[ZEW MONOLITU: Ukryte Ścieżki PL] dla stalker.pl

Regulamin forum
Dział "Modyfikacje Gotowe" służy do dyskusji o modyfikacjach, które już są stworzone lub do zadawania pytań na ich temat. Znajdziemy tutaj również linki do ściągnięcia modyfikacji (które powinny, a raczej muszą być w pierwszym poście tematu danej modyfikacji).

Przy zadawaniu pytania związanego z problemem dotyczącym modyfikacji, prosimy o podawanie treści całego loga błędu - koniecznie w tagu [CODE].

Przy cytowaniu plików *.LTX stosować tag [SYNTAX="ini"], przy cytowaniu plików *.script [SYNTAX="lua"] a przy cytowaniu plików *.xml - [SYNTAX="xml"].

Lokalizacja logów:
Windows XP - C:\Documents and Settings\All Users\Moje dokumenty\STALKER-SHOC\logs\xray_nazwaużytkownika.log
Windows Vista/7 - C:\Users\Public\Documents\STALKER-SHOC\logs\xray_nazwaużytkownika.log
Steam - X:\Program Files (x86)\Steam\SteamApps\common\Stalker Shadow of Chernobyl\_appdata_\logs

Pytania na temat modyfikacji zadajemy w wątku dla niej stworzonym lub tworzymy nowy, jeśli takowego nie ma.

Gdy chcemy założyć nowy wątek, obowiązkowe jest przeczytanie tego tematu.

Re: [ZEW MONOLITU: Ukryte Ścieżki PL] dla stalker.pl

Postprzez Jerycho w 11 Mar 2012, 20:54

Logi mam puste, uruchamia sie czysta gra bez moda i jak wybieram poziom trudnosci, zaczyna sie ładować i sie wyłącza. Dopiero po zainstalowaniu patcha 1.0005 gra normalnie ruszyła ale bez modyfikacji
Kod: Zaznacz wszystko
* Detected CPU: AuthenticAMD , F15/M11/S2, 2699.00 mhz, 8-clk 'rdtsc'
* CPU Features: RDTSC, MMX, 3DNow!, SSE, SSE2

Initializing File System...
using fs-ltx fsgame.ltx
--found external arch mp_military_2.xdb0
FS: 34818 files cached, 5899Kb memory used.
Init FileSystem 1.573468 sec
'xrCore' build 3188, Oct 26 2007

Initializing Engine...
Executing config-script "user.ltx"...
[c:\documents and settings\all users\dokumenty\stalker-shoc\user.ltx] successfully loaded.
Starting INPUT device...
Loading DLL: xrRender_R1.dll
Loading DLL: xrGame.dll
* [win32]: free[2020220 K], reserved[20912 K], committed[55956 K]
* [ D3D ]: textures[0 K]
* [x-ray]: crt heap[7733 K], process heap[1146 K], game lua[0 K], engine lua[0 K], render[0 K]
* [x-ray]: economy: strings[1032 K], smem[0 K]
Executing config-script "d:\gry\thq\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\config\default_controls.ltx"...
! cant convert dik_name for dik[144], prop=[Poprzednia
[d:\gry\thq\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\config\default_controls.ltx] successfully loaded.
Executing config-script "user.ltx"...
Executing config-script "d:\gry\thq\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\config\rspec_extreme.ltx"...
! Unknown command:  r__dtex_range
! Unknown command:  r__ssa_glod_end
! Unknown command:  r__ssa_glod_start
! Unknown command:  r__wallmark_ttl
! Unknown command:  rs_detail
! Unknown command:  rs_skeleton_update
! Unknown command:  vid_bpp
[d:\gry\thq\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\config\rspec_extreme.ltx] successfully loaded.
Executing config-script "d:\gry\thq\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\config\default_controls.ltx"...
[d:\gry\thq\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\config\default_controls.ltx] successfully loaded.
! Unknown command:  sv_statistic_save_auto
[c:\documents and settings\all users\dokumenty\stalker-shoc\user.ltx] successfully loaded.
SOUND: OpenAL: enumerate devices...
SOUND: OpenAL: EnumerationExtension Present
devices Generic Hardware
SOUND: OpenAL: system  default SndDevice name is Generic Hardware
SOUND: OpenAL: default SndDevice name set to Generic Software
SOUND: OpenAL: All available devices:
1. Generic Software, Spec Version 1.1 (default)
2. Generic Software, Spec Version 1.1 (default)
SOUND: OpenAL: SelectBestDevice is Generic Software 1.1
SOUND: OpenAL: Required device: Generic Software. Created device: Generic Software.
* sound: EAX 2.0 extension: absent
* sound: EAX 2.0 deferred: absent
* sound : cache: 32773 kb, 3805 lines, 8820 bpl
Starting RENDER device...
* GPU [vendor:10DE]-[device:849]: NVIDIA GeForce 8200
* GPU driver: 6.14.11.7833
* CREATE: DeviceREF: 1
* Vertex Processor: PURE HARDWARE
*     Texture memory: 479 M
*          DDI-level: 9.0
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: recognized, 24
* DVB created: 1536K
* DIB created: 512K
count of .thm files=4
load time=42 ms
* distortion: used, dev(30),need(14)
* SSample: 1448x1086
* SSample: enabled
- r__tf_aniso 16
- r1_tf_mipbias 0.
Starting engine...
Loading DLL: xrGameSpy.dll
* DVB created: 1536K
* DIB created: 512K
- r__tf_aniso 16
- r1_tf_mipbias 0.
* SSample: 1448x1086
* SSample: enabled
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: recognized, 24
*** RESET [135 ms]
"d:\gry\thq\s.t.a.l.k.e.r. - shadow of chernobyl\bin\xr_3da.exe"
* phase time: 0 ms
* phase cmem: 70414 K
Ładowanie obiektów...
Loading objects...
Loading models...
* [prefetch] time:    5132 ms
* [prefetch] memory:  84881Kb
* phase time: 5164 ms
* phase cmem: 144425 K
SERWER: Rozpoczynanie...
* phase time: 55 ms
* phase cmem: 144639 K
SERWER: Wczytywanie symulatora Alife...
* phase time: 7 ms
* phase cmem: 144639 K
Tworzenie nowej gry...
* Creating new game...
* Loading spawn registry...
* 8641 spawn points are successfully loaded
* Saving spawns...
* Saving objects...
* 16727 objects are successfully saved
* Game all.sav is successfully saved to file 'c:\documents and settings\all users\dokumenty\stalker-shoc\savedgames\all.sav'
* New game is successfully created!
* phase time: 5712 ms
* phase cmem: 174471 K
SERVER: Łączenie...
MaxPlayers = 32
* phase time: 37 ms
* phase cmem: 174471 K
KLIENT: Łączenie z localhost...
# Player not found. New player created.
* client : connection accepted - <>
* phase time: 23 ms
* phase cmem: 174495 K
Otwieranie strumienia...
* phase time: 17 ms
* phase cmem: 174495 K
Wczytywanie CFORM...
* phase time: 5717 ms
* phase cmem: 247162 K
Wczytywanie shaderów...
* phase time: 757 ms
* phase cmem: 248328 K
Wczytywanie danych geometrycznych...
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65525 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65466 verts, 2045 Kb
* [Loading VB] 17208 verts, 537 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65531 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 46595 verts, 1456 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 53181 verts, 1661 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 228285 indices, 445 Kb
* phase time: 940 ms
* phase cmem: 248717 K
Wczytywanie przestrzennej bazy danych...
* phase time: 3807 ms
* phase cmem: 252608 K
Wczytywanie detali...
* [DETAILS] VertexConsts(256), Batch(61)
* [DETAILS] 40687 v(20), 26352 p
* [DETAILS] Batch(61), VB(794K), IB(154K)
* phase time: 113 ms
* phase cmem: 252634 K
Wczytywanie stref i portali...
* Loading HOM: d:\gry\thq\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\levels\l01_escape\level.hom
* phase time: 23 ms
* phase cmem: 252807 K
Wczytywanie obiektów SI...
- Loading music tracks from 'l01_escape_musics'...
* phase time: 112 ms
* phase cmem: 252863 K
KLIENT: Odradzanie...
- Game configuring : Started
- Game configuring : Finished
* phase time: 1149 ms
* phase cmem: 260711 K
Wczytywanie tekstur...
* t-report - base: 865, 249853 K
* t-report - lmap: 10, 10241 K
***FATAL***: Too many lmap-textures (limit: 8 textures or 32M).
        Reduce pixel density (worse) or use more vertex lighting (better).
* phase time: 3591 ms
* phase cmem: 260711 K
KLIENT: Synchronizacja...
* phase time: 34 ms
* phase cmem: 260711 K
* [win32]: free[1049596 K], reserved[271528 K], committed[775964 K]
* [ D3D ]: textures[260094 K]
* [x-ray]: crt heap[260711 K], process heap[387866 K], game lua[25857 K], engine lua[231 K], render[0 K]
* [x-ray]: economy: strings[3712 K], smem[28221 K]
Intro start 2519
* MEMORY USAGE: 281578 K
* Saving spawns...
* Saving objects...
* 17118 objects are successfully saved
* Game Adam_quicksave.sav is successfully saved to file 'c:\documents and settings\all users\dokumenty\stalker-shoc\savedgames\adam_quicksave.sav'
* Saving spawns...
* Saving objects...
* 17118 objects are successfully saved
* Game sdfsdfd.sav is successfully saved to file 'c:\documents and settings\all users\dokumenty\stalker-shoc\savedgames\sdfsdfd.sav'
- Disconnect
- Destroying level
DestroySingleton::RefCounter: 0
DestroySingleton::RefCounter: 0
DestroySingleton::RefCounter: 0
DestroySingleton::RefCounter: 0
DestroySingleton::RefCounter: 0
Input:  1
Config-file [c:\documents and settings\all users\dokumenty\stalker-shoc\user.ltx] saved successfully
Destroying Direct3D...
* RM_Dump: textures  : 0
* RM_Dump: rtargets  : 0
* RM_Dump: rtargetsc : 0
* RM_Dump: vs        : 0
* RM_Dump: ps        : 0
* RM_Dump: dcl       : 0
* RM_Dump: states    : 0
* RM_Dump: tex_list  : 0
* RM_Dump: matrices  : 0
* RM_Dump: lst_constants: 0
* RM_Dump: v_passes  : 0
* RM_Dump: v_elements: 0
* RM_Dump: v_shaders : 0
refCount:pBaseZB 1
refCount:pBaseRT 1
DeviceREF: 1
Awatar użytkownika
Jerycho
Stalker

