Bugtrap

Regulamin forum
Przy zadawaniu pytania związanego z problemem dotyczącym gry, prosimy o podawanie treści całego loga błędu.
Lokalizacja logów:
X:\S.T.A.L.K.E.R. - Lost Alpha\appdata\logs

Logi tagujemy w [ CODE ][/ CODE ].

Bugtrap

Postprzez Raith w 08 Maj 2014, 08:57

Najczęściej podczas jazdy samochodem gra nagle się zawiesza i wywala do pulpitu z bugtrapem, taki komunikat:

Kod: Zaznacz wszystko
Engine error. Last line in stack trace:
 CDialogHolder::operator=()+3513624 byte(s)   D:\Program Files\S.T.A.L.K.E.R. - Lost Alpha\bins\xrGame.dll


Ktoś wie o co chodzi?

a cały log tutaj:
Kod: Zaznacz wszystko
* Detected CPU: Intel(R) Core(TM) i7-3610QM CPU @ 2.30GHz [GenuineIntel], F6/M10/S9, 2294.00 mhz, 20-clk 'rdtsc'
* CPU features: RDTSC, MMX, SSE, SSE2, SSE3, SSSE3, SSE4.1, SSE4.2
* CPU threads: 8

Initializing File System...
using fs-ltx fsgame.ltx
FS: 53197 files cached, 8628Kb memory used.
Init FileSystem 2.005454 sec
Lost Alpha 'xrCore' build 5565, May  1 2014

