* Detected CPU: AuthenticAMD , F15/M11/S2, 2699.00 mhz, 8-clk 'rdtsc'
* CPU Features: RDTSC, MMX, 3DNow!, SSE, SSE2
Initializing File System...
using fs-ltx fsgame.ltx
--found external arch mp_military_2.xdb0
FS: 34818 files cached, 5899Kb memory used.
Init FileSystem 1.573468 sec
'xrCore' build 3188, Oct 26 2007
Initializing Engine...
Executing config-script "user.ltx"...
[c:\documents and settings\all users\dokumenty\stalker-shoc\user.ltx] successfully loaded.
Starting INPUT device...
Loading DLL: xrRender_R1.dll
Loading DLL: xrGame.dll
* [win32]: free[2020220 K], reserved[20912 K], committed[55956 K]
* [ D3D ]: textures[0 K]
* [x-ray]: crt heap[7733 K], process heap[1146 K], game lua[0 K], engine lua[0 K], render[0 K]
* [x-ray]: economy: strings[1032 K], smem[0 K]
Executing config-script "d:\gry\thq\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\config\default_controls.ltx"...
! cant convert dik_name for dik[144], prop=[Poprzednia
[d:\gry\thq\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\config\default_controls.ltx] successfully loaded.
Executing config-script "user.ltx"...
Executing config-script "d:\gry\thq\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\config\rspec_extreme.ltx"...
! Unknown command: r__dtex_range
! Unknown command: r__ssa_glod_end
! Unknown command: r__ssa_glod_start
! Unknown command: r__wallmark_ttl
! Unknown command: rs_detail
! Unknown command: rs_skeleton_update
! Unknown command: vid_bpp
[d:\gry\thq\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\config\rspec_extreme.ltx] successfully loaded.
Executing config-script "d:\gry\thq\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\config\default_controls.ltx"...
[d:\gry\thq\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\config\default_controls.ltx] successfully loaded.
! Unknown command: sv_statistic_save_auto
[c:\documents and settings\all users\dokumenty\stalker-shoc\user.ltx] successfully loaded.
SOUND: OpenAL: enumerate devices...
SOUND: OpenAL: EnumerationExtension Present
devices Generic Hardware
SOUND: OpenAL: system default SndDevice name is Generic Hardware
SOUND: OpenAL: default SndDevice name set to Generic Software
SOUND: OpenAL: All available devices:
1. Generic Software, Spec Version 1.1 (default)
2. Generic Software, Spec Version 1.1 (default)
SOUND: OpenAL: SelectBestDevice is Generic Software 1.1
SOUND: OpenAL: Required device: Generic Software. Created device: Generic Software.
* sound: EAX 2.0 extension: absent
* sound: EAX 2.0 deferred: absent
* sound : cache: 32773 kb, 3805 lines, 8820 bpl
Starting RENDER device...
* GPU [vendor:10DE]-[device:849]: NVIDIA GeForce 8200
* GPU driver: 6.14.11.7833
* CREATE: DeviceREF: 1
* Vertex Processor: PURE HARDWARE
* Texture memory: 479 M
* DDI-level: 9.0
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: recognized, 24
* DVB created: 1536K
* DIB created: 512K
count of .thm files=4
load time=42 ms
* distortion: used, dev(30),need(14)
* SSample: 1448x1086
* SSample: enabled
- r__tf_aniso 16
- r1_tf_mipbias 0.
Starting engine...
Loading DLL: xrGameSpy.dll
* DVB created: 1536K
* DIB created: 512K
- r__tf_aniso 16
- r1_tf_mipbias 0.
* SSample: 1448x1086
* SSample: enabled
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: recognized, 24
*** RESET [135 ms]
"d:\gry\thq\s.t.a.l.k.e.r. - shadow of chernobyl\bin\xr_3da.exe"
* phase time: 0 ms
* phase cmem: 70414 K
Ładowanie obiektów...
Loading objects...
Loading models...
* [prefetch] time: 5132 ms
* [prefetch] memory: 84881Kb
* phase time: 5164 ms
* phase cmem: 144425 K
SERWER: Rozpoczynanie...
* phase time: 55 ms
* phase cmem: 144639 K
SERWER: Wczytywanie symulatora Alife...
* phase time: 7 ms
* phase cmem: 144639 K
Tworzenie nowej gry...
* Creating new game...
* Loading spawn registry...
* 8641 spawn points are successfully loaded
* Saving spawns...
* Saving objects...
* 16727 objects are successfully saved
* Game all.sav is successfully saved to file 'c:\documents and settings\all users\dokumenty\stalker-shoc\savedgames\all.sav'
* New game is successfully created!
* phase time: 5712 ms
* phase cmem: 174471 K
SERVER: Łączenie...
MaxPlayers = 32
* phase time: 37 ms
* phase cmem: 174471 K
KLIENT: Łączenie z localhost...
# Player not found. New player created.
* client : connection accepted - <>
* phase time: 23 ms
* phase cmem: 174495 K
Otwieranie strumienia...
* phase time: 17 ms
* phase cmem: 174495 K
Wczytywanie CFORM...
* phase time: 5717 ms
* phase cmem: 247162 K
Wczytywanie shaderów...
* phase time: 757 ms
* phase cmem: 248328 K
Wczytywanie danych geometrycznych...
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65525 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65466 verts, 2045 Kb
* [Loading VB] 17208 verts, 537 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65531 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 46595 verts, 1456 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 53181 verts, 1661 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 228285 indices, 445 Kb
* phase time: 940 ms
* phase cmem: 248717 K
Wczytywanie przestrzennej bazy danych...
* phase time: 3807 ms
* phase cmem: 252608 K
Wczytywanie detali...
* [DETAILS] VertexConsts(256), Batch(61)
* [DETAILS] 40687 v(20), 26352 p
* [DETAILS] Batch(61), VB(794K), IB(154K)
* phase time: 113 ms
* phase cmem: 252634 K
Wczytywanie stref i portali...
* Loading HOM: d:\gry\thq\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\levels\l01_escape\level.hom
* phase time: 23 ms
* phase cmem: 252807 K
Wczytywanie obiektów SI...
- Loading music tracks from 'l01_escape_musics'...
* phase time: 112 ms
* phase cmem: 252863 K
KLIENT: Odradzanie...
- Game configuring : Started
- Game configuring : Finished
* phase time: 1149 ms
* phase cmem: 260711 K
Wczytywanie tekstur...
* t-report - base: 865, 249853 K
* t-report - lmap: 10, 10241 K
***FATAL***: Too many lmap-textures (limit: 8 textures or 32M).
Reduce pixel density (worse) or use more vertex lighting (better).
* phase time: 3591 ms
* phase cmem: 260711 K
KLIENT: Synchronizacja...
