;-----------------------------------------------------------------------------
; Óíčęŕëüíűĺ
;-----------------------------------------------------------------------------
[wpn_vintorez_nimble]:identity_immunities,weapon_probability,default_weapon_params,mod_sniper2_particles,mod_m82_sounds
GroupControlSection = spawn_group
discovery_dependency =
$spawn = "weapons\unique\vintorez_nimble" ; option for Level Editor
$npc = on ; option for Level Editor
$prefetch = 8
scheduled = off ; option for ALife Simulator
cform = skeleton
class = WP_SVD
description = st_wpn_as50_descr
ef_main_weapon_type = 3
ef_weapon_type = 8
default_to_ruck = false
sprint_allowed = true
;-------------------------------------------------------------------------------
cost = 42000
weapon_class = sniper_rifle
inv_weight = 14.1
upgrades = up_gr_firstab_svu, up_gr_firstcd_svu, up_gr_firste_svu, up_gr_firstf_svu, up_gr_seconab_svu, up_gr_seconc_svu, up_gr_second_svu, up_gr_secone_svu, up_gr_seconf_svu, up_gr_thirdab_svu, up_gr_thirdcd_svu, up_gr_fourtab_svu, up_gr_fourtcd_svu, up_gr_fourte_svu, up_gr_fourtf_svu, up_gr_fifthab_svu, up_gr_change_components_svu
installed_upgrades =
upgrade_scheme = upgrade_scheme_svu
;---TTX-------------------------------------------------------------------------
hit_power = 100.0, 100.0, 100.0, 100.0
hit_impulse = 520
hit_type = fire_wound
fire_distance = 5500
bullet_speed = 855 ;íŕ÷ŕëüíŕ˙ ńęîđîńňü ďóëč
rpm = 90
rpm_empty_click = 200
use_aim_bullet = false ;Ďîääĺđćčâŕĺňń˙ ëč ďĺđâŕ˙ ńóďďĺđ ďóë˙
time_to_aim = 1.0
hud = wpn_as50_hud
misfire_probability = 0.005 ;âĺđî˙ňíîńňü îńĺ÷ęč ďđč ěŕęńčěŕëüíîě čçíîńĺ !!!old - now not working
misfire_start_condition = 0.5 ;čçíîřĺííîńňü, ďđč ęîňîđîé ďî˙âë˙ĺňń˙ řŕíń îńĺ÷ęč
misfire_end_condition = 0.05 ;čçíîřĺíîńňü ďđč ęîňîđîé řŕíń îńĺ÷ęč ńňŕíîâčňń˙ ęîíńňŕíňíűě
misfire_start_prob = 0.004 ;řŕíń îńĺ÷ęč ďđč čçíîřĺíîńňč áîëüřĺ ÷ĺě misfireStartCondition
misfire_end_prob = 0.025 ;řŕíń îńĺ÷ęč ďđč čçíîřĺíîńňč áîëüřĺ ÷ĺě misfireEndCondition
condition_shot_dec = 0.0 ;óâĺëč÷ĺíčĺ čçíîřĺíîńňč ďđč îäčíî÷íîě âűńňđĺëĺ
ammo_elapsed = 0
ammo_mag_size = 30
fire_modes = 1
ammo_class = ammo_12.7x99_fmj
hand_dependence = 1
single_handed = 0
;---DOF-------------------------------------------------------------------------
;zoom_dof = 0.5, 1.0, 350
reload_dof = 0.0, 0.5, 5, 1.7
;-------------------------------------------------------------------------------
;áŕçîâŕ˙ äčńďĺđńč˙
fire_dispersion_base = 0.04 ;0.03 ;óăîë (â ăđŕäóńŕő) áŕçîâîé äčńďĺđńčč îđóćč˙ (îđóćč˙ çŕćŕňîăî â ňčńęŕő)
control_inertion_factor = 2.2f
;îňäŕ÷ŕ
cam_return = 1
cam_relax_speed = 5 ;ńęîđîńňü âîçâđŕňŕ â čńőîäíîĺ ďîëîćĺíčĺ
cam_relax_speed_ai = 360 ;ńęîđîńňü âîçâđŕňŕ â čńőîäíîĺ ďîëîćĺíčĺ
cam_dispersion = 2 ;óâĺëč÷ĺíč˙ óăëŕ (â ăđŕäóńŕő) ń ęŕćäűě âűńňđĺëîě
cam_dispersion_inc = 1.9 ;óâĺëč÷ĺíče cam_dispersion ń ęŕćäűě âűńňđĺëîě
cam_dispersion_frac = 0.8 ;ńňâîë áóäĺň ďîäűěŕňüń˙ íŕ cam_dispersion*cam_dispersion_frac +- cam_dispersion*(1-cam_dispersion_frac)
cam_max_angle = 11.0 ;ěŕęńčěŕëüíűé óăîë îňäŕ÷č
cam_max_angle_horz = 3.0 ;(degree) maximum shot horizontal degree
cam_step_angle_horz = 0.2 ;(degree) size of step camera moved in horizontal position while shooting
PDM_disp_base = 0.0001
PDM_disp_vel_factor = 1.9
PDM_disp_accel_factor = 1.0
PDM_disp_crouch = 1.0
PDM_disp_crouch_no_acc = 1.0
zoom_cam_relax_speed = 4 ; scope & ironsight
zoom_cam_relax_speed_ai = 120.75
zoom_cam_dispersion = 1.5
zoom_cam_dispersion_inc = 1.2
zoom_cam_dispersion_frac = 0.8