EH: E52F6BF982292D12899856B86928CEA3

Initializing Engine...
Starting INPUT device...
Loading DLL: xrRender_R2.dll
Loading DLL: xrRender_R3.dll
refCount:m_pAdapter 1
Executing config-script "user.ltx"...
[d:\program files\s.t.a.l.k.e.r. - lost alpha\appdata\user.ltx] successfully loaded.
Loading DLL: xrRender_R2.dll
Loading DLL: xrGame.dll
! Unable to find Software\GSC Game World\STALKER-SHOC\ in registry
* [win32]: free[4042116 K], reserved[54700 K], committed[97424 K]
* [ D3D ]: textures[0 K]
* [x-ray]: crt heap[20642 K], process heap[20642 K], game lua[0 K], render[0 K]
* [x-ray]: economy: strings[7367 K], smem[0 K]
SOUND: OpenAL: enumerate devices...
SOUND: OpenAL: EnumerationExtension Present
devices Generic Hardware
SOUND: OpenAL: system  default SndDevice name is Generic Hardware
SOUND: OpenAL: All available devices:
1. Generic Software, Spec Version 1.1  eax[2] efx[no] xram[no]
2. Generic Software, Spec Version 1.1  eax[2] efx[no] xram[no]
Executing config-script "d:\program files\s.t.a.l.k.e.r. - lost alpha\gamedata\config\default_controls.ltx"...
[d:\program files\s.t.a.l.k.e.r. - lost alpha\gamedata\config\default_controls.ltx] successfully loaded.
Executing config-script "user.ltx"...
Executing config-script "d:\program files\s.t.a.l.k.e.r. - lost alpha\gamedata\config\rspec_extreme.ltx"...
~ Invalid syntax in call to 'r2_ssao'
~ Valid arguments: st_opt_off/st_opt_low/st_opt_medium/st_opt_high
[d:\program files\s.t.a.l.k.e.r. - lost alpha\gamedata\config\rspec_extreme.ltx] successfully loaded.
Executing config-script "d:\program files\s.t.a.l.k.e.r. - lost alpha\gamedata\config\default_controls.ltx"...
[d:\program files\s.t.a.l.k.e.r. - lost alpha\gamedata\config\default_controls.ltx] successfully loaded.
~ Invalid syntax in call to 'r2_aa_break'
~ Valid arguments: vector3 in range [0.000000e+000,0.000000e+000,0.000000e+000]-[1.000000e+000,1.000000e+000,1.000000e+000]
~ Invalid syntax in call to 'r2_aa_weight'
~ Valid arguments: vector3 in range [0.000000e+000,0.000000e+000,0.000000e+000]-[1.000000e+000,1.000000e+000,1.000000e+000]
[d:\program files\s.t.a.l.k.e.r. - lost alpha\appdata\user.ltx] successfully loaded.
SOUND: Selected device is Generic Software
* sound: EAX 2.0 extension: present
* sound: EAX 2.0 deferred: present
* sound : cache: 65537 kb, 4856 lines, 13820 bpl
Starting RENDER device...
* GPU [vendor:10DE]-[device:FD1]: NVIDIA GeForce GT 650M 
* GPU driver: 9.18.13.3523
* CREATE: DeviceREF: 1
* Vertex Processor: PURE HARDWARE
*     Texture memory: 4027 M
*          DDI-level: 9.0
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: recognized, 24
* NVidia MGPU: Logical(1), Physical(1)
* Starting rendering as 2-GPU.
* DVB created: 1536K
* DIB created: 512K
! Version conflict in shader 'def_shaders\def_aref'
! Version conflict in shader 'def_shaders\def_aref_v'
! Version conflict in shader 'def_shaders\def_trans'
! Version conflict in shader 'def_shaders\def_trans_v'
! Version conflict in shader 'def_shaders\def_trans_v_tuchi'
! Version conflict in shader 'def_shaders\def_vertex'
! Version conflict in shader 'def_shaders\lod_old'
! Version conflict in shader 'default'
! Version conflict in shader 'effects\lightplanes'
! Renderer doesn't support blender 'effects\shadow_world'
! Version conflict in shader 'effects\watertest-1'
! Version conflict in shader 'la_shaders\ufp_blend'
! Version conflict in shader 'particles\add'
! Version conflict in shader 'particles\alpha_add'
! Version conflict in shader 'particles\blend'
! Version conflict in shader 'particles\blend_hard'
! Version conflict in shader 'particles\dark'
! Version conflict in shader 'particles\set'
! Version conflict in shader 'selflight'
count of .thm files=1034
* NULLRT supported
* ...and used
* HWDST/PCF supported and used
* NV-DBT supported and used
compiling shader dumb
compiling shader dumb
compiling shader accum_mask
compiling shader accum_sun_mask
compiling shader copy_p
compiling shader accum_volume
compiling shader copy
compiling shader accum_sun_near
compiling shader accum_sun
compiling shader accum_sun_cascade
compiling shader accum_sun_cascade_far
compiling shader accum_omni_unshadowed
compiling shader accum_omni_normal
compiling shader accum_omni_transluent
compiling shader accum_spot_unshadowed
compiling shader accum_spot_normal
compiling shader accum_spot_fullsize
compiling shader accum_volumetric
compiling shader accum_volumetric
compiling shader accum_indirect
compiling shader bloom_build
compiling shader bloom_filter
compiling shader bloom_filter_f
compiling shader ssao_calc
compiling shader combine_1
compiling shader depth_downs
compiling shader bloom_luminance_1
compiling shader bloom_luminance_2
compiling shader bloom_luminance_3
