert
compiling shader vert
compiling shader base_lplanes
compiling shader base_lplanes
compiling shader deffer_base_aref_bump_d-hq
compiling shader deffer_base_aref_bump
compiling shader deffer_base_flat_d
compiling shader deffer_base_flat
compiling shader deffer_base_bump-hq
compiling shader deffer_base_bump-hq
compiling shader simple
compiling shader wmark
compiling shader deffer_base_lmh_bump_d-hq
compiling shader deffer_base_lmh_bump_d-hq
compiling shader deffer_base_lmh_bump
compiling shader deffer_base_lmh_bump
compiling shader deffer_base_lmh_flat_d
compiling shader deffer_base_lmh_flat_d
compiling shader deffer_base_lmh_flat
compiling shader deffer_base_lmh_flat
compiling shader deffer_base_lmh_aref_bump_d-hq
compiling shader deffer_base_lmh_aref_bump
compiling shader lmapE
compiling shader lmapE
compiling shader deffer_base_lmh_aref_flat
compiling shader deffer_base_lmh_aref_flat_d
compiling shader deffer_base_lmh_bump-hq
compiling shader deffer_base_lmh_bump-hq
compiling shader deffer_impl_flat_d
compiling shader deffer_impl_flat_d
compiling shader deffer_impl_flat
compiling shader water_soft
compiling shader water_soft
compiling shader waterd_soft
compiling shader waterd_soft
compiling shader deffer_tree_s_bump_d-hq
compiling shader deffer_tree_s_bump
compiling shader shadow_direct_base
compiling shader shadow_direct_tree_s
compiling shader deffer_tree_flat
compiling shader shadow_direct_tree
compiling shader deffer_tree_bump_d-hq
compiling shader deffer_tree_bump
compiling shader deffer_tree_s_flat
compiling shader deffer_tree_bump-hq
* phase time: 729 ms
* phase cmem: 278863 K
* [Loading VB] 65529 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65528 verts, 2047 Kb
* [Loading VB] 65494 verts, 2046 Kb
* [Loading VB] 49231 verts, 1538 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 63245 verts, 1976 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 22280 verts, 696 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 496983 indices, 970 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65533 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65533 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65533 verts, 767 Kb
* [Loading VB] 65532 verts, 767 Kb
* [Loading VB] 20552 verts, 240 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 856317 indices, 1672 Kb
* phase time: 2035 ms
* phase cmem: 279130 K
* phase time: 197 ms
* phase cmem: 284689 K
compiling shader deffer_detail_w_flat
compiling shader deffer_detail_s_flat
* [DETAILS] VertexConsts(256), Batch(61)
* [DETAILS] 62098 v(20), 40565 p
* [DETAILS] Batch(61), VB(1212K), IB(237K)
* phase time: 393 ms
* phase cmem: 284758 K
* Loading HOM: e:\games\s.t.a.l.k.e.r. - lost alpha\gamedata\levels\la01_escape\level.hom
* phase time: 24 ms
* phase cmem: 285041 K
* phase time: 281 ms
* phase cmem: 285442 K
- Game configuring : Started
- Game configuring : Finished
* phase time: 64 ms
* phase cmem: 301732 K
* t-report - base: 1931, 870550 K
* t-report - lmap: 30, 30723 K
* phase time: 30398 ms
* phase cmem: 305946 K
* phase time: 28 ms
* phase cmem: 305946 K
* [win32]: free[2365852 K], reserved[100912 K], committed[1727476 K]
* [ D3D ]: textures[913396 K]
* [x-ray]: crt heap[305946 K], process heap[305946 K], game lua[34744 K], render[237 K]
* [x-ray]: economy: strings[21657 K], smem[0 K]
compiling shader deffer_model_bump-hq_2
compiling shader deffer_model_bump_2
compiling shader shadow_direct_model_2
* Log file has been saved successfully!