* phase time: 34 ms
* phase cmem: 260711 K
* [win32]: free[1049596 K], reserved[271528 K], committed[775964 K]
* [ D3D ]: textures[260094 K]
* [x-ray]: crt heap[260711 K], process heap[387866 K], game lua[25857 K], engine lua[231 K], render[0 K]
* [x-ray]: economy: strings[3712 K], smem[28221 K]
Intro start 2519
* MEMORY USAGE: 281578 K
* Saving spawns...
* Saving objects...
* 17118 objects are successfully saved
* Game Adam_quicksave.sav is successfully saved to file 'c:\documents and settings\all users\dokumenty\stalker-shoc\savedgames\adam_quicksave.sav'
* Saving spawns...
* Saving objects...
* 17118 objects are successfully saved
* Game sdfsdfd.sav is successfully saved to file 'c:\documents and settings\all users\dokumenty\stalker-shoc\savedgames\sdfsdfd.sav'
- Disconnect
- Destroying level
DestroySingleton::RefCounter: 0
DestroySingleton::RefCounter: 0
DestroySingleton::RefCounter: 0
DestroySingleton::RefCounter: 0
DestroySingleton::RefCounter: 0
Input: 1
Config-file [c:\documents and settings\all users\dokumenty\stalker-shoc\user.ltx] saved successfully
Destroying Direct3D...
* RM_Dump: textures : 0
* RM_Dump: rtargets : 0
* RM_Dump: rtargetsc : 0
* RM_Dump: vs : 0
* RM_Dump: ps : 0
* RM_Dump: dcl : 0
* RM_Dump: states : 0
* RM_Dump: tex_list : 0
* RM_Dump: matrices : 0
* RM_Dump: lst_constants: 0
* RM_Dump: v_passes : 0
* RM_Dump: v_elements: 0
* RM_Dump: v_shaders : 0
refCount:pBaseZB 1
refCount:pBaseRT 1
DeviceREF: 1


* Detected CPU: AuthenticAMD , F15/M3/S3, 2845.00 mhz, 8-clk 'rdtsc'
* CPU Features: RDTSC, MMX, 3DNow!, SSE, SSE2
Initializing File System...
using fs-ltx fsgame.ltx
FS: 35273 files cached, 6632Kb memory used.
Init FileSystem 2.281551 sec
'xrCore' build 3116, Aug 15 2007
Initializing Engine...
Executing config-script "user.ltx"...
[c:\users\public\documents\stalker-shoc\user.ltx] successfully loaded.
Starting INPUT device...
Loading DLL: xrRender_R2.dll
Loading DLL: xrGame.dll
* [win32]: free[1999892 K], reserved[26144 K], committed[71052 K]
* [ D3D ]: textures[0 K]
* [x-ray]: crt heap[10436 K], process heap[773 K], game lua[0 K], engine lua[0 K], render[0 K]
* [x-ray]: economy: strings[3361 K], smem[0 K]
Executing config-script "i:\program files\thq\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\config\default_controls.ltx"...
! cant convert dik_name for dik[144], prop=[Poprzednia
[i:\program files\thq\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\config\default_controls.ltx] successfully loaded.
Executing config-script "user.ltx"...
Executing config-script "i:\program files\thq\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\config\rspec_default.ltx"...
! Unknown command: r__wallmark_ttl
! Unknown command: rs_skeleton_update
[i:\program files\thq\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\config\rspec_default.ltx] successfully loaded.
Executing config-script "i:\program files\thq\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\config\default_controls.ltx"...
[i:\program files\thq\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\config\default_controls.ltx] successfully loaded.
[c:\users\public\documents\stalker-shoc\user.ltx] successfully loaded.
SOUND: OpenAL: enumerate devices...
SOUND: OpenAL: EnumerationExtension Present
devices Generic Hardware
SOUND: OpenAL: system default SndDevice name is SB X-Fi Audio [DF00]
SOUND: OpenAL: All available devices:
1. Generic Software, Spec Version 1.1
2. Generic Software, Spec Version 1.1
3. SB X-Fi Audio [DF00], Spec Version 1.1 (default)
SOUND: OpenAL: SelectBestDevice is SB X-Fi Audio [DF00] 1.1
SOUND: OpenAL: Required device: SB X-Fi Audio [DF00]. Created device: SB X-Fi Audio [DF00].
* sound: EAX 2.0 extension: present
* sound: EAX 2.0 deferred: present
* sound : cache: 65538 kb, 7609 lines, 8820 bpl
Starting RENDER device...
* GPU [vendor:10DE]-[device:400]: NVIDIA GeForce 8600 GTS
* GPU driver: 8.17.12.8562
* CREATE: DeviceREF: 1
* Vertex Processor: PURE HARDWARE
* Texture memory: 1000 M
* DDI-level: 9.0
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: recognized, 24
* DVB created: 1536K
* DIB created: 512K
! Version conflict in shader 'def_shaders\def_aref'
! Version conflict in shader 'def_shaders\def_aref_v'
! Version conflict in shader 'def_shaders\def_trans'
! Version conflict in shader 'def_shaders\def_trans_v'
! Version conflict in shader 'def_shaders\def_trans_v_tuchi'
! Version conflict in shader 'def_shaders\lod_old'
! Renderer doesn't support blender 'effects\shadow_world'
! Version conflict in shader 'effects\watertest-1'
count of .thm files=47
load time=56 ms
* NULLRT supported
* ...and used
* HWDST/PCF supported and used
* NV-DBT supported and used
- r__tf_aniso 1
- r2_tf_mipbias 0.
Starting engine...