compiling shader combine_1
compiling shader combine_2_AA
compiling shader combine_2_NAA
compiling shader combine_2_AA_D
compiling shader combine_2_NAA_D
compiling shader combine_volumetric
compiling shader postprocess
compiling shader postprocess_CM
compiling shader distort
compiling shader particle
compiling shader particle
compiling shader particle_s-blend
compiling shader particle-clip
compiling shader particle_s-add
compiling shader particle_s-aadd
compiling shader particle_distort
compiling shader deffer_particle
compiling shader deffer_particle
- r__tf_aniso 16
- r2_tf_mipbias 0.
compiling shader portal
compiling shader portal
compiling shader simple_color
compiling shader editor
Script debugger succesfully restarted.
compiling shader sky2
compiling shader sky2
compiling shader clouds
compiling shader clouds
Starting engine...
compiling shader effects_gradient_p
compiling shader ecb_fx_generic
compiling shader stub_default
compiling shader effects_sun
compiling shader effects_flare_p
Loading DLL: xrGameSpy.dll
compiling shader yuv2rgb
compiling shader yuv2rgb
* [win32]: free[3744492 K], reserved[89832 K], committed[359916 K]
* [ D3D ]: textures[16 K]
* [x-ray]: crt heap[127899 K], process heap[127899 K], game lua[3468 K], render[148 K]
* [x-ray]: economy: strings[6953 K], smem[0 K]
"d:\program files\s.t.a.l.k.e.r. - lost alpha\bins\xr_3da.exe" -external -noprefetch
* phase time: 0 ms
* phase cmem: 133809 K
* phase time: 26 ms
* phase cmem: 129091 K
$ LA_DBG:[4553] Game_Start: Engine v1.3001(<NOT_arg!>) , Game: <nil>v1.0.gold(140326)
* Log file has been saved successfully!
* phase time: 284 ms
* phase cmem: 133606 K
* phase time: 3 ms
* phase cmem: 133606 K
* Loading spawn registry...
* 23329 spawn points are successfully loaded
* Loading objects...
* 33861 objects are successfully loaded
* Loading Store...
$ LA_DBG:[4553] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[4553] load_storehouse: size=[12]/[6996]bytes : Build=[5529]
$ LA_DBG:[4553] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[4553] Game_Init: Ver=[1.3001] Build=[5529=>5529] MemUsage=[16986.383]kB
$ LA_DBG:[4553] GameTime=[12:56:56] Map(24)=[la05_bar_rostok], knowMaps=[6]
* Log file has been saved successfully!
* Game r88_quicksave is successfully loaded from file 'd:\program files\s.t.a.l.k.e.r. - lost alpha\appdata\savedgames\r88_quicksave.sav' (2.493s)
* phase time: 2493 ms
* phase cmem: 193249 K
* phase time: 14 ms
* phase cmem: 193427 K
* client : connection accepted - <>
* phase time: 33 ms
* phase cmem: 193476 K
* phase time: 3 ms
* phase cmem: 193476 K
* phase time: 3042 ms
* phase cmem: 279688 K
compiling shader effects_glow_p
compiling shader deffer_base_bump_d-hq
compiling shader deffer_base_bump_d-hq
compiling shader deffer_base_bump
compiling shader deffer_base_bump
compiling shader shadow_direct_base
compiling shader deffer_base_flat_d
compiling shader deffer_base_flat_d
compiling shader deffer_base_flat
compiling shader deffer_base_flat
compiling shader vert
compiling shader vert
compiling shader deffer_base_aref_flat
compiling shader shadow_direct_base_aref
compiling shader shadow_direct_base_aref
compiling shader deffer_base_aref_flat_d
compiling shader accum_emissive
compiling shader simple
compiling shader deffer_base_aref_bump_d-hq
compiling shader deffer_base_aref_bump
compiling shader deffer_base_bump-hq
compiling shader deffer_base_bump-hq
compiling shader base_lplanes
compiling shader base_lplanes
compiling shader water_soft
compiling shader water_soft
compiling shader waterd_soft
compiling shader waterd_soft
compiling shader simple
compiling shader wmark
compiling shader deffer_base_lmh_bump_d-hq
compiling shader deffer_base_lmh_bump_d-hq
compiling shader deffer_base_lmh_bump
compiling shader deffer_base_lmh_bump
compiling shader deffer_base_lmh_flat_d
compiling shader deffer_base_lmh_flat_d
compiling shader deffer_base_lmh_flat
compiling shader deffer_base_lmh_flat
compiling shader lmapE
compiling shader lmapE
compiling shader deffer_base_lmh_aref_bump_d-hq
compiling shader deffer_base_lmh_aref_bump
compiling shader deffer_base_lmh_aref_flat_d
compiling shader deffer_base_lmh_aref_flat
compiling shader deffer_base_lmh_bump-hq
compiling shader deffer_base_lmh_bump-hq
compiling shader deffer_base_lmh_steep_d-hq
compiling shader deffer_base_steep_d-hq
compiling shader deffer_impl_flat_d
compiling shader deffer_impl_flat_d
compiling shader deffer_impl_flat
compiling shader deffer_tree_bump_d-hq
compiling shader deffer_tree_bump
compiling shader shadow_direct_base
compiling shader shadow_direct_tree
compiling shader deffer_tree_flat
compiling shader deffer_tree_s_bump_d-hq
compiling shader deffer_tree_s_bump
compiling shader shadow_direct_tree_s
