

Idealny napisał(a):Mogę jakoś zmienić w plikach wartość zdobytego xp ?
Chodzi mi o to, żebym za np. zdobycie jakiegoś tam punktu otrzymał 2000xp itp.
Tak w ogóle, to Wam też nie dodaje xp, za zabicie wrogiego stalkera ?


* Detected CPU: GenuineIntel P3 family, F6/M15/S13, 2400.00 mhz, 64-clk 'rdtsc'
* CPU Features: RDTSC, MMX, SSE, SSE2
Initializing File System...
using fs-ltx fsgame.ltx
FS: 30258 files cached 30 archives, 5329Kb memory used.
Init FileSystem 3.055352 sec
'xrCore' build 3795, Jun 25 2009
Initializing Engine...
Starting INPUT device...
Loading DLL: xrRender_R2.dll
Loading DLL: xrRender_R3.dll
command line
Executing config-script "user.ltx"...
[c:\users\public\documents\stalker-stcs\user.ltx] successfully loaded.
Loading DLL: xrRender_R2.dll
Loading DLL: xrGame.dll
* [win32]: free[2027876 K], reserved[12860 K], committed[56352 K]
* [ D3D ]: textures[0 K]
* [x-ray]: crt heap[10612 K], process heap[1123 K], game lua[0 K], render[0 K]
* [x-ray]: economy: strings[7043 K], smem[0 K]
SOUND: OpenAL: enumerate devices...
SOUND: OpenAL: EnumerationExtension Present
devices Generic Hardware
SOUND: OpenAL: system default SndDevice name is Generic Hardware
SOUND: OpenAL: default SndDevice name set to Generic Software
SOUND: OpenAL: All available devices:
1. Generic Hardware, Spec Version 1.1 eax[2] efx[no] xram[no]
2. Generic Software, Spec Version 1.1 (default) eax[0] efx[no] xram[no]
Executing config-script "user.ltx"...
Executing config-script "c:\program files\deep silver\s.t.a.l.k.e.r. - clear sky\gamedata\configs\rspec_extreme.ltx"...
[c:\program files\deep silver\s.t.a.l.k.e.r. - clear sky\gamedata\configs\rspec_extreme.ltx] successfully loaded.
[c:\users\public\documents\stalker-stcs\user.ltx] successfully loaded.
SOUND: Selected device is Generic Hardware
* sound: EAX 2.0 extension: absent
* sound: EAX 2.0 deferred: absent
* sound : cache: 65537 kb, 4856 lines, 13820 bpl
! sound: OpenAL: Can't create source. Error: Invalid Value.
! SOUND: OpenAL: Max targets - 30
Starting RENDER device...
* GPU [vendor:10DE]-[device:402]: NVIDIA GeForce 8600 GT
* GPU driver: 6.14.13.1090
* CREATE: DeviceREF: 1
* Vertex Processor: PURE HARDWARE
* Texture memory: 994 M
* DDI-level: 9.0
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: unrecognized, 16
* NVidia MGPU: Logical(1), Physical(1)
* Starting rendering as 2-GPU.
* DVB created: 1536K
* DIB created: 512K
! Renderer doesn't support blender 'effects\shadow_world'
* NULLRT supported
* ...and used
* HWDST/PCF supported and used
* NV-DBT supported and used
- r__tf_aniso 1
- r2_tf_mipbias 0.
Starting engine...
Loading DLL: xrGameSpy.dll
* DVB created: 1536K
* DIB created: 512K
- r__tf_aniso 1
- r2_tf_mipbias 0.
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: recognized, 24
* NVidia MGPU: Logical(1), Physical(1)
* Starting rendering as 2-GPU.
*** RESET [460 ms]
"c:\program files\deep silver\s.t.a.l.k.e.r. - clear sky\bin\xrengine.exe"
* phase time: 0 ms
* phase cmem: 136065 K
Buforowanie obiektów...
Loading objects...
Loading models...
* [prefetch] time: 7228 ms
* [prefetch] memory: 0Kb
* phase time: 7300 ms
* phase cmem: 126982 K
SERWER: rozpoczynanie...
* phase time: 614 ms
* phase cmem: 114113 K
SERWER: Wczytywanie symulatora Alife...
* phase time: 3 ms
* phase cmem: 114113 K
Wczytywanie zapisanej gry "admin_quicksave.sav"...
* Loading spawn registry...
* 11002 spawn points are successfully loaded
* Loading objects...
* 27667 objects are successfully loaded
* Game admin_quicksave is successfully loaded from file 'c:\users\public\documents\stalker-stcs\savedgames\admin_quicksave.sav' (29.770s)
* phase time: 29769 ms
* phase cmem: 187013 K
SERWER: łączenie...
* phase time: 131 ms
* phase cmem: 187051 K
KLIENT: Łączenie z localhost...
* client : connection accepted - <>
* phase time: 24 ms
* phase cmem: 187084 K
Otwieranie strumienia...
* phase time: 12 ms
* phase cmem: 187084 K
Wczytywanie CFORM...
* phase time: 4251 ms
* phase cmem: 256783 K
Wczytywanie shaderów...
* phase time: 390 ms
* phase cmem: 257760 K
Wczytywanie danych geometrycznych...
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65525 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65528 verts, 2047 Kb
* [Loading VB] 14563 verts, 455 Kb
* [Loading VB] 65527 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65527 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65521 verts, 2047 Kb
* [Loading VB] 65525 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 32654 verts, 1020 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 60931 verts, 1904 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 346542 indices, 676 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65532 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65532 verts, 767 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65532 verts, 767 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 18028 verts, 211 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048440 indices, 2047 Kb
* [Loading IB] 20934 indices, 40 Kb
* phase time: 1170 ms
* phase cmem: 257978 K
Wczytywanie przestrzennej bazy danych...
* phase time: 100 ms
* phase cmem: 262272 K
Wczytywanie detali...