[16-9] get_xml_name for[ui_mp_icon_rank.xml] returns [ui_mp_icon_rank.xml]
[16-9] get_xml_name for[ui_icons_map.xml] returns [ui_icons_map.xml]
[16-9] get_xml_name for[ui_common.xml] returns [ui_common.xml]
[16-9] get_xml_name for[ui_old_textures.xml] returns [ui_old_textures.xml]
[16-9] get_xml_name for[ui_ingame.xml] returns [ui_ingame.xml]
[16-9] get_xml_name for[ui_map_description.xml] returns [ui_map_description.xml]
[16-9] get_xml_name for[ui_models_multiplayer.xml] returns [ui_models_multiplayer.xml]
[16-9] get_xml_name for[ui_team_logo.xml] returns [ui_team_logo.xml]
[16-9] get_xml_name for[ui_team_logo_small.xml] returns [ui_team_logo_small.xml]
[16-9] get_xml_name for[ui_mainmenu.xml] returns [ui_mainmenu.xml]
[16-9] get_xml_name for[ui_mp_main.xml] returns [ui_mp_main.xml]
[16-9] get_xml_name for[ui_statistics.xml] returns [ui_statistics.xml]
[16-9] get_xml_name for[ui_hud.xml] returns [ui_hud.xml]
[16-9] get_xml_name for[ui_numpad.xml] returns [ui_numpad.xml]
[16-9] get_xml_name for[ui_inventory.xml] returns [ui_inventory.xml]
[16-9] get_xml_name for[ui_inventory2.xml] returns [ui_inventory2.xml]
[16-9] get_xml_name for[ui_iconstotal.xml] returns [ui_iconstotal.xml]
[16-9] get_xml_name for[ui_pda.xml] returns [ui_pda.xml]
[16-9] get_xml_name for[ui_icons_npc.xml] returns [ui_icons_npc.xml]
[16-9] get_xml_name for[ui_npc_monster.xml] returns [ui_npc_monster.xml]
[16-9] get_xml_name for[ui_npc_unique.xml] returns [ui_npc_unique.xml]
[16-9] get_xml_name for[ui_buy_menu.xml] returns [ui_buy_menu.xml]
[16-9] get_xml_name for[ui_asus_intro.xml] returns [ui_asus_intro.xml]
[16-9] get_xml_name for[amk_ui_base.xml] returns [amk_ui_base.xml]
[16-9] get_xml_name for[ui_razgruzka.xml] returns [ui_razgruzka.xml]
[16-9] get_xml_name for[color_defs.xml] returns [color_defs.xml]
[16-9] get_xml_name for[hint_item.xml] returns [hint_item.xml]
Loading DLL: xrGameSpy.dll
[16-9] get_xml_name for[message_box.xml] returns [message_box.xml]
[16-9] get_xml_name for[message_box.xml] returns [message_box.xml]
[16-9] get_xml_name for[message_box.xml] returns [message_box.xml]
[16-9] get_xml_name for[message_box.xml] returns [message_box.xml]
[16-9] get_xml_name for[message_box.xml] returns [message_box.xml]
[16-9] get_xml_name for[message_box.xml] returns [message_box.xml]
[16-9] get_xml_name for[message_box.xml] returns [message_box.xml]
[16-9] get_xml_name for[message_box.xml] returns [message_box.xml]
[16-9] get_xml_name for[message_box.xml] returns [message_box.xml]
[16-9] get_xml_name for[message_box.xml] returns [message_box.xml]
[16-9] get_xml_name for[message_box.xml] returns [message_box.xml]
[16-9] get_xml_name for[message_box.xml] returns [message_box.xml]
[16-9] get_xml_name for[message_box.xml] returns [message_box.xml]
[16-9] get_xml_name for[message_box.xml] returns [message_box.xml]
[16-9] get_xml_name for[message_box.xml] returns [message_box.xml]
[16-9] get_xml_name for[game_tutorials.xml] returns [game_tutorials.xml]
[16-9] get_xml_name for[ui_credits.xml] returns [ui_credits.xml]
[16-9] get_xml_name for[ui_movies.xml] returns [ui_movies.xml]
[16-9] get_xml_name for[ui_mm_main.xml] returns [ui_mm_main.xml]
[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
! Invalid ogg-comment version, file: i:\program files\thq\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\sounds\music\terrapack-empty_noise_l.ogg
! Invalid ogg-comment version, file: i:\program files\thq\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\sounds\music\terrapack-empty_noise_r.ogg
[16-9] get_xml_name for[ui_mm_load_dlg.xml] returns [ui_mm_load_dlg.xml]
[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
* DVB created: 1536K
* DIB created: 512K
- r__tf_aniso 1
- r2_tf_mipbias 0.
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: recognized, 24
*** RESET [556 ms]
"i:\program files\thq\s.t.a.l.k.e.r. - shadow of chernobyl\bin\xr_3da.exe"
* phase time: 0 ms
* phase cmem: 111462 K
Ładowanie obiektów...
Loading objects...
Loading models...
* [prefetch] time: 16869 ms
* [prefetch] memory: 86322Kb
* phase time: 16939 ms
* phase cmem: 195445 K
SERWER: Rozpoczynanie...
* phase time: 113 ms
* phase cmem: 195085 K
SERWER: Wczytywanie symulatora Alife...
* phase time: 13 ms
* phase cmem: 195085 K
Wczytywanie zapisanej gry "po.sav"...
* Loading spawn registry...
* 7093 spawn points are successfully loaded
* Loading objects...
* 11768 objects are successfully loaded
[16-9] get_xml_name for[map_spots.xml] returns [map_spots.xml]
[16-9] get_xml_name for[map_spots_escape.xml] returns [map_spots_escape.xml]
[16-9] get_xml_name for[map_spots_garbage.xml] returns [map_spots_garbage.xml]
[16-9] get_xml_name for[map_spots_agroprom.xml] returns [map_spots_agroprom.xml]
[16-9] get_xml_name for[map_spots_darkvalley.xml] returns [map_spots_darkvalley.xml]
[16-9] get_xml_name for[map_spots_bar.xml] returns [map_spots_bar.xml]
[16-9] get_xml_name for[map_spots_military.xml] returns [map_spots_military.xml]
[16-9] get_xml_name for[map_spots_radar.xml] returns [map_spots_radar.xml]
[16-9] get_xml_name for[map_spots_mp.xml] returns [map_spots_mp.xml]
[16-9] get_xml_name for[map_spots_relations.xml] returns [map_spots_relations.xml]
[16-9] get_xml_name for[map_spots_lchangers.xml] returns [map_spots_lchangers.xml]
* Game po is successfully loaded from file 'c:\users\public\documents\stalker-shoc\savedgames\po.sav' (1.912s)
* phase time: 1912 ms
* phase cmem: 247410 K
SERVER: Łączenie...
MaxPlayers = 32
* phase time: 40 ms
* phase cmem: 247426 K
KLIENT: Łączenie z localhost...
Player not found
* client : connection accepted - <>
* phase time: 36 ms
* phase cmem: 247450 K
Otwieranie strumienia...
* phase time: 26 ms
* phase cmem: 247450 K
Wczytywanie CFORM...
* phase time: 5929 ms
* phase cmem: 333008 K
Wczytywanie shaderów...
* phase time: 463 ms
* phase cmem: 334109 K
Wczytywanie danych geometrycznych...
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65531 verts, 2047 Kb
* [Loading VB] 65527 verts, 2047 Kb
* [Loading VB] 65509 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65481 verts, 2046 Kb
* [Loading VB] 9630 verts, 300 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65526 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65529 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 11187 verts, 349 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 58148 verts, 1817 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 274437 indices, 536 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65533 verts, 767 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 29335 verts, 343 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 550890 indices, 1075 Kb
* phase time: 1555 ms
* phase cmem: 334702 K
Wczytywanie przestrzennej bazy danych...
* phase time: 408 ms
* phase cmem: 337271 K
Wczytywanie detali...