compiling shader deffer_tree_s_flat
compiling shader deffer_tree_bump-hq
compiling shader deffer_tree_s_flat_d
* phase time: 315 ms
* phase cmem: 283724 K
* [Loading VB] 65531 verts, 2047 Kb
* [Loading VB] 65529 verts, 2047 Kb
* [Loading VB] 65517 verts, 2047 Kb
* [Loading VB] 65360 verts, 2042 Kb
* [Loading VB] 23539 verts, 735 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65530 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65530 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65528 verts, 2047 Kb
* [Loading VB] 65527 verts, 2047 Kb
* [Loading VB] 65530 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 55136 verts, 1723 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 30933 verts, 966 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 817797 indices, 1597 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65533 verts, 767 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65533 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 54200 verts, 635 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 348507 indices, 680 Kb
* phase time: 82 ms
* phase cmem: 284127 K
* phase time: 26 ms
* phase cmem: 287616 K
compiling shader deffer_detail_w_flat
compiling shader deffer_detail_s_flat
* [DETAILS] VertexConsts(256), Batch(61)
* [DETAILS] 52643 v(20), 33306 p
* [DETAILS] Batch(61), VB(1028K), IB(195K)
* phase time: 33 ms
* phase cmem: 287714 K
* Loading HOM: d:\program files\s.t.a.l.k.e.r. - lost alpha\gamedata\levels\la05_bar_rostok\level.hom
* phase time: 31 ms
* phase cmem: 288345 K
* phase time: 90 ms
* phase cmem: 288800 K
- Game configuring : Started
- Game configuring : Finished
* phase time: 39 ms
* phase cmem: 319321 K
* t-report - base: 1782, 810179 K
* t-report - lmap: 28, 28675 K
* phase time: 10999 ms
* phase cmem: 354167 K
* phase time: 22 ms
* phase cmem: 354167 K
* [win32]: free[2459456 K], reserved[98500 K], committed[1636284 K]
* [ D3D ]: textures[849952 K]
* [x-ray]: crt heap[354160 K], process heap[354160 K], game lua[34917 K], render[190 K]
* [x-ray]: economy: strings[21655 K], smem[0 K]
compiling shader deffer_model_bump-hq_2
compiling shader deffer_model_bump_2
compiling shader shadow_direct_model_2
* Log file has been saved successfully!
$ LA_DBG:[22217] la_ammo:ar:Build_Tables:Exluded:Ammo=[ammo_5.7x28_ap],box_size=NIL:<Warning!>
* Log file has been saved successfully!
compiling shader deffer_model_bump-hq_0
compiling shader deffer_model_bump_0
compiling shader shadow_direct_model_0
compiling shader deffer_model_flat_0
compiling shader accum_emissivel
compiling shader deffer_model_bump-hq_1
compiling shader deffer_model_bump_1
compiling shader shadow_direct_model_1
compiling shader deffer_model_flat_2
compiling shader model_def_lplanes_0
compiling shader model_env_lq
compiling shader model_env_lq_0
compiling shader model_env_lq_2
compiling shader model_env_lq_1
compiling shader deffer_model_bump_d-hq_0
compiling shader deffer_model_bump_d-hq_2
compiling shader deffer_model_bump_d-hq_1
compiling shader model_def_lq
compiling shader model_def_lq_0
compiling shader deffer_model_flat_d_0
compiling shader deffer_model_flat_1
compiling shader deffer_model_flat_d_1
compiling shader model_def_lq_1
compiling shader shadow_direct_model_aref_0
compiling shader deffer_model_flat_d_2
compiling shader shadow_direct_model_aref_2
compiling shader model_distort_2
* MEMORY USAGE: 501687 K
* End of synchronization A[1] R[1]
compiling shader yuv2rgb
* [win32]: free[1948684 K], reserved[108824 K], committed[2136732 K]
* [ D3D ]: textures[993446 K]
* [x-ray]: crt heap[528715 K], process heap[528715 K], game lua[60850 K], render[12133 K]
* [x-ray]: economy: strings[68168 K], smem[21051 K]
$ LA_DBG:[311902] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[311902] Game_Save:BuildMod=[5529]:[13:32:48]:MemUsage=[40700.109]kB:TimeFactor=[7]
$ LA_DBG:[311902] task_manager:save:#tasks=[2]/[2],size=[59]
$ LA_DBG:[311902] treasure_manager:save: #treasure=[3],size=[41]
~ NetPacket #1 stores 16 objects in 9052b
~ NetPacket #2 stores 29 objects in 8719b
~ NetPacket #3 stores 38 objects in 9461b
~ NetPacket #4 stores 48 objects in 9136b
~ NetPacket #5 stores 55 objects in 8230b
~ NetPacket #6 stores 63 objects in 8230b
~ NetPacket #7 stores 83 objects in 9141b
~ NetPacket #8 stores 108 objects in 8824b
~ NetPacket #9 stores 162 objects in 8252b
~ NetPacket #10 stores 211 objects in 8217b
~ NetPacket #11 stores 333 objects in 8814b
~ NetPacket #12 stores 503 objects in 8203b
~ NetPacket #13 stores 586 objects in 8677b
~ NetPacket #14 stores 1565 objects in 8204b
~ NetPacket #15 stores 1715 objects in 8243b
~ NetPacket #16 stores 1922 objects in 8316b
~ NetPacket #17 stores 2041 objects in 3294b