Posty: 92
Dołączenie: 11 Mar 2012, 16:35
Ostatnio był: 15 Cze 2021, 08:04
Miejscowość: Piotrków Trybunalski
Frakcja: Samotnicy
Ulubiona broń: Vintar BC
Kozaki: 6

Reklamy Google

Re: [ZEW MONOLITU: Ukryte Ścieżki PL] dla stalker.pl

Postprzez xyz23 w 12 Mar 2012, 02:59

Witam jest to mój pierwszy post na forum wiec nie wiem czy to tu powinienem pisać ale mam następujący problem z tym modem wrzucam loga:


Kod: Zaznacz wszystko
* Detected CPU: AuthenticAMD , F15/M3/S3, 2845.00 mhz, 8-clk 'rdtsc'
* CPU Features: RDTSC, MMX, 3DNow!, SSE, SSE2

Initializing File System...
using fs-ltx fsgame.ltx
FS: 35273 files cached, 6632Kb memory used.
Init FileSystem 2.281551 sec
'xrCore' build 3116, Aug 15 2007

Initializing Engine...
Executing config-script "user.ltx"...
[c:\users\public\documents\stalker-shoc\user.ltx] successfully loaded.
Starting INPUT device...
Loading DLL: xrRender_R2.dll
Loading DLL: xrGame.dll
* [win32]: free[1999892 K], reserved[26144 K], committed[71052 K]
* [ D3D ]: textures[0 K]
* [x-ray]: crt heap[10436 K], process heap[773 K], game lua[0 K], engine lua[0 K], render[0 K]
* [x-ray]: economy: strings[3361 K], smem[0 K]
Executing config-script "i:\program files\thq\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\config\default_controls.ltx"...
! cant convert dik_name for dik[144], prop=[Poprzednia
[i:\program files\thq\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\config\default_controls.ltx] successfully loaded.
Executing config-script "user.ltx"...
Executing config-script "i:\program files\thq\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\config\rspec_default.ltx"...
! Unknown command:  r__wallmark_ttl
! Unknown command:  rs_skeleton_update
[i:\program files\thq\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\config\rspec_default.ltx] successfully loaded.
Executing config-script "i:\program files\thq\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\config\default_controls.ltx"...
[i:\program files\thq\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\config\default_controls.ltx] successfully loaded.
[c:\users\public\documents\stalker-shoc\user.ltx] successfully loaded.
SOUND: OpenAL: enumerate devices...
SOUND: OpenAL: EnumerationExtension Present
devices Generic Hardware
SOUND: OpenAL: system  default SndDevice name is SB X-Fi Audio [DF00]
SOUND: OpenAL: All available devices:
1. Generic Software, Spec Version 1.1
2. Generic Software, Spec Version 1.1
3. SB X-Fi Audio [DF00], Spec Version 1.1 (default)
SOUND: OpenAL: SelectBestDevice is SB X-Fi Audio [DF00] 1.1
SOUND: OpenAL: Required device: SB X-Fi Audio [DF00]. Created device: SB X-Fi Audio [DF00].
* sound: EAX 2.0 extension: present
* sound: EAX 2.0 deferred: present
* sound : cache: 65538 kb, 7609 lines, 8820 bpl
Starting RENDER device...
* GPU [vendor:10DE]-[device:400]: NVIDIA GeForce 8600 GTS
* GPU driver: 8.17.12.8562
* CREATE: DeviceREF: 1
* Vertex Processor: PURE HARDWARE
*     Texture memory: 1000 M
*          DDI-level: 9.0
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: recognized, 24
* DVB created: 1536K
* DIB created: 512K
! Version conflict in shader 'def_shaders\def_aref'
! Version conflict in shader 'def_shaders\def_aref_v'
! Version conflict in shader 'def_shaders\def_trans'
! Version conflict in shader 'def_shaders\def_trans_v'
! Version conflict in shader 'def_shaders\def_trans_v_tuchi'
! Version conflict in shader 'def_shaders\lod_old'
! Renderer doesn't support blender 'effects\shadow_world'
! Version conflict in shader 'effects\watertest-1'
count of .thm files=47
load time=56 ms
* NULLRT supported
* ...and used
* HWDST/PCF supported and used
* NV-DBT supported and used
- r__tf_aniso 1
- r2_tf_mipbias 0.
Starting engine...
[16-9] get_xml_name for[ui_mp_icon_rank.xml] returns [ui_mp_icon_rank.xml]
[16-9] get_xml_name for[ui_icons_map.xml] returns [ui_icons_map.xml]
[16-9] get_xml_name for[ui_common.xml] returns [ui_common.xml]
[16-9] get_xml_name for[ui_old_textures.xml] returns [ui_old_textures.xml]
[16-9] get_xml_name for[ui_ingame.xml] returns [ui_ingame.xml]
[16-9] get_xml_name for[ui_map_description.xml] returns [ui_map_description.xml]
[16-9] get_xml_name for[ui_models_multiplayer.xml] returns [ui_models_multiplayer.xml]
[16-9] get_xml_name for[ui_team_logo.xml] returns [ui_team_logo.xml]
[16-9] get_xml_name for[ui_team_logo_small.xml] returns [ui_team_logo_small.xml]
[16-9] get_xml_name for[ui_mainmenu.xml] returns [ui_mainmenu.xml]
[16-9] get_xml_name for[ui_mp_main.xml] returns [ui_mp_main.xml]
[16-9] get_xml_name for[ui_statistics.xml] returns [ui_statistics.xml]
[16-9] get_xml_name for[ui_hud.xml] returns [ui_hud.xml]
[16-9] get_xml_name for[ui_numpad.xml] returns [ui_numpad.xml]
[16-9] get_xml_name for[ui_inventory.xml] returns [ui_inventory.xml]
[16-9] get_xml_name for[ui_inventory2.xml] returns [ui_inventory2.xml]
[16-9] get_xml_name for[ui_iconstotal.xml] returns [ui_iconstotal.xml]
[16-9] get_xml_name for[ui_pda.xml] returns [ui_pda.xml]
[16-9] get_xml_name for[ui_icons_npc.xml] returns [ui_icons_npc.xml]
[16-9] get_xml_name for[ui_npc_monster.xml] returns [ui_npc_monster.xml]
[16-9] get_xml_name for[ui_npc_unique.xml] returns [ui_npc_unique.xml]
[16-9] get_xml_name for[ui_buy_menu.xml] returns [ui_buy_menu.xml]
[16-9] get_xml_name for[ui_asus_intro.xml] returns [ui_asus_intro.xml]
[16-9] get_xml_name for[amk_ui_base.xml] returns [amk_ui_base.xml]
[16-9] get_xml_name for[ui_razgruzka.xml] returns [ui_razgruzka.xml]
[16-9] get_xml_name for[color_defs.xml] returns [color_defs.xml]
[16-9] get_xml_name for[hint_item.xml] returns [hint_item.xml]
Loading DLL: xrGameSpy.dll
[16-9] get_xml_name for[message_box.xml] returns [message_box.xml]
[16-9] get_xml_name for[message_box.xml] returns [message_box.xml]
[16-9] get_xml_name for[message_box.xml] returns [message_box.xml]
[16-9] get_xml_name for[message_box.xml] returns [message_box.xml]
[16-9] get_xml_name for[message_box.xml] returns [message_box.xml]
[16-9] get_xml_name for[message_box.xml] returns [message_box.xml]
[16-9] get_xml_name for[message_box.xml] returns [message_box.xml]
[16-9] get_xml_name for[message_box.xml] returns [message_box.xml]
[16-9] get_xml_name for[message_box.xml] returns [message_box.xml]
[16-9] get_xml_name for[message_box.xml] returns [message_box.xml]
[16-9] get_xml_name for[message_box.xml] returns [message_box.xml]
[16-9] get_xml_name for[message_box.xml] returns [message_box.xml]
[16-9] get_xml_name for[message_box.xml] returns [message_box.xml]
[16-9] get_xml_name for[message_box.xml] returns [message_box.xml]
[16-9] get_xml_name for[message_box.xml] returns [message_box.xml]
[16-9] get_xml_name for[game_tutorials.xml] returns [game_tutorials.xml]
[16-9] get_xml_name for[ui_credits.xml] returns [ui_credits.xml]
[16-9] get_xml_name for[ui_movies.xml] returns [ui_movies.xml]
[16-9] get_xml_name for[ui_mm_main.xml] returns [ui_mm_main.xml]
[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
! Invalid ogg-comment version, file:  i:\program files\thq\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\sounds\music\terrapack-empty_noise_l.ogg
! Invalid ogg-comment version, file:  i:\program files\thq\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\sounds\music\terrapack-empty_noise_r.ogg
[16-9] get_xml_name for[ui_mm_load_dlg.xml] returns [ui_mm_load_dlg.xml]
[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
* DVB created: 1536K
* DIB created: 512K
- r__tf_aniso 1
- r2_tf_mipbias 0.
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: recognized, 24
*** RESET [556 ms]
"i:\program files\thq\s.t.a.l.k.e.r. - shadow of chernobyl\bin\xr_3da.exe"
* phase time: 0 ms
* phase cmem: 111462 K
Ładowanie obiektów...
Loading objects...
Loading models...
* [prefetch] time:    16869 ms
* [prefetch] memory:  86322Kb
* phase time: 16939 ms
* phase cmem: 195445 K
SERWER: Rozpoczynanie...
* phase time: 113 ms
* phase cmem: 195085 K
SERWER: Wczytywanie symulatora Alife...
* phase time: 13 ms
* phase cmem: 195085 K
Wczytywanie zapisanej gry "po.sav"...
* Loading spawn registry...
* 7093 spawn points are successfully loaded
* Loading objects...
* 11768 objects are successfully loaded
[16-9] get_xml_name for[map_spots.xml] returns [map_spots.xml]
[16-9] get_xml_name for[map_spots_escape.xml] returns [map_spots_escape.xml]
[16-9] get_xml_name for[map_spots_garbage.xml] returns [map_spots_garbage.xml]
[16-9] get_xml_name for[map_spots_agroprom.xml] returns [map_spots_agroprom.xml]
[16-9] get_xml_name for[map_spots_darkvalley.xml] returns [map_spots_darkvalley.xml]
[16-9] get_xml_name for[map_spots_bar.xml] returns [map_spots_bar.xml]
[16-9] get_xml_name for[map_spots_military.xml] returns [map_spots_military.xml]
[16-9] get_xml_name for[map_spots_radar.xml] returns [map_spots_radar.xml]
[16-9] get_xml_name for[map_spots_mp.xml] returns [map_spots_mp.xml]
[16-9] get_xml_name for[map_spots_relations.xml] returns [map_spots_relations.xml]
[16-9] get_xml_name for[map_spots_lchangers.xml] returns [map_spots_lchangers.xml]
* Game po is successfully loaded from file 'c:\users\public\documents\stalker-shoc\savedgames\po.sav' (1.912s)
* phase time: 1912 ms
* phase cmem: 247410 K
SERVER: Łączenie...
MaxPlayers = 32
* phase time: 40 ms
* phase cmem: 247426 K
KLIENT: Łączenie z localhost...
Player not found
* client : connection accepted - <>
* phase time: 36 ms
* phase cmem: 247450 K
Otwieranie strumienia...
* phase time: 26 ms
* phase cmem: 247450 K
Wczytywanie CFORM...
* phase time: 5929 ms
* phase cmem: 333008 K
Wczytywanie shaderów...
* phase time: 463 ms
* phase cmem: 334109 K
Wczytywanie danych geometrycznych...
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65531 verts, 2047 Kb
* [Loading VB] 65527 verts, 2047 Kb
* [Loading VB] 65509 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65481 verts, 2046 Kb