* [DETAILS] VertexConsts(256), Batch(61)
* [DETAILS] 10614 v(20), 5612 p
* [DETAILS] Batch(61), VB(207K), IB(32K)
* phase time: 35 ms
* phase cmem: 262272 K
Wczytywanie stref i portali...
* Loading HOM: c:\program files\deep silver\s.t.a.l.k.e.r. - clear sky\gamedata\levels\darkvalley\level.hom
* phase time: 39 ms
* phase cmem: 262661 K
Wczytywanie obiektów SI...
* phase time: 5 ms
* phase cmem: 262661 K
KLIENT: Odradzanie...
* phase time: 4 ms
* phase cmem: 262661 K
Wczytywanie tekstur...
* t-report - base: 1076, 245821 K
* t-report - lmap: 8, 8193 K
* phase time: 8947 ms
* phase cmem: 285398 K
KLIENT: Synchronizacja...
* phase time: 35 ms
* phase cmem: 285414 K
* [win32]: free[947980 K], reserved[192136 K], committed[956972 K]
* [ D3D ]: textures[274697 K]
* [x-ray]: crt heap[285414 K], process heap[380893 K], game lua[136603 K], render[135 K]
* [x-ray]: economy: strings[22475 K], smem[971 K]
! auto-generated bump map: act\act_medic_band2_______bump#
! Can't find texture 'wpn\wpn_pms'
! [LUA][ERROR] bloodsucker_strong20981 in rest = val_smart_terrain_1_4_defence
! [LUA][ERROR] bloodsucker_strong20982 in rest = val_smart_terrain_1_4_defence
! [LUA][ERROR] bloodsucker_normal20984 in rest = val_smart_terrain_1_4_defence
! [LUA][ERROR] sim_default_freedom_0_trooper33594 in rest = val_smart_terrain_1_4_defence
! [LUA][ERROR] sim_default_freedom_0_grunt33606 in rest = val_smart_terrain_1_4_defence
! [LUA][ERROR] sim_default_freedom_0_sniper33764 in rest = val_smart_terrain_1_4_defence
! [LUA][ERROR] sim_default_freedom_0_medic43817 in rest = val_smart_terrain_1_4_defence
! [LUA][ERROR] sim_default_freedom_0_sniper43829 in rest = val_smart_terrain_1_4_defence
! [LUA][ERROR] sim_default_freedom_0_grunt43842 in rest = val_smart_terrain_1_4_defence
! [LUA][ERROR] sim_default_freedom_0_grunt43854 in rest = val_smart_terrain_1_4_defence
* MEMORY USAGE: 351729 K
* End of synchronization A[1] R[1]
! [LUA][ERROR] bloodsucker_normal_tfwcorpse15921 in rest = val_smart_terrain_1_4_defence
! [LUA][ERROR] bloodsucker_strong_tfwcorpse18263 in rest = val_smart_terrain_1_4_defence
! [LUA][ERROR] bloodsucker_normal_tfwcorpse23054 in rest = val_smart_terrain_1_4_defence
! [LUA][ERROR] sim_default_freedom_0_medic43817 in rest = val_smart_terrain_1_4_defence
! [LUA][ERROR] sim_default_freedom_0_sniper43829 in rest = val_smart_terrain_1_4_defence
! [LUA][ERROR] sim_default_freedom_0_grunt43842 in rest = val_smart_terrain_1_4_defence
! [LUA][ERROR] sim_default_freedom_0_grunt43854 in rest = val_smart_terrain_1_4_defence
! [LUA][ERROR] bloodsucker_strong_tfwcorpse23568 in rest = val_smart_terrain_1_4_defence
* Saving spawns...
* Saving objects...
* 27740 objects are successfully saved
* Game Admin_quicksave.sav is successfully saved to file 'c:\users\public\documents\stalker-stcs\savedgames\admin_quicksave.sav'
! [LUA][ERROR] sim_default_freedom_0_medic43817 in rest = val_smart_terrain_1_4_defence
! [LUA][ERROR] sim_default_freedom_0_sniper43829 in rest = val_smart_terrain_1_4_defence
! [LUA][ERROR] sim_default_freedom_0_grunt43842 in rest = val_smart_terrain_1_4_defence
! [LUA][ERROR] sim_default_freedom_0_grunt43854 in rest = val_smart_terrain_1_4_defence
! attempt to use non-existent INFOPORTION [has_transponder_info]
* Saving spawns...
* Saving objects...