~ Used 17 NetPacket(s) total objects 9478 total stored 141013b
* Saving spawns...
* Saving objects...
* 33899 objects are successfully saved
* Writing Store...
$ LA_DBG:[311902] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[311902] save_storehouse: size=[12]/[7597]bytes : Build=[5529]
$ LA_DBG:[311902] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
* Game r88_quicksave.sav is successfully saved to file 'd:\program files\s.t.a.l.k.e.r. - lost alpha\appdata\savedgames\r88_quicksave.sav'
compiling shader yuv2rgb
* [win32]: free[1911360 K], reserved[115756 K], committed[2167124 K]
* [ D3D ]: textures[996888 K]
* [x-ray]: crt heap[539603 K], process heap[539603 K], game lua[60969 K], render[12291 K]
* [x-ray]: economy: strings[69649 K], smem[21578 K]
$ LA_DBG:[349355] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[349355] Game_Save:BuildMod=[5529]:[13:37:10]:MemUsage=[40708.844]kB:TimeFactor=[7]
$ LA_DBG:[349355] task_manager:save:#tasks=[2]/[2],size=[59]
$ LA_DBG:[349355] treasure_manager:save: #treasure=[3],size=[41]
~ NetPacket #1 stores 16 objects in 9002b
~ NetPacket #2 stores 29 objects in 8519b
~ NetPacket #3 stores 38 objects in 9461b
~ NetPacket #4 stores 48 objects in 9136b
~ NetPacket #5 stores 55 objects in 8230b
~ NetPacket #6 stores 64 objects in 8193b
~ NetPacket #7 stores 83 objects in 9078b
~ NetPacket #8 stores 108 objects in 8574b
~ NetPacket #9 stores 164 objects in 8199b
~ NetPacket #10 stores 211 objects in 8220b
~ NetPacket #11 stores 333 objects in 8814b
~ NetPacket #12 stores 553 objects in 9689b
~ NetPacket #13 stores 725 objects in 8202b
~ NetPacket #14 stores 1610 objects in 8206b
~ NetPacket #15 stores 1751 objects in 8264b
~ NetPacket #16 stores 2018 objects in 8219b
~ NetPacket #17 stores 2028 objects in 158b
~ Used 17 NetPacket(s) total objects 9834 total stored 138164b
* Saving spawns...
* Saving objects...
* 33899 objects are successfully saved
* Writing Store...
$ LA_DBG:[349355] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[349355] save_storehouse: size=[12]/[7597]bytes : Build=[5529]
$ LA_DBG:[349355] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
* Game r88_quicksave.sav is successfully saved to file 'd:\program files\s.t.a.l.k.e.r. - lost alpha\appdata\savedgames\r88_quicksave.sav'
compiling shader yuv2rgb
* [win32]: free[1908736 K], reserved[111972 K], committed[2173532 K]
* [ D3D ]: textures[996888 K]
* [x-ray]: crt heap[546532 K], process heap[546532 K], game lua[65253 K], render[12486 K]
* [x-ray]: economy: strings[70851 K], smem[21578 K]
$ LA_DBG:[391062] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[391062] Game_Save:BuildMod=[5529]:[13:42:02]:MemUsage=[40621.188]kB:TimeFactor=[7]
$ LA_DBG:[391062] task_manager:save:#tasks=[2]/[2],size=[59]
$ LA_DBG:[391062] treasure_manager:save: #treasure=[3],size=[41]
~ NetPacket #1 stores 16 objects in 8652b
~ NetPacket #2 stores 29 objects in 8553b
~ NetPacket #3 stores 36 objects in 9202b
~ NetPacket #4 stores 46 objects in 8262b
~ NetPacket #5 stores 55 objects in 8712b
~ NetPacket #6 stores 64 objects in 9588b
~ NetPacket #7 stores 100 objects in 8820b
~ NetPacket #8 stores 156 objects in 9838b
~ NetPacket #9 stores 235 objects in 8648b
~ NetPacket #10 stores 333 objects in 8249b
~ NetPacket #11 stores 527 objects in 9157b
~ NetPacket #12 stores 1379 objects in 8196b
~ NetPacket #13 stores 1598 objects in 8206b
~ NetPacket #14 stores 1728 objects in 8250b
~ NetPacket #15 stores 1956 objects in 5097b
~ Used 15 NetPacket(s) total objects 8258 total stored 127430b
* Saving spawns...
* Saving objects...
* 33900 objects are successfully saved
* Writing Store...
$ LA_DBG:[391062] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[391062] save_storehouse: size=[12]/[7596]bytes : Build=[5529]
$ LA_DBG:[391062] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
* Game r88_quicksave.sav is successfully saved to file 'd:\program files\s.t.a.l.k.e.r. - lost alpha\appdata\savedgames\r88_quicksave.sav'
compiling shader yuv2rgb
* [win32]: free[1908800 K], reserved[111712 K], committed[2173728 K]
* [ D3D ]: textures[996888 K]
* [x-ray]: crt heap[547653 K], process heap[547653 K], game lua[54268 K], render[12696 K]
* [x-ray]: economy: strings[72953 K], smem[21578 K]
$ LA_DBG:[448200] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[448200] Game_Save:BuildMod=[5529]:[13:48:42]:MemUsage=[40965.602]kB:TimeFactor=[7]
$ LA_DBG:[448200] task_manager:save:#tasks=[2]/[2],size=[59]
$ LA_DBG:[448200] treasure_manager:save: #treasure=[3],size=[41]
~ NetPacket #1 stores 16 objects in 8802b
~ NetPacket #2 stores 29 objects in 8553b
~ NetPacket #3 stores 36 objects in 9302b
~ NetPacket #4 stores 46 objects in 8312b
~ NetPacket #5 stores 55 objects in 8712b
