- Za ten post smoq2 otrzymał następujące punkty reputacji:
Gandzia, Strelok_90.


Gandzia, Strelok_90.





Shynnes napisał(a):Witam jak ściągnąć to 1.8, bo niewiem![]()


smoq2 napisał(a):@ duty - A logi?
* Detected CPU: GenuineIntel Pentium-III, F6/M7/S7, 2501.00 mhz, 34-clk 'rdtsc'
* CPU Features: RDTSC, MMX, SSE, SSE2
Initializing File System...
using fs-ltx fsgame.ltx
FS: 32392 files cached 31 archives, 5409Kb memory used.
Init FileSystem 1.487332 sec
'xrCore' build 3550, Oct 23 2008
Initializing Engine...
Starting INPUT device...
Loading DLL: xrRender_R2.dll
Loading DLL: xrRender_R3.dll
refCount:m_pAdapter 1
command line
Executing config-script "user.ltx"...
[c:\users\public\documents\stalker-stcs\user.ltx] successfully loaded.
Loading DLL: xrRender_R2.dll
Loading DLL: xrGame.dll
! Player name in registry is empty! (InstallUserName)
* [win32]: free[4058784 K], reserved[52592 K], committed[82864 K]
* [ D3D ]: textures[0 K]
* [x-ray]: crt heap[10624 K], process heap[672 K], game lua[0 K], render[0 K]
* [x-ray]: economy: strings[7043 K], smem[0 K]
SOUND: OpenAL: enumerate devices...
SOUND: OpenAL: EnumerationExtension Present
devices Generic Hardware
SOUND: OpenAL: system default SndDevice name is Głośniki (SoundMAX Integrated D
SOUND: OpenAL: All available devices:
1. Generic Software, Spec Version 1.1 eax[0] efx[no] xram[no]
2. Generic Software, Spec Version 1.1 eax[0] efx[no] xram[no]
3. Głośniki (SoundMAX Integrated Digital HD Audio), Spec Version 1.1 eax[2] efx[no] xram[no]
4. Interfejs SPDIF (SoundMAX Integrated Digital HD Audio), Spec Version 1.1 eax[2] efx[no] xram[no]
Executing config-script "user.ltx"...
Executing config-script "d:\gry\deep silver\s.t.a.l.k.e.r. - clear sky\gamedata\configs\rspec_high.ltx"...
[d:\gry\deep silver\s.t.a.l.k.e.r. - clear sky\gamedata\configs\rspec_high.ltx] successfully loaded.
[c:\users\public\documents\stalker-stcs\user.ltx] successfully loaded.
SOUND: Selected device is Generic Software
* sound: EAX 2.0 extension: absent
* sound: EAX 2.0 deferred: absent
* sound : cache: 65537 kb, 4856 lines, 13820 bpl
Starting RENDER device...
* GPU [vendor:1002]-[device:9501]: ASUS EAH3870 Series
* GPU driver: 7.14.10.304
* CREATE: DeviceREF: 1
* Vertex Processor: PURE HARDWARE
* Texture memory: 3301 M
* DDI-level: 9.0
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: unrecognized, 16
* NVAPI is missing.
* Starting rendering as 2-GPU.
* DVB created: 1536K
* DIB created: 512K
! Renderer doesn't support blender 'effects\shadow_world'
* HWDST/PCF supported and used
- r__tf_aniso 8
- r2_tf_mipbias 0.
Starting engine...
! Player name in registry is empty! (InstallUserName)
Loading DLL: xrGameSpy.dll
* DVB created: 1536K
* DIB created: 512K
- r__tf_aniso 8
- r2_tf_mipbias 0.
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: unrecognized, 16
* NVAPI is missing.
* Starting rendering as 2-GPU.
*** RESET [562 ms]
"d:\gry\deep silver\s.t.a.l.k.e.r. - clear sky\bin\xrengine.exe"
* phase time: 0 ms
* phase cmem: 135077 K
Buforowanie obiektów...
Loading objects...
Loading models...
* [prefetch] time: 2084 ms
* [prefetch] memory: 0Kb
! Player name in registry is empty! (InstallUserName)
* phase time: 2140 ms
* phase cmem: 125994 K
SERWER: rozpoczynanie...
* phase time: 347 ms
* phase cmem: 113132 K
SERWER: Wczytywanie symulatora Alife...
* phase time: 3 ms
* phase cmem: 113132 K
Wczytywanie zapisanej gry "dolg_14_tfw_a.save-yyy1996.sav"...
* Loading spawn registry...
* 11002 spawn points are successfully loaded
* Loading objects...
* 29562 objects are successfully loaded
* Game dolg_14_tfw_a.save-yyy1996 is successfully loaded from file 'c:\users\public\documents\stalker-stcs\savedgames\dolg_14_tfw_a.save-yyy1996.sav' (52.578s)
* phase time: 52577 ms
* phase cmem: 186685 K
SERWER: łączenie...
* phase time: 123 ms
* phase cmem: 186745 K
KLIENT: Łączenie z localhost...
* client : connection accepted - <>
* phase time: 16 ms
* phase cmem: 186778 K
Otwieranie strumienia...
* phase time: 5 ms
* phase cmem: 186778 K
Wczytywanie CFORM...
* phase time: 4654 ms
