* Detected CPU: GenuineIntel Pentium-II, F6/M5/S5, 2562.00 mhz, 26-clk 'rdtsc'
* CPU Features: RDTSC, MMX, SSE, SSE2
Initializing File System...
using fs-ltx fsgame.ltx
FS: 31131 files cached, 4976Kb memory used.
Init FileSystem 1.169567 sec
'xrCore' build 3312, Feb 27 2008
Initializing Engine...
Executing config-script "user.ltx"...
[c:\users\rodzina\docume~1\stalke~1\user.ltx] successfully loaded.
Starting INPUT device...
Loading DLL: xrRender_R1.dll
Loading DLL: xrGame.dll
* [win32]: free[4069612 K], reserved[47500 K], committed[77128 K]
* [ D3D ]: textures[0 K]
* [x-ray]: crt heap[7012 K], process heap[664 K], game lua[0 K], engine lua[0 K], render[0 K]
* [x-ray]: economy: strings[1306 K], smem[0 K]
Executing config-script "d:\s.t.a.l.k.e.r. shadow of chernobyl\gamedata\config\default_controls.ltx"...
! cant convert dik_name for dik[144], prop=[Poprzednia
[d:\s.t.a.l.k.e.r. shadow of chernobyl\gamedata\config\default_controls.ltx] successfully loaded.
Executing config-script "user.ltx"...
Executing config-script "d:\s.t.a.l.k.e.r. shadow of chernobyl\gamedata\config\rspec_minimum.ltx"...
! Unknown command: r__dtex_range
! Unknown command: r__ssa_glod_end
! Unknown command: r__ssa_glod_start
! Unknown command: r__wallmark_ttl
! Unknown command: rs_detail
! Unknown command: rs_skeleton_update
! Unknown command: vid_bpp
[d:\s.t.a.l.k.e.r. shadow of chernobyl\gamedata\config\rspec_minimum.ltx] successfully loaded.
Executing config-script "d:\s.t.a.l.k.e.r. shadow of chernobyl\gamedata\config\default_controls.ltx"...
[d:\s.t.a.l.k.e.r. shadow of chernobyl\gamedata\config\default_controls.ltx] successfully loaded.
[c:\users\rodzina\docume~1\stalke~1\user.ltx] successfully loaded.
SOUND: OpenAL: enumerate devices...
SOUND: OpenAL: EnumerationExtension Present
devices Generic Hardware
SOUND: OpenAL: system default SndDevice name is Generic Hardware
SOUND: OpenAL: default SndDevice name set to Generic Software
SOUND: OpenAL: All available devices:
1. Generic Software, Spec Version 1.1 (default)
2. Generic Software, Spec Version 1.1 (default)
SOUND: OpenAL: SelectBestDevice is Generic Software 1.1
SOUND: OpenAL: Required device: Generic Software. Created device: Generic Software.
* sound: EAX 2.0 extension: absent
* sound: EAX 2.0 deferred: absent
* sound : cache: 32773 kb, 3805 lines, 8820 bpl
Starting RENDER device...
* GPU [vendor:8086]-[device:46]: Intel(R) HD Graphics
* GPU driver: 8.15.10.2104
* CREATE: DeviceREF: 1
* Vertex Processor: PURE HARDWARE
* Texture memory: 1265 M
* DDI-level: 9.0
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: recognized, 32
* DVB created: 1536K
* DIB created: 512K
count of .thm files=1
load time=83 ms
* distortion: used, dev(30),need(14)
* SSample: 1024x768
* SSample: enabled
- r__tf_aniso 1
- r1_tf_mipbias 0.
Starting engine...
Loading DLL: xrGameSpy.dll
* DVB created: 1536K
* DIB created: 512K
- r__tf_aniso 1
- r1_tf_mipbias 0.
* SSample: 1024x768
* SSample: enabled
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: recognized, 32
*** RESET [189 ms]
"d:\s.t.a.l.k.e.r. shadow of chernobyl\bin\xr_3da.exe"
* phase time: 0 ms
* phase cmem: 74746 K
Ładowanie obiektów...
Loading objects...
Loading models...
* [prefetch] time: 6449 ms
* [prefetch] memory: 80849Kb
* phase time: 6512 ms
* phase cmem: 155595 K
SERWER: Rozpoczynanie...
* phase time: 99 ms
* phase cmem: 142147 K
SERWER: Wczytywanie symulatora Alife...