* [Loading VB] 9630 verts, 300 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65526 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65529 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 11187 verts, 349 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 58148 verts, 1817 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 274437 indices, 536 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65533 verts, 767 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 29335 verts, 343 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 550890 indices, 1075 Kb
* phase time: 1555 ms
* phase cmem: 334702 K
Wczytywanie przestrzennej bazy danych...
* phase time: 408 ms
* phase cmem: 337271 K
Wczytywanie detali...
* [DETAILS] VertexConsts(256), Batch(61)
* [DETAILS] 40687 v(20), 26352 p
* [DETAILS] Batch(61), VB(794K), IB(154K)
* phase time: 77 ms
* phase cmem: 337314 K
Wczytywanie stref i portali...
* Loading HOM: i:\program files\thq\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\levels\l07_military\level.hom
* phase time: 29 ms
* phase cmem: 337562 K
Wczytywanie obiektów SI...
- Loading music tracks from 'l07_military_musics'...
* phase time: 64 ms
* phase cmem: 337600 K
KLIENT: Odradzanie...
- Game configuring : Started
- Game configuring : Finished
[16-9] get_xml_name for[maingame.xml] returns [maingame_16.xml]
[16-9] get_xml_name for[zone_map.xml] returns [zone_map_16.xml]
[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
[16-9] get_xml_name for[car_panel.xml] returns [car_panel_16.xml]
[16-9] get_xml_name for[motion_icon.xml] returns [motion_icon_16.xml]
[16-9] get_xml_name for[messages_window.xml] returns [messages_window.xml]
[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
[16-9] get_xml_name for[ui_custom_msgs.xml] returns [ui_custom_msgs.xml]
[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
[16-9] get_xml_name for[inventory_new.xml] returns [inventory_new_16.xml]
[16-9] get_xml_name for[inventory_item.xml] returns [inventory_item_16.xml]
[16-9] get_xml_name for[af_params_16.xml] returns [af_params_16.xml]
[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
[16-9] get_xml_name for[inventory_new.xml] returns [inventory_new_16.xml]
[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
! Invalid ogg-comment version, file:  i:\program files\thq\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\sounds\interface\inv_attach_addon.ogg
! Invalid ogg-comment version, file:  i:\program files\thq\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\sounds\interface\inv_detach_addon.ogg
[16-9] get_xml_name for[pda.xml] returns [pda.xml]
[16-9] get_xml_name for[pda_map.xml] returns [pda_map.xml]
[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
[16-9] get_xml_name for[hint_item.xml] returns [hint_item.xml]
[16-9] get_xml_name for[pda_contacts_new.xml] returns [pda_contacts_new.xml]
[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
[16-9] get_xml_name for[events_new.xml] returns [events_new.xml]
[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
[16-9] get_xml_name for[news.xml] returns [news.xml]
[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
[16-9] get_xml_name for[encyclopedia.xml] returns [encyclopedia.xml]
[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
[16-9] get_xml_name for[actor_statistic.xml] returns [actor_statistic.xml]
[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
[16-9] get_xml_name for[pda_dialog_character.xml] returns [pda_dialog_character_16.xml]
[16-9] get_xml_name for[stalkers_ranking.xml] returns [stalkers_ranking.xml]
[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
[16-9] get_xml_name for[stalkers_ranking_character.xml] returns [stalkers_ranking_character_16.xml]
[16-9] get_xml_name for[pda_events.xml] returns [pda_events.xml]
[16-9] get_xml_name for[pda_events.xml] returns [pda_events.xml]
[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
[16-9] get_xml_name for[hint_item.xml] returns [hint_item.xml]
[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
[16-9] get_xml_name for[job_item.xml] returns [job_item.xml]
[16-9] get_xml_name for[talk.xml] returns [talk_16.xml]
[16-9] get_xml_name for[trade_character.xml] returns [trade_character_16.xml]
[16-9] get_xml_name for[trade_character.xml] returns [trade_character_16.xml]
[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
[16-9] get_xml_name for[trade.xml] returns [trade_16.xml]
[16-9] get_xml_name for[trade_character.xml] returns [trade_character_16.xml]
[16-9] get_xml_name for[trade_character.xml] returns [trade_character_16.xml]
[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
[16-9] get_xml_name for[trade_item.xml] returns [trade_item_16.xml]
[16-9] get_xml_name for[af_params_16.xml] returns [af_params_16.xml]
[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
[16-9] get_xml_name for[carbody_new.xml] returns [carbody_new_16.xml]
[16-9] get_xml_name for[trade_character.xml] returns [trade_character_16.xml]
[16-9] get_xml_name for[trade_character.xml] returns [trade_character_16.xml]
[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
[16-9] get_xml_name for[carbody_item.xml] returns [carbody_item_16.xml]
[16-9] get_xml_name for[af_params_16.xml] returns [af_params_16.xml]
[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
[16-9] get_xml_name for[inventory_new.xml] returns [inventory_new_16.xml]
[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
[16-9] get_xml_name for[message_box.xml] returns [message_box.xml]
* phase time: 393 ms
* phase cmem: 349829 K
Wczytywanie tekstur...
! auto-generated bump map: grnd\grnd_dirt_dark_bump
! auto-generated bump map: grnd\grnd_dirt_dark_bump#
* t-report - base: 1521, 204407 K
* t-report - lmap: 8, 8193 K
* phase time: 7716 ms
* phase cmem: 349845 K
KLIENT: Synchronizacja...
* phase time: 34 ms
* phase cmem: 349845 K
* [win32]: free[1065724 K], reserved[60592 K], committed[970772 K]
* [ D3D ]: textures[212600 K]
* [x-ray]: crt heap[349845 K], process heap[6560 K], game lua[16070 K], engine lua[254 K], render[0 K]
* [x-ray]: economy: strings[5066 K], smem[26946 K]
[16-9] get_xml_name for[game_tutorials.xml] returns [game_tutorials.xml]
[16-9] get_xml_name for[ui_credits.xml] returns [ui_credits.xml]
[16-9] get_xml_name for[ui_movies.xml] returns [ui_movies.xml]
! Missing ogg-comment, file:  i:\program files\thq\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\sounds\characters_voice\human_03\freedom\music\guitar_12.ogg
! Missing ogg-comment, file:  i:\program files\thq\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\sounds\characters_voice\human_03\freedom\music\guitar_13.ogg
! Missing ogg-comment, file:  i:\program files\thq\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\sounds\characters_voice\human_03\freedom\music\guitar_14.ogg
! Missing ogg-comment, file:  i:\program files\thq\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\sounds\characters_voice\human_03\freedom\music\guitar_15.ogg
! Missing ogg-comment, file:  i:\program files\thq\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\sounds\characters_voice\human_03\freedom\music\guitar_16.ogg
! Missing ogg-comment, file:  i:\program files\thq\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\sounds\characters_voice\human_03\freedom\music\guitar_17.ogg
! Missing ogg-comment, file:  i:\program files\thq\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\sounds\characters_voice\scenario\bandits\trade_mono.ogg
! Missing ogg-comment, file:  i:\program files\thq\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\sounds\characters_voice\human_02\bandit\music\guitar_12.ogg
! Missing ogg-comment, file:  i:\program files\thq\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\sounds\characters_voice\human_02\bandit\music\guitar_13.ogg
! Missing ogg-comment, file:  i:\program files\thq\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\sounds\characters_voice\human_02\bandit\music\guitar_14.ogg
! Missing ogg-comment, file:  i:\program files\thq\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\sounds\characters_voice\human_02\bandit\music\guitar_15.ogg
! Missing ogg-comment, file:  i:\program files\thq\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\sounds\characters_voice\human_02\bandit\music\guitar_16.ogg
! Missing ogg-comment, file:  i:\program files\thq\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\sounds\characters_voice\human_02\bandit\music\guitar_17.ogg
! Missing ogg-comment, file:  i:\program files\thq\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\sounds\characters_voice\human_02\freedom\music\guitar_12.ogg
! Missing ogg-comment, file:  i:\program files\thq\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\sounds\characters_voice\human_02\freedom\music\guitar_13.ogg
! Missing ogg-comment, file:  i:\program files\thq\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\sounds\characters_voice\human_02\freedom\music\guitar_14.ogg
! Missing ogg-comment, file:  i:\program files\thq\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\sounds\characters_voice\human_02\freedom\music\guitar_15.ogg
! Missing ogg-comment, file:  i:\program files\thq\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\sounds\characters_voice\human_02\freedom\music\guitar_16.ogg
! Missing ogg-comment, file:  i:\program files\thq\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\sounds\characters_voice\human_02\freedom\music\guitar_17.ogg
! auto-generated bump map: arsenal_mod\upg_sil_556ar_bump#
! auto-generated bump map: arsenal_mod\upg_scope1_d1_bump#
! auto-generated bump map: arsenal_mod\upg_scope1_d2_bump#
* MEMORY USAGE: 352964 K
[16-9] get_xml_name for[ui_cheat_wnd.xml] returns [ui_cheat_wnd.xml]
[16-9] get_xml_name for[game_tutorials.xml] returns [game_tutorials.xml]
[16-9] get_xml_name for[ui_credits.xml] returns [ui_credits.xml]
[16-9] get_xml_name for[ui_movies.xml] returns [ui_movies.xml]
 