* 27718 objects are successfully saved
* Game Admin_quicksave.sav is successfully saved to file 'c:\users\public\documents\stalker-stcs\savedgames\admin_quicksave.sav'
! [LUA][ERROR] pseudodog_normal20687 in rest = val_smart_terrain_1_4_defence
! [LUA][ERROR] sim_default_bandit_0_sniper33659 in rest = val_smart_terrain_1_4_defence
! [LUA][ERROR] pseudodog_weak20691 in rest = val_smart_terrain_1_4_defence
! [LUA][ERROR] sim_default_bandit_0_grunt33682 in rest = val_smart_terrain_1_4_defence
! [LUA][ERROR] pseudodog_normal20689 in rest = val_smart_terrain_1_4_defence
! [LUA][ERROR] sim_default_bandit_0_grunt33671 in rest = val_smart_terrain_1_4_defence
! [LUA][ERROR] sim_default_freedom_0_medic43817 in rest = val_smart_terrain_1_4_defence
! [LUA][ERROR] sim_default_freedom_0_sniper43829 in rest = val_smart_terrain_1_4_defence
! [LUA][ERROR] sim_default_freedom_0_grunt43842 in rest = val_smart_terrain_1_4_defence
! [LUA][ERROR] sim_default_freedom_0_grunt43854 in rest = val_smart_terrain_1_4_defence
! [LUA][ERROR] sim_default_loner_018927 in rest = val_smart_terrain_1_4_defence
! [LUA][ERROR] sim_default_loner_018939 in rest = val_smart_terrain_1_4_defence
! [LUA][ERROR] sim_default_loner_119809 in rest = val_smart_terrain_1_4_defence
! [LUA][ERROR] dog_normal20656 in rest = val_smart_terrain_1_4_defence
! [LUA][ERROR] dog_normal20656 in rest = val_zone_field_radioactive_average_0001
! [LUA][ERROR] dog_strong20658 in rest = val_smart_terrain_1_4_defence
! [LUA][ERROR] dog_strong20658 in rest = val_zone_field_radioactive_average_0001
! [LUA][ERROR] dog_strong20660 in rest = val_smart_terrain_1_4_defence
! [LUA][ERROR] dog_strong20660 in rest = val_zone_field_radioactive_average_0001
! [LUA][ERROR] dog_strong20662 in rest = val_smart_terrain_1_4_defence
! [LUA][ERROR] dog_strong20662 in rest = val_zone_field_radioactive_average_0001
! [LUA][ERROR] dog_normal20664 in rest = val_smart_terrain_1_4_defence
! [LUA][ERROR] dog_normal20664 in rest = val_zone_field_radioactive_average_0001
! [LUA][ERROR] val_merc_guard3 in rest = val_smart_terrain_1_4_defence
! [LUA][ERROR] val_merc_trader in rest = val_smart_terrain_1_4_defence
! [LUA][ERROR] val_merc_guard2 in rest = val_smart_terrain_1_4_defence
! [LUA][ERROR] val_merc_guard1 in rest = val_smart_terrain_1_4_defence
! [LUA][ERROR] companion_ant_loner_lvl_227245 in rest = val_smart_terrain_1_4_defence
! [LUA][ERROR] pseudodog_normal20693 in rest = val_smart_terrain_1_4_defence
! [LUA][ERROR] pseudodog_strong20695 in rest = val_smart_terrain_1_4_defence
! [LUA][ERROR] pseudodog_strong20697 in rest = val_smart_terrain_1_4_defence
! [LUA][ERROR] pseudodog_normal20699 in rest = val_smart_terrain_1_4_defence
! [LUA][ERROR] sim_default_bandit_0_medic33611 in rest = val_smart_terrain_1_4_defence
! [LUA][ERROR] sim_default_military_231634 in rest = val_smart_terrain_1_4_defence
! [LUA][ERROR] sim_default_military_231651 in rest = val_smart_terrain_1_4_defence
! [LUA][ERROR] sim_default_military_231668 in rest = val_smart_terrain_1_4_defence
! [LUA][ERROR] sim_default_military_231686 in rest = val_smart_terrain_1_4_defence
! [LUA][ERROR] companion_ant_loner_lvl_232396 in rest = val_smart_terrain_1_4_defence
! [LUA][ERROR] companion_ant_loner_lvl_235556 in rest = val_smart_terrain_1_4_defence
! [LUA][ERROR] sim_default_freedom_0_sniper33764 in rest = val_smart_terrain_1_4_defence
! [LUA][ERROR] companion_ant_loner_lvl_235863 in rest = val_smart_terrain_1_4_defence
! [LUA][ERROR] sim_default_freedom_0_medic43817 in rest = val_smart_terrain_1_4_defence
! [LUA][ERROR] sim_default_freedom_0_sniper43829 in rest = val_smart_terrain_1_4_defence
! [LUA][ERROR] sim_default_freedom_0_grunt43842 in rest = val_smart_terrain_1_4_defence
! [LUA][ERROR] sim_default_freedom_0_grunt43854 in rest = val_smart_terrain_1_4_defence
! [LUA][ERROR] companion_ant_loner_lvl_236207 in rest = val_smart_terrain_1_4_defence
! [LUA][ERROR] sim_default_bandit_0_medic33611 in rest = val_smart_terrain_1_4_defence
* Saving spawns...
* Saving objects...
* 27915 objects are successfully saved
* Game Admin_autosave.sav is successfully saved to file 'c:\users\public\documents\stalker-stcs\savedgames\admin_autosave.sav'
- Disconnect
- Destroying level
* DVB created: 1536K
* DIB created: 512K
- r__tf_aniso 1
- r2_tf_mipbias 0.
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: recognized, 24
* NVidia MGPU: Logical(1), Physical(1)
* Starting rendering as 2-GPU.
*** RESET [668 ms]
"c:\program files\deep silver\s.t.a.l.k.e.r. - clear sky\bin\xrengine.exe"
* phase time: 10 ms
* phase cmem: 252386 K
SERWER: rozpoczynanie...
* phase time: 1197 ms
* phase cmem: 251849 K
SERWER: Wczytywanie symulatora Alife...
* phase time: 41 ms
* phase cmem: 251849 K
Wczytywanie zapisanej gry "admin_autosave.sav"...
* Loading spawn registry...
* 11002 spawn points are successfully loaded
* Loading objects...
* 27915 objects are successfully loaded
* Game admin_autosave is successfully loaded from file 'c:\users\public\documents\stalker-stcs\savedgames\admin_autosave.sav' (33.007s)
* phase time: 32974 ms
* phase cmem: 262034 K
SERWER: łączenie...
* phase time: 197 ms
* phase cmem: 262027 K
KLIENT: Łączenie z localhost...
* client : connection accepted - <>
* phase time: 12 ms
* phase cmem: 262059 K
Otwieranie strumienia...
* phase time: 32 ms
* phase cmem: 262059 K
Wczytywanie CFORM...
* phase time: 5605 ms
* phase cmem: 347204 K
Wczytywanie shaderów...
* phase time: 450 ms
* phase cmem: 347898 K
Wczytywanie danych geometrycznych...
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65529 verts, 2047 Kb
* [Loading VB] 65527 verts, 2047 Kb
* [Loading VB] 65368 verts, 2042 Kb
* [Loading VB] 10019 verts, 313 Kb
* [Loading VB] 65526 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65513 verts, 2047 Kb
* [Loading VB] 65513 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65529 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65509 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 50164 verts, 1567 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 38589 verts, 1205 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 762762 indices, 1489 Kb
* [Loading VB] 65533 verts, 767 Kb
* [Loading VB] 65533 verts, 767 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65533 verts, 767 Kb
* [Loading VB] 65533 verts, 767 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65533 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65533 verts, 767 Kb
* [Loading VB] 65500 verts, 767 Kb
* [Loading VB] 1438 verts, 16 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 445203 indices, 869 Kb
* phase time: 1291 ms
* phase cmem: 348029 K
Wczytywanie przestrzennej bazy danych...