~ NetPacket #6 stores 64 objects in 9688b
~ NetPacket #7 stores 100 objects in 8820b
~ NetPacket #8 stores 156 objects in 9838b
~ NetPacket #9 stores 235 objects in 8698b
~ NetPacket #10 stores 332 objects in 8199b
~ NetPacket #11 stores 527 objects in 9307b
~ NetPacket #12 stores 563 objects in 8576b
~ NetPacket #13 stores 1356 objects in 8201b
~ NetPacket #14 stores 1620 objects in 8194b
~ NetPacket #15 stores 1755 objects in 8212b
~ NetPacket #16 stores 2037 objects in 6925b
~ Used 16 NetPacket(s) total objects 8927 total stored 138339b
* Saving spawns...
* Saving objects...
* 33899 objects are successfully saved
* Writing Store...
$ LA_DBG:[448200] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[448200] save_storehouse: size=[12]/[6700]bytes : Build=[5529]
$ LA_DBG:[448200] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
* Game r88_quicksave.sav is successfully saved to file 'd:\program files\s.t.a.l.k.e.r. - lost alpha\appdata\savedgames\r88_quicksave.sav'
compiling shader yuv2rgb
* [win32]: free[1906752 K], reserved[111708 K], committed[2175780 K]
* [ D3D ]: textures[996888 K]
* [x-ray]: crt heap[551465 K], process heap[551465 K], game lua[62178 K], render[13354 K]
* [x-ray]: economy: strings[72266 K], smem[21579 K]
$ LA_DBG:[516921] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[516921] Game_Save:BuildMod=[5529]:[13:56:43]:MemUsage=[40155.484]kB:TimeFactor=[7]
$ LA_DBG:[516921] task_manager:save:#tasks=[2]/[2],size=[59]
$ LA_DBG:[516921] treasure_manager:save: #treasure=[3],size=[41]
~ NetPacket #1 stores 150 objects in 8213b
~ NetPacket #2 stores 862 objects in 8222b
~ NetPacket #3 stores 1062 objects in 8286b
~ NetPacket #4 stores 1163 objects in 3080b
~ Used 4 NetPacket(s) total objects 3237 total stored 27801b
* Saving spawns...
* Saving objects...
* 33899 objects are successfully saved
* Writing Store...
$ LA_DBG:[516921] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[516921] save_storehouse: size=[12]/[6765]bytes : Build=[5529]
$ LA_DBG:[516921] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
* Game r88_quicksave.sav is successfully saved to file 'd:\program files\s.t.a.l.k.e.r. - lost alpha\appdata\savedgames\r88_quicksave.sav'
compiling shader yuv2rgb
* [win32]: free[1906752 K], reserved[111444 K], committed[2176044 K]
* [ D3D ]: textures[996888 K]
* [x-ray]: crt heap[549538 K], process heap[549538 K], game lua[52963 K], render[13382 K]
* [x-ray]: economy: strings[73545 K], smem[21579 K]
$ LA_DBG:[559995] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[559995] Game_Save:BuildMod=[5529]:[14:01:44]:MemUsage=[39996.711]kB:TimeFactor=[7]
$ LA_DBG:[559995] task_manager:save:#tasks=[2]/[2],size=[59]
$ LA_DBG:[559995] treasure_manager:save: #treasure=[3],size=[41]
~ NetPacket #1 stores 150 objects in 8213b
~ NetPacket #2 stores 866 objects in 8288b
~ NetPacket #3 stores 1063 objects in 8214b
~ NetPacket #4 stores 1162 objects in 2794b
~ Used 4 NetPacket(s) total objects 3241 total stored 27509b
* Saving spawns...
* Saving objects...
* 33899 objects are successfully saved
* Writing Store...
$ LA_DBG:[559995] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[559995] save_storehouse: size=[12]/[6765]bytes : Build=[5529]
$ LA_DBG:[559995] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
* Game r88_quicksave.sav is successfully saved to file 'd:\program files\s.t.a.l.k.e.r. - lost alpha\appdata\savedgames\r88_quicksave.sav'
compiling shader yuv2rgb
* [win32]: free[1920740 K], reserved[111024 K], committed[2162476 K]
* [ D3D ]: textures[1000387 K]
* [x-ray]: crt heap[548954 K], process heap[548954 K], game lua[52345 K], render[13512 K]
* [x-ray]: economy: strings[74848 K], smem[21573 K]
$ LA_DBG:[596552] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[596552] Game_Save:BuildMod=[5529]:[14:06:00]:MemUsage=[39983.324]kB:TimeFactor=[7]
$ LA_DBG:[596552] task_manager:save:#tasks=[2]/[2],size=[59]
$ LA_DBG:[596552] treasure_manager:save: #treasure=[3],size=[41]
~ NetPacket #1 stores 150 objects in 8213b
~ NetPacket #2 stores 873 objects in 8202b
~ NetPacket #3 stores 1083 objects in 8198b
~ NetPacket #4 stores 1158 objects in 2329b
~ Used 4 NetPacket(s) total objects 3264 total stored 26942b
* Saving spawns...
* Saving objects...
* 33899 objects are successfully saved
* Writing Store...
$ LA_DBG:[596552] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[596552] save_storehouse: size=[12]/[6761]bytes : Build=[5529]
$ LA_DBG:[596552] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
* Game r88_quicksave.sav is successfully saved to file 'd:\program files\s.t.a.l.k.e.r. - lost alpha\appdata\savedgames\r88_quicksave.sav'
$ LA_DBG:[642692] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[642692] Game_Save:BuildMod=[5529]:[14:11:23]:MemUsage=[39985.188]kB:TimeFactor=[7],Map=[24~>20]