* [DETAILS] VertexConsts(256), Batch(61)
* [DETAILS] 40687 v(20), 26352 p
* [DETAILS] Batch(61), VB(794K), IB(154K)
* phase time: 77 ms
* phase cmem: 337314 K
Wczytywanie stref i portali...
* Loading HOM: i:\program files\thq\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\levels\l07_military\level.hom
* phase time: 29 ms
* phase cmem: 337562 K
Wczytywanie obiektów SI...
- Loading music tracks from 'l07_military_musics'...
* phase time: 64 ms
* phase cmem: 337600 K
KLIENT: Odradzanie...
- Game configuring : Started
- Game configuring : Finished
[16-9] get_xml_name for[maingame.xml] returns [maingame_16.xml]
[16-9] get_xml_name for[zone_map.xml] returns [zone_map_16.xml]
[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
[16-9] get_xml_name for[car_panel.xml] returns [car_panel_16.xml]
[16-9] get_xml_name for[motion_icon.xml] returns [motion_icon_16.xml]
[16-9] get_xml_name for[messages_window.xml] returns [messages_window.xml]
[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
[16-9] get_xml_name for[ui_custom_msgs.xml] returns [ui_custom_msgs.xml]
[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
[16-9] get_xml_name for[inventory_new.xml] returns [inventory_new_16.xml]
[16-9] get_xml_name for[inventory_item.xml] returns [inventory_item_16.xml]
[16-9] get_xml_name for[af_params_16.xml] returns [af_params_16.xml]
[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
[16-9] get_xml_name for[inventory_new.xml] returns [inventory_new_16.xml]
[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
! Invalid ogg-comment version, file: i:\program files\thq\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\sounds\interface\inv_attach_addon.ogg
! Invalid ogg-comment version, file: i:\program files\thq\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\sounds\interface\inv_detach_addon.ogg
[16-9] get_xml_name for[pda.xml] returns [pda.xml]
[16-9] get_xml_name for[pda_map.xml] returns [pda_map.xml]
[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
[16-9] get_xml_name for[hint_item.xml] returns [hint_item.xml]
[16-9] get_xml_name for[pda_contacts_new.xml] returns [pda_contacts_new.xml]
[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
[16-9] get_xml_name for[events_new.xml] returns [events_new.xml]
[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
[16-9] get_xml_name for[news.xml] returns [news.xml]
[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
[16-9] get_xml_name for[encyclopedia.xml] returns [encyclopedia.xml]
[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
[16-9] get_xml_name for[actor_statistic.xml] returns [actor_statistic.xml]
[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
[16-9] get_xml_name for[pda_dialog_character.xml] returns [pda_dialog_character_16.xml]
[16-9] get_xml_name for[stalkers_ranking.xml] returns [stalkers_ranking.xml]
[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
[16-9] get_xml_name for[stalkers_ranking_character.xml] returns [stalkers_ranking_character_16.xml]
[16-9] get_xml_name for[pda_events.xml] returns [pda_events.xml]
[16-9] get_xml_name for[pda_events.xml] returns [pda_events.xml]
[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
[16-9] get_xml_name for[hint_item.xml] returns [hint_item.xml]
[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
[16-9] get_xml_name for[job_item.xml] returns [job_item.xml]
[16-9] get_xml_name for[talk.xml] returns [talk_16.xml]
[16-9] get_xml_name for[trade_character.xml] returns [trade_character_16.xml]
[16-9] get_xml_name for[trade_character.xml] returns [trade_character_16.xml]
[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
[16-9] get_xml_name for[trade.xml] returns [trade_16.xml]
[16-9] get_xml_name for[trade_character.xml] returns [trade_character_16.xml]
[16-9] get_xml_name for[trade_character.xml] returns [trade_character_16.xml]
[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
[16-9] get_xml_name for[trade_item.xml] returns [trade_item_16.xml]
[16-9] get_xml_name for[af_params_16.xml] returns [af_params_16.xml]
[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
[16-9] get_xml_name for[carbody_new.xml] returns [carbody_new_16.xml]
[16-9] get_xml_name for[trade_character.xml] returns [trade_character_16.xml]
[16-9] get_xml_name for[trade_character.xml] returns [trade_character_16.xml]
[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
[16-9] get_xml_name for[carbody_item.xml] returns [carbody_item_16.xml]
[16-9] get_xml_name for[af_params_16.xml] returns [af_params_16.xml]
[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
[16-9] get_xml_name for[inventory_new.xml] returns [inventory_new_16.xml]
[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
[16-9] get_xml_name for[message_box.xml] returns [message_box.xml]
* phase time: 393 ms
* phase cmem: 349829 K
Wczytywanie tekstur...
! auto-generated bump map: grnd\grnd_dirt_dark_bump
! auto-generated bump map: grnd\grnd_dirt_dark_bump#
* t-report - base: 1521, 204407 K
* t-report - lmap: 8, 8193 K
* phase time: 7716 ms
* phase cmem: 349845 K
KLIENT: Synchronizacja...