* phase time: 140 ms
* phase cmem: 350481 K
Wczytywanie detali...
* [DETAILS] VertexConsts(256), Batch(61)
* [DETAILS] 11590 v(20), 6100 p
* [DETAILS] Batch(61), VB(226K), IB(35K)
* phase time: 93 ms
* phase cmem: 350481 K
Wczytywanie stref i portali...
* Loading HOM: c:\program files\deep silver\s.t.a.l.k.e.r. - clear sky\gamedata\levels\garbage\level.hom
* phase time: 42 ms
* phase cmem: 350549 K
Wczytywanie obiektów SI...
* phase time: 11 ms
* phase cmem: 350549 K
KLIENT: Odradzanie...
* phase time: 10 ms
* phase cmem: 350549 K
Wczytywanie tekstur...
* t-report - base: 1386, 306133 K
* t-report - lmap: 12, 12289 K
! Missing ogg-comment, file: c:\program files\deep silver\s.t.a.l.k.e.r. - clear sky\gamedata\sounds\ambient\special\garbage_bandits_radio_1.ogg
* phase time: 7049 ms
* phase cmem: 379084 K
KLIENT: Synchronizacja...
* phase time: 13 ms
* phase cmem: 379084 K
* [win32]: free[790536 K], reserved[188596 K], committed[1117956 K]
* [ D3D ]: textures[318423 K]
* [x-ray]: crt heap[379084 K], process heap[435865 K], game lua[137824 K], render[3586 K]
* [x-ray]: economy: strings[22765 K], smem[6159 K]
! Invalid ogg-comment version, file: c:\program files\deep silver\s.t.a.l.k.e.r. - clear sky\gamedata\sounds\monsters\cat\cat_idle_1.ogg
* MEMORY USAGE: 418184 K
* End of synchronization A[1] R[1]
! Missing ogg-comment, file: c:\program files\deep silver\s.t.a.l.k.e.r. - clear sky\gamedata\sounds\ambient\special\depot_radio.ogg
* Saving spawns...
* Saving objects...
* 27878 objects are successfully saved
* Game Admin_autosave.sav is successfully saved to file 'c:\users\public\documents\stalker-stcs\savedgames\admin_autosave.sav'
- Disconnect
- Destroying level
* DVB created: 1536K
* DIB created: 512K
- r__tf_aniso 1
- r2_tf_mipbias 0.
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: recognized, 24
* NVidia MGPU: Logical(1), Physical(1)
* Starting rendering as 2-GPU.
*** RESET [938 ms]
"c:\program files\deep silver\s.t.a.l.k.e.r. - clear sky\bin\xrengine.exe"
* phase time: 9 ms
* phase cmem: 285185 K
SERWER: rozpoczynanie...
* phase time: 1146 ms
* phase cmem: 284753 K
SERWER: Wczytywanie symulatora Alife...
* phase time: 41 ms
* phase cmem: 284753 K
Wczytywanie zapisanej gry "admin_autosave.sav"...
* Loading spawn registry...
* 11002 spawn points are successfully loaded
* Loading objects...
* 27878 objects are successfully loaded
* Game admin_autosave is successfully loaded from file 'c:\users\public\documents\stalker-stcs\savedgames\admin_autosave.sav' (33.056s)
* phase time: 33025 ms
* phase cmem: 297015 K
SERWER: łączenie...
* phase time: 218 ms
* phase cmem: 296953 K
KLIENT: Łączenie z localhost...
* client : connection accepted - <>
* phase time: 28 ms
* phase cmem: 296986 K
Otwieranie strumienia...
* phase time: 39 ms
* phase cmem: 296986 K
Wczytywanie CFORM...
* phase time: 6263 ms
* phase cmem: 389902 K
Wczytywanie shaderów...
* phase time: 400 ms
* phase cmem: 390592 K
Wczytywanie danych geometrycznych...
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65520 verts, 2047 Kb
* [Loading VB] 65510 verts, 2047 Kb
* [Loading VB] 60403 verts, 1887 Kb
* [Loading VB] 65527 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65524 verts, 2047 Kb
* [Loading VB] 65530 verts, 2047 Kb
* [Loading VB] 65516 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65529 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 43201 verts, 1350 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65500 verts, 2046 Kb
* [Loading VB] 9617 verts, 300 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 484347 indices, 945 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65532 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65532 verts, 767 Kb
* [Loading VB] 65533 verts, 767 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65532 verts, 767 Kb
* [Loading VB] 65532 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65533 verts, 767 Kb
* [Loading VB] 57837 verts, 677 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 284502 indices, 555 Kb
* phase time: 1311 ms
* phase cmem: 390828 K
Wczytywanie przestrzennej bazy danych...
* phase time: 198 ms
* phase cmem: 394590 K
Wczytywanie detali...
* [DETAILS] VertexConsts(256), Batch(61)
* [DETAILS] 8418 v(20), 4514 p
* [DETAILS] Batch(61), VB(164K), IB(26K)
* phase time: 105 ms
* phase cmem: 394590 K
Wczytywanie stref i portali...
* Loading HOM: c:\program files\deep silver\s.t.a.l.k.e.r. - clear sky\gamedata\levels\escape\level.hom
* phase time: 95 ms
* phase cmem: 394802 K
Wczytywanie obiektów SI...
* phase time: 13 ms
* phase cmem: 394802 K
KLIENT: Odradzanie...
* phase time: 13 ms
* phase cmem: 394802 K
Wczytywanie tekstur...
! Can't find texture 'trees\trees_orex_rotten'
* t-report - base: 1494, 338574 K
* t-report - lmap: 9, 9217 K
* phase time: 8577 ms
* phase cmem: 429759 K
KLIENT: Synchronizacja...