FATAL ERROR
 
[error]Expression    : fatal error
[error]Function      : CInifile::r_string
[error]File          : E:\stalker\patch_1_0004\xrCore\Xr_ini.cpp
[error]Line          : 352
[error]Description   : <no expression>
[error]Arguments     : Can't find variable ammo_mag_size in [wpn_addon_grenade_launcher_m203]
 

stack trace:

[16-9] get_xml_name for[game_tutorials.xml] returns [game_tutorials.xml]
[16-9] get_xml_name for[ui_credits.xml] returns [ui_credits.xml]
[16-9] get_xml_name for[ui_movies.xml] returns [ui_movies.xml]
~ help
- --- Command listing: start ---
_preset              (Default   ) --- Minimum/Low/Default/High/Extreme
ai_use_torch_dynamic_lights (on        ) --- 'on/off' or '1/0'
bind                 (          ) --- no arguments
bind_console         (          ) --- no arguments
bind_list            (          ) --- no arguments
bind_sec             (          ) --- no arguments
cam_inert            (0.        ) --- float value in range [0.000,1.000]
cam_slide_inert      (0.25      ) --- float value in range [0.000,1.000]
cdkey                (          ) --- string with up to 64 characters
cfg_load             (          ) --- no arguments
cfg_save             (          ) --- no arguments
check_for_updates    (          ) --- no arguments
cl_cod_pickup_mode   (1         ) --- integer value in range [0,1]
cl_dynamiccrosshair  (on        ) --- 'on/off' or '1/0'
cl_voteno            (          ) --- Vote No
cl_votestart         (          ) --- Starts Voting
cl_voteyes           (          ) --- Vote Yes
demo_play            (          ) --- no arguments
demo_record          (          ) --- no arguments
disconnect           (          ) --- no arguments
flush                (          ) --- no arguments
g_always_run         (on        ) --- 'on/off' or '1/0'
g_autopickup         (on        ) --- 'on/off' or '1/0'
g_backrun            (on        ) --- 'on/off' or '1/0'
g_corpsenum          (10        ) --- integer value in range [0,100]
g_eventdelay         (0         ) --- integer value in range [0,1000]
g_game_difficulty    (gd_novice ) --- game difficulty
g_kill               (          ) --- player kill
g_restart            (          ) --- restart game
g_restart_fast       (          ) --- restart game fast
g_swapteams          (          ) --- swap teams for artefacthunt game
get_server_address   (          ) --- List Players
help                 (          ) --- no arguments
hud_crosshair        (on        ) --- 'on/off' or '1/0'
hud_crosshair_dist   (off       ) --- 'on/off' or '1/0'
hud_info             (on        ) --- 'on/off' or '1/0'
hud_weapon           (on        ) --- 'on/off' or '1/0'
list_actions         (          ) --- no arguments
load                 (          ) --- no arguments
load_last_save       (          ) --- no arguments
main_menu            (          ) --- no arguments
mm_mm_net_srv_dedicated (off       ) --- 'on/off' or '1/0'
mm_net_con_publicserver (off       ) --- 'on/off' or '1/0'
mm_net_con_spectator (20        ) --- integer value in range [1,32]
mm_net_con_spectator_on (off       ) --- 'on/off' or '1/0'
mm_net_filter_empty  (on        ) --- 'on/off' or '1/0'
mm_net_filter_full   (on        ) --- 'on/off' or '1/0'
mm_net_filter_listen (on        ) --- 'on/off' or '1/0'
mm_net_filter_pass   (on        ) --- 'on/off' or '1/0'
mm_net_filter_wo_ff  (on        ) --- 'on/off' or '1/0'
mm_net_filter_wo_pass (on        ) --- 'on/off' or '1/0'
mm_net_player_name   (          ) --- string with up to 64 characters
mm_net_srv_gamemode  (st_deathmatch) --- st_deathmatch/st_team_deathmatch/st_artefacthunt
mm_net_srv_maxplayers (32        ) --- integer value in range [2,32]
mm_net_srv_name      (DOM-KOMPUTER) --- string with up to 64 characters
mm_net_srv_reinforcement_type (1         ) --- integer value in range [0,2]
mm_net_weather_rateofchange (1.        ) --- float value in range [0.000,100.000]
mouse_invert         (off       ) --- 'on/off' or '1/0'
mouse_sens           (0.12      ) --- float value in range [0.050,0.600]
name                 (          ) --- player name
net_cl_clearstats    (          ) --- clear client net statistic
net_cl_icurvesize    (0         ) --- integer value in range [0,2000]
net_cl_icurvetype    (0         ) --- integer value in range [0,2]
net_cl_interpolation (0.        ) --- float value in range [-1.000,1.000]
net_cl_log_data      (off       ) --- 'on/off' or '1/0'
net_cl_resync        (          ) --- resyncronize client
net_dbg_dump_export_obj (0         ) --- integer value in range [0,1]
net_dbg_dump_import_obj (0         ) --- integer value in range [0,1]
net_dbg_dump_update_read (0         ) --- integer value in range [0,1]
net_dbg_dump_update_write (0         ) --- integer value in range [0,1]
net_dedicated_sleep  (5         ) --- integer value in range [0,64]
net_sv_clearstats    (          ) --- clear server net statistic
net_sv_gpmode        (0         ) --- integer value in range [0,2]
net_sv_log_data      (off       ) --- 'on/off' or '1/0'
net_sv_pending_lim   (3         ) --- integer value in range [0,10]
net_sv_update_rate   (30        ) --- integer value in range [1,100]
ph_frequency         (100.00000 ) --- no arguments
ph_iterations        (18        ) --- integer value in range [15,50]
quit                 (          ) --- no arguments
r1_dlights           (on        ) --- 'on/off' or '1/0'
r1_dlights_clip      (40.       ) --- float value in range [10.000,150.000]
r1_glows_per_frame   (16        ) --- integer value in range [2,32]
r1_lmodel_lerp       (0.1       ) --- float value in range [0.000,0.333]
r1_pps_u             (0.        ) --- float value in range [-1.000,1.000]
r1_pps_v             (0.        ) --- float value in range [-1.000,1.000]
r1_ssa_lod_a         (64.       ) --- float value in range [16.000,96.000]
r1_ssa_lod_b         (48.       ) --- float value in range [16.000,64.000]
r1_tf_mipbias        (0.        ) --- float value in range [-0.500,0.500]
r2_aa                (off       ) --- 'on/off' or '1/0'
r2_aa_break          (0.800000,0.500000,0.000000) --- vector3 in range [0.000000,0.000000,0.000000]-[1.000000,1.000000,1.000000]
r2_aa_kernel         (0.5       ) --- float value in range [0.300,0.700]
r2_aa_weight         (0.250000,0.250000,0.000000) --- vector3 in range [0.000000,0.000000,0.000000]-[1.000000,1.000000,1.000000]
r2_allow_r1_lights   (off       ) --- 'on/off' or '1/0'
r2_gi                (off       ) --- 'on/off' or '1/0'
r2_gi_clip           (0.001     ) --- float value in range [0.000,0.100]
r2_gi_depth          (1         ) --- integer value in range [1,5]
r2_gi_photons        (16        ) --- integer value in range [8,256]
r2_gi_refl           (0.9       ) --- float value in range [0.001,0.990]
r2_gloss_factor      (1.5       ) --- float value in range [0.000,10.000]
r2_ls_bloom_fast     (off       ) --- 'on/off' or '1/0'
r2_ls_bloom_kernel_b (0.7       ) --- float value in range [0.010,1.000]
