

FATAL ERROR
[error]Expression : !phrase_dialog->m_PhraseVector.empty()
[error]Function : CPhraseDialog::SayPhrase
[error]File : D:\prog_repository\sources\trunk\xrGame\PhraseDialog.cpp
[error]Line : 146
[error]Description : No available phrase to say, dialog[hello_dialog]
stack trace:

























function uni_dialog_precond(first_speaker, second_speaker)
local npc = dialogs.who_is_npc(first_speaker, second_speaker)
return character_community(npc) == "stalker" or
character_community(npc) == "bandit" or
character_community(npc) == "freedom" or
character_community(npc) == "dolg"
endfunction uni_dialog_precond(first_speaker, second_speaker)
local npc = dialogs.who_is_npc(first_speaker, second_speaker)
return character_community(npc) == "stalker" or
character_community(npc) == "bandit" or
character_community(npc) == "freedom" or
character_community(npc) == "dolg" or
character_community(npc) == "ecolog"
end
scigacz1975.














function npc_army(first_speaker, second_speaker)
local npc = who_is_npc(first_speaker, second_speaker)
return character_community(npc) == "army"
endfunction npc_army(first_speaker, second_speaker)
local npc = who_is_npc(first_speaker, second_speaker)
return character_community(npc) == "army"
end
function npc_ecolog(first_speaker, second_speaker)
local npc = who_is_npc(first_speaker, second_speaker)
return character_community(npc) == "ecolog"
end

















<community>ecolog</community><community>stalker</community>


FATAL ERROR
[error]Expression : !m_error_code
[error]Function : raii_guard::~raii_guard
[error]File : D:\prog_repository\sources\trunk\xrServerEntities\script_storage.cpp
[error]Line : 748
[error]Description : ...f pripyat\gamedata\scripts\sim_squad_scripted.script:124: attempt to index local 'point' (a nil value)
stack trace:

! Cannot find saved game ~#i#:incorrect next point [jup_b205] for squad [34065][jup_b205_smart_terrain]:default_lair_night
sim_avail = {+jup_b205_evacuation_visited} true, false[jup_b205_smart_terrain]:default_lair_night
sim_avail = false
Inevitable.


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