* phase time: 17 ms
* phase cmem: 429759 K
* [win32]: free[577580 K], reserved[247692 K], committed[1271816 K]
* [ D3D ]: textures[347791 K]
* [x-ray]: crt heap[429759 K], process heap[495287 K], game lua[113276 K], render[4009 K]
* [x-ray]: economy: strings[22841 K], smem[8718 K]
! [LUA][ERROR] pseudodog_weak20534 in rest = esc_door_helper
! [LUA][ERROR] pseudodog_normal20536 in rest = esc_door_helper
! [LUA][ERROR] companion_bear_init in rest = esc_door_helper
! [LUA][ERROR] esc_stalker_trader in rest = esc_door_helper
! [LUA][ERROR] esc_stalker_mechanic in rest = esc_door_helper
! [LUA][ERROR] esc_stalker_leader in rest = esc_door_helper
! [LUA][ERROR] bloodsucker_normal_tfwcorpse10092 in rest = esc_door_helper
! [LUA][ERROR] bloodsucker_normal_tfwcorpse10140 in rest = esc_door_helper
! [LUA][ERROR] sim_default_stalker_1_grunt14994 in rest = esc_door_helper
! [LUA][ERROR] sim_default_stalker_1_sniper15006 in rest = esc_door_helper
! [LUA][ERROR] sim_default_stalker_1_trooper15017 in rest = esc_door_helper
! [LUA][ERROR] sim_default_stalker_1_medic15029 in rest = esc_door_helper
! [LUA][ERROR] sim_default_stalker_1_sniper15041 in rest = esc_door_helper
! [LUA][ERROR] mil_shovel_215617 in rest = esc_door_helper
! [LUA][ERROR] sim_art_g_stalker_1_215644 in rest = esc_door_helper
! [LUA][ERROR] sim_art_g_stalker_2_215671 in rest = esc_door_helper
! [LUA][ERROR] sim_default_stalker_1_trooper15715 in rest = esc_door_helper
! [LUA][ERROR] sim_default_stalker_1_grunt15735 in rest = esc_door_helper
! [LUA][ERROR] sim_default_stalker_1_sniper15747 in rest = esc_door_helper
! [LUA][ERROR] sim_default_stalker_1_sniper16160 in rest = esc_door_helper
! [LUA][ERROR] sim_default_stalker_1_grunt17390 in rest = esc_door_helper
! [LUA][ERROR] sim_default_stalker_1_sniper17403 in rest = esc_door_helper
! [LUA][ERROR] sim_default_stalker_1_trooper18997 in rest = esc_door_helper
! [LUA][ERROR] sim_default_loner_020213 in rest = esc_door_helper
! [LUA][ERROR] pseudodog_normal_tfwcorpse20993 in rest = esc_door_helper
! [LUA][ERROR] flesh_weak_tfwcorpse21016 in rest = esc_door_helper
! [LUA][ERROR] flesh_weak_tfwcorpse21017 in rest = esc_door_helper
! [LUA][ERROR] flesh_weak_tfwcorpse21018 in rest = esc_door_helper
! [LUA][ERROR] flesh_normal_tfwcorpse21019 in rest = esc_door_helper
! [LUA][ERROR] flesh_normal_tfwcorpse21020 in rest = esc_door_helper
! [LUA][ERROR] pseudodog_normal_tfwcorpse21037 in rest = esc_door_helper
! [LUA][ERROR] pseudodog_weak_tfwcorpse21039 in rest = esc_door_helper
! [LUA][ERROR] pseudodog_normal_tfwcorpse21044 in rest = esc_door_helper
! [LUA][ERROR] companion_ant_loner_lvl_221508 in rest = esc_door_helper
! [LUA][ERROR] sim_default_stalker_1_sniper27049 in rest = esc_door_helper
! [LUA][ERROR] sim_default_stalker_1_medic27062 in rest = esc_door_helper
! [LUA][ERROR] sim_default_stalker_1_grunt27074 in rest = esc_door_helper
! [LUA][ERROR] sim_default_stalker_1_recon35442 in rest = esc_door_helper
! [LUA][ERROR] sim_default_stalker_1_sniper35454 in rest = esc_door_helper
! [LUA][ERROR] sim_default_stalker_1_grunt35466 in rest = esc_door_helper
! [LUA][ERROR] sim_default_stalker_1_grunt35478 in rest = esc_door_helper
! [LUA][ERROR] sim_default_stalker_1_grunt35491 in rest = esc_door_helper
! [LUA][ERROR] sim_default_loner_136424 in rest = esc_door_helper
! [LUA][ERROR] sim_default_loner_236436 in rest = esc_door_helper
* MEMORY USAGE: 447042 K
* End of synchronization A[1] R[1]
! [LUA][ERROR] sim_default_stalker_0_trooper23869 in rest = esc_door_helper
! [LUA][ERROR] sim_default_stalker_0_grunt23894 in rest = esc_door_helper
! [LUA][ERROR] sim_default_stalker_0_grunt23906 in rest = esc_door_helper
! [LUA][ERROR] sim_default_stalker_1_sniper32173 in rest = esc_door_helper
! [LUA][ERROR] sim_default_stalker_1_medic32186 in rest = esc_door_helper
! [LUA][ERROR] sim_default_stalker_1_grunt32198 in rest = esc_door_helper