* phase time: 34 ms
* phase cmem: 349845 K
* [win32]: free[1065724 K], reserved[60592 K], committed[970772 K]
* [ D3D ]: textures[212600 K]
* [x-ray]: crt heap[349845 K], process heap[6560 K], game lua[16070 K], engine lua[254 K], render[0 K]
* [x-ray]: economy: strings[5066 K], smem[26946 K]
[16-9] get_xml_name for[game_tutorials.xml] returns [game_tutorials.xml]
[16-9] get_xml_name for[ui_credits.xml] returns [ui_credits.xml]
[16-9] get_xml_name for[ui_movies.xml] returns [ui_movies.xml]
! Missing ogg-comment, file: i:\program files\thq\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\sounds\characters_voice\human_03\freedom\music\guitar_12.ogg
! Missing ogg-comment, file: i:\program files\thq\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\sounds\characters_voice\human_03\freedom\music\guitar_13.ogg
! Missing ogg-comment, file: i:\program files\thq\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\sounds\characters_voice\human_03\freedom\music\guitar_14.ogg
! Missing ogg-comment, file: i:\program files\thq\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\sounds\characters_voice\human_03\freedom\music\guitar_15.ogg
! Missing ogg-comment, file: i:\program files\thq\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\sounds\characters_voice\human_03\freedom\music\guitar_16.ogg
! Missing ogg-comment, file: i:\program files\thq\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\sounds\characters_voice\human_03\freedom\music\guitar_17.ogg
! Missing ogg-comment, file: i:\program files\thq\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\sounds\characters_voice\scenario\bandits\trade_mono.ogg
! Missing ogg-comment, file: i:\program files\thq\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\sounds\characters_voice\human_02\bandit\music\guitar_12.ogg
! Missing ogg-comment, file: i:\program files\thq\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\sounds\characters_voice\human_02\bandit\music\guitar_13.ogg
! Missing ogg-comment, file: i:\program files\thq\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\sounds\characters_voice\human_02\bandit\music\guitar_14.ogg
! Missing ogg-comment, file: i:\program files\thq\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\sounds\characters_voice\human_02\bandit\music\guitar_15.ogg
! Missing ogg-comment, file: i:\program files\thq\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\sounds\characters_voice\human_02\bandit\music\guitar_16.ogg
! Missing ogg-comment, file: i:\program files\thq\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\sounds\characters_voice\human_02\bandit\music\guitar_17.ogg
! Missing ogg-comment, file: i:\program files\thq\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\sounds\characters_voice\human_02\freedom\music\guitar_12.ogg
! Missing ogg-comment, file: i:\program files\thq\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\sounds\characters_voice\human_02\freedom\music\guitar_13.ogg
! Missing ogg-comment, file: i:\program files\thq\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\sounds\characters_voice\human_02\freedom\music\guitar_14.ogg
! Missing ogg-comment, file: i:\program files\thq\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\sounds\characters_voice\human_02\freedom\music\guitar_15.ogg
! Missing ogg-comment, file: i:\program files\thq\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\sounds\characters_voice\human_02\freedom\music\guitar_16.ogg
! Missing ogg-comment, file: i:\program files\thq\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\sounds\characters_voice\human_02\freedom\music\guitar_17.ogg
! auto-generated bump map: arsenal_mod\upg_sil_556ar_bump#
! auto-generated bump map: arsenal_mod\upg_scope1_d1_bump#
! auto-generated bump map: arsenal_mod\upg_scope1_d2_bump#
* MEMORY USAGE: 352964 K
[16-9] get_xml_name for[ui_cheat_wnd.xml] returns [ui_cheat_wnd.xml]
[16-9] get_xml_name for[game_tutorials.xml] returns [game_tutorials.xml]
[16-9] get_xml_name for[ui_credits.xml] returns [ui_credits.xml]
[16-9] get_xml_name for[ui_movies.xml] returns [ui_movies.xml]
FATAL ERROR
[error]Expression : fatal error
[error]Function : CInifile::r_string
[error]File : E:\stalker\patch_1_0004\xrCore\Xr_ini.cpp
[error]Line : 352
[error]Description : <no expression>
[error]Arguments : Can't find variable ammo_mag_size in [wpn_addon_grenade_launcher_m203]
stack trace:
[16-9] get_xml_name for[game_tutorials.xml] returns [game_tutorials.xml]
[16-9] get_xml_name for[ui_credits.xml] returns [ui_credits.xml]
[16-9] get_xml_name for[ui_movies.xml] returns [ui_movies.xml]
~ help
- --- Command listing: start ---
_preset (Default ) --- Minimum/Low/Default/High/Extreme
ai_use_torch_dynamic_lights (on ) --- 'on/off' or '1/0'
bind ( ) --- no arguments
bind_console ( ) --- no arguments
bind_list ( ) --- no arguments
bind_sec ( ) --- no arguments
cam_inert (0. ) --- float value in range [0.000,1.000]
cam_slide_inert (0.25 ) --- float value in range [0.000,1.000]
cdkey ( ) --- string with up to 64 characters
cfg_load ( ) --- no arguments
cfg_save ( ) --- no arguments
check_for_updates ( ) --- no arguments
cl_cod_pickup_mode (1 ) --- integer value in range [0,1]
cl_dynamiccrosshair (on ) --- 'on/off' or '1/0'
cl_voteno ( ) --- Vote No
cl_votestart ( ) --- Starts Voting
cl_voteyes ( ) --- Vote Yes
demo_play ( ) --- no arguments
demo_record ( ) --- no arguments
disconnect ( ) --- no arguments
flush ( ) --- no arguments
g_always_run (on ) --- 'on/off' or '1/0'
g_autopickup (on ) --- 'on/off' or '1/0'
g_backrun (on ) --- 'on/off' or '1/0'
g_corpsenum (10 ) --- integer value in range [0,100]
g_eventdelay (0 ) --- integer value in range [0,1000]
g_game_difficulty (gd_novice ) --- game difficulty
g_kill ( ) --- player kill
g_restart ( ) --- restart game
g_restart_fast ( ) --- restart game fast
g_swapteams ( ) --- swap teams for artefacthunt game
get_server_address ( ) --- List Players
help ( ) --- no arguments
hud_crosshair (on ) --- 'on/off' or '1/0'
hud_crosshair_dist (off ) --- 'on/off' or '1/0'
hud_info (on ) --- 'on/off' or '1/0'
hud_weapon (on ) --- 'on/off' or '1/0'
list_actions ( ) --- no arguments
load ( ) --- no arguments
load_last_save ( ) --- no arguments
main_menu ( ) --- no arguments
mm_mm_net_srv_dedicated (off ) --- 'on/off' or '1/0'