r2_ls_bloom_kernel_g (3.        ) --- float value in range [1.000,7.000]
r2_ls_bloom_kernel_scale (0.7       ) --- float value in range [0.500,2.000]
r2_ls_bloom_speed    (100.      ) --- float value in range [0.000,100.000]
r2_ls_bloom_threshold (0.001     ) --- float value in range [0.000,1.000]
r2_ls_depth_bias     (-0.0003   ) --- float value in range [-0.500,0.500]
r2_ls_depth_scale    (1.00001   ) --- float value in range [0.500,1.500]
r2_ls_dsm_kernel     (0.7       ) --- float value in range [0.100,3.000]
r2_ls_psm_kernel     (0.7       ) --- float value in range [0.100,3.000]
r2_ls_squality       (1.        ) --- float value in range [0.500,1.000]
r2_ls_ssm_kernel     (0.7       ) --- float value in range [0.100,3.000]
r2_mblur             (0.        ) --- float value in range [0.000,1.000]
r2_parallax_h        (0.02      ) --- float value in range [0.000,0.500]
r2_slight_fade       (0.5       ) --- float value in range [0.020,2.000]
r2_ssa_lod_a         (64.       ) --- float value in range [16.000,96.000]
r2_ssa_lod_b         (48.       ) --- float value in range [32.000,64.000]
r2_sun               (on        ) --- 'on/off' or '1/0'
r2_sun_depth_far_bias (-0.00001  ) --- float value in range [-0.500,0.500]
r2_sun_depth_far_scale (1.        ) --- float value in range [0.500,1.500]
r2_sun_depth_near_bias (0.00001   ) --- float value in range [-0.500,0.500]
r2_sun_depth_near_scale (1.        ) --- float value in range [0.500,1.500]
r2_sun_details       (off       ) --- 'on/off' or '1/0'
r2_sun_focus         (on        ) --- 'on/off' or '1/0'
r2_sun_lumscale      (1.        ) --- float value in range [-1.000,3.000]
r2_sun_lumscale_amb  (0.5       ) --- float value in range [0.000,3.000]
r2_sun_lumscale_hemi (1.        ) --- float value in range [0.000,3.000]
r2_sun_near          (12.       ) --- float value in range [1.000,50.000]
r2_sun_near_border   (0.75      ) --- float value in range [0.500,1.000]
r2_sun_tsm           (on        ) --- 'on/off' or '1/0'
r2_sun_tsm_bias      (-0.01     ) --- float value in range [-0.500,0.500]
r2_sun_tsm_proj      (0.3       ) --- float value in range [0.001,0.800]
r2_tf_mipbias        (0.        ) --- float value in range [-0.500,0.500]
r2_tonemap           (on        ) --- 'on/off' or '1/0'
r2_tonemap_adaptation (1.        ) --- float value in range [0.010,10.000]
r2_tonemap_amount    (0.7       ) --- float value in range [0.000,1.000]
r2_tonemap_lowlum    (0.0001    ) --- float value in range [0.000,1.000]
r2_tonemap_middlegray (0.6       ) --- float value in range [0.000,2.000]
r2_wait_sleep        (0         ) --- integer value in range [0,1]
r2_zfill             (off       ) --- 'on/off' or '1/0'
r2_zfill_depth       (0.5       ) --- float value in range [0.001,0.500]
r2em                 (2.2       ) --- float value in range [0.000,4.000]
r__detail_density    (0.34      ) --- float value in range [0.200,0.600]
r__geometry_lod      (0.9       ) --- float value in range [0.100,1.200]
r__supersample       (1         ) --- integer value in range [1,4]
r__tf_aniso          (1         ) --- integer value in range [1,16]
ra                   (          ) --- no arguments
renderer             (renderer_r2a) --- renderer_r1/renderer_r2a/renderer_r2
rs_c_brightness      (0.9       ) --- float value in range [0.500,1.500]
rs_c_contrast        (1.        ) --- float value in range [0.500,1.500]
rs_c_gamma           (1.        ) --- float value in range [0.500,1.500]
rs_fullscreen        (on        ) --- 'on/off' or '1/0'
rs_refresh_60hz      (on        ) --- 'on/off' or '1/0'
rs_stats             (off       ) --- 'on/off' or '1/0'
rs_v_sync            (off       ) --- 'on/off' or '1/0'
rs_vis_distance      (1.        ) --- float value in range [0.400,1.500]
save                 (          ) --- no arguments
screenshot           (          ) --- no arguments
snd_acceleration     (on        ) --- 'on/off' or '1/0'
snd_cache_size       (32        ) --- integer value in range [4,32]
snd_efx              (on        ) --- 'on/off' or '1/0'
snd_restart          (          ) --- no arguments
snd_targets          (24        ) --- integer value in range [4,32]
snd_volume_eff       (1.        ) --- float value in range [0.000,1.000]
snd_volume_music     (1.        ) --- float value in range [0.000,1.000]
start                (          ) --- no arguments
stat_memory          (          ) --- no arguments
sv_addmap            (          ) --- Adds map to map rotation list
sv_anomalies_enabled (1         ) --- integer value in range [0,1]
sv_anomalies_length  (3         ) --- integer value in range [0,180]
sv_artefact_respawn_delta (30        ) --- integer value in range [0,600]
sv_artefact_spawn_force (0         ) --- integer value in range [0,1]
sv_artefact_stay_time (3         ) --- integer value in range [0,180]
sv_artefacts_count   (10        ) --- integer value in range [1,100]
sv_auto_team_balance (0         ) --- integer value in range [0,1]
sv_auto_team_swap    (1         ) --- integer value in range [0,1]
sv_banplayer         (          ) --- Ban Player by Name
sv_banplayer_ip      (          ) --- Ban Player by IP
sv_bearercantsprint  (1         ) --- integer value in range [0,1]
sv_changegametype    (          ) --- Changing Game Type
sv_changelevel       (          ) --- Changing Game Type
sv_changelevelgametype (          ) --- Changing level and game type
sv_client_reconnect_time (60        ) --- integer value in range [0,60]
sv_console_update_rate (1         ) --- integer value in range [1,100]
sv_dedicated_server_update_rate (100       ) --- integer value in range [1,1000]
sv_dmgblockindicator (1         ) --- integer value in range [0,1]
sv_dmgblocktime      (0         ) --- integer value in range [0,600]
sv_forcerespawn      (0         ) --- integer value in range [0,3600]
sv_fraglimit         (10        ) --- integer value in range [0,100]
sv_friendly_indicators (0         ) --- integer value in range [0,1]
sv_friendly_names    (0         ) --- integer value in range [0,1]
sv_friendlyfire      (1.        ) --- float value in range [0.000,2.000]
sv_hail_to_winner_time (7         ) --- integer value in range [0,60]
sv_kick              (          ) --- Kick Player by name
sv_listmaps          (          ) --- List maps in map rotation list
sv_listplayers       (          ) --- List Players
sv_listplayers_banned (          ) --- List of Banned Players
sv_max_ping_limit    (2000      ) --- integer value in range [1,2000]
sv_nextanomalyset    (          ) --- Activating pointed Anomaly set
sv_nextmap           (          ) --- Switch to Next Map in map rotation list
sv_pda_hunt          (1         ) --- integer value in range [0,1]
sv_prevmap           (          ) --- Switch to Previous Map in map rotation list
sv_reinforcement_time (0         ) --- integer value in range [-1,3600]
sv_remove_corpse     (1         ) --- integer value in range [-1,1]
sv_remove_weapon     (1         ) --- integer value in range [-1,1]