* phase cmem: 271935 K
Wczytywanie shaderów...
* phase time: 362 ms
* phase cmem: 272949 K
Wczytywanie danych geometrycznych...
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65529 verts, 2047 Kb
* [Loading VB] 65527 verts, 2047 Kb
* [Loading VB] 65368 verts, 2042 Kb
* [Loading VB] 10019 verts, 313 Kb
* [Loading VB] 65526 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65513 verts, 2047 Kb
* [Loading VB] 65513 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65529 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65509 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 50164 verts, 1567 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 38589 verts, 1205 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 762762 indices, 1489 Kb
* [Loading VB] 65533 verts, 767 Kb
* [Loading VB] 65533 verts, 767 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65533 verts, 767 Kb
* [Loading VB] 65533 verts, 767 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65533 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65533 verts, 767 Kb
* [Loading VB] 65500 verts, 767 Kb
* [Loading VB] 1438 verts, 16 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 445203 indices, 869 Kb
* phase time: 975 ms
* phase cmem: 273116 K
Wczytywanie przestrzennej bazy danych...
* phase time: 77 ms
* phase cmem: 277394 K
Wczytywanie detali...
* [DETAILS] VertexConsts(256), Batch(61)
* [DETAILS] 11590 v(20), 6100 p
* [DETAILS] Batch(61), VB(226K), IB(35K)
* phase time: 67 ms
* phase cmem: 277411 K
Wczytywanie stref i portali...
* Loading HOM: d:\gry\deep silver\s.t.a.l.k.e.r. - clear sky\gamedata\levels\garbage\level.hom
* phase time: 22 ms
* phase cmem: 277624 K
Wczytywanie obiektów SI...
* phase time: 6 ms
* phase cmem: 277624 K
KLIENT: Odradzanie...
* phase time: 5 ms
* phase cmem: 277624 K
Wczytywanie tekstur...
* t-report - base: 887, 390275 K
* t-report - lmap: 12, 12289 K
! Missing ogg-comment, file: d:\gry\deep silver\s.t.a.l.k.e.r. - clear sky\gamedata\sounds\ambient\special\garbage_bandits_radio_1.ogg
* phase time: 9490 ms
* phase cmem: 326754 K
KLIENT: Synchronizacja...
* phase time: 30 ms
* phase cmem: 326754 K
* [win32]: free[2761120 K], reserved[99392 K], committed[1333728 K]
* [ D3D ]: textures[436051 K]
* [x-ray]: crt heap[326754 K], process heap[9023 K], game lua[113077 K], render[140 K]
* [x-ray]: economy: strings[22457 K], smem[971 K]
! Invalid ogg-comment version, file: d:\gry\deep silver\s.t.a.l.k.e.r. - clear sky\gamedata\sounds\monsters\cat\cat_idle_1.ogg
! auto-generated bump map: act\act_medic_band2_______bump#
! Missing ogg-comment, file: d:\gry\deep silver\s.t.a.l.k.e.r. - clear sky\gamedata\sounds\ambient\special\depot_radio.ogg
* MEMORY USAGE: 446145 K
* End of synchronization A[1] R[1]
* Saving spawns...
* Saving objects...
* 29968 objects are successfully saved
* Game dembol_quicksave.sav is successfully saved to file 'c:\users\public\documents\stalker-stcs\savedgames\dembol_quicksave.sav'
* Saving spawns...
* Saving objects...
* 29952 objects are successfully saved
* Game dolg_15_tfw_a.save-yyy1996.sav is successfully saved to file 'c:\users\public\documents\stalker-stcs\savedgames\dolg_15_tfw_a.save-yyy1996.sav'
* Saving spawns...
* Saving objects...
* 29897 objects are successfully saved
* Game ddsmoq2-1.sav is successfully saved to file 'c:\users\public\documents\stalker-stcs\savedgames\ddsmoq2-1.sav'
- Disconnect
- Destroying level
DestroySingleton::RefCounter: 0
DestroySingleton::RefCounter: 0
DestroySingleton::RefCounter: 0
Input: 1
Config-file [c:\users\public\documents\stalker-stcs\user.ltx] saved successfully
Destroying Direct3D...
* RM_Dump: textures : 0
* RM_Dump: rtargets : 0
* RM_Dump: vs : 0
* RM_Dump: ps : 0
* RM_Dump: dcl : 0
* RM_Dump: states : 0
* RM_Dump: tex_list : 0
* RM_Dump: matrices : 0
* RM_Dump: lst_constants: 0
* RM_Dump: v_passes : 0
* RM_Dump: v_elements: 0
* RM_Dump: v_shaders : 0
refCount:pBaseZB 1
refCount:pBaseRT 1
DeviceREF: 1






















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