mm_net_con_publicserver (off ) --- 'on/off' or '1/0'
mm_net_con_spectator (20 ) --- integer value in range [1,32]
mm_net_con_spectator_on (off ) --- 'on/off' or '1/0'
mm_net_filter_empty (on ) --- 'on/off' or '1/0'
mm_net_filter_full (on ) --- 'on/off' or '1/0'
mm_net_filter_listen (on ) --- 'on/off' or '1/0'
mm_net_filter_pass (on ) --- 'on/off' or '1/0'
mm_net_filter_wo_ff (on ) --- 'on/off' or '1/0'
mm_net_filter_wo_pass (on ) --- 'on/off' or '1/0'
mm_net_player_name ( ) --- string with up to 64 characters
mm_net_srv_gamemode (st_deathmatch) --- st_deathmatch/st_team_deathmatch/st_artefacthunt
mm_net_srv_maxplayers (32 ) --- integer value in range [2,32]
mm_net_srv_name (DOM-KOMPUTER) --- string with up to 64 characters
mm_net_srv_reinforcement_type (1 ) --- integer value in range [0,2]
mm_net_weather_rateofchange (1. ) --- float value in range [0.000,100.000]
mouse_invert (off ) --- 'on/off' or '1/0'
mouse_sens (0.12 ) --- float value in range [0.050,0.600]
name ( ) --- player name
net_cl_clearstats ( ) --- clear client net statistic
net_cl_icurvesize (0 ) --- integer value in range [0,2000]
net_cl_icurvetype (0 ) --- integer value in range [0,2]
net_cl_interpolation (0. ) --- float value in range [-1.000,1.000]
net_cl_log_data (off ) --- 'on/off' or '1/0'
net_cl_resync ( ) --- resyncronize client
net_dbg_dump_export_obj (0 ) --- integer value in range [0,1]
net_dbg_dump_import_obj (0 ) --- integer value in range [0,1]
net_dbg_dump_update_read (0 ) --- integer value in range [0,1]
net_dbg_dump_update_write (0 ) --- integer value in range [0,1]
net_dedicated_sleep (5 ) --- integer value in range [0,64]
net_sv_clearstats ( ) --- clear server net statistic
net_sv_gpmode (0 ) --- integer value in range [0,2]
net_sv_log_data (off ) --- 'on/off' or '1/0'
net_sv_pending_lim (3 ) --- integer value in range [0,10]
net_sv_update_rate (30 ) --- integer value in range [1,100]
ph_frequency (100.00000 ) --- no arguments
ph_iterations (18 ) --- integer value in range [15,50]
quit ( ) --- no arguments
r1_dlights (on ) --- 'on/off' or '1/0'
r1_dlights_clip (40. ) --- float value in range [10.000,150.000]
r1_glows_per_frame (16 ) --- integer value in range [2,32]
r1_lmodel_lerp (0.1 ) --- float value in range [0.000,0.333]
r1_pps_u (0. ) --- float value in range [-1.000,1.000]
r1_pps_v (0. ) --- float value in range [-1.000,1.000]
r1_ssa_lod_a (64. ) --- float value in range [16.000,96.000]
r1_ssa_lod_b (48. ) --- float value in range [16.000,64.000]
r1_tf_mipbias (0. ) --- float value in range [-0.500,0.500]
r2_aa (off ) --- 'on/off' or '1/0'
r2_aa_break (0.800000,0.500000,0.000000) --- vector3 in range [0.000000,0.000000,0.000000]-[1.000000,1.000000,1.000000]
r2_aa_kernel (0.5 ) --- float value in range [0.300,0.700]
r2_aa_weight (0.250000,0.250000,0.000000) --- vector3 in range [0.000000,0.000000,0.000000]-[1.000000,1.000000,1.000000]
r2_allow_r1_lights (off ) --- 'on/off' or '1/0'
r2_gi (off ) --- 'on/off' or '1/0'
r2_gi_clip (0.001 ) --- float value in range [0.000,0.100]
r2_gi_depth (1 ) --- integer value in range [1,5]
r2_gi_photons (16 ) --- integer value in range [8,256]
r2_gi_refl (0.9 ) --- float value in range [0.001,0.990]
r2_gloss_factor (1.5 ) --- float value in range [0.000,10.000]
r2_ls_bloom_fast (off ) --- 'on/off' or '1/0'
r2_ls_bloom_kernel_b (0.7 ) --- float value in range [0.010,1.000]
r2_ls_bloom_kernel_g (3. ) --- float value in range [1.000,7.000]
r2_ls_bloom_kernel_scale (0.7 ) --- float value in range [0.500,2.000]
r2_ls_bloom_speed (100. ) --- float value in range [0.000,100.000]
r2_ls_bloom_threshold (0.001 ) --- float value in range [0.000,1.000]
r2_ls_depth_bias (-0.0003 ) --- float value in range [-0.500,0.500]
r2_ls_depth_scale (1.00001 ) --- float value in range [0.500,1.500]
r2_ls_dsm_kernel (0.7 ) --- float value in range [0.100,3.000]
r2_ls_psm_kernel (0.7 ) --- float value in range [0.100,3.000]
r2_ls_squality (1. ) --- float value in range [0.500,1.000]
r2_ls_ssm_kernel (0.7 ) --- float value in range [0.100,3.000]
r2_mblur (0. ) --- float value in range [0.000,1.000]
r2_parallax_h (0.02 ) --- float value in range [0.000,0.500]
r2_slight_fade (0.5 ) --- float value in range [0.020,2.000]
r2_ssa_lod_a (64. ) --- float value in range [16.000,96.000]
r2_ssa_lod_b (48. ) --- float value in range [32.000,64.000]
r2_sun (on ) --- 'on/off' or '1/0'
r2_sun_depth_far_bias (-0.00001 ) --- float value in range [-0.500,0.500]
r2_sun_depth_far_scale (1. ) --- float value in range [0.500,1.500]
r2_sun_depth_near_bias (0.00001 ) --- float value in range [-0.500,0.500]
r2_sun_depth_near_scale (1. ) --- float value in range [0.500,1.500]
r2_sun_details (off ) --- 'on/off' or '1/0'
r2_sun_focus (on ) --- 'on/off' or '1/0'
r2_sun_lumscale (1. ) --- float value in range [-1.000,3.000]
r2_sun_lumscale_amb (0.5 ) --- float value in range [0.000,3.000]
r2_sun_lumscale_hemi (1. ) --- float value in range [0.000,3.000]
r2_sun_near (12. ) --- float value in range [1.000,50.000]
r2_sun_near_border (0.75 ) --- float value in range [0.500,1.000]
r2_sun_tsm (on ) --- 'on/off' or '1/0'
r2_sun_tsm_bias (-0.01 ) --- float value in range [-0.500,0.500]
r2_sun_tsm_proj (0.3 ) --- float value in range [0.001,0.800]
r2_tf_mipbias (0. ) --- float value in range [-0.500,0.500]
r2_tonemap (on ) --- 'on/off' or '1/0'
r2_tonemap_adaptation (1. ) --- float value in range [0.010,10.000]
r2_tonemap_amount (0.7 ) --- float value in range [0.000,1.000]
r2_tonemap_lowlum (0.0001 ) --- float value in range [0.000,1.000]
r2_tonemap_middlegray (0.6 ) --- float value in range [0.000,2.000]
r2_wait_sleep (0 ) --- integer value in range [0,1]
r2_zfill (off ) --- 'on/off' or '1/0'
r2_zfill_depth (0.5 ) --- float value in range [0.001,0.500]
r2em (2.2 ) --- float value in range [0.000,4.000]
r__detail_density (0.34 ) --- float value in range [0.200,0.600]
r__geometry_lod (0.9 ) --- float value in range [0.100,1.200]
r__supersample (1 ) --- integer value in range [1,4]
r__tf_aniso (1 ) --- integer value in range [1,16]
ra ( ) --- no arguments
renderer (renderer_r2a) --- renderer_r1/renderer_r2a/renderer_r2
rs_c_brightness (0.9 ) --- float value in range [0.500,1.500]
rs_c_contrast (1. ) --- float value in range [0.500,1.500]
rs_c_gamma (1. ) --- float value in range [0.500,1.500]
rs_fullscreen (on ) --- 'on/off' or '1/0'