! [LUA][ERROR] sim_default_stalker_1_grunt32211 in rest = esc_door_helper
! [LUA][ERROR] sim_default_stalker_1_grunt32223 in rest = esc_door_helper
! [LUA][ERROR] special_loner_najebnik15750 in rest = esc_door_helper
! [LUA][ERROR] special_loner_kromek15775 in rest = esc_door_helper
! [LUA][ERROR] special_loner_siergiej15801 in rest = esc_door_helper
! [LUA][ERROR] special_loner_gravol15827 in rest = esc_door_helper
! ERROR: SV: can't find children [35523] of parent [471623544]
! ERROR: SV: can't find children [31290] of parent [471623544]
! ERROR: SV: can't find children [31292] of parent [471623544]
! ERROR: SV: can't find children [31293] of parent [471623544]
! ERROR on rejecting: entity not found. parent_id = [35466], entity_id = [31295], frame = [15543]
! ERROR on ownership: entity not found. parent_id = [0], entity_id = [31295], frame = [15543]
! ERROR: SV: can't find children [31291] of parent [471623544]
! ERROR: SV: can't find children [35524] of parent [471623544]
! ERROR: SV: can't find children [31234] of parent [471623544]
! ERROR: SV: can't find children [35533] of parent [471623544]
! [LUA][ERROR] sim_default_stalker_0_trooper23869 in rest = esc_door_helper
! [LUA][ERROR] sim_default_stalker_0_grunt23894 in rest = esc_door_helper
! [LUA][ERROR] sim_default_stalker_0_grunt23906 in rest = esc_door_helper
! [LUA][ERROR] sim_default_stalker_1_sniper32173 in rest = esc_door_helper
! [LUA][ERROR] sim_default_stalker_1_medic32186 in rest = esc_door_helper
! [LUA][ERROR] sim_default_stalker_1_grunt32198 in rest = esc_door_helper
! [LUA][ERROR] sim_default_stalker_1_grunt32211 in rest = esc_door_helper
! [LUA][ERROR] sim_default_stalker_1_grunt32223 in rest = esc_door_helper
! ERROR: SV: can't find children [25729] of parent [471064240]
! [LUA][ERROR] sim_default_stalker_1_medic44195 in rest = esc_door_helper
! [LUA][ERROR] sim_default_stalker_1_trooper44207 in rest = esc_door_helper
! [LUA][ERROR] sim_default_stalker_1_grunt44219 in rest = esc_door_helper
! [LUA][ERROR] sim_default_stalker_1_sniper13606 in rest = esc_door_helper
! [LUA][ERROR] sim_default_stalker_1_grunt13613 in rest = esc_door_helper
! [LUA][ERROR] sim_default_stalker_1_grunt13616 in rest = esc_door_helper
! [LUA][ERROR] sim_default_stalker_1_sniper13714 in rest = esc_door_helper
! [LUA][ERROR] sim_default_stalker_1_grunt13726 in rest = esc_door_helper
! [LUA][ERROR] cat_120486 in rest = esc_door_helper
! [LUA][ERROR] cat_220488 in rest = esc_door_helper
! [LUA][ERROR] cat_120524 in rest = esc_door_helper
! [LUA][ERROR] cat_220530 in rest = esc_door_helper
! [LUA][ERROR] cat_320532 in rest = esc_door_helper
! [LUA][ERROR] sim_default_stalker_1_sniper27049 in rest = esc_door_helper
! [LUA][ERROR] sim_default_stalker_1_medic27062 in rest = esc_door_helper
! [LUA][ERROR] sim_default_stalker_1_grunt27074 in rest = esc_door_helper
! Can't find texture 'loner_icon'
! Can't find texture 'loner_wide'
! [LUA][ERROR] sim_default_stalker_1_recon35442 in rest = esc_door_helper
! [LUA][ERROR] sim_default_stalker_1_sniper35454 in rest = esc_door_helper
! [LUA][ERROR] sim_default_stalker_1_grunt35478 in rest = esc_door_helper
! [LUA][ERROR] sim_default_stalker_1_grunt35491 in rest = esc_door_helper
! [LUA][ERROR] bloodsucker_strong20513 in rest = esc_door_helper
! [LUA][ERROR] sim_default_stalker_0_trooper23869 in rest = esc_door_helper
! [LUA][ERROR] sim_default_stalker_0_grunt23894 in rest = esc_door_helper
! [LUA][ERROR] sim_default_stalker_0_grunt23906 in rest = esc_door_helper
! [LUA][ERROR] sim_default_stalker_1_sniper32173 in rest = esc_door_helper
! [LUA][ERROR] sim_default_stalker_1_medic32186 in rest = esc_door_helper
! [LUA][ERROR] sim_default_stalker_1_grunt32198 in rest = esc_door_helper
! [LUA][ERROR] sim_default_stalker_1_grunt32211 in rest = esc_door_helper
! [LUA][ERROR] sim_default_stalker_1_grunt32223 in rest = esc_door_helper
* Saving spawns...
* Saving objects...