$ LA_DBG:[70078] la_ammo:ar:Build_Tables:Exluded:Ammo=[ammo_5.7x28_ap],box_size=NIL:<Warning!>
* Log file has been saved successfully!
compiling shader deffer_model_bump-hq_0
compiling shader deffer_model_bump_0
compiling shader shadow_direct_model_0
compiling shader model_env_lq
compiling shader model_env_lq_1
compiling shader model_env_lq_0
compiling shader deffer_model_flat_1
compiling shader accum_emissive
compiling shader shadow_direct_model_1
compiling shader model_def_lplanes_0
compiling shader deffer_model_flat_d_1
compiling shader shadow_direct_model_aref_1
compiling shader deffer_model_bump_d-hq_1
compiling shader deffer_model_bump_1
compiling shader deffer_model_bump-hq_1
compiling shader deffer_model_bump_d-hq_0
compiling shader deffer_model_flat_0
compiling shader deffer_model_flat_d_0
compiling shader accum_emissivel
compiling shader model_def_lq
compiling shader model_def_lq_0
compiling shader deffer_model_flat_2
compiling shader deffer_model_bump_d-hq_2
compiling shader shadow_direct_model_aref_0
compiling shader model_def_lq_2
compiling shader model_distort4glass_2
compiling shader model_env_lq_2
compiling shader model_def_lq_1
* MEMORY USAGE: 383054 K
* End of synchronization A[1] R[1]
compiling shader yuv2rgb
compiling shader yuv2rgb
* [win32]: free[1961768 K], reserved[109296 K], committed[2123176 K]
* [ D3D ]: textures[1028983 K]
* [x-ray]: crt heap[374523 K], process heap[374523 K], game lua[38940 K], render[2894 K]
* [x-ray]: economy: strings[11369 K], smem[8301 K]
$ LA_DBG:[149982] ui_mm_opt_video:InitControls:>cap_preset
$ LA_DBG:[149982] ui_mm_opt_video:InitControls:>cap_renderer
$ LA_DBG:[149982] ui_mm_opt_video:InitControls:<cap_renderer
$ LA_DBG:[149982] ui_mm_opt_main:UpdateControls:>video_preset
$ LA_DBG:[149982] ui_mm_opt_main:UpdateControls:>video
$ LA_DBG:[149982] ui_mm_opt_main:UpdateControls:?video
$ LA_DBG:[149982] ui_mm_opt_main:UpdateControls:<video
* [win32]: free[1952520 K], reserved[107676 K], committed[2134044 K]
* [ D3D ]: textures[1031543 K]
* [x-ray]: crt heap[377505 K], process heap[377505 K], game lua[38224 K], render[4551 K]
* [x-ray]: economy: strings[11436 K], smem[8301 K]
$ LA_DBG:[179245] ui_mm_opt_video:InitControls:>cap_preset
$ LA_DBG:[179245] ui_mm_opt_video:InitControls:>cap_renderer
$ LA_DBG:[179245] ui_mm_opt_video:InitControls:<cap_renderer
$ LA_DBG:[179245] ui_mm_opt_main:UpdateControls:>video_preset
$ LA_DBG:[179245] ui_mm_opt_main:UpdateControls:>video
$ LA_DBG:[179245] ui_mm_opt_main:UpdateControls:?video
$ LA_DBG:[179245] ui_mm_opt_main:UpdateControls:<video
* sound : cache: 65537 kb, 4856 lines, 13820 bpl
* [win32]: free[1951944 K], reserved[107428 K], committed[2134868 K]
* [ D3D ]: textures[1031543 K]
* [x-ray]: crt heap[378532 K], process heap[378532 K], game lua[38940 K], render[4551 K]
* [x-ray]: economy: strings[11448 K], smem[8301 K]
$ LA_DBG:[181255] ui_mm_opt_video:InitControls:>cap_preset
$ LA_DBG:[181255] ui_mm_opt_video:InitControls:>cap_renderer
$ LA_DBG:[181255] ui_mm_opt_video:InitControls:<cap_renderer
$ LA_DBG:[181255] ui_mm_opt_main:UpdateControls:>video_preset
$ LA_DBG:[181255] ui_mm_opt_main:UpdateControls:>video
$ LA_DBG:[181255] ui_mm_opt_main:UpdateControls:?video
$ LA_DBG:[181255] ui_mm_opt_main:UpdateControls:<video
* sound : cache: 65537 kb, 4856 lines, 13820 bpl
* [win32]: free[1913668 K], reserved[100980 K], committed[2179592 K]
* [ D3D ]: textures[1040088 K]
* [x-ray]: crt heap[385221 K], process heap[385221 K], game lua[43372 K], render[18474 K]
* [x-ray]: economy: strings[12489 K], smem[8280 K]
$ LA_DBG:[510978] ui_mm_opt_video:InitControls:>cap_preset
$ LA_DBG:[510978] ui_mm_opt_video:InitControls:>cap_renderer
$ LA_DBG:[510978] ui_mm_opt_video:InitControls:<cap_renderer
