



function actor_relocate_trapper_reward(first_speaker, second_speaker)
dialogs.relocate_item_section_to_actor(first_speaker, second_speaker, "wpn_wincheaster1300_trapper")
end










[wpn_wincheaster1300_trapper]:wpn_spas12_sp
$spawn = "weapons\wpn_wincheaster1300_trapper" ; option for Level Editor[wpn_wincheaster1300_trapper]:wpn_wincheaster1300























































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