* 27879 objects are successfully saved
* Game Admin_quicksave.sav is successfully saved to file 'c:\users\public\documents\stalker-stcs\savedgames\admin_quicksave.sav'
! [LUA][ERROR] sim_default_stalker_1_sniper27049 in rest = esc_door_helper
! [LUA][ERROR] sim_default_stalker_1_medic27062 in rest = esc_door_helper
! [LUA][ERROR] sim_default_stalker_1_grunt27074 in rest = esc_door_helper
! [LUA][ERROR] sim_default_stalker_1_recon35442 in rest = esc_door_helper
! [LUA][ERROR] sim_default_stalker_1_sniper35454 in rest = esc_door_helper
! [LUA][ERROR] sim_default_stalker_1_grunt35478 in rest = esc_door_helper
! [LUA][ERROR] sim_default_stalker_1_grunt35491 in rest = esc_door_helper
! [LUA][ERROR] special_loner_pawel17534 in rest = esc_door_helper
! [LUA][ERROR] special_loner_larva17561 in rest = esc_door_helper
! [LUA][ERROR] special_loner_grizzly17614 in rest = esc_door_helper
! [LUA][ERROR] special_loner_zbyczko17641 in rest = esc_door_helper
current_state 5
next_state 5
item_sect wpn_lr300
H_Parent special_loner_zbyczko
current_state 5
next_state 5
item_sect wpn_lr300
H_Parent special_loner_zbyczko
! [LUA][ERROR] sim_default_stalker_0_trooper23869 in rest = esc_door_helper
! [LUA][ERROR] sim_default_stalker_0_grunt23894 in rest = esc_door_helper
! [LUA][ERROR] sim_default_stalker_0_grunt23906 in rest = esc_door_helper
! [LUA][ERROR] sim_default_stalker_1_sniper32173 in rest = esc_door_helper
! [LUA][ERROR] sim_default_stalker_1_medic32186 in rest = esc_door_helper
! [LUA][ERROR] sim_default_stalker_1_grunt32198 in rest = esc_door_helper
! [LUA][ERROR] sim_default_stalker_1_grunt32211 in rest = esc_door_helper
! [LUA][ERROR] sim_default_stalker_1_grunt32223 in rest = esc_door_helper
! [LUA][ERROR] cat_120486 in rest = esc_door_helper
! [LUA][ERROR] cat_220488 in rest = esc_door_helper
! [LUA][ERROR] cat_120524 in rest = esc_door_helper
! [LUA][ERROR] cat_220530 in rest = esc_door_helper
! [LUA][ERROR] cat_320532 in rest = esc_door_helper
! [LUA][ERROR] sim_default_loner_136424 in rest = esc_door_helper
! [LUA][ERROR] sim_default_loner_236436 in rest = esc_door_helper
! [LUA][ERROR] cat_120486 in rest = esc_door_helper
! [LUA][ERROR] cat_220488 in rest = esc_door_helper
! [LUA][ERROR] cat_120524 in rest = esc_door_helper
! [LUA][ERROR] cat_220530 in rest = esc_door_helper
! [LUA][ERROR] cat_320532 in rest = esc_door_helper
! [LUA][ERROR] sim_default_stalker_1_recon35442 in rest = esc_door_helper
! [LUA][ERROR] sim_default_stalker_1_sniper35454 in rest = esc_door_helper
! [LUA][ERROR] sim_default_stalker_1_grunt35478 in rest = esc_door_helper
! [LUA][ERROR] sim_default_stalker_1_grunt35491 in rest = esc_door_helper
* Saving spawns...
* Saving objects...
* 27996 objects are successfully saved
* Game Admin_quicksave.sav is successfully saved to file 'c:\users\public\documents\stalker-stcs\savedgames\admin_quicksave.sav'
! [LUA][ERROR] sim_default_stalker_1_medic44592 in rest = esc_door_helper
! [LUA][ERROR] sim_default_stalker_1_sniper44604 in rest = esc_door_helper
! [LUA][ERROR] sim_default_stalker_1_grunt44616 in rest = esc_door_helper
! [LUA][ERROR] sim_default_stalker_1_grunt44628 in rest = esc_door_helper
! [LUA][ERROR] sim_default_stalker_1_grunt44641 in rest = esc_door_helper
* Saving spawns...
* Saving objects...
* 27904 objects are successfully saved
* Game Admin_autosave.sav is successfully saved to file 'c:\users\public\documents\stalker-stcs\savedgames\admin_autosave.sav'
- Disconnect
- Destroying level
* DVB created: 1536K
* DIB created: 512K
- r__tf_aniso 1
- r2_tf_mipbias 0.
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: recognized, 24
* NVidia MGPU: Logical(1), Physical(1)
* Starting rendering as 2-GPU.
*** RESET [780 ms]
"c:\program files\deep silver\s.t.a.l.k.e.r. - clear sky\bin\xrengine.exe"
* phase time: 14 ms
* phase cmem: 299455 K
SERWER: rozpoczynanie...
* phase time: 1212 ms
* phase cmem: 298649 K
SERWER: Wczytywanie symulatora Alife...
* phase time: 32 ms
* phase cmem: 298649 K
Wczytywanie zapisanej gry "admin_autosave.sav"...
* Loading spawn registry...
* 11002 spawn points are successfully loaded
* Loading objects...
* 27904 objects are successfully loaded
* Game admin_autosave is successfully loaded from file 'c:\users\public\documents\stalker-stcs\savedgames\admin_autosave.sav' (32.920s)
* phase time: 32898 ms
* phase cmem: 308815 K
SERWER: łączenie...
* phase time: 166 ms
* phase cmem: 308822 K
KLIENT: Łączenie z localhost...
* client : connection accepted - <>
* phase time: 26 ms
* phase cmem: 308854 K
Otwieranie strumienia...
* phase time: 43 ms
* phase cmem: 308854 K
Wczytywanie CFORM...
* phase time: 5534 ms
* phase cmem: 393999 K
Wczytywanie shaderów...
* phase time: 456 ms
* phase cmem: 394705 K
Wczytywanie danych geometrycznych...
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65529 verts, 2047 Kb
* [Loading VB] 65527 verts, 2047 Kb
* [Loading VB] 65368 verts, 2042 Kb
* [Loading VB] 10019 verts, 313 Kb
* [Loading VB] 65526 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65513 verts, 2047 Kb
* [Loading VB] 65513 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65529 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65509 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 50164 verts, 1567 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 38589 verts, 1205 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 762762 indices, 1489 Kb
* [Loading VB] 65533 verts, 767 Kb
* [Loading VB] 65533 verts, 767 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65533 verts, 767 Kb
* [Loading VB] 65533 verts, 767 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65533 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65533 verts, 767 Kb
* [Loading VB] 65500 verts, 767 Kb
* [Loading VB] 1438 verts, 16 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 445203 indices, 869 Kb
* phase time: 1264 ms
* phase cmem: 394835 K
Wczytywanie przestrzennej bazy danych...
* phase time: 174 ms
* phase cmem: 397287 K
Wczytywanie detali...
* [DETAILS] VertexConsts(256), Batch(61)
* [DETAILS] 11590 v(20), 6100 p
* [DETAILS] Batch(61), VB(226K), IB(35K)
* phase time: 93 ms
* phase cmem: 397287 K
Wczytywanie stref i portali...
* Loading HOM: c:\program files\deep silver\s.t.a.l.k.e.r. - clear sky\gamedata\levels\garbage\level.hom
* phase time: 42 ms
* phase cmem: 397355 K
Wczytywanie obiektów SI...
* phase time: 12 ms
* phase cmem: 397355 K
KLIENT: Odradzanie...
* phase time: 13 ms
* phase cmem: 397355 K
Wczytywanie tekstur...