$ LA_DBG:[510978] ui_mm_opt_main:UpdateControls:>video_preset
$ LA_DBG:[510978] ui_mm_opt_main:UpdateControls:>video
$ LA_DBG:[510978] ui_mm_opt_main:UpdateControls:?video
$ LA_DBG:[510978] ui_mm_opt_main:UpdateControls:<video
$ LA_DBG:[716727] xr_effects:prn_log [cordon_helicopter]: |switching1
$ LA_DBG:[729199] xr_effects:prn_log [cordon_helicopter]: |switching2
compiling shader shadow_direct_model_aref_2
* [win32]: free[1905276 K], reserved[92628 K], committed[2196336 K]
* [ D3D ]: textures[1046005 K]
* [x-ray]: crt heap[390787 K], process heap[390787 K], game lua[49662 K], render[20377 K]
* [x-ray]: economy: strings[13476 K], smem[8395 K]
$ LA_DBG:[773666] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[773666] Game_Save:BuildMod=[5529]:[09:07:21]:MemUsage=[31287.922]kB:TimeFactor=[7]
$ LA_DBG:[773666] task_manager:save:#tasks=[0]/[0],size=[16]
$ LA_DBG:[773666] treasure_manager:save: #treasure=[0],size=[20]
~ NetPacket #1 stores 122 objects in 8237b
~ NetPacket #2 stores 278 objects in 8198b
~ NetPacket #3 stores 439 objects in 8192b
~ NetPacket #4 stores 586 objects in 8216b
~ NetPacket #5 stores 721 objects in 8213b
~ NetPacket #6 stores 977 objects in 8229b
~ NetPacket #7 stores 1071 objects in 3175b
~ Used 7 NetPacket(s) total objects 4194 total stored 52460b
* Saving spawns...
* Saving objects...
* 34684 objects are successfully saved
* Writing Store...
$ LA_DBG:[773666] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[773666] save_storehouse: size=[12]/[1240]bytes : Build=[5529]
$ LA_DBG:[773666] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
* Game 1.sav is successfully saved to file 'e:\games\s.t.a.l.k.e.r. - lost alpha\appdata\savedgames\1.sav'
* [win32]: free[1913472 K], reserved[91188 K], committed[2189580 K]
* [ D3D ]: textures[1047541 K]
* [x-ray]: crt heap[392357 K], process heap[392357 K], game lua[44294 K], render[20863 K]
* [x-ray]: economy: strings[13363 K], smem[8395 K]
$ LA_DBG:[811761] ui_mm_opt_video:InitControls:>cap_preset
$ LA_DBG:[811761] ui_mm_opt_video:InitControls:>cap_renderer
$ LA_DBG:[811761] ui_mm_opt_video:InitControls:<cap_renderer
$ LA_DBG:[811761] ui_mm_opt_main:UpdateControls:>video_preset
$ LA_DBG:[811761] ui_mm_opt_main:UpdateControls:>video
$ LA_DBG:[811761] ui_mm_opt_main:UpdateControls:?video
$ LA_DBG:[811761] ui_mm_opt_main:UpdateControls:<video
* DVB created: 1536K
* DIB created: 512K
compiling shader accum_mask
compiling shader accum_sun_mask
compiling shader copy_p
compiling shader accum_sun_near
compiling shader accum_sun
compiling shader accum_sun_cascade
compiling shader accum_sun_cascade_far
compiling shader accum_volumetric_sun
compiling shader accum_volumetric_sun_cascade
compiling shader accum_omni_unshadowed
compiling shader accum_omni_normal
compiling shader accum_omni_transluent
compiling shader accum_indirect
compiling shader bloom_build
compiling shader bloom_filter
compiling shader bloom_filter_f
compiling shader bloom_luminance_1
compiling shader bloom_luminance_2
compiling shader bloom_luminance_3
compiling shader combine_1
compiling shader combine_1
compiling shader combine_2_AA
compiling shader combine_2_NAA
compiling shader combine_2_AA_D
compiling shader combine_2_NAA_D
compiling shader combine_volumetric
compiling shader postprocess
compiling shader postprocess_CM
compiling shader distort
- r__tf_aniso 16
- r2_tf_mipbias 0.
* RM_Dump: textures : 2251
* RM_Dump: rtargets : 17
* RM_Dump: vs : 73
* RM_Dump: ps : 83
* RM_Dump: dcl : 18
* RM_Dump: states : 78
* RM_Dump: tex_list : 2739
* RM_Dump: matrices : 0
* RM_Dump: lst_constants: 0
* RM_Dump: v_passes : 3212
* RM_Dump: v_elements: 3215
* RM_Dump: v_shaders : 1785
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: unrecognized, 16
* NVAPI is missing.