zoom_cam_max_angle = 9.0
zoom_cam_max_angle_horz = 5.0
zoom_cam_step_angle_horz = 0.25
fire_dispersion_condition_factor = 5 ;óâĺëč÷ĺíčĺ äčńďĺđńčč â ďđîöĺíňŕő ďđč ěŕęńčěŕëüíîě čçíîńĺ
;--- scope weapons -----------------------------------------------------------------
holder_range_modifier = 2.15 ; âî ńęîëüęî đŕç óâĺëč÷čâŕĺňń˙ eye_range
holder_fov_modifier = 0.3 ; âî ńęîëüęî đŕç óâĺëč÷čâŕĺňń˙ eye_fov
min_radius = 0
max_radius = 50
hit_probability_gd_novice = 0.85
hit_probability_gd_stalker = 0.9
hit_probability_gd_veteran = 0.95
hit_probability_gd_master = 0.99
;-------------------------------------------------------------------------------
slot = 2 ; // secondary
animation_slot = 2 ; type of the animation that will be used
inv_name = st_wpn_as50
inv_name_short = st_wpn_as50
inv_grid_width = 6
inv_grid_height = 2
inv_grid_x = 12
inv_grid_y = 49
upgr_icon_x = 560
upgr_icon_y = 1540
upgr_icon_width = 290
upgr_icon_height = 90
kill_msg_x = 0
kill_msg_y = 0
kill_msg_width = 98
kill_msg_height = 23
;-------------------------------------------------------------------------------
position = -0.026, -0.067, 0.00
orientation = 0, 0, 0
fire_point = 0.0, 0.129, 0.942
fire_point2 = 0.0, 0.129, 0.942
flame_particles = weapons\generic_weapon06
smoke_particles = weapons\generic_shoot_00
rpm_empty_click = 200
shell_point = 0.0, 0.129, 0.192
shell_dir = 0.0, 0.0, 0.4
shell_particles = weapons\generic_shells
;--STRAP PARAMETERS-----------------------------------------------------------------
;ďîä ěčřęîé
strap_position = -0.22,-0.21,0.12 ; position (offset) and orientation of the weapon when it is strapped
strap_orientation = -10,-5,10 ; (3rd person view in degrees)
strap_bone0 = bip01_spine2
strap_bone1 = bip01_spine1
startup_ammo = 10
visual = dynamics\weapons\wpn_as50\wpn_as50.ogf
light_disabled = false
light_color = 0.6,0.5,0.3
light_range = 4.0
light_var_color = 0.05
light_var_range = 0.5
light_time = 0.2
ph_mass = 3
silencer_light_color = 0.6,0.5,0.3
silencer_light_range = 0.01
silencer_light_var_color= 0.05
silencer_light_var_range= 0.5
silencer_light_time = 0.2
;addons
scope_status = 1
silencer_status = 0
grenade_launcher_status = 0
zoom_enabled = true
zoom_rotate_time = 0.25
scope_zoom_factor = 50 ;5
scope_texture = wpn_crosshair_5
scope_name = wpn_addon_scope
scope_x = 50
scope_y = 9
;------------------------------------------------------------------------------
[wpn_as50_hud]:hud_base
zoom_hide_crosshair = false ;true
attach_place_idx = 0
item_visual = dynamics\weapons\wpn_as50\wpn_as50_hud.ogf
hands_position = -0.0335,-0.165,0.1 ;ńěĺůĺíčĺ (âëĺâî/âďđŕâî, âíčç/ââĺđő, íŕçŕä/âďĺđĺä)
hands_orientation = -0.05,0.75,1.55
hands_position_16x9 = -0.0335,-0.165,0.1
hands_orientation_16x9 = -0.05,0.75,1.55
item_position = 0.0035,-0.0475,0
item_orientation = 0,0,-90
shell_point = 0.025,0.055,0.221
shell_dir = 0.0, 1.0, 0.0
shell_bone = wpn_body
fire_point = 0.1,0.043,0.7
fire_bone = wpn_body
aim_hud_offset_pos = -0.0525,0.0105,-0.123
aim_hud_offset_rot = 0.0,0.0,0.0
aim_hud_offset_pos_16x9 = -0.0525,0.0105,-0.123 ;ńěĺůĺíčĺ (âëĺâî/âďđŕâî, âíčç/ââĺđő, íŕçŕä/âďĺđĺä)
aim_hud_offset_rot_16x9 = 0.0,0.0,0.0
gl_hud_offset_pos = 0,0,0
gl_hud_offset_rot = 0,0,0
lean_hud_offset_pos = 0,0,0
lean_hud_offset_rot = 0,0,0
anm_show = as50_draw
anm_hide = as50_holster
anm_shots = as50_shoot
anm_reload = as50_reload
anm_idle = as50_idle
anm_idle_aim = as50_idle_aim
anm_idle_moving = as50_idle_moving
anm_idle_sprint = as50_idle_sprint
anm_bore = as50_idle_bore