sv_return_to_base    (          ) --- no arguments
sv_returnplayers     (1         ) --- integer value in range [0,1]
sv_rpoint_freeze_time (0         ) --- integer value in range [0,60000]
sv_setenvtime        (          ) --- no arguments
sv_setweather        (          ) --- Set new weather
sv_shieldedbases     (1         ) --- integer value in range [0,1]
sv_spectr_firsteye   (1         ) --- integer value in range [0,1]
sv_spectr_freefly    (0         ) --- integer value in range [0,1]
sv_spectr_freelook   (1         ) --- integer value in range [0,1]
sv_spectr_lookat     (1         ) --- integer value in range [0,1]
sv_spectr_teamcamera (1         ) --- integer value in range [0,1]
sv_startteammoney    (          ) --- Set Start Team Money
sv_statistic_collect (1         ) --- integer value in range [0,1]
sv_statistic_save    (          ) --- saving statistic data
sv_statistic_save_auto (0         ) --- integer value in range [0,1]
sv_status            (          ) --- Shows current server settings
sv_teamkill_limit    (3         ) --- integer value in range [0,100]
sv_teamkill_punish   (1         ) --- integer value in range [0,1]
sv_timelimit         (0         ) --- integer value in range [0,180]
sv_unbanplayer_ip    (          ) --- UnBan Player by IP
sv_vote_enabled      (255       ) --- integer value in range [0,255]
sv_vote_participants (0         ) --- integer value in range [0,1]
sv_vote_quota        (0.51      ) --- float value in range [0.000,1.000]
sv_vote_time         (1.        ) --- float value in range [0.500,10.000]
sv_votestop          (          ) --- Stops Current Voting
sv_warm_up           (0         ) --- integer value in range [0,3600]
texture_lod          (2         ) --- integer value in range [0,4]
unbind               (          ) --- no arguments
unbind_console       (          ) --- no arguments
unbind_sec           (          ) --- no arguments
unbindall            (          ) --- no arguments
vid_mode             (1280x720  ) --- change screen resolution WxH
vid_restart          (          ) --- no arguments
- --- Command listing: end ----
[16-9] get_xml_name for[game_tutorials.xml] returns [game_tutorials.xml]
[16-9] get_xml_name for[ui_credits.xml] returns [ui_credits.xml]
[16-9] get_xml_name for[ui_movies.xml] returns [ui_movies.xml]
[16-9] get_xml_name for[ui_mm_main.xml] returns [ui_mm_main.xml]
[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
[16-9] get_xml_name for[ui_mm_load_dlg.xml] returns [ui_mm_load_dlg.xml]
[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
[16-9] get_xml_name for[message_box.xml] returns [message_box.xml]
* phase time: 259 ms
* phase cmem: 344162 K
SERWER: Wczytywanie symulatora Alife...
* phase time: 19 ms
* phase cmem: 344162 K
Wczytywanie zapisanej gry "po.sav"...
* Loading spawn registry...
* 7093 spawn points are successfully loaded
* Loading objects...
* 11768 objects are successfully loaded
* Game po is successfully loaded from file 'c:\users\public\documents\stalker-shoc\savedgames\po.sav' (1.889s)
* phase time: 1889 ms
* phase cmem: 371895 K
SERVER: Łączenie...
* phase time: 21 ms
* phase cmem: 371895 K
KLIENT: Synchronizacja...
* phase time: 24 ms
* phase cmem: 371895 K
* [win32]: free[837540 K], reserved[61348 K], committed[1198200 K]
* [ D3D ]: textures[244843 K]
* [x-ray]: crt heap[371895 K], process heap[6043 K], game lua[15790 K], engine lua[168 K], render[2909 K]
* [x-ray]: economy: strings[13908 K], smem[29072 K]
[16-9] get_xml_name for[game_tutorials.xml] returns [game_tutorials.xml]
[16-9] get_xml_name for[ui_credits.xml] returns [ui_credits.xml]
[16-9] get_xml_name for[ui_movies.xml] returns [ui_movies.xml]
* MEMORY USAGE: 356774 K
[16-9] get_xml_name for[ui_mm_main.xml] returns [ui_mm_main.xml]
[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
[16-9] get_xml_name for[ui_mm_save_dlg.xml] returns [ui_mm_save_dlg.xml]
[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
* Saving spawns...
* Saving objects...
* 11768 objects are successfully saved
* Game l.sav is successfully saved to file 'c:\users\public\documents\stalker-shoc\savedgames\l.sav'
[16-9] get_xml_name for[ui_mm_main.xml] returns [ui_mm_main.xml]
[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
[16-9] get_xml_name for[ui_cheat_wnd.xml] returns [ui_cheat_wnd.xml]
[16-9] get_xml_name for[game_tutorials.xml] returns [game_tutorials.xml]
[16-9] get_xml_name for[ui_credits.xml] returns [ui_credits.xml]
[16-9] get_xml_name for[ui_movies.xml] returns [ui_movies.xml]
[16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg.xml]
[16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg.xml]
[16-9] get_xml_name for[game_tutorials.xml] returns [game_tutorials.xml]
[16-9] get_xml_name for[ui_credits.xml] returns [ui_credits.xml]
[16-9] get_xml_name for[ui_movies.xml] returns [ui_movies.xml]
[16-9] get_xml_name for[ui_mm_main.xml] returns [ui_mm_main.xml]
[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
[16-9] get_xml_name for[ui_mm_save_dlg.xml] returns [ui_mm_save_dlg.xml]
[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
* Saving spawns...
* Saving objects...
* 11772 objects are successfully saved
* Game duchy.sav is successfully saved to file 'c:\users\public\documents\stalker-shoc\savedgames\duchy.sav'
[16-9] get_xml_name for[ui_mm_main.xml] returns [ui_mm_main.xml]
[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
[16-9] get_xml_name for[ui_mm_load_dlg.xml] returns [ui_mm_load_dlg.xml]
[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
[16-9] get_xml_name for[message_box.xml] returns [message_box.xml]
* phase time: 427 ms
* phase cmem: 347644 K
SERWER: Wczytywanie symulatora Alife...
* phase time: 19 ms
* phase cmem: 347644 K
Wczytywanie zapisanej gry "l.sav"...
* Loading spawn registry...
* 7093 spawn points are successfully loaded
* Loading objects...
* 11768 objects are successfully loaded
* Game l is successfully loaded from file 'c:\users\public\documents\stalker-shoc\savedgames\l.sav' (1.716s)
* phase time: 1715 ms
* phase cmem: 375252 K
SERVER: Łączenie...
* phase time: 21 ms
* phase cmem: 375252 K
KLIENT: Synchronizacja...
* phase time: 22 ms
* phase cmem: 375252 K
* [win32]: free[818384 K], reserved[74208 K], committed[1204496 K]
* [ D3D ]: textures[244843 K]
* [x-ray]: crt heap[375252 K], process heap[6043 K], game lua[15807 K], engine lua[157 K], render[3407 K]
* [x-ray]: economy: strings[21858 K], smem[29072 K]
[16-9] get_xml_name for[game_tutorials.xml] returns [game_tutorials.xml]
[16-9] get_xml_name for[ui_credits.xml] returns [ui_credits.xml]
[16-9] get_xml_name for[ui_movies.xml] returns [ui_movies.xml]
* MEMORY USAGE: 359825 K
[16-9] get_xml_name for[ui_cheat_wnd.xml] returns [ui_cheat_wnd.xml]
[16-9] get_xml_name for[game_tutorials.xml] returns [game_tutorials.xml]
[16-9] get_xml_name for[ui_credits.xml] returns [ui_credits.xml]
[16-9] get_xml_name for[ui_movies.xml] returns [ui_movies.xml]
 