$ LA_DBG:[642692] task_manager:save:#tasks=[2]/[2],size=[59]
$ LA_DBG:[642692] treasure_manager:save: #treasure=[3],size=[41]
~ NetPacket #1 stores 150 objects in 8213b
~ NetPacket #2 stores 877 objects in 8226b
~ NetPacket #3 stores 1096 objects in 8193b
~ NetPacket #4 stores 1156 objects in 2013b
~ Used 4 NetPacket(s) total objects 3279 total stored 26645b
* Saving spawns...
* Saving objects...
* 33899 objects are successfully saved
* Writing Store...
$ LA_DBG:[642692] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[642692] save_storehouse: size=[12]/[6765]bytes : Build=[5529]
$ LA_DBG:[642692] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
* Game r88_autosave.sav is successfully saved to file 'd:\program files\s.t.a.l.k.e.r. - lost alpha\appdata\savedgames\r88_autosave.sav'
- Disconnect
- Destroying level
~ CClientSpawnManager is empty
* [ D3D ]: textures[525734 K]
"d:\program files\s.t.a.l.k.e.r. - lost alpha\bins\xr_3da.exe" -external -noprefetch
* phase time: 0 ms
* phase cmem: 320145 K
$ LA_DBG:[642993] Game_Start: Engine v1.3001(<NOT_arg!>) , Game: <nil>v1.0.gold(140326)
* Log file has been saved successfully!
* phase time: 223 ms
* phase cmem: 324126 K
* phase time: 24 ms
* phase cmem: 324126 K
* Loading spawn registry...
* 23329 spawn points are successfully loaded
* Loading objects...
* 33899 objects are successfully loaded
* Loading Store...
$ LA_DBG:[642993] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[642993] load_storehouse: size=[12]/[6765]bytes : Build=[5529]
$ LA_DBG:[642993] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[642993] Game_Init: Ver=[1.3001] Build=[5529=>5529] MemUsage=[16987.516]kB
$ LA_DBG:[642993] GameTime=[14:11:23] Map(20)=[la02_garbage], MapSaved(24)=[la05_bar_rostok], knowMaps=[6]
* Log file has been saved successfully!
* Game r88_autosave is successfully loaded from file 'd:\program files\s.t.a.l.k.e.r. - lost alpha\appdata\savedgames\r88_autosave.sav' (2.686s)
* phase time: 2685 ms
* phase cmem: 338603 K
* phase time: 91 ms
* phase cmem: 338598 K
* client : connection accepted - <>
* phase time: 57 ms
* phase cmem: 338646 K
* phase time: 33 ms
* phase cmem: 338646 K
* phase time: 3842 ms
* phase cmem: 435102 K
compiling shader effects_glow_p
compiling shader deffer_base_bump_d-hq
compiling shader deffer_base_bump
compiling shader shadow_direct_base
compiling shader vert
compiling shader vert
compiling shader shadow_direct_base_aref
compiling shader deffer_base_flat_d
compiling shader deffer_base_flat
compiling shader simple
compiling shader simple
compiling shader wmark
compiling shader deffer_base_lmh_bump_d-hq
compiling shader deffer_base_lmh_bump_d-hq
compiling shader deffer_base_lmh_bump
compiling shader deffer_base_lmh_bump
compiling shader deffer_base_lmh_flat_d
compiling shader deffer_base_lmh_flat_d
compiling shader deffer_base_lmh_flat
compiling shader deffer_base_lmh_flat
compiling shader deffer_base_lmh_aref_bump_d-hq
compiling shader deffer_base_lmh_aref_bump
compiling shader deffer_base_lmh_aref_flat_d
compiling shader deffer_base_lmh_aref_flat
compiling shader deffer_base_lmh_steep_d-hq
compiling shader lmapE
compiling shader lmapE
compiling shader deffer_base_lmh_bump-hq
compiling shader deffer_base_lmh_bump-hq
compiling shader water_soft
compiling shader water_soft
compiling shader waterd_soft
compiling shader waterd_soft
compiling shader deffer_impl_flat_d
compiling shader deffer_impl_flat_d
compiling shader deffer_impl_flat
compiling shader deffer_tree_bump_d-hq
compiling shader deffer_tree_bump
compiling shader shadow_direct_base
compiling shader shadow_direct_tree
compiling shader deffer_tree_flat
compiling shader deffer_tree_s_flat
compiling shader shadow_direct_tree_s
compiling shader deffer_tree_s_bump_d-hq
compiling shader deffer_tree_s_bump
compiling shader deffer_tree_s_flat_d
compiling shader deffer_tree_bump-hq
* phase time: 333 ms
* phase cmem: 438329 K
* [Loading VB] 65529 verts, 2047 Kb
* [Loading VB] 65531 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65531 verts, 2047 Kb
* [Loading VB] 65527 verts, 2047 Kb
* [Loading VB] 65528 verts, 2047 Kb
* [Loading VB] 37175 verts, 1161 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 56809 verts, 1775 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65530 verts, 2047 Kb
* [Loading VB] 58750 verts, 1835 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048569 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 212433 indices, 414 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65533 verts, 767 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65533 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65532 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65134 verts, 763 Kb