* Starting rendering as 2-GPU.
*** RESET [0 ms]
* MEMORY USAGE: 389091 K
* End of synchronization A[1] R[1]
* DVB created: 1536K
* DIB created: 512K
compiling shader accum_mask
compiling shader accum_sun_mask
compiling shader copy_p
compiling shader accum_sun_near
compiling shader accum_sun
compiling shader accum_sun_cascade
compiling shader accum_sun_cascade_far
compiling shader accum_volumetric_sun
compiling shader accum_volumetric_sun_cascade
compiling shader accum_omni_unshadowed
compiling shader accum_omni_normal
compiling shader accum_omni_transluent
compiling shader accum_indirect
compiling shader bloom_build
compiling shader bloom_filter
compiling shader bloom_filter_f
compiling shader bloom_luminance_1
compiling shader bloom_luminance_2
compiling shader bloom_luminance_3
compiling shader combine_1
compiling shader combine_1
compiling shader combine_2_AA
compiling shader combine_2_NAA
compiling shader combine_2_AA_D
compiling shader combine_2_NAA_D
compiling shader combine_volumetric
compiling shader postprocess
compiling shader postprocess_CM
compiling shader distort
- r__tf_aniso 16
- r2_tf_mipbias 0.
* RM_Dump: textures : 2251
* RM_Dump: rtargets : 17
* RM_Dump: vs : 73
* RM_Dump: ps : 83
* RM_Dump: dcl : 18
* RM_Dump: states : 78
* RM_Dump: tex_list : 2739
* RM_Dump: matrices : 0
* RM_Dump: lst_constants: 0
* RM_Dump: v_passes : 3212
* RM_Dump: v_elements: 3215
* RM_Dump: v_shaders : 1785
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: unrecognized, 16
* NVAPI is missing.
* Starting rendering as 2-GPU.
*** RESET [1294 ms]
* MEMORY USAGE: 386913 K
* End of synchronization A[1] R[1]
* [win32]: free[1906300 K], reserved[90128 K], committed[2197812 K]
* [ D3D ]: textures[1047755 K]
* [x-ray]: crt heap[392780 K], process heap[392780 K], game lua[47192 K], render[21152 K]
* [x-ray]: economy: strings[13513 K], smem[8394 K]
$ LA_DBG:[889310] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[889310] Game_Save:BuildMod=[5529]:[09:20:51]:MemUsage=[31561.230]kB:TimeFactor=[7]
$ LA_DBG:[889310] task_manager:save:#tasks=[0]/[0],size=[16]
$ LA_DBG:[889310] treasure_manager:save: #treasure=[0],size=[20]
~ NetPacket #1 stores 175 objects in 8696b
~ NetPacket #2 stores 343 objects in 8225b
~ NetPacket #3 stores 485 objects in 8228b
~ NetPacket #4 stores 633 objects in 8228b
~ NetPacket #5 stores 894 objects in 8206b
~ NetPacket #6 stores 1097 objects in 7926b
~ Used 6 NetPacket(s) total objects 3627 total stored 49509b
* Saving spawns...
* Saving objects...
* 34690 objects are successfully saved
* Writing Store...
$ LA_DBG:[889310] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[889310] save_storehouse: size=[12]/[1241]bytes : Build=[5529]
$ LA_DBG:[889310] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
* Game 1.sav is successfully saved to file 'e:\games\s.t.a.l.k.e.r. - lost alpha\appdata\savedgames\1.sav'
- Disconnect
- Destroying level
~ CClientSpawnManager is empty
* [ D3D ]: textures[512839 K]
DestroySingleton::RefCounter: 0
DestroySingleton::RefCounter: 0
DestroySingleton::RefCounter: 0
DestroySingleton::RefCounter: 0
DestroySingleton::RefCounter: 0
Input: 1
Config-file [e:\games\s.t.a.l.k.e.r. - lost alpha\appdata\user.ltx] saved successfully
Destroying Direct3D...
* RM_Dump: textures : 0
* RM_Dump: rtargets : 0
* RM_Dump: vs : 0
* RM_Dump: ps : 0
* RM_Dump: dcl : 0
* RM_Dump: states : 0
* RM_Dump: tex_list : 0
* RM_Dump: matrices : 0
* RM_Dump: lst_constants: 0
* RM_Dump: v_passes : 0
* RM_Dump: v_elements: 0
* RM_Dump: v_shaders : 0
refCount:pBaseZB 1
refCount:pBaseRT 1
DeviceREF: 1
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