rs_refresh_60hz (on ) --- 'on/off' or '1/0'
rs_stats (off ) --- 'on/off' or '1/0'
rs_v_sync (off ) --- 'on/off' or '1/0'
rs_vis_distance (1. ) --- float value in range [0.400,1.500]
save ( ) --- no arguments
screenshot ( ) --- no arguments
snd_acceleration (on ) --- 'on/off' or '1/0'
snd_cache_size (32 ) --- integer value in range [4,32]
snd_efx (on ) --- 'on/off' or '1/0'
snd_restart ( ) --- no arguments
snd_targets (24 ) --- integer value in range [4,32]
snd_volume_eff (1. ) --- float value in range [0.000,1.000]
snd_volume_music (1. ) --- float value in range [0.000,1.000]
start ( ) --- no arguments
stat_memory ( ) --- no arguments
sv_addmap ( ) --- Adds map to map rotation list
sv_anomalies_enabled (1 ) --- integer value in range [0,1]
sv_anomalies_length (3 ) --- integer value in range [0,180]
sv_artefact_respawn_delta (30 ) --- integer value in range [0,600]
sv_artefact_spawn_force (0 ) --- integer value in range [0,1]
sv_artefact_stay_time (3 ) --- integer value in range [0,180]
sv_artefacts_count (10 ) --- integer value in range [1,100]
sv_auto_team_balance (0 ) --- integer value in range [0,1]
sv_auto_team_swap (1 ) --- integer value in range [0,1]
sv_banplayer ( ) --- Ban Player by Name
sv_banplayer_ip ( ) --- Ban Player by IP
sv_bearercantsprint (1 ) --- integer value in range [0,1]
sv_changegametype ( ) --- Changing Game Type
sv_changelevel ( ) --- Changing Game Type
sv_changelevelgametype ( ) --- Changing level and game type
sv_client_reconnect_time (60 ) --- integer value in range [0,60]
sv_console_update_rate (1 ) --- integer value in range [1,100]
sv_dedicated_server_update_rate (100 ) --- integer value in range [1,1000]
sv_dmgblockindicator (1 ) --- integer value in range [0,1]
sv_dmgblocktime (0 ) --- integer value in range [0,600]
sv_forcerespawn (0 ) --- integer value in range [0,3600]
sv_fraglimit (10 ) --- integer value in range [0,100]
sv_friendly_indicators (0 ) --- integer value in range [0,1]
sv_friendly_names (0 ) --- integer value in range [0,1]
sv_friendlyfire (1. ) --- float value in range [0.000,2.000]
sv_hail_to_winner_time (7 ) --- integer value in range [0,60]
sv_kick ( ) --- Kick Player by name
sv_listmaps ( ) --- List maps in map rotation list
sv_listplayers ( ) --- List Players
sv_listplayers_banned ( ) --- List of Banned Players
sv_max_ping_limit (2000 ) --- integer value in range [1,2000]
sv_nextanomalyset ( ) --- Activating pointed Anomaly set
sv_nextmap ( ) --- Switch to Next Map in map rotation list
sv_pda_hunt (1 ) --- integer value in range [0,1]
sv_prevmap ( ) --- Switch to Previous Map in map rotation list
sv_reinforcement_time (0 ) --- integer value in range [-1,3600]
sv_remove_corpse (1 ) --- integer value in range [-1,1]
sv_remove_weapon (1 ) --- integer value in range [-1,1]
sv_return_to_base ( ) --- no arguments
sv_returnplayers (1 ) --- integer value in range [0,1]
sv_rpoint_freeze_time (0 ) --- integer value in range [0,60000]
sv_setenvtime ( ) --- no arguments
sv_setweather ( ) --- Set new weather
sv_shieldedbases (1 ) --- integer value in range [0,1]
sv_spectr_firsteye (1 ) --- integer value in range [0,1]
sv_spectr_freefly (0 ) --- integer value in range [0,1]
sv_spectr_freelook (1 ) --- integer value in range [0,1]
sv_spectr_lookat (1 ) --- integer value in range [0,1]
sv_spectr_teamcamera (1 ) --- integer value in range [0,1]
sv_startteammoney ( ) --- Set Start Team Money
sv_statistic_collect (1 ) --- integer value in range [0,1]
sv_statistic_save ( ) --- saving statistic data
sv_statistic_save_auto (0 ) --- integer value in range [0,1]
sv_status ( ) --- Shows current server settings
sv_teamkill_limit (3 ) --- integer value in range [0,100]
sv_teamkill_punish (1 ) --- integer value in range [0,1]
sv_timelimit (0 ) --- integer value in range [0,180]
sv_unbanplayer_ip ( ) --- UnBan Player by IP
sv_vote_enabled (255 ) --- integer value in range [0,255]
sv_vote_participants (0 ) --- integer value in range [0,1]
sv_vote_quota (0.51 ) --- float value in range [0.000,1.000]
sv_vote_time (1. ) --- float value in range [0.500,10.000]
sv_votestop ( ) --- Stops Current Voting
sv_warm_up (0 ) --- integer value in range [0,3600]
texture_lod (2 ) --- integer value in range [0,4]
unbind ( ) --- no arguments
unbind_console ( ) --- no arguments
unbind_sec ( ) --- no arguments
unbindall ( ) --- no arguments
vid_mode (1280x720 ) --- change screen resolution WxH
vid_restart ( ) --- no arguments
- --- Command listing: end ----
[16-9] get_xml_name for[game_tutorials.xml] returns [game_tutorials.xml]
[16-9] get_xml_name for[ui_credits.xml] returns [ui_credits.xml]
[16-9] get_xml_name for[ui_movies.xml] returns [ui_movies.xml]
[16-9] get_xml_name for[ui_mm_main.xml] returns [ui_mm_main.xml]
[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
[16-9] get_xml_name for[ui_mm_load_dlg.xml] returns [ui_mm_load_dlg.xml]
[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
[16-9] get_xml_name for[message_box.xml] returns [message_box.xml]
* phase time: 259 ms
* phase cmem: 344162 K
SERWER: Wczytywanie symulatora Alife...
* phase time: 19 ms
* phase cmem: 344162 K
Wczytywanie zapisanej gry "po.sav"...
* Loading spawn registry...
* 7093 spawn points are successfully loaded
* Loading objects...
* 11768 objects are successfully loaded
* Game po is successfully loaded from file 'c:\users\public\documents\stalker-shoc\savedgames\po.sav' (1.889s)
* phase time: 1889 ms
* phase cmem: 371895 K
SERVER: Łączenie...
* phase time: 21 ms
* phase cmem: 371895 K
KLIENT: Synchronizacja...
* phase time: 24 ms
* phase cmem: 371895 K
* [win32]: free[837540 K], reserved[61348 K], committed[1198200 K]
* [ D3D ]: textures[244843 K]
* [x-ray]: crt heap[371895 K], process heap[6043 K], game lua[15790 K], engine lua[168 K], render[2909 K]
* [x-ray]: economy: strings[13908 K], smem[29072 K]
[16-9] get_xml_name for[game_tutorials.xml] returns [game_tutorials.xml]
[16-9] get_xml_name for[ui_credits.xml] returns [ui_credits.xml]
[16-9] get_xml_name for[ui_movies.xml] returns [ui_movies.xml]
* MEMORY USAGE: 356774 K
[16-9] get_xml_name for[ui_mm_main.xml] returns [ui_mm_main.xml]
[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
[16-9] get_xml_name for[ui_mm_save_dlg.xml] returns [ui_mm_save_dlg.xml]
[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
* Saving spawns...