FATAL ERROR
 
[error]Expression    : fatal error
[error]Function      : CInifile::r_string
[error]File          : E:\stalker\patch_1_0004\xrCore\Xr_ini.cpp
[error]Line          : 352
[error]Description   : <no expression>
[error]Arguments     : Can't find variable ammo_mag_size in [wpn_addon_grenade_launcher_m203]
 

stack trace:




gra zawiesza mi się po paru minutach poziom Magazyny Wojskowe i muszę wyjść do windy za pomocą ALT+CTRL+DELETE

Uwagi moderatora:

Logi w [code], poprawiam. - Wheeljack
xyz23
Kot

Posty: 4
Dołączenie: 14 Maj 2010, 09:56
Ostatnio był: 11 Mar 2013, 22:10
Kozaki: 0

Re: [ZEW MONOLITU: Ukryte Ścieżki PL] dla stalker.pl

Postprzez scigacz1975 w 12 Mar 2012, 05:52

primo - logi w CODE - Paanie normalnie ręka zaboli od scrolowania. I wystarczy tylko ta część:
Kod: Zaznacz wszystko
FATAL ERROR

[error]Expression : fatal error
[error]Function : CInifile::r_string
[error]File : E:\stalker\patch_1_0004\xrCore\Xr_ini.cpp
[error]Line : 352
[error]Description : <no expression>
[error]Arguments : Can't find variable ammo_mag_size in [wpn_addon_grenade_launcher_m203]


secundo:
miałem podobne problemy w TT2 - otwórz plik weapons.ltx (w katalogu config\weapons\) - znajdź sekcję

