---------S.T.A.L.K.E.R. Defiance---------
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S.T.A.L.K.E.R. Defiance is a custom story mod featuring an original, open-ended storyline.
It tells the story of a mercenary named Kain who returns to the Zone in the dead of winter to seek out a legendary artifact known as the Heart of Darkness.
Features:
- A weapon pack different from vanilla.
- Brand new storyline which will take the player on an adventure through the Zone.
- Takes place on SoC and CS maps together.
- Desolate, winterized Zone.
The mod is only available in English.
Make sure to read all dialog and quest/item descriptions carefully, or else you might get stuck!
Tested on SoC 1.0006, stalker difficulty, full dynamic lighting.
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---------Install---------
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Drop the "bin" and "gamedata" folders into your SoC directory.
You probably knew how to do that already.
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---------Things to know---------
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Certain levels are prone to crashing with stack_trace. It can happen when leaving/entering the level or when reloading a saved game.
This is a bug from the original mod which I built mine on.
This can happen in Cordon, Limansk and the CS Red Forest.
Launching the game again and reloading after the crash works fine. Just save often so you don't lose progress!
If the swamps glitch out and you can't see shit, just spin in a circle. That should fix it.
The mod looks like shit on static lighting. You have been warned.
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---------Credits---------
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Save and Protect: Killer. Defiance is built on top of this mod.
Winter textures taken from various winter mods for SoC and CoC.
Lost Alpha.
OLR.
Legacy of Kain!
Anon.
Repair Kits Revamped.
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---------If you get stuck (Spoilers!)---------
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Swamps:
If you can't find Kain's stash, it's under a shack in the small hamlet that is next to the church and below the pumping station on the map. Two zombies are wandering around the area and there are two gravitational anomalies there.
Cordon:
If you can't find the rations for Wolf's quest, they are on the second floor of the building with the campfire on the second floor. They are in a chest on top of a bunch of boxes next to the ladder.
If you get stuck in Rahab's quest, make sure to take the artifact off the dead zombie. You need it to open up dialog with Rahab.
Garbage:
The zombied stalker's dinner can be found at the top of the flea market, sitting on an overhang.
Dark Valley:
If you found the PDA and got stuck, walk out of the farm straight towards the lake. There are some big rocks next to the lake, go there and you'll find someone to talk to.
X18:
Loot the dead mutant for an item which will advance the questline.
Hospital:
Make sure to grab the PDA from the backpack next to the campfire to progress the questline!
In the first part of the building, in the end of the room on the lower floor, that is the teleport which will take you to the next area.
In the second part of the building, there is a teleport on the broken bridge that won't activate until you get a certain item. There is another teleport, hidden under an alcove where the blocked double doors are, which will take you to the next area.
In the third part of the building, you should appear on the second floor of that area. Walk straight until you see purple light to your left. There's a floating backpack there. It has the item you need.
Yantar:
If you didn't figure that out, you need to talk to Sakharov in the bunker to continue the questline.
Army Warehouses:
Talk to Lukash first, then Cap at the Barrier.
If you're stuck after talking to Cap, go to that grave behind the fallen chopper.
If you're still stuck after doing everything after that, you need to talk to Cap to traverse to the next level.
Limansk:
After the house with the poltergeist, continue until you get to a building with stairs leading up to a room with burning fuzz. There's a backpack on a shelf in there, which contains a clue you need.
At the lake where all the zombied are, walk to the end of the right side of the lake. There is a small tunnel there. Inside the tunnel is a code-locked box.
Jackal's PDA is on the ground in a garage near the construction site, continuing on after all the zombied.
Generators:
You must kill the Monolith soldier to get the code to the locked door. It will appear in your PDA after looting his body.
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---------Changelog---------
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1.1
Tweaked the readme files.
Removed an unused bin file leftover from the original mod.
1.2
Made the hospital section less annoying. <3
Updated the walkthrough.
Gave the backpack item a description.
1.3
Sound and UI inventory fixes. (Thanks, anon.)


Expression : fatal error
Function : CRender::texture_load
File : E:\stalker\sources\trunk\xr_3da\xrRender\Texture.cpp
Line : 295
Description : <no expression>
Arguments : Can't find texture 'lights\lights_big_beam_03'

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