* Detected CPU: AuthenticAMD , F15/M1/S2, 3314.00 mhz, 41-clk 'rdtsc'
* CPU Features: RDTSC, MMX, SSE, SSE2
Initializing File System...
using fs-ltx fsgame.ltx
FS: 30488 files cached 29 archives, 5642Kb memory used.
Init FileSystem 1.866602 sec
'xrCore' build 3795, Jun 25 2009
Initializing Engine...
Starting INPUT device...
Loading DLL: xrRender_R2.dll
Loading DLL: xrRender_R3.dll
refCount:m_pAdapter 1
command line -psp
Executing config-script "user.ltx"...
[c:\users\public\documents\stalker-stcs\user.ltx] successfully loaded.
Loading DLL: xrRender_R2.dll
Loading DLL: xrGame.dll
! Player name in registry is empty! (InstallUserName)
* [win32]: free[4051112 K], reserved[52628 K], committed[90500 K]
* [ D3D ]: textures[0 K]
* [x-ray]: crt heap[10905 K], process heap[682 K], game lua[0 K], render[0 K]
* [x-ray]: economy: strings[7043 K], smem[0 K]
SOUND: OpenAL: enumerate devices...
SOUND: OpenAL: EnumerationExtension Present
devices Generic Hardware
SOUND: OpenAL: system default SndDevice name is Generic Hardware
SOUND: OpenAL: default SndDevice name set to Generic Software
SOUND: OpenAL: All available devices:
1. Generic Software, Spec Version 1.1 (default) eax[0] efx[no] xram[no]
2. Generic Software, Spec Version 1.1 (default) eax[0] efx[no] xram[no]
Executing config-script "user.ltx"...
Executing config-script "i:\program files (x86)\deep silver\s.t.a.l.k.e.r. - clear sky\gamedata\configs\rspec_high.ltx"...
[i:\program files (x86)\deep silver\s.t.a.l.k.e.r. - clear sky\gamedata\configs\rspec_high.ltx] successfully loaded.
[c:\users\public\documents\stalker-stcs\user.ltx] successfully loaded.
SOUND: Selected device is Generic Software
* sound: EAX 2.0 extension: absent
* sound: EAX 2.0 deferred: absent
* sound : cache: 65537 kb, 4856 lines, 13820 bpl
Starting RENDER device...
* GPU [vendor:1002]-[device:9490]: ATI Radeon HD 4600 Series
* GPU driver: 8.17.10.1119
* CREATE: DeviceREF: 1
* Vertex Processor: PURE HARDWARE
* Texture memory: 2273 M
* DDI-level: 9.0
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: unrecognized, 16
* NVAPI is missing.
* Starting rendering as 2-GPU.
* DVB created: 1536K
* DIB created: 512K
! Renderer doesn't support blender 'effects\shadow_world'
* NULLRT supported
* ...and used
* HWDST/PCF supported and used
- r__tf_aniso 8
- r2_tf_mipbias 0.
Starting engine...
! Player name in registry is empty! (InstallUserName)
Loading DLL: xrGameSpy.dll
* DVB created: 1536K
* DIB created: 512K
- r__tf_aniso 8
- r2_tf_mipbias 0.
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: unrecognized, 16
* NVAPI is missing.
* Starting rendering as 2-GPU.
*** RESET [794 ms]
"i:\program files (x86)\deep silver\s.t.a.l.k.e.r. - clear sky\bin\xrengine.exe" -psp
* phase time: 0 ms
* phase cmem: 136387 K
Buforowanie obiektów...
Loading objects...
Loading models...
* [prefetch] time: 3749 ms
* [prefetch] memory: 0Kb
! Player name in registry is empty! (InstallUserName)
* phase time: 3789 ms
* phase cmem: 127305 K
SERWER: rozpoczynanie...
* phase time: 197 ms
* phase cmem: 114407 K
SERWER: Wczytywanie symulatora Alife...
* phase time: 2 ms
* phase cmem: 114407 K
Wczytywanie zapisanej gry "dolg_10_tfw_a.save-znj675.sav"...
* Loading spawn registry...
* 11002 spawn points are successfully loaded
* Loading objects...
* 25176 objects are successfully loaded
* Game dolg_10_tfw_a.save-znj675 is successfully loaded from file 'c:\users\public\documents\stalker-stcs\savedgames\dolg_10_tfw_a.save-znj675.sav' (26.216s)
* phase time: 26215 ms
* phase cmem: 186056 K
SERWER: łączenie...
* phase time: 46 ms
* phase cmem: 186084 K
KLIENT: Łączenie z localhost...
* client : connection accepted - <>
* phase time: 20 ms
* phase cmem: 186116 K
Otwieranie strumienia...
* phase time: 21 ms
* phase cmem: 186116 K
Wczytywanie CFORM...
* phase time: 6514 ms
* phase cmem: 297064 K
Wczytywanie shaderów...
* phase time: 396 ms
* phase cmem: 297962 K
Wczytywanie danych geometrycznych...
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65506 verts, 2047 Kb
* [Loading VB] 56742 verts, 1773 Kb
* [Loading VB] 65531 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65522 verts, 2047 Kb
* [Loading VB] 65530 verts, 2047 Kb
* [Loading VB] 65525 verts, 2047 Kb
* [Loading VB] 65517 verts, 2047 Kb
* [Loading VB] 65528 verts, 2047 Kb
* [Loading VB] 65516 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65513 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65507 verts, 2047 Kb
* [Loading VB] 65510 verts, 2047 Kb
* [Loading VB] 65515 verts, 2047 Kb
* [Loading VB] 65501 verts, 2046 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 11053 verts, 345 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 50268 verts, 1570 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 741387 indices, 1448 Kb
* [Loading VB] 65533 verts, 767 Kb
* [Loading VB] 65533 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65533 verts, 767 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65532 verts, 767 Kb
* [Loading VB] 22720 verts, 266 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 466236 indices, 910 Kb
* phase time: 1136 ms
* phase cmem: 298147 K
Wczytywanie przestrzennej bazy danych...