* t-report - base: 1514, 334009 K
* t-report - lmap: 12, 12289 K
* phase time: 6400 ms
* phase cmem: 426389 K
KLIENT: Synchronizacja...
* phase time: 15 ms
* phase cmem: 426389 K
* [win32]: free[620504 K], reserved[227928 K], committed[1248656 K]
* [ D3D ]: textures[346298 K]
* [x-ray]: crt heap[426389 K], process heap[486026 K], game lua[102016 K], render[4382 K]
* [x-ray]: economy: strings[22885 K], smem[9304 K]
* MEMORY USAGE: 448439 K
* End of synchronization A[1] R[1]
! Can't find texture 'arttrader_icon'
! Can't find texture 'arttrader_wide'
* Saving spawns...
* Saving objects...
* 27425 objects are successfully saved
* Game Admin_quicksave.sav is successfully saved to file 'c:\users\public\documents\stalker-stcs\savedgames\admin_quicksave.sav'
* Saving spawns...
* Saving objects...
* 27288 objects are successfully saved
* Game Admin_quicksave.sav is successfully saved to file 'c:\users\public\documents\stalker-stcs\savedgames\admin_quicksave.sav'
~ cannot remove restriction with id [2643][gar_zone_field_acidic_average] to the entity with id [23955][gigant_strong23955], because it is not added
* Saving spawns...
* Saving objects...
* 27150 objects are successfully saved
* Game Admin_quicksave.sav is successfully saved to file 'c:\users\public\documents\stalker-stcs\savedgames\admin_quicksave.sav'
! ERROR: SV: can't find children [43806] of parent [1138481520]
* phase time: 1134 ms
* phase cmem: 444180 K
SERWER: Wczytywanie symulatora Alife...
* phase time: 18 ms
* phase cmem: 444180 K
Wczytywanie zapisanej gry "admin_quicksave.sav"...
* Loading spawn registry...
* 11002 spawn points are successfully loaded
* Loading objects...
* 27150 objects are successfully loaded
* Game admin_quicksave is successfully loaded from file 'c:\users\public\documents\stalker-stcs\savedgames\admin_quicksave.sav' (33.842s)
* phase time: 33841 ms
* phase cmem: 454242 K
SERWER: łączenie...
* phase time: 15 ms
* phase cmem: 454242 K
KLIENT: Synchronizacja...
* phase time: 14 ms
* phase cmem: 454242 K
* [win32]: free[583740 K], reserved[192680 K], committed[1320668 K]
* [ D3D ]: textures[349308 K]
* [x-ray]: crt heap[454242 K], process heap[493839 K], game lua[110771 K], render[5595 K]
* [x-ray]: economy: strings[22908 K], smem[9320 K]
! [LUA][ERROR] gigant_strong23955 in rest = gar_zone_field_acidic_average_0000
! [LUA][ERROR] gigant_strong23955 in rest = gar_zone_field_acidic_average_0004
! [LUA][ERROR] gigant_strong23955 in rest = gar_zone_mine_acidic_average_0003
! [LUA][ERROR] gigant_strong23955 in rest = gar_zone_mine_acidic_average_0046
current_state 5
next_state 5
item_sect wpn_mp5
H_Parent sim_default_stalker_1_recon
current_state 5
next_state 5
item_sect wpn_m1891
H_Parent sim_default_stalker_1_sniper
current_state 5
next_state 5
item_sect wpn_ak74
H_Parent sim_default_stalker_1_grunt
current_state 5
next_state 5
item_sect wpn_ak74
H_Parent sim_default_stalker_1_grunt
current_state 5
next_state 5
item_sect wpn_ak74
H_Parent sim_default_stalker_1_grunt
current_state 5
next_state 5
item_sect wpn_m1891
H_Parent sim_default_stalker_1_sniper
current_state 5
next_state 5
item_sect wpn_ak74
H_Parent sim_default_stalker_1_grunt
current_state 5
next_state 5
item_sect wpn_mp5
H_Parent sim_default_stalker_1_recon
* MEMORY USAGE: 459319 K
* End of synchronization A[1] R[1]
! ERROR: SV: can't find children [39941] of parent [1118306320]
- Disconnect
- Destroying level
DestroySingleton::RefCounter: 0
DestroySingleton::RefCounter: 0
DestroySingleton::RefCounter: 0
DestroySingleton::RefCounter: 0
Input: 1
Config-file [c:\users\public\documents\stalker-stcs\user.ltx] saved successfully
Destroying Direct3D...
* RM_Dump: textures : 0
* RM_Dump: rtargets : 0
* RM_Dump: vs : 0
* RM_Dump: ps : 0
* RM_Dump: dcl : 0
* RM_Dump: states : 0
* RM_Dump: tex_list : 0
* RM_Dump: matrices : 0
* RM_Dump: lst_constants: 0
* RM_Dump: v_passes : 0
* RM_Dump: v_elements: 0
* RM_Dump: v_shaders : 0
refCount:pBaseZB 1
refCount:pBaseRT 1
DeviceREF: 1




nismoztune, DJ[Zone].







mdss napisał(a):
I jeszcze jedna rzecz.
Czytałem w tym temacie parokrotnie o przemalowywaniu kombinezonów, ale ... nigdy nigdzie niczego nie udało mi się przemalować... -.-'
Jak to się robi, u kogo, za ile i pod jakimi warunkami?
Obecnie gram Samotnikiem, łazi ze mną Mrówka i postanowiłem kupić mu pancerz u Najebnika. Kupiłem - okazało się że to pancerz w barwach powinności i Mrówek nie jest nim zainteresowany. W Składzie, ani u Oporu mechanicy nie zdradzają mi żadnej możliwości zmiany barw, ani nic... Kiedy grałem oporem i chciałem przemalować pancerz CN również nie znalazłem u nikogo takiej możliwości, więc HOW?
Proszę podpowiedź, bo jestem na to za gupi...


















smichal74,
igla2008, Juraszka.

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