* Saving objects...
* 11768 objects are successfully saved
* Game l.sav is successfully saved to file 'c:\users\public\documents\stalker-shoc\savedgames\l.sav'
[16-9] get_xml_name for[ui_mm_main.xml] returns [ui_mm_main.xml]
[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
[16-9] get_xml_name for[ui_cheat_wnd.xml] returns [ui_cheat_wnd.xml]
[16-9] get_xml_name for[game_tutorials.xml] returns [game_tutorials.xml]
[16-9] get_xml_name for[ui_credits.xml] returns [ui_credits.xml]
[16-9] get_xml_name for[ui_movies.xml] returns [ui_movies.xml]
[16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg.xml]
[16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg.xml]
[16-9] get_xml_name for[game_tutorials.xml] returns [game_tutorials.xml]
[16-9] get_xml_name for[ui_credits.xml] returns [ui_credits.xml]
[16-9] get_xml_name for[ui_movies.xml] returns [ui_movies.xml]
[16-9] get_xml_name for[ui_mm_main.xml] returns [ui_mm_main.xml]
[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
[16-9] get_xml_name for[ui_mm_save_dlg.xml] returns [ui_mm_save_dlg.xml]
[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
* Saving spawns...
* Saving objects...
* 11772 objects are successfully saved
* Game duchy.sav is successfully saved to file 'c:\users\public\documents\stalker-shoc\savedgames\duchy.sav'
[16-9] get_xml_name for[ui_mm_main.xml] returns [ui_mm_main.xml]
[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
[16-9] get_xml_name for[ui_mm_load_dlg.xml] returns [ui_mm_load_dlg.xml]
[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
[16-9] get_xml_name for[message_box.xml] returns [message_box.xml]
* phase time: 427 ms
* phase cmem: 347644 K
SERWER: Wczytywanie symulatora Alife...
* phase time: 19 ms
* phase cmem: 347644 K
Wczytywanie zapisanej gry "l.sav"...
* Loading spawn registry...
* 7093 spawn points are successfully loaded
* Loading objects...
* 11768 objects are successfully loaded
* Game l is successfully loaded from file 'c:\users\public\documents\stalker-shoc\savedgames\l.sav' (1.716s)
* phase time: 1715 ms
* phase cmem: 375252 K
SERVER: Łączenie...
* phase time: 21 ms
* phase cmem: 375252 K
KLIENT: Synchronizacja...
* phase time: 22 ms
* phase cmem: 375252 K
* [win32]: free[818384 K], reserved[74208 K], committed[1204496 K]
* [ D3D ]: textures[244843 K]
* [x-ray]: crt heap[375252 K], process heap[6043 K], game lua[15807 K], engine lua[157 K], render[3407 K]
* [x-ray]: economy: strings[21858 K], smem[29072 K]
[16-9] get_xml_name for[game_tutorials.xml] returns [game_tutorials.xml]
[16-9] get_xml_name for[ui_credits.xml] returns [ui_credits.xml]
[16-9] get_xml_name for[ui_movies.xml] returns [ui_movies.xml]
* MEMORY USAGE: 359825 K
[16-9] get_xml_name for[ui_cheat_wnd.xml] returns [ui_cheat_wnd.xml]
[16-9] get_xml_name for[game_tutorials.xml] returns [game_tutorials.xml]
[16-9] get_xml_name for[ui_credits.xml] returns [ui_credits.xml]
[16-9] get_xml_name for[ui_movies.xml] returns [ui_movies.xml]
FATAL ERROR
[error]Expression : fatal error
[error]Function : CInifile::r_string
[error]File : E:\stalker\patch_1_0004\xrCore\Xr_ini.cpp
[error]Line : 352
[error]Description : <no expression>
[error]Arguments : Can't find variable ammo_mag_size in [wpn_addon_grenade_launcher_m203]
stack trace:

FATAL ERROR
[error]Expression : fatal error
[error]Function : CInifile::r_string
[error]File : E:\stalker\patch_1_0004\xrCore\Xr_ini.cpp
[error]Line : 352
[error]Description : <no expression>
[error]Arguments : Can't find variable ammo_mag_size in [wpn_addon_grenade_launcher_m203][wpn_addon_grenade_launcher_m203]:identity_immunities
GroupControlSection = spawn_group
discovery_dependency =
$spawn = "weapons\addons\grenade_launcher_m203" ; option for Level Editor
class = W_GLAUNC
cform = skeleton
visual = weapons\upgrade\wpn_grenade_launcher_m203.ogf
description = enc_weapons1_wpn-addon-grenade-launcher-m203
$prefetch = 32
ammo_class = ammo_m209
cost = 1250
inv_name = wpn-addon-grenade-launcher-m203
inv_name_short = wpn-addon-grenade-launcher-m203
inv_weight = 1.3
inv_grid_width = 2
inv_grid_height = 1
inv_grid_x = 17
inv_grid_y = 3
grenade_vel = 80hit_power = 3.5
hit_impulse = 300
misfire_probability = 0.0001
condition_shot_dec = 0.001
misfire_condition_k = 0.00006
fire_dispersion_base = 0.001
ammo_mag_size = 1[wpn_addon_grenade_launcher_m203]:identity_immunities
GroupControlSection = spawn_group
discovery_dependency =
$spawn = "weapons\addons\grenade_launcher_m203" ; option for Level Editor
class = W_GLAUNC
cform = skeleton
visual = weapons\upgrade\wpn_grenade_launcher_m203.ogf
description = enc_weapons1_wpn-addon-grenade-launcher-m203
$prefetch = 32
ammo_class = ammo_m209
cost = 1250
inv_name = wpn-addon-grenade-launcher-m203
inv_name_short = wpn-addon-grenade-launcher-m203
inv_weight = 1.3
inv_grid_width = 2
inv_grid_height = 1
inv_grid_x = 17
inv_grid_y = 3
grenade_vel = 80
hit_power = 3.5
hit_impulse = 300
misfire_probability = 0.0001
condition_shot_dec = 0.001
misfire_condition_k = 0.00006
fire_dispersion_base = 0.001
ammo_mag_size = 1[wpn_addon_grenade_launcher]:identity_immunities







































































cyha77, Dżuz.










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