* phase time: 146 ms
* phase cmem: 309521 K
Wczytywanie detali...
* [DETAILS] VertexConsts(256), Batch(61)
* [DETAILS] 22936 v(20), 11468 p
* [DETAILS] Batch(61), VB(447K), IB(67K)
* phase time: 30 ms
* phase cmem: 309554 K
Wczytywanie stref i portali...
* Loading HOM: i:\program files (x86)\deep silver\s.t.a.l.k.e.r. - clear sky\gamedata\levels\marsh\level.hom
* phase time: 47 ms
* phase cmem: 309849 K
Wczytywanie obiektów SI...
* phase time: 6 ms
* phase cmem: 309849 K
KLIENT: Odradzanie...
* phase time: 4 ms
* phase cmem: 309849 K
Wczytywanie tekstur...
* t-report - base: 1152, 599788 K
* t-report - lmap: 11, 11265 K
* phase time: 4604 ms
* phase cmem: 339642 K
KLIENT: Synchronizacja...
* phase time: 8 ms
* phase cmem: 339642 K
* [win32]: free[2533232 K], reserved[102356 K], committed[1558652 K]
* [ D3D ]: textures[645564 K]
* [x-ray]: crt heap[339642 K], process heap[11096 K], game lua[86054 K], render[164 K]
* [x-ray]: economy: strings[21868 K], smem[971 K]
! auto-generated bump map: act\act_stalker_nebo_5_bump#
! auto-generated bump map: act\act_medic_band2_______bump#
! Can't find texture 'wpn\wpn_pms'
* MEMORY USAGE: 404633 K
* End of synchronization A[1] R[1]
! [LUA][ERROR] There is no section [sim_default_csky_1_grunt] in point_table! [CRITICAL!!!]
* Saving spawns...
* Saving objects...
* 25120 objects are successfully saved
* Game Oskar_quicksave.sav is successfully saved to file 'c:\users\public\documents\stalker-stcs\savedgames\oskar_quicksave.sav'
! [LUA][ERROR] There is no section [sim_default_csky_1_recon] in point_table! [CRITICAL!!!]
! [LUA][ERROR] There is no section [sim_default_csky_1_sniper] in point_table! [CRITICAL!!!]
* phase time: 369 ms
* phase cmem: 407626 K
SERWER: Wczytywanie symulatora Alife...
* phase time: 15 ms
* phase cmem: 407626 K
Wczytywanie zapisanej gry "oskar_quicksave.sav"...
* Loading spawn registry...
* 11002 spawn points are successfully loaded
* Loading objects...
* 25120 objects are successfully loaded
* Game oskar_quicksave is successfully loaded from file 'c:\users\public\documents\stalker-stcs\savedgames\oskar_quicksave.sav' (25.490s)
* phase time: 25490 ms
* phase cmem: 417742 K
SERWER: łączenie...
* phase time: 16 ms
* phase cmem: 417742 K
KLIENT: Synchronizacja...
* phase time: 13 ms
* phase cmem: 417742 K
* [win32]: free[2103304 K], reserved[98128 K], committed[1992808 K]
* [ D3D ]: textures[811631 K]
* [x-ray]: crt heap[417742 K], process heap[10581 K], game lua[145457 K], render[2634 K]
* [x-ray]: economy: strings[22150 K], smem[6022 K]
* MEMORY USAGE: 423495 K
* End of synchronization A[1] R[1]
! [LUA][ERROR] There is no section [sim_default_csky_1_grunt] in point_table! [CRITICAL!!!]
* Saving spawns...
* Saving objects...
* 25069 objects are successfully saved
* Game Oskar_quicksave.sav is successfully saved to file 'c:\users\public\documents\stalker-stcs\savedgames\oskar_quicksave.sav'
! [LUA][ERROR] There is no section [sim_default_csky_1_recon] in point_table! [CRITICAL!!!]
* Saving spawns...
* Saving objects...
* 25183 objects are successfully saved
* Game Oskar_quicksave.sav is successfully saved to file 'c:\users\public\documents\stalker-stcs\savedgames\oskar_quicksave.sav'
* Saving spawns...
* Saving objects...
* 25183 objects are successfully saved
* Game Oskar_quicksave.sav is successfully saved to file 'c:\users\public\documents\stalker-stcs\savedgames\oskar_quicksave.sav'
! [LUA][ERROR] There is no section [sim_default_csky_1_grunt] in point_table! [CRITICAL!!!]
* phase time: 348 ms
* phase cmem: 407951 K
SERWER: Wczytywanie symulatora Alife...
* phase time: 16 ms
* phase cmem: 407951 K
Wczytywanie zapisanej gry "oskar_quicksave.sav"...
* Loading spawn registry...
* 11002 spawn points are successfully loaded
* Loading objects...
* 25183 objects are successfully loaded
stack trace:
0023:05121290 xrGame.dll
0023:0512165B xrGame.dll


























































Użytkownicy przeglądający to forum: svt07 oraz 1 gość