Kod: Zaznacz wszystko
[wpn_addon_grenade_launcher_m203]:identity_immunities
GroupControlSection   = spawn_group
discovery_dependency =
$spawn         = "weapons\addons\grenade_launcher_m203" ; option for Level Editor
class         = W_GLAUNC
cform              = skeleton
visual             = weapons\upgrade\wpn_grenade_launcher_m203.ogf
description      = enc_weapons1_wpn-addon-grenade-launcher-m203
$prefetch       = 32
ammo_class      = ammo_m209
cost         = 1250
inv_name      = wpn-addon-grenade-launcher-m203
inv_name_short      = wpn-addon-grenade-launcher-m203
inv_weight      = 1.3
inv_grid_width      = 2
inv_grid_height      = 1
inv_grid_x         = 17
inv_grid_y         = 3
grenade_vel         = 80


i dodaj po grenade_vel = 80 takie coś

Kod: Zaznacz wszystko
hit_power                 = 3.5
hit_impulse            = 300
misfire_probability          = 0.0001
condition_shot_dec          = 0.001
misfire_condition_k         = 0.00006
fire_dispersion_base         = 0.001   
ammo_mag_size            = 1


ma to wyglądać tak

Kod: Zaznacz wszystko
[wpn_addon_grenade_launcher_m203]:identity_immunities
GroupControlSection   = spawn_group
discovery_dependency =
$spawn         = "weapons\addons\grenade_launcher_m203" ; option for Level Editor
class         = W_GLAUNC
cform              = skeleton
visual             = weapons\upgrade\wpn_grenade_launcher_m203.ogf
description      = enc_weapons1_wpn-addon-grenade-launcher-m203
$prefetch       = 32
ammo_class      = ammo_m209
cost         = 1250
inv_name      = wpn-addon-grenade-launcher-m203
inv_name_short      = wpn-addon-grenade-launcher-m203
inv_weight      = 1.3
inv_grid_width      = 2
inv_grid_height      = 1
inv_grid_x         = 17
inv_grid_y         = 3
grenade_vel         = 80
hit_power                 = 3.5
hit_impulse            = 300
misfire_probability          = 0.0001
condition_shot_dec          = 0.001
misfire_condition_k         = 0.00006
fire_dispersion_base         = 0.001   
ammo_mag_size            = 1


na wszelki wypadek znajdź jeszcze sekcję

Kod: Zaznacz wszystko
[wpn_addon_grenade_launcher]:identity_immunities


i dodaj to samo co :arrowu:

Nie wiem skąd się bierze ten błąd bo normalnie granatniki tego nie mają ale po dodaniu w\w problem ustępuje
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Re: [ZEW MONOLITU: Ukryte Ścieżki PL] dla stalker.pl

Postprzez sassin w 12 Mar 2012, 12:29

scigacz1975, dzięki za ten spawn amuletu, wszystko działa, kozak jest :D Można gdzieś znaleźć tutorial uczący jak zrobić taki spawn?
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Re: [ZEW MONOLITU: Ukryte Ścieżki PL] dla stalker.pl

Postprzez xyz23 w 13 Mar 2012, 09:58

wielkie dzięki pomogło :D
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Re: [ZEW MONOLITU: Ukryte Ścieżki PL] dla stalker.pl

Postprzez cyha77 w 13 Mar 2012, 11:59

Przeszedłem tego moda w całości i muszę powiedzieć że jak dla mnie ,jest super.
Wprawdzie trochę denerwujące jest zginąć od jednego strzału,ale trochę techniki i jest dobrze,nawet fantomy to pikuś :D
Wydaje mi się że to nawet jest lepiej,bo tak to trzeba troszkę pokombinować,obrać taktykę na wroga,a nie tylko lecieć przed siebie i łubudubu co się rusza.
Miałem wprawdzie kilka wylotów na pulpit,już po lokacji czarnobyl,ale dało się przeżyć.
Chyba zacznę go jescze raz na wyższym poziomie trudności.
Mam tylko jedno pytanie,znalazłem wszyskie kawałki map do schowka siemienia,złożyłem miniguna,ale nie mogę zdobyć ostatniej części amuletu,z tego co wiem bedzie on przy ciele magika ,w zadaniu spotkaj się z sztukmistrzem,tylko mam problem taki że gada nie mogę ubić nijak, próbowałem artefaktami,nie dało rady,minigunem też nie,okradł mnie ,kazał zabić doktorka, poszedłem do niego ale doktor też nie ma żadnej opcji dialogowej,idę do ducha też nic,wracam próbuję zabić merwina nie idzie,więc jak zdobyć tę ostatną część amuletu???
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Re: [ZEW MONOLITU: Ukryte Ścieżki PL] dla stalker.pl

Postprzez sassin w 13 Mar 2012, 13:05

:

Doktor powinien Ci dać specjalną broń, która jako jedyna może zabić Mervina. Ja za pierwszym razem jak przechodziłem moda, to tak miałem i tak powinno być. Teraz jak przechodziłęm 2gi raz, to nie miałem tej opcji dialogowej u doktorka. Mam pytanko, czy u Ciebie Doktor teraz jest przy boisku, na trybunach jak zwykle był, czy w innym budynku w Prypeci?
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Re: [ZEW MONOLITU: Ukryte Ścieżki PL] dla stalker.pl

Postprzez scigacz1975 w 13 Mar 2012, 15:54

Tu jest właśnie taki myk żeby dorwać doktorka zanim przejdzie do innego budynku. Jak już przejdzie to po ptokach - zadania nie da :-/
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Re: [ZEW MONOLITU: Ukryte Ścieżki PL] dla stalker.pl

Postprzez vandr w 13 Mar 2012, 16:40

Dziwny macie ten bug z doktorem, ja nigdy czegoś takiego jeszcze nie doświadczyłem, ale przy najbliższej okazji sprawdzę to.
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Re: [ZEW MONOLITU: Ukryte Ścieżki PL] dla stalker.pl

Postprzez cyha77 w 13 Mar 2012, 17:28

U mnie doktorek jest w budynku gastronomu.
Natomiast śmiać mi się chce z jednej rzeczy u mnie Kutwa po odbiciu bazy wolności i bariery ,stanął na straży przy wejściu do bazy wolności i został tam do końca,nigdy nie poszedł gdzie jego miejsce,do swojej kanciapki.
A jeśli chodzi o doktorka,to gdzie ja mam go capnąć,jescze jak będzie na stadionie,zaraz po rozmowie z duchem który mówi mi zeby spotkać się ze sztukmistrzem??
Bo u mnie to wyglądało tak że: poleciałem do Prypeci do Ducha który dał mi kopię pda dla barmana i zasugerował żeby spotkać się z sztukmistrzem,ja jednak na razie zostawiłem magika w spokoju i szukałem trupka z ostatnią częścią mapki do miniguna ,po jego znalezieniu biegiem do baru składać spluwę i dopiero wtedy przechodziłem przez ATP do Prypeci (wcześniej do Prypeci chodziłem przez radar) I jak jestem już na miejscu to doktorek jest już w gastronomie i tam z nim gadam.
A czy czasem ta magiczna broń na magika :E to nie jest ten gauss co go od doktora dostajemy??
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Re: [ZEW MONOLITU: Ukryte Ścieżki PL] dla stalker.pl

Postprzez vandr w 13 Mar 2012, 17:33

U mnie Doktor zawsze przebywał w jednym i tym samym miejscu- na górnym poziomie stadionu.

Wygląda to mniej więcej tak- Duch zleca spotkanie ze Sztukmistrzem. Idziesz więc do niego, Sztukmistrz zleca Ci zabicie Doktora- idziesz do Doktora, który wręcza Ci specjalnego obrzyna(nie, nie jest to jakiś Gauss) który posłuży Ci do zabicia Sztukmistrza.

Jeszcze nigdy mi się nie zdarzyło, abym spotkał Doktora w innym miejscu jak stadion. Najlepiej załatwić sprawę z Merwinem(Sztukmistrz) od razu- po mapę i amulet pójdziesz później.
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Re: [ZEW MONOLITU: Ukryte Ścieżki PL] dla stalker.pl

Postprzez scigacz1975 w 13 Mar 2012, 18:26

@cyha77 - właśnie tu zrobiłeś błąd - najpierw załatw sprawę z Merlinem dopóki doktorek jest na stadionie, bo jak przejdzie do gastronomu to się zadanie chrzani

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