* phase time: 25 ms
* phase cmem: 142147 K
Wczytywanie zapisanej gry "andrzej.sav"...
* Loading spawn registry...
* 9121 spawn points are successfully loaded
* Loading objects...
* 17836 objects are successfully loaded
* Game andrzej is successfully loaded from file 'c:\users\rodzina\docume~1\stalke~1\savedgames\andrzej.sav' (3.010s)
* phase time: 2992 ms
* phase cmem: 174586 K
SERVER: Łączenie...
MaxPlayers = 32
* phase time: 43 ms
* phase cmem: 174607 K
KLIENT: Łączenie z localhost...
# Player not found. New player created.
* client : connection accepted - <>
* phase time: 36 ms
* phase cmem: 174648 K
Otwieranie strumienia...
* phase time: 15 ms
* phase cmem: 174648 K
Wczytywanie CFORM...
* phase time: 3940 ms
* phase cmem: 247316 K
Wczytywanie shaderów...
* phase time: 449 ms
* phase cmem: 248574 K
Wczytywanie danych geometrycznych...
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65525 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65466 verts, 2045 Kb
* [Loading VB] 17208 verts, 537 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65531 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 46595 verts, 1456 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 53181 verts, 1661 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 228285 indices, 445 Kb
* phase time: 727 ms
* phase cmem: 248946 K
Wczytywanie przestrzennej bazy danych...
* phase time: 1236 ms
* phase cmem: 252793 K
Wczytywanie detali...
* [DETAILS] VertexConsts(256), Batch(61)
* [DETAILS] 14640 v(20), 9455 p
* [DETAILS] Batch(61), VB(285K), IB(55K)
* phase time: 37 ms
* phase cmem: 252828 K
Wczytywanie stref i portali...
* Loading HOM: d:\s.t.a.l.k.e.r. shadow of chernobyl\gamedata\levels\l01_escape\level.hom
* phase time: 16 ms
* phase cmem: 253002 K
Wczytywanie obiektów SI...
- Loading music tracks from 'l01_escape_musics'...
* phase time: 12 ms
* phase cmem: 253033 K
KLIENT: Odradzanie...
- Game configuring : Started
- Game configuring : Finished
* phase time: 462 ms
* phase cmem: 264280 K
Wczytywanie tekstur...
* t-report - base: 905, 115339 K
* t-report - lmap: 10, 10241 K
***FATAL***: Too many lmap-textures (limit: 8 textures or 32M).
Reduce pixel density (worse) or use more vertex lighting (better).
* phase time: 1567 ms
* phase cmem: 264280 K
Wchodzisz do Zony...
* phase time: 48 ms
* phase cmem: 264280 K
* [win32]: free[3359388 K], reserved[93312 K], committed[741540 K]
* [ D3D ]: textures[125580 K]
* [x-ray]: crt heap[264280 K], process heap[6970 K], game lua[20962 K], engine lua[241 K], render[0 K]
* [x-ray]: economy: strings[3856 K], smem[27642 K]
FATAL ERROR
[error]Expression : fatal error
[error]Function : CScriptEngine::lua_error
[error]File : E:\stalker\sources\trunk\xr_3da\xrGame\script_engine.cpp
[error]Line : 73
[error]Description : <no expression>
[error]Arguments : LUA error: ... of chernobyl\gamedata\scripts\dialog_manager.script:393: attempt to compare number with nil
stack trace:
jedrek777 napisał(a):Dobra, zainstalowałem grę od nowa w wersji 1.0006 i zdegradowałem ją do wersji 1.0004 za pomocą tej metody: https://stalkerteam.pl/topic/3349-degradacja-patcha-soc-1000-10003-10004-10005-fsgameltx-gamedata-out-off-memory/?_fromLogin=1, potem zainstalowałem Priboi Story 1.1.3 i polonizację wszystko według instrukcji z http://forum.stalker.pl/viewtopic.php?f=49&t=1874 i... działa, przynajmniej na razie. Nie wiem, czy potem coś się nie zepsuje, ale wczytuje się bez problemu. Trochę to dziwne, bo według autorów moda na 1.0006 wszystko powinno działać bez potrzeby degradacji do niższej wersji, ale nie narzekam. Podejrzewam, że za pierwszym razem zainstalowałem złą wersję moda.
Użytkownicy przeglądający to forum: Brak zarejestrowanych użytkowników oraz 4 gości