* [Loading VB] 600 verts, 7 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 804579 indices, 1571 Kb
* phase time: 1501 ms
* phase cmem: 433655 K
* phase time: 132 ms
* phase cmem: 433934 K
compiling shader deffer_detail_w_flat
compiling shader deffer_detail_s_flat
* [DETAILS] VertexConsts(256), Batch(61)
* [DETAILS] 63196 v(20), 40626 p
* [DETAILS] Batch(61), VB(1234K), IB(238K)
* phase time: 81 ms
* phase cmem: 433968 K
* Loading HOM: d:\program files\s.t.a.l.k.e.r. - lost alpha\gamedata\levels\la02_garbage\level.hom
* phase time: 29 ms
* phase cmem: 433990 K
* phase time: 115 ms
* phase cmem: 433595 K
- Game configuring : Started
- Game configuring : Finished
* phase time: 61 ms
* phase cmem: 451441 K
* t-report - base: 2016, 925928 K
* t-report - lmap: 19, 19117 K
* phase time: 4676 ms
* phase cmem: 474788 K
* phase time: 31 ms
* phase cmem: 474791 K
* [win32]: free[2068524 K], reserved[150356 K], committed[1975360 K]
* [ D3D ]: textures[952046 K]
* [x-ray]: crt heap[474782 K], process heap[474782 K], game lua[34783 K], render[13638 K]
* [x-ray]: economy: strings[44296 K], smem[21559 K]
* Log file has been saved successfully!
$ LA_DBG:[657773] la_ammo:ar:Build_Tables:Exluded:Ammo=[ammo_5.7x28_ap],box_size=NIL:<Warning!>
* Log file has been saved successfully!
compiling shader model_env_lq_1
compiling shader model_distort4glass_0
compiling shader model_def_lq_2
compiling shader shadow_direct_model_aref_1
* MEMORY USAGE: 535269 K
* End of synchronization A[1] R[1]
compiling shader model_distort4glass_2
compiling shader yuv2rgb
* [win32]: free[1912416 K], reserved[103820 K], committed[2178004 K]
* [ D3D ]: textures[1026636 K]
* [x-ray]: crt heap[552113 K], process heap[552113 K], game lua[38285 K], render[14334 K]
* [x-ray]: economy: strings[34779 K], smem[24053 K]
$ LA_DBG:[710918] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[710918] Game_Save:BuildMod=[5529]:[14:19:19]:MemUsage=[29727.725]kB:TimeFactor=[7]
$ LA_DBG:[710918] task_manager:save:#tasks=[2]/[2],size=[59]
$ LA_DBG:[710918] treasure_manager:save: #treasure=[3],size=[41]
~ NetPacket #1 stores 795 objects in 8224b
~ NetPacket #2 stores 935 objects in 8214b
~ NetPacket #3 stores 1075 objects in 1904b
~ Used 3 NetPacket(s) total objects 2805 total stored 18342b
* Saving spawns...
* Saving objects...
* 33901 objects are successfully saved
* Writing Store...
$ LA_DBG:[710918] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[710918] save_storehouse: size=[12]/[7436]bytes : Build=[5529]
$ LA_DBG:[710918] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
* Game r88_quicksave.sav is successfully saved to file 'd:\program files\s.t.a.l.k.e.r. - lost alpha\appdata\savedgames\r88_quicksave.sav'
compiling shader yuv2rgb
* [win32]: free[1899960 K], reserved[102712 K], committed[2191568 K]
* [ D3D ]: textures[1026636 K]
* [x-ray]: crt heap[554060 K], process heap[554060 K], game lua[37491 K], render[14548 K]
* [x-ray]: economy: strings[37600 K], smem[24054 K]
$ LA_DBG:[818731] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[818731] Game_Save:BuildMod=[5529]:[14:31:53]:MemUsage=[29850.357]kB:TimeFactor=[7]
$ LA_DBG:[818731] task_manager:save:#tasks=[2]/[2],size=[59]
$ LA_DBG:[818731] treasure_manager:save: #treasure=[3],size=[41]
~ NetPacket #1 stores 795 objects in 8226b
~ NetPacket #2 stores 934 objects in 8203b
~ NetPacket #3 stores 1066 objects in 919b
~ Used 3 NetPacket(s) total objects 2795 total stored 17348b
* Saving spawns...
* Saving objects...
* 33901 objects are successfully saved
* Writing Store...
$ LA_DBG:[818731] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[818731] save_storehouse: size=[12]/[7436]bytes : Build=[5529]
$ LA_DBG:[818731] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
* Game r88_quicksave.sav is successfully saved to file 'd:\program files\s.t.a.l.k.e.r. - lost alpha\appdata\savedgames\r88_quicksave.sav'
stack trace:

0023:6A39C9B8 xrGame.dll, CDialogHolder::operator=()
0023:6A39AEE1 xrGame.dll, CDialogHolder::operator=()
0023:6A3959D6 xrGame.dll, CDialogHolder::operator=()
0023:6A40CAB4 xrGame.dll, CDialogHolder::operator=()
0023:6A367FAA xrGame.dll, CDialogHolder::operator=()
0023:6A367EB0 xrGame.dll, CDialogHolder::operator=()

Uwagi moderatora:

Spoiler nie jest od logów, bladź! - ati
There are too many assholes but there is not enough of bullets
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Awatar użytkownika
Raith
Stalker

Posty: 69
Dołączenie: 05 Cze 2009, 21:51
Ostatnio był: 07 Gru 2024, 18:42
Miejscowość: Centrum Zony
Frakcja: Najemnicy
Ulubiona broń: Sniper Rifle SVDm2
Kozaki: 1

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